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- package("directxtk12")
- set_homepage("https://github.com/Microsoft/DirectXTK12")
- set_description("A collection of helper classes for writing DirectX 12 code in C++")
- set_license("MIT")
- local tag = {
- ["2024.06"] = "jun2024",
- ["2024.09"] = "sep2024"
- }
- add_urls("https://github.com/microsoft/DirectXTK12.git")
- add_urls("https://github.com/microsoft/DirectXTK12/archive/refs/tags/$(version).tar.gz",
- { version = function (version) return tag[tostring(version)] end })
- add_versions("2024.06", "c543e2de8c9f8eeb83fcc39c5d142e02a190b57080449ac4785d3c4cb1e8dfe6")
- add_versions("2024.09", "03f76b5bd58b98697f078f17db8ecd73c408dfeed09c7788ce56a2db75a86e6d")
- add_configs("dxil_shaders", { description = "Use DXC Shader Model 6 for shaders", default = true, type = "boolean" })
- add_configs("gameinput", { description = "Build for GameInput", default = false, type = "boolean" })
- add_configs("mixed_dx11", { description = "Support linking with DX11 version of toolkit", default = false, type = "boolean" })
- add_configs("testing", { description = "Build the testing tree", default = true, type = "boolean" })
- add_configs("wgi", { description = "Build for Windows.Gaming.Input", default = false, type = "boolean" })
- add_configs("xaudio_redist", { description = "Build for XAudio2Redist", default = false, type = "boolean" })
- add_configs("xaudio_win10", { description = "Build for XAudio 2.9", default = true, type = "boolean" })
- add_configs("xinput", { description = "Build for XInput", default = false, type = "boolean" })
- add_configs("spectre_mitigation", { description = "Build using /Qspectre for MSVC", default = false, type = "boolean" })
- add_configs("iterator_debugging", { description = "Disable MSVC iterator debugging in Debug", default = false, type = "boolean" })
- add_configs("prebuilt_shaders", { description = "Use externally built HLSL shaders", default = false, type = "boolean" })
- add_configs("no_wchar_t", { description = "Use legacy wide-character as unsigned short", default = false, type = "boolean" })
- add_configs("shared", {description = "Build shared library.", default = false, type = "boolean", readonly = true})
- add_deps("cmake")
- if on_check then
- on_check("windows", function (package)
- local vs_toolset = package:toolchain("msvc"):config("vs_toolset")
- if vs_toolset then
- local vs_toolset_ver = import("core.base.semver").new(vs_toolset)
- local minor = vs_toolset_ver:minor()
- assert(minor and minor >= 30, "package(directxtk12) require vs_toolset >= 14.3")
- end
- end)
- end
- on_load(function (package)
- if package:is_plat("windows") then
- package:add("defines", "WIN32")
- end
- if package:config("mixed_dx11") then
- package:add("deps", "directxtk")
- end
- if package:config("gameinput") then
- package:add("defines", "USING_GAMEINPUT")
- end
- if package:config("wgi") then
- package:add("defines", "USING_WINDOWS_GAMING_INPUT")
- end
- if package:config("xinput") then
- package:add("defines", "USING_XINPUT")
- end
- end)
- on_install("windows", function (package)
- local configs = {}
- table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:is_debug() and "Debug" or "Release"))
- table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
- table.insert(configs, "-DBUILD_DXIL_SHADERS=" .. (package:config("dxil_shaders") and "ON" or "OFF"))
- table.insert(configs, "-DBUILD_GAMINPUT=" .. (package:config("gameinput") and "ON" or "OFF"))
- table.insert(configs, "-DBUILD_MIXED_DX11=" .. (package:config("mixed_dx11") and "ON" or "OFF"))
- table.insert(configs, "-DBUILD_TESTING=" .. (package:config("testing") and "ON" or "OFF"))
- table.insert(configs, "-DBUILD_WGI=" .. (package:config("wgi") and "ON" or "OFF"))
- table.insert(configs, "-DBUILD_XAUDIO_REDIST=" .. (package:config("xaudio_redist") and "ON" or "OFF"))
- table.insert(configs, "-DBUILD_XAUDIO_WIN10=" .. (package:config("xaudio_win10") and "ON" or "OFF"))
- table.insert(configs, "-DBUILD_XINPUT=" .. (package:config("xinput") and "ON" or "OFF"))
- table.insert(configs, "-DBUILD_ENABLE_SPECTRE_MITIGATION=" .. (package:config("spectre_mitigation") and "ON" or "OFF"))
- table.insert(configs, "-DDISABLE_MSVC_ITERATOR_DEBUGGING=" .. (package:config("iterator_debugging") and "ON" or "OFF"))
- table.insert(configs, "-DUSE_PREBUILT_SHADERS=" .. (package:config("prebuilt_shaders") and "ON" or "OFF"))
- table.insert(configs, "-DNO_WCHAR_T=" .. (package:config("no_wchar_t") and "ON" or "OFF"))
- import("package.tools.cmake").install(package, configs)
- end)
- on_test(function (package)
- assert(package:check_cxxsnippets({ test = [[
- void test() {
- DirectX::SimpleMath::Vector3 eye(0.0f, 0.7f, 1.5f);
- DirectX::SimpleMath::Vector3 at(0.0f, -0.1f, 0.0f);
- auto lookAt = DirectX::SimpleMath::Matrix::CreateLookAt(eye, at, DirectX::SimpleMath::Vector3::UnitY);
- }
- ]] }, {configs = {languages = "c++17"}, includes = "directxtk12/SimpleMath.h"}))
- end)
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