xmake.lua 2.4 KB

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  1. package("box2d")
  2. set_homepage("https://box2d.org")
  3. set_description("A 2D Physics Engine for Games")
  4. set_urls("https://github.com/erincatto/box2d/archive/v$(version).zip")
  5. add_versions("2.4.0", "6aebbc54c93e367c97e382a57ba12546731dcde51526964c2ab97dec2050f8b9")
  6. add_versions("2.4.1", "0cb512dfa5be79ca227cd881b279adee61249c85c8b51caf5aa036b71e943002")
  7. add_deps("cmake")
  8. on_install("windows", "linux", "macosx", "mingw", function (package)
  9. local configs = {}
  10. table.insert(configs, "-DBOX2D_BUILD_UNIT_TESTS=OFF")
  11. table.insert(configs, "-DBOX2D_BUILD_TESTBED=OFF")
  12. table.insert(configs, "-DBOX2D_BUILD_DOCS=OFF")
  13. table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
  14. import("package.tools.cmake").build(package, configs, {buildir = "build"})
  15. if package:is_plat("windows") then
  16. os.trycp(path.join("build", "src", "*", "*.lib"), package:installdir("lib"))
  17. os.trycp(path.join("build", "bin", "*", "*.lib"), package:installdir("lib"))
  18. else
  19. os.trycp("build/src/*.a", package:installdir("lib"))
  20. os.trycp("build/bin/*.a", package:installdir("lib"))
  21. end
  22. os.cp("include", package:installdir())
  23. end)
  24. on_test(function (package)
  25. assert(package:check_cxxsnippets({test = [[
  26. void test(int argc, char** argv) {
  27. b2World world(b2Vec2(0.0f, -10.0f));
  28. b2BodyDef bodyDef;
  29. bodyDef.type = b2_dynamicBody;
  30. bodyDef.position.Set(0.0f, 4.0f);
  31. b2Body* body = world.CreateBody(&bodyDef);
  32. b2PolygonShape dynamicBox;
  33. dynamicBox.SetAsBox(1.0f, 1.0f);
  34. b2FixtureDef fixtureDef;
  35. fixtureDef.shape = &dynamicBox;
  36. fixtureDef.density = 1.0f;
  37. fixtureDef.friction = 0.3f;
  38. body->CreateFixture(&fixtureDef);
  39. float timeStep = 1.0f / 60.0f;
  40. int32 velocityIterations = 6;
  41. int32 positionIterations = 2;
  42. for (int32 i = 0; i < 60; ++i)
  43. {
  44. world.Step(timeStep, velocityIterations, positionIterations);
  45. b2Vec2 position = body->GetPosition();
  46. float angle = body->GetAngle();
  47. }
  48. }
  49. ]]}, {configs = {languages = "c++11"}, includes = "box2d/box2d.h"}))
  50. end)