package("llgl") set_description("Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal") set_homepage("https://github.com/LukasBanana/LLGL") set_license("BSD-3-Clause") add_urls("https://github.com/LukasBanana/LLGL/archive/refs/tags/Release-$(version)b.tar.gz", "https://github.com/LukasBanana/LLGL.git") add_versions("v0.04", "fdeda39bd31522bced0d889655b290e06688975d58ab20756c3eda9a5f21391f") if not is_plat("android", "iphoneos", "wasm", "bsd", "cross") then add_configs("opengl", {description = "Enable OpenGL Renderer", default = true, type = "boolean"}) end if is_plat("android", "iphoneos") then add_configs("opengles", {description = "Enable OpenGLES Renderer", default = true, type = "boolean"}) end add_configs("vulkan", {description = "Enable Vulkan Renderer", default = false, type = "boolean"}) add_configs("null", {description = "Enable Null Renderer", default = true, type = "boolean"}) if is_plat("windows", "mingw") then add_configs("d3d11", {description = "Enable D3D11 Renderer", default = true, type = "boolean"}) add_configs("d3d12", {description = "Enable D3D12 Renderer", default = true, type = "boolean"}) add_syslinks("dxgi", "d3d11", "d3d12", "d3dcompiler", "comdlg32", "user32", "gdi32", "opengl32", "shell32") elseif is_plat("linux") then add_configs("wayland", {description = "Enable Wayland", default = true, type = "boolean"}) add_deps("wayland", "libxrandr", "libxrender") elseif is_plat("macosx") then add_configs("metal", {description = "Enable Metal Renderer", default = true, type = "boolean"}) end add_deps("cmake") add_deps("gaussianlib") if on_check then on_check("android", function (package) local ndk = package:toolchain("ndk"):config("ndkver") assert(ndk and tonumber(ndk) < 27, "package(LLGL): requires NDK version earlier than r27.") end) end on_load(function (package) if package:is_plat("android") then -- Workaround NDK bug package:add("links", "android_native_app_glue") elseif package:is_plat("iphoneos") then package:add("frameworks", "Foundation", "UIKit") elseif package:is_plat("windows", "mingw") then package:add("defines", "NOMINMAX", "WIN32_LEAN_AND_MEAN", "UNICODE", "_UNICODE") if package:config("d3d11") or package:config("d3d12") then package:add("links", "LLGL_DXCommon" .. (package:is_debug() and "D" or "")) end if package:config("d3d11") then package:add("links", "LLGL_Direct3D11" .. (package:is_debug() and "D" or "")) end if package:config("d3d12") then package:add("links", "LLGL_Direct3D12" .. (package:is_debug() and "D" or "")) end end package:add("links", "LLGL" .. (package:is_debug() and "D" or "")) if package:config("opengl") then package:add("links", "LLGL_OpenGL" .. (package:is_debug() and "D" or "")) if package:is_plat("macosx") then package:add("frameworks", "OpenGL") elseif package:is_plat("android") then package:add("syslinks", "GLESv2") end end if package:config("opengles") then package:add("links", "LLGL_OpenGLES3" .. (package:is_debug() and "D" or "")) if package:is_plat("macosx", "iphoneos") then package:add("frameworks", "Foundation", "UIKit", "QuartzCore", "OpenGLES", "GLKit") end end if package:config("metal") then package:add("links", "LLGL_Metal" .. (package:is_debug() and "D" or "")) if package:is_plat("macosx") then package:add("frameworks", "Metal", "MetalKit") end end if package:config("vulkan") then package:add("links", "LLGL_Vulkan" .. (package:is_debug() and "D" or "")) package:add("deps", "vulkansdk") end if package:config("null") then package:add("links", "LLGL_Null" .. (package:is_debug() and "D" or "")) end end) on_install("!bsd and !cross", function (package) -- Help MinGW linkage issues io.replace("sources/Renderer/DXCommon/CMakeLists.txt", [[add_library(LLGL_DXCommon STATIC "${FilesDXCommon}")]], [[add_library(LLGL_DXCommon STATIC "${FilesDXCommon}") target_link_libraries(LLGL_DXCommon PRIVATE LLGL)]], {plain = true}) -- Help CMakeLists.txt to acquire UNIX-like path io.replace("CMakeLists.txt", [[if(LLGL_ANDROID_PLATFORM) set(ANDROID_APP_GLUE_DIR "$ENV{ANDROID_NDK_ROOT}/sources/android/native_app_glue") set( FilesAndroidNativeAppGlue "${ANDROID_APP_GLUE_DIR}/android_native_app_glue.c" "${ANDROID_APP_GLUE_DIR}/android_native_app_glue.h" ) endif()]], [[if(LLGL_ANDROID_PLATFORM) file(TO_CMAKE_PATH "$ENV{ANDROID_NDK_ROOT}" ANDROID_NDK_ROOT_CMAKE) set(ANDROID_APP_GLUE_DIR "${ANDROID_NDK_ROOT_CMAKE}/sources/android/native_app_glue") set(FilesAndroidNativeAppGlue "${ANDROID_APP_GLUE_DIR}/android_native_app_glue.c" "${ANDROID_APP_GLUE_DIR}/android_native_app_glue.h" ) endif() ]], {plain = true}) -- Help MinGW acquire std::uint32_t io.replace("sources/Renderer/Direct3D12/Buffer/D3D12BufferConstantsPool.h", [[#include ]], [[#include #include ]], {plain = true}) local includedir = "" local fetchinfo = package:dep("gaussianlib"):fetch() if fetchinfo then includedir = table.concat(fetchinfo.includedirs or fetchinfo.sysincludedirs, ";") end local configs = {"-DLLGL_BUILD_TESTS=OFF", "-DLLGL_BUILD_EXAMPLES=OFF"} table.insert(configs, "-DLLGL_BUILD_STATIC_LIB=" .. (package:config("shared") and "OFF" or "ON")) table.insert(configs, "-DLLGL_BUILD_RENDERER_OPENGL=" .. (package:config("opengl") and "ON" or "OFF")) table.insert(configs, "-DLLGL_BUILD_RENDERER_OPENGLES3=" .. (package:config("opengles") and "ON" or "OFF")) table.insert(configs, "-DLLGL_BUILD_RENDERER_DIRECT3D11=" .. (package:config("d3d11") and "ON" or "OFF")) table.insert(configs, "-DLLGL_BUILD_RENDERER_DIRECT3D12=" .. (package:config("d3d12") and "ON" or "OFF")) table.insert(configs, "-DLLGL_BUILD_RENDERER_VULKAN=" .. (package:config("vulkan") and "ON" or "OFF")) table.insert(configs, "-DLLGL_BUILD_RENDERER_NULL=" .. (package:config("null") and "ON" or "OFF")) table.insert(configs, "-DLLGL_LINUX_ENABLE_WAYLAND=" .. (package:config("wayland") and "ON" or "OFF")) table.insert(configs, "-DLLGL_BUILD_RENDERER_METAL=" .. (package:config("metal") and "ON" or "OFF")) table.insert(configs, "-DGaussLib_INCLUDE_DIR=" .. includedir) local opt = {} if package:is_plat("linux") then opt.packagedeps = {"wayland", "libxrandr", "libxrender"} end import("package.tools.cmake").install(package, configs, opt) if package:is_plat("android") then -- Workaround NDK bug local ndk = package:toolchain("ndk") local ndk_path = ndk:config("ndk") os.cp(path.join(ndk_path, "sources", "android", "native_app_glue", "android_native_app_glue.h"), path.join(package:installdir("include"), "android_native_app_glue.h")) end end) on_test(function (package) assert(package:check_cxxsnippets({test = [[ #include void test() { auto t = LLGL::Timer::Tick(); } ]]}, {configs = {languages = "c++11"}})) end)