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@@ -0,0 +1,35 @@
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+package("eastl")
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+
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+ set_homepage("https://github.com/electronicarts/EASTL")
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+ set_description("EASTL stands for Electronic Arts Standard Template Library.")
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+ set_license("BSD-3-Clause")
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+
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+ add_urls("https://github.com/electronicarts/EASTL/archive/$(version).tar.gz")
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+ add_versions("3.17.03", "50a072066e30fda364d482df6733572d8ca440a33825d81254b59a6ca9f4375a")
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+
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+ add_deps("cmake")
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+ add_deps("eabase")
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+
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+ on_install("windows", "linux", "macosx", function (package)
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+ io.gsub("CMakeLists.txt", "add_subdirectory%(test/packages/EABase%)", "#")
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+ local configs = {}
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+ table.insert(configs, "-DEASTL_BUILD_BENCHMARK:BOOL=OFF")
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+ import("package.tools.cmake").build(package, configs, {buildir = "build", packagedeps = "eabase"})
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+ if package:is_plat("windows") then
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+ os.trycp("build/*.lib", package:installdir("lib"))
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+ os.trycp("build/*.dll", package:installdir("bin"))
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+ else
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+ os.trycp("build/*.a", package:installdir("lib"))
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+ os.trycp("build/*.so", package:installdir("lib"))
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+ end
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+ os.cp("include/EASTL", package:installdir("include"))
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+ end)
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+
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+
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+ on_test(function (package)
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+ assert(package:check_cxxsnippets({test = [[
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+ void test() {
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+ eastl::vector<int> testInt{};
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+ }
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+ ]]},{configs = {languages = "c++17"}, includes = "EASTL/vector.h"}))
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+ end)
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