Kaynağa Gözat

Description updates.

woollybah 6 yıl önce
ebeveyn
işleme
a71a8ea5f6

+ 7 - 7
matrix.mod/matrix.bmx

@@ -936,7 +936,7 @@ Struct SMat4
 End Struct
 End Struct
 
 
 Rem
 Rem
-bbdoc: A 2x2 Matrix
+bbdoc: A #Float backed 2x2 Matrix.
 End Rem
 End Rem
 Struct SMat2F
 Struct SMat2F
 	Field ReadOnly a:Float
 	Field ReadOnly a:Float
@@ -1090,7 +1090,7 @@ Struct SMat2F
 End Struct
 End Struct
 
 
 Rem
 Rem
-bbdoc: A 3x3 matrix.
+bbdoc: A #Float backed 3x3 matrix.
 End Rem
 End Rem
 Struct SMat3F
 Struct SMat3F
 	Field ReadOnly a:Float
 	Field ReadOnly a:Float
@@ -1335,7 +1335,7 @@ Struct SMat3F
 End Struct
 End Struct
 
 
 Rem
 Rem
-bbdoc: A standard 4x4 transformation matrix.
+bbdoc: A standard #Float backed 4x4 transformation matrix.
 End Rem
 End Rem
 Struct SMat4F
 Struct SMat4F
 	Field ReadOnly a:Float
 	Field ReadOnly a:Float
@@ -1828,7 +1828,7 @@ Struct SMat4F
 	End Function
 	End Function
 
 
 	Rem
 	Rem
-	bbdoc: Creates a scaling matrix.
+	bbdoc: Creates a Scaling matrix.
 	End Rem
 	End Rem
 	Function Scaling:SMat4F(s:SVec3)
 	Function Scaling:SMat4F(s:SVec3)
 		Return New SMat4F(Float(s.x), 0, 0, 0, 0, Float(s.y), 0, 0, 0, 0, Float(s.z), 0, 0, 0, 0, 1)
 		Return New SMat4F(Float(s.x), 0, 0, 0, 0, Float(s.y), 0, 0, 0, 0, Float(s.z), 0, 0, 0, 0, 1)
@@ -1907,7 +1907,7 @@ Struct SMat4F
 End Struct
 End Struct
 
 
 Rem
 Rem
-bbdoc: A 2x2 Matrix
+bbdoc: An #Int backed 2x2 Matrix.
 End Rem
 End Rem
 Struct SMat2I
 Struct SMat2I
 	Field ReadOnly a:Int
 	Field ReadOnly a:Int
@@ -2061,7 +2061,7 @@ Struct SMat2I
 End Struct
 End Struct
 
 
 Rem
 Rem
-bbdoc: A 3x3 matrix.
+bbdoc: An #Int backed 3x3 matrix.
 End Rem
 End Rem
 Struct SMat3I
 Struct SMat3I
 	Field ReadOnly a:Int
 	Field ReadOnly a:Int
@@ -2322,7 +2322,7 @@ Struct SMat3I
 End Struct
 End Struct
 
 
 Rem
 Rem
-bbdoc: A standard 4x4 transformation matrix.
+bbdoc: A standard #Int backed 4x4 transformation matrix.
 End Rem
 End Rem
 Struct SMat4I
 Struct SMat4I
 	Field ReadOnly a:Int
 	Field ReadOnly a:Int

+ 2 - 2
quaternion.mod/quaternion.bmx

@@ -371,7 +371,7 @@ Struct SQuat
 End Struct
 End Struct
 
 
 Rem
 Rem
-bbdoc: A Quaternion.
+bbdoc: A #Float backed Quaternion.
 about: Quaternions are used to represent rotations.
 about: Quaternions are used to represent rotations.
 They are compact, don't suffer from gimbal lock and can easily be interpolated.
 They are compact, don't suffer from gimbal lock and can easily be interpolated.
 End Rem
 End Rem
@@ -703,7 +703,7 @@ Struct SQuatF
 End Struct
 End Struct
 
 
 Rem
 Rem
-bbdoc: A Quaternion.
+bbdoc: An #Int backed Quaternion.
 about: Quaternions are used to represent rotations.
 about: Quaternions are used to represent rotations.
 They are compact, don't suffer from gimbal lock and can easily be interpolated.
 They are compact, don't suffer from gimbal lock and can easily be interpolated.
 End Rem
 End Rem

+ 4 - 4
vector.mod/vector.bmx

@@ -442,7 +442,7 @@ Struct SVec3
 End Struct
 End Struct
 
 
 Rem
 Rem
-bbdoc: A 2-element structure that can be used to represent positions and directions in 2D-space.
+bbdoc: A #Float backed 2-element structure that can be used to represent positions and directions in 2D-space.
 End Rem
 End Rem
 Struct SVec2F
 Struct SVec2F
 	Field ReadOnly x:Float
 	Field ReadOnly x:Float
@@ -653,7 +653,7 @@ Struct SVec2F
 End Struct
 End Struct
 
 
 Rem
 Rem
-bbdoc: A 3-element structure that can be used to represent positions and directions in 3D-space.
+bbdoc: A #Float backed 3-element structure that can be used to represent positions and directions in 3D-space.
 End Rem
 End Rem
 Struct SVec3F
 Struct SVec3F
 	Field ReadOnly x:Float
 	Field ReadOnly x:Float
@@ -846,7 +846,7 @@ Struct SVec3F
 End Struct
 End Struct
 
 
 Rem
 Rem
-bbdoc: A 2-element structure that can be used to represent positions and directions in 2D-space.
+bbdoc: An #Int backed 2-element structure that can be used to represent positions and directions in 2D-space.
 End Rem
 End Rem
 Struct SVec2I
 Struct SVec2I
 	Field ReadOnly x:Int
 	Field ReadOnly x:Int
@@ -1057,7 +1057,7 @@ Struct SVec2I
 End Struct
 End Struct
 
 
 Rem
 Rem
-bbdoc: A 3-element structure that can be used to represent positions and directions in 3D-space.
+bbdoc: An #Int backed 3-element structure that can be used to represent positions and directions in 3D-space.
 End Rem
 End Rem
 Struct SVec3I
 Struct SVec3I
 	Field ReadOnly x:Int
 	Field ReadOnly x:Int