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@@ -3,8 +3,15 @@
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-- Usage:
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--
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-- add_rules("@bgfx/shaders")
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+--
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+-- -- generate binary file:
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-- add_files("shader.vert", {type = "vertex", output_dir = "shaders", output_name = "shader.vert.bin", profiles = {glsl = "330"}})
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--- add_files("vs_shader.sc", {type = "vertex", output_dir = "shaders", output_name = "shader.vert.h", header = true, profiles = {glsl = "330"}})
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+-- -- generate header file:
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+-- add_files("vs_shader.sc", {type = "vertex", output_dir = "shaders", output_name = "vs_shader.h", profiles = {glsl = "330"}})
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+-- -- generate header file exporting variable "vertex_src":
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+-- add_files("vs_shader.sc", {type = "vertex", output_dir = "shaders", output_name = "vs_shader.h", array_name = "vertex_src", profiles = {glsl = "330"}})
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+-- -- force to generate header file with default variable name:
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+-- add_files("vs_shader.sc", {type = "vertex", output_dir = "shaders", output_name = "vs_shader.inc", array_name = true, profiles = {glsl = "330"}})
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rule("shaders")
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set_extensions(".sc", ".vert", ".frag", ".comp")
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@@ -27,7 +34,7 @@ rule("shaders")
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else
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local filename = path.filename(shaderfile)
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output_filename = filename:match("^(.*)%.sc$") or filename
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- if fileconfig and fileconfig.header then
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+ if fileconfig and fileconfig.array_name then
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output_filename = output_filename .. ".h"
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else
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output_filename = output_filename .. ".bin"
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@@ -102,10 +109,10 @@ rule("shaders")
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"--platform", bgfx_platforms[target:plat()],
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}
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- if fileconfig and fileconfig.header then
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+ if fileconfig and fileconfig.array_name then
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table.insert(args, "--bin2c")
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- if fileconfig.header ~= true then
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- table.insert(args, fileconfig.header)
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+ if fileconfig.array_name ~= true then
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+ table.insert(args, fileconfig.array_name)
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end
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end
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