xmake.lua 2.8 KB

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  1. package("vulkanscenegraph")
  2. set_homepage("http://www.vulkanscenegraph.org")
  3. set_description("Vulkan & C++17 based Scene Graph Project")
  4. set_license("MIT")
  5. add_urls("https://github.com/vsg-dev/VulkanSceneGraph/archive/refs/tags/$(version).tar.gz",
  6. "https://github.com/vsg-dev/VulkanSceneGraph.git")
  7. add_versions("v1.1.10", "b430132ba5454e0616ff5334a7cb9196c0e8f10a925c2106e80a78d6f24ae4b5")
  8. add_versions("1.0.2", "526acd58d6e3a3bd3c3169996e0616d5c4a01e793dc064e8d20217791743bab5")
  9. add_configs("max_devices", {description = "Set the maximum number of vk::Device / vsg::Device instances supported.", default = "1"})
  10. add_configs("instrumentation_level", {description = "Set the instrumentation level for VSG: 0 = off, 1 = coarse, 2 = medium, 3 = fine-grained.", default = "1", values = {"0", "1", "2", "3"}})
  11. add_configs("shader_compiler", {description = "Enable shader compiler support.", default = false, type = "boolean"})
  12. add_configs("windowing", {description = "Enable native windowing support (provides default vsg::Window::create() implementation).", default = true, type = "boolean"})
  13. add_deps("cmake", "vulkansdk")
  14. on_load(function (package)
  15. if package:config("shader_compiler") then
  16. package:add("deps", "glslang")
  17. end
  18. if package:is_plat("windows") then
  19. package:add("defines", "WIN32")
  20. if package:config("shared") then
  21. package:add("defines", "VSG_SHARED_LIBRARY")
  22. end
  23. end
  24. end)
  25. on_install("windows", "macosx", "linux", "android", function (package)
  26. io.replace("CMakeLists.txt", "vsg_add_target_clobber()", "", {plain = true})
  27. io.replace("CMakeLists.txt", "vsg_add_target_uninstall()", "", {plain = true})
  28. local configs = {
  29. "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"),
  30. "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"),
  31. "-DVSG_MAX_DEVICES=" .. package:config("max_devices"),
  32. "-DVSG_MAX_INSTRUMENTATION_LEVEL=" .. package:config("instrumentation_level"),
  33. "-DVSG_SUPPORTS_ShaderCompiler=" .. (package:config("shader_compiler") and "1" or "0"),
  34. "-DVSG_SUPPORTS_Windowing=" .. (package:config("windowing") and "1" or "0")
  35. }
  36. import("package.tools.cmake").install(package, configs)
  37. end)
  38. on_test(function (package)
  39. assert(package:check_cxxsnippets({test = [[
  40. void test(int argc, char* argv[]) {
  41. bool help = false;
  42. vsg::CommandLine arguments(&argc, argv);
  43. if (arguments.read("--help")) help = true;
  44. }
  45. ]]}, {configs = {languages = "c++17"}, includes = {"vsg/utils/CommandLine.h"}}))
  46. end)