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- package("box2d")
- set_homepage("https://box2d.org")
- set_description("A 2D Physics Engine for Games")
- set_urls("https://github.com/erincatto/box2d/archive/v$(version).zip")
- add_versions("2.4.0", "6aebbc54c93e367c97e382a57ba12546731dcde51526964c2ab97dec2050f8b9")
- add_versions("2.4.1", "0cb512dfa5be79ca227cd881b279adee61249c85c8b51caf5aa036b71e943002")
- add_deps("cmake")
- on_install("windows", "linux", "macosx", "mingw", function (package)
- local configs = {}
- table.insert(configs, "-DBOX2D_BUILD_UNIT_TESTS=OFF")
- table.insert(configs, "-DBOX2D_BUILD_TESTBED=OFF")
- table.insert(configs, "-DBOX2D_BUILD_DOCS=OFF")
- table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
- import("package.tools.cmake").build(package, configs, {buildir = "build"})
- if package:is_plat("windows") then
- os.trycp(path.join("build", "src", "*", "*.lib"), package:installdir("lib"))
- os.trycp(path.join("build", "bin", "*", "*.lib"), package:installdir("lib"))
- else
- os.trycp("build/src/*.a", package:installdir("lib"))
- os.trycp("build/bin/*.a", package:installdir("lib"))
- end
- os.cp("include", package:installdir())
- end)
- on_test(function (package)
- assert(package:check_cxxsnippets({test = [[
- void test(int argc, char** argv) {
- b2World world(b2Vec2(0.0f, -10.0f));
- b2BodyDef bodyDef;
- bodyDef.type = b2_dynamicBody;
- bodyDef.position.Set(0.0f, 4.0f);
- b2Body* body = world.CreateBody(&bodyDef);
- b2PolygonShape dynamicBox;
- dynamicBox.SetAsBox(1.0f, 1.0f);
- b2FixtureDef fixtureDef;
- fixtureDef.shape = &dynamicBox;
- fixtureDef.density = 1.0f;
- fixtureDef.friction = 0.3f;
- body->CreateFixture(&fixtureDef);
- float timeStep = 1.0f / 60.0f;
- int32 velocityIterations = 6;
- int32 positionIterations = 2;
- for (int32 i = 0; i < 60; ++i)
- {
- world.Step(timeStep, velocityIterations, positionIterations);
- b2Vec2 position = body->GetPosition();
- float angle = body->GetAngle();
- }
- }
- ]]}, {configs = {languages = "c++11"}, includes = "box2d/box2d.h"}))
- end)
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