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vulkanscenegraph: add shader compiler support, build options, and dependency handling (#7117)

Can Ozen 7 месяцев назад
Родитель
Сommit
fcaa4f207d
1 измененных файлов с 37 добавлено и 15 удалено
  1. 37 15
      packages/v/vulkanscenegraph/xmake.lua

+ 37 - 15
packages/v/vulkanscenegraph/xmake.lua

@@ -1,27 +1,47 @@
 package("vulkanscenegraph")
-
-    set_homepage("https://vsg-dev.github.io/VulkanSceneGraph/")
-    set_description("VulkanSceneGraph (VSG), is a modern, cross platform, high performance scene graph library built upon Vulkan graphics/compute API.")
+    set_homepage("http://www.vulkanscenegraph.org")
+    set_description("Vulkan & C++17 based Scene Graph Project")
     set_license("MIT")
 
-    add_urls("https://github.com/vsg-dev/VulkanSceneGraph/archive/refs/tags/VulkanSceneGraph-$(version).tar.gz",
+    add_urls("https://github.com/vsg-dev/VulkanSceneGraph/archive/refs/tags/$(version).tar.gz",
              "https://github.com/vsg-dev/VulkanSceneGraph.git")
+
+    add_versions("v1.1.10", "b430132ba5454e0616ff5334a7cb9196c0e8f10a925c2106e80a78d6f24ae4b5")
     add_versions("1.0.2", "526acd58d6e3a3bd3c3169996e0616d5c4a01e793dc064e8d20217791743bab5")
 
-    add_deps("cmake", "vulkansdk")
-    on_load("windows", function (package)
-        package:add("defines", "WIN32")
-        if package:config("shared") then
-            package:add("defines", "VSG_SHARED_LIBRARY")
+    add_configs("max_devices", {description = "Set the maximum number of vk::Device / vsg::Device instances supported.", default = "1"})
+    add_configs("instrumentation_level", {description = "Set the instrumentation level for VSG: 0 = off, 1 = coarse, 2 = medium, 3 = fine-grained.", default = "1", values = {"0", "1", "2", "3"}})
+    add_configs("shader_compiler", {description = "Enable shader compiler support.", default = false,  type = "boolean"})
+    add_configs("windowing", {description = "Enable native windowing support (provides default vsg::Window::create() implementation).", default = true,  type = "boolean"})
+
+    add_deps("cmake", "vulkansdk")   
+
+    on_load(function (package)
+        if package:config("shader_compiler") then
+            package:add("deps", "glslang")
+        end
+        if package:is_plat("windows") then
+            package:add("defines", "WIN32")
+            if package:config("shared") then
+                package:add("defines", "VSG_SHARED_LIBRARY")
+            end
         end
     end)
 
-    on_install("windows", "macosx", "linux", function (package)
+
+    on_install("windows", "macosx", "linux", "android", function (package)
         io.replace("CMakeLists.txt", "vsg_add_target_clobber()", "", {plain = true})
         io.replace("CMakeLists.txt", "vsg_add_target_uninstall()", "", {plain = true})
-        local configs = {}
-        table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
-        table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
+
+        local configs = {
+            "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"),
+            "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"),
+            "-DVSG_MAX_DEVICES=" .. package:config("max_devices"),
+            "-DVSG_MAX_INSTRUMENTATION_LEVEL=" .. package:config("instrumentation_level"),
+            "-DVSG_SUPPORTS_ShaderCompiler=" .. (package:config("shader_compiler") and "1" or "0"),
+            "-DVSG_SUPPORTS_Windowing=" .. (package:config("windowing") and "1" or "0")
+        }
+
         import("package.tools.cmake").install(package, configs)
     end)
 
@@ -31,6 +51,8 @@ package("vulkanscenegraph")
                 bool help = false;
                 vsg::CommandLine arguments(&argc, argv);
                 if (arguments.read("--help")) help = true;
+
+
             }
-        ]]}, {configs = {languages = "c++17"}, includes = "vsg/utils/CommandLine.h"}))
-    end)
+        ]]}, {configs = {languages = "c++17"}, includes = {"vsg/utils/CommandLine.h"}}))
+    end)