@@ -936,7 +936,7 @@ Struct SMat4
End Struct
Rem
-bbdoc: A 2x2 Matrix
+bbdoc: A #Float backed 2x2 Matrix.
End Rem
Struct SMat2F
Field ReadOnly a:Float
@@ -1090,7 +1090,7 @@ Struct SMat2F
-bbdoc: A 3x3 matrix.
+bbdoc: A #Float backed 3x3 matrix.
Struct SMat3F
@@ -1335,7 +1335,7 @@ Struct SMat3F
-bbdoc: A standard 4x4 transformation matrix.
+bbdoc: A standard #Float backed 4x4 transformation matrix.
Struct SMat4F
@@ -1828,7 +1828,7 @@ Struct SMat4F
End Function
- bbdoc: Creates a scaling matrix.
+ bbdoc: Creates a Scaling matrix.
Function Scaling:SMat4F(s:SVec3)
Return New SMat4F(Float(s.x), 0, 0, 0, 0, Float(s.y), 0, 0, 0, 0, Float(s.z), 0, 0, 0, 0, 1)
@@ -1907,7 +1907,7 @@ Struct SMat4F
+bbdoc: An #Int backed 2x2 Matrix.
Struct SMat2I
Field ReadOnly a:Int
@@ -2061,7 +2061,7 @@ Struct SMat2I
+bbdoc: An #Int backed 3x3 matrix.
Struct SMat3I
@@ -2322,7 +2322,7 @@ Struct SMat3I
+bbdoc: A standard #Int backed 4x4 transformation matrix.
Struct SMat4I
@@ -371,7 +371,7 @@ Struct SQuat
-bbdoc: A Quaternion.
+bbdoc: A #Float backed Quaternion.
about: Quaternions are used to represent rotations.
They are compact, don't suffer from gimbal lock and can easily be interpolated.
@@ -703,7 +703,7 @@ Struct SQuatF
+bbdoc: An #Int backed Quaternion.
@@ -442,7 +442,7 @@ Struct SVec3
-bbdoc: A 2-element structure that can be used to represent positions and directions in 2D-space.
+bbdoc: A #Float backed 2-element structure that can be used to represent positions and directions in 2D-space.
Struct SVec2F
Field ReadOnly x:Float
@@ -653,7 +653,7 @@ Struct SVec2F
-bbdoc: A 3-element structure that can be used to represent positions and directions in 3D-space.
+bbdoc: A #Float backed 3-element structure that can be used to represent positions and directions in 3D-space.
Struct SVec3F
@@ -846,7 +846,7 @@ Struct SVec3F
+bbdoc: An #Int backed 2-element structure that can be used to represent positions and directions in 2D-space.
Struct SVec2I
Field ReadOnly x:Int
@@ -1057,7 +1057,7 @@ Struct SVec2I
+bbdoc: An #Int backed 3-element structure that can be used to represent positions and directions in 3D-space.
Struct SVec3I