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- package("aitoolkit")
- set_kind("library", {headeronly = true})
- set_homepage("https://linkdd.github.io/aitoolkit/")
- set_description("Give a brain to your game's NPCs")
- set_license("MIT")
- add_urls("https://github.com/linkdd/aitoolkit/archive/refs/tags/$(version).tar.gz",
- "https://github.com/linkdd/aitoolkit.git")
- add_versions("v0.3.0", "8cbe1d281235a3486c5840c7f9782f2b3b2ed181d76e8cbe83a2b1395d21ab8a")
- on_install(function (package)
- os.cp("include", package:installdir())
- end)
- on_test(function (package)
- assert(package:check_cxxsnippets({test = [[
- #include <aitoolkit/fsm.hpp>
- using namespace aitoolkit::fsm;
- struct blackboard_type{};
- class state_dummy final : public state<blackboard_type> {
- public:
- virtual void enter(blackboard_type& blackboard) override {}
- };
- void test() {
- auto simple_bb = blackboard_type{};
- auto simple_fsm = simple_machine<blackboard_type>();
- simple_fsm.set_state(std::make_shared<state_dummy>(), simple_bb);
- }
- ]]}, {configs = {languages = "c++20"}}))
- end)
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