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- package("chipmunk2d")
- set_homepage("https://chipmunk-physics.net/")
- set_description("A fast and lightweight 2D game physics library.")
- set_license("MIT")
- add_urls("https://github.com/slembcke/Chipmunk2D/archive/Chipmunk-$(version).tar.gz", {alias = "archive"})
- add_urls("https://github.com/slembcke/Chipmunk2D.git", {alias = "github"})
- add_versions("archive:7.0.3", "1e6f093812d6130e45bdf4cb80280cb3c93d1e1833d8cf989d554d7963b7899a")
- add_versions("github:7.0.3", "87340c216bf97554dc552371bbdecf283f7c540e")
- add_patches("7.0.3", path.join(os.scriptdir(), "patches", "7.0.3", "android.patch"), "08e80020880e9bf3c61b48d41537d953e7bf6a63797eb8bcd6b78ba038b79d8f")
- if is_plat("mingw") and is_subhost("msys") then
- add_extsources("pacman::chipmunk")
- elseif is_plat("linux") then
- add_extsources("pacman::chipmunk", "apt::libchipmunk-dev")
- elseif is_plat("macosx") then
- add_extsources("brew::chipmunk")
- end
- add_deps("cmake")
- if is_plat("linux") then
- add_syslinks("pthread", "m")
- end
- on_install("windows", "linux", "macosx", "iphoneos", "mingw", "android", "wasm", function (package)
- local configs = {"-DBUILD_DEMOS=OFF"}
- table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
- if package:config("shared") then
- table.insert(configs, "-DBUILD_SHARED=ON")
- table.insert(configs, "-DBUILD_STATIC=OFF")
- table.insert(configs, "-DINSTALL_STATIC=OFF")
- else
- table.insert(configs, "-DBUILD_SHARED=OFF")
- table.insert(configs, "-DBUILD_STATIC=ON")
- end
- import("package.tools.cmake").install(package, configs)
- os.vcp("include/chipmunk", package:installdir("include"))
- end)
- on_test(function (package)
- assert(package:check_cxxsnippets({test = [[
- void test() {
- cpSpace* space = cpSpaceNew();
- cpSpaceFree(space);
- }
- ]]}, {includes = {"chipmunk/chipmunk.h"}}))
- end)
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