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- package("soloud")
- set_description("SoLoud is an easy to use, free, portable c/c++ audio engine for games.")
- set_homepage("https://github.com/jarikomppa/soloud")
- set_license("zlib")
- add_urls("https://github.com/jarikomppa/soloud/archive/refs/tags/RELEASE_$(version).zip",
- {version = function (version) return version:gsub("%.", "") end})
- add_versions("2020.02.07", "ad3a6ee2020150e33e72911ce46bbfe26f9c84ec08ff8d7f22680ce4970f7fd3")
- add_deps("miniaudio")
- add_patches("2020.02.07", path.join(os.scriptdir(), "patches", "miniaudio_v11.patch"), "d98b6727a159c3dccd45de872b321a1c180bc353af08d4bdce4e298f4de14f21")
- if is_plat("linux") then
- add_syslinks("pthread", "dl")
- end
- on_install(function (package)
- os.rm("src/backend/miniaudio/miniaudio.h")
- if package:is_plat("macosx", "iphoneos") then
- os.mv("src/backend/miniaudio/soloud_miniaudio.cpp", "src/backend/miniaudio/soloud_miniaudio.mm")
- end
- io.writefile("xmake.lua", [[
- add_rules("mode.debug", "mode.release")
- add_requires("miniaudio")
- target("soloud")
- set_kind("$(kind)")
- set_languages("cxx11")
- add_headerfiles("include/(**.h)")
- add_includedirs("include", {public = true})
- -- for now we'll only support the miniaudio backend
- add_defines("WITH_MINIAUDIO")
- add_packages("miniaudio")
- add_files("src/**.cpp|tools/**.cpp|backend/**.cpp|backend/**.mm")
- add_files("src/**.c|tools/**.c|backend/**.c")
- if is_plat("iphoneos", "macosx") then
- add_files("src/backend/miniaudio/*.mm")
- else
- add_files("src/backend/miniaudio/*.cpp")
- end
- ]])
- import("package.tools.xmake").install(package)
- end)
- on_test(function (package)
- assert(package:check_cxxsnippets({test = [[
- void test(int args, char** argv) {
- SoLoud::Soloud soloud;
- }
- ]]}, {includes = "soloud.h"}))
- end)
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