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- package("directxtk")
- set_homepage("https://github.com/microsoft/DirectXTK")
- set_description("A collection of helper classes for writing Direct3D 11 C++ code For Windows.")
- set_urls("https://github.com/microsoft/DirectXTK/archive/$(version).zip",
- "https://github.com/microsoft/DirectXTK.git",
- {version = function (version)
- local versions = {
- ["20.9.0"] = "sept2020",
- ["21.4.0"] = "apr2021",
- ["21.11.0"] = "nov2021",
- ["24.2.0"] = "feb2024"
- }
- return versions[tostring(version)]
- end})
- add_versions("20.9.0", "9d5131243bf3e33db2e3a968720d860abdcbbe7cb037c2cb5dd06046d439ed09")
- add_versions("21.4.0", "481e769b1aabd08b46659bbec8363a2429f04d3bb9a1e857eb0ebd163304d1bf")
- add_versions("21.11.0", "d25e634b0e225ae572f82d0d27c97051b0069c6813d7be12453039a504dffeb8")
- add_versions("24.2.0", "edb643b2444ff24925339cfb1bc9f76c671d5404a5549d32ecaa0d61bbab28c9")
- add_deps("cmake")
- -- FIXME arm/MT met some link errors
- if is_arch("arm.*") then
- add_configs("runtimes", {description = "Set compiler runtimes.", default = "MD", readonly = true})
- end
- if on_check then
- on_check("windows", function (package)
- local vs_sdkver = package:toolchain("msvc"):config("vs_sdkver")
- if vs_sdkver then
- local build_ver = string.match(vs_sdkver, "%d+%.%d+%.(%d+)%.?%d*")
- assert(tonumber(build_ver) >= 19041, "DirectXTK requires Windows SDK to be at least 10.0.19041.0")
- end
- end)
- end
- on_install("windows", function (package)
- local configs = {}
- local vs_sdkver = package:toolchain("msvc"):config("vs_sdkver")
- if vs_sdkver then
- table.insert(configs, "-DCMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION=" .. vs_sdkver)
- table.insert(configs, "-DCMAKE_SYSTEM_VERSION=" .. vs_sdkver)
- end
- table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
- table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
- -- fix path issue with spaces
- io.replace("Src/Shaders/CompileShaders.cmd", " %1.hlsl ", " \"%1.hlsl\" ", {plain = true})
- io.replace("Src/Shaders/CompileShaders.cmd", " %1.fx ", " \"%1.fx\" ", {plain = true})
- import("package.tools.cmake").install(package, configs)
- os.cp("Inc/*", package:installdir("include"))
- end)
- on_test(function (package)
- assert(package:check_cxxsnippets({test = [[
- void test() {
- DirectX::SimpleMath::Vector3 eye(0.0f, 0.7f, 1.5f);
- DirectX::SimpleMath::Vector3 at(0.0f, -0.1f, 0.0f);
- auto lookAt = DirectX::SimpleMath::Matrix::CreateLookAt(eye, at, DirectX::SimpleMath::Vector3::UnitY);
- }
- ]]}, {configs = {languages = "c++11"}, includes = { "windows.h", "SimpleMath.h" } }))
- end)
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