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@@ -1,27 +1,47 @@
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package("vulkanscenegraph")
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-
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- set_homepage("https://vsg-dev.github.io/VulkanSceneGraph/")
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- set_description("VulkanSceneGraph (VSG), is a modern, cross platform, high performance scene graph library built upon Vulkan graphics/compute API.")
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+ set_homepage("http://www.vulkanscenegraph.org")
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+ set_description("Vulkan & C++17 based Scene Graph Project")
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set_license("MIT")
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- add_urls("https://github.com/vsg-dev/VulkanSceneGraph/archive/refs/tags/VulkanSceneGraph-$(version).tar.gz",
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+ add_urls("https://github.com/vsg-dev/VulkanSceneGraph/archive/refs/tags/$(version).tar.gz",
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"https://github.com/vsg-dev/VulkanSceneGraph.git")
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+
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+ add_versions("v1.1.10", "b430132ba5454e0616ff5334a7cb9196c0e8f10a925c2106e80a78d6f24ae4b5")
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add_versions("1.0.2", "526acd58d6e3a3bd3c3169996e0616d5c4a01e793dc064e8d20217791743bab5")
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- add_deps("cmake", "vulkansdk")
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- on_load("windows", function (package)
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- package:add("defines", "WIN32")
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- if package:config("shared") then
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- package:add("defines", "VSG_SHARED_LIBRARY")
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+ add_configs("max_devices", {description = "Set the maximum number of vk::Device / vsg::Device instances supported.", default = "1"})
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+ add_configs("instrumentation_level", {description = "Set the instrumentation level for VSG: 0 = off, 1 = coarse, 2 = medium, 3 = fine-grained.", default = "1", values = {"0", "1", "2", "3"}})
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+ add_configs("shader_compiler", {description = "Enable shader compiler support.", default = false, type = "boolean"})
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+ add_configs("windowing", {description = "Enable native windowing support (provides default vsg::Window::create() implementation).", default = true, type = "boolean"})
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+
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+ add_deps("cmake", "vulkansdk")
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+
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+ on_load(function (package)
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+ if package:config("shader_compiler") then
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+ package:add("deps", "glslang")
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+ end
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+ if package:is_plat("windows") then
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+ package:add("defines", "WIN32")
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+ if package:config("shared") then
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+ package:add("defines", "VSG_SHARED_LIBRARY")
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+ end
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end
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end)
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- on_install("windows", "macosx", "linux", function (package)
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+
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+ on_install("windows", "macosx", "linux", "android", function (package)
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io.replace("CMakeLists.txt", "vsg_add_target_clobber()", "", {plain = true})
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io.replace("CMakeLists.txt", "vsg_add_target_uninstall()", "", {plain = true})
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- local configs = {}
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- table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
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- table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
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+
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+ local configs = {
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+ "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"),
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+ "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"),
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+ "-DVSG_MAX_DEVICES=" .. package:config("max_devices"),
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+ "-DVSG_MAX_INSTRUMENTATION_LEVEL=" .. package:config("instrumentation_level"),
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+ "-DVSG_SUPPORTS_ShaderCompiler=" .. (package:config("shader_compiler") and "1" or "0"),
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+ "-DVSG_SUPPORTS_Windowing=" .. (package:config("windowing") and "1" or "0")
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+ }
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+
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import("package.tools.cmake").install(package, configs)
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end)
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@@ -31,6 +51,8 @@ package("vulkanscenegraph")
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bool help = false;
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vsg::CommandLine arguments(&argc, argv);
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if (arguments.read("--help")) help = true;
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+
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+
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}
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- ]]}, {configs = {languages = "c++17"}, includes = "vsg/utils/CommandLine.h"}))
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- end)
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+ ]]}, {configs = {languages = "c++17"}, includes = {"vsg/utils/CommandLine.h"}}))
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+ end)
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