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@@ -10,17 +10,26 @@ package("godotcpp")
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add_includedirs("include", "include/core", "include/gen")
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- on_install("linux", "windows", "macosx", "mingw", "cygwin", "iphoneos", "msys", function (package)
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+ on_install("linux", "windows", "macosx", "mingw", "cygwin", "iphoneos", "android", "msys", function (package)
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local configs = {"generate_bindings=yes"}
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table.insert(configs, "bits=" .. ((package:is_arch("x64") or package:is_arch("x86_64")) and "64" or "32"))
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if package:is_plat("windows") then
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io.replace("SConstruct", "/MD", "/" .. package:config("vs_runtime"), {plain = true})
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end
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+
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-- this fixes an error on ios and osx (https://godotengine.org/qa/65616/problems-compiling-gdnative-c-example-on-osx)
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if package:is_plat("macosx", "iphoneos") then
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io.replace("SConstruct", "-std=c++14", "-std=c++17", {plain = true})
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end
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+ -- fix to use correct ranlib, @see https://github.com/godotengine/godot-cpp/issues/510
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+ if package:is_plat("android") then
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+ io.replace("SConstruct",
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+ [[env['AR'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ar"]],
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+ [[env['AR'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ar"
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+ env['RANLIB'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ranlib"]], {plain = true})
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+ end
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+
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import("package.tools.scons").build(package, configs)
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os.cp("bin/*." .. (package:is_plat("windows") and "lib" or "a"), package:installdir("lib"))
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os.cp("include/core/*.hpp", package:installdir("include/core"))
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