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@@ -0,0 +1,53 @@
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+package("shaderwriter")
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+
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+ set_homepage("https://github.com/DragonJoker/ShaderWriter")
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+ set_description("Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.")
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+
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+ set_urls("https://github.com/DragonJoker/ShaderWriter.git")
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+ add_versions("1.0", "c378a373e66735882903ffefc8e467dc07b46d27")
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+
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+ add_deps("cmake")
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+
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+ add_links("sdwShaderWriter", "sdwCompilerHlsl", "sdwCompilerGlsl", "sdwCompilerSpirV", "sdwShaderAST")
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+
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+ on_install("windows", "macosx", "linux", function (package)
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+ local configs =
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+ {
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+ "-DSDW_BUILD_TESTS=OFF",
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+ "-DSDW_BUILD_EXPORTERS=ON",
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+ "-DSDW_BUILD_STATIC_SDW=".. (package:config("shared") and "OFF" or "ON"),
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+ "-DSDW_BUILD_EXPORTER_GLSL_STATIC=".. (package:config("shared") and "OFF" or "ON"),
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+ "-DSDW_BUILD_EXPORTER_HLSL_STATIC=".. (package:config("shared") and "OFF" or "ON"),
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+ "-DSDW_BUILD_EXPORTER_SPIRV_STATIC=".. (package:config("shared") and "OFF" or "ON"),
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+ "-DSDW_GENERATE_SOURCE=OFF",
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+ "-DPROJECTS_USE_PRECOMPILED_HEADERS=OFF",
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+ "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")
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+ }
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+ import("package.tools.cmake").install(package, configs)
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+ if not package:is_plat("windows") then
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+ -- fix sdwCompilerHlsl.a to libsdwCompilerHlsl.a
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+ local libdir = package:installdir("lib")
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+ for _, libfile in ipairs(os.files(path.join(libdir, "*.a"))) do
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+ os.mv(libfile, path.join(libdir, "lib" .. path.filename(libfile)))
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+ end
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+ for _, libfile in ipairs(os.files(path.join(libdir, "*.so"))) do
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+ os.mv(libfile, path.join(libdir, "lib" .. path.filename(libfile)))
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+ end
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+ for _, libfile in ipairs(os.files(path.join(libdir, "*.dylib"))) do
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+ os.mv(libfile, path.join(libdir, "lib" .. path.filename(libfile)))
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+ end
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+ end
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+ end)
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+
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+ on_test(function (package)
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+ assert(package:check_cxxsnippets({test = [[
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+ #include <CompilerGlsl/compileGlsl.hpp>
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+ #include <CompilerSpirV/compileSpirV.hpp>
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+ #include <ShaderWriter/Intrinsics/Intrinsics.hpp>
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+ #include <ShaderWriter/Source.hpp>
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+ static void test()
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+ {
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+ sdw::ComputeWriter writer;
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+ }
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+ ]]}, {configs = {languages = "c++17"}}))
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+ end)
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