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- package("box2d")
- set_homepage("https://box2d.org")
- set_description("A 2D Physics Engine for Games")
- set_license("MIT")
- set_urls("https://github.com/erincatto/box2d/archive/refs/tags/$(version).tar.gz",
- "https://github.com/erincatto/box2d.git")
- add_versions("v3.1.1", "fb6ef914b50f4312d7d921a600eabc12318bb3c55a0b8c0b90608fa4488ef2e4")
- add_versions("v3.1.0", "7fac19801485efb31ee3745b2284d9d4601f9e8138a3383a7b0df6d788ea5785")
- add_versions("v3.0.0", "64ad759006cd2377c99367f51fb36942b57f0e9ad690ed41548dd620e6f6c8b1")
- add_versions("v2.4.2", "85b9b104d256c985e6e244b4227d447897fac429071cc114e5cc819dae848852")
- add_patches("3.1.0", "patches/3.1.0/cmake.patch", "22200ef3af453ef3a81735ad3700249110e3f26a7a68d712dbb3ad96309ce02b")
- add_configs("avx2", {description = "Enable AVX2.", default = false, type = "boolean"})
- if is_plat("linux", "bsd") then
- add_syslinks("pthread")
- end
- add_deps("cmake")
- if on_check then
- on_check(function (package)
- if package:gitref() or package:version():ge("3.0.0") then
- if package:check_sizeof("void*") == "4" then
- raise("package(box2d >=3.0.0) unsupported 32-bit")
- end
- if package:is_plat("windows") then
- assert(not package:is_arch("arm64.*"), "package(box2d/arm >=3.0.0) Unsupported architecture.")
- end
- if package:is_plat("android") then
- local ndk = package:toolchain("ndk")
- local ndk_sdkver = ndk:config("ndk_sdkver")
- assert(ndk_sdkver and tonumber(ndk_sdkver) >= 28, "package(box2d >=3.0.0) requires ndk api level >= 28")
- end
- local configs = {languages = "c11"}
- if package:has_tool("cc", "cl") then
- configs.cflags = "/experimental:c11atomics"
- end
- assert(package:has_cincludes("stdatomic.h", {configs = configs}),
- "package(box2d >=3.0.0) Requires at least C11 and stdatomic.h")
- end
- end)
- end
- on_install("!bsd", function (package)
- if package:config("shared") then
- package:add("defines", "B2_SHARED")
- end
- if package:is_plat("windows") and package:is_debug() then
- package:add("defines", "B2_ENABLE_ASSERT")
- end
- io.replace("CMakeLists.txt", [[set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")]], "", {plain = true})
- local configs = {
- "-DBOX2D_BUILD_UNIT_TESTS=OFF",
- "-DBOX2D_BUILD_TESTBED=OFF",
- "-DBOX2D_SAMPLES=OFF",
- "-DBOX2D_UNIT_TESTS=OFF",
- "-DBOX2D_VALIDATE=OFF",
- "--compile-no-warning-as-error",
- }
- table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:is_debug() and "Debug" or "Release"))
- table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
- table.insert(configs, "-DBOX2D_SANITIZE=" .. (package:config("asan") and "ON" or "OFF"))
- table.insert(configs, "-DBOX2D_AVX2=" .. (package:config("avx2") and "ON" or "OFF"))
- os.mkdir(path.join(package:buildir(), "src/pdb"))
- import("package.tools.cmake").install(package, configs)
- if package:gitref() or package:version():ge("3.0.0") then
- os.cp("include", package:installdir())
- end
- if package:config("shared") then
- os.trycp(path.join(package:buildir(), "bin/box2d.pdb"), package:installdir("bin"))
- else
- os.trycp(path.join(package:buildir(), "bin/box2d.pdb"), package:installdir("lib"))
- end
- end)
- on_test(function (package)
- if package:gitref() or package:version():ge("3.0.0") then
- assert(package:check_csnippets({test = [[
- void test(int argc, char** argv) {
- b2WorldDef worldDef = b2DefaultWorldDef();
- b2WorldId worldId = b2CreateWorld(&worldDef);
- b2BodyDef bodyDef = b2DefaultBodyDef();
- b2BodyId bodyId = b2CreateBody(worldId, &bodyDef);
- b2Polygon box = b2MakeBox(1.0f, 1.0f);
- b2ShapeDef shapeDef = b2DefaultShapeDef();
- b2CreatePolygonShape(bodyId, &shapeDef, &box);
- float timeStep = 1.0f / 60.0f;
- int subStepCount = 4;
- b2World_Step(worldId, timeStep, subStepCount);
- b2Vec2 position = b2Body_GetPosition(bodyId);
- b2Rot rotation = b2Body_GetRotation(bodyId);
- b2DestroyWorld(worldId);
- }
- ]]}, {configs = {languages = "c11"}, includes = "box2d/box2d.h"}))
- else
- assert(package:check_cxxsnippets({test = [[
- void test(int argc, char** argv) {
- b2World world(b2Vec2(0.0f, -10.0f));
- b2BodyDef bodyDef;
- b2Body* body = world.CreateBody(&bodyDef);
- b2PolygonShape box;
- box.SetAsBox(1.0f, 1.0f);
- b2FixtureDef fixtureDef;
- fixtureDef.shape = &box;
- body->CreateFixture(&fixtureDef);
- float timeStep = 1.0f / 60.0f;
- int32 velocityIterations = 6;
- int32 positionIterations = 2;
- world.Step(timeStep, velocityIterations, positionIterations);
- b2Vec2 position = body->GetPosition();
- float angle = body->GetAngle();
- }
- ]]}, {configs = {languages = "c++11"}, includes = "box2d/box2d.h"}))
- end
- end)
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