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Added DX12 Toolkit package (#5290)

* Added DX12 toolkit package

* Update xmake.lua

* Update xmake.lua

---------

Co-authored-by: star9029 <[email protected]>
Arnav Mehta 1 vuosi sitten
vanhempi
commit
39af18ab9a
1 muutettua tiedostoa jossa 95 lisäystä ja 0 poistoa
  1. 95 0
      packages/d/directxtk12/xmake.lua

+ 95 - 0
packages/d/directxtk12/xmake.lua

@@ -0,0 +1,95 @@
+package("directxtk12")
+    set_homepage("https://github.com/Microsoft/DirectXTK12")
+    set_description("A collection of helper classes for writing DirectX 12 code in C++")
+    set_license("MIT")
+
+    local tag = {
+        ["2024.06"] = "jun2024",
+        ["2024.09"] = "sep2024"
+    }
+
+    add_urls("https://github.com/microsoft/DirectXTK12.git")
+    add_urls("https://github.com/microsoft/DirectXTK12/archive/refs/tags/$(version).tar.gz",
+        { version = function (version) return tag[tostring(version)] end })
+
+    add_versions("2024.06", "c543e2de8c9f8eeb83fcc39c5d142e02a190b57080449ac4785d3c4cb1e8dfe6")
+    add_versions("2024.09", "03f76b5bd58b98697f078f17db8ecd73c408dfeed09c7788ce56a2db75a86e6d")
+
+    add_configs("dxil_shaders",       { description = "Use DXC Shader Model 6 for shaders",           default = true,  type = "boolean" })
+    add_configs("gameinput",          { description = "Build for GameInput",                          default = false, type = "boolean" })
+    add_configs("mixed_dx11",         { description = "Support linking with DX11 version of toolkit", default = false, type = "boolean" })
+    add_configs("testing",            { description = "Build the testing tree",                       default = true,  type = "boolean" })
+    add_configs("wgi",                { description = "Build for Windows.Gaming.Input",               default = false, type = "boolean" })
+    add_configs("xaudio_redist",      { description = "Build for XAudio2Redist",                      default = false, type = "boolean" })
+    add_configs("xaudio_win10",       { description = "Build for XAudio 2.9",                         default = true,  type = "boolean" })
+    add_configs("xinput",             { description = "Build for XInput",                             default = false, type = "boolean" })
+    add_configs("spectre_mitigation", { description = "Build using /Qspectre for MSVC",               default = false, type = "boolean" })
+    add_configs("iterator_debugging", { description = "Disable MSVC iterator debugging in Debug",     default = false, type = "boolean" })
+    add_configs("prebuilt_shaders",   { description = "Use externally built HLSL shaders",            default = false, type = "boolean" })
+    add_configs("no_wchar_t",         { description = "Use legacy wide-character as unsigned short",  default = false, type = "boolean" })
+
+    add_configs("shared",             {description = "Build shared library.", default = false, type = "boolean", readonly = true})
+
+    add_deps("cmake")
+
+    if on_check then
+        on_check("windows", function (package)
+            local vs_toolset = package:toolchain("msvc"):config("vs_toolset")
+            if vs_toolset then
+                local vs_toolset_ver = import("core.base.semver").new(vs_toolset)
+                local minor = vs_toolset_ver:minor()
+                assert(minor and minor >= 30, "package(directxtk12) require vs_toolset >= 14.3")
+            end
+        end)
+    end
+
+    on_load(function (package)
+        if package:is_plat("windows") then
+            package:add("defines", "WIN32")
+        end
+
+        if package:config("mixed_dx11") then
+            package:add("deps", "directxtk")
+        end
+
+        if package:config("gameinput") then
+            package:add("defines", "USING_GAMEINPUT")
+        end        
+        if package:config("wgi") then
+            package:add("defines", "USING_WINDOWS_GAMING_INPUT")
+        end
+        if package:config("xinput") then
+            package:add("defines", "USING_XINPUT")
+        end
+    end)
+
+    on_install("windows", function (package)
+        local configs = {}
+
+        table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:is_debug() and "Debug" or "Release"))
+        table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
+        table.insert(configs, "-DBUILD_DXIL_SHADERS=" .. (package:config("dxil_shaders") and "ON" or "OFF"))
+        table.insert(configs, "-DBUILD_GAMINPUT=" .. (package:config("gameinput") and "ON" or "OFF"))
+        table.insert(configs, "-DBUILD_MIXED_DX11=" .. (package:config("mixed_dx11") and "ON" or "OFF"))
+        table.insert(configs, "-DBUILD_TESTING=" .. (package:config("testing") and "ON" or "OFF"))
+        table.insert(configs, "-DBUILD_WGI=" .. (package:config("wgi") and "ON" or "OFF"))
+        table.insert(configs, "-DBUILD_XAUDIO_REDIST=" .. (package:config("xaudio_redist") and "ON" or "OFF"))
+        table.insert(configs, "-DBUILD_XAUDIO_WIN10=" .. (package:config("xaudio_win10") and "ON" or "OFF"))
+        table.insert(configs, "-DBUILD_XINPUT=" .. (package:config("xinput") and "ON" or "OFF"))
+        table.insert(configs, "-DBUILD_ENABLE_SPECTRE_MITIGATION=" .. (package:config("spectre_mitigation") and "ON" or "OFF"))
+        table.insert(configs, "-DDISABLE_MSVC_ITERATOR_DEBUGGING=" .. (package:config("iterator_debugging") and "ON" or "OFF"))
+        table.insert(configs, "-DUSE_PREBUILT_SHADERS=" .. (package:config("prebuilt_shaders") and "ON" or "OFF"))
+        table.insert(configs, "-DNO_WCHAR_T=" .. (package:config("no_wchar_t") and "ON" or "OFF"))
+
+        import("package.tools.cmake").install(package, configs)
+    end)
+
+    on_test(function (package)
+        assert(package:check_cxxsnippets({ test = [[
+            void test() {
+                DirectX::SimpleMath::Vector3 eye(0.0f, 0.7f, 1.5f);
+                DirectX::SimpleMath::Vector3 at(0.0f, -0.1f, 0.0f);
+                auto lookAt = DirectX::SimpleMath::Matrix::CreateLookAt(eye, at, DirectX::SimpleMath::Vector3::UnitY);
+            }
+        ]] }, {configs = {languages = "c++17"}, includes = "directxtk12/SimpleMath.h"}))
+    end)