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@@ -0,0 +1,59 @@
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+package("blah")
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+ set_homepage("https://github.com/NoelFB/blah")
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+ set_description("A small 2d c++ game framework")
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+ set_license("MIT")
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+
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+ add_urls("https://github.com/NoelFB/blah.git")
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+ add_versions("2023.01.03", "a0cccca457cfb91213fae6e4e994d1c181c358fe")
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+
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+ add_deps("cmake")
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+ add_deps("libsdl >=2.26")
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+
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+ if is_plat("macosx") then
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+ add_frameworks("ForceFeedback", "CoreVideo", "CoreGraphics", "CoreFoundation", "Foundation", "AppKit", "IOKit")
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+ elseif is_plat("windows") then
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+ add_syslinks("d3d11", "d3dcompiler", "dxguid")
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+ add_configs("shared", {description = "Build shared library.", default = false, type = "boolean", readonly = true})
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+ end
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+
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+ on_install("windows", "macosx", "linux", function (package)
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+ local configs = {}
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+ table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
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+ table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
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+ io.replace("CMakeLists.txt", "if (NOT DEFINED BLAH_SDL2_LIBS)", "IF(FALSE)", {plain = true})
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+ import("package.tools.cmake").build(package, configs, {buildir = "build", packagedeps = "libsdl"})
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+ os.cp("include", package:installdir())
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+ os.trycp("build/*.a", package:installdir("lib"))
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+ os.trycp("build/*.so", package:installdir("lib"))
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+ os.trycp("build/*.dylib", package:installdir("lib"))
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+ os.trycp("build/*/*.lib", package:installdir("lib"))
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+ os.trycp("build/*/*.dll", package:installdir("bin"))
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+ end)
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+
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+ on_test(function (package)
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+ assert(package:check_cxxsnippets({test = [[
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+ using namespace Blah;
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+ Batch batch;
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+ int test() {
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+ Config config;
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+ config.name = "blah app";
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+ config.on_render = []() {
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+ auto target = App::backbuffer();
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+ target->clear(Color::black);
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+
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+ auto center = Vec2f(target->width(), target->height()) / 2;
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+ auto rotation = Time::seconds * Calc::TAU;
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+ auto transform = Mat3x2f::create_transform(center, Vec2f::zero, Vec2f::one, rotation);
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+
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+ batch.push_matrix(transform);
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+ batch.rect(Rectf(-32, -32, 64, 64), Color::red);
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+ batch.pop_matrix();
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+
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+ batch.render(target);
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+ batch.clear();
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+ };
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+
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+ return App::run(&config);
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+ }
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+ ]]}, {configs = {languages = "c++17"}, includes = {"blah.h"}}))
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+ end)
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