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- package("johnnyengine")
- set_homepage("https://github.com/PucklaJ/JohnnyEngine")
- set_description("A 2D/3D Engine using OpenGL and SDL for input and the window")
- set_license("zlib")
- add_urls("https://github.com/PucklaJ/JohnnyEngine/archive/refs/tags/$(version).zip",
- "https://github.com/PucklaJ/JohnnyEngine.git")
- add_versions("1.0.1", "53c11b827bea6fe30f9bca27adbd712eec85a0853c0402407930bae78ad54a8f")
- add_patches("1.0.1", path.join(os.scriptdir(), "patches", "1.0.1", "win32_shared_fix.patch"), "fbe22cb5a9f0485982c7755936d14de6da3ce80a42394d48946b14b922847611")
- add_deps("glew", "libsdl2", "libsdl2_ttf", "libsdl2_mixer", "libsdl2_gfx", "box2d 2.x", "assimp", "stb", "tmxparser")
- if is_plat("macosx") then
- add_frameworks("OpenGL")
- end
- on_install("windows|x86", "windows|x64", "linux", "macosx", function (package)
- io.writefile("xmake.lua", [[
- set_project("johnny-engine")
- add_requires("glew", "libsdl2", "libsdl2_ttf", "libsdl2_mixer", "libsdl2_gfx", "box2d 2.x", "assimp", "stb", "tmxparser")
- add_rules("mode.debug", "mode.release")
- target("johnny-engine")
- set_kind("$(kind)")
- add_defines("STB_IMAGE_IMPLEMENTATION")
- set_languages("c++11")
- add_packages("glew", "libsdl2", "libsdl2_ttf", "libsdl2_mixer", "libsdl2_gfx", "box2d", "assimp", "stb", "tmxparser")
- if is_kind("shared") then
- add_rules("utils.symbols.export_all", {export_classes = true})
- end
- if is_plat("macosx") then
- add_frameworks("OpenGL")
- end
- add_files("src/*.cpp")
- add_headerfiles("include/*.h")
- add_includedirs("include")
- ]])
- import("package.tools.xmake").install(package, {kind = (package:config("shared") and "shared" or "static")})
- end)
- on_test(function (package)
- assert(package:check_cxxsnippets({test = [[
- using namespace Johnny;
- class Game : public MainClass {
- public:
- Game() {}
- ~Game() {}
- bool init() override { return true; }
- bool update() override { return true; }
- bool render() override { return true; }
- void quit() override {}
- };
- void test(int argc, char** argv) {
- Vector2<double> v2(1.0, 2.0);
- auto m4(Matrix4<float>::identity());
- Rectangle<int> r(1, 2, 3, 4);
- Game().run();
- }
- ]]}, {configs = {defines = "SDL_MAIN_HANDLED", languages = "cxx11"}, includes = "Johnny.h"}))
- end)
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