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- package("johnnyengine")
- set_homepage("https://github.com/PucklaJ/JohnnyEngine")
- set_description("A 2D/3D Engine using OpenGL and SDL for input and the window")
- add_urls("https://github.com/PucklaJ/JohnnyEngine/archive/refs/tags/$(version).zip",
- "https://github.com/PucklaJ/JohnnyEngine.git")
- add_versions("1.0.1", "53c11b827bea6fe30f9bca27adbd712eec85a0853c0402407930bae78ad54a8f")
- add_patches("1.0.1", path.join(os.scriptdir(), "patches", "1.0.1", "win32_shared_fix.patch"), "fbe22cb5a9f0485982c7755936d14de6da3ce80a42394d48946b14b922847611")
- add_deps("glew", "libsdl", "libsdl_ttf", "libsdl_mixer", "libsdl_gfx", "box2d", "assimp", "stb", "tmxparser")
- on_install("windows", "linux", "macosx", function (package)
- import("package.tools.xmake").install(package, {kind = (package:config("shared") and "shared" or "static")})
- end)
- on_test(function (package)
- assert(package:check_cxxsnippets({test = [[
- using namespace Johnny;
- class Game : public MainClass {
- public:
- Game() {}
- ~Game() {}
- bool init() override { return true; }
- bool update() override { return true; }
- bool render() override { return true; }
- void quit() override {}
- };
- void test(int argc, char** argv) {
- Vector2<double> v2(1.0, 2.0);
- auto m4(Matrix4<float>::identity());
- Rectangle<int> r(1, 2, 3, 4);
- Game().run();
- }
- ]]}, {configs = {languages = "cxx11"}, includes = "Johnny.h"}))
- end)
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