xmake.lua 2.0 KB

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  1. package("shaderwriter")
  2. set_homepage("https://github.com/DragonJoker/ShaderWriter")
  3. set_description("Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.")
  4. set_urls("https://github.com/DragonJoker/ShaderWriter.git")
  5. add_versions("0.1", "a5ef99ff141693ef28cee0e464500888cabc65ad")
  6. add_versions("1.0", "7d506b6864edb5f357ed8993512f5a3618a4ddc1")
  7. add_versions("1.1", "e7ddabe2b9ec6279951f4dcfe6a803d42d0e9052")
  8. add_versions("2.0", "9e7488290713f88149038ef56fdc4034c3a1dd7f")
  9. add_versions("2.1", "eec963d7c0d9a88741ed357bcc931a8de763ddb7")
  10. add_versions("2.2", "eec963d7c0d9a88741ed357bcc931a8de763ddb7")
  11. add_versions("2.3", "8e7769ddf4b008b0c7de3140126fcfb30607879e")
  12. add_deps("cmake")
  13. add_links("sdwShaderWriter", "sdwCompilerHlsl", "sdwCompilerGlsl", "sdwCompilerSpirV", "sdwShaderAST")
  14. on_install("windows", "macosx", "linux", function (package)
  15. local configs =
  16. {
  17. "-DSDW_BUILD_TESTS=OFF",
  18. "-DSDW_BUILD_EXPORTERS=ON",
  19. "-DSDW_BUILD_STATIC_SDW=".. (package:config("shared") and "OFF" or "ON"),
  20. "-DSDW_GENERATE_SOURCE=OFF",
  21. "-DSDW_BUILD_VULKAN_LAYER=OFF",
  22. "-DSDW_UNITY_BUILD=ON",
  23. "-DPROJECTS_USE_PRECOMPILED_HEADERS=OFF",
  24. "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")
  25. }
  26. import("package.tools.cmake").install(package, configs)
  27. end)
  28. on_test(function (package)
  29. assert(package:check_cxxsnippets({test = [[
  30. static void test()
  31. {
  32. sdw::ComputeWriter writer;
  33. }
  34. ]]}, {configs = {languages = "cxx20", cxflags = "-fconcepts"},
  35. includes = {
  36. "CompilerGlsl/compileGlsl.hpp",
  37. "CompilerSpirV/compileSpirV.hpp",
  38. "ShaderWriter/Intrinsics/Intrinsics.hpp",
  39. "ShaderWriter/Source.hpp"}}))
  40. end)