package("box2d") set_homepage("https://box2d.org") set_description("A 2D Physics Engine for Games") set_license("MIT") set_urls("https://github.com/erincatto/box2d/archive/v$(version).zip") add_versions("2.4.0", "6aebbc54c93e367c97e382a57ba12546731dcde51526964c2ab97dec2050f8b9") add_versions("2.4.1", "0cb512dfa5be79ca227cd881b279adee61249c85c8b51caf5aa036b71e943002") add_versions("2.4.2", "593f165015fdd07ea521a851105f1c86ae313c5af0a15968ed95f864417fa8a7") if is_arch("x64", "x86_64", "arm64.*") then add_versions("3.0.0", "c2983a30a95037c46c19e42f398de6bc375d6ae87f30e0d0bbabb059ec60f8c0") end if is_arch("x64", "x86_64") then add_configs("avx2", {description = "Enable AVX2.", default = false, type = "boolean"}) end add_deps("cmake") if on_check then on_check("windows", function (package) if package:version():ge("3.0.0") then assert(not package:is_arch("arm64.*"), "package(box2d =>3.0.0) Unsupported architecture.") local configs = {languages = "c11"} if package:has_tool("cc", "cl") then configs.cflags = "/experimental:c11atomics" end assert(package:has_cincludes("stdatomic.h", {configs = configs}), "package(box2d >=3.0.0) Requires at least C11 and stdatomic.h") end end) end on_install("windows", "linux", "macosx", "mingw", function (package) local configs = {} if package:version():ge("3.0.0") then table.insert(configs, "--compile-no-warning-as-error") table.insert(configs, "-DBOX2D_SANITIZE=OFF") table.insert(configs, "-DBOX2D_SAMPLES=OFF") table.insert(configs, "-DBOX2D_BENCHMARKS=OFF") table.insert(configs, "-DBOX2D_DOCS=OFF") table.insert(configs, "-DBOX2D_PROFILE=OFF") table.insert(configs, "-DBOX2D_VALIDATE=OFF") table.insert(configs, "-DBOX2D_UNIT_TESTS=OFF") table.insert(configs, "-DBOX2D_AVX2=" .. (package:config("avx2") and "ON" or "OFF")) else table.insert(configs, "-DBOX2D_BUILD_UNIT_TESTS=OFF") table.insert(configs, "-DBOX2D_BUILD_TESTBED=OFF") table.insert(configs, "-DBOX2D_BUILD_DOCS=OFF") end table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) import("package.tools.cmake").build(package, configs, {buildir = "build"}) if package:is_plat("windows") then os.trycp(path.join("build", "src", "*", "*.lib"), package:installdir("lib")) os.trycp(path.join("build", "bin", "*", "*.lib"), package:installdir("lib")) else os.trycp("build/src/*.a", package:installdir("lib")) os.trycp("build/bin/*.a", package:installdir("lib")) end os.cp("include", package:installdir()) end) on_test(function (package) if package:version():ge("3.0.0") then assert(package:check_csnippets({test = [[ void test(int argc, char** argv) { b2WorldDef worldDef = b2DefaultWorldDef(); b2WorldId worldId = b2CreateWorld(&worldDef); b2BodyDef bodyDef = b2DefaultBodyDef(); b2BodyId bodyId = b2CreateBody(worldId, &bodyDef); b2Polygon box = b2MakeBox(1.0f, 1.0f); b2ShapeDef shapeDef = b2DefaultShapeDef(); b2CreatePolygonShape(bodyId, &shapeDef, &box); float timeStep = 1.0f / 60.0f; int subStepCount = 4; b2World_Step(worldId, timeStep, subStepCount); b2Vec2 position = b2Body_GetPosition(bodyId); b2Rot rotation = b2Body_GetRotation(bodyId); b2DestroyWorld(worldId); } ]]}, {configs = {languages = "c11"}, includes = "box2d/box2d.h"})) else assert(package:check_cxxsnippets({test = [[ void test(int argc, char** argv) { b2World world(b2Vec2(0.0f, -10.0f)); b2BodyDef bodyDef; b2Body* body = world.CreateBody(&bodyDef); b2PolygonShape box; box.SetAsBox(1.0f, 1.0f); b2FixtureDef fixtureDef; fixtureDef.shape = &box; body->CreateFixture(&fixtureDef); float timeStep = 1.0f / 60.0f; int32 velocityIterations = 6; int32 positionIterations = 2; world.Step(timeStep, velocityIterations, positionIterations); b2Vec2 position = body->GetPosition(); float angle = body->GetAngle(); } ]]}, {configs = {languages = "c++11"}, includes = "box2d/box2d.h"})) end end)