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Update to latest bgfx.

woollybah 6 年之前
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7e4817a8b1
共有 100 個文件被更改,包括 26172 次插入11794 次删除
  1. 35 31
      bgfx.mod/bgfx.bmx
  2. 1 0
      bgfx.mod/bgfx/.gitignore
  3. 3 3
      bgfx.mod/bgfx/.travis.yml
  4. 268 294
      bgfx.mod/bgfx/3rdparty/khronos/EGL/egl.h
  5. 721 25
      bgfx.mod/bgfx/3rdparty/khronos/EGL/eglext.h
  6. 47 8
      bgfx.mod/bgfx/3rdparty/khronos/EGL/eglplatform.h
  7. 159 9
      bgfx.mod/bgfx/3rdparty/khronos/GLES2/gl2.h
  8. 775 8
      bgfx.mod/bgfx/3rdparty/khronos/GLES2/gl2ext.h
  9. 17 9
      bgfx.mod/bgfx/3rdparty/khronos/GLES2/gl2platform.h
  10. 284 12
      bgfx.mod/bgfx/3rdparty/khronos/GLES3/gl3.h
  11. 348 4
      bgfx.mod/bgfx/3rdparty/khronos/GLES3/gl31.h
  12. 1829 0
      bgfx.mod/bgfx/3rdparty/khronos/GLES3/gl32.h
  13. 17 9
      bgfx.mod/bgfx/3rdparty/khronos/GLES3/gl3platform.h
  14. 22 9
      bgfx.mod/bgfx/3rdparty/khronos/KHR/khrplatform.h
  15. 2430 185
      bgfx.mod/bgfx/3rdparty/khronos/gl/glcorearb.h
  16. 632 84
      bgfx.mod/bgfx/3rdparty/khronos/gl/glext.h
  17. 170 0
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vk_icd.h
  18. 195 0
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vk_layer.h
  19. 0 28
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vk_platform.h
  20. 69 0
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vk_sdk_platform.h
  21. 42 6994
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan.h
  22. 126 0
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_android.h
  23. 9265 0
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_core.h
  24. 58 0
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_fuchsia.h
  25. 58 0
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_ios.h
  26. 58 0
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_macos.h
  27. 66 0
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_metal.h
  28. 65 0
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_mir.h
  29. 58 0
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_vi.h
  30. 65 0
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_wayland.h
  31. 276 0
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_win32.h
  32. 66 0
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_xcb.h
  33. 66 0
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_xlib.h
  34. 54 0
      bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_xlib_xrandr.h
  35. 9 9
      bgfx.mod/bgfx/LICENSE
  36. 30 28
      bgfx.mod/bgfx/README.md
  37. 99 43
      bgfx.mod/bgfx/include/bgfx/bgfx.h
  38. 3179 732
      bgfx.mod/bgfx/include/bgfx/c99/bgfx.h
  39. 0 201
      bgfx.mod/bgfx/include/bgfx/c99/platform.h
  40. 22 34
      bgfx.mod/bgfx/include/bgfx/defines.h
  41. 7 2
      bgfx.mod/bgfx/include/bgfx/embedded_shader.h
  42. 12 2
      bgfx.mod/bgfx/include/bgfx/platform.h
  43. 6 2
      bgfx.mod/bgfx/makefile
  44. 6 5
      bgfx.mod/bgfx/src/amalgamated.cpp
  45. 1 1
      bgfx.mod/bgfx/src/amalgamated.mm
  46. 300 1342
      bgfx.mod/bgfx/src/bgfx.cpp
  47. 1395 0
      bgfx.mod/bgfx/src/bgfx.idl.inl
  48. 21 1
      bgfx.mod/bgfx/src/bgfx_compute.sh
  49. 375 188
      bgfx.mod/bgfx/src/bgfx_p.h
  50. 8 8
      bgfx.mod/bgfx/src/bgfx_shader.sh
  51. 1 1
      bgfx.mod/bgfx/src/charset.h
  52. 29 23
      bgfx.mod/bgfx/src/config.h
  53. 1 1
      bgfx.mod/bgfx/src/debug_renderdoc.cpp
  54. 1 1
      bgfx.mod/bgfx/src/debug_renderdoc.h
  55. 1 1
      bgfx.mod/bgfx/src/dxgi.cpp
  56. 1 1
      bgfx.mod/bgfx/src/dxgi.h
  57. 1 1
      bgfx.mod/bgfx/src/fs_clear0.sc
  58. 1 1
      bgfx.mod/bgfx/src/fs_clear1.sc
  59. 1 1
      bgfx.mod/bgfx/src/fs_clear2.sc
  60. 1 1
      bgfx.mod/bgfx/src/fs_clear3.sc
  61. 1 1
      bgfx.mod/bgfx/src/fs_clear4.sc
  62. 1 1
      bgfx.mod/bgfx/src/fs_clear5.sc
  63. 1 1
      bgfx.mod/bgfx/src/fs_clear6.sc
  64. 1 1
      bgfx.mod/bgfx/src/fs_clear7.sc
  65. 1 1
      bgfx.mod/bgfx/src/fs_debugfont.sc
  66. 1 1
      bgfx.mod/bgfx/src/glcontext_eagl.h
  67. 1 1
      bgfx.mod/bgfx/src/glcontext_eagl.mm
  68. 39 38
      bgfx.mod/bgfx/src/glcontext_egl.cpp
  69. 1 1
      bgfx.mod/bgfx/src/glcontext_egl.h
  70. 1 5
      bgfx.mod/bgfx/src/glcontext_glx.cpp
  71. 1 1
      bgfx.mod/bgfx/src/glcontext_glx.h
  72. 1 1
      bgfx.mod/bgfx/src/glcontext_nsgl.h
  73. 21 7
      bgfx.mod/bgfx/src/glcontext_nsgl.mm
  74. 2 2
      bgfx.mod/bgfx/src/glcontext_wgl.cpp
  75. 1 1
      bgfx.mod/bgfx/src/glcontext_wgl.h
  76. 7 3
      bgfx.mod/bgfx/src/glimports.h
  77. 1 1
      bgfx.mod/bgfx/src/makefile
  78. 1 1
      bgfx.mod/bgfx/src/nvapi.cpp
  79. 1 1
      bgfx.mod/bgfx/src/nvapi.h
  80. 49 72
      bgfx.mod/bgfx/src/renderer.h
  81. 6 24
      bgfx.mod/bgfx/src/renderer_d3d.h
  82. 225 234
      bgfx.mod/bgfx/src/renderer_d3d11.cpp
  83. 39 17
      bgfx.mod/bgfx/src/renderer_d3d11.h
  84. 363 254
      bgfx.mod/bgfx/src/renderer_d3d12.cpp
  85. 22 3
      bgfx.mod/bgfx/src/renderer_d3d12.h
  86. 152 131
      bgfx.mod/bgfx/src/renderer_d3d9.cpp
  87. 19 1
      bgfx.mod/bgfx/src/renderer_d3d9.h
  88. 257 226
      bgfx.mod/bgfx/src/renderer_gl.cpp
  89. 30 2
      bgfx.mod/bgfx/src/renderer_gl.h
  90. 1 1
      bgfx.mod/bgfx/src/renderer_gnm.cpp
  91. 187 40
      bgfx.mod/bgfx/src/renderer_mtl.h
  92. 429 206
      bgfx.mod/bgfx/src/renderer_mtl.mm
  93. 4 4
      bgfx.mod/bgfx/src/renderer_noop.cpp
  94. 45 0
      bgfx.mod/bgfx/src/renderer_nvn.cpp
  95. 294 68
      bgfx.mod/bgfx/src/renderer_vk.cpp
  96. 109 96
      bgfx.mod/bgfx/src/renderer_vk.h
  97. 1 1
      bgfx.mod/bgfx/src/shader.cpp
  98. 1 1
      bgfx.mod/bgfx/src/shader.h
  99. 1 1
      bgfx.mod/bgfx/src/shader_dx9bc.cpp
  100. 1 1
      bgfx.mod/bgfx/src/shader_dx9bc.h

+ 35 - 31
bgfx.mod/bgfx.bmx

@@ -1,4 +1,4 @@
-' Copyright (c) 2015-2018 Bruce A Henderson
+' Copyright (c) 2015-2019 Bruce A Henderson
 ' All rights reserved.
 ' 
 ' Redistribution and use in source and binary forms, with or without
@@ -31,8 +31,8 @@ Module gfx.bgfx
 
 ModuleInfo "Version: 1.00"
 ModuleInfo "License: BSD"
-ModuleInfo "Copyright: BGFX - 2011-2018 Branimir Karadzic. All rights reserved"
-ModuleInfo "Copyright: Wrapper - 2015-2018 Bruce A Henderson"
+ModuleInfo "Copyright: BGFX - 2011-2019 Branimir Karadzic. All rights reserved"
+ModuleInfo "Copyright: Wrapper - 2015-2019 Bruce A Henderson"
 
 ModuleInfo "History: 1.00"
 ModuleInfo "History: Initial Release."
@@ -65,16 +65,16 @@ bbdoc:
 End Rem
 Type TBGFX
 
-	Function Init:Int(width:Int, height:Int, rendererType:Int = BGFX_RENDERER_TYPE_COUNT)
-		Return bmx_bgfx_init(width, height, rendererType)
+	Function Init:Int(width:Int, height:Int, rendererType:EBGFXRenderType = EBGFXRenderType.COUNT, reset:Int = BGFX_RESET_VSYNC | BGFX_RESET_HIDPI, format:EBGFXTextureFormat = EBGFXTextureFormat.COUNT)
+		Return bmx_bgfx_init(width, height, rendererType.Ordinal(), reset, format.Ordinal())
 	End Function
 
 	Rem
 	bbdoc: Resets graphic settings and back-buffer size.
 	about: This call doesn't actually change window size, it just resizes back-buffer. Windowing code has to change window size.
 	End Rem
-	Function Reset(width:Int, height:Int, flags:Int = BGFX_RESET_NONE, format:Int = BGFX_TEXTURE_FORMAT_COUNT)
-		bmx_bgfx_reset(width, height, flags, format)
+	Function Reset(width:Int, height:Int, flags:Int = BGFX_RESET_NONE, format:EBGFXTextureFormat = EBGFXTextureFormat.COUNT)
+		bmx_bgfx_reset(width, height, flags, format.Ordinal())
 	End Function
 
 '	Rem
@@ -94,6 +94,10 @@ Type TBGFX
 		Return bmx_bgfx_frame(capture)
 	End Function
 	
+	Function RenderFrame:Int(msecs:Int = -1)
+		Return bmx_bgfx_render_frame(msecs)
+	End Function
+	
 	Function SetDebug(debugFlags:Int)
 		bmx_bgfx_set_debug(debugFlags)
 	End Function
@@ -141,8 +145,8 @@ Type TBGFX
 	bbdoc: Sets view rectangle.
 	about: Draw primitive outside view will be clipped.
 	End Rem
-	Function SetViewRectAuto(id:Short, x:Short, y:Short, ratio:Int)
-		bmx_bgfx_set_view_rect_auto(id, x, y, ratio)
+	Function SetViewRectRatio(id:Short, x:Short, y:Short, ratio:Int)
+		bmx_bgfx_set_view_rect_ratio(id, x, y, ratio)
 	End Function
 
 	Rem
@@ -778,9 +782,9 @@ Type TBGFXRenderBase Abstract
 	Method SetIndexBuffer(indexBuffer:Short, firstIndex:Int, numIndices:Int) Abstract
 	Method SetDynamicIndexBuffer(dynamicIndexBuffer:Short, firstIndex:Int, numIndices:Int) Abstract
 	Method SetTransientIndexBuffer(transientIndexBuffer:Short, firstIndex:Int, numIndices:Int) Abstract
-	Method SetVertexBuffer(stream:Byte, vertexBuffer:Short, startVertex:Int, numVertices:Int) Abstract
-	Method SetDynamicVertexBuffer(stream:Byte, dynamicVertexBuffer:Short, startVertex:Int, numVertices:Int) Abstract
-	Method SetTransientVertexBuffer(stream:Byte, transientVertexBuffer:Short, startVertex:Int, numVertices:Int) Abstract
+	Method SetVertexBuffer(stream:Byte, vertexBuffer:Short, startVertex:Int, numVertices:Int, declHandle:Short) Abstract
+	Method SetDynamicVertexBuffer(stream:Byte, dynamicVertexBuffer:Short, startVertex:Int, numVertices:Int, declHandle:Short) Abstract
+	Method SetTransientVertexBuffer(stream:Byte, transientVertexBuffer:Short, startVertex:Int, numVertices:Int, declHandle:Short) Abstract
 	Method SetVertexCount(numVertices:Int) Abstract
 	Method SetInstanceDataBuffer(idb:TBGFXInstanceDataBuffer, start:Int, num:Int) Abstract
 	Method SetInstanceDataFromVertexBuffer(vertexBuffer:Short, startVertex:Int, num:Int) Abstract
@@ -796,8 +800,8 @@ Type TBGFXRenderBase Abstract
 	Method SetComputeDynamicIndexBuffer(stage:Byte, dynamicIndexBuffer:Short, access:Int) Abstract
 	Method SetComputeDynamicVertexBuffer(stage:Byte, dynamicVertexBuffer:Short, access:Int) Abstract
 	Method SetComputeIndirectBuffer(stage:Byte, indirectBuffer:Short, access:Int) Abstract
-	Method Dispatch(id:Short, program:TBGFXProgram, numX:Int, numY:Int, numZ:Int, flags:Byte) Abstract
-	Method DispatchIndirect(id:Short, program:TBGFXProgram, indirectBuffer:Short, start:Short, num:Short, flags:Byte) Abstract
+	Method Dispatch(id:Short, program:TBGFXProgram, numX:Int, numY:Int, numZ:Int) Abstract
+	Method DispatchIndirect(id:Short, program:TBGFXProgram, indirectBuffer:Short, start:Short, num:Short) Abstract
 	Method Discard() Abstract
 	Method Blit(id:Short, dstTexture:Short, dstMip:Byte, dstX:Short, dstY:Short, dstZ:Short, srcTexture:Short, srcMip:Byte, srcX:Short, srcY:Short, srcZ:Short, width:Short, height:Short, depth:Short) Abstract
 
@@ -909,21 +913,21 @@ Type TBGFXRender Extends TBGFXRenderBase
 	Rem
 	bbdoc: Sets vertex buffer for draw primitive.
 	End Rem
-	Method SetVertexBuffer(stream:Byte, vertexBuffer:Short, startVertex:Int, numVertices:Int)
+	Method SetVertexBuffer(stream:Byte, vertexBuffer:Short, startVertex:Int, numVertices:Int, declHandle:Short)
 		bmx_bgfx_set_vertex_buffer(stream, vertexBuffer, startVertex, numVertices)
 	End Method
 	
 	Rem
 	bbdoc: Sets vertex buffer for draw primitive.
 	End Rem
-	Method SetDynamicVertexBuffer(stream:Byte, dynamicVertexBuffer:Short, startVertex:Int, numVertices:Int)
+	Method SetDynamicVertexBuffer(stream:Byte, dynamicVertexBuffer:Short, startVertex:Int, numVertices:Int, declHandle:Short)
 		bmx_bgfx_set_dynamic_vertex_buffer(stream, dynamicVertexBuffer, startVertex, numVertices)
 	End Method
 	
 	Rem
 	bbdoc: Sets vertex buffer for draw primitive.
 	End Rem
-	Method SetTransientVertexBuffer(stream:Byte, transientVertexBuffer:Short, startVertex:Int, numVertices:Int)
+	Method SetTransientVertexBuffer(stream:Byte, transientVertexBuffer:Short, startVertex:Int, numVertices:Int, declHandle:Short)
 		bmx_bgfx_set_transient_vertex_buffer(stream, transientVertexBuffer, startVertex, numVertices)
 	End Method
 	
@@ -1037,15 +1041,15 @@ Type TBGFXRender Extends TBGFXRenderBase
 	Rem
 	bbdoc: Dispatches compute.
 	End Rem
-	Method Dispatch(id:Short, program:TBGFXProgram, numX:Int, numY:Int, numZ:Int, flags:Byte)
-		bmx_bgfx_dispatch(id, program.programHandle, numX, numY, numZ, flags)
+	Method Dispatch(id:Short, program:TBGFXProgram, numX:Int, numY:Int, numZ:Int)
+		bmx_bgfx_dispatch(id, program.programHandle, numX, numY, numZ)
 	End Method
 	
 	Rem
 	bbdoc: Dispatches compute indirect.
 	End Rem
-	Method DispatchIndirect(id:Short, program:TBGFXProgram, indirectBuffer:Short, start:Short, num:Short, flags:Byte)
-		bmx_bgfx_dispatch_indirect(id, program.programHandle, indirectBuffer, start, num, flags)
+	Method DispatchIndirect(id:Short, program:TBGFXProgram, indirectBuffer:Short, start:Short, num:Short)
+		bmx_bgfx_dispatch_indirect(id, program.programHandle, indirectBuffer, start, num)
 	End Method
 	
 	Rem
@@ -1193,22 +1197,22 @@ Type TBGFXEncoder Extends TBGFXRenderBase
 	Rem
 	bbdoc: Sets vertex buffer for draw primitive.
 	End Rem
-	Method SetVertexBuffer(stream:Byte, vertexBuffer:Short, startVertex:Int, numVertices:Int)
-		bmx_bgfx_encoder_set_vertex_buffer(encoderPtr, stream, vertexBuffer, startVertex, numVertices)
+	Method SetVertexBuffer(stream:Byte, vertexBuffer:Short, startVertex:Int, numVertices:Int, declHandle:Short)
+		bmx_bgfx_encoder_set_vertex_buffer(encoderPtr, stream, vertexBuffer, startVertex, numVertices, declHandle)
 	End Method
 	
 	Rem
 	bbdoc: Sets vertex buffer for draw primitive.
 	End Rem
-	Method SetDynamicVertexBuffer(stream:Byte, dynamicVertexBuffer:Short, startVertex:Int, numVertices:Int)
-		bmx_bgfx_encoder_set_dynamic_vertex_buffer(encoderPtr, stream, dynamicVertexBuffer, startVertex, numVertices)
+	Method SetDynamicVertexBuffer(stream:Byte, dynamicVertexBuffer:Short, startVertex:Int, numVertices:Int, declHandle:Short)
+		bmx_bgfx_encoder_set_dynamic_vertex_buffer(encoderPtr, stream, dynamicVertexBuffer, startVertex, numVertices, declHandle)
 	End Method
 	
 	Rem
 	bbdoc: Sets vertex buffer for draw primitive.
 	End Rem
-	Method SetTransientVertexBuffer(stream:Byte, transientVertexBuffer:Short, startVertex:Int, numVertices:Int)
-		bmx_bgfx_encoder_set_transient_vertex_buffer(encoderPtr, stream, transientVertexBuffer, startVertex, numVertices)
+	Method SetTransientVertexBuffer(stream:Byte, transientVertexBuffer:Short, startVertex:Int, numVertices:Int, declHandle:Short)
+		bmx_bgfx_encoder_set_transient_vertex_buffer(encoderPtr, stream, transientVertexBuffer, startVertex, numVertices, declHandle)
 	End Method
 	
 	Rem
@@ -1321,15 +1325,15 @@ Type TBGFXEncoder Extends TBGFXRenderBase
 	Rem
 	bbdoc: Dispatches compute.
 	End Rem
-	Method Dispatch(id:Short, program:TBGFXProgram, numX:Int, numY:Int, numZ:Int, flags:Byte)
-		bmx_bgfx_encoder_dispatch(encoderPtr, id, program.programHandle, numX, numY, numZ, flags)
+	Method Dispatch(id:Short, program:TBGFXProgram, numX:Int, numY:Int, numZ:Int)
+		bmx_bgfx_encoder_dispatch(encoderPtr, id, program.programHandle, numX, numY, numZ)
 	End Method
 	
 	Rem
 	bbdoc: Dispatches compute indirect.
 	End Rem
-	Method DispatchIndirect(id:Short, program:TBGFXProgram, indirectBuffer:Short, start:Short, num:Short, flags:Byte)
-		bmx_bgfx_encoder_dispatch_indirect(encoderPtr, id, program.programHandle, indirectBuffer, start, num, flags)
+	Method DispatchIndirect(id:Short, program:TBGFXProgram, indirectBuffer:Short, start:Short, num:Short)
+		bmx_bgfx_encoder_dispatch_indirect(encoderPtr, id, program.programHandle, indirectBuffer, start, num)
 	End Method
 	
 	Rem

+ 1 - 0
bgfx.mod/bgfx/.gitignore

@@ -5,3 +5,4 @@
 .svn
 tags
 .gdb_history
+.vscode

+ 3 - 3
bgfx.mod/bgfx/.travis.yml

@@ -11,8 +11,8 @@ addons:
     sources:
     - ubuntu-toolchain-r-test
     packages:
-    - gcc-5
-    - g++-5
+    - gcc-8
+    - g++-8
     - clang
 
 before_script:
@@ -20,7 +20,7 @@ before_script:
   - git clone --depth 1 https://github.com/bkaradzic/bimg ../bimg
 
 script:
-  - if [ "$TRAVIS_OS_NAME" == "linux" ]; then make build CXX="g++-5" CC="gcc-5"; fi
+  - if [ "$TRAVIS_OS_NAME" == "linux" ]; then make build CXX="g++-8" CC="gcc-8"; fi
   - if [ "$TRAVIS_OS_NAME" == "osx" ]; then make build; fi
 
 branches:

+ 268 - 294
bgfx.mod/bgfx/3rdparty/khronos/EGL/egl.h

@@ -1,11 +1,12 @@
-/* -*- mode: c; tab-width: 8; -*- */
-/* vi: set sw=4 ts=8: */
-/* Reference version of egl.h for EGL 1.4.
- * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
- */
+#ifndef __egl_h_
+#define __egl_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
 
 /*
-** Copyright (c) 2007-2009 The Khronos Group Inc.
+** Copyright (c) 2013-2017 The Khronos Group Inc.
 **
 ** Permission is hereby granted, free of charge, to any person obtaining a
 ** copy of this software and/or associated documentation files (the
@@ -26,304 +27,277 @@
 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
 */
+/*
+** This header is generated from the Khronos EGL XML API Registry.
+** The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+**   http://www.khronos.org/registry/egl
+**
+** Khronos $Git commit SHA1: 726475c203 $ on $Git commit date: 2018-10-03 23:51:49 -0700 $
+*/
 
-#ifndef __egl_h_
-#define __egl_h_
-
-/* All platform-dependent types and macro boilerplate (such as EGLAPI
- * and EGLAPIENTRY) should go in eglplatform.h.
- */
 #include <EGL/eglplatform.h>
 
-#ifdef __cplusplus
-extern "C" {
-#endif
+/* Generated on date 20181204 */
+
+/* Generated C header for:
+ * API: egl
+ * Versions considered: .*
+ * Versions emitted: .*
+ * Default extensions included: None
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
 
-/* EGL Types */
-/* EGLint is defined in eglplatform.h */
+#ifndef EGL_VERSION_1_0
+#define EGL_VERSION_1_0 1
 typedef unsigned int EGLBoolean;
-typedef unsigned int EGLenum;
-typedef void *EGLConfig;
-typedef void *EGLContext;
 typedef void *EGLDisplay;
+#include <KHR/khrplatform.h>
+#include <EGL/eglplatform.h>
+typedef void *EGLConfig;
 typedef void *EGLSurface;
-typedef void *EGLClientBuffer;
-
-/* EGL Versioning */
-#define EGL_VERSION_1_0			1
-#define EGL_VERSION_1_1			1
-#define EGL_VERSION_1_2			1
-#define EGL_VERSION_1_3			1
-#define EGL_VERSION_1_4			1
-
-/* EGL Enumerants. Bitmasks and other exceptional cases aside, most
- * enums are assigned unique values starting at 0x3000.
- */
-
-/* EGL aliases */
-#define EGL_FALSE			0
-#define EGL_TRUE			1
-
-/* Out-of-band handle values */
-#define EGL_DEFAULT_DISPLAY		((EGLNativeDisplayType)0)
-#define EGL_NO_CONTEXT			((EGLContext)0)
-#define EGL_NO_DISPLAY			((EGLDisplay)0)
-#define EGL_NO_SURFACE			((EGLSurface)0)
-
-/* Out-of-band attribute value */
-#define EGL_DONT_CARE			((EGLint)-1)
-
-/* Errors / GetError return values */
-#define EGL_SUCCESS			0x3000
-#define EGL_NOT_INITIALIZED		0x3001
-#define EGL_BAD_ACCESS			0x3002
-#define EGL_BAD_ALLOC			0x3003
-#define EGL_BAD_ATTRIBUTE		0x3004
-#define EGL_BAD_CONFIG			0x3005
-#define EGL_BAD_CONTEXT			0x3006
-#define EGL_BAD_CURRENT_SURFACE		0x3007
-#define EGL_BAD_DISPLAY			0x3008
-#define EGL_BAD_MATCH			0x3009
-#define EGL_BAD_NATIVE_PIXMAP		0x300A
-#define EGL_BAD_NATIVE_WINDOW		0x300B
-#define EGL_BAD_PARAMETER		0x300C
-#define EGL_BAD_SURFACE			0x300D
-#define EGL_CONTEXT_LOST		0x300E	/* EGL 1.1 - IMG_power_management */
-
-/* Reserved 0x300F-0x301F for additional errors */
-
-/* Config attributes */
-#define EGL_BUFFER_SIZE			0x3020
-#define EGL_ALPHA_SIZE			0x3021
-#define EGL_BLUE_SIZE			0x3022
-#define EGL_GREEN_SIZE			0x3023
-#define EGL_RED_SIZE			0x3024
-#define EGL_DEPTH_SIZE			0x3025
-#define EGL_STENCIL_SIZE		0x3026
-#define EGL_CONFIG_CAVEAT		0x3027
-#define EGL_CONFIG_ID			0x3028
-#define EGL_LEVEL			0x3029
-#define EGL_MAX_PBUFFER_HEIGHT		0x302A
-#define EGL_MAX_PBUFFER_PIXELS		0x302B
-#define EGL_MAX_PBUFFER_WIDTH		0x302C
-#define EGL_NATIVE_RENDERABLE		0x302D
-#define EGL_NATIVE_VISUAL_ID		0x302E
-#define EGL_NATIVE_VISUAL_TYPE		0x302F
-#define EGL_SAMPLES			0x3031
-#define EGL_SAMPLE_BUFFERS		0x3032
-#define EGL_SURFACE_TYPE		0x3033
-#define EGL_TRANSPARENT_TYPE		0x3034
-#define EGL_TRANSPARENT_BLUE_VALUE	0x3035
-#define EGL_TRANSPARENT_GREEN_VALUE	0x3036
-#define EGL_TRANSPARENT_RED_VALUE	0x3037
-#define EGL_NONE			0x3038	/* Attrib list terminator */
-#define EGL_BIND_TO_TEXTURE_RGB		0x3039
-#define EGL_BIND_TO_TEXTURE_RGBA	0x303A
-#define EGL_MIN_SWAP_INTERVAL		0x303B
-#define EGL_MAX_SWAP_INTERVAL		0x303C
-#define EGL_LUMINANCE_SIZE		0x303D
-#define EGL_ALPHA_MASK_SIZE		0x303E
-#define EGL_COLOR_BUFFER_TYPE		0x303F
-#define EGL_RENDERABLE_TYPE		0x3040
-#define EGL_MATCH_NATIVE_PIXMAP		0x3041	/* Pseudo-attribute (not queryable) */
-#define EGL_CONFORMANT			0x3042
-
-/* Reserved 0x3041-0x304F for additional config attributes */
-
-/* Config attribute values */
-#define EGL_SLOW_CONFIG			0x3050	/* EGL_CONFIG_CAVEAT value */
-#define EGL_NON_CONFORMANT_CONFIG	0x3051	/* EGL_CONFIG_CAVEAT value */
-#define EGL_TRANSPARENT_RGB		0x3052	/* EGL_TRANSPARENT_TYPE value */
-#define EGL_RGB_BUFFER			0x308E	/* EGL_COLOR_BUFFER_TYPE value */
-#define EGL_LUMINANCE_BUFFER		0x308F	/* EGL_COLOR_BUFFER_TYPE value */
-
-/* More config attribute values, for EGL_TEXTURE_FORMAT */
-#define EGL_NO_TEXTURE			0x305C
-#define EGL_TEXTURE_RGB			0x305D
-#define EGL_TEXTURE_RGBA		0x305E
-#define EGL_TEXTURE_2D			0x305F
-
-/* Config attribute mask bits */
-#define EGL_PBUFFER_BIT			0x0001	/* EGL_SURFACE_TYPE mask bits */
-#define EGL_PIXMAP_BIT			0x0002	/* EGL_SURFACE_TYPE mask bits */
-#define EGL_WINDOW_BIT			0x0004	/* EGL_SURFACE_TYPE mask bits */
-#define EGL_VG_COLORSPACE_LINEAR_BIT	0x0020	/* EGL_SURFACE_TYPE mask bits */
-#define EGL_VG_ALPHA_FORMAT_PRE_BIT	0x0040	/* EGL_SURFACE_TYPE mask bits */
-#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200	/* EGL_SURFACE_TYPE mask bits */
-#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400	/* EGL_SURFACE_TYPE mask bits */
-
-#define EGL_OPENGL_ES_BIT		0x0001	/* EGL_RENDERABLE_TYPE mask bits */
-#define EGL_OPENVG_BIT			0x0002	/* EGL_RENDERABLE_TYPE mask bits */
-#define EGL_OPENGL_ES2_BIT		0x0004	/* EGL_RENDERABLE_TYPE mask bits */
-#define EGL_OPENGL_BIT			0x0008	/* EGL_RENDERABLE_TYPE mask bits */
-
-/* QueryString targets */
-#define EGL_VENDOR			0x3053
-#define EGL_VERSION			0x3054
-#define EGL_EXTENSIONS			0x3055
-#define EGL_CLIENT_APIS			0x308D
-
-/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */
-#define EGL_HEIGHT			0x3056
-#define EGL_WIDTH			0x3057
-#define EGL_LARGEST_PBUFFER		0x3058
-#define EGL_TEXTURE_FORMAT		0x3080
-#define EGL_TEXTURE_TARGET		0x3081
-#define EGL_MIPMAP_TEXTURE		0x3082
-#define EGL_MIPMAP_LEVEL		0x3083
-#define EGL_RENDER_BUFFER		0x3086
-#define EGL_VG_COLORSPACE		0x3087
-#define EGL_VG_ALPHA_FORMAT		0x3088
-#define EGL_HORIZONTAL_RESOLUTION	0x3090
-#define EGL_VERTICAL_RESOLUTION		0x3091
-#define EGL_PIXEL_ASPECT_RATIO		0x3092
-#define EGL_SWAP_BEHAVIOR		0x3093
-#define EGL_MULTISAMPLE_RESOLVE		0x3099
-
-/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */
-#define EGL_BACK_BUFFER			0x3084
-#define EGL_SINGLE_BUFFER		0x3085
-
-/* OpenVG color spaces */
-#define EGL_VG_COLORSPACE_sRGB		0x3089	/* EGL_VG_COLORSPACE value */
-#define EGL_VG_COLORSPACE_LINEAR	0x308A	/* EGL_VG_COLORSPACE value */
-
-/* OpenVG alpha formats */
-#define EGL_VG_ALPHA_FORMAT_NONPRE	0x308B	/* EGL_ALPHA_FORMAT value */
-#define EGL_VG_ALPHA_FORMAT_PRE		0x308C	/* EGL_ALPHA_FORMAT value */
-
-/* Constant scale factor by which fractional display resolutions &
- * aspect ratio are scaled when queried as integer values.
- */
-#define EGL_DISPLAY_SCALING		10000
-
-/* Unknown display resolution/aspect ratio */
-#define EGL_UNKNOWN			((EGLint)-1)
-
-/* Back buffer swap behaviors */
-#define EGL_BUFFER_PRESERVED		0x3094	/* EGL_SWAP_BEHAVIOR value */
-#define EGL_BUFFER_DESTROYED		0x3095	/* EGL_SWAP_BEHAVIOR value */
-
-/* CreatePbufferFromClientBuffer buffer types */
-#define EGL_OPENVG_IMAGE		0x3096
-
-/* QueryContext targets */
-#define EGL_CONTEXT_CLIENT_TYPE		0x3097
-
-/* CreateContext attributes */
-#define EGL_CONTEXT_CLIENT_VERSION	0x3098
-
-/* Multisample resolution behaviors */
-#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A	/* EGL_MULTISAMPLE_RESOLVE value */
-#define EGL_MULTISAMPLE_RESOLVE_BOX	0x309B	/* EGL_MULTISAMPLE_RESOLVE value */
-
-/* BindAPI/QueryAPI targets */
-#define EGL_OPENGL_ES_API		0x30A0
-#define EGL_OPENVG_API			0x30A1
-#define EGL_OPENGL_API			0x30A2
-
-/* GetCurrentSurface targets */
-#define EGL_DRAW			0x3059
-#define EGL_READ			0x305A
-
-/* WaitNative engines */
-#define EGL_CORE_NATIVE_ENGINE		0x305B
-
-/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */
-#define EGL_COLORSPACE			EGL_VG_COLORSPACE
-#define EGL_ALPHA_FORMAT		EGL_VG_ALPHA_FORMAT
-#define EGL_COLORSPACE_sRGB		EGL_VG_COLORSPACE_sRGB
-#define EGL_COLORSPACE_LINEAR		EGL_VG_COLORSPACE_LINEAR
-#define EGL_ALPHA_FORMAT_NONPRE		EGL_VG_ALPHA_FORMAT_NONPRE
-#define EGL_ALPHA_FORMAT_PRE		EGL_VG_ALPHA_FORMAT_PRE
-
-/* EGL extensions must request enum blocks from the Khronos
- * API Registrar, who maintains the enumerant registry. Submit
- * a bug in Khronos Bugzilla against task "Registry".
- */
-
-
-
-/* EGL Functions */
-
-EGLAPI EGLint EGLAPIENTRY eglGetError(void);
-
-EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id);
-EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
-EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy);
-
-EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs,
-			 EGLint config_size, EGLint *num_config);
-EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
-			   EGLConfig *configs, EGLint config_size,
-			   EGLint *num_config);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
-			      EGLint attribute, EGLint *value);
-
-EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,
-				  EGLNativeWindowType win,
-				  const EGLint *attrib_list);
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config,
-				   const EGLint *attrib_list);
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,
-				  EGLNativePixmapType pixmap,
-				  const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
-EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface,
-			   EGLint attribute, EGLint *value);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api);
-EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void);
-
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(
-	      EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
-	      EGLConfig config, const EGLint *attrib_list);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface,
-			    EGLint attribute, EGLint value);
-EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-
-
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);
-
-
-EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config,
-			    EGLContext share_context,
-			    const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
-EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,
-			  EGLSurface read, EGLContext ctx);
-
-EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void);
-EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw);
-EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx,
-			   EGLint attribute, EGLint *value);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void);
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine);
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
-EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface,
-			  EGLNativePixmapType target);
-
-/* This is a generic function pointer type, whose name indicates it must
- * be cast to the proper type *and calling convention* before use.
- */
+typedef void *EGLContext;
 typedef void (*__eglMustCastToProperFunctionPointerType)(void);
-
-/* Now, define eglGetProcAddress using the generic function ptr. type */
-EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY
-       eglGetProcAddress(const char *procname);
+#define EGL_ALPHA_SIZE                    0x3021
+#define EGL_BAD_ACCESS                    0x3002
+#define EGL_BAD_ALLOC                     0x3003
+#define EGL_BAD_ATTRIBUTE                 0x3004
+#define EGL_BAD_CONFIG                    0x3005
+#define EGL_BAD_CONTEXT                   0x3006
+#define EGL_BAD_CURRENT_SURFACE           0x3007
+#define EGL_BAD_DISPLAY                   0x3008
+#define EGL_BAD_MATCH                     0x3009
+#define EGL_BAD_NATIVE_PIXMAP             0x300A
+#define EGL_BAD_NATIVE_WINDOW             0x300B
+#define EGL_BAD_PARAMETER                 0x300C
+#define EGL_BAD_SURFACE                   0x300D
+#define EGL_BLUE_SIZE                     0x3022
+#define EGL_BUFFER_SIZE                   0x3020
+#define EGL_CONFIG_CAVEAT                 0x3027
+#define EGL_CONFIG_ID                     0x3028
+#define EGL_CORE_NATIVE_ENGINE            0x305B
+#define EGL_DEPTH_SIZE                    0x3025
+#define EGL_DONT_CARE                     EGL_CAST(EGLint,-1)
+#define EGL_DRAW                          0x3059
+#define EGL_EXTENSIONS                    0x3055
+#define EGL_FALSE                         0
+#define EGL_GREEN_SIZE                    0x3023
+#define EGL_HEIGHT                        0x3056
+#define EGL_LARGEST_PBUFFER               0x3058
+#define EGL_LEVEL                         0x3029
+#define EGL_MAX_PBUFFER_HEIGHT            0x302A
+#define EGL_MAX_PBUFFER_PIXELS            0x302B
+#define EGL_MAX_PBUFFER_WIDTH             0x302C
+#define EGL_NATIVE_RENDERABLE             0x302D
+#define EGL_NATIVE_VISUAL_ID              0x302E
+#define EGL_NATIVE_VISUAL_TYPE            0x302F
+#define EGL_NONE                          0x3038
+#define EGL_NON_CONFORMANT_CONFIG         0x3051
+#define EGL_NOT_INITIALIZED               0x3001
+#define EGL_NO_CONTEXT                    EGL_CAST(EGLContext,0)
+#define EGL_NO_DISPLAY                    EGL_CAST(EGLDisplay,0)
+#define EGL_NO_SURFACE                    EGL_CAST(EGLSurface,0)
+#define EGL_PBUFFER_BIT                   0x0001
+#define EGL_PIXMAP_BIT                    0x0002
+#define EGL_READ                          0x305A
+#define EGL_RED_SIZE                      0x3024
+#define EGL_SAMPLES                       0x3031
+#define EGL_SAMPLE_BUFFERS                0x3032
+#define EGL_SLOW_CONFIG                   0x3050
+#define EGL_STENCIL_SIZE                  0x3026
+#define EGL_SUCCESS                       0x3000
+#define EGL_SURFACE_TYPE                  0x3033
+#define EGL_TRANSPARENT_BLUE_VALUE        0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE       0x3036
+#define EGL_TRANSPARENT_RED_VALUE         0x3037
+#define EGL_TRANSPARENT_RGB               0x3052
+#define EGL_TRANSPARENT_TYPE              0x3034
+#define EGL_TRUE                          1
+#define EGL_VENDOR                        0x3053
+#define EGL_VERSION                       0x3054
+#define EGL_WIDTH                         0x3057
+#define EGL_WINDOW_BIT                    0x0004
+EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
+EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void);
+EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id);
+EGLAPI EGLint EGLAPIENTRY eglGetError (void);
+EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);
+EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
+EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
+EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine);
+#endif /* EGL_VERSION_1_0 */
+
+#ifndef EGL_VERSION_1_1
+#define EGL_VERSION_1_1 1
+#define EGL_BACK_BUFFER                   0x3084
+#define EGL_BIND_TO_TEXTURE_RGB           0x3039
+#define EGL_BIND_TO_TEXTURE_RGBA          0x303A
+#define EGL_CONTEXT_LOST                  0x300E
+#define EGL_MIN_SWAP_INTERVAL             0x303B
+#define EGL_MAX_SWAP_INTERVAL             0x303C
+#define EGL_MIPMAP_TEXTURE                0x3082
+#define EGL_MIPMAP_LEVEL                  0x3083
+#define EGL_NO_TEXTURE                    0x305C
+#define EGL_TEXTURE_2D                    0x305F
+#define EGL_TEXTURE_FORMAT                0x3080
+#define EGL_TEXTURE_RGB                   0x305D
+#define EGL_TEXTURE_RGBA                  0x305E
+#define EGL_TEXTURE_TARGET                0x3081
+EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval);
+#endif /* EGL_VERSION_1_1 */
+
+#ifndef EGL_VERSION_1_2
+#define EGL_VERSION_1_2 1
+typedef unsigned int EGLenum;
+typedef void *EGLClientBuffer;
+#define EGL_ALPHA_FORMAT                  0x3088
+#define EGL_ALPHA_FORMAT_NONPRE           0x308B
+#define EGL_ALPHA_FORMAT_PRE              0x308C
+#define EGL_ALPHA_MASK_SIZE               0x303E
+#define EGL_BUFFER_PRESERVED              0x3094
+#define EGL_BUFFER_DESTROYED              0x3095
+#define EGL_CLIENT_APIS                   0x308D
+#define EGL_COLORSPACE                    0x3087
+#define EGL_COLORSPACE_sRGB               0x3089
+#define EGL_COLORSPACE_LINEAR             0x308A
+#define EGL_COLOR_BUFFER_TYPE             0x303F
+#define EGL_CONTEXT_CLIENT_TYPE           0x3097
+#define EGL_DISPLAY_SCALING               10000
+#define EGL_HORIZONTAL_RESOLUTION         0x3090
+#define EGL_LUMINANCE_BUFFER              0x308F
+#define EGL_LUMINANCE_SIZE                0x303D
+#define EGL_OPENGL_ES_BIT                 0x0001
+#define EGL_OPENVG_BIT                    0x0002
+#define EGL_OPENGL_ES_API                 0x30A0
+#define EGL_OPENVG_API                    0x30A1
+#define EGL_OPENVG_IMAGE                  0x3096
+#define EGL_PIXEL_ASPECT_RATIO            0x3092
+#define EGL_RENDERABLE_TYPE               0x3040
+#define EGL_RENDER_BUFFER                 0x3086
+#define EGL_RGB_BUFFER                    0x308E
+#define EGL_SINGLE_BUFFER                 0x3085
+#define EGL_SWAP_BEHAVIOR                 0x3093
+#define EGL_UNKNOWN                       EGL_CAST(EGLint,-1)
+#define EGL_VERTICAL_RESOLUTION           0x3091
+EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api);
+EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void);
+#endif /* EGL_VERSION_1_2 */
+
+#ifndef EGL_VERSION_1_3
+#define EGL_VERSION_1_3 1
+#define EGL_CONFORMANT                    0x3042
+#define EGL_CONTEXT_CLIENT_VERSION        0x3098
+#define EGL_MATCH_NATIVE_PIXMAP           0x3041
+#define EGL_OPENGL_ES2_BIT                0x0004
+#define EGL_VG_ALPHA_FORMAT               0x3088
+#define EGL_VG_ALPHA_FORMAT_NONPRE        0x308B
+#define EGL_VG_ALPHA_FORMAT_PRE           0x308C
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT       0x0040
+#define EGL_VG_COLORSPACE                 0x3087
+#define EGL_VG_COLORSPACE_sRGB            0x3089
+#define EGL_VG_COLORSPACE_LINEAR          0x308A
+#define EGL_VG_COLORSPACE_LINEAR_BIT      0x0020
+#endif /* EGL_VERSION_1_3 */
+
+#ifndef EGL_VERSION_1_4
+#define EGL_VERSION_1_4 1
+#define EGL_DEFAULT_DISPLAY               EGL_CAST(EGLNativeDisplayType,0)
+#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT   0x0200
+#define EGL_MULTISAMPLE_RESOLVE           0x3099
+#define EGL_MULTISAMPLE_RESOLVE_DEFAULT   0x309A
+#define EGL_MULTISAMPLE_RESOLVE_BOX       0x309B
+#define EGL_OPENGL_API                    0x30A2
+#define EGL_OPENGL_BIT                    0x0008
+#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT   0x0400
+EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void);
+#endif /* EGL_VERSION_1_4 */
+
+#ifndef EGL_VERSION_1_5
+#define EGL_VERSION_1_5 1
+typedef void *EGLSync;
+typedef intptr_t EGLAttrib;
+typedef khronos_utime_nanoseconds_t EGLTime;
+typedef void *EGLImage;
+#define EGL_CONTEXT_MAJOR_VERSION         0x3098
+#define EGL_CONTEXT_MINOR_VERSION         0x30FB
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK   0x30FD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
+#define EGL_NO_RESET_NOTIFICATION         0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET         0x31BF
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define EGL_CONTEXT_OPENGL_DEBUG          0x31B0
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS  0x31B2
+#define EGL_OPENGL_ES3_BIT                0x00000040
+#define EGL_CL_EVENT_HANDLE               0x309C
+#define EGL_SYNC_CL_EVENT                 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE        0x30FF
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE  0x30F0
+#define EGL_SYNC_TYPE                     0x30F7
+#define EGL_SYNC_STATUS                   0x30F1
+#define EGL_SYNC_CONDITION                0x30F8
+#define EGL_SIGNALED                      0x30F2
+#define EGL_UNSIGNALED                    0x30F3
+#define EGL_SYNC_FLUSH_COMMANDS_BIT       0x0001
+#define EGL_FOREVER                       0xFFFFFFFFFFFFFFFFull
+#define EGL_TIMEOUT_EXPIRED               0x30F5
+#define EGL_CONDITION_SATISFIED           0x30F6
+#define EGL_NO_SYNC                       EGL_CAST(EGLSync,0)
+#define EGL_SYNC_FENCE                    0x30F9
+#define EGL_GL_COLORSPACE                 0x309D
+#define EGL_GL_COLORSPACE_SRGB            0x3089
+#define EGL_GL_COLORSPACE_LINEAR          0x308A
+#define EGL_GL_RENDERBUFFER               0x30B9
+#define EGL_GL_TEXTURE_2D                 0x30B1
+#define EGL_GL_TEXTURE_LEVEL              0x30BC
+#define EGL_GL_TEXTURE_3D                 0x30B2
+#define EGL_GL_TEXTURE_ZOFFSET            0x30BD
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
+#define EGL_IMAGE_PRESERVED               0x30D2
+#define EGL_NO_IMAGE                      EGL_CAST(EGLImage,0)
+EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
+EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags);
+#endif /* EGL_VERSION_1_5 */
 
 #ifdef __cplusplus
 }
 #endif
 
-#endif /* __egl_h_ */
+#endif

文件差異過大導致無法顯示
+ 721 - 25
bgfx.mod/bgfx/3rdparty/khronos/EGL/eglext.h


+ 47 - 8
bgfx.mod/bgfx/3rdparty/khronos/EGL/eglplatform.h

@@ -2,7 +2,7 @@
 #define __eglplatform_h_
 
 /*
-** Copyright (c) 2007-2013 The Khronos Group Inc.
+** Copyright (c) 2007-2016 The Khronos Group Inc.
 **
 ** Permission is hereby granted, free of charge, to any person obtaining a
 ** copy of this software and/or associated documentation files (the
@@ -25,7 +25,7 @@
 */
 
 /* Platform-specific types and definitions for egl.h
- * $Revision: 23432 $ on $Date: 2013-10-09 00:57:24 -0700 (Wed, 09 Oct 2013) $
+ * $Revision: 30994 $ on $Date: 2015-04-30 13:36:48 -0700 (Thu, 30 Apr 2015) $
  *
  * Adopters may modify khrplatform.h and this file to suit their platform.
  * You are encouraged to submit all modifications to the Khronos group so that
@@ -80,20 +80,37 @@ typedef HWND    EGLNativeWindowType;
 #elif defined(__WINSCW__) || defined(__SYMBIAN32__)  /* Symbian */
 
 typedef int   EGLNativeDisplayType;
-typedef void *EGLNativeWindowType;
 typedef void *EGLNativePixmapType;
+typedef void *EGLNativeWindowType;
 
-#elif defined(__ANDROID__) || defined(ANDROID)
+#elif defined(WL_EGL_PLATFORM)
+
+typedef struct wl_display     *EGLNativeDisplayType;
+typedef struct wl_egl_pixmap  *EGLNativePixmapType;
+typedef struct wl_egl_window  *EGLNativeWindowType;
 
-#include <android/native_window.h>
+#elif defined(__GBM__)
+
+typedef struct gbm_device  *EGLNativeDisplayType;
+typedef struct gbm_bo      *EGLNativePixmapType;
+typedef void               *EGLNativeWindowType;
+
+#elif defined(__ANDROID__) || defined(ANDROID)
 
+struct ANativeWindow;
 struct egl_native_pixmap_t;
 
-typedef struct ANativeWindow*           EGLNativeWindowType;
-typedef struct egl_native_pixmap_t*     EGLNativePixmapType;
 typedef void*                           EGLNativeDisplayType;
+typedef struct egl_native_pixmap_t*     EGLNativePixmapType;
+typedef struct ANativeWindow*           EGLNativeWindowType;
+
+#elif defined(USE_OZONE)
+
+typedef intptr_t EGLNativeDisplayType;
+typedef intptr_t EGLNativePixmapType;
+typedef intptr_t EGLNativeWindowType;
 
-#elif defined(__unix__)
+#elif defined(__unix__) || defined(USE_X11)
 
 /* X11 (tentative)  */
 #include <X11/Xlib.h>
@@ -103,6 +120,20 @@ typedef Display *EGLNativeDisplayType;
 typedef Pixmap   EGLNativePixmapType;
 typedef Window   EGLNativeWindowType;
 
+#elif defined(__APPLE__)
+
+typedef int   EGLNativeDisplayType;
+typedef void *EGLNativePixmapType;
+typedef void *EGLNativeWindowType;
+
+#elif defined(__HAIKU__)
+
+#include <kernel/image.h>
+
+typedef void              *EGLNativeDisplayType;
+typedef khronos_uintptr_t  EGLNativePixmapType;
+typedef khronos_uintptr_t  EGLNativeWindowType;
+
 #else
 #error "Platform not recognized"
 #endif
@@ -122,4 +153,12 @@ typedef EGLNativeWindowType  NativeWindowType;
  */
 typedef khronos_int32_t EGLint;
 
+
+/* C++ / C typecast macros for special EGL handle values */
+#if defined(__cplusplus)
+#define EGL_CAST(type, value) (static_cast<type>(value))
+#else
+#define EGL_CAST(type, value) ((type) (value))
+#endif
+
 #endif /* __eglplatform_h */

+ 159 - 9
bgfx.mod/bgfx/3rdparty/khronos/GLES2/gl2.h

@@ -1,12 +1,12 @@
-#ifndef __gl2_h_
-#define __gl2_h_ 1
+#ifndef __gles2_gl2_h_
+#define __gles2_gl2_h_ 1
 
 #ifdef __cplusplus
 extern "C" {
 #endif
 
 /*
-** Copyright (c) 2013-2014 The Khronos Group Inc.
+** Copyright (c) 2013-2018 The Khronos Group Inc.
 **
 ** Permission is hereby granted, free of charge, to any person obtaining a
 ** copy of this software and/or associated documentation files (the
@@ -31,14 +31,20 @@ extern "C" {
 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
 ** API Registry. The current version of the Registry, generator scripts
 ** used to make the header, and the header can be found at
-**   http://www.opengl.org/registry/
-**
-** Khronos $Revision: 26006 $ on $Date: 2014-03-19 01:26:15 -0700 (Wed, 19 Mar 2014) $
+**   https://github.com/KhronosGroup/OpenGL-Registry
 */
 
 #include <GLES2/gl2platform.h>
 
-/* Generated on date 20140319 */
+#ifndef GL_APIENTRYP
+#define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+#ifndef GL_GLES_PROTOTYPES
+#define GL_GLES_PROTOTYPES 1
+#endif
+
+/* Generated on date 20190228 */
 
 /* Generated C header for:
  * API: gles2
@@ -56,8 +62,8 @@ extern "C" {
 typedef khronos_int8_t GLbyte;
 typedef khronos_float_t GLclampf;
 typedef khronos_int32_t GLfixed;
-typedef short GLshort;
-typedef unsigned short GLushort;
+typedef khronos_int16_t GLshort;
+typedef khronos_uint16_t GLushort;
 typedef void GLvoid;
 typedef struct __GLsync *GLsync;
 typedef khronos_int64_t GLint64;
@@ -374,6 +380,149 @@ typedef khronos_uint8_t GLubyte;
 #define GL_RENDERBUFFER_BINDING           0x8CA7
 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
+typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
+typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
+typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
+typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
+typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
+typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
+typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
+typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
+typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
+typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
+typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
+typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
+typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
+typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
+typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
+typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
+typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
+typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
+typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
+typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
+typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+#if GL_GLES_PROTOTYPES
 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
@@ -516,6 +665,7 @@ GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y
 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
 #endif /* GL_ES_VERSION_2_0 */
 
 #ifdef __cplusplus

文件差異過大導致無法顯示
+ 775 - 8
bgfx.mod/bgfx/3rdparty/khronos/GLES2/gl2ext.h


+ 17 - 9
bgfx.mod/bgfx/3rdparty/khronos/GLES2/gl2platform.h

@@ -1,20 +1,28 @@
 #ifndef __gl2platform_h_
 #define __gl2platform_h_
 
-/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
-
 /*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
+** Copyright (c) 2017 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
 
 /* Platform-specific types and definitions for OpenGL ES 2.X  gl2.h
  *
  * Adopters may modify khrplatform.h and this file to suit their platform.
- * You are encouraged to submit all modifications to the Khronos group so that
- * they can be included in future versions of this file.  Please submit changes
- * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
- * by filing a bug against product "OpenGL-ES" component "Registry".
+ * Please contribute modifications back to Khronos as pull requests on the
+ * public github repository:
+ *      https://github.com/KhronosGroup/OpenGL-Registry
  */
 
 #include <KHR/khrplatform.h>

+ 284 - 12
bgfx.mod/bgfx/3rdparty/khronos/GLES3/gl3.h

@@ -1,12 +1,12 @@
-#ifndef __gl3_h_
-#define __gl3_h_ 1
+#ifndef __gles2_gl3_h_
+#define __gles2_gl3_h_ 1
 
 #ifdef __cplusplus
 extern "C" {
 #endif
 
 /*
-** Copyright (c) 2013-2014 The Khronos Group Inc.
+** Copyright (c) 2013-2018 The Khronos Group Inc.
 **
 ** Permission is hereby granted, free of charge, to any person obtaining a
 ** copy of this software and/or associated documentation files (the
@@ -31,19 +31,25 @@ extern "C" {
 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
 ** API Registry. The current version of the Registry, generator scripts
 ** used to make the header, and the header can be found at
-**   http://www.opengl.org/registry/
-**
-** Khronos $Revision: 26006 $ on $Date: 2014-03-19 01:26:15 -0700 (Wed, 19 Mar 2014) $
+**   https://github.com/KhronosGroup/OpenGL-Registry
 */
 
 #include <GLES3/gl3platform.h>
 
-/* Generated on date 20140319 */
+#ifndef GL_APIENTRYP
+#define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+#ifndef GL_GLES_PROTOTYPES
+#define GL_GLES_PROTOTYPES 1
+#endif
+
+/* Generated on date 20190228 */
 
 /* Generated C header for:
  * API: gles2
  * Profile: common
- * Versions considered: 2\.[0-9]|3.0
+ * Versions considered: 2\.[0-9]|3\.0
  * Versions emitted: .*
  * Default extensions included: None
  * Additional extensions included: _nomatch_^
@@ -56,8 +62,8 @@ extern "C" {
 typedef khronos_int8_t GLbyte;
 typedef khronos_float_t GLclampf;
 typedef khronos_int32_t GLfixed;
-typedef short GLshort;
-typedef unsigned short GLushort;
+typedef khronos_int16_t GLshort;
+typedef khronos_uint16_t GLushort;
 typedef void GLvoid;
 typedef struct __GLsync *GLsync;
 typedef khronos_int64_t GLint64;
@@ -374,6 +380,149 @@ typedef khronos_uint8_t GLubyte;
 #define GL_RENDERBUFFER_BINDING           0x8CA7
 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
+typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
+typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
+typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
+typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
+typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
+typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
+typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
+typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
+typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
+typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
+typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
+typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
+typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
+typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
+typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
+typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
+typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
+typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
+typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
+typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
+typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+#if GL_GLES_PROTOTYPES
 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
@@ -516,11 +665,12 @@ GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y
 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
 #endif /* GL_ES_VERSION_2_0 */
 
 #ifndef GL_ES_VERSION_3_0
 #define GL_ES_VERSION_3_0 1
-typedef unsigned short GLhalf;
+typedef khronos_uint16_t GLhalf;
 #define GL_READ_BUFFER                    0x0C02
 #define GL_UNPACK_ROW_LENGTH              0x0CF2
 #define GL_UNPACK_SKIP_ROWS               0x0CF3
@@ -705,6 +855,22 @@ typedef unsigned short GLhalf;
 #define GL_COLOR_ATTACHMENT13             0x8CED
 #define GL_COLOR_ATTACHMENT14             0x8CEE
 #define GL_COLOR_ATTACHMENT15             0x8CEF
+#define GL_COLOR_ATTACHMENT16             0x8CF0
+#define GL_COLOR_ATTACHMENT17             0x8CF1
+#define GL_COLOR_ATTACHMENT18             0x8CF2
+#define GL_COLOR_ATTACHMENT19             0x8CF3
+#define GL_COLOR_ATTACHMENT20             0x8CF4
+#define GL_COLOR_ATTACHMENT21             0x8CF5
+#define GL_COLOR_ATTACHMENT22             0x8CF6
+#define GL_COLOR_ATTACHMENT23             0x8CF7
+#define GL_COLOR_ATTACHMENT24             0x8CF8
+#define GL_COLOR_ATTACHMENT25             0x8CF9
+#define GL_COLOR_ATTACHMENT26             0x8CFA
+#define GL_COLOR_ATTACHMENT27             0x8CFB
+#define GL_COLOR_ATTACHMENT28             0x8CFC
+#define GL_COLOR_ATTACHMENT29             0x8CFD
+#define GL_COLOR_ATTACHMENT30             0x8CFE
+#define GL_COLOR_ATTACHMENT31             0x8CFF
 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
 #define GL_MAX_SAMPLES                    0x8D57
 #define GL_HALF_FLOAT                     0x140B
@@ -826,7 +992,112 @@ typedef unsigned short GLhalf;
 #define GL_MAX_ELEMENT_INDEX              0x8D6B
 #define GL_NUM_SAMPLE_COUNTS              0x9380
 #define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
-GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
+typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
+typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
+typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
+typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
+typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
+typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
+typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+#if GL_GLES_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
@@ -930,6 +1201,7 @@ GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei n
 GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+#endif
 #endif /* GL_ES_VERSION_3_0 */
 
 #ifdef __cplusplus

+ 348 - 4
bgfx.mod/bgfx/3rdparty/khronos/GLES3/gl31.h

@@ -6,7 +6,7 @@ extern "C" {
 #endif
 
 /*
-** Copyright (c) 2013-2014 The Khronos Group Inc.
+** Copyright (c) 2013-2016 The Khronos Group Inc.
 **
 ** Permission is hereby granted, free of charge, to any person obtaining a
 ** copy of this software and/or associated documentation files (the
@@ -38,12 +38,20 @@ extern "C" {
 
 #include <GLES3/gl3platform.h>
 
-/* Generated on date 20140319 */
+#ifndef GL_APIENTRYP
+#define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+#ifndef GL_GLES_PROTOTYPES
+#define GL_GLES_PROTOTYPES 1
+#endif
+
+/* Generated on date 20161024 */
 
 /* Generated C header for:
  * API: gles2
  * Profile: common
- * Versions considered: 2.[0-9]|3.[01]
+ * Versions considered: 2\.[0-9]|3\.[01]
  * Versions emitted: .*
  * Default extensions included: None
  * Additional extensions included: _nomatch_^
@@ -374,6 +382,149 @@ typedef khronos_uint8_t GLubyte;
 #define GL_RENDERBUFFER_BINDING           0x8CA7
 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
+typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
+typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
+typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
+typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
+typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
+typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
+typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
+typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
+typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
+typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
+typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
+typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
+typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
+typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
+typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
+typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
+typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
+typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
+typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
+typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
+typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+#if GL_GLES_PROTOTYPES
 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
@@ -516,6 +667,7 @@ GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y
 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
 #endif /* GL_ES_VERSION_2_0 */
 
 #ifndef GL_ES_VERSION_3_0
@@ -705,6 +857,22 @@ typedef unsigned short GLhalf;
 #define GL_COLOR_ATTACHMENT13             0x8CED
 #define GL_COLOR_ATTACHMENT14             0x8CEE
 #define GL_COLOR_ATTACHMENT15             0x8CEF
+#define GL_COLOR_ATTACHMENT16             0x8CF0
+#define GL_COLOR_ATTACHMENT17             0x8CF1
+#define GL_COLOR_ATTACHMENT18             0x8CF2
+#define GL_COLOR_ATTACHMENT19             0x8CF3
+#define GL_COLOR_ATTACHMENT20             0x8CF4
+#define GL_COLOR_ATTACHMENT21             0x8CF5
+#define GL_COLOR_ATTACHMENT22             0x8CF6
+#define GL_COLOR_ATTACHMENT23             0x8CF7
+#define GL_COLOR_ATTACHMENT24             0x8CF8
+#define GL_COLOR_ATTACHMENT25             0x8CF9
+#define GL_COLOR_ATTACHMENT26             0x8CFA
+#define GL_COLOR_ATTACHMENT27             0x8CFB
+#define GL_COLOR_ATTACHMENT28             0x8CFC
+#define GL_COLOR_ATTACHMENT29             0x8CFD
+#define GL_COLOR_ATTACHMENT30             0x8CFE
+#define GL_COLOR_ATTACHMENT31             0x8CFF
 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
 #define GL_MAX_SAMPLES                    0x8D57
 #define GL_HALF_FLOAT                     0x140B
@@ -826,7 +994,112 @@ typedef unsigned short GLhalf;
 #define GL_MAX_ELEMENT_INDEX              0x8D6B
 #define GL_NUM_SAMPLE_COUNTS              0x9380
 #define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
-GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
+typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
+typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
+typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
+typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
+typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
+typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
+typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+#if GL_GLES_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
 GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
@@ -930,6 +1203,7 @@ GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei n
 GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
 GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+#endif
 #endif /* GL_ES_VERSION_3_0 */
 
 #ifndef GL_ES_VERSION_3_1
@@ -1107,6 +1381,75 @@ GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum interna
 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
 #define GL_MAX_VERTEX_ATTRIB_BINDINGS     0x82DA
 #define GL_MAX_VERTEX_ATTRIB_STRIDE       0x82E5
+typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings);
+typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
+typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
+typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
+typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask);
+typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
+typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
+#if GL_GLES_PROTOTYPES
 GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
 GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect);
 GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
@@ -1175,6 +1518,7 @@ GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size
 GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
 GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
 GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
+#endif
 #endif /* GL_ES_VERSION_3_1 */
 
 #ifdef __cplusplus

+ 1829 - 0
bgfx.mod/bgfx/3rdparty/khronos/GLES3/gl32.h

@@ -0,0 +1,1829 @@
+#ifndef __gl32_h_
+#define __gl32_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013-2016 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+**   http://www.opengl.org/registry/
+**
+** Khronos $Revision$ on $Date$
+*/
+
+#include <GLES3/gl3platform.h>
+
+#ifndef GL_APIENTRYP
+#define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+#ifndef GL_GLES_PROTOTYPES
+#define GL_GLES_PROTOTYPES 1
+#endif
+
+/* Generated on date 20161024 */
+
+/* Generated C header for:
+ * API: gles2
+ * Profile: common
+ * Versions considered: 2\.[0-9]|3\.[012]
+ * Versions emitted: .*
+ * Default extensions included: None
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef GL_ES_VERSION_2_0
+#define GL_ES_VERSION_2_0 1
+#include <KHR/khrplatform.h>
+typedef khronos_int8_t GLbyte;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+typedef short GLshort;
+typedef unsigned short GLushort;
+typedef void GLvoid;
+typedef struct __GLsync *GLsync;
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef unsigned int GLenum;
+typedef unsigned int GLuint;
+typedef char GLchar;
+typedef khronos_float_t GLfloat;
+typedef khronos_ssize_t GLsizeiptr;
+typedef khronos_intptr_t GLintptr;
+typedef unsigned int GLbitfield;
+typedef int GLint;
+typedef unsigned char GLboolean;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+#define GL_DEPTH_BUFFER_BIT               0x00000100
+#define GL_STENCIL_BUFFER_BIT             0x00000400
+#define GL_COLOR_BUFFER_BIT               0x00004000
+#define GL_FALSE                          0
+#define GL_TRUE                           1
+#define GL_POINTS                         0x0000
+#define GL_LINES                          0x0001
+#define GL_LINE_LOOP                      0x0002
+#define GL_LINE_STRIP                     0x0003
+#define GL_TRIANGLES                      0x0004
+#define GL_TRIANGLE_STRIP                 0x0005
+#define GL_TRIANGLE_FAN                   0x0006
+#define GL_ZERO                           0
+#define GL_ONE                            1
+#define GL_SRC_COLOR                      0x0300
+#define GL_ONE_MINUS_SRC_COLOR            0x0301
+#define GL_SRC_ALPHA                      0x0302
+#define GL_ONE_MINUS_SRC_ALPHA            0x0303
+#define GL_DST_ALPHA                      0x0304
+#define GL_ONE_MINUS_DST_ALPHA            0x0305
+#define GL_DST_COLOR                      0x0306
+#define GL_ONE_MINUS_DST_COLOR            0x0307
+#define GL_SRC_ALPHA_SATURATE             0x0308
+#define GL_FUNC_ADD                       0x8006
+#define GL_BLEND_EQUATION                 0x8009
+#define GL_BLEND_EQUATION_RGB             0x8009
+#define GL_BLEND_EQUATION_ALPHA           0x883D
+#define GL_FUNC_SUBTRACT                  0x800A
+#define GL_FUNC_REVERSE_SUBTRACT          0x800B
+#define GL_BLEND_DST_RGB                  0x80C8
+#define GL_BLEND_SRC_RGB                  0x80C9
+#define GL_BLEND_DST_ALPHA                0x80CA
+#define GL_BLEND_SRC_ALPHA                0x80CB
+#define GL_CONSTANT_COLOR                 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
+#define GL_CONSTANT_ALPHA                 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
+#define GL_BLEND_COLOR                    0x8005
+#define GL_ARRAY_BUFFER                   0x8892
+#define GL_ELEMENT_ARRAY_BUFFER           0x8893
+#define GL_ARRAY_BUFFER_BINDING           0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
+#define GL_STREAM_DRAW                    0x88E0
+#define GL_STATIC_DRAW                    0x88E4
+#define GL_DYNAMIC_DRAW                   0x88E8
+#define GL_BUFFER_SIZE                    0x8764
+#define GL_BUFFER_USAGE                   0x8765
+#define GL_CURRENT_VERTEX_ATTRIB          0x8626
+#define GL_FRONT                          0x0404
+#define GL_BACK                           0x0405
+#define GL_FRONT_AND_BACK                 0x0408
+#define GL_TEXTURE_2D                     0x0DE1
+#define GL_CULL_FACE                      0x0B44
+#define GL_BLEND                          0x0BE2
+#define GL_DITHER                         0x0BD0
+#define GL_STENCIL_TEST                   0x0B90
+#define GL_DEPTH_TEST                     0x0B71
+#define GL_SCISSOR_TEST                   0x0C11
+#define GL_POLYGON_OFFSET_FILL            0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GL_SAMPLE_COVERAGE                0x80A0
+#define GL_NO_ERROR                       0
+#define GL_INVALID_ENUM                   0x0500
+#define GL_INVALID_VALUE                  0x0501
+#define GL_INVALID_OPERATION              0x0502
+#define GL_OUT_OF_MEMORY                  0x0505
+#define GL_CW                             0x0900
+#define GL_CCW                            0x0901
+#define GL_LINE_WIDTH                     0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#define GL_CULL_FACE_MODE                 0x0B45
+#define GL_FRONT_FACE                     0x0B46
+#define GL_DEPTH_RANGE                    0x0B70
+#define GL_DEPTH_WRITEMASK                0x0B72
+#define GL_DEPTH_CLEAR_VALUE              0x0B73
+#define GL_DEPTH_FUNC                     0x0B74
+#define GL_STENCIL_CLEAR_VALUE            0x0B91
+#define GL_STENCIL_FUNC                   0x0B92
+#define GL_STENCIL_FAIL                   0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
+#define GL_STENCIL_REF                    0x0B97
+#define GL_STENCIL_VALUE_MASK             0x0B93
+#define GL_STENCIL_WRITEMASK              0x0B98
+#define GL_STENCIL_BACK_FUNC              0x8800
+#define GL_STENCIL_BACK_FAIL              0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
+#define GL_STENCIL_BACK_REF               0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
+#define GL_VIEWPORT                       0x0BA2
+#define GL_SCISSOR_BOX                    0x0C10
+#define GL_COLOR_CLEAR_VALUE              0x0C22
+#define GL_COLOR_WRITEMASK                0x0C23
+#define GL_UNPACK_ALIGNMENT               0x0CF5
+#define GL_PACK_ALIGNMENT                 0x0D05
+#define GL_MAX_TEXTURE_SIZE               0x0D33
+#define GL_MAX_VIEWPORT_DIMS              0x0D3A
+#define GL_SUBPIXEL_BITS                  0x0D50
+#define GL_RED_BITS                       0x0D52
+#define GL_GREEN_BITS                     0x0D53
+#define GL_BLUE_BITS                      0x0D54
+#define GL_ALPHA_BITS                     0x0D55
+#define GL_DEPTH_BITS                     0x0D56
+#define GL_STENCIL_BITS                   0x0D57
+#define GL_POLYGON_OFFSET_UNITS           0x2A00
+#define GL_POLYGON_OFFSET_FACTOR          0x8038
+#define GL_TEXTURE_BINDING_2D             0x8069
+#define GL_SAMPLE_BUFFERS                 0x80A8
+#define GL_SAMPLES                        0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+#define GL_DONT_CARE                      0x1100
+#define GL_FASTEST                        0x1101
+#define GL_NICEST                         0x1102
+#define GL_GENERATE_MIPMAP_HINT           0x8192
+#define GL_BYTE                           0x1400
+#define GL_UNSIGNED_BYTE                  0x1401
+#define GL_SHORT                          0x1402
+#define GL_UNSIGNED_SHORT                 0x1403
+#define GL_INT                            0x1404
+#define GL_UNSIGNED_INT                   0x1405
+#define GL_FLOAT                          0x1406
+#define GL_FIXED                          0x140C
+#define GL_DEPTH_COMPONENT                0x1902
+#define GL_ALPHA                          0x1906
+#define GL_RGB                            0x1907
+#define GL_RGBA                           0x1908
+#define GL_LUMINANCE                      0x1909
+#define GL_LUMINANCE_ALPHA                0x190A
+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+#define GL_FRAGMENT_SHADER                0x8B30
+#define GL_VERTEX_SHADER                  0x8B31
+#define GL_MAX_VERTEX_ATTRIBS             0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
+#define GL_MAX_VARYING_VECTORS            0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
+#define GL_SHADER_TYPE                    0x8B4F
+#define GL_DELETE_STATUS                  0x8B80
+#define GL_LINK_STATUS                    0x8B82
+#define GL_VALIDATE_STATUS                0x8B83
+#define GL_ATTACHED_SHADERS               0x8B85
+#define GL_ACTIVE_UNIFORMS                0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
+#define GL_ACTIVE_ATTRIBUTES              0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
+#define GL_CURRENT_PROGRAM                0x8B8D
+#define GL_NEVER                          0x0200
+#define GL_LESS                           0x0201
+#define GL_EQUAL                          0x0202
+#define GL_LEQUAL                         0x0203
+#define GL_GREATER                        0x0204
+#define GL_NOTEQUAL                       0x0205
+#define GL_GEQUAL                         0x0206
+#define GL_ALWAYS                         0x0207
+#define GL_KEEP                           0x1E00
+#define GL_REPLACE                        0x1E01
+#define GL_INCR                           0x1E02
+#define GL_DECR                           0x1E03
+#define GL_INVERT                         0x150A
+#define GL_INCR_WRAP                      0x8507
+#define GL_DECR_WRAP                      0x8508
+#define GL_VENDOR                         0x1F00
+#define GL_RENDERER                       0x1F01
+#define GL_VERSION                        0x1F02
+#define GL_EXTENSIONS                     0x1F03
+#define GL_NEAREST                        0x2600
+#define GL_LINEAR                         0x2601
+#define GL_NEAREST_MIPMAP_NEAREST         0x2700
+#define GL_LINEAR_MIPMAP_NEAREST          0x2701
+#define GL_NEAREST_MIPMAP_LINEAR          0x2702
+#define GL_LINEAR_MIPMAP_LINEAR           0x2703
+#define GL_TEXTURE_MAG_FILTER             0x2800
+#define GL_TEXTURE_MIN_FILTER             0x2801
+#define GL_TEXTURE_WRAP_S                 0x2802
+#define GL_TEXTURE_WRAP_T                 0x2803
+#define GL_TEXTURE                        0x1702
+#define GL_TEXTURE_CUBE_MAP               0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+#define GL_TEXTURE0                       0x84C0
+#define GL_TEXTURE1                       0x84C1
+#define GL_TEXTURE2                       0x84C2
+#define GL_TEXTURE3                       0x84C3
+#define GL_TEXTURE4                       0x84C4
+#define GL_TEXTURE5                       0x84C5
+#define GL_TEXTURE6                       0x84C6
+#define GL_TEXTURE7                       0x84C7
+#define GL_TEXTURE8                       0x84C8
+#define GL_TEXTURE9                       0x84C9
+#define GL_TEXTURE10                      0x84CA
+#define GL_TEXTURE11                      0x84CB
+#define GL_TEXTURE12                      0x84CC
+#define GL_TEXTURE13                      0x84CD
+#define GL_TEXTURE14                      0x84CE
+#define GL_TEXTURE15                      0x84CF
+#define GL_TEXTURE16                      0x84D0
+#define GL_TEXTURE17                      0x84D1
+#define GL_TEXTURE18                      0x84D2
+#define GL_TEXTURE19                      0x84D3
+#define GL_TEXTURE20                      0x84D4
+#define GL_TEXTURE21                      0x84D5
+#define GL_TEXTURE22                      0x84D6
+#define GL_TEXTURE23                      0x84D7
+#define GL_TEXTURE24                      0x84D8
+#define GL_TEXTURE25                      0x84D9
+#define GL_TEXTURE26                      0x84DA
+#define GL_TEXTURE27                      0x84DB
+#define GL_TEXTURE28                      0x84DC
+#define GL_TEXTURE29                      0x84DD
+#define GL_TEXTURE30                      0x84DE
+#define GL_TEXTURE31                      0x84DF
+#define GL_ACTIVE_TEXTURE                 0x84E0
+#define GL_REPEAT                         0x2901
+#define GL_CLAMP_TO_EDGE                  0x812F
+#define GL_MIRRORED_REPEAT                0x8370
+#define GL_FLOAT_VEC2                     0x8B50
+#define GL_FLOAT_VEC3                     0x8B51
+#define GL_FLOAT_VEC4                     0x8B52
+#define GL_INT_VEC2                       0x8B53
+#define GL_INT_VEC3                       0x8B54
+#define GL_INT_VEC4                       0x8B55
+#define GL_BOOL                           0x8B56
+#define GL_BOOL_VEC2                      0x8B57
+#define GL_BOOL_VEC3                      0x8B58
+#define GL_BOOL_VEC4                      0x8B59
+#define GL_FLOAT_MAT2                     0x8B5A
+#define GL_FLOAT_MAT3                     0x8B5B
+#define GL_FLOAT_MAT4                     0x8B5C
+#define GL_SAMPLER_2D                     0x8B5E
+#define GL_SAMPLER_CUBE                   0x8B60
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_COMPILE_STATUS                 0x8B81
+#define GL_INFO_LOG_LENGTH                0x8B84
+#define GL_SHADER_SOURCE_LENGTH           0x8B88
+#define GL_SHADER_COMPILER                0x8DFA
+#define GL_SHADER_BINARY_FORMATS          0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
+#define GL_LOW_FLOAT                      0x8DF0
+#define GL_MEDIUM_FLOAT                   0x8DF1
+#define GL_HIGH_FLOAT                     0x8DF2
+#define GL_LOW_INT                        0x8DF3
+#define GL_MEDIUM_INT                     0x8DF4
+#define GL_HIGH_INT                       0x8DF5
+#define GL_FRAMEBUFFER                    0x8D40
+#define GL_RENDERBUFFER                   0x8D41
+#define GL_RGBA4                          0x8056
+#define GL_RGB5_A1                        0x8057
+#define GL_RGB565                         0x8D62
+#define GL_DEPTH_COMPONENT16              0x81A5
+#define GL_STENCIL_INDEX8                 0x8D48
+#define GL_RENDERBUFFER_WIDTH             0x8D42
+#define GL_RENDERBUFFER_HEIGHT            0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
+#define GL_RENDERBUFFER_RED_SIZE          0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_COLOR_ATTACHMENT0              0x8CE0
+#define GL_DEPTH_ATTACHMENT               0x8D00
+#define GL_STENCIL_ATTACHMENT             0x8D20
+#define GL_NONE                           0
+#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
+#define GL_FRAMEBUFFER_BINDING            0x8CA6
+#define GL_RENDERBUFFER_BINDING           0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
+typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
+typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
+typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
+typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
+typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
+typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
+typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
+typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
+typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
+typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
+typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
+typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
+typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
+typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
+typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
+typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
+typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
+typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
+typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
+typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
+typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+#if GL_GLES_PROTOTYPES
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+#endif /* GL_ES_VERSION_2_0 */
+
+#ifndef GL_ES_VERSION_3_0
+#define GL_ES_VERSION_3_0 1
+typedef unsigned short GLhalf;
+#define GL_READ_BUFFER                    0x0C02
+#define GL_UNPACK_ROW_LENGTH              0x0CF2
+#define GL_UNPACK_SKIP_ROWS               0x0CF3
+#define GL_UNPACK_SKIP_PIXELS             0x0CF4
+#define GL_PACK_ROW_LENGTH                0x0D02
+#define GL_PACK_SKIP_ROWS                 0x0D03
+#define GL_PACK_SKIP_PIXELS               0x0D04
+#define GL_COLOR                          0x1800
+#define GL_DEPTH                          0x1801
+#define GL_STENCIL                        0x1802
+#define GL_RED                            0x1903
+#define GL_RGB8                           0x8051
+#define GL_RGBA8                          0x8058
+#define GL_RGB10_A2                       0x8059
+#define GL_TEXTURE_BINDING_3D             0x806A
+#define GL_UNPACK_SKIP_IMAGES             0x806D
+#define GL_UNPACK_IMAGE_HEIGHT            0x806E
+#define GL_TEXTURE_3D                     0x806F
+#define GL_TEXTURE_WRAP_R                 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE            0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
+#define GL_MAX_ELEMENTS_VERTICES          0x80E8
+#define GL_MAX_ELEMENTS_INDICES           0x80E9
+#define GL_TEXTURE_MIN_LOD                0x813A
+#define GL_TEXTURE_MAX_LOD                0x813B
+#define GL_TEXTURE_BASE_LEVEL             0x813C
+#define GL_TEXTURE_MAX_LEVEL              0x813D
+#define GL_MIN                            0x8007
+#define GL_MAX                            0x8008
+#define GL_DEPTH_COMPONENT24              0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
+#define GL_TEXTURE_COMPARE_MODE           0x884C
+#define GL_TEXTURE_COMPARE_FUNC           0x884D
+#define GL_CURRENT_QUERY                  0x8865
+#define GL_QUERY_RESULT                   0x8866
+#define GL_QUERY_RESULT_AVAILABLE         0x8867
+#define GL_BUFFER_MAPPED                  0x88BC
+#define GL_BUFFER_MAP_POINTER             0x88BD
+#define GL_STREAM_READ                    0x88E1
+#define GL_STREAM_COPY                    0x88E2
+#define GL_STATIC_READ                    0x88E5
+#define GL_STATIC_COPY                    0x88E6
+#define GL_DYNAMIC_READ                   0x88E9
+#define GL_DYNAMIC_COPY                   0x88EA
+#define GL_MAX_DRAW_BUFFERS               0x8824
+#define GL_DRAW_BUFFER0                   0x8825
+#define GL_DRAW_BUFFER1                   0x8826
+#define GL_DRAW_BUFFER2                   0x8827
+#define GL_DRAW_BUFFER3                   0x8828
+#define GL_DRAW_BUFFER4                   0x8829
+#define GL_DRAW_BUFFER5                   0x882A
+#define GL_DRAW_BUFFER6                   0x882B
+#define GL_DRAW_BUFFER7                   0x882C
+#define GL_DRAW_BUFFER8                   0x882D
+#define GL_DRAW_BUFFER9                   0x882E
+#define GL_DRAW_BUFFER10                  0x882F
+#define GL_DRAW_BUFFER11                  0x8830
+#define GL_DRAW_BUFFER12                  0x8831
+#define GL_DRAW_BUFFER13                  0x8832
+#define GL_DRAW_BUFFER14                  0x8833
+#define GL_DRAW_BUFFER15                  0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
+#define GL_SAMPLER_3D                     0x8B5F
+#define GL_SAMPLER_2D_SHADOW              0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_PIXEL_PACK_BUFFER              0x88EB
+#define GL_PIXEL_UNPACK_BUFFER            0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
+#define GL_FLOAT_MAT2x3                   0x8B65
+#define GL_FLOAT_MAT2x4                   0x8B66
+#define GL_FLOAT_MAT3x2                   0x8B67
+#define GL_FLOAT_MAT3x4                   0x8B68
+#define GL_FLOAT_MAT4x2                   0x8B69
+#define GL_FLOAT_MAT4x3                   0x8B6A
+#define GL_SRGB                           0x8C40
+#define GL_SRGB8                          0x8C41
+#define GL_SRGB8_ALPHA8                   0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE         0x884E
+#define GL_MAJOR_VERSION                  0x821B
+#define GL_MINOR_VERSION                  0x821C
+#define GL_NUM_EXTENSIONS                 0x821D
+#define GL_RGBA32F                        0x8814
+#define GL_RGB32F                         0x8815
+#define GL_RGBA16F                        0x881A
+#define GL_RGB16F                         0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
+#define GL_MAX_VARYING_COMPONENTS         0x8B4B
+#define GL_TEXTURE_2D_ARRAY               0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
+#define GL_R11F_G11F_B10F                 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
+#define GL_RGB9_E5                        0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD             0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS            0x8C8C
+#define GL_SEPARATE_ATTRIBS               0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI                       0x8D70
+#define GL_RGB32UI                        0x8D71
+#define GL_RGBA16UI                       0x8D76
+#define GL_RGB16UI                        0x8D77
+#define GL_RGBA8UI                        0x8D7C
+#define GL_RGB8UI                         0x8D7D
+#define GL_RGBA32I                        0x8D82
+#define GL_RGB32I                         0x8D83
+#define GL_RGBA16I                        0x8D88
+#define GL_RGB16I                         0x8D89
+#define GL_RGBA8I                         0x8D8E
+#define GL_RGB8I                          0x8D8F
+#define GL_RED_INTEGER                    0x8D94
+#define GL_RGB_INTEGER                    0x8D98
+#define GL_RGBA_INTEGER                   0x8D99
+#define GL_SAMPLER_2D_ARRAY               0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
+#define GL_UNSIGNED_INT_VEC2              0x8DC6
+#define GL_UNSIGNED_INT_VEC3              0x8DC7
+#define GL_UNSIGNED_INT_VEC4              0x8DC8
+#define GL_INT_SAMPLER_2D                 0x8DCA
+#define GL_INT_SAMPLER_3D                 0x8DCB
+#define GL_INT_SAMPLER_CUBE               0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS            0x911F
+#define GL_BUFFER_MAP_LENGTH              0x9120
+#define GL_BUFFER_MAP_OFFSET              0x9121
+#define GL_DEPTH_COMPONENT32F             0x8CAC
+#define GL_DEPTH32F_STENCIL8              0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT            0x8218
+#define GL_FRAMEBUFFER_UNDEFINED          0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
+#define GL_DEPTH_STENCIL                  0x84F9
+#define GL_UNSIGNED_INT_24_8              0x84FA
+#define GL_DEPTH24_STENCIL8               0x88F0
+#define GL_UNSIGNED_NORMALIZED            0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6
+#define GL_READ_FRAMEBUFFER               0x8CA8
+#define GL_DRAW_FRAMEBUFFER               0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
+#define GL_RENDERBUFFER_SAMPLES           0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
+#define GL_COLOR_ATTACHMENT1              0x8CE1
+#define GL_COLOR_ATTACHMENT2              0x8CE2
+#define GL_COLOR_ATTACHMENT3              0x8CE3
+#define GL_COLOR_ATTACHMENT4              0x8CE4
+#define GL_COLOR_ATTACHMENT5              0x8CE5
+#define GL_COLOR_ATTACHMENT6              0x8CE6
+#define GL_COLOR_ATTACHMENT7              0x8CE7
+#define GL_COLOR_ATTACHMENT8              0x8CE8
+#define GL_COLOR_ATTACHMENT9              0x8CE9
+#define GL_COLOR_ATTACHMENT10             0x8CEA
+#define GL_COLOR_ATTACHMENT11             0x8CEB
+#define GL_COLOR_ATTACHMENT12             0x8CEC
+#define GL_COLOR_ATTACHMENT13             0x8CED
+#define GL_COLOR_ATTACHMENT14             0x8CEE
+#define GL_COLOR_ATTACHMENT15             0x8CEF
+#define GL_COLOR_ATTACHMENT16             0x8CF0
+#define GL_COLOR_ATTACHMENT17             0x8CF1
+#define GL_COLOR_ATTACHMENT18             0x8CF2
+#define GL_COLOR_ATTACHMENT19             0x8CF3
+#define GL_COLOR_ATTACHMENT20             0x8CF4
+#define GL_COLOR_ATTACHMENT21             0x8CF5
+#define GL_COLOR_ATTACHMENT22             0x8CF6
+#define GL_COLOR_ATTACHMENT23             0x8CF7
+#define GL_COLOR_ATTACHMENT24             0x8CF8
+#define GL_COLOR_ATTACHMENT25             0x8CF9
+#define GL_COLOR_ATTACHMENT26             0x8CFA
+#define GL_COLOR_ATTACHMENT27             0x8CFB
+#define GL_COLOR_ATTACHMENT28             0x8CFC
+#define GL_COLOR_ATTACHMENT29             0x8CFD
+#define GL_COLOR_ATTACHMENT30             0x8CFE
+#define GL_COLOR_ATTACHMENT31             0x8CFF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES                    0x8D57
+#define GL_HALF_FLOAT                     0x140B
+#define GL_MAP_READ_BIT                   0x0001
+#define GL_MAP_WRITE_BIT                  0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
+#define GL_RG                             0x8227
+#define GL_RG_INTEGER                     0x8228
+#define GL_R8                             0x8229
+#define GL_RG8                            0x822B
+#define GL_R16F                           0x822D
+#define GL_R32F                           0x822E
+#define GL_RG16F                          0x822F
+#define GL_RG32F                          0x8230
+#define GL_R8I                            0x8231
+#define GL_R8UI                           0x8232
+#define GL_R16I                           0x8233
+#define GL_R16UI                          0x8234
+#define GL_R32I                           0x8235
+#define GL_R32UI                          0x8236
+#define GL_RG8I                           0x8237
+#define GL_RG8UI                          0x8238
+#define GL_RG16I                          0x8239
+#define GL_RG16UI                         0x823A
+#define GL_RG32I                          0x823B
+#define GL_RG32UI                         0x823C
+#define GL_VERTEX_ARRAY_BINDING           0x85B5
+#define GL_R8_SNORM                       0x8F94
+#define GL_RG8_SNORM                      0x8F95
+#define GL_RGB8_SNORM                     0x8F96
+#define GL_RGBA8_SNORM                    0x8F97
+#define GL_SIGNED_NORMALIZED              0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
+#define GL_COPY_READ_BUFFER               0x8F36
+#define GL_COPY_WRITE_BUFFER              0x8F37
+#define GL_COPY_READ_BUFFER_BINDING       0x8F36
+#define GL_COPY_WRITE_BUFFER_BINDING      0x8F37
+#define GL_UNIFORM_BUFFER                 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING         0x8A28
+#define GL_UNIFORM_BUFFER_START           0x8A29
+#define GL_UNIFORM_BUFFER_SIZE            0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
+#define GL_UNIFORM_TYPE                   0x8A37
+#define GL_UNIFORM_SIZE                   0x8A38
+#define GL_UNIFORM_NAME_LENGTH            0x8A39
+#define GL_UNIFORM_BLOCK_INDEX            0x8A3A
+#define GL_UNIFORM_OFFSET                 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING          0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX                  0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
+#define GL_OBJECT_TYPE                    0x9112
+#define GL_SYNC_CONDITION                 0x9113
+#define GL_SYNC_STATUS                    0x9114
+#define GL_SYNC_FLAGS                     0x9115
+#define GL_SYNC_FENCE                     0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
+#define GL_UNSIGNALED                     0x9118
+#define GL_SIGNALED                       0x9119
+#define GL_ALREADY_SIGNALED               0x911A
+#define GL_TIMEOUT_EXPIRED                0x911B
+#define GL_CONDITION_SATISFIED            0x911C
+#define GL_WAIT_FAILED                    0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
+#define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
+#define GL_ANY_SAMPLES_PASSED             0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_SAMPLER_BINDING                0x8919
+#define GL_RGB10_A2UI                     0x906F
+#define GL_TEXTURE_SWIZZLE_R              0x8E42
+#define GL_TEXTURE_SWIZZLE_G              0x8E43
+#define GL_TEXTURE_SWIZZLE_B              0x8E44
+#define GL_TEXTURE_SWIZZLE_A              0x8E45
+#define GL_GREEN                          0x1904
+#define GL_BLUE                           0x1905
+#define GL_INT_2_10_10_10_REV             0x8D9F
+#define GL_TRANSFORM_FEEDBACK             0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH          0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
+#define GL_PROGRAM_BINARY_FORMATS         0x87FF
+#define GL_COMPRESSED_R11_EAC             0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC      0x9271
+#define GL_COMPRESSED_RG11_EAC            0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273
+#define GL_COMPRESSED_RGB8_ETC2           0x9274
+#define GL_COMPRESSED_SRGB8_ETC2          0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
+#define GL_MAX_ELEMENT_INDEX              0x8D6B
+#define GL_NUM_SAMPLE_COUNTS              0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
+typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
+typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
+typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
+typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
+typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
+typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
+typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
+typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+#if GL_GLES_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
+GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
+GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
+GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
+GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
+GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
+GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
+GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
+GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
+GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
+GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
+GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
+GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
+GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
+GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
+GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
+GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
+GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
+GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
+GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
+GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
+GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
+GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
+GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
+GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
+GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
+GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+#endif
+#endif /* GL_ES_VERSION_3_0 */
+
+#ifndef GL_ES_VERSION_3_1
+#define GL_ES_VERSION_3_1 1
+#define GL_COMPUTE_SHADER                 0x91B9
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS     0x91BB
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS     0x91BD
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS    0x8265
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE    0x91BF
+#define GL_COMPUTE_WORK_GROUP_SIZE        0x8267
+#define GL_DISPATCH_INDIRECT_BUFFER       0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_COMPUTE_SHADER_BIT             0x00000020
+#define GL_DRAW_INDIRECT_BUFFER           0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
+#define GL_MAX_UNIFORM_LOCATIONS          0x826E
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH      0x9310
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT     0x9311
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES    0x9313
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_MAX_FRAMEBUFFER_WIDTH          0x9315
+#define GL_MAX_FRAMEBUFFER_HEIGHT         0x9316
+#define GL_MAX_FRAMEBUFFER_SAMPLES        0x9318
+#define GL_UNIFORM                        0x92E1
+#define GL_UNIFORM_BLOCK                  0x92E2
+#define GL_PROGRAM_INPUT                  0x92E3
+#define GL_PROGRAM_OUTPUT                 0x92E4
+#define GL_BUFFER_VARIABLE                0x92E5
+#define GL_SHADER_STORAGE_BLOCK           0x92E6
+#define GL_ATOMIC_COUNTER_BUFFER          0x92C0
+#define GL_TRANSFORM_FEEDBACK_VARYING     0x92F4
+#define GL_ACTIVE_RESOURCES               0x92F5
+#define GL_MAX_NAME_LENGTH                0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES       0x92F7
+#define GL_NAME_LENGTH                    0x92F9
+#define GL_TYPE                           0x92FA
+#define GL_ARRAY_SIZE                     0x92FB
+#define GL_OFFSET                         0x92FC
+#define GL_BLOCK_INDEX                    0x92FD
+#define GL_ARRAY_STRIDE                   0x92FE
+#define GL_MATRIX_STRIDE                  0x92FF
+#define GL_IS_ROW_MAJOR                   0x9300
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX    0x9301
+#define GL_BUFFER_BINDING                 0x9302
+#define GL_BUFFER_DATA_SIZE               0x9303
+#define GL_NUM_ACTIVE_VARIABLES           0x9304
+#define GL_ACTIVE_VARIABLES               0x9305
+#define GL_REFERENCED_BY_VERTEX_SHADER    0x9306
+#define GL_REFERENCED_BY_FRAGMENT_SHADER  0x930A
+#define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B
+#define GL_TOP_LEVEL_ARRAY_SIZE           0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE         0x930D
+#define GL_LOCATION                       0x930E
+#define GL_VERTEX_SHADER_BIT              0x00000001
+#define GL_FRAGMENT_SHADER_BIT            0x00000002
+#define GL_ALL_SHADER_BITS                0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE              0x8258
+#define GL_ACTIVE_PROGRAM                 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING       0x825A
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING  0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_START    0x92C2
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE     0x92C3
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS     0x92D2
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS  0x92D9
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER    0x92DB
+#define GL_MAX_IMAGE_UNITS                0x8F38
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS      0x90CA
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS    0x90CE
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS    0x90CF
+#define GL_IMAGE_BINDING_NAME             0x8F3A
+#define GL_IMAGE_BINDING_LEVEL            0x8F3B
+#define GL_IMAGE_BINDING_LAYERED          0x8F3C
+#define GL_IMAGE_BINDING_LAYER            0x8F3D
+#define GL_IMAGE_BINDING_ACCESS           0x8F3E
+#define GL_IMAGE_BINDING_FORMAT           0x906E
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT      0x00000002
+#define GL_UNIFORM_BARRIER_BIT            0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT      0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_COMMAND_BARRIER_BIT            0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT       0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT     0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT      0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT        0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT     0x00001000
+#define GL_ALL_BARRIER_BITS               0xFFFFFFFF
+#define GL_IMAGE_2D                       0x904D
+#define GL_IMAGE_3D                       0x904E
+#define GL_IMAGE_CUBE                     0x9050
+#define GL_IMAGE_2D_ARRAY                 0x9053
+#define GL_INT_IMAGE_2D                   0x9058
+#define GL_INT_IMAGE_3D                   0x9059
+#define GL_INT_IMAGE_CUBE                 0x905B
+#define GL_INT_IMAGE_2D_ARRAY             0x905E
+#define GL_UNSIGNED_INT_IMAGE_2D          0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D          0x9064
+#define GL_UNSIGNED_INT_IMAGE_CUBE        0x9066
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY    0x9069
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_READ_ONLY                      0x88B8
+#define GL_WRITE_ONLY                     0x88B9
+#define GL_READ_WRITE                     0x88BA
+#define GL_SHADER_STORAGE_BUFFER          0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING  0x90D3
+#define GL_SHADER_STORAGE_BUFFER_START    0x90D4
+#define GL_SHADER_STORAGE_BUFFER_SIZE     0x90D5
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE  0x90DE
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+#define GL_SHADER_STORAGE_BARRIER_BIT     0x00002000
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_DEPTH_STENCIL_TEXTURE_MODE     0x90EA
+#define GL_STENCIL_INDEX                  0x1901
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_SAMPLE_POSITION                0x8E50
+#define GL_SAMPLE_MASK                    0x8E51
+#define GL_SAMPLE_MASK_VALUE              0x8E52
+#define GL_TEXTURE_2D_MULTISAMPLE         0x9100
+#define GL_MAX_SAMPLE_MASK_WORDS          0x8E59
+#define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F
+#define GL_MAX_INTEGER_SAMPLES            0x9110
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_SAMPLES                0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_TEXTURE_WIDTH                  0x1000
+#define GL_TEXTURE_HEIGHT                 0x1001
+#define GL_TEXTURE_DEPTH                  0x8071
+#define GL_TEXTURE_INTERNAL_FORMAT        0x1003
+#define GL_TEXTURE_RED_SIZE               0x805C
+#define GL_TEXTURE_GREEN_SIZE             0x805D
+#define GL_TEXTURE_BLUE_SIZE              0x805E
+#define GL_TEXTURE_ALPHA_SIZE             0x805F
+#define GL_TEXTURE_DEPTH_SIZE             0x884A
+#define GL_TEXTURE_STENCIL_SIZE           0x88F1
+#define GL_TEXTURE_SHARED_SIZE            0x8C3F
+#define GL_TEXTURE_RED_TYPE               0x8C10
+#define GL_TEXTURE_GREEN_TYPE             0x8C11
+#define GL_TEXTURE_BLUE_TYPE              0x8C12
+#define GL_TEXTURE_ALPHA_TYPE             0x8C13
+#define GL_TEXTURE_DEPTH_TYPE             0x8C16
+#define GL_TEXTURE_COMPRESSED             0x86A1
+#define GL_SAMPLER_2D_MULTISAMPLE         0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_VERTEX_ATTRIB_BINDING          0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET  0x82D5
+#define GL_VERTEX_BINDING_DIVISOR         0x82D6
+#define GL_VERTEX_BINDING_OFFSET          0x82D7
+#define GL_VERTEX_BINDING_STRIDE          0x82D8
+#define GL_VERTEX_BINDING_BUFFER          0x8F4F
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS     0x82DA
+#define GL_MAX_VERTEX_ATTRIB_STRIDE       0x82E5
+typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings);
+typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
+typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
+typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
+typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask);
+typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
+typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
+#if GL_GLES_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect);
+GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
+GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);
+GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
+GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
+GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
+GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);
+GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
+GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
+GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
+GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
+GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
+GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
+GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
+GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
+GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers);
+GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
+GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
+GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
+GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
+#endif
+#endif /* GL_ES_VERSION_3_1 */
+
+#ifndef GL_ES_VERSION_3_2
+#define GL_ES_VERSION_3_2 1
+typedef void (GL_APIENTRY  *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+#define GL_MULTISAMPLE_LINE_WIDTH_RANGE   0x9381
+#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
+#define GL_MULTIPLY                       0x9294
+#define GL_SCREEN                         0x9295
+#define GL_OVERLAY                        0x9296
+#define GL_DARKEN                         0x9297
+#define GL_LIGHTEN                        0x9298
+#define GL_COLORDODGE                     0x9299
+#define GL_COLORBURN                      0x929A
+#define GL_HARDLIGHT                      0x929B
+#define GL_SOFTLIGHT                      0x929C
+#define GL_DIFFERENCE                     0x929E
+#define GL_EXCLUSION                      0x92A0
+#define GL_HSL_HUE                        0x92AD
+#define GL_HSL_SATURATION                 0x92AE
+#define GL_HSL_COLOR                      0x92AF
+#define GL_HSL_LUMINOSITY                 0x92B0
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS       0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION        0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM      0x8245
+#define GL_DEBUG_SOURCE_API               0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM     0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY       0x8249
+#define GL_DEBUG_SOURCE_APPLICATION       0x824A
+#define GL_DEBUG_SOURCE_OTHER             0x824B
+#define GL_DEBUG_TYPE_ERROR               0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR  0x824E
+#define GL_DEBUG_TYPE_PORTABILITY         0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE         0x8250
+#define GL_DEBUG_TYPE_OTHER               0x8251
+#define GL_DEBUG_TYPE_MARKER              0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP          0x8269
+#define GL_DEBUG_TYPE_POP_GROUP           0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION    0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH    0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH        0x826D
+#define GL_BUFFER                         0x82E0
+#define GL_SHADER                         0x82E1
+#define GL_PROGRAM                        0x82E2
+#define GL_VERTEX_ARRAY                   0x8074
+#define GL_QUERY                          0x82E3
+#define GL_PROGRAM_PIPELINE               0x82E4
+#define GL_SAMPLER                        0x82E6
+#define GL_MAX_LABEL_LENGTH               0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH       0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES      0x9144
+#define GL_DEBUG_LOGGED_MESSAGES          0x9145
+#define GL_DEBUG_SEVERITY_HIGH            0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM          0x9147
+#define GL_DEBUG_SEVERITY_LOW             0x9148
+#define GL_DEBUG_OUTPUT                   0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT         0x00000002
+#define GL_STACK_OVERFLOW                 0x0503
+#define GL_STACK_UNDERFLOW                0x0504
+#define GL_GEOMETRY_SHADER                0x8DD9
+#define GL_GEOMETRY_SHADER_BIT            0x00000004
+#define GL_GEOMETRY_VERTICES_OUT          0x8916
+#define GL_GEOMETRY_INPUT_TYPE            0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE           0x8918
+#define GL_GEOMETRY_SHADER_INVOCATIONS    0x887F
+#define GL_LAYER_PROVOKING_VERTEX         0x825E
+#define GL_LINES_ADJACENCY                0x000A
+#define GL_LINE_STRIP_ADJACENCY           0x000B
+#define GL_TRIANGLES_ADJACENCY            0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY       0x000D
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS    0x8A2C
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS  0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS    0x90CD
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_FIRST_VERTEX_CONVENTION        0x8E4D
+#define GL_LAST_VERTEX_CONVENTION         0x8E4E
+#define GL_UNDEFINED_VERTEX               0x8260
+#define GL_PRIMITIVES_GENERATED           0x8C87
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS     0x9312
+#define GL_MAX_FRAMEBUFFER_LAYERS         0x9317
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_REFERENCED_BY_GEOMETRY_SHADER  0x9309
+#define GL_PRIMITIVE_BOUNDING_BOX         0x92BE
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
+#define GL_CONTEXT_FLAGS                  0x821E
+#define GL_LOSE_CONTEXT_ON_RESET          0x8252
+#define GL_GUILTY_CONTEXT_RESET           0x8253
+#define GL_INNOCENT_CONTEXT_RESET         0x8254
+#define GL_UNKNOWN_CONTEXT_RESET          0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY    0x8256
+#define GL_NO_RESET_NOTIFICATION          0x8261
+#define GL_CONTEXT_LOST                   0x0507
+#define GL_SAMPLE_SHADING                 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE       0x8C37
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_PATCHES                        0x000E
+#define GL_PATCH_VERTICES                 0x8E72
+#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
+#define GL_TESS_GEN_MODE                  0x8E76
+#define GL_TESS_GEN_SPACING               0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER          0x8E78
+#define GL_TESS_GEN_POINT_MODE            0x8E79
+#define GL_ISOLINES                       0x8E7A
+#define GL_QUADS                          0x0007
+#define GL_FRACTIONAL_ODD                 0x8E7B
+#define GL_FRACTIONAL_EVEN                0x8E7C
+#define GL_MAX_PATCH_VERTICES             0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL             0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS      0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
+#define GL_IS_PER_PATCH                   0x92E7
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_TESS_CONTROL_SHADER            0x8E88
+#define GL_TESS_EVALUATION_SHADER         0x8E87
+#define GL_TESS_CONTROL_SHADER_BIT        0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT     0x00000010
+#define GL_TEXTURE_BORDER_COLOR           0x1004
+#define GL_CLAMP_TO_BORDER                0x812D
+#define GL_TEXTURE_BUFFER                 0x8C2A
+#define GL_TEXTURE_BUFFER_BINDING         0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE        0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER         0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+#define GL_SAMPLER_BUFFER                 0x8DC2
+#define GL_INT_SAMPLER_BUFFER             0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER    0x8DD8
+#define GL_IMAGE_BUFFER                   0x9051
+#define GL_INT_IMAGE_BUFFER               0x905C
+#define GL_UNSIGNED_INT_IMAGE_BUFFER      0x9067
+#define GL_TEXTURE_BUFFER_OFFSET          0x919D
+#define GL_TEXTURE_BUFFER_SIZE            0x919E
+#define GL_COMPRESSED_RGBA_ASTC_4x4       0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4       0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5       0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5       0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6       0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5       0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6       0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8       0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5      0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6      0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8      0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10     0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10     0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12     0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
+#define GL_TEXTURE_CUBE_MAP_ARRAY         0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_SAMPLER_CUBE_MAP_ARRAY         0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW  0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY     0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+#define GL_IMAGE_CUBE_MAP_ARRAY           0x9054
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY       0x905F
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+typedef void (GL_APIENTRYP PFNGLBLENDBARRIERPROC) (void);
+typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
+typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);
+typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params);
+typedef void (GL_APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
+typedef void (GL_APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GL_APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void);
+typedef void (GL_APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value);
+typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+#if GL_GLES_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBlendBarrier (void);
+GL_APICALL void GL_APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);
+GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GL_APICALL void GL_APIENTRY glPopDebugGroup (void);
+GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
+GL_APICALL void GL_APIENTRY glEnablei (GLenum target, GLuint index);
+GL_APICALL void GL_APIENTRY glDisablei (GLenum target, GLuint index);
+GL_APICALL void GL_APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
+GL_APICALL void GL_APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GL_APICALL void GL_APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabledi (GLenum target, GLuint index);
+GL_APICALL void GL_APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+GL_APICALL void GL_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (void);
+GL_APICALL void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GL_APICALL void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+GL_APICALL void GL_APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value);
+GL_APICALL void GL_APIENTRY glPatchParameteri (GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
+GL_APICALL void GL_APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param);
+GL_APICALL void GL_APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params);
+GL_APICALL void GL_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
+GL_APICALL void GL_APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+#endif
+#endif /* GL_ES_VERSION_3_2 */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 17 - 9
bgfx.mod/bgfx/3rdparty/khronos/GLES3/gl3platform.h

@@ -1,20 +1,28 @@
 #ifndef __gl3platform_h_
 #define __gl3platform_h_
 
-/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
-
 /*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
+** Copyright (c) 2017 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
 
 /* Platform-specific types and definitions for OpenGL ES 3.X  gl3.h
  *
  * Adopters may modify khrplatform.h and this file to suit their platform.
- * You are encouraged to submit all modifications to the Khronos group so that
- * they can be included in future versions of this file.  Please submit changes
- * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
- * by filing a bug against product "OpenGL-ES" component "Registry".
+ * Please contribute modifications back to Khronos as pull requests on the
+ * public github repository:
+ *      https://github.com/KhronosGroup/OpenGL-Registry
  */
 
 #include <KHR/khrplatform.h>

+ 22 - 9
bgfx.mod/bgfx/3rdparty/khronos/KHR/khrplatform.h

@@ -2,7 +2,7 @@
 #define __khrplatform_h_
 
 /*
-** Copyright (c) 2008-2009 The Khronos Group Inc.
+** Copyright (c) 2008-2018 The Khronos Group Inc.
 **
 ** Permission is hereby granted, free of charge, to any person obtaining a
 ** copy of this software and/or associated documentation files (the
@@ -26,18 +26,16 @@
 
 /* Khronos platform-specific types and definitions.
  *
- * $Revision: 7820 $ on $Date: 2009-04-03 13:46:26 -0700 (Fri, 03 Apr 2009) $
+ * The master copy of khrplatform.h is maintained in the Khronos EGL
+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
+ * The last semantic modification to khrplatform.h was at commit ID:
+ *      67a3e0864c2d75ea5287b9f3d2eb74a745936692
  *
  * Adopters may modify this file to suit their platform. Adopters are
  * encouraged to submit platform specific modifications to the Khronos
  * group so that they can be included in future versions of this file.
- * Please submit changes by sending them to the public Khronos Bugzilla
- * (http://khronos.org/bugzilla) by filing a bug against product
- * "Khronos (general)" component "Registry".
- *
- * A predefined template which fills in some of the bug fields can be
- * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
- * must create a Bugzilla login first.
+ * Please submit changes by filing pull requests or issues on
+ * the EGL Registry repository linked above.
  *
  *
  * See the Implementer's Guidelines for information about where this file
@@ -101,6 +99,8 @@
 #   define KHRONOS_APICALL __declspec(dllimport)
 #elif defined (__SYMBIAN32__)
 #   define KHRONOS_APICALL IMPORT_C
+#elif defined(__ANDROID__)
+#   define KHRONOS_APICALL __attribute__((visibility("default")))
 #else
 #   define KHRONOS_APICALL
 #endif
@@ -221,10 +221,23 @@ typedef signed   char          khronos_int8_t;
 typedef unsigned char          khronos_uint8_t;
 typedef signed   short int     khronos_int16_t;
 typedef unsigned short int     khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef _WIN64
+typedef signed   long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+typedef signed   long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
 typedef signed   long  int     khronos_intptr_t;
 typedef unsigned long  int     khronos_uintptr_t;
 typedef signed   long  int     khronos_ssize_t;
 typedef unsigned long  int     khronos_usize_t;
+#endif
 
 #if KHRONOS_SUPPORT_FLOAT
 /*

+ 2430 - 185
bgfx.mod/bgfx/3rdparty/khronos/gl/glcorearb.h

@@ -1,12 +1,12 @@
-#ifndef __glcorearb_h_
-#define __glcorearb_h_ 1
+#ifndef __gl_glcorearb_h_
+#define __gl_glcorearb_h_ 1
 
 #ifdef __cplusplus
 extern "C" {
 #endif
 
 /*
-** Copyright (c) 2013-2016 The Khronos Group Inc.
+** Copyright (c) 2013-2018 The Khronos Group Inc.
 **
 ** Permission is hereby granted, free of charge, to any person obtaining a
 ** copy of this software and/or associated documentation files (the
@@ -31,9 +31,7 @@ extern "C" {
 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
 ** API Registry. The current version of the Registry, generator scripts
 ** used to make the header, and the header can be found at
-**   http://www.opengl.org/registry/
-**
-** Khronos $Revision: 32433 $ on $Date: 2016-02-09 23:02:08 -0800 (Tue, 09 Feb 2016) $
+**   https://github.com/KhronosGroup/OpenGL-Registry
 */
 
 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
@@ -81,118 +79,15 @@ extern "C" {
 #define GL_VERSION_1_0 1
 typedef void GLvoid;
 typedef unsigned int GLenum;
-typedef float GLfloat;
+#include <KHR/khrplatform.h>
+typedef khronos_float_t GLfloat;
 typedef int GLint;
 typedef int GLsizei;
 typedef unsigned int GLbitfield;
 typedef double GLdouble;
 typedef unsigned int GLuint;
 typedef unsigned char GLboolean;
-typedef unsigned char GLubyte;
-typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
-typedef void (APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
-typedef void (APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
-typedef void (APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
-typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size);
-typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
-typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum buf);
-typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
-typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
-typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth);
-typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
-typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
-typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
-typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
-typedef void (APIENTRYP PFNGLFINISHPROC) (void);
-typedef void (APIENTRYP PFNGLFLUSHPROC) (void);
-typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
-typedef void (APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode);
-typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
-typedef void (APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
-typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
-typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
-typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
-typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *data);
-typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
-typedef void (APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
-typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
-typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
-typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
-typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
-typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble near, GLdouble far);
-typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCullFace (GLenum mode);
-GLAPI void APIENTRY glFrontFace (GLenum mode);
-GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
-GLAPI void APIENTRY glLineWidth (GLfloat width);
-GLAPI void APIENTRY glPointSize (GLfloat size);
-GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
-GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI void APIENTRY glDrawBuffer (GLenum buf);
-GLAPI void APIENTRY glClear (GLbitfield mask);
-GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI void APIENTRY glClearStencil (GLint s);
-GLAPI void APIENTRY glClearDepth (GLdouble depth);
-GLAPI void APIENTRY glStencilMask (GLuint mask);
-GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GLAPI void APIENTRY glDepthMask (GLboolean flag);
-GLAPI void APIENTRY glDisable (GLenum cap);
-GLAPI void APIENTRY glEnable (GLenum cap);
-GLAPI void APIENTRY glFinish (void);
-GLAPI void APIENTRY glFlush (void);
-GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GLAPI void APIENTRY glLogicOp (GLenum opcode);
-GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI void APIENTRY glDepthFunc (GLenum func);
-GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
-GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
-GLAPI void APIENTRY glReadBuffer (GLenum src);
-GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
-GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *data);
-GLAPI GLenum APIENTRY glGetError (void);
-GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
-GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
-GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
-GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
-GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
-GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
-GLAPI void APIENTRY glDepthRange (GLdouble near, GLdouble far);
-GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-#endif
-#endif /* GL_VERSION_1_0 */
-
-#ifndef GL_VERSION_1_1
-#define GL_VERSION_1_1 1
-typedef float GLclampf;
-typedef double GLclampd;
+typedef khronos_uint8_t GLubyte;
 #define GL_DEPTH_BUFFER_BIT               0x00000100
 #define GL_STENCIL_BUFFER_BIT             0x00000400
 #define GL_COLOR_BUFFER_BIT               0x00004000
@@ -274,7 +169,6 @@ typedef double GLclampd;
 #define GL_BLEND_SRC                      0x0BE1
 #define GL_BLEND                          0x0BE2
 #define GL_LOGIC_OP_MODE                  0x0BF0
-#define GL_COLOR_LOGIC_OP                 0x0BF2
 #define GL_DRAW_BUFFER                    0x0C01
 #define GL_READ_BUFFER                    0x0C02
 #define GL_SCISSOR_BOX                    0x0C10
@@ -302,21 +196,9 @@ typedef double GLclampd;
 #define GL_SUBPIXEL_BITS                  0x0D50
 #define GL_TEXTURE_1D                     0x0DE0
 #define GL_TEXTURE_2D                     0x0DE1
-#define GL_POLYGON_OFFSET_UNITS           0x2A00
-#define GL_POLYGON_OFFSET_POINT           0x2A01
-#define GL_POLYGON_OFFSET_LINE            0x2A02
-#define GL_POLYGON_OFFSET_FILL            0x8037
-#define GL_POLYGON_OFFSET_FACTOR          0x8038
-#define GL_TEXTURE_BINDING_1D             0x8068
-#define GL_TEXTURE_BINDING_2D             0x8069
 #define GL_TEXTURE_WIDTH                  0x1000
 #define GL_TEXTURE_HEIGHT                 0x1001
-#define GL_TEXTURE_INTERNAL_FORMAT        0x1003
 #define GL_TEXTURE_BORDER_COLOR           0x1004
-#define GL_TEXTURE_RED_SIZE               0x805C
-#define GL_TEXTURE_GREEN_SIZE             0x805D
-#define GL_TEXTURE_BLUE_SIZE              0x805E
-#define GL_TEXTURE_ALPHA_SIZE             0x805F
 #define GL_DONT_CARE                      0x1100
 #define GL_FASTEST                        0x1101
 #define GL_NICEST                         0x1102
@@ -327,7 +209,6 @@ typedef double GLclampd;
 #define GL_INT                            0x1404
 #define GL_UNSIGNED_INT                   0x1405
 #define GL_FLOAT                          0x1406
-#define GL_DOUBLE                         0x140A
 #define GL_STACK_OVERFLOW                 0x0503
 #define GL_STACK_UNDERFLOW                0x0504
 #define GL_CLEAR                          0x1500
@@ -379,9 +260,127 @@ typedef double GLclampd;
 #define GL_TEXTURE_MIN_FILTER             0x2801
 #define GL_TEXTURE_WRAP_S                 0x2802
 #define GL_TEXTURE_WRAP_T                 0x2803
+#define GL_REPEAT                         0x2901
+typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
+typedef void (APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
+typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size);
+typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum buf);
+typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
+typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth);
+typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
+typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
+typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
+typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
+typedef void (APIENTRYP PFNGLFINISHPROC) (void);
+typedef void (APIENTRYP PFNGLFLUSHPROC) (void);
+typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
+typedef void (APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode);
+typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
+typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
+typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *data);
+typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
+typedef void (APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
+typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
+typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
+typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble n, GLdouble f);
+typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCullFace (GLenum mode);
+GLAPI void APIENTRY glFrontFace (GLenum mode);
+GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
+GLAPI void APIENTRY glLineWidth (GLfloat width);
+GLAPI void APIENTRY glPointSize (GLfloat size);
+GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
+GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glDrawBuffer (GLenum buf);
+GLAPI void APIENTRY glClear (GLbitfield mask);
+GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void APIENTRY glClearStencil (GLint s);
+GLAPI void APIENTRY glClearDepth (GLdouble depth);
+GLAPI void APIENTRY glStencilMask (GLuint mask);
+GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI void APIENTRY glDepthMask (GLboolean flag);
+GLAPI void APIENTRY glDisable (GLenum cap);
+GLAPI void APIENTRY glEnable (GLenum cap);
+GLAPI void APIENTRY glFinish (void);
+GLAPI void APIENTRY glFlush (void);
+GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GLAPI void APIENTRY glLogicOp (GLenum opcode);
+GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI void APIENTRY glDepthFunc (GLenum func);
+GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
+GLAPI void APIENTRY glReadBuffer (GLenum src);
+GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
+GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *data);
+GLAPI GLenum APIENTRY glGetError (void);
+GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
+GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
+GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
+GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
+GLAPI void APIENTRY glDepthRange (GLdouble n, GLdouble f);
+GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+#endif /* GL_VERSION_1_0 */
+
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+typedef khronos_float_t GLclampf;
+typedef double GLclampd;
+#define GL_COLOR_LOGIC_OP                 0x0BF2
+#define GL_POLYGON_OFFSET_UNITS           0x2A00
+#define GL_POLYGON_OFFSET_POINT           0x2A01
+#define GL_POLYGON_OFFSET_LINE            0x2A02
+#define GL_POLYGON_OFFSET_FILL            0x8037
+#define GL_POLYGON_OFFSET_FACTOR          0x8038
+#define GL_TEXTURE_BINDING_1D             0x8068
+#define GL_TEXTURE_BINDING_2D             0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT        0x1003
+#define GL_TEXTURE_RED_SIZE               0x805C
+#define GL_TEXTURE_GREEN_SIZE             0x805D
+#define GL_TEXTURE_BLUE_SIZE              0x805E
+#define GL_TEXTURE_ALPHA_SIZE             0x805F
+#define GL_DOUBLE                         0x140A
 #define GL_PROXY_TEXTURE_1D               0x8063
 #define GL_PROXY_TEXTURE_2D               0x8064
-#define GL_REPEAT                         0x2901
 #define GL_R3_G3_B2                       0x2A10
 #define GL_RGB4                           0x804F
 #define GL_RGB5                           0x8050
@@ -580,15 +579,17 @@ GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *i
 #define GL_TEXTURE_DEPTH_SIZE             0x884A
 #define GL_TEXTURE_COMPARE_MODE           0x884C
 #define GL_TEXTURE_COMPARE_FUNC           0x884D
-#define GL_FUNC_ADD                       0x8006
-#define GL_FUNC_SUBTRACT                  0x800A
-#define GL_FUNC_REVERSE_SUBTRACT          0x800B
-#define GL_MIN                            0x8007
-#define GL_MAX                            0x8008
+#define GL_BLEND_COLOR                    0x8005
+#define GL_BLEND_EQUATION                 0x8009
 #define GL_CONSTANT_COLOR                 0x8001
 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
 #define GL_CONSTANT_ALPHA                 0x8003
 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
+#define GL_FUNC_ADD                       0x8006
+#define GL_FUNC_REVERSE_SUBTRACT          0x800B
+#define GL_FUNC_SUBTRACT                  0x800A
+#define GL_MIN                            0x8007
+#define GL_MAX                            0x8008
 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
 typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
@@ -613,9 +614,8 @@ GLAPI void APIENTRY glBlendEquation (GLenum mode);
 
 #ifndef GL_VERSION_1_5
 #define GL_VERSION_1_5 1
-#include <stddef.h>
-typedef ptrdiff_t GLsizeiptr;
-typedef ptrdiff_t GLintptr;
+typedef khronos_ssize_t GLsizeiptr;
+typedef khronos_intptr_t GLintptr;
 #define GL_BUFFER_SIZE                    0x8764
 #define GL_BUFFER_USAGE                   0x8765
 #define GL_QUERY_COUNTER_BITS             0x8864
@@ -689,9 +689,9 @@ GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **par
 #ifndef GL_VERSION_2_0
 #define GL_VERSION_2_0 1
 typedef char GLchar;
-typedef short GLshort;
-typedef signed char GLbyte;
-typedef unsigned short GLushort;
+typedef khronos_int16_t GLshort;
+typedef khronos_int8_t GLbyte;
+typedef khronos_uint16_t GLushort;
 #define GL_BLEND_EQUATION_RGB             0x8009
 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
 #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
@@ -998,7 +998,7 @@ GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboole
 
 #ifndef GL_VERSION_3_0
 #define GL_VERSION_3_0 1
-typedef unsigned short GLhalf;
+typedef khronos_uint16_t GLhalf;
 #define GL_COMPARE_REF_TO_TEXTURE         0x884E
 #define GL_CLIP_DISTANCE0                 0x3000
 #define GL_CLIP_DISTANCE1                 0x3001
@@ -1496,45 +1496,8 @@ GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIn
 #ifndef GL_VERSION_3_2
 #define GL_VERSION_3_2 1
 typedef struct __GLsync *GLsync;
-#ifndef GLEXT_64_TYPES_DEFINED
-/* This code block is duplicated in glxext.h, so must be protected */
-#define GLEXT_64_TYPES_DEFINED
-/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
-/* (as used in the GL_EXT_timer_query extension). */
-#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-#include <inttypes.h>
-#elif defined(__sun__) || defined(__digital__)
-#include <inttypes.h>
-#if defined(__STDC__)
-#if defined(__arch64__) || defined(_LP64)
-typedef long int int64_t;
-typedef unsigned long int uint64_t;
-#else
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#endif /* __arch64__ */
-#endif /* __STDC__ */
-#elif defined( __VMS ) || defined(__sgi)
-#include <inttypes.h>
-#elif defined(__SCO__) || defined(__USLC__)
-#include <stdint.h>
-#elif defined(__UNIXOS2__) || defined(__SOL64__)
-typedef long int int32_t;
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#elif defined(_WIN32) && defined(__GNUC__)
-#include <stdint.h>
-#elif defined(_WIN32)
-typedef __int32 int32_t;
-typedef __int64 int64_t;
-typedef unsigned __int64 uint64_t;
-#else
-/* Fallback if nothing above works */
-#include <inttypes.h>
-#endif
-#endif
-typedef uint64_t GLuint64;
-typedef int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef khronos_int64_t GLint64;
 #define GL_CONTEXT_CORE_PROFILE_BIT       0x00000001
 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
 #define GL_LINES_ADJACENCY                0x000A
@@ -2895,6 +2858,42 @@ GLAPI void APIENTRY glTextureBarrier (void);
 #endif
 #endif /* GL_VERSION_4_5 */
 
+#ifndef GL_VERSION_4_6
+#define GL_VERSION_4_6 1
+#define GL_SHADER_BINARY_FORMAT_SPIR_V    0x9551
+#define GL_SPIR_V_BINARY                  0x9552
+#define GL_PARAMETER_BUFFER               0x80EE
+#define GL_PARAMETER_BUFFER_BINDING       0x80EF
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT      0x00000008
+#define GL_VERTICES_SUBMITTED             0x82EE
+#define GL_PRIMITIVES_SUBMITTED           0x82EF
+#define GL_VERTEX_SHADER_INVOCATIONS      0x82F0
+#define GL_TESS_CONTROL_SHADER_PATCHES    0x82F1
+#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
+#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
+#define GL_FRAGMENT_SHADER_INVOCATIONS    0x82F4
+#define GL_COMPUTE_SHADER_INVOCATIONS     0x82F5
+#define GL_CLIPPING_INPUT_PRIMITIVES      0x82F6
+#define GL_CLIPPING_OUTPUT_PRIMITIVES     0x82F7
+#define GL_POLYGON_OFFSET_CLAMP           0x8E1B
+#define GL_SPIR_V_EXTENSIONS              0x9553
+#define GL_NUM_SPIR_V_EXTENSIONS          0x9554
+#define GL_TEXTURE_MAX_ANISOTROPY         0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY     0x84FF
+#define GL_TRANSFORM_FEEDBACK_OVERFLOW    0x82EC
+#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
+typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
+GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp);
+#endif
+#endif /* GL_VERSION_4_6 */
+
 #ifndef GL_ARB_ES2_compatibility
 #define GL_ARB_ES2_compatibility 1
 #endif /* GL_ARB_ES2_compatibility */
@@ -2903,6 +2902,17 @@ GLAPI void APIENTRY glTextureBarrier (void);
 #define GL_ARB_ES3_1_compatibility 1
 #endif /* GL_ARB_ES3_1_compatibility */
 
+#ifndef GL_ARB_ES3_2_compatibility
+#define GL_ARB_ES3_2_compatibility 1
+#define GL_PRIMITIVE_BOUNDING_BOX_ARB     0x92BE
+#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
+#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
+typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+#endif
+#endif /* GL_ARB_ES3_2_compatibility */
+
 #ifndef GL_ARB_ES3_compatibility
 #define GL_ARB_ES3_compatibility 1
 #endif /* GL_ARB_ES3_compatibility */
@@ -2917,7 +2927,7 @@ GLAPI void APIENTRY glTextureBarrier (void);
 
 #ifndef GL_ARB_bindless_texture
 #define GL_ARB_bindless_texture 1
-typedef uint64_t GLuint64EXT;
+typedef khronos_uint64_t GLuint64EXT;
 #define GL_UNSIGNED_INT64_ARB             0x140F
 typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture);
 typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler);
@@ -3102,6 +3112,16 @@ GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum d
 #define GL_ARB_draw_indirect 1
 #endif /* GL_ARB_draw_indirect */
 
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#endif
+#endif /* GL_ARB_draw_instanced */
+
 #ifndef GL_ARB_enhanced_layouts
 #define GL_ARB_enhanced_layouts 1
 #endif /* GL_ARB_enhanced_layouts */
@@ -3122,6 +3142,10 @@ GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum d
 #define GL_ARB_fragment_layer_viewport 1
 #endif /* GL_ARB_fragment_layer_viewport */
 
+#ifndef GL_ARB_fragment_shader_interlock
+#define GL_ARB_fragment_shader_interlock 1
+#endif /* GL_ARB_fragment_shader_interlock */
+
 #ifndef GL_ARB_framebuffer_no_attachments
 #define GL_ARB_framebuffer_no_attachments 1
 #endif /* GL_ARB_framebuffer_no_attachments */
@@ -3134,6 +3158,38 @@ GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum d
 #define GL_ARB_framebuffer_sRGB 1
 #endif /* GL_ARB_framebuffer_sRGB */
 
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+#define GL_LINES_ADJACENCY_ARB            0x000A
+#define GL_LINE_STRIP_ADJACENCY_ARB       0x000B
+#define GL_TRIANGLES_ADJACENCY_ARB        0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB   0x000D
+#define GL_PROGRAM_POINT_SIZE_ARB         0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB            0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB      0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB        0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB       0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value);
+GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+#endif /* GL_ARB_geometry_shader4 */
+
 #ifndef GL_ARB_get_program_binary
 #define GL_ARB_get_program_binary 1
 #endif /* GL_ARB_get_program_binary */
@@ -3142,6 +3198,16 @@ GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum d
 #define GL_ARB_get_texture_sub_image 1
 #endif /* GL_ARB_get_texture_sub_image */
 
+#ifndef GL_ARB_gl_spirv
+#define GL_ARB_gl_spirv 1
+#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
+#define GL_SPIR_V_BINARY_ARB              0x9552
+typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
+#endif
+#endif /* GL_ARB_gl_spirv */
+
 #ifndef GL_ARB_gpu_shader5
 #define GL_ARB_gpu_shader5 1
 #endif /* GL_ARB_gpu_shader5 */
@@ -3150,28 +3216,120 @@ GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum d
 #define GL_ARB_gpu_shader_fp64 1
 #endif /* GL_ARB_gpu_shader_fp64 */
 
+#ifndef GL_ARB_gpu_shader_int64
+#define GL_ARB_gpu_shader_int64 1
+#define GL_INT64_ARB                      0x140E
+#define GL_INT64_VEC2_ARB                 0x8FE9
+#define GL_INT64_VEC3_ARB                 0x8FEA
+#define GL_INT64_VEC4_ARB                 0x8FEB
+#define GL_UNSIGNED_INT64_VEC2_ARB        0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_ARB        0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_ARB        0x8FF7
+typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x);
+typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y);
+typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z);
+typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
+typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value);
+typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value);
+typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value);
+typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value);
+typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x);
+typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y);
+typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
+typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
+typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);
+typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params);
+typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params);
+typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x);
+GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y);
+GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z);
+GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
+GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value);
+GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value);
+GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value);
+GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value);
+GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x);
+GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y);
+GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
+GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
+GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value);
+GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value);
+GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value);
+GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value);
+GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params);
+GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params);
+GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params);
+GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);
+GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x);
+GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y);
+GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
+GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
+GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value);
+GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value);
+GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value);
+GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value);
+GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x);
+GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y);
+GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
+GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
+GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
+GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
+GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
+GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
+#endif
+#endif /* GL_ARB_gpu_shader_int64 */
+
 #ifndef GL_ARB_half_float_vertex
 #define GL_ARB_half_float_vertex 1
 #endif /* GL_ARB_half_float_vertex */
 
 #ifndef GL_ARB_imaging
 #define GL_ARB_imaging 1
-#define GL_BLEND_COLOR                    0x8005
-#define GL_BLEND_EQUATION                 0x8009
 #endif /* GL_ARB_imaging */
 
 #ifndef GL_ARB_indirect_parameters
 #define GL_ARB_indirect_parameters 1
 #define GL_PARAMETER_BUFFER_ARB           0x80EE
 #define GL_PARAMETER_BUFFER_BINDING_ARB   0x80EF
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
 #ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
-GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
 #endif
 #endif /* GL_ARB_indirect_parameters */
 
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor);
+#endif
+#endif /* GL_ARB_instanced_arrays */
+
 #ifndef GL_ARB_internalformat_query
 #define GL_ARB_internalformat_query 1
 #endif /* GL_ARB_internalformat_query */
@@ -3179,6 +3337,25 @@ GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum typ
 #ifndef GL_ARB_internalformat_query2
 #define GL_ARB_internalformat_query2 1
 #define GL_SRGB_DECODE_ARB                0x8299
+#define GL_VIEW_CLASS_EAC_R11             0x9383
+#define GL_VIEW_CLASS_EAC_RG11            0x9384
+#define GL_VIEW_CLASS_ETC2_RGB            0x9385
+#define GL_VIEW_CLASS_ETC2_RGBA           0x9386
+#define GL_VIEW_CLASS_ETC2_EAC_RGBA       0x9387
+#define GL_VIEW_CLASS_ASTC_4x4_RGBA       0x9388
+#define GL_VIEW_CLASS_ASTC_5x4_RGBA       0x9389
+#define GL_VIEW_CLASS_ASTC_5x5_RGBA       0x938A
+#define GL_VIEW_CLASS_ASTC_6x5_RGBA       0x938B
+#define GL_VIEW_CLASS_ASTC_6x6_RGBA       0x938C
+#define GL_VIEW_CLASS_ASTC_8x5_RGBA       0x938D
+#define GL_VIEW_CLASS_ASTC_8x6_RGBA       0x938E
+#define GL_VIEW_CLASS_ASTC_8x8_RGBA       0x938F
+#define GL_VIEW_CLASS_ASTC_10x5_RGBA      0x9390
+#define GL_VIEW_CLASS_ASTC_10x6_RGBA      0x9391
+#define GL_VIEW_CLASS_ASTC_10x8_RGBA      0x9392
+#define GL_VIEW_CLASS_ASTC_10x10_RGBA     0x9393
+#define GL_VIEW_CLASS_ASTC_12x10_RGBA     0x9394
+#define GL_VIEW_CLASS_ASTC_12x12_RGBA     0x9395
 #endif /* GL_ARB_internalformat_query2 */
 
 #ifndef GL_ARB_invalidate_subdata
@@ -3205,6 +3382,16 @@ GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum typ
 #define GL_ARB_occlusion_query2 1
 #endif /* GL_ARB_occlusion_query2 */
 
+#ifndef GL_ARB_parallel_shader_compile
+#define GL_ARB_parallel_shader_compile 1
+#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
+#define GL_COMPLETION_STATUS_ARB          0x91B1
+typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count);
+#endif
+#endif /* GL_ARB_parallel_shader_compile */
+
 #ifndef GL_ARB_pipeline_statistics_query
 #define GL_ARB_pipeline_statistics_query 1
 #define GL_VERTICES_SUBMITTED_ARB         0x82EE
@@ -3219,6 +3406,22 @@ GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum typ
 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
 #endif /* GL_ARB_pipeline_statistics_query */
 
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#define GL_PIXEL_PACK_BUFFER_ARB          0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB        0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif /* GL_ARB_pixel_buffer_object */
+
+#ifndef GL_ARB_polygon_offset_clamp
+#define GL_ARB_polygon_offset_clamp 1
+#endif /* GL_ARB_polygon_offset_clamp */
+
+#ifndef GL_ARB_post_depth_coverage
+#define GL_ARB_post_depth_coverage 1
+#endif /* GL_ARB_post_depth_coverage */
+
 #ifndef GL_ARB_program_interface_query
 #define GL_ARB_program_interface_query 1
 #endif /* GL_ARB_program_interface_query */
@@ -3268,6 +3471,26 @@ GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei
 #define GL_ARB_robustness_isolation 1
 #endif /* GL_ARB_robustness_isolation */
 
+#ifndef GL_ARB_sample_locations
+#define GL_ARB_sample_locations 1
+#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
+#define GL_SAMPLE_LOCATION_ARB            0x8E50
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
+#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
+#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
+typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glEvaluateDepthValuesARB (void);
+#endif
+#endif /* GL_ARB_sample_locations */
+
 #ifndef GL_ARB_sample_shading
 #define GL_ARB_sample_shading 1
 #define GL_SAMPLE_SHADING_ARB             0x8C36
@@ -3294,14 +3517,26 @@ GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value);
 #define GL_ARB_separate_shader_objects 1
 #endif /* GL_ARB_separate_shader_objects */
 
+#ifndef GL_ARB_shader_atomic_counter_ops
+#define GL_ARB_shader_atomic_counter_ops 1
+#endif /* GL_ARB_shader_atomic_counter_ops */
+
 #ifndef GL_ARB_shader_atomic_counters
 #define GL_ARB_shader_atomic_counters 1
 #endif /* GL_ARB_shader_atomic_counters */
 
+#ifndef GL_ARB_shader_ballot
+#define GL_ARB_shader_ballot 1
+#endif /* GL_ARB_shader_ballot */
+
 #ifndef GL_ARB_shader_bit_encoding
 #define GL_ARB_shader_bit_encoding 1
 #endif /* GL_ARB_shader_bit_encoding */
 
+#ifndef GL_ARB_shader_clock
+#define GL_ARB_shader_clock 1
+#endif /* GL_ARB_shader_clock */
+
 #ifndef GL_ARB_shader_draw_parameters
 #define GL_ARB_shader_draw_parameters 1
 #endif /* GL_ARB_shader_draw_parameters */
@@ -3338,6 +3573,10 @@ GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value);
 #define GL_ARB_shader_texture_image_samples 1
 #endif /* GL_ARB_shader_texture_image_samples */
 
+#ifndef GL_ARB_shader_viewport_layer_array
+#define GL_ARB_shader_viewport_layer_array 1
+#endif /* GL_ARB_shader_viewport_layer_array */
+
 #ifndef GL_ARB_shading_language_420pack
 #define GL_ARB_shading_language_420pack 1
 #endif /* GL_ARB_shading_language_420pack */
@@ -3400,6 +3639,18 @@ GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xo
 #endif
 #endif /* GL_ARB_sparse_texture */
 
+#ifndef GL_ARB_sparse_texture2
+#define GL_ARB_sparse_texture2 1
+#endif /* GL_ARB_sparse_texture2 */
+
+#ifndef GL_ARB_sparse_texture_clamp
+#define GL_ARB_sparse_texture_clamp 1
+#endif /* GL_ARB_sparse_texture_clamp */
+
+#ifndef GL_ARB_spirv_extensions
+#define GL_ARB_spirv_extensions 1
+#endif /* GL_ARB_spirv_extensions */
+
 #ifndef GL_ARB_stencil_texturing
 #define GL_ARB_stencil_texturing 1
 #endif /* GL_ARB_stencil_texturing */
@@ -3416,6 +3667,24 @@ GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xo
 #define GL_ARB_texture_barrier 1
 #endif /* GL_ARB_texture_barrier */
 
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#define GL_CLAMP_TO_BORDER_ARB            0x812D
+#endif /* GL_ARB_texture_border_clamp */
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+#define GL_TEXTURE_BUFFER_ARB             0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB    0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB     0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB      0x8C2E
+typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer);
+#endif
+#endif /* GL_ARB_texture_buffer_object */
+
 #ifndef GL_ARB_texture_buffer_object_rgb32
 #define GL_ARB_texture_buffer_object_rgb32 1
 #endif /* GL_ARB_texture_buffer_object_rgb32 */
@@ -3447,6 +3716,16 @@ GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xo
 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
 #endif /* GL_ARB_texture_cube_map_array */
 
+#ifndef GL_ARB_texture_filter_anisotropic
+#define GL_ARB_texture_filter_anisotropic 1
+#endif /* GL_ARB_texture_filter_anisotropic */
+
+#ifndef GL_ARB_texture_filter_minmax
+#define GL_ARB_texture_filter_minmax 1
+#define GL_TEXTURE_REDUCTION_MODE_ARB     0x9366
+#define GL_WEIGHTED_AVERAGE_ARB           0x9367
+#endif /* GL_ARB_texture_filter_minmax */
+
 #ifndef GL_ARB_texture_gather
 #define GL_ARB_texture_gather 1
 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
@@ -3458,10 +3737,19 @@ GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xo
 #define GL_ARB_texture_mirror_clamp_to_edge 1
 #endif /* GL_ARB_texture_mirror_clamp_to_edge */
 
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#define GL_MIRRORED_REPEAT_ARB            0x8370
+#endif /* GL_ARB_texture_mirrored_repeat */
+
 #ifndef GL_ARB_texture_multisample
 #define GL_ARB_texture_multisample 1
 #endif /* GL_ARB_texture_multisample */
 
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+#endif /* GL_ARB_texture_non_power_of_two */
+
 #ifndef GL_ARB_texture_query_levels
 #define GL_ARB_texture_query_levels 1
 #endif /* GL_ARB_texture_query_levels */
@@ -3552,6 +3840,34 @@ GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xo
 #define GL_ARB_viewport_array 1
 #endif /* GL_ARB_viewport_array */
 
+#ifndef GL_KHR_blend_equation_advanced
+#define GL_KHR_blend_equation_advanced 1
+#define GL_MULTIPLY_KHR                   0x9294
+#define GL_SCREEN_KHR                     0x9295
+#define GL_OVERLAY_KHR                    0x9296
+#define GL_DARKEN_KHR                     0x9297
+#define GL_LIGHTEN_KHR                    0x9298
+#define GL_COLORDODGE_KHR                 0x9299
+#define GL_COLORBURN_KHR                  0x929A
+#define GL_HARDLIGHT_KHR                  0x929B
+#define GL_SOFTLIGHT_KHR                  0x929C
+#define GL_DIFFERENCE_KHR                 0x929E
+#define GL_EXCLUSION_KHR                  0x92A0
+#define GL_HSL_HUE_KHR                    0x92AD
+#define GL_HSL_SATURATION_KHR             0x92AE
+#define GL_HSL_COLOR_KHR                  0x92AF
+#define GL_HSL_LUMINOSITY_KHR             0x92B0
+typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendBarrierKHR (void);
+#endif
+#endif /* GL_KHR_blend_equation_advanced */
+
+#ifndef GL_KHR_blend_equation_advanced_coherent
+#define GL_KHR_blend_equation_advanced_coherent 1
+#define GL_BLEND_ADVANCED_COHERENT_KHR    0x9285
+#endif /* GL_KHR_blend_equation_advanced_coherent */
+
 #ifndef GL_KHR_context_flush_control
 #define GL_KHR_context_flush_control 1
 #endif /* GL_KHR_context_flush_control */
@@ -3565,6 +3881,16 @@ GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xo
 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR  0x00000008
 #endif /* GL_KHR_no_error */
 
+#ifndef GL_KHR_parallel_shader_compile
+#define GL_KHR_parallel_shader_compile 1
+#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
+#define GL_COMPLETION_STATUS_KHR          0x91B1
+typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count);
+#endif
+#endif /* GL_KHR_parallel_shader_compile */
+
 #ifndef GL_KHR_robust_buffer_access_behavior
 #define GL_KHR_robust_buffer_access_behavior 1
 #endif /* GL_KHR_robust_buffer_access_behavior */
@@ -3614,6 +3940,1925 @@ GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xo
 #define GL_KHR_texture_compression_astc_sliced_3d 1
 #endif /* GL_KHR_texture_compression_astc_sliced_3d */
 
+#ifndef GL_AMD_framebuffer_multisample_advanced
+#define GL_AMD_framebuffer_multisample_advanced 1
+#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
+#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
+#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
+#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
+#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
+#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+#endif /* GL_AMD_framebuffer_multisample_advanced */
+
+#ifndef GL_AMD_performance_monitor
+#define GL_AMD_performance_monitor 1
+#define GL_COUNTER_TYPE_AMD               0x8BC0
+#define GL_COUNTER_RANGE_AMD              0x8BC1
+#define GL_UNSIGNED_INT64_AMD             0x8BC2
+#define GL_PERCENTAGE_AMD                 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD   0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD        0x8BC5
+#define GL_PERFMON_RESULT_AMD             0x8BC6
+typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
+typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
+typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data);
+GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
+GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
+GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor);
+GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#endif
+#endif /* GL_AMD_performance_monitor */
+
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+#define GL_RGB_422_APPLE                  0x8A1F
+#define GL_UNSIGNED_SHORT_8_8_APPLE       0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
+#define GL_RGB_RAW_422_APPLE              0x8A51
+#endif /* GL_APPLE_rgb_422 */
+
+#ifndef GL_EXT_EGL_image_storage
+#define GL_EXT_EGL_image_storage 1
+typedef void *GLeglImageOES;
+typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list);
+typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list);
+GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
+#endif
+#endif /* GL_EXT_EGL_image_storage */
+
+#ifndef GL_EXT_debug_label
+#define GL_EXT_debug_label 1
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT    0x8A4F
+#define GL_PROGRAM_OBJECT_EXT             0x8B40
+#define GL_SHADER_OBJECT_EXT              0x8B48
+#define GL_BUFFER_OBJECT_EXT              0x9151
+#define GL_QUERY_OBJECT_EXT               0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT        0x9154
+typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+#endif /* GL_EXT_debug_label */
+
+#ifndef GL_EXT_debug_marker
+#define GL_EXT_debug_marker 1
+typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
+GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
+GLAPI void APIENTRY glPopGroupMarkerEXT (void);
+#endif
+#endif /* GL_EXT_debug_marker */
+
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+#define GL_PROGRAM_MATRIX_EXT             0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT   0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data);
+typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data);
+typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img);
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params);
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
+typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
+typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param);
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);
+typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode);
+GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void APIENTRY glMatrixPopEXT (GLenum mode);
+GLAPI void APIENTRY glMatrixPushEXT (GLenum mode);
+GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask);
+GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask);
+GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture);
+GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params);
+GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index);
+GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index);
+GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data);
+GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data);
+GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data);
+GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index);
+GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index);
+GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index);
+GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data);
+GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data);
+GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img);
+GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img);
+GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
+GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access);
+GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer);
+GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params);
+GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
+GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);
+GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);
+GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);
+GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params);
+GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params);
+GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params);
+GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index);
+GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index);
+GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params);
+GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params);
+GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params);
+GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);
+GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params);
+GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string);
+GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params);
+GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target);
+GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target);
+GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target);
+GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode);
+GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs);
+GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode);
+GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params);
+GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array);
+GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array);
+GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index);
+GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index);
+GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param);
+GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param);
+GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
+GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param);
+GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length);
+GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
+GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param);
+GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params);
+GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x);
+GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor);
+GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor);
+#endif
+#endif /* GL_EXT_direct_state_access */
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#endif
+#endif /* GL_EXT_draw_instanced */
+
+#ifndef GL_EXT_polygon_offset_clamp
+#define GL_EXT_polygon_offset_clamp 1
+#define GL_POLYGON_OFFSET_CLAMP_EXT       0x8E1B
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp);
+#endif
+#endif /* GL_EXT_polygon_offset_clamp */
+
+#ifndef GL_EXT_post_depth_coverage
+#define GL_EXT_post_depth_coverage 1
+#endif /* GL_EXT_post_depth_coverage */
+
+#ifndef GL_EXT_raster_multisample
+#define GL_EXT_raster_multisample 1
+#define GL_RASTER_MULTISAMPLE_EXT         0x9327
+#define GL_RASTER_SAMPLES_EXT             0x9328
+#define GL_MAX_RASTER_SAMPLES_EXT         0x9329
+#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
+#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
+#define GL_EFFECTIVE_RASTER_SAMPLES_EXT   0x932C
+typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations);
+#endif
+#endif /* GL_EXT_raster_multisample */
+
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+#define GL_ACTIVE_PROGRAM_EXT             0x8B8D
+typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
+typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program);
+GLAPI void APIENTRY glActiveProgramEXT (GLuint program);
+GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string);
+#endif
+#endif /* GL_EXT_separate_shader_objects */
+
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_EXT_shader_framebuffer_fetch 1
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
+#endif /* GL_EXT_shader_framebuffer_fetch */
+
+#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
+#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
+typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void);
+#endif
+#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */
+
+#ifndef GL_EXT_shader_integer_mix
+#define GL_EXT_shader_integer_mix 1
+#endif /* GL_EXT_shader_integer_mix */
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
+#endif /* GL_EXT_texture_compression_s3tc */
+
+#ifndef GL_EXT_texture_filter_minmax
+#define GL_EXT_texture_filter_minmax 1
+#define GL_TEXTURE_REDUCTION_MODE_EXT     0x9366
+#define GL_WEIGHTED_AVERAGE_EXT           0x9367
+#endif /* GL_EXT_texture_filter_minmax */
+
+#ifndef GL_EXT_texture_sRGB_R8
+#define GL_EXT_texture_sRGB_R8 1
+#define GL_SR8_EXT                        0x8FBD
+#endif /* GL_EXT_texture_sRGB_R8 */
+
+#ifndef GL_EXT_texture_sRGB_decode
+#define GL_EXT_texture_sRGB_decode 1
+#define GL_TEXTURE_SRGB_DECODE_EXT        0x8A48
+#define GL_DECODE_EXT                     0x8A49
+#define GL_SKIP_DECODE_EXT                0x8A4A
+#endif /* GL_EXT_texture_sRGB_decode */
+
+#ifndef GL_EXT_window_rectangles
+#define GL_EXT_window_rectangles 1
+#define GL_INCLUSIVE_EXT                  0x8F10
+#define GL_EXCLUSIVE_EXT                  0x8F11
+#define GL_WINDOW_RECTANGLE_EXT           0x8F12
+#define GL_WINDOW_RECTANGLE_MODE_EXT      0x8F13
+#define GL_MAX_WINDOW_RECTANGLES_EXT      0x8F14
+#define GL_NUM_WINDOW_RECTANGLES_EXT      0x8F15
+typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box);
+#endif
+#endif /* GL_EXT_window_rectangles */
+
+#ifndef GL_INTEL_blackhole_render
+#define GL_INTEL_blackhole_render 1
+#define GL_BLACKHOLE_RENDER_INTEL         0x83FC
+#endif /* GL_INTEL_blackhole_render */
+
+#ifndef GL_INTEL_conservative_rasterization
+#define GL_INTEL_conservative_rasterization 1
+#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
+#endif /* GL_INTEL_conservative_rasterization */
+
+#ifndef GL_INTEL_framebuffer_CMAA
+#define GL_INTEL_framebuffer_CMAA 1
+typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void);
+#endif
+#endif /* GL_INTEL_framebuffer_CMAA */
+
+#ifndef GL_INTEL_performance_query
+#define GL_INTEL_performance_query 1
+#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
+#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
+#define GL_PERFQUERY_WAIT_INTEL           0x83FB
+#define GL_PERFQUERY_FLUSH_INTEL          0x83FA
+#define GL_PERFQUERY_DONOT_FLUSH_INTEL    0x83F9
+#define GL_PERFQUERY_COUNTER_EVENT_INTEL  0x94F0
+#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
+#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
+#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
+#define GL_PERFQUERY_COUNTER_RAW_INTEL    0x94F4
+#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
+#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
+#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
+#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
+#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
+#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
+#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
+#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
+#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
+#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
+typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle);
+typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);
+typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);
+typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
+typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
+typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);
+typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle);
+GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle);
+GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle);
+GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle);
+GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);
+GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);
+GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
+GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
+GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);
+GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
+#endif
+#endif /* GL_INTEL_performance_query */
+
+#ifndef GL_NV_bindless_multi_draw_indirect
+#define GL_NV_bindless_multi_draw_indirect 1
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+#endif
+#endif /* GL_NV_bindless_multi_draw_indirect */
+
+#ifndef GL_NV_bindless_multi_draw_indirect_count
+#define GL_NV_bindless_multi_draw_indirect_count 1
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
+GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
+#endif
+#endif /* GL_NV_bindless_multi_draw_indirect_count */
+
+#ifndef GL_NV_bindless_texture
+#define GL_NV_bindless_texture 1
+typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
+typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
+typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
+typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
+typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture);
+GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler);
+GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle);
+GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle);
+GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access);
+GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle);
+GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value);
+GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value);
+GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value);
+GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
+GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle);
+GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle);
+#endif
+#endif /* GL_NV_bindless_texture */
+
+#ifndef GL_NV_blend_equation_advanced
+#define GL_NV_blend_equation_advanced 1
+#define GL_BLEND_OVERLAP_NV               0x9281
+#define GL_BLEND_PREMULTIPLIED_SRC_NV     0x9280
+#define GL_BLUE_NV                        0x1905
+#define GL_COLORBURN_NV                   0x929A
+#define GL_COLORDODGE_NV                  0x9299
+#define GL_CONJOINT_NV                    0x9284
+#define GL_CONTRAST_NV                    0x92A1
+#define GL_DARKEN_NV                      0x9297
+#define GL_DIFFERENCE_NV                  0x929E
+#define GL_DISJOINT_NV                    0x9283
+#define GL_DST_ATOP_NV                    0x928F
+#define GL_DST_IN_NV                      0x928B
+#define GL_DST_NV                         0x9287
+#define GL_DST_OUT_NV                     0x928D
+#define GL_DST_OVER_NV                    0x9289
+#define GL_EXCLUSION_NV                   0x92A0
+#define GL_GREEN_NV                       0x1904
+#define GL_HARDLIGHT_NV                   0x929B
+#define GL_HARDMIX_NV                     0x92A9
+#define GL_HSL_COLOR_NV                   0x92AF
+#define GL_HSL_HUE_NV                     0x92AD
+#define GL_HSL_LUMINOSITY_NV              0x92B0
+#define GL_HSL_SATURATION_NV              0x92AE
+#define GL_INVERT_OVG_NV                  0x92B4
+#define GL_INVERT_RGB_NV                  0x92A3
+#define GL_LIGHTEN_NV                     0x9298
+#define GL_LINEARBURN_NV                  0x92A5
+#define GL_LINEARDODGE_NV                 0x92A4
+#define GL_LINEARLIGHT_NV                 0x92A7
+#define GL_MINUS_CLAMPED_NV               0x92B3
+#define GL_MINUS_NV                       0x929F
+#define GL_MULTIPLY_NV                    0x9294
+#define GL_OVERLAY_NV                     0x9296
+#define GL_PINLIGHT_NV                    0x92A8
+#define GL_PLUS_CLAMPED_ALPHA_NV          0x92B2
+#define GL_PLUS_CLAMPED_NV                0x92B1
+#define GL_PLUS_DARKER_NV                 0x9292
+#define GL_PLUS_NV                        0x9291
+#define GL_RED_NV                         0x1903
+#define GL_SCREEN_NV                      0x9295
+#define GL_SOFTLIGHT_NV                   0x929C
+#define GL_SRC_ATOP_NV                    0x928E
+#define GL_SRC_IN_NV                      0x928A
+#define GL_SRC_NV                         0x9286
+#define GL_SRC_OUT_NV                     0x928C
+#define GL_SRC_OVER_NV                    0x9288
+#define GL_UNCORRELATED_NV                0x9282
+#define GL_VIVIDLIGHT_NV                  0x92A6
+#define GL_XOR_NV                         0x1506
+typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value);
+GLAPI void APIENTRY glBlendBarrierNV (void);
+#endif
+#endif /* GL_NV_blend_equation_advanced */
+
+#ifndef GL_NV_blend_equation_advanced_coherent
+#define GL_NV_blend_equation_advanced_coherent 1
+#define GL_BLEND_ADVANCED_COHERENT_NV     0x9285
+#endif /* GL_NV_blend_equation_advanced_coherent */
+
+#ifndef GL_NV_blend_minmax_factor
+#define GL_NV_blend_minmax_factor 1
+#define GL_FACTOR_MIN_AMD                 0x901C
+#define GL_FACTOR_MAX_AMD                 0x901D
+#endif /* GL_NV_blend_minmax_factor */
+
+#ifndef GL_NV_clip_space_w_scaling
+#define GL_NV_clip_space_w_scaling 1
+#define GL_VIEWPORT_POSITION_W_SCALE_NV   0x937C
+#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
+#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
+typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
+#endif
+#endif /* GL_NV_clip_space_w_scaling */
+
+#ifndef GL_NV_command_list
+#define GL_NV_command_list 1
+#define GL_TERMINATE_SEQUENCE_COMMAND_NV  0x0000
+#define GL_NOP_COMMAND_NV                 0x0001
+#define GL_DRAW_ELEMENTS_COMMAND_NV       0x0002
+#define GL_DRAW_ARRAYS_COMMAND_NV         0x0003
+#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
+#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV   0x0005
+#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
+#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
+#define GL_ELEMENT_ADDRESS_COMMAND_NV     0x0008
+#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV   0x0009
+#define GL_UNIFORM_ADDRESS_COMMAND_NV     0x000A
+#define GL_BLEND_COLOR_COMMAND_NV         0x000B
+#define GL_STENCIL_REF_COMMAND_NV         0x000C
+#define GL_LINE_WIDTH_COMMAND_NV          0x000D
+#define GL_POLYGON_OFFSET_COMMAND_NV      0x000E
+#define GL_ALPHA_REF_COMMAND_NV           0x000F
+#define GL_VIEWPORT_COMMAND_NV            0x0010
+#define GL_SCISSOR_COMMAND_NV             0x0011
+#define GL_FRONT_FACE_COMMAND_NV          0x0012
+typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states);
+typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states);
+typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state);
+typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode);
+typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size);
+typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype);
+typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);
+typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);
+typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
+typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
+typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists);
+typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists);
+typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list);
+typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
+typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments);
+typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list);
+typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states);
+GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states);
+GLAPI GLboolean APIENTRY glIsStateNV (GLuint state);
+GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode);
+GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size);
+GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype);
+GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);
+GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);
+GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
+GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
+GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists);
+GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists);
+GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list);
+GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
+GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments);
+GLAPI void APIENTRY glCompileCommandListNV (GLuint list);
+GLAPI void APIENTRY glCallCommandListNV (GLuint list);
+#endif
+#endif /* GL_NV_command_list */
+
+#ifndef GL_NV_compute_shader_derivatives
+#define GL_NV_compute_shader_derivatives 1
+#endif /* GL_NV_compute_shader_derivatives */
+
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+#define GL_QUERY_WAIT_NV                  0x8E13
+#define GL_QUERY_NO_WAIT_NV               0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV        0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV     0x8E16
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode);
+GLAPI void APIENTRY glEndConditionalRenderNV (void);
+#endif
+#endif /* GL_NV_conditional_render */
+
+#ifndef GL_NV_conservative_raster
+#define GL_NV_conservative_raster 1
+#define GL_CONSERVATIVE_RASTERIZATION_NV  0x9346
+#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
+#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
+#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
+typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits);
+#endif
+#endif /* GL_NV_conservative_raster */
+
+#ifndef GL_NV_conservative_raster_dilate
+#define GL_NV_conservative_raster_dilate 1
+#define GL_CONSERVATIVE_RASTER_DILATE_NV  0x9379
+#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
+#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
+typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value);
+#endif
+#endif /* GL_NV_conservative_raster_dilate */
+
+#ifndef GL_NV_conservative_raster_pre_snap
+#define GL_NV_conservative_raster_pre_snap 1
+#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
+#endif /* GL_NV_conservative_raster_pre_snap */
+
+#ifndef GL_NV_conservative_raster_pre_snap_triangles
+#define GL_NV_conservative_raster_pre_snap_triangles 1
+#define GL_CONSERVATIVE_RASTER_MODE_NV    0x954D
+#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
+#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
+typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param);
+#endif
+#endif /* GL_NV_conservative_raster_pre_snap_triangles */
+
+#ifndef GL_NV_conservative_raster_underestimation
+#define GL_NV_conservative_raster_underestimation 1
+#endif /* GL_NV_conservative_raster_underestimation */
+
+#ifndef GL_NV_draw_vulkan_image
+#define GL_NV_draw_vulkan_image 1
+typedef void (APIENTRY  *GLVULKANPROCNV)(void);
+typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name);
+typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
+typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
+typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name);
+GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore);
+GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore);
+GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence);
+#endif
+#endif /* GL_NV_draw_vulkan_image */
+
+#ifndef GL_NV_fill_rectangle
+#define GL_NV_fill_rectangle 1
+#define GL_FILL_RECTANGLE_NV              0x933C
+#endif /* GL_NV_fill_rectangle */
+
+#ifndef GL_NV_fragment_coverage_to_color
+#define GL_NV_fragment_coverage_to_color 1
+#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV  0x92DD
+#define GL_FRAGMENT_COVERAGE_COLOR_NV     0x92DE
+typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color);
+#endif
+#endif /* GL_NV_fragment_coverage_to_color */
+
+#ifndef GL_NV_fragment_shader_barycentric
+#define GL_NV_fragment_shader_barycentric 1
+#endif /* GL_NV_fragment_shader_barycentric */
+
+#ifndef GL_NV_fragment_shader_interlock
+#define GL_NV_fragment_shader_interlock 1
+#endif /* GL_NV_fragment_shader_interlock */
+
+#ifndef GL_NV_framebuffer_mixed_samples
+#define GL_NV_framebuffer_mixed_samples 1
+#define GL_COVERAGE_MODULATION_TABLE_NV   0x9331
+#define GL_COLOR_SAMPLES_NV               0x8E20
+#define GL_DEPTH_SAMPLES_NV               0x932D
+#define GL_STENCIL_SAMPLES_NV             0x932E
+#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
+#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
+#define GL_COVERAGE_MODULATION_NV         0x9332
+#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
+typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat *v);
+typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v);
+GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat *v);
+GLAPI void APIENTRY glCoverageModulationNV (GLenum components);
+#endif
+#endif /* GL_NV_framebuffer_mixed_samples */
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV  0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV  0x8E12
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+#ifndef GL_NV_geometry_shader_passthrough
+#define GL_NV_geometry_shader_passthrough 1
+#endif /* GL_NV_geometry_shader_passthrough */
+
+#ifndef GL_NV_gpu_shader5
+#define GL_NV_gpu_shader5 1
+typedef khronos_int64_t GLint64EXT;
+#define GL_INT64_NV                       0x140E
+#define GL_UNSIGNED_INT64_NV              0x140F
+#define GL_INT8_NV                        0x8FE0
+#define GL_INT8_VEC2_NV                   0x8FE1
+#define GL_INT8_VEC3_NV                   0x8FE2
+#define GL_INT8_VEC4_NV                   0x8FE3
+#define GL_INT16_NV                       0x8FE4
+#define GL_INT16_VEC2_NV                  0x8FE5
+#define GL_INT16_VEC3_NV                  0x8FE6
+#define GL_INT16_VEC4_NV                  0x8FE7
+#define GL_INT64_VEC2_NV                  0x8FE9
+#define GL_INT64_VEC3_NV                  0x8FEA
+#define GL_INT64_VEC4_NV                  0x8FEB
+#define GL_UNSIGNED_INT8_NV               0x8FEC
+#define GL_UNSIGNED_INT8_VEC2_NV          0x8FED
+#define GL_UNSIGNED_INT8_VEC3_NV          0x8FEE
+#define GL_UNSIGNED_INT8_VEC4_NV          0x8FEF
+#define GL_UNSIGNED_INT16_NV              0x8FF0
+#define GL_UNSIGNED_INT16_VEC2_NV         0x8FF1
+#define GL_UNSIGNED_INT16_VEC3_NV         0x8FF2
+#define GL_UNSIGNED_INT16_VEC4_NV         0x8FF3
+#define GL_UNSIGNED_INT64_VEC2_NV         0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_NV         0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_NV         0x8FF7
+#define GL_FLOAT16_NV                     0x8FF8
+#define GL_FLOAT16_VEC2_NV                0x8FF9
+#define GL_FLOAT16_VEC3_NV                0x8FFA
+#define GL_FLOAT16_VEC4_NV                0x8FFB
+typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
+typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
+typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x);
+GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y);
+GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x);
+GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y);
+GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params);
+GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x);
+GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
+GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x);
+GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
+GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#endif
+#endif /* GL_NV_gpu_shader5 */
+
+#ifndef GL_NV_internalformat_sample_query
+#define GL_NV_internalformat_sample_query 1
+#define GL_MULTISAMPLES_NV                0x9371
+#define GL_SUPERSAMPLE_SCALE_X_NV         0x9372
+#define GL_SUPERSAMPLE_SCALE_Y_NV         0x9373
+#define GL_CONFORMANT_NV                  0x9374
+typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);
+#endif
+#endif /* GL_NV_internalformat_sample_query */
+
+#ifndef GL_NV_memory_attachment
+#define GL_NV_memory_attachment 1
+#define GL_ATTACHED_MEMORY_OBJECT_NV      0x95A4
+#define GL_ATTACHED_MEMORY_OFFSET_NV      0x95A5
+#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
+#define GL_MEMORY_ATTACHABLE_SIZE_NV      0x95A7
+#define GL_MEMORY_ATTACHABLE_NV           0x95A8
+#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
+#define GL_DETACHED_TEXTURES_NV           0x95AA
+#define GL_DETACHED_BUFFERS_NV            0x95AB
+#define GL_MAX_DETACHED_TEXTURES_NV       0x95AC
+#define GL_MAX_DETACHED_BUFFERS_NV        0x95AD
+typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);
+typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname);
+typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset);
+typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset);
+typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);
+GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname);
+GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset);
+GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset);
+GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset);
+GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset);
+#endif
+#endif /* GL_NV_memory_attachment */
+
+#ifndef GL_NV_mesh_shader
+#define GL_NV_mesh_shader 1
+#define GL_MESH_SHADER_NV                 0x9559
+#define GL_TASK_SHADER_NV                 0x955A
+#define GL_MAX_MESH_UNIFORM_BLOCKS_NV     0x8E60
+#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
+#define GL_MAX_MESH_IMAGE_UNIFORMS_NV     0x8E62
+#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
+#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
+#define GL_MAX_MESH_ATOMIC_COUNTERS_NV    0x8E65
+#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
+#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
+#define GL_MAX_TASK_UNIFORM_BLOCKS_NV     0x8E68
+#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
+#define GL_MAX_TASK_IMAGE_UNIFORMS_NV     0x8E6A
+#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
+#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
+#define GL_MAX_TASK_ATOMIC_COUNTERS_NV    0x8E6D
+#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
+#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
+#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
+#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
+#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV  0x9536
+#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV  0x9537
+#define GL_MAX_MESH_OUTPUT_VERTICES_NV    0x9538
+#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV  0x9539
+#define GL_MAX_TASK_OUTPUT_COUNT_NV       0x953A
+#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV   0x953D
+#define GL_MAX_MESH_VIEWS_NV              0x9557
+#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
+#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
+#define GL_MAX_MESH_WORK_GROUP_SIZE_NV    0x953B
+#define GL_MAX_TASK_WORK_GROUP_SIZE_NV    0x953C
+#define GL_MESH_WORK_GROUP_SIZE_NV        0x953E
+#define GL_TASK_WORK_GROUP_SIZE_NV        0x953F
+#define GL_MESH_VERTICES_OUT_NV           0x9579
+#define GL_MESH_PRIMITIVES_OUT_NV         0x957A
+#define GL_MESH_OUTPUT_TYPE_NV            0x957B
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
+#define GL_REFERENCED_BY_MESH_SHADER_NV   0x95A0
+#define GL_REFERENCED_BY_TASK_SHADER_NV   0x95A1
+#define GL_MESH_SUBROUTINE_NV             0x957C
+#define GL_TASK_SUBROUTINE_NV             0x957D
+#define GL_MESH_SUBROUTINE_UNIFORM_NV     0x957E
+#define GL_TASK_SUBROUTINE_UNIFORM_NV     0x957F
+#define GL_MESH_SHADER_BIT_NV             0x00000040
+#define GL_TASK_SHADER_BIT_NV             0x00000080
+typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count);
+typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect);
+typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count);
+GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect);
+GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride);
+GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+#endif
+#endif /* GL_NV_mesh_shader */
+
+#ifndef GL_NV_path_rendering
+#define GL_NV_path_rendering 1
+#define GL_PATH_FORMAT_SVG_NV             0x9070
+#define GL_PATH_FORMAT_PS_NV              0x9071
+#define GL_STANDARD_FONT_NAME_NV          0x9072
+#define GL_SYSTEM_FONT_NAME_NV            0x9073
+#define GL_FILE_NAME_NV                   0x9074
+#define GL_PATH_STROKE_WIDTH_NV           0x9075
+#define GL_PATH_END_CAPS_NV               0x9076
+#define GL_PATH_INITIAL_END_CAP_NV        0x9077
+#define GL_PATH_TERMINAL_END_CAP_NV       0x9078
+#define GL_PATH_JOIN_STYLE_NV             0x9079
+#define GL_PATH_MITER_LIMIT_NV            0x907A
+#define GL_PATH_DASH_CAPS_NV              0x907B
+#define GL_PATH_INITIAL_DASH_CAP_NV       0x907C
+#define GL_PATH_TERMINAL_DASH_CAP_NV      0x907D
+#define GL_PATH_DASH_OFFSET_NV            0x907E
+#define GL_PATH_CLIENT_LENGTH_NV          0x907F
+#define GL_PATH_FILL_MODE_NV              0x9080
+#define GL_PATH_FILL_MASK_NV              0x9081
+#define GL_PATH_FILL_COVER_MODE_NV        0x9082
+#define GL_PATH_STROKE_COVER_MODE_NV      0x9083
+#define GL_PATH_STROKE_MASK_NV            0x9084
+#define GL_COUNT_UP_NV                    0x9088
+#define GL_COUNT_DOWN_NV                  0x9089
+#define GL_PATH_OBJECT_BOUNDING_BOX_NV    0x908A
+#define GL_CONVEX_HULL_NV                 0x908B
+#define GL_BOUNDING_BOX_NV                0x908D
+#define GL_TRANSLATE_X_NV                 0x908E
+#define GL_TRANSLATE_Y_NV                 0x908F
+#define GL_TRANSLATE_2D_NV                0x9090
+#define GL_TRANSLATE_3D_NV                0x9091
+#define GL_AFFINE_2D_NV                   0x9092
+#define GL_AFFINE_3D_NV                   0x9094
+#define GL_TRANSPOSE_AFFINE_2D_NV         0x9096
+#define GL_TRANSPOSE_AFFINE_3D_NV         0x9098
+#define GL_UTF8_NV                        0x909A
+#define GL_UTF16_NV                       0x909B
+#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
+#define GL_PATH_COMMAND_COUNT_NV          0x909D
+#define GL_PATH_COORD_COUNT_NV            0x909E
+#define GL_PATH_DASH_ARRAY_COUNT_NV       0x909F
+#define GL_PATH_COMPUTED_LENGTH_NV        0x90A0
+#define GL_PATH_FILL_BOUNDING_BOX_NV      0x90A1
+#define GL_PATH_STROKE_BOUNDING_BOX_NV    0x90A2
+#define GL_SQUARE_NV                      0x90A3
+#define GL_ROUND_NV                       0x90A4
+#define GL_TRIANGULAR_NV                  0x90A5
+#define GL_BEVEL_NV                       0x90A6
+#define GL_MITER_REVERT_NV                0x90A7
+#define GL_MITER_TRUNCATE_NV              0x90A8
+#define GL_SKIP_MISSING_GLYPH_NV          0x90A9
+#define GL_USE_MISSING_GLYPH_NV           0x90AA
+#define GL_PATH_ERROR_POSITION_NV         0x90AB
+#define GL_ACCUM_ADJACENT_PAIRS_NV        0x90AD
+#define GL_ADJACENT_PAIRS_NV              0x90AE
+#define GL_FIRST_TO_REST_NV               0x90AF
+#define GL_PATH_GEN_MODE_NV               0x90B0
+#define GL_PATH_GEN_COEFF_NV              0x90B1
+#define GL_PATH_GEN_COMPONENTS_NV         0x90B3
+#define GL_PATH_STENCIL_FUNC_NV           0x90B7
+#define GL_PATH_STENCIL_REF_NV            0x90B8
+#define GL_PATH_STENCIL_VALUE_MASK_NV     0x90B9
+#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
+#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
+#define GL_PATH_COVER_DEPTH_FUNC_NV       0x90BF
+#define GL_PATH_DASH_OFFSET_RESET_NV      0x90B4
+#define GL_MOVE_TO_RESETS_NV              0x90B5
+#define GL_MOVE_TO_CONTINUES_NV           0x90B6
+#define GL_CLOSE_PATH_NV                  0x00
+#define GL_MOVE_TO_NV                     0x02
+#define GL_RELATIVE_MOVE_TO_NV            0x03
+#define GL_LINE_TO_NV                     0x04
+#define GL_RELATIVE_LINE_TO_NV            0x05
+#define GL_HORIZONTAL_LINE_TO_NV          0x06
+#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
+#define GL_VERTICAL_LINE_TO_NV            0x08
+#define GL_RELATIVE_VERTICAL_LINE_TO_NV   0x09
+#define GL_QUADRATIC_CURVE_TO_NV          0x0A
+#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
+#define GL_CUBIC_CURVE_TO_NV              0x0C
+#define GL_RELATIVE_CUBIC_CURVE_TO_NV     0x0D
+#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV   0x0E
+#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
+#define GL_SMOOTH_CUBIC_CURVE_TO_NV       0x10
+#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
+#define GL_SMALL_CCW_ARC_TO_NV            0x12
+#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV   0x13
+#define GL_SMALL_CW_ARC_TO_NV             0x14
+#define GL_RELATIVE_SMALL_CW_ARC_TO_NV    0x15
+#define GL_LARGE_CCW_ARC_TO_NV            0x16
+#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV   0x17
+#define GL_LARGE_CW_ARC_TO_NV             0x18
+#define GL_RELATIVE_LARGE_CW_ARC_TO_NV    0x19
+#define GL_RESTART_PATH_NV                0xF0
+#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV    0xF2
+#define GL_DUP_LAST_CUBIC_CURVE_TO_NV     0xF4
+#define GL_RECT_NV                        0xF6
+#define GL_CIRCULAR_CCW_ARC_TO_NV         0xF8
+#define GL_CIRCULAR_CW_ARC_TO_NV          0xFA
+#define GL_CIRCULAR_TANGENT_ARC_TO_NV     0xFC
+#define GL_ARC_TO_NV                      0xFE
+#define GL_RELATIVE_ARC_TO_NV             0xFF
+#define GL_BOLD_BIT_NV                    0x01
+#define GL_ITALIC_BIT_NV                  0x02
+#define GL_GLYPH_WIDTH_BIT_NV             0x01
+#define GL_GLYPH_HEIGHT_BIT_NV            0x02
+#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
+#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
+#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
+#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
+#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
+#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
+#define GL_GLYPH_HAS_KERNING_BIT_NV       0x100
+#define GL_FONT_X_MIN_BOUNDS_BIT_NV       0x00010000
+#define GL_FONT_Y_MIN_BOUNDS_BIT_NV       0x00020000
+#define GL_FONT_X_MAX_BOUNDS_BIT_NV       0x00040000
+#define GL_FONT_Y_MAX_BOUNDS_BIT_NV       0x00080000
+#define GL_FONT_UNITS_PER_EM_BIT_NV       0x00100000
+#define GL_FONT_ASCENDER_BIT_NV           0x00200000
+#define GL_FONT_DESCENDER_BIT_NV          0x00400000
+#define GL_FONT_HEIGHT_BIT_NV             0x00800000
+#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV  0x01000000
+#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
+#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
+#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
+#define GL_FONT_HAS_KERNING_BIT_NV        0x10000000
+#define GL_ROUNDED_RECT_NV                0xE8
+#define GL_RELATIVE_ROUNDED_RECT_NV       0xE9
+#define GL_ROUNDED_RECT2_NV               0xEA
+#define GL_RELATIVE_ROUNDED_RECT2_NV      0xEB
+#define GL_ROUNDED_RECT4_NV               0xEC
+#define GL_RELATIVE_ROUNDED_RECT4_NV      0xED
+#define GL_ROUNDED_RECT8_NV               0xEE
+#define GL_RELATIVE_ROUNDED_RECT8_NV      0xEF
+#define GL_RELATIVE_RECT_NV               0xF7
+#define GL_FONT_GLYPHS_AVAILABLE_NV       0x9368
+#define GL_FONT_TARGET_UNAVAILABLE_NV     0x9369
+#define GL_FONT_UNAVAILABLE_NV            0x936A
+#define GL_FONT_UNINTELLIGIBLE_NV         0x936B
+#define GL_CONIC_CURVE_TO_NV              0x1A
+#define GL_RELATIVE_CONIC_CURVE_TO_NV     0x1B
+#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV  0x20000000
+#define GL_STANDARD_FONT_FORMAT_NV        0x936C
+#define GL_PATH_PROJECTION_NV             0x1701
+#define GL_PATH_MODELVIEW_NV              0x1700
+#define GL_PATH_MODELVIEW_STACK_DEPTH_NV  0x0BA3
+#define GL_PATH_MODELVIEW_MATRIX_NV       0x0BA6
+#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
+#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
+#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
+#define GL_PATH_PROJECTION_MATRIX_NV      0x0BA7
+#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
+#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
+#define GL_FRAGMENT_INPUT_NV              0x936D
+typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range);
+typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
+typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path);
+typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);
+typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
+typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
+typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
+typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
+typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value);
+typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
+typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
+typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
+typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func);
+typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
+typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
+typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value);
+typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value);
+typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands);
+typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords);
+typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray);
+typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
+typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
+typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
+typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
+typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
+typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
+typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
+typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
+typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
+typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
+typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
+typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range);
+GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range);
+GLAPI GLboolean APIENTRY glIsPathNV (GLuint path);
+GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
+GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
+GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString);
+GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
+GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath);
+GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
+GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
+GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value);
+GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value);
+GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value);
+GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value);
+GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
+GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask);
+GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units);
+GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask);
+GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask);
+GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func);
+GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode);
+GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode);
+GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value);
+GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value);
+GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands);
+GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords);
+GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray);
+GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
+GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
+GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
+GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y);
+GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y);
+GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments);
+GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
+GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
+GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
+GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
+GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
+GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
+GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
+#endif
+#endif /* GL_NV_path_rendering */
+
+#ifndef GL_NV_path_rendering_shared_edge
+#define GL_NV_path_rendering_shared_edge 1
+#define GL_SHARED_EDGE_NV                 0xC0
+#endif /* GL_NV_path_rendering_shared_edge */
+
+#ifndef GL_NV_representative_fragment_test
+#define GL_NV_representative_fragment_test 1
+#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
+#endif /* GL_NV_representative_fragment_test */
+
+#ifndef GL_NV_sample_locations
+#define GL_NV_sample_locations 1
+#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
+#define GL_SAMPLE_LOCATION_NV             0x8E50
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
+#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
+#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
+typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glResolveDepthValuesNV (void);
+#endif
+#endif /* GL_NV_sample_locations */
+
+#ifndef GL_NV_sample_mask_override_coverage
+#define GL_NV_sample_mask_override_coverage 1
+#endif /* GL_NV_sample_mask_override_coverage */
+
+#ifndef GL_NV_scissor_exclusive
+#define GL_NV_scissor_exclusive 1
+#define GL_SCISSOR_TEST_EXCLUSIVE_NV      0x9555
+#define GL_SCISSOR_BOX_EXCLUSIVE_NV       0x9556
+typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v);
+#endif
+#endif /* GL_NV_scissor_exclusive */
+
+#ifndef GL_NV_shader_atomic_counters
+#define GL_NV_shader_atomic_counters 1
+#endif /* GL_NV_shader_atomic_counters */
+
+#ifndef GL_NV_shader_atomic_float
+#define GL_NV_shader_atomic_float 1
+#endif /* GL_NV_shader_atomic_float */
+
+#ifndef GL_NV_shader_atomic_float64
+#define GL_NV_shader_atomic_float64 1
+#endif /* GL_NV_shader_atomic_float64 */
+
+#ifndef GL_NV_shader_atomic_fp16_vector
+#define GL_NV_shader_atomic_fp16_vector 1
+#endif /* GL_NV_shader_atomic_fp16_vector */
+
+#ifndef GL_NV_shader_atomic_int64
+#define GL_NV_shader_atomic_int64 1
+#endif /* GL_NV_shader_atomic_int64 */
+
+#ifndef GL_NV_shader_buffer_load
+#define GL_NV_shader_buffer_load 1
+#define GL_BUFFER_GPU_ADDRESS_NV          0x8F1D
+#define GL_GPU_ADDRESS_NV                 0x8F34
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV   0x8F35
+typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
+typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
+typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
+typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result);
+typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);
+typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access);
+GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target);
+GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target);
+GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access);
+GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer);
+GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer);
+GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params);
+GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params);
+GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result);
+GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value);
+GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params);
+GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value);
+GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#endif
+#endif /* GL_NV_shader_buffer_load */
+
+#ifndef GL_NV_shader_buffer_store
+#define GL_NV_shader_buffer_store 1
+#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
+#endif /* GL_NV_shader_buffer_store */
+
+#ifndef GL_NV_shader_texture_footprint
+#define GL_NV_shader_texture_footprint 1
+#endif /* GL_NV_shader_texture_footprint */
+
+#ifndef GL_NV_shader_thread_group
+#define GL_NV_shader_thread_group 1
+#define GL_WARP_SIZE_NV                   0x9339
+#define GL_WARPS_PER_SM_NV                0x933A
+#define GL_SM_COUNT_NV                    0x933B
+#endif /* GL_NV_shader_thread_group */
+
+#ifndef GL_NV_shader_thread_shuffle
+#define GL_NV_shader_thread_shuffle 1
+#endif /* GL_NV_shader_thread_shuffle */
+
+#ifndef GL_NV_shading_rate_image
+#define GL_NV_shading_rate_image 1
+#define GL_SHADING_RATE_IMAGE_NV          0x9563
+#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564
+#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565
+#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566
+#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567
+#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568
+#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569
+#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A
+#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B
+#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C
+#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D
+#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E
+#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F
+#define GL_SHADING_RATE_IMAGE_BINDING_NV  0x955B
+#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C
+#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D
+#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E
+#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F
+#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE
+#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF
+#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0
+typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture);
+typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate);
+typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location);
+typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize);
+typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);
+typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order);
+typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture);
+GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate);
+GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location);
+GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize);
+GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);
+GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order);
+GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations);
+#endif
+#endif /* GL_NV_shading_rate_image */
+
+#ifndef GL_NV_stereo_view_rendering
+#define GL_NV_stereo_view_rendering 1
+#endif /* GL_NV_stereo_view_rendering */
+
+#ifndef GL_NV_texture_barrier
+#define GL_NV_texture_barrier 1
+typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureBarrierNV (void);
+#endif
+#endif /* GL_NV_texture_barrier */
+
+#ifndef GL_NV_texture_rectangle_compressed
+#define GL_NV_texture_rectangle_compressed 1
+#endif /* GL_NV_texture_rectangle_compressed */
+
+#ifndef GL_NV_uniform_buffer_unified_memory
+#define GL_NV_uniform_buffer_unified_memory 1
+#define GL_UNIFORM_BUFFER_UNIFIED_NV      0x936E
+#define GL_UNIFORM_BUFFER_ADDRESS_NV      0x936F
+#define GL_UNIFORM_BUFFER_LENGTH_NV       0x9370
+#endif /* GL_NV_uniform_buffer_unified_memory */
+
+#ifndef GL_NV_vertex_attrib_integer_64bit
+#define GL_NV_vertex_attrib_integer_64bit 1
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x);
+GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y);
+GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x);
+GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y);
+GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v);
+GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params);
+GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params);
+GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride);
+#endif
+#endif /* GL_NV_vertex_attrib_integer_64bit */
+
+#ifndef GL_NV_vertex_buffer_unified_memory
+#define GL_NV_vertex_buffer_unified_memory 1
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
+#define GL_ELEMENT_ARRAY_UNIFIED_NV       0x8F1F
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
+#define GL_VERTEX_ARRAY_ADDRESS_NV        0x8F21
+#define GL_NORMAL_ARRAY_ADDRESS_NV        0x8F22
+#define GL_COLOR_ARRAY_ADDRESS_NV         0x8F23
+#define GL_INDEX_ARRAY_ADDRESS_NV         0x8F24
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV     0x8F26
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV     0x8F28
+#define GL_ELEMENT_ARRAY_ADDRESS_NV       0x8F29
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV  0x8F2A
+#define GL_VERTEX_ARRAY_LENGTH_NV         0x8F2B
+#define GL_NORMAL_ARRAY_LENGTH_NV         0x8F2C
+#define GL_COLOR_ARRAY_LENGTH_NV          0x8F2D
+#define GL_INDEX_ARRAY_LENGTH_NV          0x8F2E
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV  0x8F2F
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV      0x8F30
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
+#define GL_FOG_COORD_ARRAY_LENGTH_NV      0x8F32
+#define GL_ELEMENT_ARRAY_LENGTH_NV        0x8F33
+#define GL_DRAW_INDIRECT_UNIFIED_NV       0x8F40
+#define GL_DRAW_INDIRECT_ADDRESS_NV       0x8F41
+#define GL_DRAW_INDIRECT_LENGTH_NV        0x8F42
+typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride);
+GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride);
+GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride);
+GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride);
+GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result);
+#endif
+#endif /* GL_NV_vertex_buffer_unified_memory */
+
+#ifndef GL_NV_viewport_array2
+#define GL_NV_viewport_array2 1
+#endif /* GL_NV_viewport_array2 */
+
+#ifndef GL_NV_viewport_swizzle
+#define GL_NV_viewport_swizzle 1
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
+#define GL_VIEWPORT_SWIZZLE_X_NV          0x9358
+#define GL_VIEWPORT_SWIZZLE_Y_NV          0x9359
+#define GL_VIEWPORT_SWIZZLE_Z_NV          0x935A
+#define GL_VIEWPORT_SWIZZLE_W_NV          0x935B
+typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
+#endif
+#endif /* GL_NV_viewport_swizzle */
+
+#ifndef GL_OVR_multiview
+#define GL_OVR_multiview 1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
+#define GL_MAX_VIEWS_OVR                  0x9631
+#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
+#endif
+#endif /* GL_OVR_multiview */
+
+#ifndef GL_OVR_multiview2
+#define GL_OVR_multiview2 1
+#endif /* GL_OVR_multiview2 */
+
 #ifdef __cplusplus
 }
 #endif

文件差異過大導致無法顯示
+ 632 - 84
bgfx.mod/bgfx/3rdparty/khronos/gl/glext.h


+ 170 - 0
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vk_icd.h

@@ -0,0 +1,170 @@
+//
+// File: vk_icd.h
+//
+/*
+ * Copyright (c) 2015-2016 The Khronos Group Inc.
+ * Copyright (c) 2015-2016 Valve Corporation
+ * Copyright (c) 2015-2016 LunarG, Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#ifndef VKICD_H
+#define VKICD_H
+
+#include "vulkan.h"
+#include <stdbool.h>
+
+// Loader-ICD version negotiation API.  Versions add the following features:
+//   Version 0 - Initial.  Doesn't support vk_icdGetInstanceProcAddr
+//               or vk_icdNegotiateLoaderICDInterfaceVersion.
+//   Version 1 - Add support for vk_icdGetInstanceProcAddr.
+//   Version 2 - Add Loader/ICD Interface version negotiation
+//               via vk_icdNegotiateLoaderICDInterfaceVersion.
+//   Version 3 - Add ICD creation/destruction of KHR_surface objects.
+//   Version 4 - Add unknown physical device extension qyering via
+//               vk_icdGetPhysicalDeviceProcAddr.
+//   Version 5 - Tells ICDs that the loader is now paying attention to the
+//               application version of Vulkan passed into the ApplicationInfo
+//               structure during vkCreateInstance.  This will tell the ICD
+//               that if the loader is older, it should automatically fail a
+//               call for any API version > 1.0.  Otherwise, the loader will
+//               manually determine if it can support the expected version.
+#define CURRENT_LOADER_ICD_INTERFACE_VERSION 5
+#define MIN_SUPPORTED_LOADER_ICD_INTERFACE_VERSION 0
+#define MIN_PHYS_DEV_EXTENSION_ICD_INTERFACE_VERSION 4
+typedef VkResult(VKAPI_PTR *PFN_vkNegotiateLoaderICDInterfaceVersion)(uint32_t *pVersion);
+
+// This is defined in vk_layer.h which will be found by the loader, but if an ICD is building against this
+// file directly, it won't be found.
+#ifndef PFN_GetPhysicalDeviceProcAddr
+typedef PFN_vkVoidFunction(VKAPI_PTR *PFN_GetPhysicalDeviceProcAddr)(VkInstance instance, const char *pName);
+#endif
+
+/*
+ * The ICD must reserve space for a pointer for the loader's dispatch
+ * table, at the start of <each object>.
+ * The ICD must initialize this variable using the SET_LOADER_MAGIC_VALUE macro.
+ */
+
+#define ICD_LOADER_MAGIC 0x01CDC0DE
+
+typedef union {
+    uintptr_t loaderMagic;
+    void *loaderData;
+} VK_LOADER_DATA;
+
+static inline void set_loader_magic_value(void *pNewObject) {
+    VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *)pNewObject;
+    loader_info->loaderMagic = ICD_LOADER_MAGIC;
+}
+
+static inline bool valid_loader_magic_value(void *pNewObject) {
+    const VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *)pNewObject;
+    return (loader_info->loaderMagic & 0xffffffff) == ICD_LOADER_MAGIC;
+}
+
+/*
+ * Windows and Linux ICDs will treat VkSurfaceKHR as a pointer to a struct that
+ * contains the platform-specific connection and surface information.
+ */
+typedef enum {
+    VK_ICD_WSI_PLATFORM_MIR,
+    VK_ICD_WSI_PLATFORM_WAYLAND,
+    VK_ICD_WSI_PLATFORM_WIN32,
+    VK_ICD_WSI_PLATFORM_XCB,
+    VK_ICD_WSI_PLATFORM_XLIB,
+    VK_ICD_WSI_PLATFORM_ANDROID,
+    VK_ICD_WSI_PLATFORM_MACOS,
+    VK_ICD_WSI_PLATFORM_IOS,
+    VK_ICD_WSI_PLATFORM_DISPLAY
+} VkIcdWsiPlatform;
+
+typedef struct {
+    VkIcdWsiPlatform platform;
+} VkIcdSurfaceBase;
+
+#ifdef VK_USE_PLATFORM_MIR_KHR
+typedef struct {
+    VkIcdSurfaceBase base;
+    MirConnection *connection;
+    MirSurface *mirSurface;
+} VkIcdSurfaceMir;
+#endif  // VK_USE_PLATFORM_MIR_KHR
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+typedef struct {
+    VkIcdSurfaceBase base;
+    struct wl_display *display;
+    struct wl_surface *surface;
+} VkIcdSurfaceWayland;
+#endif  // VK_USE_PLATFORM_WAYLAND_KHR
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+typedef struct {
+    VkIcdSurfaceBase base;
+    HINSTANCE hinstance;
+    HWND hwnd;
+} VkIcdSurfaceWin32;
+#endif  // VK_USE_PLATFORM_WIN32_KHR
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+typedef struct {
+    VkIcdSurfaceBase base;
+    xcb_connection_t *connection;
+    xcb_window_t window;
+} VkIcdSurfaceXcb;
+#endif  // VK_USE_PLATFORM_XCB_KHR
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+typedef struct {
+    VkIcdSurfaceBase base;
+    Display *dpy;
+    Window window;
+} VkIcdSurfaceXlib;
+#endif  // VK_USE_PLATFORM_XLIB_KHR
+
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+typedef struct {
+    VkIcdSurfaceBase base;
+    struct ANativeWindow *window;
+} VkIcdSurfaceAndroid;
+#endif  // VK_USE_PLATFORM_ANDROID_KHR
+
+#ifdef VK_USE_PLATFORM_MACOS_MVK
+typedef struct {
+    VkIcdSurfaceBase base;
+    const void *pView;
+} VkIcdSurfaceMacOS;
+#endif  // VK_USE_PLATFORM_MACOS_MVK
+
+#ifdef VK_USE_PLATFORM_IOS_MVK
+typedef struct {
+    VkIcdSurfaceBase base;
+    const void *pView;
+} VkIcdSurfaceIOS;
+#endif  // VK_USE_PLATFORM_IOS_MVK
+
+typedef struct {
+    VkIcdSurfaceBase base;
+    VkDisplayModeKHR displayMode;
+    uint32_t planeIndex;
+    uint32_t planeStackIndex;
+    VkSurfaceTransformFlagBitsKHR transform;
+    float globalAlpha;
+    VkDisplayPlaneAlphaFlagBitsKHR alphaMode;
+    VkExtent2D imageExtent;
+} VkIcdSurfaceDisplay;
+
+#endif  // VKICD_H

+ 195 - 0
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vk_layer.h

@@ -0,0 +1,195 @@
+//
+// File: vk_layer.h
+//
+/*
+ * Copyright (c) 2015-2017 The Khronos Group Inc.
+ * Copyright (c) 2015-2017 Valve Corporation
+ * Copyright (c) 2015-2017 LunarG, Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+/* Need to define dispatch table
+ * Core struct can then have ptr to dispatch table at the top
+ * Along with object ptrs for current and next OBJ
+ */
+#pragma once
+
+#include "vulkan.h"
+#if defined(__GNUC__) && __GNUC__ >= 4
+#define VK_LAYER_EXPORT __attribute__((visibility("default")))
+#elif defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)
+#define VK_LAYER_EXPORT __attribute__((visibility("default")))
+#else
+#define VK_LAYER_EXPORT
+#endif
+
+#define MAX_NUM_UNKNOWN_EXTS 250
+
+ // Loader-Layer version negotiation API.  Versions add the following features:
+ //   Versions 0/1 - Initial.  Doesn't support vk_layerGetPhysicalDeviceProcAddr
+ //                  or vk_icdNegotiateLoaderLayerInterfaceVersion.
+ //   Version 2    - Add support for vk_layerGetPhysicalDeviceProcAddr and
+ //                  vk_icdNegotiateLoaderLayerInterfaceVersion.
+#define CURRENT_LOADER_LAYER_INTERFACE_VERSION 2
+#define MIN_SUPPORTED_LOADER_LAYER_INTERFACE_VERSION 1
+
+#define VK_CURRENT_CHAIN_VERSION 1
+
+// Typedef for use in the interfaces below
+typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_GetPhysicalDeviceProcAddr)(VkInstance instance, const char* pName);
+
+// Version negotiation values
+typedef enum VkNegotiateLayerStructType {
+    LAYER_NEGOTIATE_UNINTIALIZED = 0,
+    LAYER_NEGOTIATE_INTERFACE_STRUCT = 1,
+} VkNegotiateLayerStructType;
+
+// Version negotiation structures
+typedef struct VkNegotiateLayerInterface {
+    VkNegotiateLayerStructType sType;
+    void *pNext;
+    uint32_t loaderLayerInterfaceVersion;
+    PFN_vkGetInstanceProcAddr pfnGetInstanceProcAddr;
+    PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr;
+    PFN_GetPhysicalDeviceProcAddr pfnGetPhysicalDeviceProcAddr;
+} VkNegotiateLayerInterface;
+
+// Version negotiation functions
+typedef VkResult (VKAPI_PTR *PFN_vkNegotiateLoaderLayerInterfaceVersion)(VkNegotiateLayerInterface *pVersionStruct);
+
+// Function prototype for unknown physical device extension command
+typedef VkResult(VKAPI_PTR *PFN_PhysDevExt)(VkPhysicalDevice phys_device);
+
+// ------------------------------------------------------------------------------------------------
+// CreateInstance and CreateDevice support structures
+
+/* Sub type of structure for instance and device loader ext of CreateInfo.
+ * When sType == VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO
+ * or sType == VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO
+ * then VkLayerFunction indicates struct type pointed to by pNext
+ */
+typedef enum VkLayerFunction_ {
+    VK_LAYER_LINK_INFO = 0,
+    VK_LOADER_DATA_CALLBACK = 1
+} VkLayerFunction;
+
+typedef struct VkLayerInstanceLink_ {
+    struct VkLayerInstanceLink_ *pNext;
+    PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr;
+    PFN_GetPhysicalDeviceProcAddr pfnNextGetPhysicalDeviceProcAddr;
+} VkLayerInstanceLink;
+
+/*
+ * When creating the device chain the loader needs to pass
+ * down information about it's device structure needed at
+ * the end of the chain. Passing the data via the
+ * VkLayerDeviceInfo avoids issues with finding the
+ * exact instance being used.
+ */
+typedef struct VkLayerDeviceInfo_ {
+    void *device_info;
+    PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr;
+} VkLayerDeviceInfo;
+
+typedef VkResult (VKAPI_PTR *PFN_vkSetInstanceLoaderData)(VkInstance instance,
+        void *object);
+typedef VkResult (VKAPI_PTR *PFN_vkSetDeviceLoaderData)(VkDevice device,
+        void *object);
+
+typedef struct {
+    VkStructureType sType; // VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO
+    const void *pNext;
+    VkLayerFunction function;
+    union {
+        VkLayerInstanceLink *pLayerInfo;
+        PFN_vkSetInstanceLoaderData pfnSetInstanceLoaderData;
+    } u;
+} VkLayerInstanceCreateInfo;
+
+typedef struct VkLayerDeviceLink_ {
+    struct VkLayerDeviceLink_ *pNext;
+    PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr;
+    PFN_vkGetDeviceProcAddr pfnNextGetDeviceProcAddr;
+} VkLayerDeviceLink;
+
+typedef struct {
+    VkStructureType sType; // VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO
+    const void *pNext;
+    VkLayerFunction function;
+    union {
+        VkLayerDeviceLink *pLayerInfo;
+        PFN_vkSetDeviceLoaderData pfnSetDeviceLoaderData;
+    } u;
+} VkLayerDeviceCreateInfo;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+VKAPI_ATTR VkResult VKAPI_CALL vkNegotiateLoaderLayerInterfaceVersion(VkNegotiateLayerInterface *pVersionStruct);
+
+typedef enum VkChainType {
+    VK_CHAIN_TYPE_UNKNOWN = 0,
+    VK_CHAIN_TYPE_ENUMERATE_INSTANCE_EXTENSION_PROPERTIES = 1,
+    VK_CHAIN_TYPE_ENUMERATE_INSTANCE_LAYER_PROPERTIES = 2,
+    VK_CHAIN_TYPE_ENUMERATE_INSTANCE_VERSION = 3,
+} VkChainType;
+
+typedef struct VkChainHeader {
+    VkChainType type;
+    uint32_t version;
+    uint32_t size;
+} VkChainHeader;
+
+typedef struct VkEnumerateInstanceExtensionPropertiesChain {
+    VkChainHeader header;
+    VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceExtensionPropertiesChain *, const char *, uint32_t *,
+                                      VkExtensionProperties *);
+    const struct VkEnumerateInstanceExtensionPropertiesChain *pNextLink;
+
+#if defined(__cplusplus)
+    inline VkResult CallDown(const char *pLayerName, uint32_t *pPropertyCount, VkExtensionProperties *pProperties) const {
+        return pfnNextLayer(pNextLink, pLayerName, pPropertyCount, pProperties);
+    }
+#endif
+} VkEnumerateInstanceExtensionPropertiesChain;
+
+typedef struct VkEnumerateInstanceLayerPropertiesChain {
+    VkChainHeader header;
+    VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceLayerPropertiesChain *, uint32_t *, VkLayerProperties *);
+    const struct VkEnumerateInstanceLayerPropertiesChain *pNextLink;
+
+#if defined(__cplusplus)
+    inline VkResult CallDown(uint32_t *pPropertyCount, VkLayerProperties *pProperties) const {
+        return pfnNextLayer(pNextLink, pPropertyCount, pProperties);
+    }
+#endif
+} VkEnumerateInstanceLayerPropertiesChain;
+
+typedef struct VkEnumerateInstanceVersionChain {
+    VkChainHeader header;
+    VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceVersionChain *, uint32_t *);
+    const struct VkEnumerateInstanceVersionChain *pNextLink;
+
+#if defined(__cplusplus)
+    inline VkResult CallDown(uint32_t *pApiVersion) const {
+        return pfnNextLayer(pNextLink, pApiVersion);
+    }
+#endif
+} VkEnumerateInstanceVersionChain;
+
+#ifdef __cplusplus
+}
+#endif

+ 0 - 28
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vk_platform.h

@@ -89,32 +89,4 @@ extern "C"
 } // extern "C"
 #endif // __cplusplus
 
-// Platform-specific headers required by platform window system extensions.
-// These are enabled prior to #including "vulkan.h". The same enable then
-// controls inclusion of the extension interfaces in vulkan.h.
-
-#ifdef VK_USE_PLATFORM_ANDROID_KHR
-#include <android/native_window.h>
-#endif
-
-#ifdef VK_USE_PLATFORM_MIR_KHR
-#include <mir_toolkit/client_types.h>
-#endif
-
-#ifdef VK_USE_PLATFORM_WAYLAND_KHR
-#include <wayland-client.h>
-#endif
-
-#ifdef VK_USE_PLATFORM_WIN32_KHR
-#include <windows.h>
-#endif
-
-#ifdef VK_USE_PLATFORM_XLIB_KHR
-#include <X11/Xlib.h>
-#endif
-
-#ifdef VK_USE_PLATFORM_XCB_KHR
-#include <xcb/xcb.h>
-#endif
-
 #endif

+ 69 - 0
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vk_sdk_platform.h

@@ -0,0 +1,69 @@
+//
+// File: vk_sdk_platform.h
+//
+/*
+ * Copyright (c) 2015-2016 The Khronos Group Inc.
+ * Copyright (c) 2015-2016 Valve Corporation
+ * Copyright (c) 2015-2016 LunarG, Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef VK_SDK_PLATFORM_H
+#define VK_SDK_PLATFORM_H
+
+#if defined(_WIN32)
+#define NOMINMAX
+#ifndef __cplusplus
+#undef inline
+#define inline __inline
+#endif // __cplusplus
+
+#if (defined(_MSC_VER) && _MSC_VER < 1900 /*vs2015*/)
+// C99:
+// Microsoft didn't implement C99 in Visual Studio; but started adding it with
+// VS2013.  However, VS2013 still didn't have snprintf().  The following is a
+// work-around (Note: The _CRT_SECURE_NO_WARNINGS macro must be set in the
+// "CMakeLists.txt" file).
+// NOTE: This is fixed in Visual Studio 2015.
+#define snprintf _snprintf
+#endif
+
+#define strdup _strdup
+
+#endif // _WIN32
+
+// Check for noexcept support using clang, with fallback to Windows or GCC version numbers
+#ifndef NOEXCEPT
+#if defined(__clang__)
+#if __has_feature(cxx_noexcept)
+#define HAS_NOEXCEPT
+#endif
+#else
+#if defined(__GXX_EXPERIMENTAL_CXX0X__) && __GNUC__ * 10 + __GNUC_MINOR__ >= 46
+#define HAS_NOEXCEPT
+#else
+#if defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023026 && defined(_HAS_EXCEPTIONS) && _HAS_EXCEPTIONS
+#define HAS_NOEXCEPT
+#endif
+#endif
+#endif
+
+#ifdef HAS_NOEXCEPT
+#define NOEXCEPT noexcept
+#else
+#define NOEXCEPT
+#endif
+#endif
+
+#endif  // VK_SDK_PLATFORM_H

+ 42 - 6994
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan.h

@@ -1,12 +1,8 @@
 #ifndef VULKAN_H_
 #define VULKAN_H_ 1
 
-#ifdef __cplusplus
-extern "C" {
-#endif
-
 /*
-** Copyright (c) 2015-2018 The Khronos Group Inc.
+** Copyright (c) 2015-2019 The Khronos Group Inc.
 **
 ** Licensed under the Apache License, Version 2.0 (the "License");
 ** you may not use this file except in compliance with the License.
@@ -21,7012 +17,64 @@ extern "C" {
 ** limitations under the License.
 */
 
-/*
-** This header is generated from the Khronos Vulkan XML API Registry.
-**
-*/
-
-
-#define VK_VERSION_1_0 1
 #include "vk_platform.h"
+#include "vulkan_core.h"
 
-#define VK_MAKE_VERSION(major, minor, patch) \
-    (((major) << 22) | ((minor) << 12) | (patch))
-
-// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead.
-//#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0
-
-// Vulkan 1.0 version number
-#define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0)// Patch version should always be set to 0
-
-#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22)
-#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff)
-#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff)
-// Version of this file
-#define VK_HEADER_VERSION 68
-
-
-#define VK_NULL_HANDLE 0
-        
-
-
-#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
-
-
-#if !defined(VK_DEFINE_NON_DISPATCHABLE_HANDLE)
-#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
-        #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
-#else
-        #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
-#endif
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+#include "vulkan_android.h"
 #endif
-        
-
-
-typedef uint32_t VkFlags;
-typedef uint32_t VkBool32;
-typedef uint64_t VkDeviceSize;
-typedef uint32_t VkSampleMask;
-
-VK_DEFINE_HANDLE(VkInstance)
-VK_DEFINE_HANDLE(VkPhysicalDevice)
-VK_DEFINE_HANDLE(VkDevice)
-VK_DEFINE_HANDLE(VkQueue)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
-VK_DEFINE_HANDLE(VkCommandBuffer)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
-
-#define VK_LOD_CLAMP_NONE                 1000.0f
-#define VK_REMAINING_MIP_LEVELS           (~0U)
-#define VK_REMAINING_ARRAY_LAYERS         (~0U)
-#define VK_WHOLE_SIZE                     (~0ULL)
-#define VK_ATTACHMENT_UNUSED              (~0U)
-#define VK_TRUE                           1
-#define VK_FALSE                          0
-#define VK_QUEUE_FAMILY_IGNORED           (~0U)
-#define VK_SUBPASS_EXTERNAL               (~0U)
-#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE  256
-#define VK_UUID_SIZE                      16
-#define VK_MAX_MEMORY_TYPES               32
-#define VK_MAX_MEMORY_HEAPS               16
-#define VK_MAX_EXTENSION_NAME_SIZE        256
-#define VK_MAX_DESCRIPTION_SIZE           256
-
-
-typedef enum VkPipelineCacheHeaderVersion {
-    VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
-    VK_PIPELINE_CACHE_HEADER_VERSION_BEGIN_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
-    VK_PIPELINE_CACHE_HEADER_VERSION_END_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
-    VK_PIPELINE_CACHE_HEADER_VERSION_RANGE_SIZE = (VK_PIPELINE_CACHE_HEADER_VERSION_ONE - VK_PIPELINE_CACHE_HEADER_VERSION_ONE + 1),
-    VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF
-} VkPipelineCacheHeaderVersion;
-
-typedef enum VkResult {
-    VK_SUCCESS = 0,
-    VK_NOT_READY = 1,
-    VK_TIMEOUT = 2,
-    VK_EVENT_SET = 3,
-    VK_EVENT_RESET = 4,
-    VK_INCOMPLETE = 5,
-    VK_ERROR_OUT_OF_HOST_MEMORY = -1,
-    VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
-    VK_ERROR_INITIALIZATION_FAILED = -3,
-    VK_ERROR_DEVICE_LOST = -4,
-    VK_ERROR_MEMORY_MAP_FAILED = -5,
-    VK_ERROR_LAYER_NOT_PRESENT = -6,
-    VK_ERROR_EXTENSION_NOT_PRESENT = -7,
-    VK_ERROR_FEATURE_NOT_PRESENT = -8,
-    VK_ERROR_INCOMPATIBLE_DRIVER = -9,
-    VK_ERROR_TOO_MANY_OBJECTS = -10,
-    VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
-    VK_ERROR_FRAGMENTED_POOL = -12,
-    VK_ERROR_SURFACE_LOST_KHR = -1000000000,
-    VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
-    VK_SUBOPTIMAL_KHR = 1000001003,
-    VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
-    VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
-    VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
-    VK_ERROR_INVALID_SHADER_NV = -1000012000,
-    VK_ERROR_OUT_OF_POOL_MEMORY_KHR = -1000069000,
-    VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR = -1000072003,
-    VK_ERROR_NOT_PERMITTED_EXT = -1000174001,
-    VK_RESULT_BEGIN_RANGE = VK_ERROR_FRAGMENTED_POOL,
-    VK_RESULT_END_RANGE = VK_INCOMPLETE,
-    VK_RESULT_RANGE_SIZE = (VK_INCOMPLETE - VK_ERROR_FRAGMENTED_POOL + 1),
-    VK_RESULT_MAX_ENUM = 0x7FFFFFFF
-} VkResult;
-
-typedef enum VkStructureType {
-    VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
-    VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
-    VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
-    VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
-    VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
-    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
-    VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
-    VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
-    VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
-    VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
-    VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
-    VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
-    VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
-    VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
-    VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
-    VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
-    VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
-    VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
-    VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
-    VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
-    VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
-    VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
-    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
-    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
-    VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
-    VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
-    VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
-    VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
-    VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
-    VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
-    VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
-    VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
-    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
-    VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
-    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
-    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
-    VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
-    VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
-    VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
-    VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
-    VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
-    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
-    VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
-    VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
-    VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
-    VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
-    VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
-    VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
-    VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
-    VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
-    VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
-    VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000,
-    VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001,
-    VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000,
-    VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
-    VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
-    VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
-    VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000,
-    VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000,
-    VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
-    VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000,
-    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD = 1000018000,
-    VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT = 1000022000,
-    VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT = 1000022001,
-    VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT = 1000022002,
-    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV = 1000026000,
-    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV = 1000026001,
-    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV = 1000026002,
-    VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD = 1000041000,
-    VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHX = 1000053000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHX = 1000053001,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHX = 1000053002,
-    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV = 1000056000,
-    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV = 1000056001,
-    VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057000,
-    VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057001,
-    VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV = 1000058000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR = 1000059000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR = 1000059001,
-    VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR = 1000059002,
-    VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR = 1000059003,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR = 1000059004,
-    VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR = 1000059005,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR = 1000059006,
-    VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR = 1000059007,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR = 1000059008,
-    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHX = 1000060000,
-    VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO_KHX = 1000060003,
-    VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO_KHX = 1000060004,
-    VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO_KHX = 1000060005,
-    VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO_KHX = 1000060006,
-    VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHX = 1000060010,
-    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO_KHX = 1000060013,
-    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO_KHX = 1000060014,
-    VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHX = 1000060007,
-    VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHX = 1000060008,
-    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHX = 1000060009,
-    VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHX = 1000060011,
-    VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHX = 1000060012,
-    VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT = 1000061000,
-    VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN = 1000062000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHX = 1000070000,
-    VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHX = 1000070001,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHR = 1000071000,
-    VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHR = 1000071001,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHR = 1000071002,
-    VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHR = 1000071003,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR = 1000071004,
-    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR = 1000072000,
-    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_KHR = 1000072001,
-    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR = 1000072002,
-    VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073000,
-    VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073001,
-    VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR = 1000073002,
-    VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR = 1000073003,
-    VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR = 1000074000,
-    VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR = 1000074001,
-    VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR = 1000074002,
-    VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR = 1000075000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO_KHR = 1000076000,
-    VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES_KHR = 1000076001,
-    VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO_KHR = 1000077000,
-    VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078000,
-    VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078001,
-    VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR = 1000078002,
-    VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR = 1000078003,
-    VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR = 1000079000,
-    VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR = 1000079001,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR = 1000080000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR = 1000083000,
-    VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR = 1000084000,
-    VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR = 1000085000,
-    VK_STRUCTURE_TYPE_OBJECT_TABLE_CREATE_INFO_NVX = 1000086000,
-    VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NVX = 1000086001,
-    VK_STRUCTURE_TYPE_CMD_PROCESS_COMMANDS_INFO_NVX = 1000086002,
-    VK_STRUCTURE_TYPE_CMD_RESERVE_SPACE_FOR_COMMANDS_INFO_NVX = 1000086003,
-    VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_LIMITS_NVX = 1000086004,
-    VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_FEATURES_NVX = 1000086005,
-    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV = 1000087000,
-    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT = 1000090000,
-    VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT = 1000091000,
-    VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT = 1000091001,
-    VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT = 1000091002,
-    VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT = 1000091003,
-    VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE = 1000092000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX = 1000097000,
-    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV = 1000098000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT = 1000099000,
-    VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT = 1000099001,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT = 1000101000,
-    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT = 1000101001,
-    VK_STRUCTURE_TYPE_HDR_METADATA_EXT = 1000105000,
-    VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR = 1000111000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO_KHR = 1000112000,
-    VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES_KHR = 1000112001,
-    VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO_KHR = 1000113000,
-    VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114000,
-    VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114001,
-    VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR = 1000114002,
-    VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR = 1000115000,
-    VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR = 1000115001,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES_KHR = 1000117000,
-    VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO_KHR = 1000117001,
-    VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO_KHR = 1000117002,
-    VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR = 1000117003,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR = 1000119000,
-    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR = 1000119001,
-    VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR = 1000119002,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES_KHR = 1000120000,
-    VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK = 1000122000,
-    VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
-    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR = 1000127000,
-    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR = 1000127001,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT = 1000130000,
-    VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT = 1000130001,
-    VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT = 1000143000,
-    VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT = 1000143001,
-    VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT = 1000143002,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT = 1000143003,
-    VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT = 1000143004,
-    VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR = 1000146000,
-    VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR = 1000146001,
-    VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2_KHR = 1000146002,
-    VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR = 1000146003,
-    VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2_KHR = 1000146004,
-    VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR = 1000147000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT = 1000148000,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT = 1000148001,
-    VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT = 1000148002,
-    VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV = 1000149000,
-    VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV = 1000152000,
-    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO_KHR = 1000156000,
-    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO_KHR = 1000156001,
-    VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO_KHR = 1000156002,
-    VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO_KHR = 1000156003,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES_KHR = 1000156004,
-    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES_KHR = 1000156005,
-    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR = 1000157000,
-    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR = 1000157001,
-    VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160000,
-    VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160001,
-    VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT = 1000174000,
-    VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT = 1000178000,
-    VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT = 1000178001,
-    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT = 1000178002,
-    VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO,
-    VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO,
-    VK_STRUCTURE_TYPE_RANGE_SIZE = (VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO - VK_STRUCTURE_TYPE_APPLICATION_INFO + 1),
-    VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkStructureType;
-
-typedef enum VkSystemAllocationScope {
-    VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
-    VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
-    VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
-    VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
-    VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4,
-    VK_SYSTEM_ALLOCATION_SCOPE_BEGIN_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_COMMAND,
-    VK_SYSTEM_ALLOCATION_SCOPE_END_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE,
-    VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE = (VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE - VK_SYSTEM_ALLOCATION_SCOPE_COMMAND + 1),
-    VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF
-} VkSystemAllocationScope;
-
-typedef enum VkInternalAllocationType {
-    VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0,
-    VK_INTERNAL_ALLOCATION_TYPE_BEGIN_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
-    VK_INTERNAL_ALLOCATION_TYPE_END_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
-    VK_INTERNAL_ALLOCATION_TYPE_RANGE_SIZE = (VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE - VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE + 1),
-    VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkInternalAllocationType;
-
-typedef enum VkFormat {
-    VK_FORMAT_UNDEFINED = 0,
-    VK_FORMAT_R4G4_UNORM_PACK8 = 1,
-    VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
-    VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
-    VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
-    VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
-    VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
-    VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
-    VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
-    VK_FORMAT_R8_UNORM = 9,
-    VK_FORMAT_R8_SNORM = 10,
-    VK_FORMAT_R8_USCALED = 11,
-    VK_FORMAT_R8_SSCALED = 12,
-    VK_FORMAT_R8_UINT = 13,
-    VK_FORMAT_R8_SINT = 14,
-    VK_FORMAT_R8_SRGB = 15,
-    VK_FORMAT_R8G8_UNORM = 16,
-    VK_FORMAT_R8G8_SNORM = 17,
-    VK_FORMAT_R8G8_USCALED = 18,
-    VK_FORMAT_R8G8_SSCALED = 19,
-    VK_FORMAT_R8G8_UINT = 20,
-    VK_FORMAT_R8G8_SINT = 21,
-    VK_FORMAT_R8G8_SRGB = 22,
-    VK_FORMAT_R8G8B8_UNORM = 23,
-    VK_FORMAT_R8G8B8_SNORM = 24,
-    VK_FORMAT_R8G8B8_USCALED = 25,
-    VK_FORMAT_R8G8B8_SSCALED = 26,
-    VK_FORMAT_R8G8B8_UINT = 27,
-    VK_FORMAT_R8G8B8_SINT = 28,
-    VK_FORMAT_R8G8B8_SRGB = 29,
-    VK_FORMAT_B8G8R8_UNORM = 30,
-    VK_FORMAT_B8G8R8_SNORM = 31,
-    VK_FORMAT_B8G8R8_USCALED = 32,
-    VK_FORMAT_B8G8R8_SSCALED = 33,
-    VK_FORMAT_B8G8R8_UINT = 34,
-    VK_FORMAT_B8G8R8_SINT = 35,
-    VK_FORMAT_B8G8R8_SRGB = 36,
-    VK_FORMAT_R8G8B8A8_UNORM = 37,
-    VK_FORMAT_R8G8B8A8_SNORM = 38,
-    VK_FORMAT_R8G8B8A8_USCALED = 39,
-    VK_FORMAT_R8G8B8A8_SSCALED = 40,
-    VK_FORMAT_R8G8B8A8_UINT = 41,
-    VK_FORMAT_R8G8B8A8_SINT = 42,
-    VK_FORMAT_R8G8B8A8_SRGB = 43,
-    VK_FORMAT_B8G8R8A8_UNORM = 44,
-    VK_FORMAT_B8G8R8A8_SNORM = 45,
-    VK_FORMAT_B8G8R8A8_USCALED = 46,
-    VK_FORMAT_B8G8R8A8_SSCALED = 47,
-    VK_FORMAT_B8G8R8A8_UINT = 48,
-    VK_FORMAT_B8G8R8A8_SINT = 49,
-    VK_FORMAT_B8G8R8A8_SRGB = 50,
-    VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
-    VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
-    VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
-    VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
-    VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
-    VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
-    VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
-    VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
-    VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
-    VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
-    VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
-    VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
-    VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
-    VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
-    VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
-    VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
-    VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
-    VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
-    VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
-    VK_FORMAT_R16_UNORM = 70,
-    VK_FORMAT_R16_SNORM = 71,
-    VK_FORMAT_R16_USCALED = 72,
-    VK_FORMAT_R16_SSCALED = 73,
-    VK_FORMAT_R16_UINT = 74,
-    VK_FORMAT_R16_SINT = 75,
-    VK_FORMAT_R16_SFLOAT = 76,
-    VK_FORMAT_R16G16_UNORM = 77,
-    VK_FORMAT_R16G16_SNORM = 78,
-    VK_FORMAT_R16G16_USCALED = 79,
-    VK_FORMAT_R16G16_SSCALED = 80,
-    VK_FORMAT_R16G16_UINT = 81,
-    VK_FORMAT_R16G16_SINT = 82,
-    VK_FORMAT_R16G16_SFLOAT = 83,
-    VK_FORMAT_R16G16B16_UNORM = 84,
-    VK_FORMAT_R16G16B16_SNORM = 85,
-    VK_FORMAT_R16G16B16_USCALED = 86,
-    VK_FORMAT_R16G16B16_SSCALED = 87,
-    VK_FORMAT_R16G16B16_UINT = 88,
-    VK_FORMAT_R16G16B16_SINT = 89,
-    VK_FORMAT_R16G16B16_SFLOAT = 90,
-    VK_FORMAT_R16G16B16A16_UNORM = 91,
-    VK_FORMAT_R16G16B16A16_SNORM = 92,
-    VK_FORMAT_R16G16B16A16_USCALED = 93,
-    VK_FORMAT_R16G16B16A16_SSCALED = 94,
-    VK_FORMAT_R16G16B16A16_UINT = 95,
-    VK_FORMAT_R16G16B16A16_SINT = 96,
-    VK_FORMAT_R16G16B16A16_SFLOAT = 97,
-    VK_FORMAT_R32_UINT = 98,
-    VK_FORMAT_R32_SINT = 99,
-    VK_FORMAT_R32_SFLOAT = 100,
-    VK_FORMAT_R32G32_UINT = 101,
-    VK_FORMAT_R32G32_SINT = 102,
-    VK_FORMAT_R32G32_SFLOAT = 103,
-    VK_FORMAT_R32G32B32_UINT = 104,
-    VK_FORMAT_R32G32B32_SINT = 105,
-    VK_FORMAT_R32G32B32_SFLOAT = 106,
-    VK_FORMAT_R32G32B32A32_UINT = 107,
-    VK_FORMAT_R32G32B32A32_SINT = 108,
-    VK_FORMAT_R32G32B32A32_SFLOAT = 109,
-    VK_FORMAT_R64_UINT = 110,
-    VK_FORMAT_R64_SINT = 111,
-    VK_FORMAT_R64_SFLOAT = 112,
-    VK_FORMAT_R64G64_UINT = 113,
-    VK_FORMAT_R64G64_SINT = 114,
-    VK_FORMAT_R64G64_SFLOAT = 115,
-    VK_FORMAT_R64G64B64_UINT = 116,
-    VK_FORMAT_R64G64B64_SINT = 117,
-    VK_FORMAT_R64G64B64_SFLOAT = 118,
-    VK_FORMAT_R64G64B64A64_UINT = 119,
-    VK_FORMAT_R64G64B64A64_SINT = 120,
-    VK_FORMAT_R64G64B64A64_SFLOAT = 121,
-    VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
-    VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
-    VK_FORMAT_D16_UNORM = 124,
-    VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
-    VK_FORMAT_D32_SFLOAT = 126,
-    VK_FORMAT_S8_UINT = 127,
-    VK_FORMAT_D16_UNORM_S8_UINT = 128,
-    VK_FORMAT_D24_UNORM_S8_UINT = 129,
-    VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
-    VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
-    VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
-    VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
-    VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
-    VK_FORMAT_BC2_UNORM_BLOCK = 135,
-    VK_FORMAT_BC2_SRGB_BLOCK = 136,
-    VK_FORMAT_BC3_UNORM_BLOCK = 137,
-    VK_FORMAT_BC3_SRGB_BLOCK = 138,
-    VK_FORMAT_BC4_UNORM_BLOCK = 139,
-    VK_FORMAT_BC4_SNORM_BLOCK = 140,
-    VK_FORMAT_BC5_UNORM_BLOCK = 141,
-    VK_FORMAT_BC5_SNORM_BLOCK = 142,
-    VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
-    VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
-    VK_FORMAT_BC7_UNORM_BLOCK = 145,
-    VK_FORMAT_BC7_SRGB_BLOCK = 146,
-    VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
-    VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
-    VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
-    VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
-    VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
-    VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
-    VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
-    VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
-    VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
-    VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
-    VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
-    VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
-    VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
-    VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
-    VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
-    VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
-    VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
-    VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
-    VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
-    VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
-    VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
-    VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
-    VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
-    VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
-    VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
-    VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
-    VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
-    VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
-    VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
-    VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
-    VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
-    VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
-    VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
-    VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
-    VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
-    VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
-    VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
-    VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
-    VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG = 1000054000,
-    VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG = 1000054001,
-    VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG = 1000054002,
-    VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG = 1000054003,
-    VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG = 1000054004,
-    VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG = 1000054005,
-    VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG = 1000054006,
-    VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG = 1000054007,
-    VK_FORMAT_G8B8G8R8_422_UNORM_KHR = 1000156000,
-    VK_FORMAT_B8G8R8G8_422_UNORM_KHR = 1000156001,
-    VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR = 1000156002,
-    VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR = 1000156003,
-    VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR = 1000156004,
-    VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR = 1000156005,
-    VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR = 1000156006,
-    VK_FORMAT_R10X6_UNORM_PACK16_KHR = 1000156007,
-    VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR = 1000156008,
-    VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR = 1000156009,
-    VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR = 1000156010,
-    VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR = 1000156011,
-    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR = 1000156012,
-    VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR = 1000156013,
-    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR = 1000156014,
-    VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR = 1000156015,
-    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR = 1000156016,
-    VK_FORMAT_R12X4_UNORM_PACK16_KHR = 1000156017,
-    VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR = 1000156018,
-    VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR = 1000156019,
-    VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR = 1000156020,
-    VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR = 1000156021,
-    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR = 1000156022,
-    VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR = 1000156023,
-    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR = 1000156024,
-    VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16_KHR = 1000156025,
-    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16_KHR = 1000156026,
-    VK_FORMAT_G16B16G16R16_422_UNORM_KHR = 1000156027,
-    VK_FORMAT_B16G16R16G16_422_UNORM_KHR = 1000156028,
-    VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM_KHR = 1000156029,
-    VK_FORMAT_G16_B16R16_2PLANE_420_UNORM_KHR = 1000156030,
-    VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM_KHR = 1000156031,
-    VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR = 1000156032,
-    VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR = 1000156033,
-    VK_FORMAT_BEGIN_RANGE = VK_FORMAT_UNDEFINED,
-    VK_FORMAT_END_RANGE = VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
-    VK_FORMAT_RANGE_SIZE = (VK_FORMAT_ASTC_12x12_SRGB_BLOCK - VK_FORMAT_UNDEFINED + 1),
-    VK_FORMAT_MAX_ENUM = 0x7FFFFFFF
-} VkFormat;
-
-typedef enum VkImageType {
-    VK_IMAGE_TYPE_1D = 0,
-    VK_IMAGE_TYPE_2D = 1,
-    VK_IMAGE_TYPE_3D = 2,
-    VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_TYPE_1D,
-    VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_TYPE_3D,
-    VK_IMAGE_TYPE_RANGE_SIZE = (VK_IMAGE_TYPE_3D - VK_IMAGE_TYPE_1D + 1),
-    VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkImageType;
-
-typedef enum VkImageTiling {
-    VK_IMAGE_TILING_OPTIMAL = 0,
-    VK_IMAGE_TILING_LINEAR = 1,
-    VK_IMAGE_TILING_BEGIN_RANGE = VK_IMAGE_TILING_OPTIMAL,
-    VK_IMAGE_TILING_END_RANGE = VK_IMAGE_TILING_LINEAR,
-    VK_IMAGE_TILING_RANGE_SIZE = (VK_IMAGE_TILING_LINEAR - VK_IMAGE_TILING_OPTIMAL + 1),
-    VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF
-} VkImageTiling;
-
-typedef enum VkPhysicalDeviceType {
-    VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
-    VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
-    VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
-    VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
-    VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
-    VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE = VK_PHYSICAL_DEVICE_TYPE_OTHER,
-    VK_PHYSICAL_DEVICE_TYPE_END_RANGE = VK_PHYSICAL_DEVICE_TYPE_CPU,
-    VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE = (VK_PHYSICAL_DEVICE_TYPE_CPU - VK_PHYSICAL_DEVICE_TYPE_OTHER + 1),
-    VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkPhysicalDeviceType;
-
-typedef enum VkQueryType {
-    VK_QUERY_TYPE_OCCLUSION = 0,
-    VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
-    VK_QUERY_TYPE_TIMESTAMP = 2,
-    VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_TYPE_OCCLUSION,
-    VK_QUERY_TYPE_END_RANGE = VK_QUERY_TYPE_TIMESTAMP,
-    VK_QUERY_TYPE_RANGE_SIZE = (VK_QUERY_TYPE_TIMESTAMP - VK_QUERY_TYPE_OCCLUSION + 1),
-    VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkQueryType;
-
-typedef enum VkSharingMode {
-    VK_SHARING_MODE_EXCLUSIVE = 0,
-    VK_SHARING_MODE_CONCURRENT = 1,
-    VK_SHARING_MODE_BEGIN_RANGE = VK_SHARING_MODE_EXCLUSIVE,
-    VK_SHARING_MODE_END_RANGE = VK_SHARING_MODE_CONCURRENT,
-    VK_SHARING_MODE_RANGE_SIZE = (VK_SHARING_MODE_CONCURRENT - VK_SHARING_MODE_EXCLUSIVE + 1),
-    VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF
-} VkSharingMode;
-
-typedef enum VkImageLayout {
-    VK_IMAGE_LAYOUT_UNDEFINED = 0,
-    VK_IMAGE_LAYOUT_GENERAL = 1,
-    VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
-    VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
-    VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
-    VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
-    VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
-    VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
-    VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
-    VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
-    VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR = 1000111000,
-    VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR = 1000117000,
-    VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR = 1000117001,
-    VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED,
-    VK_IMAGE_LAYOUT_END_RANGE = VK_IMAGE_LAYOUT_PREINITIALIZED,
-    VK_IMAGE_LAYOUT_RANGE_SIZE = (VK_IMAGE_LAYOUT_PREINITIALIZED - VK_IMAGE_LAYOUT_UNDEFINED + 1),
-    VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF
-} VkImageLayout;
-
-typedef enum VkImageViewType {
-    VK_IMAGE_VIEW_TYPE_1D = 0,
-    VK_IMAGE_VIEW_TYPE_2D = 1,
-    VK_IMAGE_VIEW_TYPE_3D = 2,
-    VK_IMAGE_VIEW_TYPE_CUBE = 3,
-    VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
-    VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
-    VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
-    VK_IMAGE_VIEW_TYPE_BEGIN_RANGE = VK_IMAGE_VIEW_TYPE_1D,
-    VK_IMAGE_VIEW_TYPE_END_RANGE = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
-    VK_IMAGE_VIEW_TYPE_RANGE_SIZE = (VK_IMAGE_VIEW_TYPE_CUBE_ARRAY - VK_IMAGE_VIEW_TYPE_1D + 1),
-    VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkImageViewType;
-
-typedef enum VkComponentSwizzle {
-    VK_COMPONENT_SWIZZLE_IDENTITY = 0,
-    VK_COMPONENT_SWIZZLE_ZERO = 1,
-    VK_COMPONENT_SWIZZLE_ONE = 2,
-    VK_COMPONENT_SWIZZLE_R = 3,
-    VK_COMPONENT_SWIZZLE_G = 4,
-    VK_COMPONENT_SWIZZLE_B = 5,
-    VK_COMPONENT_SWIZZLE_A = 6,
-    VK_COMPONENT_SWIZZLE_BEGIN_RANGE = VK_COMPONENT_SWIZZLE_IDENTITY,
-    VK_COMPONENT_SWIZZLE_END_RANGE = VK_COMPONENT_SWIZZLE_A,
-    VK_COMPONENT_SWIZZLE_RANGE_SIZE = (VK_COMPONENT_SWIZZLE_A - VK_COMPONENT_SWIZZLE_IDENTITY + 1),
-    VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF
-} VkComponentSwizzle;
-
-typedef enum VkVertexInputRate {
-    VK_VERTEX_INPUT_RATE_VERTEX = 0,
-    VK_VERTEX_INPUT_RATE_INSTANCE = 1,
-    VK_VERTEX_INPUT_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_RATE_VERTEX,
-    VK_VERTEX_INPUT_RATE_END_RANGE = VK_VERTEX_INPUT_RATE_INSTANCE,
-    VK_VERTEX_INPUT_RATE_RANGE_SIZE = (VK_VERTEX_INPUT_RATE_INSTANCE - VK_VERTEX_INPUT_RATE_VERTEX + 1),
-    VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF
-} VkVertexInputRate;
-
-typedef enum VkPrimitiveTopology {
-    VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
-    VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
-    VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
-    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
-    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
-    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
-    VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
-    VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
-    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
-    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
-    VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
-    VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
-    VK_PRIMITIVE_TOPOLOGY_END_RANGE = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
-    VK_PRIMITIVE_TOPOLOGY_RANGE_SIZE = (VK_PRIMITIVE_TOPOLOGY_PATCH_LIST - VK_PRIMITIVE_TOPOLOGY_POINT_LIST + 1),
-    VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF
-} VkPrimitiveTopology;
-
-typedef enum VkPolygonMode {
-    VK_POLYGON_MODE_FILL = 0,
-    VK_POLYGON_MODE_LINE = 1,
-    VK_POLYGON_MODE_POINT = 2,
-    VK_POLYGON_MODE_FILL_RECTANGLE_NV = 1000153000,
-    VK_POLYGON_MODE_BEGIN_RANGE = VK_POLYGON_MODE_FILL,
-    VK_POLYGON_MODE_END_RANGE = VK_POLYGON_MODE_POINT,
-    VK_POLYGON_MODE_RANGE_SIZE = (VK_POLYGON_MODE_POINT - VK_POLYGON_MODE_FILL + 1),
-    VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF
-} VkPolygonMode;
-
-typedef enum VkFrontFace {
-    VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
-    VK_FRONT_FACE_CLOCKWISE = 1,
-    VK_FRONT_FACE_BEGIN_RANGE = VK_FRONT_FACE_COUNTER_CLOCKWISE,
-    VK_FRONT_FACE_END_RANGE = VK_FRONT_FACE_CLOCKWISE,
-    VK_FRONT_FACE_RANGE_SIZE = (VK_FRONT_FACE_CLOCKWISE - VK_FRONT_FACE_COUNTER_CLOCKWISE + 1),
-    VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF
-} VkFrontFace;
-
-typedef enum VkCompareOp {
-    VK_COMPARE_OP_NEVER = 0,
-    VK_COMPARE_OP_LESS = 1,
-    VK_COMPARE_OP_EQUAL = 2,
-    VK_COMPARE_OP_LESS_OR_EQUAL = 3,
-    VK_COMPARE_OP_GREATER = 4,
-    VK_COMPARE_OP_NOT_EQUAL = 5,
-    VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
-    VK_COMPARE_OP_ALWAYS = 7,
-    VK_COMPARE_OP_BEGIN_RANGE = VK_COMPARE_OP_NEVER,
-    VK_COMPARE_OP_END_RANGE = VK_COMPARE_OP_ALWAYS,
-    VK_COMPARE_OP_RANGE_SIZE = (VK_COMPARE_OP_ALWAYS - VK_COMPARE_OP_NEVER + 1),
-    VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF
-} VkCompareOp;
-
-typedef enum VkStencilOp {
-    VK_STENCIL_OP_KEEP = 0,
-    VK_STENCIL_OP_ZERO = 1,
-    VK_STENCIL_OP_REPLACE = 2,
-    VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
-    VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
-    VK_STENCIL_OP_INVERT = 5,
-    VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
-    VK_STENCIL_OP_DECREMENT_AND_WRAP = 7,
-    VK_STENCIL_OP_BEGIN_RANGE = VK_STENCIL_OP_KEEP,
-    VK_STENCIL_OP_END_RANGE = VK_STENCIL_OP_DECREMENT_AND_WRAP,
-    VK_STENCIL_OP_RANGE_SIZE = (VK_STENCIL_OP_DECREMENT_AND_WRAP - VK_STENCIL_OP_KEEP + 1),
-    VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF
-} VkStencilOp;
-
-typedef enum VkLogicOp {
-    VK_LOGIC_OP_CLEAR = 0,
-    VK_LOGIC_OP_AND = 1,
-    VK_LOGIC_OP_AND_REVERSE = 2,
-    VK_LOGIC_OP_COPY = 3,
-    VK_LOGIC_OP_AND_INVERTED = 4,
-    VK_LOGIC_OP_NO_OP = 5,
-    VK_LOGIC_OP_XOR = 6,
-    VK_LOGIC_OP_OR = 7,
-    VK_LOGIC_OP_NOR = 8,
-    VK_LOGIC_OP_EQUIVALENT = 9,
-    VK_LOGIC_OP_INVERT = 10,
-    VK_LOGIC_OP_OR_REVERSE = 11,
-    VK_LOGIC_OP_COPY_INVERTED = 12,
-    VK_LOGIC_OP_OR_INVERTED = 13,
-    VK_LOGIC_OP_NAND = 14,
-    VK_LOGIC_OP_SET = 15,
-    VK_LOGIC_OP_BEGIN_RANGE = VK_LOGIC_OP_CLEAR,
-    VK_LOGIC_OP_END_RANGE = VK_LOGIC_OP_SET,
-    VK_LOGIC_OP_RANGE_SIZE = (VK_LOGIC_OP_SET - VK_LOGIC_OP_CLEAR + 1),
-    VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF
-} VkLogicOp;
-
-typedef enum VkBlendFactor {
-    VK_BLEND_FACTOR_ZERO = 0,
-    VK_BLEND_FACTOR_ONE = 1,
-    VK_BLEND_FACTOR_SRC_COLOR = 2,
-    VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
-    VK_BLEND_FACTOR_DST_COLOR = 4,
-    VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
-    VK_BLEND_FACTOR_SRC_ALPHA = 6,
-    VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
-    VK_BLEND_FACTOR_DST_ALPHA = 8,
-    VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
-    VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
-    VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
-    VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
-    VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
-    VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
-    VK_BLEND_FACTOR_SRC1_COLOR = 15,
-    VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
-    VK_BLEND_FACTOR_SRC1_ALPHA = 17,
-    VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
-    VK_BLEND_FACTOR_BEGIN_RANGE = VK_BLEND_FACTOR_ZERO,
-    VK_BLEND_FACTOR_END_RANGE = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA,
-    VK_BLEND_FACTOR_RANGE_SIZE = (VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA - VK_BLEND_FACTOR_ZERO + 1),
-    VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF
-} VkBlendFactor;
-
-typedef enum VkBlendOp {
-    VK_BLEND_OP_ADD = 0,
-    VK_BLEND_OP_SUBTRACT = 1,
-    VK_BLEND_OP_REVERSE_SUBTRACT = 2,
-    VK_BLEND_OP_MIN = 3,
-    VK_BLEND_OP_MAX = 4,
-    VK_BLEND_OP_ZERO_EXT = 1000148000,
-    VK_BLEND_OP_SRC_EXT = 1000148001,
-    VK_BLEND_OP_DST_EXT = 1000148002,
-    VK_BLEND_OP_SRC_OVER_EXT = 1000148003,
-    VK_BLEND_OP_DST_OVER_EXT = 1000148004,
-    VK_BLEND_OP_SRC_IN_EXT = 1000148005,
-    VK_BLEND_OP_DST_IN_EXT = 1000148006,
-    VK_BLEND_OP_SRC_OUT_EXT = 1000148007,
-    VK_BLEND_OP_DST_OUT_EXT = 1000148008,
-    VK_BLEND_OP_SRC_ATOP_EXT = 1000148009,
-    VK_BLEND_OP_DST_ATOP_EXT = 1000148010,
-    VK_BLEND_OP_XOR_EXT = 1000148011,
-    VK_BLEND_OP_MULTIPLY_EXT = 1000148012,
-    VK_BLEND_OP_SCREEN_EXT = 1000148013,
-    VK_BLEND_OP_OVERLAY_EXT = 1000148014,
-    VK_BLEND_OP_DARKEN_EXT = 1000148015,
-    VK_BLEND_OP_LIGHTEN_EXT = 1000148016,
-    VK_BLEND_OP_COLORDODGE_EXT = 1000148017,
-    VK_BLEND_OP_COLORBURN_EXT = 1000148018,
-    VK_BLEND_OP_HARDLIGHT_EXT = 1000148019,
-    VK_BLEND_OP_SOFTLIGHT_EXT = 1000148020,
-    VK_BLEND_OP_DIFFERENCE_EXT = 1000148021,
-    VK_BLEND_OP_EXCLUSION_EXT = 1000148022,
-    VK_BLEND_OP_INVERT_EXT = 1000148023,
-    VK_BLEND_OP_INVERT_RGB_EXT = 1000148024,
-    VK_BLEND_OP_LINEARDODGE_EXT = 1000148025,
-    VK_BLEND_OP_LINEARBURN_EXT = 1000148026,
-    VK_BLEND_OP_VIVIDLIGHT_EXT = 1000148027,
-    VK_BLEND_OP_LINEARLIGHT_EXT = 1000148028,
-    VK_BLEND_OP_PINLIGHT_EXT = 1000148029,
-    VK_BLEND_OP_HARDMIX_EXT = 1000148030,
-    VK_BLEND_OP_HSL_HUE_EXT = 1000148031,
-    VK_BLEND_OP_HSL_SATURATION_EXT = 1000148032,
-    VK_BLEND_OP_HSL_COLOR_EXT = 1000148033,
-    VK_BLEND_OP_HSL_LUMINOSITY_EXT = 1000148034,
-    VK_BLEND_OP_PLUS_EXT = 1000148035,
-    VK_BLEND_OP_PLUS_CLAMPED_EXT = 1000148036,
-    VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT = 1000148037,
-    VK_BLEND_OP_PLUS_DARKER_EXT = 1000148038,
-    VK_BLEND_OP_MINUS_EXT = 1000148039,
-    VK_BLEND_OP_MINUS_CLAMPED_EXT = 1000148040,
-    VK_BLEND_OP_CONTRAST_EXT = 1000148041,
-    VK_BLEND_OP_INVERT_OVG_EXT = 1000148042,
-    VK_BLEND_OP_RED_EXT = 1000148043,
-    VK_BLEND_OP_GREEN_EXT = 1000148044,
-    VK_BLEND_OP_BLUE_EXT = 1000148045,
-    VK_BLEND_OP_BEGIN_RANGE = VK_BLEND_OP_ADD,
-    VK_BLEND_OP_END_RANGE = VK_BLEND_OP_MAX,
-    VK_BLEND_OP_RANGE_SIZE = (VK_BLEND_OP_MAX - VK_BLEND_OP_ADD + 1),
-    VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF
-} VkBlendOp;
-
-typedef enum VkDynamicState {
-    VK_DYNAMIC_STATE_VIEWPORT = 0,
-    VK_DYNAMIC_STATE_SCISSOR = 1,
-    VK_DYNAMIC_STATE_LINE_WIDTH = 2,
-    VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
-    VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
-    VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
-    VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
-    VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
-    VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
-    VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV = 1000087000,
-    VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1000099000,
-    VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT = 1000143000,
-    VK_DYNAMIC_STATE_BEGIN_RANGE = VK_DYNAMIC_STATE_VIEWPORT,
-    VK_DYNAMIC_STATE_END_RANGE = VK_DYNAMIC_STATE_STENCIL_REFERENCE,
-    VK_DYNAMIC_STATE_RANGE_SIZE = (VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1),
-    VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF
-} VkDynamicState;
-
-typedef enum VkFilter {
-    VK_FILTER_NEAREST = 0,
-    VK_FILTER_LINEAR = 1,
-    VK_FILTER_CUBIC_IMG = 1000015000,
-    VK_FILTER_BEGIN_RANGE = VK_FILTER_NEAREST,
-    VK_FILTER_END_RANGE = VK_FILTER_LINEAR,
-    VK_FILTER_RANGE_SIZE = (VK_FILTER_LINEAR - VK_FILTER_NEAREST + 1),
-    VK_FILTER_MAX_ENUM = 0x7FFFFFFF
-} VkFilter;
-
-typedef enum VkSamplerMipmapMode {
-    VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
-    VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
-    VK_SAMPLER_MIPMAP_MODE_BEGIN_RANGE = VK_SAMPLER_MIPMAP_MODE_NEAREST,
-    VK_SAMPLER_MIPMAP_MODE_END_RANGE = VK_SAMPLER_MIPMAP_MODE_LINEAR,
-    VK_SAMPLER_MIPMAP_MODE_RANGE_SIZE = (VK_SAMPLER_MIPMAP_MODE_LINEAR - VK_SAMPLER_MIPMAP_MODE_NEAREST + 1),
-    VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF
-} VkSamplerMipmapMode;
-
-typedef enum VkSamplerAddressMode {
-    VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
-    VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
-    VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
-    VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
-    VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
-    VK_SAMPLER_ADDRESS_MODE_BEGIN_RANGE = VK_SAMPLER_ADDRESS_MODE_REPEAT,
-    VK_SAMPLER_ADDRESS_MODE_END_RANGE = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
-    VK_SAMPLER_ADDRESS_MODE_RANGE_SIZE = (VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER - VK_SAMPLER_ADDRESS_MODE_REPEAT + 1),
-    VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF
-} VkSamplerAddressMode;
-
-typedef enum VkBorderColor {
-    VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
-    VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
-    VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
-    VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
-    VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
-    VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
-    VK_BORDER_COLOR_BEGIN_RANGE = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
-    VK_BORDER_COLOR_END_RANGE = VK_BORDER_COLOR_INT_OPAQUE_WHITE,
-    VK_BORDER_COLOR_RANGE_SIZE = (VK_BORDER_COLOR_INT_OPAQUE_WHITE - VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK + 1),
-    VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF
-} VkBorderColor;
-
-typedef enum VkDescriptorType {
-    VK_DESCRIPTOR_TYPE_SAMPLER = 0,
-    VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
-    VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
-    VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
-    VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
-    VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
-    VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
-    VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
-    VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
-    VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
-    VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
-    VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER,
-    VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
-    VK_DESCRIPTOR_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT - VK_DESCRIPTOR_TYPE_SAMPLER + 1),
-    VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkDescriptorType;
-
-typedef enum VkAttachmentLoadOp {
-    VK_ATTACHMENT_LOAD_OP_LOAD = 0,
-    VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
-    VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
-    VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE = VK_ATTACHMENT_LOAD_OP_LOAD,
-    VK_ATTACHMENT_LOAD_OP_END_RANGE = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
-    VK_ATTACHMENT_LOAD_OP_RANGE_SIZE = (VK_ATTACHMENT_LOAD_OP_DONT_CARE - VK_ATTACHMENT_LOAD_OP_LOAD + 1),
-    VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF
-} VkAttachmentLoadOp;
-
-typedef enum VkAttachmentStoreOp {
-    VK_ATTACHMENT_STORE_OP_STORE = 0,
-    VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
-    VK_ATTACHMENT_STORE_OP_BEGIN_RANGE = VK_ATTACHMENT_STORE_OP_STORE,
-    VK_ATTACHMENT_STORE_OP_END_RANGE = VK_ATTACHMENT_STORE_OP_DONT_CARE,
-    VK_ATTACHMENT_STORE_OP_RANGE_SIZE = (VK_ATTACHMENT_STORE_OP_DONT_CARE - VK_ATTACHMENT_STORE_OP_STORE + 1),
-    VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF
-} VkAttachmentStoreOp;
-
-typedef enum VkPipelineBindPoint {
-    VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
-    VK_PIPELINE_BIND_POINT_COMPUTE = 1,
-    VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS,
-    VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE,
-    VK_PIPELINE_BIND_POINT_RANGE_SIZE = (VK_PIPELINE_BIND_POINT_COMPUTE - VK_PIPELINE_BIND_POINT_GRAPHICS + 1),
-    VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF
-} VkPipelineBindPoint;
-
-typedef enum VkCommandBufferLevel {
-    VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
-    VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
-    VK_COMMAND_BUFFER_LEVEL_BEGIN_RANGE = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
-    VK_COMMAND_BUFFER_LEVEL_END_RANGE = VK_COMMAND_BUFFER_LEVEL_SECONDARY,
-    VK_COMMAND_BUFFER_LEVEL_RANGE_SIZE = (VK_COMMAND_BUFFER_LEVEL_SECONDARY - VK_COMMAND_BUFFER_LEVEL_PRIMARY + 1),
-    VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF
-} VkCommandBufferLevel;
-
-typedef enum VkIndexType {
-    VK_INDEX_TYPE_UINT16 = 0,
-    VK_INDEX_TYPE_UINT32 = 1,
-    VK_INDEX_TYPE_BEGIN_RANGE = VK_INDEX_TYPE_UINT16,
-    VK_INDEX_TYPE_END_RANGE = VK_INDEX_TYPE_UINT32,
-    VK_INDEX_TYPE_RANGE_SIZE = (VK_INDEX_TYPE_UINT32 - VK_INDEX_TYPE_UINT16 + 1),
-    VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkIndexType;
-
-typedef enum VkSubpassContents {
-    VK_SUBPASS_CONTENTS_INLINE = 0,
-    VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
-    VK_SUBPASS_CONTENTS_BEGIN_RANGE = VK_SUBPASS_CONTENTS_INLINE,
-    VK_SUBPASS_CONTENTS_END_RANGE = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS,
-    VK_SUBPASS_CONTENTS_RANGE_SIZE = (VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS - VK_SUBPASS_CONTENTS_INLINE + 1),
-    VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF
-} VkSubpassContents;
-
-typedef enum VkObjectType {
-    VK_OBJECT_TYPE_UNKNOWN = 0,
-    VK_OBJECT_TYPE_INSTANCE = 1,
-    VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2,
-    VK_OBJECT_TYPE_DEVICE = 3,
-    VK_OBJECT_TYPE_QUEUE = 4,
-    VK_OBJECT_TYPE_SEMAPHORE = 5,
-    VK_OBJECT_TYPE_COMMAND_BUFFER = 6,
-    VK_OBJECT_TYPE_FENCE = 7,
-    VK_OBJECT_TYPE_DEVICE_MEMORY = 8,
-    VK_OBJECT_TYPE_BUFFER = 9,
-    VK_OBJECT_TYPE_IMAGE = 10,
-    VK_OBJECT_TYPE_EVENT = 11,
-    VK_OBJECT_TYPE_QUERY_POOL = 12,
-    VK_OBJECT_TYPE_BUFFER_VIEW = 13,
-    VK_OBJECT_TYPE_IMAGE_VIEW = 14,
-    VK_OBJECT_TYPE_SHADER_MODULE = 15,
-    VK_OBJECT_TYPE_PIPELINE_CACHE = 16,
-    VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17,
-    VK_OBJECT_TYPE_RENDER_PASS = 18,
-    VK_OBJECT_TYPE_PIPELINE = 19,
-    VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20,
-    VK_OBJECT_TYPE_SAMPLER = 21,
-    VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22,
-    VK_OBJECT_TYPE_DESCRIPTOR_SET = 23,
-    VK_OBJECT_TYPE_FRAMEBUFFER = 24,
-    VK_OBJECT_TYPE_COMMAND_POOL = 25,
-    VK_OBJECT_TYPE_SURFACE_KHR = 1000000000,
-    VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000,
-    VK_OBJECT_TYPE_DISPLAY_KHR = 1000002000,
-    VK_OBJECT_TYPE_DISPLAY_MODE_KHR = 1000002001,
-    VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000,
-    VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR = 1000085000,
-    VK_OBJECT_TYPE_OBJECT_TABLE_NVX = 1000086000,
-    VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX = 1000086001,
-    VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR = 1000156000,
-    VK_OBJECT_TYPE_VALIDATION_CACHE_EXT = 1000160000,
-    VK_OBJECT_TYPE_BEGIN_RANGE = VK_OBJECT_TYPE_UNKNOWN,
-    VK_OBJECT_TYPE_END_RANGE = VK_OBJECT_TYPE_COMMAND_POOL,
-    VK_OBJECT_TYPE_RANGE_SIZE = (VK_OBJECT_TYPE_COMMAND_POOL - VK_OBJECT_TYPE_UNKNOWN + 1),
-    VK_OBJECT_TYPE_MAX_ENUM = 0x7FFFFFFF
-} VkObjectType;
-
-typedef VkFlags VkInstanceCreateFlags;
-
-typedef enum VkFormatFeatureFlagBits {
-    VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001,
-    VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002,
-    VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004,
-    VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008,
-    VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010,
-    VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020,
-    VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040,
-    VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080,
-    VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100,
-    VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200,
-    VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400,
-    VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800,
-    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000,
-    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG = 0x00002000,
-    VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR = 0x00004000,
-    VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR = 0x00008000,
-    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT = 0x00010000,
-    VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT_KHR = 0x00020000,
-    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR = 0x00040000,
-    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR = 0x00080000,
-    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR = 0x00100000,
-    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR = 0x00200000,
-    VK_FORMAT_FEATURE_DISJOINT_BIT_KHR = 0x00400000,
-    VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT_KHR = 0x00800000,
-    VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkFormatFeatureFlagBits;
-typedef VkFlags VkFormatFeatureFlags;
-
-typedef enum VkImageUsageFlagBits {
-    VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
-    VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
-    VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
-    VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
-    VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
-    VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
-    VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
-    VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
-    VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkImageUsageFlagBits;
-typedef VkFlags VkImageUsageFlags;
-
-typedef enum VkImageCreateFlagBits {
-    VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001,
-    VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
-    VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
-    VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008,
-    VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010,
-    VK_IMAGE_CREATE_BIND_SFR_BIT_KHX = 0x00000040,
-    VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR = 0x00000020,
-    VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_KHR = 0x00000080,
-    VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR = 0x00000100,
-    VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT = 0x00001000,
-    VK_IMAGE_CREATE_DISJOINT_BIT_KHR = 0x00000200,
-    VK_IMAGE_CREATE_ALIAS_BIT_KHR = 0x00000400,
-    VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkImageCreateFlagBits;
-typedef VkFlags VkImageCreateFlags;
-
-typedef enum VkSampleCountFlagBits {
-    VK_SAMPLE_COUNT_1_BIT = 0x00000001,
-    VK_SAMPLE_COUNT_2_BIT = 0x00000002,
-    VK_SAMPLE_COUNT_4_BIT = 0x00000004,
-    VK_SAMPLE_COUNT_8_BIT = 0x00000008,
-    VK_SAMPLE_COUNT_16_BIT = 0x00000010,
-    VK_SAMPLE_COUNT_32_BIT = 0x00000020,
-    VK_SAMPLE_COUNT_64_BIT = 0x00000040,
-    VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkSampleCountFlagBits;
-typedef VkFlags VkSampleCountFlags;
-
-typedef enum VkQueueFlagBits {
-    VK_QUEUE_GRAPHICS_BIT = 0x00000001,
-    VK_QUEUE_COMPUTE_BIT = 0x00000002,
-    VK_QUEUE_TRANSFER_BIT = 0x00000004,
-    VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008,
-    VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkQueueFlagBits;
-typedef VkFlags VkQueueFlags;
-
-typedef enum VkMemoryPropertyFlagBits {
-    VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001,
-    VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002,
-    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004,
-    VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008,
-    VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
-    VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkMemoryPropertyFlagBits;
-typedef VkFlags VkMemoryPropertyFlags;
-
-typedef enum VkMemoryHeapFlagBits {
-    VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001,
-    VK_MEMORY_HEAP_MULTI_INSTANCE_BIT_KHX = 0x00000002,
-    VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkMemoryHeapFlagBits;
-typedef VkFlags VkMemoryHeapFlags;
-typedef VkFlags VkDeviceCreateFlags;
-typedef VkFlags VkDeviceQueueCreateFlags;
-
-typedef enum VkPipelineStageFlagBits {
-    VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
-    VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
-    VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
-    VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
-    VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
-    VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
-    VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
-    VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
-    VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
-    VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
-    VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
-    VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
-    VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
-    VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
-    VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
-    VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
-    VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
-    VK_PIPELINE_STAGE_COMMAND_PROCESS_BIT_NVX = 0x00020000,
-    VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkPipelineStageFlagBits;
-typedef VkFlags VkPipelineStageFlags;
-typedef VkFlags VkMemoryMapFlags;
-
-typedef enum VkImageAspectFlagBits {
-    VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001,
-    VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002,
-    VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004,
-    VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008,
-    VK_IMAGE_ASPECT_PLANE_0_BIT_KHR = 0x00000010,
-    VK_IMAGE_ASPECT_PLANE_1_BIT_KHR = 0x00000020,
-    VK_IMAGE_ASPECT_PLANE_2_BIT_KHR = 0x00000040,
-    VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkImageAspectFlagBits;
-typedef VkFlags VkImageAspectFlags;
-
-typedef enum VkSparseImageFormatFlagBits {
-    VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001,
-    VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002,
-    VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004,
-    VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkSparseImageFormatFlagBits;
-typedef VkFlags VkSparseImageFormatFlags;
-
-typedef enum VkSparseMemoryBindFlagBits {
-    VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001,
-    VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkSparseMemoryBindFlagBits;
-typedef VkFlags VkSparseMemoryBindFlags;
-
-typedef enum VkFenceCreateFlagBits {
-    VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
-    VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkFenceCreateFlagBits;
-typedef VkFlags VkFenceCreateFlags;
-typedef VkFlags VkSemaphoreCreateFlags;
-typedef VkFlags VkEventCreateFlags;
-typedef VkFlags VkQueryPoolCreateFlags;
-
-typedef enum VkQueryPipelineStatisticFlagBits {
-    VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001,
-    VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002,
-    VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004,
-    VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008,
-    VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010,
-    VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020,
-    VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040,
-    VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080,
-    VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100,
-    VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200,
-    VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400,
-    VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkQueryPipelineStatisticFlagBits;
-typedef VkFlags VkQueryPipelineStatisticFlags;
-
-typedef enum VkQueryResultFlagBits {
-    VK_QUERY_RESULT_64_BIT = 0x00000001,
-    VK_QUERY_RESULT_WAIT_BIT = 0x00000002,
-    VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004,
-    VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008,
-    VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkQueryResultFlagBits;
-typedef VkFlags VkQueryResultFlags;
-
-typedef enum VkBufferCreateFlagBits {
-    VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001,
-    VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
-    VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
-    VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkBufferCreateFlagBits;
-typedef VkFlags VkBufferCreateFlags;
-
-typedef enum VkBufferUsageFlagBits {
-    VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001,
-    VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002,
-    VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
-    VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
-    VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
-    VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
-    VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
-    VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
-    VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
-    VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkBufferUsageFlagBits;
-typedef VkFlags VkBufferUsageFlags;
-typedef VkFlags VkBufferViewCreateFlags;
-typedef VkFlags VkImageViewCreateFlags;
-typedef VkFlags VkShaderModuleCreateFlags;
-typedef VkFlags VkPipelineCacheCreateFlags;
-
-typedef enum VkPipelineCreateFlagBits {
-    VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
-    VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
-    VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
-    VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHX = 0x00000008,
-    VK_PIPELINE_CREATE_DISPATCH_BASE_KHX = 0x00000010,
-    VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkPipelineCreateFlagBits;
-typedef VkFlags VkPipelineCreateFlags;
-typedef VkFlags VkPipelineShaderStageCreateFlags;
-
-typedef enum VkShaderStageFlagBits {
-    VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
-    VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
-    VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
-    VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
-    VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
-    VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
-    VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
-    VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
-    VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkShaderStageFlagBits;
-typedef VkFlags VkPipelineVertexInputStateCreateFlags;
-typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;
-typedef VkFlags VkPipelineTessellationStateCreateFlags;
-typedef VkFlags VkPipelineViewportStateCreateFlags;
-typedef VkFlags VkPipelineRasterizationStateCreateFlags;
-
-typedef enum VkCullModeFlagBits {
-    VK_CULL_MODE_NONE = 0,
-    VK_CULL_MODE_FRONT_BIT = 0x00000001,
-    VK_CULL_MODE_BACK_BIT = 0x00000002,
-    VK_CULL_MODE_FRONT_AND_BACK = 0x00000003,
-    VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkCullModeFlagBits;
-typedef VkFlags VkCullModeFlags;
-typedef VkFlags VkPipelineMultisampleStateCreateFlags;
-typedef VkFlags VkPipelineDepthStencilStateCreateFlags;
-typedef VkFlags VkPipelineColorBlendStateCreateFlags;
-
-typedef enum VkColorComponentFlagBits {
-    VK_COLOR_COMPONENT_R_BIT = 0x00000001,
-    VK_COLOR_COMPONENT_G_BIT = 0x00000002,
-    VK_COLOR_COMPONENT_B_BIT = 0x00000004,
-    VK_COLOR_COMPONENT_A_BIT = 0x00000008,
-    VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkColorComponentFlagBits;
-typedef VkFlags VkColorComponentFlags;
-typedef VkFlags VkPipelineDynamicStateCreateFlags;
-typedef VkFlags VkPipelineLayoutCreateFlags;
-typedef VkFlags VkShaderStageFlags;
-typedef VkFlags VkSamplerCreateFlags;
-
-typedef enum VkDescriptorSetLayoutCreateFlagBits {
-    VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR = 0x00000001,
-    VK_DESCRIPTOR_SET_LAYOUT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkDescriptorSetLayoutCreateFlagBits;
-typedef VkFlags VkDescriptorSetLayoutCreateFlags;
-
-typedef enum VkDescriptorPoolCreateFlagBits {
-    VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001,
-    VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkDescriptorPoolCreateFlagBits;
-typedef VkFlags VkDescriptorPoolCreateFlags;
-typedef VkFlags VkDescriptorPoolResetFlags;
-typedef VkFlags VkFramebufferCreateFlags;
-typedef VkFlags VkRenderPassCreateFlags;
-
-typedef enum VkAttachmentDescriptionFlagBits {
-    VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001,
-    VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkAttachmentDescriptionFlagBits;
-typedef VkFlags VkAttachmentDescriptionFlags;
-
-typedef enum VkSubpassDescriptionFlagBits {
-    VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX = 0x00000001,
-    VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX = 0x00000002,
-    VK_SUBPASS_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkSubpassDescriptionFlagBits;
-typedef VkFlags VkSubpassDescriptionFlags;
-
-typedef enum VkAccessFlagBits {
-    VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
-    VK_ACCESS_INDEX_READ_BIT = 0x00000002,
-    VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
-    VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
-    VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
-    VK_ACCESS_SHADER_READ_BIT = 0x00000020,
-    VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
-    VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
-    VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
-    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
-    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
-    VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
-    VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
-    VK_ACCESS_HOST_READ_BIT = 0x00002000,
-    VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
-    VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
-    VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
-    VK_ACCESS_COMMAND_PROCESS_READ_BIT_NVX = 0x00020000,
-    VK_ACCESS_COMMAND_PROCESS_WRITE_BIT_NVX = 0x00040000,
-    VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000,
-    VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkAccessFlagBits;
-typedef VkFlags VkAccessFlags;
-
-typedef enum VkDependencyFlagBits {
-    VK_DEPENDENCY_BY_REGION_BIT = 0x00000001,
-    VK_DEPENDENCY_VIEW_LOCAL_BIT_KHX = 0x00000002,
-    VK_DEPENDENCY_DEVICE_GROUP_BIT_KHX = 0x00000004,
-    VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkDependencyFlagBits;
-typedef VkFlags VkDependencyFlags;
-
-typedef enum VkCommandPoolCreateFlagBits {
-    VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
-    VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
-    VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkCommandPoolCreateFlagBits;
-typedef VkFlags VkCommandPoolCreateFlags;
-
-typedef enum VkCommandPoolResetFlagBits {
-    VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
-    VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkCommandPoolResetFlagBits;
-typedef VkFlags VkCommandPoolResetFlags;
-
-typedef enum VkCommandBufferUsageFlagBits {
-    VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001,
-    VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002,
-    VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004,
-    VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkCommandBufferUsageFlagBits;
-typedef VkFlags VkCommandBufferUsageFlags;
-
-typedef enum VkQueryControlFlagBits {
-    VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001,
-    VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkQueryControlFlagBits;
-typedef VkFlags VkQueryControlFlags;
-
-typedef enum VkCommandBufferResetFlagBits {
-    VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
-    VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkCommandBufferResetFlagBits;
-typedef VkFlags VkCommandBufferResetFlags;
-
-typedef enum VkStencilFaceFlagBits {
-    VK_STENCIL_FACE_FRONT_BIT = 0x00000001,
-    VK_STENCIL_FACE_BACK_BIT = 0x00000002,
-    VK_STENCIL_FRONT_AND_BACK = 0x00000003,
-    VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
-} VkStencilFaceFlagBits;
-typedef VkFlags VkStencilFaceFlags;
-
-typedef struct VkApplicationInfo {
-    VkStructureType    sType;
-    const void*        pNext;
-    const char*        pApplicationName;
-    uint32_t           applicationVersion;
-    const char*        pEngineName;
-    uint32_t           engineVersion;
-    uint32_t           apiVersion;
-} VkApplicationInfo;
-
-typedef struct VkInstanceCreateInfo {
-    VkStructureType             sType;
-    const void*                 pNext;
-    VkInstanceCreateFlags       flags;
-    const VkApplicationInfo*    pApplicationInfo;
-    uint32_t                    enabledLayerCount;
-    const char* const*          ppEnabledLayerNames;
-    uint32_t                    enabledExtensionCount;
-    const char* const*          ppEnabledExtensionNames;
-} VkInstanceCreateInfo;
-
-typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
-    void*                                       pUserData,
-    size_t                                      size,
-    size_t                                      alignment,
-    VkSystemAllocationScope                     allocationScope);
-
-typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
-    void*                                       pUserData,
-    void*                                       pOriginal,
-    size_t                                      size,
-    size_t                                      alignment,
-    VkSystemAllocationScope                     allocationScope);
-
-typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
-    void*                                       pUserData,
-    void*                                       pMemory);
-
-typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
-    void*                                       pUserData,
-    size_t                                      size,
-    VkInternalAllocationType                    allocationType,
-    VkSystemAllocationScope                     allocationScope);
-
-typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
-    void*                                       pUserData,
-    size_t                                      size,
-    VkInternalAllocationType                    allocationType,
-    VkSystemAllocationScope                     allocationScope);
-
-typedef struct VkAllocationCallbacks {
-    void*                                   pUserData;
-    PFN_vkAllocationFunction                pfnAllocation;
-    PFN_vkReallocationFunction              pfnReallocation;
-    PFN_vkFreeFunction                      pfnFree;
-    PFN_vkInternalAllocationNotification    pfnInternalAllocation;
-    PFN_vkInternalFreeNotification          pfnInternalFree;
-} VkAllocationCallbacks;
-
-typedef struct VkPhysicalDeviceFeatures {
-    VkBool32    robustBufferAccess;
-    VkBool32    fullDrawIndexUint32;
-    VkBool32    imageCubeArray;
-    VkBool32    independentBlend;
-    VkBool32    geometryShader;
-    VkBool32    tessellationShader;
-    VkBool32    sampleRateShading;
-    VkBool32    dualSrcBlend;
-    VkBool32    logicOp;
-    VkBool32    multiDrawIndirect;
-    VkBool32    drawIndirectFirstInstance;
-    VkBool32    depthClamp;
-    VkBool32    depthBiasClamp;
-    VkBool32    fillModeNonSolid;
-    VkBool32    depthBounds;
-    VkBool32    wideLines;
-    VkBool32    largePoints;
-    VkBool32    alphaToOne;
-    VkBool32    multiViewport;
-    VkBool32    samplerAnisotropy;
-    VkBool32    textureCompressionETC2;
-    VkBool32    textureCompressionASTC_LDR;
-    VkBool32    textureCompressionBC;
-    VkBool32    occlusionQueryPrecise;
-    VkBool32    pipelineStatisticsQuery;
-    VkBool32    vertexPipelineStoresAndAtomics;
-    VkBool32    fragmentStoresAndAtomics;
-    VkBool32    shaderTessellationAndGeometryPointSize;
-    VkBool32    shaderImageGatherExtended;
-    VkBool32    shaderStorageImageExtendedFormats;
-    VkBool32    shaderStorageImageMultisample;
-    VkBool32    shaderStorageImageReadWithoutFormat;
-    VkBool32    shaderStorageImageWriteWithoutFormat;
-    VkBool32    shaderUniformBufferArrayDynamicIndexing;
-    VkBool32    shaderSampledImageArrayDynamicIndexing;
-    VkBool32    shaderStorageBufferArrayDynamicIndexing;
-    VkBool32    shaderStorageImageArrayDynamicIndexing;
-    VkBool32    shaderClipDistance;
-    VkBool32    shaderCullDistance;
-    VkBool32    shaderFloat64;
-    VkBool32    shaderInt64;
-    VkBool32    shaderInt16;
-    VkBool32    shaderResourceResidency;
-    VkBool32    shaderResourceMinLod;
-    VkBool32    sparseBinding;
-    VkBool32    sparseResidencyBuffer;
-    VkBool32    sparseResidencyImage2D;
-    VkBool32    sparseResidencyImage3D;
-    VkBool32    sparseResidency2Samples;
-    VkBool32    sparseResidency4Samples;
-    VkBool32    sparseResidency8Samples;
-    VkBool32    sparseResidency16Samples;
-    VkBool32    sparseResidencyAliased;
-    VkBool32    variableMultisampleRate;
-    VkBool32    inheritedQueries;
-} VkPhysicalDeviceFeatures;
-
-typedef struct VkFormatProperties {
-    VkFormatFeatureFlags    linearTilingFeatures;
-    VkFormatFeatureFlags    optimalTilingFeatures;
-    VkFormatFeatureFlags    bufferFeatures;
-} VkFormatProperties;
-
-typedef struct VkExtent3D {
-    uint32_t    width;
-    uint32_t    height;
-    uint32_t    depth;
-} VkExtent3D;
-
-typedef struct VkImageFormatProperties {
-    VkExtent3D            maxExtent;
-    uint32_t              maxMipLevels;
-    uint32_t              maxArrayLayers;
-    VkSampleCountFlags    sampleCounts;
-    VkDeviceSize          maxResourceSize;
-} VkImageFormatProperties;
-
-typedef struct VkPhysicalDeviceLimits {
-    uint32_t              maxImageDimension1D;
-    uint32_t              maxImageDimension2D;
-    uint32_t              maxImageDimension3D;
-    uint32_t              maxImageDimensionCube;
-    uint32_t              maxImageArrayLayers;
-    uint32_t              maxTexelBufferElements;
-    uint32_t              maxUniformBufferRange;
-    uint32_t              maxStorageBufferRange;
-    uint32_t              maxPushConstantsSize;
-    uint32_t              maxMemoryAllocationCount;
-    uint32_t              maxSamplerAllocationCount;
-    VkDeviceSize          bufferImageGranularity;
-    VkDeviceSize          sparseAddressSpaceSize;
-    uint32_t              maxBoundDescriptorSets;
-    uint32_t              maxPerStageDescriptorSamplers;
-    uint32_t              maxPerStageDescriptorUniformBuffers;
-    uint32_t              maxPerStageDescriptorStorageBuffers;
-    uint32_t              maxPerStageDescriptorSampledImages;
-    uint32_t              maxPerStageDescriptorStorageImages;
-    uint32_t              maxPerStageDescriptorInputAttachments;
-    uint32_t              maxPerStageResources;
-    uint32_t              maxDescriptorSetSamplers;
-    uint32_t              maxDescriptorSetUniformBuffers;
-    uint32_t              maxDescriptorSetUniformBuffersDynamic;
-    uint32_t              maxDescriptorSetStorageBuffers;
-    uint32_t              maxDescriptorSetStorageBuffersDynamic;
-    uint32_t              maxDescriptorSetSampledImages;
-    uint32_t              maxDescriptorSetStorageImages;
-    uint32_t              maxDescriptorSetInputAttachments;
-    uint32_t              maxVertexInputAttributes;
-    uint32_t              maxVertexInputBindings;
-    uint32_t              maxVertexInputAttributeOffset;
-    uint32_t              maxVertexInputBindingStride;
-    uint32_t              maxVertexOutputComponents;
-    uint32_t              maxTessellationGenerationLevel;
-    uint32_t              maxTessellationPatchSize;
-    uint32_t              maxTessellationControlPerVertexInputComponents;
-    uint32_t              maxTessellationControlPerVertexOutputComponents;
-    uint32_t              maxTessellationControlPerPatchOutputComponents;
-    uint32_t              maxTessellationControlTotalOutputComponents;
-    uint32_t              maxTessellationEvaluationInputComponents;
-    uint32_t              maxTessellationEvaluationOutputComponents;
-    uint32_t              maxGeometryShaderInvocations;
-    uint32_t              maxGeometryInputComponents;
-    uint32_t              maxGeometryOutputComponents;
-    uint32_t              maxGeometryOutputVertices;
-    uint32_t              maxGeometryTotalOutputComponents;
-    uint32_t              maxFragmentInputComponents;
-    uint32_t              maxFragmentOutputAttachments;
-    uint32_t              maxFragmentDualSrcAttachments;
-    uint32_t              maxFragmentCombinedOutputResources;
-    uint32_t              maxComputeSharedMemorySize;
-    uint32_t              maxComputeWorkGroupCount[3];
-    uint32_t              maxComputeWorkGroupInvocations;
-    uint32_t              maxComputeWorkGroupSize[3];
-    uint32_t              subPixelPrecisionBits;
-    uint32_t              subTexelPrecisionBits;
-    uint32_t              mipmapPrecisionBits;
-    uint32_t              maxDrawIndexedIndexValue;
-    uint32_t              maxDrawIndirectCount;
-    float                 maxSamplerLodBias;
-    float                 maxSamplerAnisotropy;
-    uint32_t              maxViewports;
-    uint32_t              maxViewportDimensions[2];
-    float                 viewportBoundsRange[2];
-    uint32_t              viewportSubPixelBits;
-    size_t                minMemoryMapAlignment;
-    VkDeviceSize          minTexelBufferOffsetAlignment;
-    VkDeviceSize          minUniformBufferOffsetAlignment;
-    VkDeviceSize          minStorageBufferOffsetAlignment;
-    int32_t               minTexelOffset;
-    uint32_t              maxTexelOffset;
-    int32_t               minTexelGatherOffset;
-    uint32_t              maxTexelGatherOffset;
-    float                 minInterpolationOffset;
-    float                 maxInterpolationOffset;
-    uint32_t              subPixelInterpolationOffsetBits;
-    uint32_t              maxFramebufferWidth;
-    uint32_t              maxFramebufferHeight;
-    uint32_t              maxFramebufferLayers;
-    VkSampleCountFlags    framebufferColorSampleCounts;
-    VkSampleCountFlags    framebufferDepthSampleCounts;
-    VkSampleCountFlags    framebufferStencilSampleCounts;
-    VkSampleCountFlags    framebufferNoAttachmentsSampleCounts;
-    uint32_t              maxColorAttachments;
-    VkSampleCountFlags    sampledImageColorSampleCounts;
-    VkSampleCountFlags    sampledImageIntegerSampleCounts;
-    VkSampleCountFlags    sampledImageDepthSampleCounts;
-    VkSampleCountFlags    sampledImageStencilSampleCounts;
-    VkSampleCountFlags    storageImageSampleCounts;
-    uint32_t              maxSampleMaskWords;
-    VkBool32              timestampComputeAndGraphics;
-    float                 timestampPeriod;
-    uint32_t              maxClipDistances;
-    uint32_t              maxCullDistances;
-    uint32_t              maxCombinedClipAndCullDistances;
-    uint32_t              discreteQueuePriorities;
-    float                 pointSizeRange[2];
-    float                 lineWidthRange[2];
-    float                 pointSizeGranularity;
-    float                 lineWidthGranularity;
-    VkBool32              strictLines;
-    VkBool32              standardSampleLocations;
-    VkDeviceSize          optimalBufferCopyOffsetAlignment;
-    VkDeviceSize          optimalBufferCopyRowPitchAlignment;
-    VkDeviceSize          nonCoherentAtomSize;
-} VkPhysicalDeviceLimits;
-
-typedef struct VkPhysicalDeviceSparseProperties {
-    VkBool32    residencyStandard2DBlockShape;
-    VkBool32    residencyStandard2DMultisampleBlockShape;
-    VkBool32    residencyStandard3DBlockShape;
-    VkBool32    residencyAlignedMipSize;
-    VkBool32    residencyNonResidentStrict;
-} VkPhysicalDeviceSparseProperties;
-
-typedef struct VkPhysicalDeviceProperties {
-    uint32_t                            apiVersion;
-    uint32_t                            driverVersion;
-    uint32_t                            vendorID;
-    uint32_t                            deviceID;
-    VkPhysicalDeviceType                deviceType;
-    char                                deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
-    uint8_t                             pipelineCacheUUID[VK_UUID_SIZE];
-    VkPhysicalDeviceLimits              limits;
-    VkPhysicalDeviceSparseProperties    sparseProperties;
-} VkPhysicalDeviceProperties;
-
-typedef struct VkQueueFamilyProperties {
-    VkQueueFlags    queueFlags;
-    uint32_t        queueCount;
-    uint32_t        timestampValidBits;
-    VkExtent3D      minImageTransferGranularity;
-} VkQueueFamilyProperties;
-
-typedef struct VkMemoryType {
-    VkMemoryPropertyFlags    propertyFlags;
-    uint32_t                 heapIndex;
-} VkMemoryType;
-
-typedef struct VkMemoryHeap {
-    VkDeviceSize         size;
-    VkMemoryHeapFlags    flags;
-} VkMemoryHeap;
-
-typedef struct VkPhysicalDeviceMemoryProperties {
-    uint32_t        memoryTypeCount;
-    VkMemoryType    memoryTypes[VK_MAX_MEMORY_TYPES];
-    uint32_t        memoryHeapCount;
-    VkMemoryHeap    memoryHeaps[VK_MAX_MEMORY_HEAPS];
-} VkPhysicalDeviceMemoryProperties;
-
-typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
-typedef struct VkDeviceQueueCreateInfo {
-    VkStructureType             sType;
-    const void*                 pNext;
-    VkDeviceQueueCreateFlags    flags;
-    uint32_t                    queueFamilyIndex;
-    uint32_t                    queueCount;
-    const float*                pQueuePriorities;
-} VkDeviceQueueCreateInfo;
-
-typedef struct VkDeviceCreateInfo {
-    VkStructureType                    sType;
-    const void*                        pNext;
-    VkDeviceCreateFlags                flags;
-    uint32_t                           queueCreateInfoCount;
-    const VkDeviceQueueCreateInfo*     pQueueCreateInfos;
-    uint32_t                           enabledLayerCount;
-    const char* const*                 ppEnabledLayerNames;
-    uint32_t                           enabledExtensionCount;
-    const char* const*                 ppEnabledExtensionNames;
-    const VkPhysicalDeviceFeatures*    pEnabledFeatures;
-} VkDeviceCreateInfo;
-
-typedef struct VkExtensionProperties {
-    char        extensionName[VK_MAX_EXTENSION_NAME_SIZE];
-    uint32_t    specVersion;
-} VkExtensionProperties;
-
-typedef struct VkLayerProperties {
-    char        layerName[VK_MAX_EXTENSION_NAME_SIZE];
-    uint32_t    specVersion;
-    uint32_t    implementationVersion;
-    char        description[VK_MAX_DESCRIPTION_SIZE];
-} VkLayerProperties;
-
-typedef struct VkSubmitInfo {
-    VkStructureType                sType;
-    const void*                    pNext;
-    uint32_t                       waitSemaphoreCount;
-    const VkSemaphore*             pWaitSemaphores;
-    const VkPipelineStageFlags*    pWaitDstStageMask;
-    uint32_t                       commandBufferCount;
-    const VkCommandBuffer*         pCommandBuffers;
-    uint32_t                       signalSemaphoreCount;
-    const VkSemaphore*             pSignalSemaphores;
-} VkSubmitInfo;
-
-typedef struct VkMemoryAllocateInfo {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkDeviceSize       allocationSize;
-    uint32_t           memoryTypeIndex;
-} VkMemoryAllocateInfo;
-
-typedef struct VkMappedMemoryRange {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkDeviceMemory     memory;
-    VkDeviceSize       offset;
-    VkDeviceSize       size;
-} VkMappedMemoryRange;
-
-typedef struct VkMemoryRequirements {
-    VkDeviceSize    size;
-    VkDeviceSize    alignment;
-    uint32_t        memoryTypeBits;
-} VkMemoryRequirements;
-
-typedef struct VkSparseImageFormatProperties {
-    VkImageAspectFlags          aspectMask;
-    VkExtent3D                  imageGranularity;
-    VkSparseImageFormatFlags    flags;
-} VkSparseImageFormatProperties;
-
-typedef struct VkSparseImageMemoryRequirements {
-    VkSparseImageFormatProperties    formatProperties;
-    uint32_t                         imageMipTailFirstLod;
-    VkDeviceSize                     imageMipTailSize;
-    VkDeviceSize                     imageMipTailOffset;
-    VkDeviceSize                     imageMipTailStride;
-} VkSparseImageMemoryRequirements;
-
-typedef struct VkSparseMemoryBind {
-    VkDeviceSize               resourceOffset;
-    VkDeviceSize               size;
-    VkDeviceMemory             memory;
-    VkDeviceSize               memoryOffset;
-    VkSparseMemoryBindFlags    flags;
-} VkSparseMemoryBind;
-
-typedef struct VkSparseBufferMemoryBindInfo {
-    VkBuffer                     buffer;
-    uint32_t                     bindCount;
-    const VkSparseMemoryBind*    pBinds;
-} VkSparseBufferMemoryBindInfo;
-
-typedef struct VkSparseImageOpaqueMemoryBindInfo {
-    VkImage                      image;
-    uint32_t                     bindCount;
-    const VkSparseMemoryBind*    pBinds;
-} VkSparseImageOpaqueMemoryBindInfo;
-
-typedef struct VkImageSubresource {
-    VkImageAspectFlags    aspectMask;
-    uint32_t              mipLevel;
-    uint32_t              arrayLayer;
-} VkImageSubresource;
-
-typedef struct VkOffset3D {
-    int32_t    x;
-    int32_t    y;
-    int32_t    z;
-} VkOffset3D;
-
-typedef struct VkSparseImageMemoryBind {
-    VkImageSubresource         subresource;
-    VkOffset3D                 offset;
-    VkExtent3D                 extent;
-    VkDeviceMemory             memory;
-    VkDeviceSize               memoryOffset;
-    VkSparseMemoryBindFlags    flags;
-} VkSparseImageMemoryBind;
-
-typedef struct VkSparseImageMemoryBindInfo {
-    VkImage                           image;
-    uint32_t                          bindCount;
-    const VkSparseImageMemoryBind*    pBinds;
-} VkSparseImageMemoryBindInfo;
 
-typedef struct VkBindSparseInfo {
-    VkStructureType                             sType;
-    const void*                                 pNext;
-    uint32_t                                    waitSemaphoreCount;
-    const VkSemaphore*                          pWaitSemaphores;
-    uint32_t                                    bufferBindCount;
-    const VkSparseBufferMemoryBindInfo*         pBufferBinds;
-    uint32_t                                    imageOpaqueBindCount;
-    const VkSparseImageOpaqueMemoryBindInfo*    pImageOpaqueBinds;
-    uint32_t                                    imageBindCount;
-    const VkSparseImageMemoryBindInfo*          pImageBinds;
-    uint32_t                                    signalSemaphoreCount;
-    const VkSemaphore*                          pSignalSemaphores;
-} VkBindSparseInfo;
-
-typedef struct VkFenceCreateInfo {
-    VkStructureType       sType;
-    const void*           pNext;
-    VkFenceCreateFlags    flags;
-} VkFenceCreateInfo;
-
-typedef struct VkSemaphoreCreateInfo {
-    VkStructureType           sType;
-    const void*               pNext;
-    VkSemaphoreCreateFlags    flags;
-} VkSemaphoreCreateInfo;
-
-typedef struct VkEventCreateInfo {
-    VkStructureType       sType;
-    const void*           pNext;
-    VkEventCreateFlags    flags;
-} VkEventCreateInfo;
-
-typedef struct VkQueryPoolCreateInfo {
-    VkStructureType                  sType;
-    const void*                      pNext;
-    VkQueryPoolCreateFlags           flags;
-    VkQueryType                      queryType;
-    uint32_t                         queryCount;
-    VkQueryPipelineStatisticFlags    pipelineStatistics;
-} VkQueryPoolCreateInfo;
-
-typedef struct VkBufferCreateInfo {
-    VkStructureType        sType;
-    const void*            pNext;
-    VkBufferCreateFlags    flags;
-    VkDeviceSize           size;
-    VkBufferUsageFlags     usage;
-    VkSharingMode          sharingMode;
-    uint32_t               queueFamilyIndexCount;
-    const uint32_t*        pQueueFamilyIndices;
-} VkBufferCreateInfo;
-
-typedef struct VkBufferViewCreateInfo {
-    VkStructureType            sType;
-    const void*                pNext;
-    VkBufferViewCreateFlags    flags;
-    VkBuffer                   buffer;
-    VkFormat                   format;
-    VkDeviceSize               offset;
-    VkDeviceSize               range;
-} VkBufferViewCreateInfo;
-
-typedef struct VkImageCreateInfo {
-    VkStructureType          sType;
-    const void*              pNext;
-    VkImageCreateFlags       flags;
-    VkImageType              imageType;
-    VkFormat                 format;
-    VkExtent3D               extent;
-    uint32_t                 mipLevels;
-    uint32_t                 arrayLayers;
-    VkSampleCountFlagBits    samples;
-    VkImageTiling            tiling;
-    VkImageUsageFlags        usage;
-    VkSharingMode            sharingMode;
-    uint32_t                 queueFamilyIndexCount;
-    const uint32_t*          pQueueFamilyIndices;
-    VkImageLayout            initialLayout;
-} VkImageCreateInfo;
-
-typedef struct VkSubresourceLayout {
-    VkDeviceSize    offset;
-    VkDeviceSize    size;
-    VkDeviceSize    rowPitch;
-    VkDeviceSize    arrayPitch;
-    VkDeviceSize    depthPitch;
-} VkSubresourceLayout;
-
-typedef struct VkComponentMapping {
-    VkComponentSwizzle    r;
-    VkComponentSwizzle    g;
-    VkComponentSwizzle    b;
-    VkComponentSwizzle    a;
-} VkComponentMapping;
-
-typedef struct VkImageSubresourceRange {
-    VkImageAspectFlags    aspectMask;
-    uint32_t              baseMipLevel;
-    uint32_t              levelCount;
-    uint32_t              baseArrayLayer;
-    uint32_t              layerCount;
-} VkImageSubresourceRange;
-
-typedef struct VkImageViewCreateInfo {
-    VkStructureType            sType;
-    const void*                pNext;
-    VkImageViewCreateFlags     flags;
-    VkImage                    image;
-    VkImageViewType            viewType;
-    VkFormat                   format;
-    VkComponentMapping         components;
-    VkImageSubresourceRange    subresourceRange;
-} VkImageViewCreateInfo;
-
-typedef struct VkShaderModuleCreateInfo {
-    VkStructureType              sType;
-    const void*                  pNext;
-    VkShaderModuleCreateFlags    flags;
-    size_t                       codeSize;
-    const uint32_t*              pCode;
-} VkShaderModuleCreateInfo;
-
-typedef struct VkPipelineCacheCreateInfo {
-    VkStructureType               sType;
-    const void*                   pNext;
-    VkPipelineCacheCreateFlags    flags;
-    size_t                        initialDataSize;
-    const void*                   pInitialData;
-} VkPipelineCacheCreateInfo;
-
-typedef struct VkSpecializationMapEntry {
-    uint32_t    constantID;
-    uint32_t    offset;
-    size_t      size;
-} VkSpecializationMapEntry;
-
-typedef struct VkSpecializationInfo {
-    uint32_t                           mapEntryCount;
-    const VkSpecializationMapEntry*    pMapEntries;
-    size_t                             dataSize;
-    const void*                        pData;
-} VkSpecializationInfo;
-
-typedef struct VkPipelineShaderStageCreateInfo {
-    VkStructureType                     sType;
-    const void*                         pNext;
-    VkPipelineShaderStageCreateFlags    flags;
-    VkShaderStageFlagBits               stage;
-    VkShaderModule                      module;
-    const char*                         pName;
-    const VkSpecializationInfo*         pSpecializationInfo;
-} VkPipelineShaderStageCreateInfo;
-
-typedef struct VkVertexInputBindingDescription {
-    uint32_t             binding;
-    uint32_t             stride;
-    VkVertexInputRate    inputRate;
-} VkVertexInputBindingDescription;
-
-typedef struct VkVertexInputAttributeDescription {
-    uint32_t    location;
-    uint32_t    binding;
-    VkFormat    format;
-    uint32_t    offset;
-} VkVertexInputAttributeDescription;
-
-typedef struct VkPipelineVertexInputStateCreateInfo {
-    VkStructureType                             sType;
-    const void*                                 pNext;
-    VkPipelineVertexInputStateCreateFlags       flags;
-    uint32_t                                    vertexBindingDescriptionCount;
-    const VkVertexInputBindingDescription*      pVertexBindingDescriptions;
-    uint32_t                                    vertexAttributeDescriptionCount;
-    const VkVertexInputAttributeDescription*    pVertexAttributeDescriptions;
-} VkPipelineVertexInputStateCreateInfo;
-
-typedef struct VkPipelineInputAssemblyStateCreateInfo {
-    VkStructureType                            sType;
-    const void*                                pNext;
-    VkPipelineInputAssemblyStateCreateFlags    flags;
-    VkPrimitiveTopology                        topology;
-    VkBool32                                   primitiveRestartEnable;
-} VkPipelineInputAssemblyStateCreateInfo;
-
-typedef struct VkPipelineTessellationStateCreateInfo {
-    VkStructureType                           sType;
-    const void*                               pNext;
-    VkPipelineTessellationStateCreateFlags    flags;
-    uint32_t                                  patchControlPoints;
-} VkPipelineTessellationStateCreateInfo;
-
-typedef struct VkViewport {
-    float    x;
-    float    y;
-    float    width;
-    float    height;
-    float    minDepth;
-    float    maxDepth;
-} VkViewport;
-
-typedef struct VkOffset2D {
-    int32_t    x;
-    int32_t    y;
-} VkOffset2D;
-
-typedef struct VkExtent2D {
-    uint32_t    width;
-    uint32_t    height;
-} VkExtent2D;
-
-typedef struct VkRect2D {
-    VkOffset2D    offset;
-    VkExtent2D    extent;
-} VkRect2D;
-
-typedef struct VkPipelineViewportStateCreateInfo {
-    VkStructureType                       sType;
-    const void*                           pNext;
-    VkPipelineViewportStateCreateFlags    flags;
-    uint32_t                              viewportCount;
-    const VkViewport*                     pViewports;
-    uint32_t                              scissorCount;
-    const VkRect2D*                       pScissors;
-} VkPipelineViewportStateCreateInfo;
-
-typedef struct VkPipelineRasterizationStateCreateInfo {
-    VkStructureType                            sType;
-    const void*                                pNext;
-    VkPipelineRasterizationStateCreateFlags    flags;
-    VkBool32                                   depthClampEnable;
-    VkBool32                                   rasterizerDiscardEnable;
-    VkPolygonMode                              polygonMode;
-    VkCullModeFlags                            cullMode;
-    VkFrontFace                                frontFace;
-    VkBool32                                   depthBiasEnable;
-    float                                      depthBiasConstantFactor;
-    float                                      depthBiasClamp;
-    float                                      depthBiasSlopeFactor;
-    float                                      lineWidth;
-} VkPipelineRasterizationStateCreateInfo;
-
-typedef struct VkPipelineMultisampleStateCreateInfo {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkPipelineMultisampleStateCreateFlags    flags;
-    VkSampleCountFlagBits                    rasterizationSamples;
-    VkBool32                                 sampleShadingEnable;
-    float                                    minSampleShading;
-    const VkSampleMask*                      pSampleMask;
-    VkBool32                                 alphaToCoverageEnable;
-    VkBool32                                 alphaToOneEnable;
-} VkPipelineMultisampleStateCreateInfo;
-
-typedef struct VkStencilOpState {
-    VkStencilOp    failOp;
-    VkStencilOp    passOp;
-    VkStencilOp    depthFailOp;
-    VkCompareOp    compareOp;
-    uint32_t       compareMask;
-    uint32_t       writeMask;
-    uint32_t       reference;
-} VkStencilOpState;
-
-typedef struct VkPipelineDepthStencilStateCreateInfo {
-    VkStructureType                           sType;
-    const void*                               pNext;
-    VkPipelineDepthStencilStateCreateFlags    flags;
-    VkBool32                                  depthTestEnable;
-    VkBool32                                  depthWriteEnable;
-    VkCompareOp                               depthCompareOp;
-    VkBool32                                  depthBoundsTestEnable;
-    VkBool32                                  stencilTestEnable;
-    VkStencilOpState                          front;
-    VkStencilOpState                          back;
-    float                                     minDepthBounds;
-    float                                     maxDepthBounds;
-} VkPipelineDepthStencilStateCreateInfo;
-
-typedef struct VkPipelineColorBlendAttachmentState {
-    VkBool32                 blendEnable;
-    VkBlendFactor            srcColorBlendFactor;
-    VkBlendFactor            dstColorBlendFactor;
-    VkBlendOp                colorBlendOp;
-    VkBlendFactor            srcAlphaBlendFactor;
-    VkBlendFactor            dstAlphaBlendFactor;
-    VkBlendOp                alphaBlendOp;
-    VkColorComponentFlags    colorWriteMask;
-} VkPipelineColorBlendAttachmentState;
-
-typedef struct VkPipelineColorBlendStateCreateInfo {
-    VkStructureType                               sType;
-    const void*                                   pNext;
-    VkPipelineColorBlendStateCreateFlags          flags;
-    VkBool32                                      logicOpEnable;
-    VkLogicOp                                     logicOp;
-    uint32_t                                      attachmentCount;
-    const VkPipelineColorBlendAttachmentState*    pAttachments;
-    float                                         blendConstants[4];
-} VkPipelineColorBlendStateCreateInfo;
-
-typedef struct VkPipelineDynamicStateCreateInfo {
-    VkStructureType                      sType;
-    const void*                          pNext;
-    VkPipelineDynamicStateCreateFlags    flags;
-    uint32_t                             dynamicStateCount;
-    const VkDynamicState*                pDynamicStates;
-} VkPipelineDynamicStateCreateInfo;
-
-typedef struct VkGraphicsPipelineCreateInfo {
-    VkStructureType                                  sType;
-    const void*                                      pNext;
-    VkPipelineCreateFlags                            flags;
-    uint32_t                                         stageCount;
-    const VkPipelineShaderStageCreateInfo*           pStages;
-    const VkPipelineVertexInputStateCreateInfo*      pVertexInputState;
-    const VkPipelineInputAssemblyStateCreateInfo*    pInputAssemblyState;
-    const VkPipelineTessellationStateCreateInfo*     pTessellationState;
-    const VkPipelineViewportStateCreateInfo*         pViewportState;
-    const VkPipelineRasterizationStateCreateInfo*    pRasterizationState;
-    const VkPipelineMultisampleStateCreateInfo*      pMultisampleState;
-    const VkPipelineDepthStencilStateCreateInfo*     pDepthStencilState;
-    const VkPipelineColorBlendStateCreateInfo*       pColorBlendState;
-    const VkPipelineDynamicStateCreateInfo*          pDynamicState;
-    VkPipelineLayout                                 layout;
-    VkRenderPass                                     renderPass;
-    uint32_t                                         subpass;
-    VkPipeline                                       basePipelineHandle;
-    int32_t                                          basePipelineIndex;
-} VkGraphicsPipelineCreateInfo;
-
-typedef struct VkComputePipelineCreateInfo {
-    VkStructureType                    sType;
-    const void*                        pNext;
-    VkPipelineCreateFlags              flags;
-    VkPipelineShaderStageCreateInfo    stage;
-    VkPipelineLayout                   layout;
-    VkPipeline                         basePipelineHandle;
-    int32_t                            basePipelineIndex;
-} VkComputePipelineCreateInfo;
-
-typedef struct VkPushConstantRange {
-    VkShaderStageFlags    stageFlags;
-    uint32_t              offset;
-    uint32_t              size;
-} VkPushConstantRange;
-
-typedef struct VkPipelineLayoutCreateInfo {
-    VkStructureType                 sType;
-    const void*                     pNext;
-    VkPipelineLayoutCreateFlags     flags;
-    uint32_t                        setLayoutCount;
-    const VkDescriptorSetLayout*    pSetLayouts;
-    uint32_t                        pushConstantRangeCount;
-    const VkPushConstantRange*      pPushConstantRanges;
-} VkPipelineLayoutCreateInfo;
-
-typedef struct VkSamplerCreateInfo {
-    VkStructureType         sType;
-    const void*             pNext;
-    VkSamplerCreateFlags    flags;
-    VkFilter                magFilter;
-    VkFilter                minFilter;
-    VkSamplerMipmapMode     mipmapMode;
-    VkSamplerAddressMode    addressModeU;
-    VkSamplerAddressMode    addressModeV;
-    VkSamplerAddressMode    addressModeW;
-    float                   mipLodBias;
-    VkBool32                anisotropyEnable;
-    float                   maxAnisotropy;
-    VkBool32                compareEnable;
-    VkCompareOp             compareOp;
-    float                   minLod;
-    float                   maxLod;
-    VkBorderColor           borderColor;
-    VkBool32                unnormalizedCoordinates;
-} VkSamplerCreateInfo;
-
-typedef struct VkDescriptorSetLayoutBinding {
-    uint32_t              binding;
-    VkDescriptorType      descriptorType;
-    uint32_t              descriptorCount;
-    VkShaderStageFlags    stageFlags;
-    const VkSampler*      pImmutableSamplers;
-} VkDescriptorSetLayoutBinding;
-
-typedef struct VkDescriptorSetLayoutCreateInfo {
-    VkStructureType                        sType;
-    const void*                            pNext;
-    VkDescriptorSetLayoutCreateFlags       flags;
-    uint32_t                               bindingCount;
-    const VkDescriptorSetLayoutBinding*    pBindings;
-} VkDescriptorSetLayoutCreateInfo;
-
-typedef struct VkDescriptorPoolSize {
-    VkDescriptorType    type;
-    uint32_t            descriptorCount;
-} VkDescriptorPoolSize;
-
-typedef struct VkDescriptorPoolCreateInfo {
-    VkStructureType                sType;
-    const void*                    pNext;
-    VkDescriptorPoolCreateFlags    flags;
-    uint32_t                       maxSets;
-    uint32_t                       poolSizeCount;
-    const VkDescriptorPoolSize*    pPoolSizes;
-} VkDescriptorPoolCreateInfo;
-
-typedef struct VkDescriptorSetAllocateInfo {
-    VkStructureType                 sType;
-    const void*                     pNext;
-    VkDescriptorPool                descriptorPool;
-    uint32_t                        descriptorSetCount;
-    const VkDescriptorSetLayout*    pSetLayouts;
-} VkDescriptorSetAllocateInfo;
-
-typedef struct VkDescriptorImageInfo {
-    VkSampler        sampler;
-    VkImageView      imageView;
-    VkImageLayout    imageLayout;
-} VkDescriptorImageInfo;
-
-typedef struct VkDescriptorBufferInfo {
-    VkBuffer        buffer;
-    VkDeviceSize    offset;
-    VkDeviceSize    range;
-} VkDescriptorBufferInfo;
-
-typedef struct VkWriteDescriptorSet {
-    VkStructureType                  sType;
-    const void*                      pNext;
-    VkDescriptorSet                  dstSet;
-    uint32_t                         dstBinding;
-    uint32_t                         dstArrayElement;
-    uint32_t                         descriptorCount;
-    VkDescriptorType                 descriptorType;
-    const VkDescriptorImageInfo*     pImageInfo;
-    const VkDescriptorBufferInfo*    pBufferInfo;
-    const VkBufferView*              pTexelBufferView;
-} VkWriteDescriptorSet;
-
-typedef struct VkCopyDescriptorSet {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkDescriptorSet    srcSet;
-    uint32_t           srcBinding;
-    uint32_t           srcArrayElement;
-    VkDescriptorSet    dstSet;
-    uint32_t           dstBinding;
-    uint32_t           dstArrayElement;
-    uint32_t           descriptorCount;
-} VkCopyDescriptorSet;
-
-typedef struct VkFramebufferCreateInfo {
-    VkStructureType             sType;
-    const void*                 pNext;
-    VkFramebufferCreateFlags    flags;
-    VkRenderPass                renderPass;
-    uint32_t                    attachmentCount;
-    const VkImageView*          pAttachments;
-    uint32_t                    width;
-    uint32_t                    height;
-    uint32_t                    layers;
-} VkFramebufferCreateInfo;
-
-typedef struct VkAttachmentDescription {
-    VkAttachmentDescriptionFlags    flags;
-    VkFormat                        format;
-    VkSampleCountFlagBits           samples;
-    VkAttachmentLoadOp              loadOp;
-    VkAttachmentStoreOp             storeOp;
-    VkAttachmentLoadOp              stencilLoadOp;
-    VkAttachmentStoreOp             stencilStoreOp;
-    VkImageLayout                   initialLayout;
-    VkImageLayout                   finalLayout;
-} VkAttachmentDescription;
-
-typedef struct VkAttachmentReference {
-    uint32_t         attachment;
-    VkImageLayout    layout;
-} VkAttachmentReference;
-
-typedef struct VkSubpassDescription {
-    VkSubpassDescriptionFlags       flags;
-    VkPipelineBindPoint             pipelineBindPoint;
-    uint32_t                        inputAttachmentCount;
-    const VkAttachmentReference*    pInputAttachments;
-    uint32_t                        colorAttachmentCount;
-    const VkAttachmentReference*    pColorAttachments;
-    const VkAttachmentReference*    pResolveAttachments;
-    const VkAttachmentReference*    pDepthStencilAttachment;
-    uint32_t                        preserveAttachmentCount;
-    const uint32_t*                 pPreserveAttachments;
-} VkSubpassDescription;
-
-typedef struct VkSubpassDependency {
-    uint32_t                srcSubpass;
-    uint32_t                dstSubpass;
-    VkPipelineStageFlags    srcStageMask;
-    VkPipelineStageFlags    dstStageMask;
-    VkAccessFlags           srcAccessMask;
-    VkAccessFlags           dstAccessMask;
-    VkDependencyFlags       dependencyFlags;
-} VkSubpassDependency;
-
-typedef struct VkRenderPassCreateInfo {
-    VkStructureType                   sType;
-    const void*                       pNext;
-    VkRenderPassCreateFlags           flags;
-    uint32_t                          attachmentCount;
-    const VkAttachmentDescription*    pAttachments;
-    uint32_t                          subpassCount;
-    const VkSubpassDescription*       pSubpasses;
-    uint32_t                          dependencyCount;
-    const VkSubpassDependency*        pDependencies;
-} VkRenderPassCreateInfo;
-
-typedef struct VkCommandPoolCreateInfo {
-    VkStructureType             sType;
-    const void*                 pNext;
-    VkCommandPoolCreateFlags    flags;
-    uint32_t                    queueFamilyIndex;
-} VkCommandPoolCreateInfo;
-
-typedef struct VkCommandBufferAllocateInfo {
-    VkStructureType         sType;
-    const void*             pNext;
-    VkCommandPool           commandPool;
-    VkCommandBufferLevel    level;
-    uint32_t                commandBufferCount;
-} VkCommandBufferAllocateInfo;
-
-typedef struct VkCommandBufferInheritanceInfo {
-    VkStructureType                  sType;
-    const void*                      pNext;
-    VkRenderPass                     renderPass;
-    uint32_t                         subpass;
-    VkFramebuffer                    framebuffer;
-    VkBool32                         occlusionQueryEnable;
-    VkQueryControlFlags              queryFlags;
-    VkQueryPipelineStatisticFlags    pipelineStatistics;
-} VkCommandBufferInheritanceInfo;
-
-typedef struct VkCommandBufferBeginInfo {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkCommandBufferUsageFlags                flags;
-    const VkCommandBufferInheritanceInfo*    pInheritanceInfo;
-} VkCommandBufferBeginInfo;
-
-typedef struct VkBufferCopy {
-    VkDeviceSize    srcOffset;
-    VkDeviceSize    dstOffset;
-    VkDeviceSize    size;
-} VkBufferCopy;
-
-typedef struct VkImageSubresourceLayers {
-    VkImageAspectFlags    aspectMask;
-    uint32_t              mipLevel;
-    uint32_t              baseArrayLayer;
-    uint32_t              layerCount;
-} VkImageSubresourceLayers;
-
-typedef struct VkImageCopy {
-    VkImageSubresourceLayers    srcSubresource;
-    VkOffset3D                  srcOffset;
-    VkImageSubresourceLayers    dstSubresource;
-    VkOffset3D                  dstOffset;
-    VkExtent3D                  extent;
-} VkImageCopy;
-
-typedef struct VkImageBlit {
-    VkImageSubresourceLayers    srcSubresource;
-    VkOffset3D                  srcOffsets[2];
-    VkImageSubresourceLayers    dstSubresource;
-    VkOffset3D                  dstOffsets[2];
-} VkImageBlit;
-
-typedef struct VkBufferImageCopy {
-    VkDeviceSize                bufferOffset;
-    uint32_t                    bufferRowLength;
-    uint32_t                    bufferImageHeight;
-    VkImageSubresourceLayers    imageSubresource;
-    VkOffset3D                  imageOffset;
-    VkExtent3D                  imageExtent;
-} VkBufferImageCopy;
-
-typedef union VkClearColorValue {
-    float       float32[4];
-    int32_t     int32[4];
-    uint32_t    uint32[4];
-} VkClearColorValue;
-
-typedef struct VkClearDepthStencilValue {
-    float       depth;
-    uint32_t    stencil;
-} VkClearDepthStencilValue;
-
-typedef union VkClearValue {
-    VkClearColorValue           color;
-    VkClearDepthStencilValue    depthStencil;
-} VkClearValue;
-
-typedef struct VkClearAttachment {
-    VkImageAspectFlags    aspectMask;
-    uint32_t              colorAttachment;
-    VkClearValue          clearValue;
-} VkClearAttachment;
-
-typedef struct VkClearRect {
-    VkRect2D    rect;
-    uint32_t    baseArrayLayer;
-    uint32_t    layerCount;
-} VkClearRect;
-
-typedef struct VkImageResolve {
-    VkImageSubresourceLayers    srcSubresource;
-    VkOffset3D                  srcOffset;
-    VkImageSubresourceLayers    dstSubresource;
-    VkOffset3D                  dstOffset;
-    VkExtent3D                  extent;
-} VkImageResolve;
-
-typedef struct VkMemoryBarrier {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkAccessFlags      srcAccessMask;
-    VkAccessFlags      dstAccessMask;
-} VkMemoryBarrier;
-
-typedef struct VkBufferMemoryBarrier {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkAccessFlags      srcAccessMask;
-    VkAccessFlags      dstAccessMask;
-    uint32_t           srcQueueFamilyIndex;
-    uint32_t           dstQueueFamilyIndex;
-    VkBuffer           buffer;
-    VkDeviceSize       offset;
-    VkDeviceSize       size;
-} VkBufferMemoryBarrier;
-
-typedef struct VkImageMemoryBarrier {
-    VkStructureType            sType;
-    const void*                pNext;
-    VkAccessFlags              srcAccessMask;
-    VkAccessFlags              dstAccessMask;
-    VkImageLayout              oldLayout;
-    VkImageLayout              newLayout;
-    uint32_t                   srcQueueFamilyIndex;
-    uint32_t                   dstQueueFamilyIndex;
-    VkImage                    image;
-    VkImageSubresourceRange    subresourceRange;
-} VkImageMemoryBarrier;
-
-typedef struct VkRenderPassBeginInfo {
-    VkStructureType        sType;
-    const void*            pNext;
-    VkRenderPass           renderPass;
-    VkFramebuffer          framebuffer;
-    VkRect2D               renderArea;
-    uint32_t               clearValueCount;
-    const VkClearValue*    pClearValues;
-} VkRenderPassBeginInfo;
-
-typedef struct VkDispatchIndirectCommand {
-    uint32_t    x;
-    uint32_t    y;
-    uint32_t    z;
-} VkDispatchIndirectCommand;
-
-typedef struct VkDrawIndexedIndirectCommand {
-    uint32_t    indexCount;
-    uint32_t    instanceCount;
-    uint32_t    firstIndex;
-    int32_t     vertexOffset;
-    uint32_t    firstInstance;
-} VkDrawIndexedIndirectCommand;
-
-typedef struct VkDrawIndirectCommand {
-    uint32_t    vertexCount;
-    uint32_t    instanceCount;
-    uint32_t    firstVertex;
-    uint32_t    firstInstance;
-} VkDrawIndirectCommand;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance);
-typedef void (VKAPI_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties);
-typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char* pName);
-typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char* pName);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice);
-typedef void (VKAPI_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t* pPropertyCount, VkLayerProperties* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties);
-typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue);
-typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence);
-typedef VkResult (VKAPI_PTR *PFN_vkQueueWaitIdle)(VkQueue queue);
-typedef VkResult (VKAPI_PTR *PFN_vkDeviceWaitIdle)(VkDevice device);
-typedef VkResult (VKAPI_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory);
-typedef void (VKAPI_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData);
-typedef void (VKAPI_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory);
-typedef VkResult (VKAPI_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
-typedef VkResult (VKAPI_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
-typedef void (VKAPI_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes);
-typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset);
-typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset);
-typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements);
-typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements);
-typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
-typedef void (VKAPI_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences);
-typedef VkResult (VKAPI_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence);
-typedef VkResult (VKAPI_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore);
-typedef void (VKAPI_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent);
-typedef void (VKAPI_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event);
-typedef VkResult (VKAPI_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event);
-typedef VkResult (VKAPI_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool);
-typedef void (VKAPI_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer);
-typedef void (VKAPI_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView);
-typedef void (VKAPI_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage);
-typedef void (VKAPI_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator);
-typedef void (VKAPI_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView);
-typedef void (VKAPI_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule);
-typedef void (VKAPI_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache);
-typedef void (VKAPI_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData);
-typedef VkResult (VKAPI_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
-typedef void (VKAPI_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout);
-typedef void (VKAPI_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler);
-typedef void (VKAPI_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout);
-typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool);
-typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags);
-typedef VkResult (VKAPI_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets);
-typedef VkResult (VKAPI_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets);
-typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer);
-typedef void (VKAPI_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
-typedef void (VKAPI_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator);
-typedef void (VKAPI_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool);
-typedef void (VKAPI_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags);
-typedef VkResult (VKAPI_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers);
-typedef void (VKAPI_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
-typedef VkResult (VKAPI_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo);
-typedef VkResult (VKAPI_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer);
-typedef VkResult (VKAPI_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags);
-typedef void (VKAPI_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
-typedef void (VKAPI_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports);
-typedef void (VKAPI_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors);
-typedef void (VKAPI_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth);
-typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
-typedef void (VKAPI_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants[4]);
-typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds);
-typedef void (VKAPI_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask);
-typedef void (VKAPI_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask);
-typedef void (VKAPI_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference);
-typedef void (VKAPI_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets);
-typedef void (VKAPI_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
-typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets);
-typedef void (VKAPI_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
-typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
-typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
-typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
-typedef void (VKAPI_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
-typedef void (VKAPI_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset);
-typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions);
-typedef void (VKAPI_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions);
-typedef void (VKAPI_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter);
-typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions);
-typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions);
-typedef void (VKAPI_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData);
-typedef void (VKAPI_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
-typedef void (VKAPI_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
-typedef void (VKAPI_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
-typedef void (VKAPI_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects);
-typedef void (VKAPI_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions);
-typedef void (VKAPI_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
-typedef void (VKAPI_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
-typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
-typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
-typedef void (VKAPI_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags);
-typedef void (VKAPI_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query);
-typedef void (VKAPI_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
-typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query);
-typedef void (VKAPI_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
-typedef void (VKAPI_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues);
-typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents);
-typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents);
-typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer);
-typedef void (VKAPI_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(
-    const VkInstanceCreateInfo*                 pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkInstance*                                 pInstance);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(
-    VkInstance                                  instance,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDevices(
-    VkInstance                                  instance,
-    uint32_t*                                   pPhysicalDeviceCount,
-    VkPhysicalDevice*                           pPhysicalDevices);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures(
-    VkPhysicalDevice                            physicalDevice,
-    VkPhysicalDeviceFeatures*                   pFeatures);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties(
-    VkPhysicalDevice                            physicalDevice,
-    VkFormat                                    format,
-    VkFormatProperties*                         pFormatProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties(
-    VkPhysicalDevice                            physicalDevice,
-    VkFormat                                    format,
-    VkImageType                                 type,
-    VkImageTiling                               tiling,
-    VkImageUsageFlags                           usage,
-    VkImageCreateFlags                          flags,
-    VkImageFormatProperties*                    pImageFormatProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties(
-    VkPhysicalDevice                            physicalDevice,
-    VkPhysicalDeviceProperties*                 pProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t*                                   pQueueFamilyPropertyCount,
-    VkQueueFamilyProperties*                    pQueueFamilyProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties(
-    VkPhysicalDevice                            physicalDevice,
-    VkPhysicalDeviceMemoryProperties*           pMemoryProperties);
-
-VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(
-    VkInstance                                  instance,
-    const char*                                 pName);
-
-VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr(
-    VkDevice                                    device,
-    const char*                                 pName);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice(
-    VkPhysicalDevice                            physicalDevice,
-    const VkDeviceCreateInfo*                   pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkDevice*                                   pDevice);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(
-    VkDevice                                    device,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties(
-    const char*                                 pLayerName,
-    uint32_t*                                   pPropertyCount,
-    VkExtensionProperties*                      pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceExtensionProperties(
-    VkPhysicalDevice                            physicalDevice,
-    const char*                                 pLayerName,
-    uint32_t*                                   pPropertyCount,
-    VkExtensionProperties*                      pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties(
-    uint32_t*                                   pPropertyCount,
-    VkLayerProperties*                          pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceLayerProperties(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t*                                   pPropertyCount,
-    VkLayerProperties*                          pProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue(
-    VkDevice                                    device,
-    uint32_t                                    queueFamilyIndex,
-    uint32_t                                    queueIndex,
-    VkQueue*                                    pQueue);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit(
-    VkQueue                                     queue,
-    uint32_t                                    submitCount,
-    const VkSubmitInfo*                         pSubmits,
-    VkFence                                     fence);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle(
-    VkQueue                                     queue);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle(
-    VkDevice                                    device);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkAllocateMemory(
-    VkDevice                                    device,
-    const VkMemoryAllocateInfo*                 pAllocateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkDeviceMemory*                             pMemory);
-
-VKAPI_ATTR void VKAPI_CALL vkFreeMemory(
-    VkDevice                                    device,
-    VkDeviceMemory                              memory,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkMapMemory(
-    VkDevice                                    device,
-    VkDeviceMemory                              memory,
-    VkDeviceSize                                offset,
-    VkDeviceSize                                size,
-    VkMemoryMapFlags                            flags,
-    void**                                      ppData);
-
-VKAPI_ATTR void VKAPI_CALL vkUnmapMemory(
-    VkDevice                                    device,
-    VkDeviceMemory                              memory);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkFlushMappedMemoryRanges(
-    VkDevice                                    device,
-    uint32_t                                    memoryRangeCount,
-    const VkMappedMemoryRange*                  pMemoryRanges);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkInvalidateMappedMemoryRanges(
-    VkDevice                                    device,
-    uint32_t                                    memoryRangeCount,
-    const VkMappedMemoryRange*                  pMemoryRanges);
+#ifdef VK_USE_PLATFORM_FUCHSIA
+#include <zircon/types.h>
+#include "vulkan_fuchsia.h"
+#endif
 
-VKAPI_ATTR void VKAPI_CALL vkGetDeviceMemoryCommitment(
-    VkDevice                                    device,
-    VkDeviceMemory                              memory,
-    VkDeviceSize*                               pCommittedMemoryInBytes);
+#ifdef VK_USE_PLATFORM_IOS_MVK
+#include "vulkan_ios.h"
+#endif
 
-VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory(
-    VkDevice                                    device,
-    VkBuffer                                    buffer,
-    VkDeviceMemory                              memory,
-    VkDeviceSize                                memoryOffset);
 
-VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory(
-    VkDevice                                    device,
-    VkImage                                     image,
-    VkDeviceMemory                              memory,
-    VkDeviceSize                                memoryOffset);
+#ifdef VK_USE_PLATFORM_MACOS_MVK
+#include "vulkan_macos.h"
+#endif
 
-VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements(
-    VkDevice                                    device,
-    VkBuffer                                    buffer,
-    VkMemoryRequirements*                       pMemoryRequirements);
+#ifdef VK_USE_PLATFORM_METAL_EXT
+#include "vulkan_metal.h"
+#endif
 
-VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements(
-    VkDevice                                    device,
-    VkImage                                     image,
-    VkMemoryRequirements*                       pMemoryRequirements);
+#ifdef VK_USE_PLATFORM_VI_NN
+#include "vulkan_vi.h"
+#endif
 
-VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements(
-    VkDevice                                    device,
-    VkImage                                     image,
-    uint32_t*                                   pSparseMemoryRequirementCount,
-    VkSparseImageMemoryRequirements*            pSparseMemoryRequirements);
 
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties(
-    VkPhysicalDevice                            physicalDevice,
-    VkFormat                                    format,
-    VkImageType                                 type,
-    VkSampleCountFlagBits                       samples,
-    VkImageUsageFlags                           usage,
-    VkImageTiling                               tiling,
-    uint32_t*                                   pPropertyCount,
-    VkSparseImageFormatProperties*              pProperties);
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+#include <wayland-client.h>
+#include "vulkan_wayland.h"
+#endif
 
-VKAPI_ATTR VkResult VKAPI_CALL vkQueueBindSparse(
-    VkQueue                                     queue,
-    uint32_t                                    bindInfoCount,
-    const VkBindSparseInfo*                     pBindInfo,
-    VkFence                                     fence);
 
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateFence(
-    VkDevice                                    device,
-    const VkFenceCreateInfo*                    pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkFence*                                    pFence);
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+#include <windows.h>
+#include "vulkan_win32.h"
+#endif
 
-VKAPI_ATTR void VKAPI_CALL vkDestroyFence(
-    VkDevice                                    device,
-    VkFence                                     fence,
-    const VkAllocationCallbacks*                pAllocator);
 
-VKAPI_ATTR VkResult VKAPI_CALL vkResetFences(
-    VkDevice                                    device,
-    uint32_t                                    fenceCount,
-    const VkFence*                              pFences);
+#ifdef VK_USE_PLATFORM_XCB_KHR
+#include <xcb/xcb.h>
+#include "vulkan_xcb.h"
+#endif
 
-VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceStatus(
-    VkDevice                                    device,
-    VkFence                                     fence);
 
-VKAPI_ATTR VkResult VKAPI_CALL vkWaitForFences(
-    VkDevice                                    device,
-    uint32_t                                    fenceCount,
-    const VkFence*                              pFences,
-    VkBool32                                    waitAll,
-    uint64_t                                    timeout);
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+#include <X11/Xlib.h>
+#include "vulkan_xlib.h"
+#endif
 
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateSemaphore(
-    VkDevice                                    device,
-    const VkSemaphoreCreateInfo*                pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSemaphore*                                pSemaphore);
 
-VKAPI_ATTR void VKAPI_CALL vkDestroySemaphore(
-    VkDevice                                    device,
-    VkSemaphore                                 semaphore,
-    const VkAllocationCallbacks*                pAllocator);
+#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT
+#include <X11/Xlib.h>
+#include <X11/extensions/Xrandr.h>
+#include "vulkan_xlib_xrandr.h"
+#endif
 
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateEvent(
-    VkDevice                                    device,
-    const VkEventCreateInfo*                    pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkEvent*                                    pEvent);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyEvent(
-    VkDevice                                    device,
-    VkEvent                                     event,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetEventStatus(
-    VkDevice                                    device,
-    VkEvent                                     event);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkSetEvent(
-    VkDevice                                    device,
-    VkEvent                                     event);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkResetEvent(
-    VkDevice                                    device,
-    VkEvent                                     event);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool(
-    VkDevice                                    device,
-    const VkQueryPoolCreateInfo*                pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkQueryPool*                                pQueryPool);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyQueryPool(
-    VkDevice                                    device,
-    VkQueryPool                                 queryPool,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetQueryPoolResults(
-    VkDevice                                    device,
-    VkQueryPool                                 queryPool,
-    uint32_t                                    firstQuery,
-    uint32_t                                    queryCount,
-    size_t                                      dataSize,
-    void*                                       pData,
-    VkDeviceSize                                stride,
-    VkQueryResultFlags                          flags);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateBuffer(
-    VkDevice                                    device,
-    const VkBufferCreateInfo*                   pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkBuffer*                                   pBuffer);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyBuffer(
-    VkDevice                                    device,
-    VkBuffer                                    buffer,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferView(
-    VkDevice                                    device,
-    const VkBufferViewCreateInfo*               pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkBufferView*                               pView);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyBufferView(
-    VkDevice                                    device,
-    VkBufferView                                bufferView,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateImage(
-    VkDevice                                    device,
-    const VkImageCreateInfo*                    pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkImage*                                    pImage);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyImage(
-    VkDevice                                    device,
-    VkImage                                     image,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout(
-    VkDevice                                    device,
-    VkImage                                     image,
-    const VkImageSubresource*                   pSubresource,
-    VkSubresourceLayout*                        pLayout);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateImageView(
-    VkDevice                                    device,
-    const VkImageViewCreateInfo*                pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkImageView*                                pView);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyImageView(
-    VkDevice                                    device,
-    VkImageView                                 imageView,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateShaderModule(
-    VkDevice                                    device,
-    const VkShaderModuleCreateInfo*             pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkShaderModule*                             pShaderModule);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyShaderModule(
-    VkDevice                                    device,
-    VkShaderModule                              shaderModule,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineCache(
-    VkDevice                                    device,
-    const VkPipelineCacheCreateInfo*            pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkPipelineCache*                            pPipelineCache);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineCache(
-    VkDevice                                    device,
-    VkPipelineCache                             pipelineCache,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineCacheData(
-    VkDevice                                    device,
-    VkPipelineCache                             pipelineCache,
-    size_t*                                     pDataSize,
-    void*                                       pData);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkMergePipelineCaches(
-    VkDevice                                    device,
-    VkPipelineCache                             dstCache,
-    uint32_t                                    srcCacheCount,
-    const VkPipelineCache*                      pSrcCaches);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateGraphicsPipelines(
-    VkDevice                                    device,
-    VkPipelineCache                             pipelineCache,
-    uint32_t                                    createInfoCount,
-    const VkGraphicsPipelineCreateInfo*         pCreateInfos,
-    const VkAllocationCallbacks*                pAllocator,
-    VkPipeline*                                 pPipelines);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateComputePipelines(
-    VkDevice                                    device,
-    VkPipelineCache                             pipelineCache,
-    uint32_t                                    createInfoCount,
-    const VkComputePipelineCreateInfo*          pCreateInfos,
-    const VkAllocationCallbacks*                pAllocator,
-    VkPipeline*                                 pPipelines);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyPipeline(
-    VkDevice                                    device,
-    VkPipeline                                  pipeline,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineLayout(
-    VkDevice                                    device,
-    const VkPipelineLayoutCreateInfo*           pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkPipelineLayout*                           pPipelineLayout);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineLayout(
-    VkDevice                                    device,
-    VkPipelineLayout                            pipelineLayout,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateSampler(
-    VkDevice                                    device,
-    const VkSamplerCreateInfo*                  pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSampler*                                  pSampler);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroySampler(
-    VkDevice                                    device,
-    VkSampler                                   sampler,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorSetLayout(
-    VkDevice                                    device,
-    const VkDescriptorSetLayoutCreateInfo*      pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkDescriptorSetLayout*                      pSetLayout);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorSetLayout(
-    VkDevice                                    device,
-    VkDescriptorSetLayout                       descriptorSetLayout,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorPool(
-    VkDevice                                    device,
-    const VkDescriptorPoolCreateInfo*           pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkDescriptorPool*                           pDescriptorPool);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorPool(
-    VkDevice                                    device,
-    VkDescriptorPool                            descriptorPool,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkResetDescriptorPool(
-    VkDevice                                    device,
-    VkDescriptorPool                            descriptorPool,
-    VkDescriptorPoolResetFlags                  flags);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkAllocateDescriptorSets(
-    VkDevice                                    device,
-    const VkDescriptorSetAllocateInfo*          pAllocateInfo,
-    VkDescriptorSet*                            pDescriptorSets);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkFreeDescriptorSets(
-    VkDevice                                    device,
-    VkDescriptorPool                            descriptorPool,
-    uint32_t                                    descriptorSetCount,
-    const VkDescriptorSet*                      pDescriptorSets);
-
-VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSets(
-    VkDevice                                    device,
-    uint32_t                                    descriptorWriteCount,
-    const VkWriteDescriptorSet*                 pDescriptorWrites,
-    uint32_t                                    descriptorCopyCount,
-    const VkCopyDescriptorSet*                  pDescriptorCopies);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateFramebuffer(
-    VkDevice                                    device,
-    const VkFramebufferCreateInfo*              pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkFramebuffer*                              pFramebuffer);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyFramebuffer(
-    VkDevice                                    device,
-    VkFramebuffer                               framebuffer,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass(
-    VkDevice                                    device,
-    const VkRenderPassCreateInfo*               pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkRenderPass*                               pRenderPass);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass(
-    VkDevice                                    device,
-    VkRenderPass                                renderPass,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR void VKAPI_CALL vkGetRenderAreaGranularity(
-    VkDevice                                    device,
-    VkRenderPass                                renderPass,
-    VkExtent2D*                                 pGranularity);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateCommandPool(
-    VkDevice                                    device,
-    const VkCommandPoolCreateInfo*              pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkCommandPool*                              pCommandPool);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyCommandPool(
-    VkDevice                                    device,
-    VkCommandPool                               commandPool,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandPool(
-    VkDevice                                    device,
-    VkCommandPool                               commandPool,
-    VkCommandPoolResetFlags                     flags);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers(
-    VkDevice                                    device,
-    const VkCommandBufferAllocateInfo*          pAllocateInfo,
-    VkCommandBuffer*                            pCommandBuffers);
-
-VKAPI_ATTR void VKAPI_CALL vkFreeCommandBuffers(
-    VkDevice                                    device,
-    VkCommandPool                               commandPool,
-    uint32_t                                    commandBufferCount,
-    const VkCommandBuffer*                      pCommandBuffers);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkBeginCommandBuffer(
-    VkCommandBuffer                             commandBuffer,
-    const VkCommandBufferBeginInfo*             pBeginInfo);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkEndCommandBuffer(
-    VkCommandBuffer                             commandBuffer);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandBuffer(
-    VkCommandBuffer                             commandBuffer,
-    VkCommandBufferResetFlags                   flags);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBindPipeline(
-    VkCommandBuffer                             commandBuffer,
-    VkPipelineBindPoint                         pipelineBindPoint,
-    VkPipeline                                  pipeline);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetViewport(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    firstViewport,
-    uint32_t                                    viewportCount,
-    const VkViewport*                           pViewports);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetScissor(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    firstScissor,
-    uint32_t                                    scissorCount,
-    const VkRect2D*                             pScissors);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetLineWidth(
-    VkCommandBuffer                             commandBuffer,
-    float                                       lineWidth);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBias(
-    VkCommandBuffer                             commandBuffer,
-    float                                       depthBiasConstantFactor,
-    float                                       depthBiasClamp,
-    float                                       depthBiasSlopeFactor);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetBlendConstants(
-    VkCommandBuffer                             commandBuffer,
-    const float                                 blendConstants[4]);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBounds(
-    VkCommandBuffer                             commandBuffer,
-    float                                       minDepthBounds,
-    float                                       maxDepthBounds);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilCompareMask(
-    VkCommandBuffer                             commandBuffer,
-    VkStencilFaceFlags                          faceMask,
-    uint32_t                                    compareMask);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilWriteMask(
-    VkCommandBuffer                             commandBuffer,
-    VkStencilFaceFlags                          faceMask,
-    uint32_t                                    writeMask);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilReference(
-    VkCommandBuffer                             commandBuffer,
-    VkStencilFaceFlags                          faceMask,
-    uint32_t                                    reference);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBindDescriptorSets(
-    VkCommandBuffer                             commandBuffer,
-    VkPipelineBindPoint                         pipelineBindPoint,
-    VkPipelineLayout                            layout,
-    uint32_t                                    firstSet,
-    uint32_t                                    descriptorSetCount,
-    const VkDescriptorSet*                      pDescriptorSets,
-    uint32_t                                    dynamicOffsetCount,
-    const uint32_t*                             pDynamicOffsets);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBindIndexBuffer(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    buffer,
-    VkDeviceSize                                offset,
-    VkIndexType                                 indexType);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    firstBinding,
-    uint32_t                                    bindingCount,
-    const VkBuffer*                             pBuffers,
-    const VkDeviceSize*                         pOffsets);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDraw(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    vertexCount,
-    uint32_t                                    instanceCount,
-    uint32_t                                    firstVertex,
-    uint32_t                                    firstInstance);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexed(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    indexCount,
-    uint32_t                                    instanceCount,
-    uint32_t                                    firstIndex,
-    int32_t                                     vertexOffset,
-    uint32_t                                    firstInstance);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirect(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    buffer,
-    VkDeviceSize                                offset,
-    uint32_t                                    drawCount,
-    uint32_t                                    stride);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirect(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    buffer,
-    VkDeviceSize                                offset,
-    uint32_t                                    drawCount,
-    uint32_t                                    stride);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDispatch(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    groupCountX,
-    uint32_t                                    groupCountY,
-    uint32_t                                    groupCountZ);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDispatchIndirect(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    buffer,
-    VkDeviceSize                                offset);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    srcBuffer,
-    VkBuffer                                    dstBuffer,
-    uint32_t                                    regionCount,
-    const VkBufferCopy*                         pRegions);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage(
-    VkCommandBuffer                             commandBuffer,
-    VkImage                                     srcImage,
-    VkImageLayout                               srcImageLayout,
-    VkImage                                     dstImage,
-    VkImageLayout                               dstImageLayout,
-    uint32_t                                    regionCount,
-    const VkImageCopy*                          pRegions);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage(
-    VkCommandBuffer                             commandBuffer,
-    VkImage                                     srcImage,
-    VkImageLayout                               srcImageLayout,
-    VkImage                                     dstImage,
-    VkImageLayout                               dstImageLayout,
-    uint32_t                                    regionCount,
-    const VkImageBlit*                          pRegions,
-    VkFilter                                    filter);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    srcBuffer,
-    VkImage                                     dstImage,
-    VkImageLayout                               dstImageLayout,
-    uint32_t                                    regionCount,
-    const VkBufferImageCopy*                    pRegions);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer(
-    VkCommandBuffer                             commandBuffer,
-    VkImage                                     srcImage,
-    VkImageLayout                               srcImageLayout,
-    VkBuffer                                    dstBuffer,
-    uint32_t                                    regionCount,
-    const VkBufferImageCopy*                    pRegions);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdUpdateBuffer(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    dstBuffer,
-    VkDeviceSize                                dstOffset,
-    VkDeviceSize                                dataSize,
-    const void*                                 pData);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdFillBuffer(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    dstBuffer,
-    VkDeviceSize                                dstOffset,
-    VkDeviceSize                                size,
-    uint32_t                                    data);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage(
-    VkCommandBuffer                             commandBuffer,
-    VkImage                                     image,
-    VkImageLayout                               imageLayout,
-    const VkClearColorValue*                    pColor,
-    uint32_t                                    rangeCount,
-    const VkImageSubresourceRange*              pRanges);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdClearDepthStencilImage(
-    VkCommandBuffer                             commandBuffer,
-    VkImage                                     image,
-    VkImageLayout                               imageLayout,
-    const VkClearDepthStencilValue*             pDepthStencil,
-    uint32_t                                    rangeCount,
-    const VkImageSubresourceRange*              pRanges);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdClearAttachments(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    attachmentCount,
-    const VkClearAttachment*                    pAttachments,
-    uint32_t                                    rectCount,
-    const VkClearRect*                          pRects);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage(
-    VkCommandBuffer                             commandBuffer,
-    VkImage                                     srcImage,
-    VkImageLayout                               srcImageLayout,
-    VkImage                                     dstImage,
-    VkImageLayout                               dstImageLayout,
-    uint32_t                                    regionCount,
-    const VkImageResolve*                       pRegions);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent(
-    VkCommandBuffer                             commandBuffer,
-    VkEvent                                     event,
-    VkPipelineStageFlags                        stageMask);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent(
-    VkCommandBuffer                             commandBuffer,
-    VkEvent                                     event,
-    VkPipelineStageFlags                        stageMask);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    eventCount,
-    const VkEvent*                              pEvents,
-    VkPipelineStageFlags                        srcStageMask,
-    VkPipelineStageFlags                        dstStageMask,
-    uint32_t                                    memoryBarrierCount,
-    const VkMemoryBarrier*                      pMemoryBarriers,
-    uint32_t                                    bufferMemoryBarrierCount,
-    const VkBufferMemoryBarrier*                pBufferMemoryBarriers,
-    uint32_t                                    imageMemoryBarrierCount,
-    const VkImageMemoryBarrier*                 pImageMemoryBarriers);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier(
-    VkCommandBuffer                             commandBuffer,
-    VkPipelineStageFlags                        srcStageMask,
-    VkPipelineStageFlags                        dstStageMask,
-    VkDependencyFlags                           dependencyFlags,
-    uint32_t                                    memoryBarrierCount,
-    const VkMemoryBarrier*                      pMemoryBarriers,
-    uint32_t                                    bufferMemoryBarrierCount,
-    const VkBufferMemoryBarrier*                pBufferMemoryBarriers,
-    uint32_t                                    imageMemoryBarrierCount,
-    const VkImageMemoryBarrier*                 pImageMemoryBarriers);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBeginQuery(
-    VkCommandBuffer                             commandBuffer,
-    VkQueryPool                                 queryPool,
-    uint32_t                                    query,
-    VkQueryControlFlags                         flags);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdEndQuery(
-    VkCommandBuffer                             commandBuffer,
-    VkQueryPool                                 queryPool,
-    uint32_t                                    query);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdResetQueryPool(
-    VkCommandBuffer                             commandBuffer,
-    VkQueryPool                                 queryPool,
-    uint32_t                                    firstQuery,
-    uint32_t                                    queryCount);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp(
-    VkCommandBuffer                             commandBuffer,
-    VkPipelineStageFlagBits                     pipelineStage,
-    VkQueryPool                                 queryPool,
-    uint32_t                                    query);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdCopyQueryPoolResults(
-    VkCommandBuffer                             commandBuffer,
-    VkQueryPool                                 queryPool,
-    uint32_t                                    firstQuery,
-    uint32_t                                    queryCount,
-    VkBuffer                                    dstBuffer,
-    VkDeviceSize                                dstOffset,
-    VkDeviceSize                                stride,
-    VkQueryResultFlags                          flags);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdPushConstants(
-    VkCommandBuffer                             commandBuffer,
-    VkPipelineLayout                            layout,
-    VkShaderStageFlags                          stageFlags,
-    uint32_t                                    offset,
-    uint32_t                                    size,
-    const void*                                 pValues);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass(
-    VkCommandBuffer                             commandBuffer,
-    const VkRenderPassBeginInfo*                pRenderPassBegin,
-    VkSubpassContents                           contents);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass(
-    VkCommandBuffer                             commandBuffer,
-    VkSubpassContents                           contents);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass(
-    VkCommandBuffer                             commandBuffer);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdExecuteCommands(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    commandBufferCount,
-    const VkCommandBuffer*                      pCommandBuffers);
-#endif
-
-#define VK_KHR_surface 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
-
-#define VK_KHR_SURFACE_SPEC_VERSION       25
-#define VK_KHR_SURFACE_EXTENSION_NAME     "VK_KHR_surface"
-#define VK_COLORSPACE_SRGB_NONLINEAR_KHR  VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
-
-
-typedef enum VkColorSpaceKHR {
-    VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0,
-    VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT = 1000104001,
-    VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT = 1000104002,
-    VK_COLOR_SPACE_DCI_P3_LINEAR_EXT = 1000104003,
-    VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT = 1000104004,
-    VK_COLOR_SPACE_BT709_LINEAR_EXT = 1000104005,
-    VK_COLOR_SPACE_BT709_NONLINEAR_EXT = 1000104006,
-    VK_COLOR_SPACE_BT2020_LINEAR_EXT = 1000104007,
-    VK_COLOR_SPACE_HDR10_ST2084_EXT = 1000104008,
-    VK_COLOR_SPACE_DOLBYVISION_EXT = 1000104009,
-    VK_COLOR_SPACE_HDR10_HLG_EXT = 1000104010,
-    VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT = 1000104011,
-    VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT = 1000104012,
-    VK_COLOR_SPACE_PASS_THROUGH_EXT = 1000104013,
-    VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT = 1000104014,
-    VK_COLOR_SPACE_BEGIN_RANGE_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
-    VK_COLOR_SPACE_END_RANGE_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
-    VK_COLOR_SPACE_RANGE_SIZE_KHR = (VK_COLOR_SPACE_SRGB_NONLINEAR_KHR - VK_COLOR_SPACE_SRGB_NONLINEAR_KHR + 1),
-    VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkColorSpaceKHR;
-
-typedef enum VkPresentModeKHR {
-    VK_PRESENT_MODE_IMMEDIATE_KHR = 0,
-    VK_PRESENT_MODE_MAILBOX_KHR = 1,
-    VK_PRESENT_MODE_FIFO_KHR = 2,
-    VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3,
-    VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR = 1000111000,
-    VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR = 1000111001,
-    VK_PRESENT_MODE_BEGIN_RANGE_KHR = VK_PRESENT_MODE_IMMEDIATE_KHR,
-    VK_PRESENT_MODE_END_RANGE_KHR = VK_PRESENT_MODE_FIFO_RELAXED_KHR,
-    VK_PRESENT_MODE_RANGE_SIZE_KHR = (VK_PRESENT_MODE_FIFO_RELAXED_KHR - VK_PRESENT_MODE_IMMEDIATE_KHR + 1),
-    VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkPresentModeKHR;
-
-
-typedef enum VkSurfaceTransformFlagBitsKHR {
-    VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001,
-    VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002,
-    VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004,
-    VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008,
-    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010,
-    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020,
-    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040,
-    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080,
-    VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100,
-    VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkSurfaceTransformFlagBitsKHR;
-typedef VkFlags VkSurfaceTransformFlagsKHR;
-
-typedef enum VkCompositeAlphaFlagBitsKHR {
-    VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
-    VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002,
-    VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004,
-    VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008,
-    VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkCompositeAlphaFlagBitsKHR;
-typedef VkFlags VkCompositeAlphaFlagsKHR;
-
-typedef struct VkSurfaceCapabilitiesKHR {
-    uint32_t                         minImageCount;
-    uint32_t                         maxImageCount;
-    VkExtent2D                       currentExtent;
-    VkExtent2D                       minImageExtent;
-    VkExtent2D                       maxImageExtent;
-    uint32_t                         maxImageArrayLayers;
-    VkSurfaceTransformFlagsKHR       supportedTransforms;
-    VkSurfaceTransformFlagBitsKHR    currentTransform;
-    VkCompositeAlphaFlagsKHR         supportedCompositeAlpha;
-    VkImageUsageFlags                supportedUsageFlags;
-} VkSurfaceCapabilitiesKHR;
-
-typedef struct VkSurfaceFormatKHR {
-    VkFormat           format;
-    VkColorSpaceKHR    colorSpace;
-} VkSurfaceFormatKHR;
-
-
-typedef void (VKAPI_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkDestroySurfaceKHR(
-    VkInstance                                  instance,
-    VkSurfaceKHR                                surface,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceSupportKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t                                    queueFamilyIndex,
-    VkSurfaceKHR                                surface,
-    VkBool32*                                   pSupported);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkSurfaceKHR                                surface,
-    VkSurfaceCapabilitiesKHR*                   pSurfaceCapabilities);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormatsKHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkSurfaceKHR                                surface,
-    uint32_t*                                   pSurfaceFormatCount,
-    VkSurfaceFormatKHR*                         pSurfaceFormats);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkSurfaceKHR                                surface,
-    uint32_t*                                   pPresentModeCount,
-    VkPresentModeKHR*                           pPresentModes);
-#endif
-
-#define VK_KHR_swapchain 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR)
-
-#define VK_KHR_SWAPCHAIN_SPEC_VERSION     68
-#define VK_KHR_SWAPCHAIN_EXTENSION_NAME   "VK_KHR_swapchain"
-
-
-typedef enum VkSwapchainCreateFlagBitsKHR {
-    VK_SWAPCHAIN_CREATE_BIND_SFR_BIT_KHX = 0x00000001,
-    VK_SWAPCHAIN_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkSwapchainCreateFlagBitsKHR;
-typedef VkFlags VkSwapchainCreateFlagsKHR;
-
-typedef struct VkSwapchainCreateInfoKHR {
-    VkStructureType                  sType;
-    const void*                      pNext;
-    VkSwapchainCreateFlagsKHR        flags;
-    VkSurfaceKHR                     surface;
-    uint32_t                         minImageCount;
-    VkFormat                         imageFormat;
-    VkColorSpaceKHR                  imageColorSpace;
-    VkExtent2D                       imageExtent;
-    uint32_t                         imageArrayLayers;
-    VkImageUsageFlags                imageUsage;
-    VkSharingMode                    imageSharingMode;
-    uint32_t                         queueFamilyIndexCount;
-    const uint32_t*                  pQueueFamilyIndices;
-    VkSurfaceTransformFlagBitsKHR    preTransform;
-    VkCompositeAlphaFlagBitsKHR      compositeAlpha;
-    VkPresentModeKHR                 presentMode;
-    VkBool32                         clipped;
-    VkSwapchainKHR                   oldSwapchain;
-} VkSwapchainCreateInfoKHR;
-
-typedef struct VkPresentInfoKHR {
-    VkStructureType          sType;
-    const void*              pNext;
-    uint32_t                 waitSemaphoreCount;
-    const VkSemaphore*       pWaitSemaphores;
-    uint32_t                 swapchainCount;
-    const VkSwapchainKHR*    pSwapchains;
-    const uint32_t*          pImageIndices;
-    VkResult*                pResults;
-} VkPresentInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain);
-typedef void (VKAPI_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages);
-typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex);
-typedef VkResult (VKAPI_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR* pPresentInfo);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateSwapchainKHR(
-    VkDevice                                    device,
-    const VkSwapchainCreateInfoKHR*             pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSwapchainKHR*                             pSwapchain);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroySwapchainKHR(
-    VkDevice                                    device,
-    VkSwapchainKHR                              swapchain,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainImagesKHR(
-    VkDevice                                    device,
-    VkSwapchainKHR                              swapchain,
-    uint32_t*                                   pSwapchainImageCount,
-    VkImage*                                    pSwapchainImages);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImageKHR(
-    VkDevice                                    device,
-    VkSwapchainKHR                              swapchain,
-    uint64_t                                    timeout,
-    VkSemaphore                                 semaphore,
-    VkFence                                     fence,
-    uint32_t*                                   pImageIndex);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkQueuePresentKHR(
-    VkQueue                                     queue,
-    const VkPresentInfoKHR*                     pPresentInfo);
-#endif
-
-#define VK_KHR_display 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR)
-
-#define VK_KHR_DISPLAY_SPEC_VERSION       21
-#define VK_KHR_DISPLAY_EXTENSION_NAME     "VK_KHR_display"
-
-
-typedef enum VkDisplayPlaneAlphaFlagBitsKHR {
-    VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
-    VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002,
-    VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004,
-    VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008,
-    VK_DISPLAY_PLANE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkDisplayPlaneAlphaFlagBitsKHR;
-typedef VkFlags VkDisplayPlaneAlphaFlagsKHR;
-typedef VkFlags VkDisplayModeCreateFlagsKHR;
-typedef VkFlags VkDisplaySurfaceCreateFlagsKHR;
-
-typedef struct VkDisplayPropertiesKHR {
-    VkDisplayKHR                  display;
-    const char*                   displayName;
-    VkExtent2D                    physicalDimensions;
-    VkExtent2D                    physicalResolution;
-    VkSurfaceTransformFlagsKHR    supportedTransforms;
-    VkBool32                      planeReorderPossible;
-    VkBool32                      persistentContent;
-} VkDisplayPropertiesKHR;
-
-typedef struct VkDisplayModeParametersKHR {
-    VkExtent2D    visibleRegion;
-    uint32_t      refreshRate;
-} VkDisplayModeParametersKHR;
-
-typedef struct VkDisplayModePropertiesKHR {
-    VkDisplayModeKHR              displayMode;
-    VkDisplayModeParametersKHR    parameters;
-} VkDisplayModePropertiesKHR;
-
-typedef struct VkDisplayModeCreateInfoKHR {
-    VkStructureType                sType;
-    const void*                    pNext;
-    VkDisplayModeCreateFlagsKHR    flags;
-    VkDisplayModeParametersKHR     parameters;
-} VkDisplayModeCreateInfoKHR;
-
-typedef struct VkDisplayPlaneCapabilitiesKHR {
-    VkDisplayPlaneAlphaFlagsKHR    supportedAlpha;
-    VkOffset2D                     minSrcPosition;
-    VkOffset2D                     maxSrcPosition;
-    VkExtent2D                     minSrcExtent;
-    VkExtent2D                     maxSrcExtent;
-    VkOffset2D                     minDstPosition;
-    VkOffset2D                     maxDstPosition;
-    VkExtent2D                     minDstExtent;
-    VkExtent2D                     maxDstExtent;
-} VkDisplayPlaneCapabilitiesKHR;
-
-typedef struct VkDisplayPlanePropertiesKHR {
-    VkDisplayKHR    currentDisplay;
-    uint32_t        currentStackIndex;
-} VkDisplayPlanePropertiesKHR;
-
-typedef struct VkDisplaySurfaceCreateInfoKHR {
-    VkStructureType                   sType;
-    const void*                       pNext;
-    VkDisplaySurfaceCreateFlagsKHR    flags;
-    VkDisplayModeKHR                  displayMode;
-    uint32_t                          planeIndex;
-    uint32_t                          planeStackIndex;
-    VkSurfaceTransformFlagBitsKHR     transform;
-    float                             globalAlpha;
-    VkDisplayPlaneAlphaFlagBitsKHR    alphaMode;
-    VkExtent2D                        imageExtent;
-} VkDisplaySurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneSupportedDisplaysKHR)(VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays);
-typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModePropertiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayModeKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode);
-typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayPlaneSurfaceKHR)(VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPropertiesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t*                                   pPropertyCount,
-    VkDisplayPropertiesKHR*                     pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlanePropertiesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t*                                   pPropertyCount,
-    VkDisplayPlanePropertiesKHR*                pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneSupportedDisplaysKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t                                    planeIndex,
-    uint32_t*                                   pDisplayCount,
-    VkDisplayKHR*                               pDisplays);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModePropertiesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkDisplayKHR                                display,
-    uint32_t*                                   pPropertyCount,
-    VkDisplayModePropertiesKHR*                 pProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayModeKHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkDisplayKHR                                display,
-    const VkDisplayModeCreateInfoKHR*           pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkDisplayModeKHR*                           pMode);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilitiesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkDisplayModeKHR                            mode,
-    uint32_t                                    planeIndex,
-    VkDisplayPlaneCapabilitiesKHR*              pCapabilities);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayPlaneSurfaceKHR(
-    VkInstance                                  instance,
-    const VkDisplaySurfaceCreateInfoKHR*        pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-#endif
-
-#define VK_KHR_display_swapchain 1
-#define VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION 9
-#define VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME "VK_KHR_display_swapchain"
-
-typedef struct VkDisplayPresentInfoKHR {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkRect2D           srcRect;
-    VkRect2D           dstRect;
-    VkBool32           persistent;
-} VkDisplayPresentInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateSharedSwapchainsKHR)(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateSharedSwapchainsKHR(
-    VkDevice                                    device,
-    uint32_t                                    swapchainCount,
-    const VkSwapchainCreateInfoKHR*             pCreateInfos,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSwapchainKHR*                             pSwapchains);
-#endif
-
-#ifdef VK_USE_PLATFORM_XLIB_KHR
-#define VK_KHR_xlib_surface 1
-#include <X11/Xlib.h>
-
-#define VK_KHR_XLIB_SURFACE_SPEC_VERSION  6
-#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface"
-
-typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
-
-typedef struct VkXlibSurfaceCreateInfoKHR {
-    VkStructureType                sType;
-    const void*                    pNext;
-    VkXlibSurfaceCreateFlagsKHR    flags;
-    Display*                       dpy;
-    Window                         window;
-} VkXlibSurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR(
-    VkInstance                                  instance,
-    const VkXlibSurfaceCreateInfoKHR*           pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-
-VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t                                    queueFamilyIndex,
-    Display*                                    dpy,
-    VisualID                                    visualID);
-#endif
-#endif /* VK_USE_PLATFORM_XLIB_KHR */
-
-#ifdef VK_USE_PLATFORM_XCB_KHR
-#define VK_KHR_xcb_surface 1
-#include <xcb/xcb.h>
-
-#define VK_KHR_XCB_SURFACE_SPEC_VERSION   6
-#define VK_KHR_XCB_SURFACE_EXTENSION_NAME "VK_KHR_xcb_surface"
-
-typedef VkFlags VkXcbSurfaceCreateFlagsKHR;
-
-typedef struct VkXcbSurfaceCreateInfoKHR {
-    VkStructureType               sType;
-    const void*                   pNext;
-    VkXcbSurfaceCreateFlagsKHR    flags;
-    xcb_connection_t*             connection;
-    xcb_window_t                  window;
-} VkXcbSurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateXcbSurfaceKHR)(VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateXcbSurfaceKHR(
-    VkInstance                                  instance,
-    const VkXcbSurfaceCreateInfoKHR*            pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-
-VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXcbPresentationSupportKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t                                    queueFamilyIndex,
-    xcb_connection_t*                           connection,
-    xcb_visualid_t                              visual_id);
-#endif
-#endif /* VK_USE_PLATFORM_XCB_KHR */
-
-#ifdef VK_USE_PLATFORM_WAYLAND_KHR
-#define VK_KHR_wayland_surface 1
-#include <wayland-client.h>
-
-#define VK_KHR_WAYLAND_SURFACE_SPEC_VERSION 6
-#define VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME "VK_KHR_wayland_surface"
-
-typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
-
-typedef struct VkWaylandSurfaceCreateInfoKHR {
-    VkStructureType                   sType;
-    const void*                       pNext;
-    VkWaylandSurfaceCreateFlagsKHR    flags;
-    struct wl_display*                display;
-    struct wl_surface*                surface;
-} VkWaylandSurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateWaylandSurfaceKHR)(VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateWaylandSurfaceKHR(
-    VkInstance                                  instance,
-    const VkWaylandSurfaceCreateInfoKHR*        pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-
-VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWaylandPresentationSupportKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t                                    queueFamilyIndex,
-    struct wl_display*                          display);
-#endif
-#endif /* VK_USE_PLATFORM_WAYLAND_KHR */
-
-#ifdef VK_USE_PLATFORM_MIR_KHR
-#define VK_KHR_mir_surface 1
-#include <mir_toolkit/client_types.h>
-
-#define VK_KHR_MIR_SURFACE_SPEC_VERSION   4
-#define VK_KHR_MIR_SURFACE_EXTENSION_NAME "VK_KHR_mir_surface"
-
-typedef VkFlags VkMirSurfaceCreateFlagsKHR;
-
-typedef struct VkMirSurfaceCreateInfoKHR {
-    VkStructureType               sType;
-    const void*                   pNext;
-    VkMirSurfaceCreateFlagsKHR    flags;
-    MirConnection*                connection;
-    MirSurface*                   mirSurface;
-} VkMirSurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateMirSurfaceKHR)(VkInstance instance, const VkMirSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, MirConnection* connection);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateMirSurfaceKHR(
-    VkInstance                                  instance,
-    const VkMirSurfaceCreateInfoKHR*            pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-
-VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceMirPresentationSupportKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t                                    queueFamilyIndex,
-    MirConnection*                              connection);
-#endif
-#endif /* VK_USE_PLATFORM_MIR_KHR */
-
-#ifdef VK_USE_PLATFORM_ANDROID_KHR
-#define VK_KHR_android_surface 1
-#include <android/native_window.h>
-
-#define VK_KHR_ANDROID_SURFACE_SPEC_VERSION 6
-#define VK_KHR_ANDROID_SURFACE_EXTENSION_NAME "VK_KHR_android_surface"
-
-typedef VkFlags VkAndroidSurfaceCreateFlagsKHR;
-
-typedef struct VkAndroidSurfaceCreateInfoKHR {
-    VkStructureType                   sType;
-    const void*                       pNext;
-    VkAndroidSurfaceCreateFlagsKHR    flags;
-    ANativeWindow*                    window;
-} VkAndroidSurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateAndroidSurfaceKHR)(VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateAndroidSurfaceKHR(
-    VkInstance                                  instance,
-    const VkAndroidSurfaceCreateInfoKHR*        pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-#endif
-#endif /* VK_USE_PLATFORM_ANDROID_KHR */
-
-#ifdef VK_USE_PLATFORM_WIN32_KHR
-#define VK_KHR_win32_surface 1
-#include <windows.h>
-
-#define VK_KHR_WIN32_SURFACE_SPEC_VERSION 6
-#define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface"
-
-typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
-
-typedef struct VkWin32SurfaceCreateInfoKHR {
-    VkStructureType                 sType;
-    const void*                     pNext;
-    VkWin32SurfaceCreateFlagsKHR    flags;
-    HINSTANCE                       hinstance;
-    HWND                            hwnd;
-} VkWin32SurfaceCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateWin32SurfaceKHR)(VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateWin32SurfaceKHR(
-    VkInstance                                  instance,
-    const VkWin32SurfaceCreateInfoKHR*          pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-
-VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWin32PresentationSupportKHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t                                    queueFamilyIndex);
-#endif
-#endif /* VK_USE_PLATFORM_WIN32_KHR */
-
-#define VK_KHR_sampler_mirror_clamp_to_edge 1
-#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION 1
-#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME "VK_KHR_sampler_mirror_clamp_to_edge"
-
-
-#define VK_KHR_get_physical_device_properties2 1
-#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_SPEC_VERSION 1
-#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_physical_device_properties2"
-
-typedef struct VkPhysicalDeviceFeatures2KHR {
-    VkStructureType             sType;
-    void*                       pNext;
-    VkPhysicalDeviceFeatures    features;
-} VkPhysicalDeviceFeatures2KHR;
-
-typedef struct VkPhysicalDeviceProperties2KHR {
-    VkStructureType               sType;
-    void*                         pNext;
-    VkPhysicalDeviceProperties    properties;
-} VkPhysicalDeviceProperties2KHR;
-
-typedef struct VkFormatProperties2KHR {
-    VkStructureType       sType;
-    void*                 pNext;
-    VkFormatProperties    formatProperties;
-} VkFormatProperties2KHR;
-
-typedef struct VkImageFormatProperties2KHR {
-    VkStructureType            sType;
-    void*                      pNext;
-    VkImageFormatProperties    imageFormatProperties;
-} VkImageFormatProperties2KHR;
-
-typedef struct VkPhysicalDeviceImageFormatInfo2KHR {
-    VkStructureType       sType;
-    const void*           pNext;
-    VkFormat              format;
-    VkImageType           type;
-    VkImageTiling         tiling;
-    VkImageUsageFlags     usage;
-    VkImageCreateFlags    flags;
-} VkPhysicalDeviceImageFormatInfo2KHR;
-
-typedef struct VkQueueFamilyProperties2KHR {
-    VkStructureType            sType;
-    void*                      pNext;
-    VkQueueFamilyProperties    queueFamilyProperties;
-} VkQueueFamilyProperties2KHR;
-
-typedef struct VkPhysicalDeviceMemoryProperties2KHR {
-    VkStructureType                     sType;
-    void*                               pNext;
-    VkPhysicalDeviceMemoryProperties    memoryProperties;
-} VkPhysicalDeviceMemoryProperties2KHR;
-
-typedef struct VkSparseImageFormatProperties2KHR {
-    VkStructureType                  sType;
-    void*                            pNext;
-    VkSparseImageFormatProperties    properties;
-} VkSparseImageFormatProperties2KHR;
-
-typedef struct VkPhysicalDeviceSparseImageFormatInfo2KHR {
-    VkStructureType          sType;
-    const void*              pNext;
-    VkFormat                 format;
-    VkImageType              type;
-    VkSampleCountFlagBits    samples;
-    VkImageUsageFlags        usage;
-    VkImageTiling            tiling;
-} VkPhysicalDeviceSparseImageFormatInfo2KHR;
-
-
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2KHR* pFeatures);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2KHR* pProperties);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2KHR)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2KHR* pFormatProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2KHR* pImageFormatInfo, VkImageFormatProperties2KHR* pImageFormatProperties);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2KHR* pQueueFamilyProperties);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2KHR* pMemoryProperties);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2KHR* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2KHR* pProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkPhysicalDeviceFeatures2KHR*               pFeatures);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkPhysicalDeviceProperties2KHR*             pProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkFormat                                    format,
-    VkFormatProperties2KHR*                     pFormatProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    const VkPhysicalDeviceImageFormatInfo2KHR*  pImageFormatInfo,
-    VkImageFormatProperties2KHR*                pImageFormatProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    uint32_t*                                   pQueueFamilyPropertyCount,
-    VkQueueFamilyProperties2KHR*                pQueueFamilyProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    VkPhysicalDeviceMemoryProperties2KHR*       pMemoryProperties);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    const VkPhysicalDeviceSparseImageFormatInfo2KHR* pFormatInfo,
-    uint32_t*                                   pPropertyCount,
-    VkSparseImageFormatProperties2KHR*          pProperties);
-#endif
-
-#define VK_KHR_shader_draw_parameters 1
-#define VK_KHR_SHADER_DRAW_PARAMETERS_SPEC_VERSION 1
-#define VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME "VK_KHR_shader_draw_parameters"
-
-
-#define VK_KHR_maintenance1 1
-#define VK_KHR_MAINTENANCE1_SPEC_VERSION  1
-#define VK_KHR_MAINTENANCE1_EXTENSION_NAME "VK_KHR_maintenance1"
-
-typedef VkFlags VkCommandPoolTrimFlagsKHR;
-
-typedef void (VKAPI_PTR *PFN_vkTrimCommandPoolKHR)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlagsKHR flags);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkTrimCommandPoolKHR(
-    VkDevice                                    device,
-    VkCommandPool                               commandPool,
-    VkCommandPoolTrimFlagsKHR                   flags);
-#endif
-
-#define VK_KHR_external_memory_capabilities 1
-#define VK_LUID_SIZE_KHR                  8
-#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_memory_capabilities"
-
-
-typedef enum VkExternalMemoryHandleTypeFlagBitsKHR {
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = 0x00000001,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = 0x00000002,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = 0x00000004,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT_KHR = 0x00000008,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT_KHR = 0x00000010,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT_KHR = 0x00000020,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT_KHR = 0x00000040,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT = 0x00000200,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT = 0x00000080,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT = 0x00000100,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkExternalMemoryHandleTypeFlagBitsKHR;
-typedef VkFlags VkExternalMemoryHandleTypeFlagsKHR;
-
-typedef enum VkExternalMemoryFeatureFlagBitsKHR {
-    VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_KHR = 0x00000001,
-    VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_KHR = 0x00000002,
-    VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_KHR = 0x00000004,
-    VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkExternalMemoryFeatureFlagBitsKHR;
-typedef VkFlags VkExternalMemoryFeatureFlagsKHR;
-
-typedef struct VkExternalMemoryPropertiesKHR {
-    VkExternalMemoryFeatureFlagsKHR       externalMemoryFeatures;
-    VkExternalMemoryHandleTypeFlagsKHR    exportFromImportedHandleTypes;
-    VkExternalMemoryHandleTypeFlagsKHR    compatibleHandleTypes;
-} VkExternalMemoryPropertiesKHR;
-
-typedef struct VkPhysicalDeviceExternalImageFormatInfoKHR {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkExternalMemoryHandleTypeFlagBitsKHR    handleType;
-} VkPhysicalDeviceExternalImageFormatInfoKHR;
-
-typedef struct VkExternalImageFormatPropertiesKHR {
-    VkStructureType                  sType;
-    void*                            pNext;
-    VkExternalMemoryPropertiesKHR    externalMemoryProperties;
-} VkExternalImageFormatPropertiesKHR;
-
-typedef struct VkPhysicalDeviceExternalBufferInfoKHR {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkBufferCreateFlags                      flags;
-    VkBufferUsageFlags                       usage;
-    VkExternalMemoryHandleTypeFlagBitsKHR    handleType;
-} VkPhysicalDeviceExternalBufferInfoKHR;
-
-typedef struct VkExternalBufferPropertiesKHR {
-    VkStructureType                  sType;
-    void*                            pNext;
-    VkExternalMemoryPropertiesKHR    externalMemoryProperties;
-} VkExternalBufferPropertiesKHR;
-
-typedef struct VkPhysicalDeviceIDPropertiesKHR {
-    VkStructureType    sType;
-    void*              pNext;
-    uint8_t            deviceUUID[VK_UUID_SIZE];
-    uint8_t            driverUUID[VK_UUID_SIZE];
-    uint8_t            deviceLUID[VK_LUID_SIZE_KHR];
-    uint32_t           deviceNodeMask;
-    VkBool32           deviceLUIDValid;
-} VkPhysicalDeviceIDPropertiesKHR;
-
-
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalBufferPropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfoKHR* pExternalBufferInfo, VkExternalBufferPropertiesKHR* pExternalBufferProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalBufferPropertiesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    const VkPhysicalDeviceExternalBufferInfoKHR* pExternalBufferInfo,
-    VkExternalBufferPropertiesKHR*              pExternalBufferProperties);
-#endif
-
-#define VK_KHR_external_memory 1
-#define VK_KHR_EXTERNAL_MEMORY_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME "VK_KHR_external_memory"
-#define VK_QUEUE_FAMILY_EXTERNAL_KHR      (~0U-1)
-
-typedef struct VkExternalMemoryImageCreateInfoKHR {
-    VkStructureType                       sType;
-    const void*                           pNext;
-    VkExternalMemoryHandleTypeFlagsKHR    handleTypes;
-} VkExternalMemoryImageCreateInfoKHR;
-
-typedef struct VkExternalMemoryBufferCreateInfoKHR {
-    VkStructureType                       sType;
-    const void*                           pNext;
-    VkExternalMemoryHandleTypeFlagsKHR    handleTypes;
-} VkExternalMemoryBufferCreateInfoKHR;
-
-typedef struct VkExportMemoryAllocateInfoKHR {
-    VkStructureType                       sType;
-    const void*                           pNext;
-    VkExternalMemoryHandleTypeFlagsKHR    handleTypes;
-} VkExportMemoryAllocateInfoKHR;
-
-
-
-#ifdef VK_USE_PLATFORM_WIN32_KHR
-#define VK_KHR_external_memory_win32 1
-#define VK_KHR_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_KHR_external_memory_win32"
-
-typedef struct VkImportMemoryWin32HandleInfoKHR {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkExternalMemoryHandleTypeFlagBitsKHR    handleType;
-    HANDLE                                   handle;
-    LPCWSTR                                  name;
-} VkImportMemoryWin32HandleInfoKHR;
-
-typedef struct VkExportMemoryWin32HandleInfoKHR {
-    VkStructureType               sType;
-    const void*                   pNext;
-    const SECURITY_ATTRIBUTES*    pAttributes;
-    DWORD                         dwAccess;
-    LPCWSTR                       name;
-} VkExportMemoryWin32HandleInfoKHR;
-
-typedef struct VkMemoryWin32HandlePropertiesKHR {
-    VkStructureType    sType;
-    void*              pNext;
-    uint32_t           memoryTypeBits;
-} VkMemoryWin32HandlePropertiesKHR;
-
-typedef struct VkMemoryGetWin32HandleInfoKHR {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkDeviceMemory                           memory;
-    VkExternalMemoryHandleTypeFlagBitsKHR    handleType;
-} VkMemoryGetWin32HandleInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleKHR)(VkDevice device, const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
-typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandlePropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBitsKHR handleType, HANDLE handle, VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleKHR(
-    VkDevice                                    device,
-    const VkMemoryGetWin32HandleInfoKHR*        pGetWin32HandleInfo,
-    HANDLE*                                     pHandle);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandlePropertiesKHR(
-    VkDevice                                    device,
-    VkExternalMemoryHandleTypeFlagBitsKHR       handleType,
-    HANDLE                                      handle,
-    VkMemoryWin32HandlePropertiesKHR*           pMemoryWin32HandleProperties);
-#endif
-#endif /* VK_USE_PLATFORM_WIN32_KHR */
-
-#define VK_KHR_external_memory_fd 1
-#define VK_KHR_EXTERNAL_MEMORY_FD_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME "VK_KHR_external_memory_fd"
-
-typedef struct VkImportMemoryFdInfoKHR {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkExternalMemoryHandleTypeFlagBitsKHR    handleType;
-    int                                      fd;
-} VkImportMemoryFdInfoKHR;
-
-typedef struct VkMemoryFdPropertiesKHR {
-    VkStructureType    sType;
-    void*              pNext;
-    uint32_t           memoryTypeBits;
-} VkMemoryFdPropertiesKHR;
-
-typedef struct VkMemoryGetFdInfoKHR {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkDeviceMemory                           memory;
-    VkExternalMemoryHandleTypeFlagBitsKHR    handleType;
-} VkMemoryGetFdInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdKHR)(VkDevice device, const VkMemoryGetFdInfoKHR* pGetFdInfo, int* pFd);
-typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdPropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBitsKHR handleType, int fd, VkMemoryFdPropertiesKHR* pMemoryFdProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdKHR(
-    VkDevice                                    device,
-    const VkMemoryGetFdInfoKHR*                 pGetFdInfo,
-    int*                                        pFd);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdPropertiesKHR(
-    VkDevice                                    device,
-    VkExternalMemoryHandleTypeFlagBitsKHR       handleType,
-    int                                         fd,
-    VkMemoryFdPropertiesKHR*                    pMemoryFdProperties);
-#endif
-
-#ifdef VK_USE_PLATFORM_WIN32_KHR
-#define VK_KHR_win32_keyed_mutex 1
-#define VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION 1
-#define VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_KHR_win32_keyed_mutex"
-
-typedef struct VkWin32KeyedMutexAcquireReleaseInfoKHR {
-    VkStructureType          sType;
-    const void*              pNext;
-    uint32_t                 acquireCount;
-    const VkDeviceMemory*    pAcquireSyncs;
-    const uint64_t*          pAcquireKeys;
-    const uint32_t*          pAcquireTimeouts;
-    uint32_t                 releaseCount;
-    const VkDeviceMemory*    pReleaseSyncs;
-    const uint64_t*          pReleaseKeys;
-} VkWin32KeyedMutexAcquireReleaseInfoKHR;
-
-
-#endif /* VK_USE_PLATFORM_WIN32_KHR */
-
-#define VK_KHR_external_semaphore_capabilities 1
-#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_semaphore_capabilities"
-
-
-typedef enum VkExternalSemaphoreHandleTypeFlagBitsKHR {
-    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = 0x00000001,
-    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = 0x00000002,
-    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = 0x00000004,
-    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT_KHR = 0x00000008,
-    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT_KHR = 0x00000010,
-    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkExternalSemaphoreHandleTypeFlagBitsKHR;
-typedef VkFlags VkExternalSemaphoreHandleTypeFlagsKHR;
-
-typedef enum VkExternalSemaphoreFeatureFlagBitsKHR {
-    VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT_KHR = 0x00000001,
-    VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT_KHR = 0x00000002,
-    VK_EXTERNAL_SEMAPHORE_FEATURE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkExternalSemaphoreFeatureFlagBitsKHR;
-typedef VkFlags VkExternalSemaphoreFeatureFlagsKHR;
-
-typedef struct VkPhysicalDeviceExternalSemaphoreInfoKHR {
-    VkStructureType                             sType;
-    const void*                                 pNext;
-    VkExternalSemaphoreHandleTypeFlagBitsKHR    handleType;
-} VkPhysicalDeviceExternalSemaphoreInfoKHR;
-
-typedef struct VkExternalSemaphorePropertiesKHR {
-    VkStructureType                          sType;
-    void*                                    pNext;
-    VkExternalSemaphoreHandleTypeFlagsKHR    exportFromImportedHandleTypes;
-    VkExternalSemaphoreHandleTypeFlagsKHR    compatibleHandleTypes;
-    VkExternalSemaphoreFeatureFlagsKHR       externalSemaphoreFeatures;
-} VkExternalSemaphorePropertiesKHR;
-
-
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalSemaphorePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfoKHR* pExternalSemaphoreInfo, VkExternalSemaphorePropertiesKHR* pExternalSemaphoreProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalSemaphorePropertiesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    const VkPhysicalDeviceExternalSemaphoreInfoKHR* pExternalSemaphoreInfo,
-    VkExternalSemaphorePropertiesKHR*           pExternalSemaphoreProperties);
-#endif
-
-#define VK_KHR_external_semaphore 1
-#define VK_KHR_EXTERNAL_SEMAPHORE_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_SEMAPHORE_EXTENSION_NAME "VK_KHR_external_semaphore"
-
-
-typedef enum VkSemaphoreImportFlagBitsKHR {
-    VK_SEMAPHORE_IMPORT_TEMPORARY_BIT_KHR = 0x00000001,
-    VK_SEMAPHORE_IMPORT_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkSemaphoreImportFlagBitsKHR;
-typedef VkFlags VkSemaphoreImportFlagsKHR;
-
-typedef struct VkExportSemaphoreCreateInfoKHR {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkExternalSemaphoreHandleTypeFlagsKHR    handleTypes;
-} VkExportSemaphoreCreateInfoKHR;
-
-
-
-#ifdef VK_USE_PLATFORM_WIN32_KHR
-#define VK_KHR_external_semaphore_win32 1
-#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_EXTENSION_NAME "VK_KHR_external_semaphore_win32"
-
-typedef struct VkImportSemaphoreWin32HandleInfoKHR {
-    VkStructureType                             sType;
-    const void*                                 pNext;
-    VkSemaphore                                 semaphore;
-    VkSemaphoreImportFlagsKHR                   flags;
-    VkExternalSemaphoreHandleTypeFlagBitsKHR    handleType;
-    HANDLE                                      handle;
-    LPCWSTR                                     name;
-} VkImportSemaphoreWin32HandleInfoKHR;
-
-typedef struct VkExportSemaphoreWin32HandleInfoKHR {
-    VkStructureType               sType;
-    const void*                   pNext;
-    const SECURITY_ATTRIBUTES*    pAttributes;
-    DWORD                         dwAccess;
-    LPCWSTR                       name;
-} VkExportSemaphoreWin32HandleInfoKHR;
-
-typedef struct VkD3D12FenceSubmitInfoKHR {
-    VkStructureType    sType;
-    const void*        pNext;
-    uint32_t           waitSemaphoreValuesCount;
-    const uint64_t*    pWaitSemaphoreValues;
-    uint32_t           signalSemaphoreValuesCount;
-    const uint64_t*    pSignalSemaphoreValues;
-} VkD3D12FenceSubmitInfoKHR;
-
-typedef struct VkSemaphoreGetWin32HandleInfoKHR {
-    VkStructureType                             sType;
-    const void*                                 pNext;
-    VkSemaphore                                 semaphore;
-    VkExternalSemaphoreHandleTypeFlagBitsKHR    handleType;
-} VkSemaphoreGetWin32HandleInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreWin32HandleKHR)(VkDevice device, const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo);
-typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreWin32HandleKHR)(VkDevice device, const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreWin32HandleKHR(
-    VkDevice                                    device,
-    const VkImportSemaphoreWin32HandleInfoKHR*  pImportSemaphoreWin32HandleInfo);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreWin32HandleKHR(
-    VkDevice                                    device,
-    const VkSemaphoreGetWin32HandleInfoKHR*     pGetWin32HandleInfo,
-    HANDLE*                                     pHandle);
-#endif
-#endif /* VK_USE_PLATFORM_WIN32_KHR */
-
-#define VK_KHR_external_semaphore_fd 1
-#define VK_KHR_EXTERNAL_SEMAPHORE_FD_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_SEMAPHORE_FD_EXTENSION_NAME "VK_KHR_external_semaphore_fd"
-
-typedef struct VkImportSemaphoreFdInfoKHR {
-    VkStructureType                             sType;
-    const void*                                 pNext;
-    VkSemaphore                                 semaphore;
-    VkSemaphoreImportFlagsKHR                   flags;
-    VkExternalSemaphoreHandleTypeFlagBitsKHR    handleType;
-    int                                         fd;
-} VkImportSemaphoreFdInfoKHR;
-
-typedef struct VkSemaphoreGetFdInfoKHR {
-    VkStructureType                             sType;
-    const void*                                 pNext;
-    VkSemaphore                                 semaphore;
-    VkExternalSemaphoreHandleTypeFlagBitsKHR    handleType;
-} VkSemaphoreGetFdInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreFdKHR)(VkDevice device, const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo);
-typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreFdKHR)(VkDevice device, const VkSemaphoreGetFdInfoKHR* pGetFdInfo, int* pFd);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreFdKHR(
-    VkDevice                                    device,
-    const VkImportSemaphoreFdInfoKHR*           pImportSemaphoreFdInfo);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreFdKHR(
-    VkDevice                                    device,
-    const VkSemaphoreGetFdInfoKHR*              pGetFdInfo,
-    int*                                        pFd);
-#endif
-
-#define VK_KHR_push_descriptor 1
-#define VK_KHR_PUSH_DESCRIPTOR_SPEC_VERSION 1
-#define VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME "VK_KHR_push_descriptor"
-
-typedef struct VkPhysicalDevicePushDescriptorPropertiesKHR {
-    VkStructureType    sType;
-    void*              pNext;
-    uint32_t           maxPushDescriptors;
-} VkPhysicalDevicePushDescriptorPropertiesKHR;
-
-
-typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetKHR)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetKHR(
-    VkCommandBuffer                             commandBuffer,
-    VkPipelineBindPoint                         pipelineBindPoint,
-    VkPipelineLayout                            layout,
-    uint32_t                                    set,
-    uint32_t                                    descriptorWriteCount,
-    const VkWriteDescriptorSet*                 pDescriptorWrites);
-#endif
-
-#define VK_KHR_16bit_storage 1
-#define VK_KHR_16BIT_STORAGE_SPEC_VERSION 1
-#define VK_KHR_16BIT_STORAGE_EXTENSION_NAME "VK_KHR_16bit_storage"
-
-typedef struct VkPhysicalDevice16BitStorageFeaturesKHR {
-    VkStructureType    sType;
-    void*              pNext;
-    VkBool32           storageBuffer16BitAccess;
-    VkBool32           uniformAndStorageBuffer16BitAccess;
-    VkBool32           storagePushConstant16;
-    VkBool32           storageInputOutput16;
-} VkPhysicalDevice16BitStorageFeaturesKHR;
-
-
-
-#define VK_KHR_incremental_present 1
-#define VK_KHR_INCREMENTAL_PRESENT_SPEC_VERSION 1
-#define VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME "VK_KHR_incremental_present"
-
-typedef struct VkRectLayerKHR {
-    VkOffset2D    offset;
-    VkExtent2D    extent;
-    uint32_t      layer;
-} VkRectLayerKHR;
-
-typedef struct VkPresentRegionKHR {
-    uint32_t                 rectangleCount;
-    const VkRectLayerKHR*    pRectangles;
-} VkPresentRegionKHR;
-
-typedef struct VkPresentRegionsKHR {
-    VkStructureType              sType;
-    const void*                  pNext;
-    uint32_t                     swapchainCount;
-    const VkPresentRegionKHR*    pRegions;
-} VkPresentRegionsKHR;
-
-
-
-#define VK_KHR_descriptor_update_template 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplateKHR)
-
-#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_SPEC_VERSION 1
-#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_EXTENSION_NAME "VK_KHR_descriptor_update_template"
-
-
-typedef enum VkDescriptorUpdateTemplateTypeKHR {
-    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR = 0,
-    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR = 1,
-    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_BEGIN_RANGE_KHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR,
-    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_END_RANGE_KHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR,
-    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_RANGE_SIZE_KHR = (VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR - VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR + 1),
-    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkDescriptorUpdateTemplateTypeKHR;
-
-typedef VkFlags VkDescriptorUpdateTemplateCreateFlagsKHR;
-
-typedef struct VkDescriptorUpdateTemplateEntryKHR {
-    uint32_t            dstBinding;
-    uint32_t            dstArrayElement;
-    uint32_t            descriptorCount;
-    VkDescriptorType    descriptorType;
-    size_t              offset;
-    size_t              stride;
-} VkDescriptorUpdateTemplateEntryKHR;
-
-typedef struct VkDescriptorUpdateTemplateCreateInfoKHR {
-    VkStructureType                              sType;
-    void*                                        pNext;
-    VkDescriptorUpdateTemplateCreateFlagsKHR     flags;
-    uint32_t                                     descriptorUpdateEntryCount;
-    const VkDescriptorUpdateTemplateEntryKHR*    pDescriptorUpdateEntries;
-    VkDescriptorUpdateTemplateTypeKHR            templateType;
-    VkDescriptorSetLayout                        descriptorSetLayout;
-    VkPipelineBindPoint                          pipelineBindPoint;
-    VkPipelineLayout                             pipelineLayout;
-    uint32_t                                     set;
-} VkDescriptorUpdateTemplateCreateInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorUpdateTemplateKHR)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplateKHR* pDescriptorUpdateTemplate);
-typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorUpdateTemplateKHR)(VkDevice device, VkDescriptorUpdateTemplateKHR descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator);
-typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSetWithTemplateKHR)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplateKHR descriptorUpdateTemplate, const void* pData);
-typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetWithTemplateKHR)(VkCommandBuffer commandBuffer, VkDescriptorUpdateTemplateKHR descriptorUpdateTemplate, VkPipelineLayout layout, uint32_t set, const void* pData);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorUpdateTemplateKHR(
-    VkDevice                                    device,
-    const VkDescriptorUpdateTemplateCreateInfoKHR* pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkDescriptorUpdateTemplateKHR*              pDescriptorUpdateTemplate);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorUpdateTemplateKHR(
-    VkDevice                                    device,
-    VkDescriptorUpdateTemplateKHR               descriptorUpdateTemplate,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSetWithTemplateKHR(
-    VkDevice                                    device,
-    VkDescriptorSet                             descriptorSet,
-    VkDescriptorUpdateTemplateKHR               descriptorUpdateTemplate,
-    const void*                                 pData);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetWithTemplateKHR(
-    VkCommandBuffer                             commandBuffer,
-    VkDescriptorUpdateTemplateKHR               descriptorUpdateTemplate,
-    VkPipelineLayout                            layout,
-    uint32_t                                    set,
-    const void*                                 pData);
-#endif
-
-#define VK_KHR_shared_presentable_image 1
-#define VK_KHR_SHARED_PRESENTABLE_IMAGE_SPEC_VERSION 1
-#define VK_KHR_SHARED_PRESENTABLE_IMAGE_EXTENSION_NAME "VK_KHR_shared_presentable_image"
-
-typedef struct VkSharedPresentSurfaceCapabilitiesKHR {
-    VkStructureType      sType;
-    void*                pNext;
-    VkImageUsageFlags    sharedPresentSupportedUsageFlags;
-} VkSharedPresentSurfaceCapabilitiesKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainStatusKHR)(VkDevice device, VkSwapchainKHR swapchain);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainStatusKHR(
-    VkDevice                                    device,
-    VkSwapchainKHR                              swapchain);
-#endif
-
-#define VK_KHR_external_fence_capabilities 1
-#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_fence_capabilities"
-
-
-typedef enum VkExternalFenceHandleTypeFlagBitsKHR {
-    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = 0x00000001,
-    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = 0x00000002,
-    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = 0x00000004,
-    VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT_KHR = 0x00000008,
-    VK_EXTERNAL_FENCE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkExternalFenceHandleTypeFlagBitsKHR;
-typedef VkFlags VkExternalFenceHandleTypeFlagsKHR;
-
-typedef enum VkExternalFenceFeatureFlagBitsKHR {
-    VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT_KHR = 0x00000001,
-    VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT_KHR = 0x00000002,
-    VK_EXTERNAL_FENCE_FEATURE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkExternalFenceFeatureFlagBitsKHR;
-typedef VkFlags VkExternalFenceFeatureFlagsKHR;
-
-typedef struct VkPhysicalDeviceExternalFenceInfoKHR {
-    VkStructureType                         sType;
-    const void*                             pNext;
-    VkExternalFenceHandleTypeFlagBitsKHR    handleType;
-} VkPhysicalDeviceExternalFenceInfoKHR;
-
-typedef struct VkExternalFencePropertiesKHR {
-    VkStructureType                      sType;
-    void*                                pNext;
-    VkExternalFenceHandleTypeFlagsKHR    exportFromImportedHandleTypes;
-    VkExternalFenceHandleTypeFlagsKHR    compatibleHandleTypes;
-    VkExternalFenceFeatureFlagsKHR       externalFenceFeatures;
-} VkExternalFencePropertiesKHR;
-
-
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalFencePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfoKHR* pExternalFenceInfo, VkExternalFencePropertiesKHR* pExternalFenceProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalFencePropertiesKHR(
-    VkPhysicalDevice                            physicalDevice,
-    const VkPhysicalDeviceExternalFenceInfoKHR* pExternalFenceInfo,
-    VkExternalFencePropertiesKHR*               pExternalFenceProperties);
-#endif
-
-#define VK_KHR_external_fence 1
-#define VK_KHR_EXTERNAL_FENCE_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_FENCE_EXTENSION_NAME "VK_KHR_external_fence"
-
-
-typedef enum VkFenceImportFlagBitsKHR {
-    VK_FENCE_IMPORT_TEMPORARY_BIT_KHR = 0x00000001,
-    VK_FENCE_IMPORT_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkFenceImportFlagBitsKHR;
-typedef VkFlags VkFenceImportFlagsKHR;
-
-typedef struct VkExportFenceCreateInfoKHR {
-    VkStructureType                      sType;
-    const void*                          pNext;
-    VkExternalFenceHandleTypeFlagsKHR    handleTypes;
-} VkExportFenceCreateInfoKHR;
-
-
-
-#ifdef VK_USE_PLATFORM_WIN32_KHR
-#define VK_KHR_external_fence_win32 1
-#define VK_KHR_EXTERNAL_FENCE_WIN32_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_FENCE_WIN32_EXTENSION_NAME "VK_KHR_external_fence_win32"
-
-typedef struct VkImportFenceWin32HandleInfoKHR {
-    VkStructureType                         sType;
-    const void*                             pNext;
-    VkFence                                 fence;
-    VkFenceImportFlagsKHR                   flags;
-    VkExternalFenceHandleTypeFlagBitsKHR    handleType;
-    HANDLE                                  handle;
-    LPCWSTR                                 name;
-} VkImportFenceWin32HandleInfoKHR;
-
-typedef struct VkExportFenceWin32HandleInfoKHR {
-    VkStructureType               sType;
-    const void*                   pNext;
-    const SECURITY_ATTRIBUTES*    pAttributes;
-    DWORD                         dwAccess;
-    LPCWSTR                       name;
-} VkExportFenceWin32HandleInfoKHR;
-
-typedef struct VkFenceGetWin32HandleInfoKHR {
-    VkStructureType                         sType;
-    const void*                             pNext;
-    VkFence                                 fence;
-    VkExternalFenceHandleTypeFlagBitsKHR    handleType;
-} VkFenceGetWin32HandleInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkImportFenceWin32HandleKHR)(VkDevice device, const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo);
-typedef VkResult (VKAPI_PTR *PFN_vkGetFenceWin32HandleKHR)(VkDevice device, const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceWin32HandleKHR(
-    VkDevice                                    device,
-    const VkImportFenceWin32HandleInfoKHR*      pImportFenceWin32HandleInfo);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceWin32HandleKHR(
-    VkDevice                                    device,
-    const VkFenceGetWin32HandleInfoKHR*         pGetWin32HandleInfo,
-    HANDLE*                                     pHandle);
-#endif
-#endif /* VK_USE_PLATFORM_WIN32_KHR */
-
-#define VK_KHR_external_fence_fd 1
-#define VK_KHR_EXTERNAL_FENCE_FD_SPEC_VERSION 1
-#define VK_KHR_EXTERNAL_FENCE_FD_EXTENSION_NAME "VK_KHR_external_fence_fd"
-
-typedef struct VkImportFenceFdInfoKHR {
-    VkStructureType                         sType;
-    const void*                             pNext;
-    VkFence                                 fence;
-    VkFenceImportFlagsKHR                   flags;
-    VkExternalFenceHandleTypeFlagBitsKHR    handleType;
-    int                                     fd;
-} VkImportFenceFdInfoKHR;
-
-typedef struct VkFenceGetFdInfoKHR {
-    VkStructureType                         sType;
-    const void*                             pNext;
-    VkFence                                 fence;
-    VkExternalFenceHandleTypeFlagBitsKHR    handleType;
-} VkFenceGetFdInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkImportFenceFdKHR)(VkDevice device, const VkImportFenceFdInfoKHR* pImportFenceFdInfo);
-typedef VkResult (VKAPI_PTR *PFN_vkGetFenceFdKHR)(VkDevice device, const VkFenceGetFdInfoKHR* pGetFdInfo, int* pFd);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceFdKHR(
-    VkDevice                                    device,
-    const VkImportFenceFdInfoKHR*               pImportFenceFdInfo);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceFdKHR(
-    VkDevice                                    device,
-    const VkFenceGetFdInfoKHR*                  pGetFdInfo,
-    int*                                        pFd);
-#endif
-
-#define VK_KHR_maintenance2 1
-#define VK_KHR_MAINTENANCE2_SPEC_VERSION  1
-#define VK_KHR_MAINTENANCE2_EXTENSION_NAME "VK_KHR_maintenance2"
-
-
-typedef enum VkPointClippingBehaviorKHR {
-    VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES_KHR = 0,
-    VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY_KHR = 1,
-    VK_POINT_CLIPPING_BEHAVIOR_BEGIN_RANGE_KHR = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES_KHR,
-    VK_POINT_CLIPPING_BEHAVIOR_END_RANGE_KHR = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY_KHR,
-    VK_POINT_CLIPPING_BEHAVIOR_RANGE_SIZE_KHR = (VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY_KHR - VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES_KHR + 1),
-    VK_POINT_CLIPPING_BEHAVIOR_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkPointClippingBehaviorKHR;
-
-typedef enum VkTessellationDomainOriginKHR {
-    VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR = 0,
-    VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT_KHR = 1,
-    VK_TESSELLATION_DOMAIN_ORIGIN_BEGIN_RANGE_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR,
-    VK_TESSELLATION_DOMAIN_ORIGIN_END_RANGE_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT_KHR,
-    VK_TESSELLATION_DOMAIN_ORIGIN_RANGE_SIZE_KHR = (VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT_KHR - VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR + 1),
-    VK_TESSELLATION_DOMAIN_ORIGIN_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkTessellationDomainOriginKHR;
-
-typedef struct VkPhysicalDevicePointClippingPropertiesKHR {
-    VkStructureType               sType;
-    void*                         pNext;
-    VkPointClippingBehaviorKHR    pointClippingBehavior;
-} VkPhysicalDevicePointClippingPropertiesKHR;
-
-typedef struct VkInputAttachmentAspectReferenceKHR {
-    uint32_t              subpass;
-    uint32_t              inputAttachmentIndex;
-    VkImageAspectFlags    aspectMask;
-} VkInputAttachmentAspectReferenceKHR;
-
-typedef struct VkRenderPassInputAttachmentAspectCreateInfoKHR {
-    VkStructureType                               sType;
-    const void*                                   pNext;
-    uint32_t                                      aspectReferenceCount;
-    const VkInputAttachmentAspectReferenceKHR*    pAspectReferences;
-} VkRenderPassInputAttachmentAspectCreateInfoKHR;
-
-typedef struct VkImageViewUsageCreateInfoKHR {
-    VkStructureType      sType;
-    const void*          pNext;
-    VkImageUsageFlags    usage;
-} VkImageViewUsageCreateInfoKHR;
-
-typedef struct VkPipelineTessellationDomainOriginStateCreateInfoKHR {
-    VkStructureType                  sType;
-    const void*                      pNext;
-    VkTessellationDomainOriginKHR    domainOrigin;
-} VkPipelineTessellationDomainOriginStateCreateInfoKHR;
-
-
-
-#define VK_KHR_get_surface_capabilities2 1
-#define VK_KHR_GET_SURFACE_CAPABILITIES_2_SPEC_VERSION 1
-#define VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME "VK_KHR_get_surface_capabilities2"
-
-typedef struct VkPhysicalDeviceSurfaceInfo2KHR {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkSurfaceKHR       surface;
-} VkPhysicalDeviceSurfaceInfo2KHR;
-
-typedef struct VkSurfaceCapabilities2KHR {
-    VkStructureType             sType;
-    void*                       pNext;
-    VkSurfaceCapabilitiesKHR    surfaceCapabilities;
-} VkSurfaceCapabilities2KHR;
-
-typedef struct VkSurfaceFormat2KHR {
-    VkStructureType       sType;
-    void*                 pNext;
-    VkSurfaceFormatKHR    surfaceFormat;
-} VkSurfaceFormat2KHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, VkSurfaceCapabilities2KHR* pSurfaceCapabilities);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormats2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pSurfaceFormatCount, VkSurfaceFormat2KHR* pSurfaceFormats);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    const VkPhysicalDeviceSurfaceInfo2KHR*      pSurfaceInfo,
-    VkSurfaceCapabilities2KHR*                  pSurfaceCapabilities);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormats2KHR(
-    VkPhysicalDevice                            physicalDevice,
-    const VkPhysicalDeviceSurfaceInfo2KHR*      pSurfaceInfo,
-    uint32_t*                                   pSurfaceFormatCount,
-    VkSurfaceFormat2KHR*                        pSurfaceFormats);
-#endif
-
-#define VK_KHR_variable_pointers 1
-#define VK_KHR_VARIABLE_POINTERS_SPEC_VERSION 1
-#define VK_KHR_VARIABLE_POINTERS_EXTENSION_NAME "VK_KHR_variable_pointers"
-
-typedef struct VkPhysicalDeviceVariablePointerFeaturesKHR {
-    VkStructureType    sType;
-    void*              pNext;
-    VkBool32           variablePointersStorageBuffer;
-    VkBool32           variablePointers;
-} VkPhysicalDeviceVariablePointerFeaturesKHR;
-
-
-
-#define VK_KHR_dedicated_allocation 1
-#define VK_KHR_DEDICATED_ALLOCATION_SPEC_VERSION 3
-#define VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_KHR_dedicated_allocation"
-
-typedef struct VkMemoryDedicatedRequirementsKHR {
-    VkStructureType    sType;
-    void*              pNext;
-    VkBool32           prefersDedicatedAllocation;
-    VkBool32           requiresDedicatedAllocation;
-} VkMemoryDedicatedRequirementsKHR;
-
-typedef struct VkMemoryDedicatedAllocateInfoKHR {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkImage            image;
-    VkBuffer           buffer;
-} VkMemoryDedicatedAllocateInfoKHR;
-
-
-
-#define VK_KHR_storage_buffer_storage_class 1
-#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_SPEC_VERSION 1
-#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME "VK_KHR_storage_buffer_storage_class"
-
-
-#define VK_KHR_relaxed_block_layout 1
-#define VK_KHR_RELAXED_BLOCK_LAYOUT_SPEC_VERSION 1
-#define VK_KHR_RELAXED_BLOCK_LAYOUT_EXTENSION_NAME "VK_KHR_relaxed_block_layout"
-
-
-#define VK_KHR_get_memory_requirements2 1
-#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_SPEC_VERSION 1
-#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME "VK_KHR_get_memory_requirements2"
-
-typedef struct VkBufferMemoryRequirementsInfo2KHR {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkBuffer           buffer;
-} VkBufferMemoryRequirementsInfo2KHR;
-
-typedef struct VkImageMemoryRequirementsInfo2KHR {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkImage            image;
-} VkImageMemoryRequirementsInfo2KHR;
-
-typedef struct VkImageSparseMemoryRequirementsInfo2KHR {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkImage            image;
-} VkImageSparseMemoryRequirementsInfo2KHR;
-
-typedef struct VkMemoryRequirements2KHR {
-    VkStructureType         sType;
-    void*                   pNext;
-    VkMemoryRequirements    memoryRequirements;
-} VkMemoryRequirements2KHR;
-
-typedef struct VkSparseImageMemoryRequirements2KHR {
-    VkStructureType                    sType;
-    void*                              pNext;
-    VkSparseImageMemoryRequirements    memoryRequirements;
-} VkSparseImageMemoryRequirements2KHR;
-
-
-typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements2KHR)(VkDevice device, const VkImageMemoryRequirementsInfo2KHR* pInfo, VkMemoryRequirements2KHR* pMemoryRequirements);
-typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements2KHR)(VkDevice device, const VkBufferMemoryRequirementsInfo2KHR* pInfo, VkMemoryRequirements2KHR* pMemoryRequirements);
-typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements2KHR)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2KHR* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2KHR* pSparseMemoryRequirements);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements2KHR(
-    VkDevice                                    device,
-    const VkImageMemoryRequirementsInfo2KHR*    pInfo,
-    VkMemoryRequirements2KHR*                   pMemoryRequirements);
-
-VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements2KHR(
-    VkDevice                                    device,
-    const VkBufferMemoryRequirementsInfo2KHR*   pInfo,
-    VkMemoryRequirements2KHR*                   pMemoryRequirements);
-
-VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements2KHR(
-    VkDevice                                    device,
-    const VkImageSparseMemoryRequirementsInfo2KHR* pInfo,
-    uint32_t*                                   pSparseMemoryRequirementCount,
-    VkSparseImageMemoryRequirements2KHR*        pSparseMemoryRequirements);
-#endif
-
-#define VK_KHR_image_format_list 1
-#define VK_KHR_IMAGE_FORMAT_LIST_SPEC_VERSION 1
-#define VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME "VK_KHR_image_format_list"
-
-typedef struct VkImageFormatListCreateInfoKHR {
-    VkStructureType    sType;
-    const void*        pNext;
-    uint32_t           viewFormatCount;
-    const VkFormat*    pViewFormats;
-} VkImageFormatListCreateInfoKHR;
-
-
-
-#define VK_KHR_sampler_ycbcr_conversion 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversionKHR)
-
-#define VK_KHR_SAMPLER_YCBCR_CONVERSION_SPEC_VERSION 1
-#define VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME "VK_KHR_sampler_ycbcr_conversion"
-
-
-typedef enum VkSamplerYcbcrModelConversionKHR {
-    VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY_KHR = 0,
-    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY_KHR = 1,
-    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709_KHR = 2,
-    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601_KHR = 3,
-    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020_KHR = 4,
-    VK_SAMPLER_YCBCR_MODEL_CONVERSION_BEGIN_RANGE_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY_KHR,
-    VK_SAMPLER_YCBCR_MODEL_CONVERSION_END_RANGE_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020_KHR,
-    VK_SAMPLER_YCBCR_MODEL_CONVERSION_RANGE_SIZE_KHR = (VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020_KHR - VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY_KHR + 1),
-    VK_SAMPLER_YCBCR_MODEL_CONVERSION_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkSamplerYcbcrModelConversionKHR;
-
-typedef enum VkSamplerYcbcrRangeKHR {
-    VK_SAMPLER_YCBCR_RANGE_ITU_FULL_KHR = 0,
-    VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR = 1,
-    VK_SAMPLER_YCBCR_RANGE_BEGIN_RANGE_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_FULL_KHR,
-    VK_SAMPLER_YCBCR_RANGE_END_RANGE_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR,
-    VK_SAMPLER_YCBCR_RANGE_RANGE_SIZE_KHR = (VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR - VK_SAMPLER_YCBCR_RANGE_ITU_FULL_KHR + 1),
-    VK_SAMPLER_YCBCR_RANGE_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkSamplerYcbcrRangeKHR;
-
-typedef enum VkChromaLocationKHR {
-    VK_CHROMA_LOCATION_COSITED_EVEN_KHR = 0,
-    VK_CHROMA_LOCATION_MIDPOINT_KHR = 1,
-    VK_CHROMA_LOCATION_BEGIN_RANGE_KHR = VK_CHROMA_LOCATION_COSITED_EVEN_KHR,
-    VK_CHROMA_LOCATION_END_RANGE_KHR = VK_CHROMA_LOCATION_MIDPOINT_KHR,
-    VK_CHROMA_LOCATION_RANGE_SIZE_KHR = (VK_CHROMA_LOCATION_MIDPOINT_KHR - VK_CHROMA_LOCATION_COSITED_EVEN_KHR + 1),
-    VK_CHROMA_LOCATION_MAX_ENUM_KHR = 0x7FFFFFFF
-} VkChromaLocationKHR;
-
-typedef struct VkSamplerYcbcrConversionCreateInfoKHR {
-    VkStructureType                     sType;
-    const void*                         pNext;
-    VkFormat                            format;
-    VkSamplerYcbcrModelConversionKHR    ycbcrModel;
-    VkSamplerYcbcrRangeKHR              ycbcrRange;
-    VkComponentMapping                  components;
-    VkChromaLocationKHR                 xChromaOffset;
-    VkChromaLocationKHR                 yChromaOffset;
-    VkFilter                            chromaFilter;
-    VkBool32                            forceExplicitReconstruction;
-} VkSamplerYcbcrConversionCreateInfoKHR;
-
-typedef struct VkSamplerYcbcrConversionInfoKHR {
-    VkStructureType                sType;
-    const void*                    pNext;
-    VkSamplerYcbcrConversionKHR    conversion;
-} VkSamplerYcbcrConversionInfoKHR;
-
-typedef struct VkBindImagePlaneMemoryInfoKHR {
-    VkStructureType          sType;
-    const void*              pNext;
-    VkImageAspectFlagBits    planeAspect;
-} VkBindImagePlaneMemoryInfoKHR;
-
-typedef struct VkImagePlaneMemoryRequirementsInfoKHR {
-    VkStructureType          sType;
-    const void*              pNext;
-    VkImageAspectFlagBits    planeAspect;
-} VkImagePlaneMemoryRequirementsInfoKHR;
-
-typedef struct VkPhysicalDeviceSamplerYcbcrConversionFeaturesKHR {
-    VkStructureType    sType;
-    void*              pNext;
-    VkBool32           samplerYcbcrConversion;
-} VkPhysicalDeviceSamplerYcbcrConversionFeaturesKHR;
-
-typedef struct VkSamplerYcbcrConversionImageFormatPropertiesKHR {
-    VkStructureType    sType;
-    void*              pNext;
-    uint32_t           combinedImageSamplerDescriptorCount;
-} VkSamplerYcbcrConversionImageFormatPropertiesKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateSamplerYcbcrConversionKHR)(VkDevice device, const VkSamplerYcbcrConversionCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversionKHR* pYcbcrConversion);
-typedef void (VKAPI_PTR *PFN_vkDestroySamplerYcbcrConversionKHR)(VkDevice device, VkSamplerYcbcrConversionKHR ycbcrConversion, const VkAllocationCallbacks* pAllocator);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateSamplerYcbcrConversionKHR(
-    VkDevice                                    device,
-    const VkSamplerYcbcrConversionCreateInfoKHR* pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSamplerYcbcrConversionKHR*                pYcbcrConversion);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroySamplerYcbcrConversionKHR(
-    VkDevice                                    device,
-    VkSamplerYcbcrConversionKHR                 ycbcrConversion,
-    const VkAllocationCallbacks*                pAllocator);
-#endif
-
-#define VK_KHR_bind_memory2 1
-#define VK_KHR_BIND_MEMORY_2_SPEC_VERSION 1
-#define VK_KHR_BIND_MEMORY_2_EXTENSION_NAME "VK_KHR_bind_memory2"
-
-typedef struct VkBindBufferMemoryInfoKHR {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkBuffer           buffer;
-    VkDeviceMemory     memory;
-    VkDeviceSize       memoryOffset;
-} VkBindBufferMemoryInfoKHR;
-
-typedef struct VkBindImageMemoryInfoKHR {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkImage            image;
-    VkDeviceMemory     memory;
-    VkDeviceSize       memoryOffset;
-} VkBindImageMemoryInfoKHR;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory2KHR)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfoKHR* pBindInfos);
-typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory2KHR)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfoKHR* pBindInfos);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory2KHR(
-    VkDevice                                    device,
-    uint32_t                                    bindInfoCount,
-    const VkBindBufferMemoryInfoKHR*            pBindInfos);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory2KHR(
-    VkDevice                                    device,
-    uint32_t                                    bindInfoCount,
-    const VkBindImageMemoryInfoKHR*             pBindInfos);
-#endif
-
-#define VK_EXT_debug_report 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT)
-
-#define VK_EXT_DEBUG_REPORT_SPEC_VERSION  9
-#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report"
-#define VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT
-#define VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT
-
-
-typedef enum VkDebugReportObjectTypeEXT {
-    VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0,
-    VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1,
-    VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3,
-    VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4,
-    VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5,
-    VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6,
-    VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8,
-    VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9,
-    VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10,
-    VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11,
-    VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12,
-    VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13,
-    VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14,
-    VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15,
-    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16,
-    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17,
-    VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18,
-    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20,
-    VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23,
-    VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24,
-    VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25,
-    VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26,
-    VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT = 28,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30,
-    VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT = 31,
-    VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT = 32,
-    VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33,
-    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR_EXT = 1000085000,
-    VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR_EXT = 1000156000,
-    VK_DEBUG_REPORT_OBJECT_TYPE_BEGIN_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT,
-    VK_DEBUG_REPORT_OBJECT_TYPE_END_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT,
-    VK_DEBUG_REPORT_OBJECT_TYPE_RANGE_SIZE_EXT = (VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT - VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT + 1),
-    VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkDebugReportObjectTypeEXT;
-
-
-typedef enum VkDebugReportFlagBitsEXT {
-    VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 0x00000001,
-    VK_DEBUG_REPORT_WARNING_BIT_EXT = 0x00000002,
-    VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 0x00000004,
-    VK_DEBUG_REPORT_ERROR_BIT_EXT = 0x00000008,
-    VK_DEBUG_REPORT_DEBUG_BIT_EXT = 0x00000010,
-    VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkDebugReportFlagBitsEXT;
-typedef VkFlags VkDebugReportFlagsEXT;
-
-typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)(
-    VkDebugReportFlagsEXT                       flags,
-    VkDebugReportObjectTypeEXT                  objectType,
-    uint64_t                                    object,
-    size_t                                      location,
-    int32_t                                     messageCode,
-    const char*                                 pLayerPrefix,
-    const char*                                 pMessage,
-    void*                                       pUserData);
-
-typedef struct VkDebugReportCallbackCreateInfoEXT {
-    VkStructureType                 sType;
-    const void*                     pNext;
-    VkDebugReportFlagsEXT           flags;
-    PFN_vkDebugReportCallbackEXT    pfnCallback;
-    void*                           pUserData;
-} VkDebugReportCallbackCreateInfoEXT;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback);
-typedef void (VKAPI_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator);
-typedef void (VKAPI_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugReportCallbackEXT(
-    VkInstance                                  instance,
-    const VkDebugReportCallbackCreateInfoEXT*   pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkDebugReportCallbackEXT*                   pCallback);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyDebugReportCallbackEXT(
-    VkInstance                                  instance,
-    VkDebugReportCallbackEXT                    callback,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR void VKAPI_CALL vkDebugReportMessageEXT(
-    VkInstance                                  instance,
-    VkDebugReportFlagsEXT                       flags,
-    VkDebugReportObjectTypeEXT                  objectType,
-    uint64_t                                    object,
-    size_t                                      location,
-    int32_t                                     messageCode,
-    const char*                                 pLayerPrefix,
-    const char*                                 pMessage);
-#endif
-
-#define VK_NV_glsl_shader 1
-#define VK_NV_GLSL_SHADER_SPEC_VERSION    1
-#define VK_NV_GLSL_SHADER_EXTENSION_NAME  "VK_NV_glsl_shader"
-
-
-#define VK_EXT_depth_range_unrestricted 1
-#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_SPEC_VERSION 1
-#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME "VK_EXT_depth_range_unrestricted"
-
-
-#define VK_IMG_filter_cubic 1
-#define VK_IMG_FILTER_CUBIC_SPEC_VERSION  1
-#define VK_IMG_FILTER_CUBIC_EXTENSION_NAME "VK_IMG_filter_cubic"
-
-
-#define VK_AMD_rasterization_order 1
-#define VK_AMD_RASTERIZATION_ORDER_SPEC_VERSION 1
-#define VK_AMD_RASTERIZATION_ORDER_EXTENSION_NAME "VK_AMD_rasterization_order"
-
-
-typedef enum VkRasterizationOrderAMD {
-    VK_RASTERIZATION_ORDER_STRICT_AMD = 0,
-    VK_RASTERIZATION_ORDER_RELAXED_AMD = 1,
-    VK_RASTERIZATION_ORDER_BEGIN_RANGE_AMD = VK_RASTERIZATION_ORDER_STRICT_AMD,
-    VK_RASTERIZATION_ORDER_END_RANGE_AMD = VK_RASTERIZATION_ORDER_RELAXED_AMD,
-    VK_RASTERIZATION_ORDER_RANGE_SIZE_AMD = (VK_RASTERIZATION_ORDER_RELAXED_AMD - VK_RASTERIZATION_ORDER_STRICT_AMD + 1),
-    VK_RASTERIZATION_ORDER_MAX_ENUM_AMD = 0x7FFFFFFF
-} VkRasterizationOrderAMD;
-
-typedef struct VkPipelineRasterizationStateRasterizationOrderAMD {
-    VkStructureType            sType;
-    const void*                pNext;
-    VkRasterizationOrderAMD    rasterizationOrder;
-} VkPipelineRasterizationStateRasterizationOrderAMD;
-
-
-
-#define VK_AMD_shader_trinary_minmax 1
-#define VK_AMD_SHADER_TRINARY_MINMAX_SPEC_VERSION 1
-#define VK_AMD_SHADER_TRINARY_MINMAX_EXTENSION_NAME "VK_AMD_shader_trinary_minmax"
-
-
-#define VK_AMD_shader_explicit_vertex_parameter 1
-#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_SPEC_VERSION 1
-#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_EXTENSION_NAME "VK_AMD_shader_explicit_vertex_parameter"
-
-
-#define VK_EXT_debug_marker 1
-#define VK_EXT_DEBUG_MARKER_SPEC_VERSION  4
-#define VK_EXT_DEBUG_MARKER_EXTENSION_NAME "VK_EXT_debug_marker"
-
-typedef struct VkDebugMarkerObjectNameInfoEXT {
-    VkStructureType               sType;
-    const void*                   pNext;
-    VkDebugReportObjectTypeEXT    objectType;
-    uint64_t                      object;
-    const char*                   pObjectName;
-} VkDebugMarkerObjectNameInfoEXT;
-
-typedef struct VkDebugMarkerObjectTagInfoEXT {
-    VkStructureType               sType;
-    const void*                   pNext;
-    VkDebugReportObjectTypeEXT    objectType;
-    uint64_t                      object;
-    uint64_t                      tagName;
-    size_t                        tagSize;
-    const void*                   pTag;
-} VkDebugMarkerObjectTagInfoEXT;
-
-typedef struct VkDebugMarkerMarkerInfoEXT {
-    VkStructureType    sType;
-    const void*        pNext;
-    const char*        pMarkerName;
-    float              color[4];
-} VkDebugMarkerMarkerInfoEXT;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectTagEXT)(VkDevice device, const VkDebugMarkerObjectTagInfoEXT* pTagInfo);
-typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectNameEXT)(VkDevice device, const VkDebugMarkerObjectNameInfoEXT* pNameInfo);
-typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerBeginEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo);
-typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerEndEXT)(VkCommandBuffer commandBuffer);
-typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerInsertEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectTagEXT(
-    VkDevice                                    device,
-    const VkDebugMarkerObjectTagInfoEXT*        pTagInfo);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectNameEXT(
-    VkDevice                                    device,
-    const VkDebugMarkerObjectNameInfoEXT*       pNameInfo);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerBeginEXT(
-    VkCommandBuffer                             commandBuffer,
-    const VkDebugMarkerMarkerInfoEXT*           pMarkerInfo);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerEndEXT(
-    VkCommandBuffer                             commandBuffer);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerInsertEXT(
-    VkCommandBuffer                             commandBuffer,
-    const VkDebugMarkerMarkerInfoEXT*           pMarkerInfo);
-#endif
-
-#define VK_AMD_gcn_shader 1
-#define VK_AMD_GCN_SHADER_SPEC_VERSION    1
-#define VK_AMD_GCN_SHADER_EXTENSION_NAME  "VK_AMD_gcn_shader"
-
-
-#define VK_NV_dedicated_allocation 1
-#define VK_NV_DEDICATED_ALLOCATION_SPEC_VERSION 1
-#define VK_NV_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_NV_dedicated_allocation"
-
-typedef struct VkDedicatedAllocationImageCreateInfoNV {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkBool32           dedicatedAllocation;
-} VkDedicatedAllocationImageCreateInfoNV;
-
-typedef struct VkDedicatedAllocationBufferCreateInfoNV {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkBool32           dedicatedAllocation;
-} VkDedicatedAllocationBufferCreateInfoNV;
-
-typedef struct VkDedicatedAllocationMemoryAllocateInfoNV {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkImage            image;
-    VkBuffer           buffer;
-} VkDedicatedAllocationMemoryAllocateInfoNV;
-
-
-
-#define VK_AMD_draw_indirect_count 1
-#define VK_AMD_DRAW_INDIRECT_COUNT_SPEC_VERSION 1
-#define VK_AMD_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_AMD_draw_indirect_count"
-
-typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
-typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountAMD(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    buffer,
-    VkDeviceSize                                offset,
-    VkBuffer                                    countBuffer,
-    VkDeviceSize                                countBufferOffset,
-    uint32_t                                    maxDrawCount,
-    uint32_t                                    stride);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountAMD(
-    VkCommandBuffer                             commandBuffer,
-    VkBuffer                                    buffer,
-    VkDeviceSize                                offset,
-    VkBuffer                                    countBuffer,
-    VkDeviceSize                                countBufferOffset,
-    uint32_t                                    maxDrawCount,
-    uint32_t                                    stride);
-#endif
-
-#define VK_AMD_negative_viewport_height 1
-#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_SPEC_VERSION 1
-#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_EXTENSION_NAME "VK_AMD_negative_viewport_height"
-
-
-#define VK_AMD_gpu_shader_half_float 1
-#define VK_AMD_GPU_SHADER_HALF_FLOAT_SPEC_VERSION 1
-#define VK_AMD_GPU_SHADER_HALF_FLOAT_EXTENSION_NAME "VK_AMD_gpu_shader_half_float"
-
-
-#define VK_AMD_shader_ballot 1
-#define VK_AMD_SHADER_BALLOT_SPEC_VERSION 1
-#define VK_AMD_SHADER_BALLOT_EXTENSION_NAME "VK_AMD_shader_ballot"
-
-
-#define VK_AMD_texture_gather_bias_lod 1
-#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_SPEC_VERSION 1
-#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_EXTENSION_NAME "VK_AMD_texture_gather_bias_lod"
-
-typedef struct VkTextureLODGatherFormatPropertiesAMD {
-    VkStructureType    sType;
-    void*              pNext;
-    VkBool32           supportsTextureGatherLODBiasAMD;
-} VkTextureLODGatherFormatPropertiesAMD;
-
-
-
-#define VK_AMD_shader_info 1
-#define VK_AMD_SHADER_INFO_SPEC_VERSION   1
-#define VK_AMD_SHADER_INFO_EXTENSION_NAME "VK_AMD_shader_info"
-
-
-typedef enum VkShaderInfoTypeAMD {
-    VK_SHADER_INFO_TYPE_STATISTICS_AMD = 0,
-    VK_SHADER_INFO_TYPE_BINARY_AMD = 1,
-    VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD = 2,
-    VK_SHADER_INFO_TYPE_BEGIN_RANGE_AMD = VK_SHADER_INFO_TYPE_STATISTICS_AMD,
-    VK_SHADER_INFO_TYPE_END_RANGE_AMD = VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD,
-    VK_SHADER_INFO_TYPE_RANGE_SIZE_AMD = (VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD - VK_SHADER_INFO_TYPE_STATISTICS_AMD + 1),
-    VK_SHADER_INFO_TYPE_MAX_ENUM_AMD = 0x7FFFFFFF
-} VkShaderInfoTypeAMD;
-
-typedef struct VkShaderResourceUsageAMD {
-    uint32_t    numUsedVgprs;
-    uint32_t    numUsedSgprs;
-    uint32_t    ldsSizePerLocalWorkGroup;
-    size_t      ldsUsageSizeInBytes;
-    size_t      scratchMemUsageInBytes;
-} VkShaderResourceUsageAMD;
-
-typedef struct VkShaderStatisticsInfoAMD {
-    VkShaderStageFlags          shaderStageMask;
-    VkShaderResourceUsageAMD    resourceUsage;
-    uint32_t                    numPhysicalVgprs;
-    uint32_t                    numPhysicalSgprs;
-    uint32_t                    numAvailableVgprs;
-    uint32_t                    numAvailableSgprs;
-    uint32_t                    computeWorkGroupSize[3];
-} VkShaderStatisticsInfoAMD;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetShaderInfoAMD)(VkDevice device, VkPipeline pipeline, VkShaderStageFlagBits shaderStage, VkShaderInfoTypeAMD infoType, size_t* pInfoSize, void* pInfo);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetShaderInfoAMD(
-    VkDevice                                    device,
-    VkPipeline                                  pipeline,
-    VkShaderStageFlagBits                       shaderStage,
-    VkShaderInfoTypeAMD                         infoType,
-    size_t*                                     pInfoSize,
-    void*                                       pInfo);
-#endif
-
-#define VK_AMD_shader_image_load_store_lod 1
-#define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_SPEC_VERSION 1
-#define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_EXTENSION_NAME "VK_AMD_shader_image_load_store_lod"
-
-
-#define VK_KHX_multiview 1
-#define VK_KHX_MULTIVIEW_SPEC_VERSION     1
-#define VK_KHX_MULTIVIEW_EXTENSION_NAME   "VK_KHX_multiview"
-
-typedef struct VkRenderPassMultiviewCreateInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    uint32_t           subpassCount;
-    const uint32_t*    pViewMasks;
-    uint32_t           dependencyCount;
-    const int32_t*     pViewOffsets;
-    uint32_t           correlationMaskCount;
-    const uint32_t*    pCorrelationMasks;
-} VkRenderPassMultiviewCreateInfoKHX;
-
-typedef struct VkPhysicalDeviceMultiviewFeaturesKHX {
-    VkStructureType    sType;
-    void*              pNext;
-    VkBool32           multiview;
-    VkBool32           multiviewGeometryShader;
-    VkBool32           multiviewTessellationShader;
-} VkPhysicalDeviceMultiviewFeaturesKHX;
-
-typedef struct VkPhysicalDeviceMultiviewPropertiesKHX {
-    VkStructureType    sType;
-    void*              pNext;
-    uint32_t           maxMultiviewViewCount;
-    uint32_t           maxMultiviewInstanceIndex;
-} VkPhysicalDeviceMultiviewPropertiesKHX;
-
-
-
-#define VK_IMG_format_pvrtc 1
-#define VK_IMG_FORMAT_PVRTC_SPEC_VERSION  1
-#define VK_IMG_FORMAT_PVRTC_EXTENSION_NAME "VK_IMG_format_pvrtc"
-
-
-#define VK_NV_external_memory_capabilities 1
-#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1
-#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_NV_external_memory_capabilities"
-
-
-typedef enum VkExternalMemoryHandleTypeFlagBitsNV {
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV = 0x00000001,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV = 0x00000002,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV = 0x00000004,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV = 0x00000008,
-    VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
-} VkExternalMemoryHandleTypeFlagBitsNV;
-typedef VkFlags VkExternalMemoryHandleTypeFlagsNV;
-
-typedef enum VkExternalMemoryFeatureFlagBitsNV {
-    VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV = 0x00000001,
-    VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV = 0x00000002,
-    VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV = 0x00000004,
-    VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
-} VkExternalMemoryFeatureFlagBitsNV;
-typedef VkFlags VkExternalMemoryFeatureFlagsNV;
-
-typedef struct VkExternalImageFormatPropertiesNV {
-    VkImageFormatProperties              imageFormatProperties;
-    VkExternalMemoryFeatureFlagsNV       externalMemoryFeatures;
-    VkExternalMemoryHandleTypeFlagsNV    exportFromImportedHandleTypes;
-    VkExternalMemoryHandleTypeFlagsNV    compatibleHandleTypes;
-} VkExternalImageFormatPropertiesNV;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkExternalMemoryHandleTypeFlagsNV externalHandleType, VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceExternalImageFormatPropertiesNV(
-    VkPhysicalDevice                            physicalDevice,
-    VkFormat                                    format,
-    VkImageType                                 type,
-    VkImageTiling                               tiling,
-    VkImageUsageFlags                           usage,
-    VkImageCreateFlags                          flags,
-    VkExternalMemoryHandleTypeFlagsNV           externalHandleType,
-    VkExternalImageFormatPropertiesNV*          pExternalImageFormatProperties);
-#endif
-
-#define VK_NV_external_memory 1
-#define VK_NV_EXTERNAL_MEMORY_SPEC_VERSION 1
-#define VK_NV_EXTERNAL_MEMORY_EXTENSION_NAME "VK_NV_external_memory"
-
-typedef struct VkExternalMemoryImageCreateInfoNV {
-    VkStructureType                      sType;
-    const void*                          pNext;
-    VkExternalMemoryHandleTypeFlagsNV    handleTypes;
-} VkExternalMemoryImageCreateInfoNV;
-
-typedef struct VkExportMemoryAllocateInfoNV {
-    VkStructureType                      sType;
-    const void*                          pNext;
-    VkExternalMemoryHandleTypeFlagsNV    handleTypes;
-} VkExportMemoryAllocateInfoNV;
-
-
-
-#ifdef VK_USE_PLATFORM_WIN32_KHR
-#define VK_NV_external_memory_win32 1
-#define VK_NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1
-#define VK_NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_NV_external_memory_win32"
-
-typedef struct VkImportMemoryWin32HandleInfoNV {
-    VkStructureType                      sType;
-    const void*                          pNext;
-    VkExternalMemoryHandleTypeFlagsNV    handleType;
-    HANDLE                               handle;
-} VkImportMemoryWin32HandleInfoNV;
-
-typedef struct VkExportMemoryWin32HandleInfoNV {
-    VkStructureType               sType;
-    const void*                   pNext;
-    const SECURITY_ATTRIBUTES*    pAttributes;
-    DWORD                         dwAccess;
-} VkExportMemoryWin32HandleInfoNV;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleNV)(VkDevice device, VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleNV(
-    VkDevice                                    device,
-    VkDeviceMemory                              memory,
-    VkExternalMemoryHandleTypeFlagsNV           handleType,
-    HANDLE*                                     pHandle);
-#endif
-#endif /* VK_USE_PLATFORM_WIN32_KHR */
-
-#ifdef VK_USE_PLATFORM_WIN32_KHR
-#define VK_NV_win32_keyed_mutex 1
-#define VK_NV_WIN32_KEYED_MUTEX_SPEC_VERSION 1
-#define VK_NV_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_NV_win32_keyed_mutex"
-
-typedef struct VkWin32KeyedMutexAcquireReleaseInfoNV {
-    VkStructureType          sType;
-    const void*              pNext;
-    uint32_t                 acquireCount;
-    const VkDeviceMemory*    pAcquireSyncs;
-    const uint64_t*          pAcquireKeys;
-    const uint32_t*          pAcquireTimeoutMilliseconds;
-    uint32_t                 releaseCount;
-    const VkDeviceMemory*    pReleaseSyncs;
-    const uint64_t*          pReleaseKeys;
-} VkWin32KeyedMutexAcquireReleaseInfoNV;
-
-
-#endif /* VK_USE_PLATFORM_WIN32_KHR */
-
-#define VK_KHX_device_group 1
-#define VK_KHX_DEVICE_GROUP_SPEC_VERSION  2
-#define VK_KHX_DEVICE_GROUP_EXTENSION_NAME "VK_KHX_device_group"
-#define VK_MAX_DEVICE_GROUP_SIZE_KHX      32
-
-
-typedef enum VkPeerMemoryFeatureFlagBitsKHX {
-    VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT_KHX = 0x00000001,
-    VK_PEER_MEMORY_FEATURE_COPY_DST_BIT_KHX = 0x00000002,
-    VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT_KHX = 0x00000004,
-    VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT_KHX = 0x00000008,
-    VK_PEER_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM_KHX = 0x7FFFFFFF
-} VkPeerMemoryFeatureFlagBitsKHX;
-typedef VkFlags VkPeerMemoryFeatureFlagsKHX;
-
-typedef enum VkMemoryAllocateFlagBitsKHX {
-    VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT_KHX = 0x00000001,
-    VK_MEMORY_ALLOCATE_FLAG_BITS_MAX_ENUM_KHX = 0x7FFFFFFF
-} VkMemoryAllocateFlagBitsKHX;
-typedef VkFlags VkMemoryAllocateFlagsKHX;
-
-typedef enum VkDeviceGroupPresentModeFlagBitsKHX {
-    VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHX = 0x00000001,
-    VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHX = 0x00000002,
-    VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHX = 0x00000004,
-    VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHX = 0x00000008,
-    VK_DEVICE_GROUP_PRESENT_MODE_FLAG_BITS_MAX_ENUM_KHX = 0x7FFFFFFF
-} VkDeviceGroupPresentModeFlagBitsKHX;
-typedef VkFlags VkDeviceGroupPresentModeFlagsKHX;
-
-typedef struct VkMemoryAllocateFlagsInfoKHX {
-    VkStructureType             sType;
-    const void*                 pNext;
-    VkMemoryAllocateFlagsKHX    flags;
-    uint32_t                    deviceMask;
-} VkMemoryAllocateFlagsInfoKHX;
-
-typedef struct VkDeviceGroupRenderPassBeginInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    uint32_t           deviceMask;
-    uint32_t           deviceRenderAreaCount;
-    const VkRect2D*    pDeviceRenderAreas;
-} VkDeviceGroupRenderPassBeginInfoKHX;
-
-typedef struct VkDeviceGroupCommandBufferBeginInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    uint32_t           deviceMask;
-} VkDeviceGroupCommandBufferBeginInfoKHX;
-
-typedef struct VkDeviceGroupSubmitInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    uint32_t           waitSemaphoreCount;
-    const uint32_t*    pWaitSemaphoreDeviceIndices;
-    uint32_t           commandBufferCount;
-    const uint32_t*    pCommandBufferDeviceMasks;
-    uint32_t           signalSemaphoreCount;
-    const uint32_t*    pSignalSemaphoreDeviceIndices;
-} VkDeviceGroupSubmitInfoKHX;
-
-typedef struct VkDeviceGroupBindSparseInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    uint32_t           resourceDeviceIndex;
-    uint32_t           memoryDeviceIndex;
-} VkDeviceGroupBindSparseInfoKHX;
-
-typedef struct VkBindBufferMemoryDeviceGroupInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    uint32_t           deviceIndexCount;
-    const uint32_t*    pDeviceIndices;
-} VkBindBufferMemoryDeviceGroupInfoKHX;
-
-typedef struct VkBindImageMemoryDeviceGroupInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    uint32_t           deviceIndexCount;
-    const uint32_t*    pDeviceIndices;
-    uint32_t           SFRRectCount;
-    const VkRect2D*    pSFRRects;
-} VkBindImageMemoryDeviceGroupInfoKHX;
-
-typedef struct VkDeviceGroupPresentCapabilitiesKHX {
-    VkStructureType                     sType;
-    const void*                         pNext;
-    uint32_t                            presentMask[VK_MAX_DEVICE_GROUP_SIZE_KHX];
-    VkDeviceGroupPresentModeFlagsKHX    modes;
-} VkDeviceGroupPresentCapabilitiesKHX;
-
-typedef struct VkImageSwapchainCreateInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkSwapchainKHR     swapchain;
-} VkImageSwapchainCreateInfoKHX;
-
-typedef struct VkBindImageMemorySwapchainInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkSwapchainKHR     swapchain;
-    uint32_t           imageIndex;
-} VkBindImageMemorySwapchainInfoKHX;
-
-typedef struct VkAcquireNextImageInfoKHX {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkSwapchainKHR     swapchain;
-    uint64_t           timeout;
-    VkSemaphore        semaphore;
-    VkFence            fence;
-    uint32_t           deviceMask;
-} VkAcquireNextImageInfoKHX;
-
-typedef struct VkDeviceGroupPresentInfoKHX {
-    VkStructureType                        sType;
-    const void*                            pNext;
-    uint32_t                               swapchainCount;
-    const uint32_t*                        pDeviceMasks;
-    VkDeviceGroupPresentModeFlagBitsKHX    mode;
-} VkDeviceGroupPresentInfoKHX;
-
-typedef struct VkDeviceGroupSwapchainCreateInfoKHX {
-    VkStructureType                     sType;
-    const void*                         pNext;
-    VkDeviceGroupPresentModeFlagsKHX    modes;
-} VkDeviceGroupSwapchainCreateInfoKHX;
-
-
-typedef void (VKAPI_PTR *PFN_vkGetDeviceGroupPeerMemoryFeaturesKHX)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlagsKHX* pPeerMemoryFeatures);
-typedef void (VKAPI_PTR *PFN_vkCmdSetDeviceMaskKHX)(VkCommandBuffer commandBuffer, uint32_t deviceMask);
-typedef void (VKAPI_PTR *PFN_vkCmdDispatchBaseKHX)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
-typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupPresentCapabilitiesKHX)(VkDevice device, VkDeviceGroupPresentCapabilitiesKHX* pDeviceGroupPresentCapabilities);
-typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupSurfacePresentModesKHX)(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHX* pModes);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDevicePresentRectanglesKHX)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pRectCount, VkRect2D* pRects);
-typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImage2KHX)(VkDevice device, const VkAcquireNextImageInfoKHX* pAcquireInfo, uint32_t* pImageIndex);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkGetDeviceGroupPeerMemoryFeaturesKHX(
-    VkDevice                                    device,
-    uint32_t                                    heapIndex,
-    uint32_t                                    localDeviceIndex,
-    uint32_t                                    remoteDeviceIndex,
-    VkPeerMemoryFeatureFlagsKHX*                pPeerMemoryFeatures);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdSetDeviceMaskKHX(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    deviceMask);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdDispatchBaseKHX(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    baseGroupX,
-    uint32_t                                    baseGroupY,
-    uint32_t                                    baseGroupZ,
-    uint32_t                                    groupCountX,
-    uint32_t                                    groupCountY,
-    uint32_t                                    groupCountZ);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupPresentCapabilitiesKHX(
-    VkDevice                                    device,
-    VkDeviceGroupPresentCapabilitiesKHX*        pDeviceGroupPresentCapabilities);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupSurfacePresentModesKHX(
-    VkDevice                                    device,
-    VkSurfaceKHR                                surface,
-    VkDeviceGroupPresentModeFlagsKHX*           pModes);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDevicePresentRectanglesKHX(
-    VkPhysicalDevice                            physicalDevice,
-    VkSurfaceKHR                                surface,
-    uint32_t*                                   pRectCount,
-    VkRect2D*                                   pRects);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImage2KHX(
-    VkDevice                                    device,
-    const VkAcquireNextImageInfoKHX*            pAcquireInfo,
-    uint32_t*                                   pImageIndex);
-#endif
-
-#define VK_EXT_validation_flags 1
-#define VK_EXT_VALIDATION_FLAGS_SPEC_VERSION 1
-#define VK_EXT_VALIDATION_FLAGS_EXTENSION_NAME "VK_EXT_validation_flags"
-
-
-typedef enum VkValidationCheckEXT {
-    VK_VALIDATION_CHECK_ALL_EXT = 0,
-    VK_VALIDATION_CHECK_SHADERS_EXT = 1,
-    VK_VALIDATION_CHECK_BEGIN_RANGE_EXT = VK_VALIDATION_CHECK_ALL_EXT,
-    VK_VALIDATION_CHECK_END_RANGE_EXT = VK_VALIDATION_CHECK_SHADERS_EXT,
-    VK_VALIDATION_CHECK_RANGE_SIZE_EXT = (VK_VALIDATION_CHECK_SHADERS_EXT - VK_VALIDATION_CHECK_ALL_EXT + 1),
-    VK_VALIDATION_CHECK_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkValidationCheckEXT;
-
-typedef struct VkValidationFlagsEXT {
-    VkStructureType          sType;
-    const void*              pNext;
-    uint32_t                 disabledValidationCheckCount;
-    VkValidationCheckEXT*    pDisabledValidationChecks;
-} VkValidationFlagsEXT;
-
-
-
-#ifdef VK_USE_PLATFORM_VI_NN
-#define VK_NN_vi_surface 1
-#define VK_NN_VI_SURFACE_SPEC_VERSION     1
-#define VK_NN_VI_SURFACE_EXTENSION_NAME   "VK_NN_vi_surface"
-
-typedef VkFlags VkViSurfaceCreateFlagsNN;
-
-typedef struct VkViSurfaceCreateInfoNN {
-    VkStructureType             sType;
-    const void*                 pNext;
-    VkViSurfaceCreateFlagsNN    flags;
-    void*                       window;
-} VkViSurfaceCreateInfoNN;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateViSurfaceNN)(VkInstance instance, const VkViSurfaceCreateInfoNN* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateViSurfaceNN(
-    VkInstance                                  instance,
-    const VkViSurfaceCreateInfoNN*              pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-#endif
-#endif /* VK_USE_PLATFORM_VI_NN */
-
-#define VK_EXT_shader_subgroup_ballot 1
-#define VK_EXT_SHADER_SUBGROUP_BALLOT_SPEC_VERSION 1
-#define VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME "VK_EXT_shader_subgroup_ballot"
-
-
-#define VK_EXT_shader_subgroup_vote 1
-#define VK_EXT_SHADER_SUBGROUP_VOTE_SPEC_VERSION 1
-#define VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME "VK_EXT_shader_subgroup_vote"
-
-
-#define VK_KHX_device_group_creation 1
-#define VK_KHX_DEVICE_GROUP_CREATION_SPEC_VERSION 1
-#define VK_KHX_DEVICE_GROUP_CREATION_EXTENSION_NAME "VK_KHX_device_group_creation"
-
-typedef struct VkPhysicalDeviceGroupPropertiesKHX {
-    VkStructureType     sType;
-    void*               pNext;
-    uint32_t            physicalDeviceCount;
-    VkPhysicalDevice    physicalDevices[VK_MAX_DEVICE_GROUP_SIZE_KHX];
-    VkBool32            subsetAllocation;
-} VkPhysicalDeviceGroupPropertiesKHX;
-
-typedef struct VkDeviceGroupDeviceCreateInfoKHX {
-    VkStructureType            sType;
-    const void*                pNext;
-    uint32_t                   physicalDeviceCount;
-    const VkPhysicalDevice*    pPhysicalDevices;
-} VkDeviceGroupDeviceCreateInfoKHX;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceGroupsKHX)(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupPropertiesKHX* pPhysicalDeviceGroupProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceGroupsKHX(
-    VkInstance                                  instance,
-    uint32_t*                                   pPhysicalDeviceGroupCount,
-    VkPhysicalDeviceGroupPropertiesKHX*         pPhysicalDeviceGroupProperties);
-#endif
-
-#define VK_NVX_device_generated_commands 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkObjectTableNVX)
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectCommandsLayoutNVX)
-
-#define VK_NVX_DEVICE_GENERATED_COMMANDS_SPEC_VERSION 3
-#define VK_NVX_DEVICE_GENERATED_COMMANDS_EXTENSION_NAME "VK_NVX_device_generated_commands"
-
-
-typedef enum VkIndirectCommandsTokenTypeNVX {
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX = 0,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DESCRIPTOR_SET_NVX = 1,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NVX = 2,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NVX = 3,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NVX = 4,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NVX = 5,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NVX = 6,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX = 7,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_BEGIN_RANGE_NVX = VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_END_RANGE_NVX = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX,
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_RANGE_SIZE_NVX = (VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX - VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX + 1),
-    VK_INDIRECT_COMMANDS_TOKEN_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF
-} VkIndirectCommandsTokenTypeNVX;
-
-typedef enum VkObjectEntryTypeNVX {
-    VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX = 0,
-    VK_OBJECT_ENTRY_TYPE_PIPELINE_NVX = 1,
-    VK_OBJECT_ENTRY_TYPE_INDEX_BUFFER_NVX = 2,
-    VK_OBJECT_ENTRY_TYPE_VERTEX_BUFFER_NVX = 3,
-    VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX = 4,
-    VK_OBJECT_ENTRY_TYPE_BEGIN_RANGE_NVX = VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX,
-    VK_OBJECT_ENTRY_TYPE_END_RANGE_NVX = VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX,
-    VK_OBJECT_ENTRY_TYPE_RANGE_SIZE_NVX = (VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX - VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX + 1),
-    VK_OBJECT_ENTRY_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF
-} VkObjectEntryTypeNVX;
-
-
-typedef enum VkIndirectCommandsLayoutUsageFlagBitsNVX {
-    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NVX = 0x00000001,
-    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_SPARSE_SEQUENCES_BIT_NVX = 0x00000002,
-    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EMPTY_EXECUTIONS_BIT_NVX = 0x00000004,
-    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NVX = 0x00000008,
-    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF
-} VkIndirectCommandsLayoutUsageFlagBitsNVX;
-typedef VkFlags VkIndirectCommandsLayoutUsageFlagsNVX;
-
-typedef enum VkObjectEntryUsageFlagBitsNVX {
-    VK_OBJECT_ENTRY_USAGE_GRAPHICS_BIT_NVX = 0x00000001,
-    VK_OBJECT_ENTRY_USAGE_COMPUTE_BIT_NVX = 0x00000002,
-    VK_OBJECT_ENTRY_USAGE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF
-} VkObjectEntryUsageFlagBitsNVX;
-typedef VkFlags VkObjectEntryUsageFlagsNVX;
-
-typedef struct VkDeviceGeneratedCommandsFeaturesNVX {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkBool32           computeBindingPointSupport;
-} VkDeviceGeneratedCommandsFeaturesNVX;
-
-typedef struct VkDeviceGeneratedCommandsLimitsNVX {
-    VkStructureType    sType;
-    const void*        pNext;
-    uint32_t           maxIndirectCommandsLayoutTokenCount;
-    uint32_t           maxObjectEntryCounts;
-    uint32_t           minSequenceCountBufferOffsetAlignment;
-    uint32_t           minSequenceIndexBufferOffsetAlignment;
-    uint32_t           minCommandsTokenBufferOffsetAlignment;
-} VkDeviceGeneratedCommandsLimitsNVX;
-
-typedef struct VkIndirectCommandsTokenNVX {
-    VkIndirectCommandsTokenTypeNVX    tokenType;
-    VkBuffer                          buffer;
-    VkDeviceSize                      offset;
-} VkIndirectCommandsTokenNVX;
-
-typedef struct VkIndirectCommandsLayoutTokenNVX {
-    VkIndirectCommandsTokenTypeNVX    tokenType;
-    uint32_t                          bindingUnit;
-    uint32_t                          dynamicCount;
-    uint32_t                          divisor;
-} VkIndirectCommandsLayoutTokenNVX;
-
-typedef struct VkIndirectCommandsLayoutCreateInfoNVX {
-    VkStructureType                            sType;
-    const void*                                pNext;
-    VkPipelineBindPoint                        pipelineBindPoint;
-    VkIndirectCommandsLayoutUsageFlagsNVX      flags;
-    uint32_t                                   tokenCount;
-    const VkIndirectCommandsLayoutTokenNVX*    pTokens;
-} VkIndirectCommandsLayoutCreateInfoNVX;
-
-typedef struct VkCmdProcessCommandsInfoNVX {
-    VkStructureType                      sType;
-    const void*                          pNext;
-    VkObjectTableNVX                     objectTable;
-    VkIndirectCommandsLayoutNVX          indirectCommandsLayout;
-    uint32_t                             indirectCommandsTokenCount;
-    const VkIndirectCommandsTokenNVX*    pIndirectCommandsTokens;
-    uint32_t                             maxSequencesCount;
-    VkCommandBuffer                      targetCommandBuffer;
-    VkBuffer                             sequencesCountBuffer;
-    VkDeviceSize                         sequencesCountOffset;
-    VkBuffer                             sequencesIndexBuffer;
-    VkDeviceSize                         sequencesIndexOffset;
-} VkCmdProcessCommandsInfoNVX;
-
-typedef struct VkCmdReserveSpaceForCommandsInfoNVX {
-    VkStructureType                sType;
-    const void*                    pNext;
-    VkObjectTableNVX               objectTable;
-    VkIndirectCommandsLayoutNVX    indirectCommandsLayout;
-    uint32_t                       maxSequencesCount;
-} VkCmdReserveSpaceForCommandsInfoNVX;
-
-typedef struct VkObjectTableCreateInfoNVX {
-    VkStructureType                      sType;
-    const void*                          pNext;
-    uint32_t                             objectCount;
-    const VkObjectEntryTypeNVX*          pObjectEntryTypes;
-    const uint32_t*                      pObjectEntryCounts;
-    const VkObjectEntryUsageFlagsNVX*    pObjectEntryUsageFlags;
-    uint32_t                             maxUniformBuffersPerDescriptor;
-    uint32_t                             maxStorageBuffersPerDescriptor;
-    uint32_t                             maxStorageImagesPerDescriptor;
-    uint32_t                             maxSampledImagesPerDescriptor;
-    uint32_t                             maxPipelineLayouts;
-} VkObjectTableCreateInfoNVX;
-
-typedef struct VkObjectTableEntryNVX {
-    VkObjectEntryTypeNVX          type;
-    VkObjectEntryUsageFlagsNVX    flags;
-} VkObjectTableEntryNVX;
-
-typedef struct VkObjectTablePipelineEntryNVX {
-    VkObjectEntryTypeNVX          type;
-    VkObjectEntryUsageFlagsNVX    flags;
-    VkPipeline                    pipeline;
-} VkObjectTablePipelineEntryNVX;
-
-typedef struct VkObjectTableDescriptorSetEntryNVX {
-    VkObjectEntryTypeNVX          type;
-    VkObjectEntryUsageFlagsNVX    flags;
-    VkPipelineLayout              pipelineLayout;
-    VkDescriptorSet               descriptorSet;
-} VkObjectTableDescriptorSetEntryNVX;
-
-typedef struct VkObjectTableVertexBufferEntryNVX {
-    VkObjectEntryTypeNVX          type;
-    VkObjectEntryUsageFlagsNVX    flags;
-    VkBuffer                      buffer;
-} VkObjectTableVertexBufferEntryNVX;
-
-typedef struct VkObjectTableIndexBufferEntryNVX {
-    VkObjectEntryTypeNVX          type;
-    VkObjectEntryUsageFlagsNVX    flags;
-    VkBuffer                      buffer;
-    VkIndexType                   indexType;
-} VkObjectTableIndexBufferEntryNVX;
-
-typedef struct VkObjectTablePushConstantEntryNVX {
-    VkObjectEntryTypeNVX          type;
-    VkObjectEntryUsageFlagsNVX    flags;
-    VkPipelineLayout              pipelineLayout;
-    VkShaderStageFlags            stageFlags;
-} VkObjectTablePushConstantEntryNVX;
-
-
-typedef void (VKAPI_PTR *PFN_vkCmdProcessCommandsNVX)(VkCommandBuffer commandBuffer, const VkCmdProcessCommandsInfoNVX* pProcessCommandsInfo);
-typedef void (VKAPI_PTR *PFN_vkCmdReserveSpaceForCommandsNVX)(VkCommandBuffer commandBuffer, const VkCmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateIndirectCommandsLayoutNVX)(VkDevice device, const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkIndirectCommandsLayoutNVX* pIndirectCommandsLayout);
-typedef void (VKAPI_PTR *PFN_vkDestroyIndirectCommandsLayoutNVX)(VkDevice device, VkIndirectCommandsLayoutNVX indirectCommandsLayout, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkCreateObjectTableNVX)(VkDevice device, const VkObjectTableCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkObjectTableNVX* pObjectTable);
-typedef void (VKAPI_PTR *PFN_vkDestroyObjectTableNVX)(VkDevice device, VkObjectTableNVX objectTable, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkRegisterObjectsNVX)(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectTableEntryNVX* const*    ppObjectTableEntries, const uint32_t* pObjectIndices);
-typedef VkResult (VKAPI_PTR *PFN_vkUnregisterObjectsNVX)(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectEntryTypeNVX* pObjectEntryTypes, const uint32_t* pObjectIndices);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX)(VkPhysicalDevice physicalDevice, VkDeviceGeneratedCommandsFeaturesNVX* pFeatures, VkDeviceGeneratedCommandsLimitsNVX* pLimits);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkCmdProcessCommandsNVX(
-    VkCommandBuffer                             commandBuffer,
-    const VkCmdProcessCommandsInfoNVX*          pProcessCommandsInfo);
-
-VKAPI_ATTR void VKAPI_CALL vkCmdReserveSpaceForCommandsNVX(
-    VkCommandBuffer                             commandBuffer,
-    const VkCmdReserveSpaceForCommandsInfoNVX*  pReserveSpaceInfo);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateIndirectCommandsLayoutNVX(
-    VkDevice                                    device,
-    const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkIndirectCommandsLayoutNVX*                pIndirectCommandsLayout);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyIndirectCommandsLayoutNVX(
-    VkDevice                                    device,
-    VkIndirectCommandsLayoutNVX                 indirectCommandsLayout,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateObjectTableNVX(
-    VkDevice                                    device,
-    const VkObjectTableCreateInfoNVX*           pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkObjectTableNVX*                           pObjectTable);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyObjectTableNVX(
-    VkDevice                                    device,
-    VkObjectTableNVX                            objectTable,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkRegisterObjectsNVX(
-    VkDevice                                    device,
-    VkObjectTableNVX                            objectTable,
-    uint32_t                                    objectCount,
-    const VkObjectTableEntryNVX* const*         ppObjectTableEntries,
-    const uint32_t*                             pObjectIndices);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkUnregisterObjectsNVX(
-    VkDevice                                    device,
-    VkObjectTableNVX                            objectTable,
-    uint32_t                                    objectCount,
-    const VkObjectEntryTypeNVX*                 pObjectEntryTypes,
-    const uint32_t*                             pObjectIndices);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX(
-    VkPhysicalDevice                            physicalDevice,
-    VkDeviceGeneratedCommandsFeaturesNVX*       pFeatures,
-    VkDeviceGeneratedCommandsLimitsNVX*         pLimits);
-#endif
-
-#define VK_NV_clip_space_w_scaling 1
-#define VK_NV_CLIP_SPACE_W_SCALING_SPEC_VERSION 1
-#define VK_NV_CLIP_SPACE_W_SCALING_EXTENSION_NAME "VK_NV_clip_space_w_scaling"
-
-typedef struct VkViewportWScalingNV {
-    float    xcoeff;
-    float    ycoeff;
-} VkViewportWScalingNV;
-
-typedef struct VkPipelineViewportWScalingStateCreateInfoNV {
-    VkStructureType                sType;
-    const void*                    pNext;
-    VkBool32                       viewportWScalingEnable;
-    uint32_t                       viewportCount;
-    const VkViewportWScalingNV*    pViewportWScalings;
-} VkPipelineViewportWScalingStateCreateInfoNV;
-
-
-typedef void (VKAPI_PTR *PFN_vkCmdSetViewportWScalingNV)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewportWScalingNV* pViewportWScalings);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportWScalingNV(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    firstViewport,
-    uint32_t                                    viewportCount,
-    const VkViewportWScalingNV*                 pViewportWScalings);
-#endif
-
-#define VK_EXT_direct_mode_display 1
-#define VK_EXT_DIRECT_MODE_DISPLAY_SPEC_VERSION 1
-#define VK_EXT_DIRECT_MODE_DISPLAY_EXTENSION_NAME "VK_EXT_direct_mode_display"
-
-typedef VkResult (VKAPI_PTR *PFN_vkReleaseDisplayEXT)(VkPhysicalDevice physicalDevice, VkDisplayKHR display);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkReleaseDisplayEXT(
-    VkPhysicalDevice                            physicalDevice,
-    VkDisplayKHR                                display);
-#endif
-
-#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT
-#define VK_EXT_acquire_xlib_display 1
-#include <X11/extensions/Xrandr.h>
-
-#define VK_EXT_ACQUIRE_XLIB_DISPLAY_SPEC_VERSION 1
-#define VK_EXT_ACQUIRE_XLIB_DISPLAY_EXTENSION_NAME "VK_EXT_acquire_xlib_display"
-
-typedef VkResult (VKAPI_PTR *PFN_vkAcquireXlibDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, VkDisplayKHR display);
-typedef VkResult (VKAPI_PTR *PFN_vkGetRandROutputDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, RROutput rrOutput, VkDisplayKHR* pDisplay);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkAcquireXlibDisplayEXT(
-    VkPhysicalDevice                            physicalDevice,
-    Display*                                    dpy,
-    VkDisplayKHR                                display);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetRandROutputDisplayEXT(
-    VkPhysicalDevice                            physicalDevice,
-    Display*                                    dpy,
-    RROutput                                    rrOutput,
-    VkDisplayKHR*                               pDisplay);
-#endif
-#endif /* VK_USE_PLATFORM_XLIB_XRANDR_EXT */
-
-#define VK_EXT_display_surface_counter 1
-#define VK_EXT_DISPLAY_SURFACE_COUNTER_SPEC_VERSION 1
-#define VK_EXT_DISPLAY_SURFACE_COUNTER_EXTENSION_NAME "VK_EXT_display_surface_counter"
-#define VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT
-
-
-typedef enum VkSurfaceCounterFlagBitsEXT {
-    VK_SURFACE_COUNTER_VBLANK_EXT = 0x00000001,
-    VK_SURFACE_COUNTER_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkSurfaceCounterFlagBitsEXT;
-typedef VkFlags VkSurfaceCounterFlagsEXT;
-
-typedef struct VkSurfaceCapabilities2EXT {
-    VkStructureType                  sType;
-    void*                            pNext;
-    uint32_t                         minImageCount;
-    uint32_t                         maxImageCount;
-    VkExtent2D                       currentExtent;
-    VkExtent2D                       minImageExtent;
-    VkExtent2D                       maxImageExtent;
-    uint32_t                         maxImageArrayLayers;
-    VkSurfaceTransformFlagsKHR       supportedTransforms;
-    VkSurfaceTransformFlagBitsKHR    currentTransform;
-    VkCompositeAlphaFlagsKHR         supportedCompositeAlpha;
-    VkImageUsageFlags                supportedUsageFlags;
-    VkSurfaceCounterFlagsEXT         supportedSurfaceCounters;
-} VkSurfaceCapabilities2EXT;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilities2EXT* pSurfaceCapabilities);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2EXT(
-    VkPhysicalDevice                            physicalDevice,
-    VkSurfaceKHR                                surface,
-    VkSurfaceCapabilities2EXT*                  pSurfaceCapabilities);
-#endif
-
-#define VK_EXT_display_control 1
-#define VK_EXT_DISPLAY_CONTROL_SPEC_VERSION 1
-#define VK_EXT_DISPLAY_CONTROL_EXTENSION_NAME "VK_EXT_display_control"
-
-
-typedef enum VkDisplayPowerStateEXT {
-    VK_DISPLAY_POWER_STATE_OFF_EXT = 0,
-    VK_DISPLAY_POWER_STATE_SUSPEND_EXT = 1,
-    VK_DISPLAY_POWER_STATE_ON_EXT = 2,
-    VK_DISPLAY_POWER_STATE_BEGIN_RANGE_EXT = VK_DISPLAY_POWER_STATE_OFF_EXT,
-    VK_DISPLAY_POWER_STATE_END_RANGE_EXT = VK_DISPLAY_POWER_STATE_ON_EXT,
-    VK_DISPLAY_POWER_STATE_RANGE_SIZE_EXT = (VK_DISPLAY_POWER_STATE_ON_EXT - VK_DISPLAY_POWER_STATE_OFF_EXT + 1),
-    VK_DISPLAY_POWER_STATE_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkDisplayPowerStateEXT;
-
-typedef enum VkDeviceEventTypeEXT {
-    VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT = 0,
-    VK_DEVICE_EVENT_TYPE_BEGIN_RANGE_EXT = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT,
-    VK_DEVICE_EVENT_TYPE_END_RANGE_EXT = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT,
-    VK_DEVICE_EVENT_TYPE_RANGE_SIZE_EXT = (VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT - VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT + 1),
-    VK_DEVICE_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkDeviceEventTypeEXT;
-
-typedef enum VkDisplayEventTypeEXT {
-    VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT = 0,
-    VK_DISPLAY_EVENT_TYPE_BEGIN_RANGE_EXT = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT,
-    VK_DISPLAY_EVENT_TYPE_END_RANGE_EXT = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT,
-    VK_DISPLAY_EVENT_TYPE_RANGE_SIZE_EXT = (VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT - VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT + 1),
-    VK_DISPLAY_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkDisplayEventTypeEXT;
-
-typedef struct VkDisplayPowerInfoEXT {
-    VkStructureType           sType;
-    const void*               pNext;
-    VkDisplayPowerStateEXT    powerState;
-} VkDisplayPowerInfoEXT;
-
-typedef struct VkDeviceEventInfoEXT {
-    VkStructureType         sType;
-    const void*             pNext;
-    VkDeviceEventTypeEXT    deviceEvent;
-} VkDeviceEventInfoEXT;
-
-typedef struct VkDisplayEventInfoEXT {
-    VkStructureType          sType;
-    const void*              pNext;
-    VkDisplayEventTypeEXT    displayEvent;
-} VkDisplayEventInfoEXT;
-
-typedef struct VkSwapchainCounterCreateInfoEXT {
-    VkStructureType             sType;
-    const void*                 pNext;
-    VkSurfaceCounterFlagsEXT    surfaceCounters;
-} VkSwapchainCounterCreateInfoEXT;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkDisplayPowerControlEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayPowerInfoEXT* pDisplayPowerInfo);
-typedef VkResult (VKAPI_PTR *PFN_vkRegisterDeviceEventEXT)(VkDevice device, const VkDeviceEventInfoEXT* pDeviceEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
-typedef VkResult (VKAPI_PTR *PFN_vkRegisterDisplayEventEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayEventInfoEXT* pDisplayEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
-typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainCounterEXT)(VkDevice device, VkSwapchainKHR swapchain, VkSurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkDisplayPowerControlEXT(
-    VkDevice                                    device,
-    VkDisplayKHR                                display,
-    const VkDisplayPowerInfoEXT*                pDisplayPowerInfo);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDeviceEventEXT(
-    VkDevice                                    device,
-    const VkDeviceEventInfoEXT*                 pDeviceEventInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkFence*                                    pFence);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDisplayEventEXT(
-    VkDevice                                    device,
-    VkDisplayKHR                                display,
-    const VkDisplayEventInfoEXT*                pDisplayEventInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkFence*                                    pFence);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainCounterEXT(
-    VkDevice                                    device,
-    VkSwapchainKHR                              swapchain,
-    VkSurfaceCounterFlagBitsEXT                 counter,
-    uint64_t*                                   pCounterValue);
-#endif
-
-#define VK_GOOGLE_display_timing 1
-#define VK_GOOGLE_DISPLAY_TIMING_SPEC_VERSION 1
-#define VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME "VK_GOOGLE_display_timing"
-
-typedef struct VkRefreshCycleDurationGOOGLE {
-    uint64_t    refreshDuration;
-} VkRefreshCycleDurationGOOGLE;
-
-typedef struct VkPastPresentationTimingGOOGLE {
-    uint32_t    presentID;
-    uint64_t    desiredPresentTime;
-    uint64_t    actualPresentTime;
-    uint64_t    earliestPresentTime;
-    uint64_t    presentMargin;
-} VkPastPresentationTimingGOOGLE;
-
-typedef struct VkPresentTimeGOOGLE {
-    uint32_t    presentID;
-    uint64_t    desiredPresentTime;
-} VkPresentTimeGOOGLE;
-
-typedef struct VkPresentTimesInfoGOOGLE {
-    VkStructureType               sType;
-    const void*                   pNext;
-    uint32_t                      swapchainCount;
-    const VkPresentTimeGOOGLE*    pTimes;
-} VkPresentTimesInfoGOOGLE;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetRefreshCycleDurationGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties);
-typedef VkResult (VKAPI_PTR *PFN_vkGetPastPresentationTimingGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pPresentationTimingCount, VkPastPresentationTimingGOOGLE* pPresentationTimings);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetRefreshCycleDurationGOOGLE(
-    VkDevice                                    device,
-    VkSwapchainKHR                              swapchain,
-    VkRefreshCycleDurationGOOGLE*               pDisplayTimingProperties);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetPastPresentationTimingGOOGLE(
-    VkDevice                                    device,
-    VkSwapchainKHR                              swapchain,
-    uint32_t*                                   pPresentationTimingCount,
-    VkPastPresentationTimingGOOGLE*             pPresentationTimings);
-#endif
-
-#define VK_NV_sample_mask_override_coverage 1
-#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_SPEC_VERSION 1
-#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_EXTENSION_NAME "VK_NV_sample_mask_override_coverage"
-
-
-#define VK_NV_geometry_shader_passthrough 1
-#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_SPEC_VERSION 1
-#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME "VK_NV_geometry_shader_passthrough"
-
-
-#define VK_NV_viewport_array2 1
-#define VK_NV_VIEWPORT_ARRAY2_SPEC_VERSION 1
-#define VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME "VK_NV_viewport_array2"
-
-
-#define VK_NVX_multiview_per_view_attributes 1
-#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_SPEC_VERSION 1
-#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_EXTENSION_NAME "VK_NVX_multiview_per_view_attributes"
-
-typedef struct VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX {
-    VkStructureType    sType;
-    void*              pNext;
-    VkBool32           perViewPositionAllComponents;
-} VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX;
-
-
-
-#define VK_NV_viewport_swizzle 1
-#define VK_NV_VIEWPORT_SWIZZLE_SPEC_VERSION 1
-#define VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME "VK_NV_viewport_swizzle"
-
-
-typedef enum VkViewportCoordinateSwizzleNV {
-    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV = 0,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV = 1,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV = 2,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV = 3,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV = 4,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV = 5,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV = 6,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV = 7,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_BEGIN_RANGE_NV = VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_END_RANGE_NV = VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV,
-    VK_VIEWPORT_COORDINATE_SWIZZLE_RANGE_SIZE_NV = (VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV - VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV + 1),
-    VK_VIEWPORT_COORDINATE_SWIZZLE_MAX_ENUM_NV = 0x7FFFFFFF
-} VkViewportCoordinateSwizzleNV;
-
-typedef VkFlags VkPipelineViewportSwizzleStateCreateFlagsNV;
-
-typedef struct VkViewportSwizzleNV {
-    VkViewportCoordinateSwizzleNV    x;
-    VkViewportCoordinateSwizzleNV    y;
-    VkViewportCoordinateSwizzleNV    z;
-    VkViewportCoordinateSwizzleNV    w;
-} VkViewportSwizzleNV;
-
-typedef struct VkPipelineViewportSwizzleStateCreateInfoNV {
-    VkStructureType                                sType;
-    const void*                                    pNext;
-    VkPipelineViewportSwizzleStateCreateFlagsNV    flags;
-    uint32_t                                       viewportCount;
-    const VkViewportSwizzleNV*                     pViewportSwizzles;
-} VkPipelineViewportSwizzleStateCreateInfoNV;
-
-
-
-#define VK_EXT_discard_rectangles 1
-#define VK_EXT_DISCARD_RECTANGLES_SPEC_VERSION 1
-#define VK_EXT_DISCARD_RECTANGLES_EXTENSION_NAME "VK_EXT_discard_rectangles"
-
-
-typedef enum VkDiscardRectangleModeEXT {
-    VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT = 0,
-    VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT = 1,
-    VK_DISCARD_RECTANGLE_MODE_BEGIN_RANGE_EXT = VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT,
-    VK_DISCARD_RECTANGLE_MODE_END_RANGE_EXT = VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT,
-    VK_DISCARD_RECTANGLE_MODE_RANGE_SIZE_EXT = (VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT - VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT + 1),
-    VK_DISCARD_RECTANGLE_MODE_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkDiscardRectangleModeEXT;
-
-typedef VkFlags VkPipelineDiscardRectangleStateCreateFlagsEXT;
-
-typedef struct VkPhysicalDeviceDiscardRectanglePropertiesEXT {
-    VkStructureType    sType;
-    void*              pNext;
-    uint32_t           maxDiscardRectangles;
-} VkPhysicalDeviceDiscardRectanglePropertiesEXT;
-
-typedef struct VkPipelineDiscardRectangleStateCreateInfoEXT {
-    VkStructureType                                  sType;
-    const void*                                      pNext;
-    VkPipelineDiscardRectangleStateCreateFlagsEXT    flags;
-    VkDiscardRectangleModeEXT                        discardRectangleMode;
-    uint32_t                                         discardRectangleCount;
-    const VkRect2D*                                  pDiscardRectangles;
-} VkPipelineDiscardRectangleStateCreateInfoEXT;
-
-
-typedef void (VKAPI_PTR *PFN_vkCmdSetDiscardRectangleEXT)(VkCommandBuffer commandBuffer, uint32_t firstDiscardRectangle, uint32_t discardRectangleCount, const VkRect2D* pDiscardRectangles);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkCmdSetDiscardRectangleEXT(
-    VkCommandBuffer                             commandBuffer,
-    uint32_t                                    firstDiscardRectangle,
-    uint32_t                                    discardRectangleCount,
-    const VkRect2D*                             pDiscardRectangles);
-#endif
-
-#define VK_EXT_conservative_rasterization 1
-#define VK_EXT_CONSERVATIVE_RASTERIZATION_SPEC_VERSION 1
-#define VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME "VK_EXT_conservative_rasterization"
-
-
-typedef enum VkConservativeRasterizationModeEXT {
-    VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT = 0,
-    VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT = 1,
-    VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT = 2,
-    VK_CONSERVATIVE_RASTERIZATION_MODE_BEGIN_RANGE_EXT = VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT,
-    VK_CONSERVATIVE_RASTERIZATION_MODE_END_RANGE_EXT = VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT,
-    VK_CONSERVATIVE_RASTERIZATION_MODE_RANGE_SIZE_EXT = (VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT - VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT + 1),
-    VK_CONSERVATIVE_RASTERIZATION_MODE_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkConservativeRasterizationModeEXT;
-
-typedef VkFlags VkPipelineRasterizationConservativeStateCreateFlagsEXT;
-
-typedef struct VkPhysicalDeviceConservativeRasterizationPropertiesEXT {
-    VkStructureType    sType;
-    void*              pNext;
-    float              primitiveOverestimationSize;
-    float              maxExtraPrimitiveOverestimationSize;
-    float              extraPrimitiveOverestimationSizeGranularity;
-    VkBool32           primitiveUnderestimation;
-    VkBool32           conservativePointAndLineRasterization;
-    VkBool32           degenerateTrianglesRasterized;
-    VkBool32           degenerateLinesRasterized;
-    VkBool32           fullyCoveredFragmentShaderInputVariable;
-    VkBool32           conservativeRasterizationPostDepthCoverage;
-} VkPhysicalDeviceConservativeRasterizationPropertiesEXT;
-
-typedef struct VkPipelineRasterizationConservativeStateCreateInfoEXT {
-    VkStructureType                                           sType;
-    const void*                                               pNext;
-    VkPipelineRasterizationConservativeStateCreateFlagsEXT    flags;
-    VkConservativeRasterizationModeEXT                        conservativeRasterizationMode;
-    float                                                     extraPrimitiveOverestimationSize;
-} VkPipelineRasterizationConservativeStateCreateInfoEXT;
-
-
-
-#define VK_EXT_swapchain_colorspace 1
-#define VK_EXT_SWAPCHAIN_COLOR_SPACE_SPEC_VERSION 3
-#define VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME "VK_EXT_swapchain_colorspace"
-
-
-#define VK_EXT_hdr_metadata 1
-#define VK_EXT_HDR_METADATA_SPEC_VERSION  1
-#define VK_EXT_HDR_METADATA_EXTENSION_NAME "VK_EXT_hdr_metadata"
-
-typedef struct VkXYColorEXT {
-    float    x;
-    float    y;
-} VkXYColorEXT;
-
-typedef struct VkHdrMetadataEXT {
-    VkStructureType    sType;
-    const void*        pNext;
-    VkXYColorEXT       displayPrimaryRed;
-    VkXYColorEXT       displayPrimaryGreen;
-    VkXYColorEXT       displayPrimaryBlue;
-    VkXYColorEXT       whitePoint;
-    float              maxLuminance;
-    float              minLuminance;
-    float              maxContentLightLevel;
-    float              maxFrameAverageLightLevel;
-} VkHdrMetadataEXT;
-
-
-typedef void (VKAPI_PTR *PFN_vkSetHdrMetadataEXT)(VkDevice device, uint32_t swapchainCount, const VkSwapchainKHR* pSwapchains, const VkHdrMetadataEXT* pMetadata);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkSetHdrMetadataEXT(
-    VkDevice                                    device,
-    uint32_t                                    swapchainCount,
-    const VkSwapchainKHR*                       pSwapchains,
-    const VkHdrMetadataEXT*                     pMetadata);
-#endif
-
-#ifdef VK_USE_PLATFORM_IOS_MVK
-#define VK_MVK_ios_surface 1
-#define VK_MVK_IOS_SURFACE_SPEC_VERSION   2
-#define VK_MVK_IOS_SURFACE_EXTENSION_NAME "VK_MVK_ios_surface"
-
-typedef VkFlags VkIOSSurfaceCreateFlagsMVK;
-
-typedef struct VkIOSSurfaceCreateInfoMVK {
-    VkStructureType               sType;
-    const void*                   pNext;
-    VkIOSSurfaceCreateFlagsMVK    flags;
-    const void*                   pView;
-} VkIOSSurfaceCreateInfoMVK;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateIOSSurfaceMVK)(VkInstance instance, const VkIOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateIOSSurfaceMVK(
-    VkInstance                                  instance,
-    const VkIOSSurfaceCreateInfoMVK*            pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-#endif
-#endif /* VK_USE_PLATFORM_IOS_MVK */
-
-#ifdef VK_USE_PLATFORM_MACOS_MVK
-#define VK_MVK_macos_surface 1
-#define VK_MVK_MACOS_SURFACE_SPEC_VERSION 2
-#define VK_MVK_MACOS_SURFACE_EXTENSION_NAME "VK_MVK_macos_surface"
-
-typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
-
-typedef struct VkMacOSSurfaceCreateInfoMVK {
-    VkStructureType                 sType;
-    const void*                     pNext;
-    VkMacOSSurfaceCreateFlagsMVK    flags;
-    const void*                     pView;
-} VkMacOSSurfaceCreateInfoMVK;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateMacOSSurfaceMVK)(VkInstance instance, const VkMacOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateMacOSSurfaceMVK(
-    VkInstance                                  instance,
-    const VkMacOSSurfaceCreateInfoMVK*          pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkSurfaceKHR*                               pSurface);
-#endif
-#endif /* VK_USE_PLATFORM_MACOS_MVK */
-
-#define VK_EXT_external_memory_dma_buf 1
-#define VK_EXT_EXTERNAL_MEMORY_DMA_BUF_SPEC_VERSION 1
-#define VK_EXT_EXTERNAL_MEMORY_DMA_BUF_EXTENSION_NAME "VK_EXT_external_memory_dma_buf"
-
-
-#define VK_EXT_queue_family_foreign 1
-#define VK_EXT_QUEUE_FAMILY_FOREIGN_SPEC_VERSION 1
-#define VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME "VK_EXT_queue_family_foreign"
-#define VK_QUEUE_FAMILY_FOREIGN_EXT       (~0U-2)
-
-
-#define VK_EXT_sampler_filter_minmax 1
-#define VK_EXT_SAMPLER_FILTER_MINMAX_SPEC_VERSION 1
-#define VK_EXT_SAMPLER_FILTER_MINMAX_EXTENSION_NAME "VK_EXT_sampler_filter_minmax"
-
-
-typedef enum VkSamplerReductionModeEXT {
-    VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT = 0,
-    VK_SAMPLER_REDUCTION_MODE_MIN_EXT = 1,
-    VK_SAMPLER_REDUCTION_MODE_MAX_EXT = 2,
-    VK_SAMPLER_REDUCTION_MODE_BEGIN_RANGE_EXT = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT,
-    VK_SAMPLER_REDUCTION_MODE_END_RANGE_EXT = VK_SAMPLER_REDUCTION_MODE_MAX_EXT,
-    VK_SAMPLER_REDUCTION_MODE_RANGE_SIZE_EXT = (VK_SAMPLER_REDUCTION_MODE_MAX_EXT - VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT + 1),
-    VK_SAMPLER_REDUCTION_MODE_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkSamplerReductionModeEXT;
-
-typedef struct VkSamplerReductionModeCreateInfoEXT {
-    VkStructureType              sType;
-    const void*                  pNext;
-    VkSamplerReductionModeEXT    reductionMode;
-} VkSamplerReductionModeCreateInfoEXT;
-
-typedef struct VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT {
-    VkStructureType    sType;
-    void*              pNext;
-    VkBool32           filterMinmaxSingleComponentFormats;
-    VkBool32           filterMinmaxImageComponentMapping;
-} VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT;
-
-
-
-#define VK_AMD_gpu_shader_int16 1
-#define VK_AMD_GPU_SHADER_INT16_SPEC_VERSION 1
-#define VK_AMD_GPU_SHADER_INT16_EXTENSION_NAME "VK_AMD_gpu_shader_int16"
-
-
-#define VK_AMD_mixed_attachment_samples 1
-#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_SPEC_VERSION 1
-#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_EXTENSION_NAME "VK_AMD_mixed_attachment_samples"
-
-
-#define VK_AMD_shader_fragment_mask 1
-#define VK_AMD_SHADER_FRAGMENT_MASK_SPEC_VERSION 1
-#define VK_AMD_SHADER_FRAGMENT_MASK_EXTENSION_NAME "VK_AMD_shader_fragment_mask"
-
-
-#define VK_EXT_shader_stencil_export 1
-#define VK_EXT_SHADER_STENCIL_EXPORT_SPEC_VERSION 1
-#define VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME "VK_EXT_shader_stencil_export"
-
-
-#define VK_EXT_sample_locations 1
-#define VK_EXT_SAMPLE_LOCATIONS_SPEC_VERSION 1
-#define VK_EXT_SAMPLE_LOCATIONS_EXTENSION_NAME "VK_EXT_sample_locations"
-
-typedef struct VkSampleLocationEXT {
-    float    x;
-    float    y;
-} VkSampleLocationEXT;
-
-typedef struct VkSampleLocationsInfoEXT {
-    VkStructureType               sType;
-    const void*                   pNext;
-    VkSampleCountFlagBits         sampleLocationsPerPixel;
-    VkExtent2D                    sampleLocationGridSize;
-    uint32_t                      sampleLocationsCount;
-    const VkSampleLocationEXT*    pSampleLocations;
-} VkSampleLocationsInfoEXT;
-
-typedef struct VkAttachmentSampleLocationsEXT {
-    uint32_t                    attachmentIndex;
-    VkSampleLocationsInfoEXT    sampleLocationsInfo;
-} VkAttachmentSampleLocationsEXT;
-
-typedef struct VkSubpassSampleLocationsEXT {
-    uint32_t                    subpassIndex;
-    VkSampleLocationsInfoEXT    sampleLocationsInfo;
-} VkSubpassSampleLocationsEXT;
-
-typedef struct VkRenderPassSampleLocationsBeginInfoEXT {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    uint32_t                                 attachmentInitialSampleLocationsCount;
-    const VkAttachmentSampleLocationsEXT*    pAttachmentInitialSampleLocations;
-    uint32_t                                 postSubpassSampleLocationsCount;
-    const VkSubpassSampleLocationsEXT*       pPostSubpassSampleLocations;
-} VkRenderPassSampleLocationsBeginInfoEXT;
-
-typedef struct VkPipelineSampleLocationsStateCreateInfoEXT {
-    VkStructureType             sType;
-    const void*                 pNext;
-    VkBool32                    sampleLocationsEnable;
-    VkSampleLocationsInfoEXT    sampleLocationsInfo;
-} VkPipelineSampleLocationsStateCreateInfoEXT;
-
-typedef struct VkPhysicalDeviceSampleLocationsPropertiesEXT {
-    VkStructureType       sType;
-    void*                 pNext;
-    VkSampleCountFlags    sampleLocationSampleCounts;
-    VkExtent2D            maxSampleLocationGridSize;
-    float                 sampleLocationCoordinateRange[2];
-    uint32_t              sampleLocationSubPixelBits;
-    VkBool32              variableSampleLocations;
-} VkPhysicalDeviceSampleLocationsPropertiesEXT;
-
-typedef struct VkMultisamplePropertiesEXT {
-    VkStructureType    sType;
-    void*              pNext;
-    VkExtent2D         maxSampleLocationGridSize;
-} VkMultisamplePropertiesEXT;
-
-
-typedef void (VKAPI_PTR *PFN_vkCmdSetSampleLocationsEXT)(VkCommandBuffer commandBuffer, const VkSampleLocationsInfoEXT* pSampleLocationsInfo);
-typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMultisamplePropertiesEXT)(VkPhysicalDevice physicalDevice, VkSampleCountFlagBits samples, VkMultisamplePropertiesEXT* pMultisampleProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR void VKAPI_CALL vkCmdSetSampleLocationsEXT(
-    VkCommandBuffer                             commandBuffer,
-    const VkSampleLocationsInfoEXT*             pSampleLocationsInfo);
-
-VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMultisamplePropertiesEXT(
-    VkPhysicalDevice                            physicalDevice,
-    VkSampleCountFlagBits                       samples,
-    VkMultisamplePropertiesEXT*                 pMultisampleProperties);
-#endif
-
-#define VK_EXT_blend_operation_advanced 1
-#define VK_EXT_BLEND_OPERATION_ADVANCED_SPEC_VERSION 2
-#define VK_EXT_BLEND_OPERATION_ADVANCED_EXTENSION_NAME "VK_EXT_blend_operation_advanced"
-
-
-typedef enum VkBlendOverlapEXT {
-    VK_BLEND_OVERLAP_UNCORRELATED_EXT = 0,
-    VK_BLEND_OVERLAP_DISJOINT_EXT = 1,
-    VK_BLEND_OVERLAP_CONJOINT_EXT = 2,
-    VK_BLEND_OVERLAP_BEGIN_RANGE_EXT = VK_BLEND_OVERLAP_UNCORRELATED_EXT,
-    VK_BLEND_OVERLAP_END_RANGE_EXT = VK_BLEND_OVERLAP_CONJOINT_EXT,
-    VK_BLEND_OVERLAP_RANGE_SIZE_EXT = (VK_BLEND_OVERLAP_CONJOINT_EXT - VK_BLEND_OVERLAP_UNCORRELATED_EXT + 1),
-    VK_BLEND_OVERLAP_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkBlendOverlapEXT;
-
-typedef struct VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT {
-    VkStructureType    sType;
-    void*              pNext;
-    VkBool32           advancedBlendCoherentOperations;
-} VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT;
-
-typedef struct VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT {
-    VkStructureType    sType;
-    void*              pNext;
-    uint32_t           advancedBlendMaxColorAttachments;
-    VkBool32           advancedBlendIndependentBlend;
-    VkBool32           advancedBlendNonPremultipliedSrcColor;
-    VkBool32           advancedBlendNonPremultipliedDstColor;
-    VkBool32           advancedBlendCorrelatedOverlap;
-    VkBool32           advancedBlendAllOperations;
-} VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT;
-
-typedef struct VkPipelineColorBlendAdvancedStateCreateInfoEXT {
-    VkStructureType      sType;
-    const void*          pNext;
-    VkBool32             srcPremultiplied;
-    VkBool32             dstPremultiplied;
-    VkBlendOverlapEXT    blendOverlap;
-} VkPipelineColorBlendAdvancedStateCreateInfoEXT;
-
-
-
-#define VK_NV_fragment_coverage_to_color 1
-#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_SPEC_VERSION 1
-#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME "VK_NV_fragment_coverage_to_color"
-
-typedef VkFlags VkPipelineCoverageToColorStateCreateFlagsNV;
-
-typedef struct VkPipelineCoverageToColorStateCreateInfoNV {
-    VkStructureType                                sType;
-    const void*                                    pNext;
-    VkPipelineCoverageToColorStateCreateFlagsNV    flags;
-    VkBool32                                       coverageToColorEnable;
-    uint32_t                                       coverageToColorLocation;
-} VkPipelineCoverageToColorStateCreateInfoNV;
-
-
-
-#define VK_NV_framebuffer_mixed_samples 1
-#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_SPEC_VERSION 1
-#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_EXTENSION_NAME "VK_NV_framebuffer_mixed_samples"
-
-
-typedef enum VkCoverageModulationModeNV {
-    VK_COVERAGE_MODULATION_MODE_NONE_NV = 0,
-    VK_COVERAGE_MODULATION_MODE_RGB_NV = 1,
-    VK_COVERAGE_MODULATION_MODE_ALPHA_NV = 2,
-    VK_COVERAGE_MODULATION_MODE_RGBA_NV = 3,
-    VK_COVERAGE_MODULATION_MODE_BEGIN_RANGE_NV = VK_COVERAGE_MODULATION_MODE_NONE_NV,
-    VK_COVERAGE_MODULATION_MODE_END_RANGE_NV = VK_COVERAGE_MODULATION_MODE_RGBA_NV,
-    VK_COVERAGE_MODULATION_MODE_RANGE_SIZE_NV = (VK_COVERAGE_MODULATION_MODE_RGBA_NV - VK_COVERAGE_MODULATION_MODE_NONE_NV + 1),
-    VK_COVERAGE_MODULATION_MODE_MAX_ENUM_NV = 0x7FFFFFFF
-} VkCoverageModulationModeNV;
-
-typedef VkFlags VkPipelineCoverageModulationStateCreateFlagsNV;
-
-typedef struct VkPipelineCoverageModulationStateCreateInfoNV {
-    VkStructureType                                   sType;
-    const void*                                       pNext;
-    VkPipelineCoverageModulationStateCreateFlagsNV    flags;
-    VkCoverageModulationModeNV                        coverageModulationMode;
-    VkBool32                                          coverageModulationTableEnable;
-    uint32_t                                          coverageModulationTableCount;
-    const float*                                      pCoverageModulationTable;
-} VkPipelineCoverageModulationStateCreateInfoNV;
-
-
-
-#define VK_NV_fill_rectangle 1
-#define VK_NV_FILL_RECTANGLE_SPEC_VERSION 1
-#define VK_NV_FILL_RECTANGLE_EXTENSION_NAME "VK_NV_fill_rectangle"
-
-
-#define VK_EXT_post_depth_coverage 1
-#define VK_EXT_POST_DEPTH_COVERAGE_SPEC_VERSION 1
-#define VK_EXT_POST_DEPTH_COVERAGE_EXTENSION_NAME "VK_EXT_post_depth_coverage"
-
-
-#define VK_EXT_validation_cache 1
-VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkValidationCacheEXT)
-
-#define VK_EXT_VALIDATION_CACHE_SPEC_VERSION 1
-#define VK_EXT_VALIDATION_CACHE_EXTENSION_NAME "VK_EXT_validation_cache"
-#define VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT
-
-
-typedef enum VkValidationCacheHeaderVersionEXT {
-    VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT = 1,
-    VK_VALIDATION_CACHE_HEADER_VERSION_BEGIN_RANGE_EXT = VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT,
-    VK_VALIDATION_CACHE_HEADER_VERSION_END_RANGE_EXT = VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT,
-    VK_VALIDATION_CACHE_HEADER_VERSION_RANGE_SIZE_EXT = (VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT - VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT + 1),
-    VK_VALIDATION_CACHE_HEADER_VERSION_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkValidationCacheHeaderVersionEXT;
-
-typedef VkFlags VkValidationCacheCreateFlagsEXT;
-
-typedef struct VkValidationCacheCreateInfoEXT {
-    VkStructureType                    sType;
-    const void*                        pNext;
-    VkValidationCacheCreateFlagsEXT    flags;
-    size_t                             initialDataSize;
-    const void*                        pInitialData;
-} VkValidationCacheCreateInfoEXT;
-
-typedef struct VkShaderModuleValidationCacheCreateInfoEXT {
-    VkStructureType         sType;
-    const void*             pNext;
-    VkValidationCacheEXT    validationCache;
-} VkShaderModuleValidationCacheCreateInfoEXT;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkCreateValidationCacheEXT)(VkDevice device, const VkValidationCacheCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkValidationCacheEXT* pValidationCache);
-typedef void (VKAPI_PTR *PFN_vkDestroyValidationCacheEXT)(VkDevice device, VkValidationCacheEXT validationCache, const VkAllocationCallbacks* pAllocator);
-typedef VkResult (VKAPI_PTR *PFN_vkMergeValidationCachesEXT)(VkDevice device, VkValidationCacheEXT dstCache, uint32_t srcCacheCount, const VkValidationCacheEXT* pSrcCaches);
-typedef VkResult (VKAPI_PTR *PFN_vkGetValidationCacheDataEXT)(VkDevice device, VkValidationCacheEXT validationCache, size_t* pDataSize, void* pData);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkCreateValidationCacheEXT(
-    VkDevice                                    device,
-    const VkValidationCacheCreateInfoEXT*       pCreateInfo,
-    const VkAllocationCallbacks*                pAllocator,
-    VkValidationCacheEXT*                       pValidationCache);
-
-VKAPI_ATTR void VKAPI_CALL vkDestroyValidationCacheEXT(
-    VkDevice                                    device,
-    VkValidationCacheEXT                        validationCache,
-    const VkAllocationCallbacks*                pAllocator);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkMergeValidationCachesEXT(
-    VkDevice                                    device,
-    VkValidationCacheEXT                        dstCache,
-    uint32_t                                    srcCacheCount,
-    const VkValidationCacheEXT*                 pSrcCaches);
-
-VKAPI_ATTR VkResult VKAPI_CALL vkGetValidationCacheDataEXT(
-    VkDevice                                    device,
-    VkValidationCacheEXT                        validationCache,
-    size_t*                                     pDataSize,
-    void*                                       pData);
-#endif
-
-#define VK_EXT_shader_viewport_index_layer 1
-#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_SPEC_VERSION 1
-#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME "VK_EXT_shader_viewport_index_layer"
-
-
-#define VK_EXT_global_priority 1
-#define VK_EXT_GLOBAL_PRIORITY_SPEC_VERSION 2
-#define VK_EXT_GLOBAL_PRIORITY_EXTENSION_NAME "VK_EXT_global_priority"
-
-
-typedef enum VkQueueGlobalPriorityEXT {
-    VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT = 128,
-    VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT = 256,
-    VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT = 512,
-    VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT = 1024,
-    VK_QUEUE_GLOBAL_PRIORITY_BEGIN_RANGE_EXT = VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT,
-    VK_QUEUE_GLOBAL_PRIORITY_END_RANGE_EXT = VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT,
-    VK_QUEUE_GLOBAL_PRIORITY_RANGE_SIZE_EXT = (VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT - VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT + 1),
-    VK_QUEUE_GLOBAL_PRIORITY_MAX_ENUM_EXT = 0x7FFFFFFF
-} VkQueueGlobalPriorityEXT;
-
-typedef struct VkDeviceQueueGlobalPriorityCreateInfoEXT {
-    VkStructureType             sType;
-    const void*                 pNext;
-    VkQueueGlobalPriorityEXT    globalPriority;
-} VkDeviceQueueGlobalPriorityCreateInfoEXT;
-
-
-
-#define VK_EXT_external_memory_host 1
-#define VK_EXT_EXTERNAL_MEMORY_HOST_SPEC_VERSION 1
-#define VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME "VK_EXT_external_memory_host"
-
-typedef struct VkImportMemoryHostPointerInfoEXT {
-    VkStructureType                          sType;
-    const void*                              pNext;
-    VkExternalMemoryHandleTypeFlagBitsKHR    handleType;
-    void*                                    pHostPointer;
-} VkImportMemoryHostPointerInfoEXT;
-
-typedef struct VkMemoryHostPointerPropertiesEXT {
-    VkStructureType    sType;
-    void*              pNext;
-    uint32_t           memoryTypeBits;
-} VkMemoryHostPointerPropertiesEXT;
-
-typedef struct VkPhysicalDeviceExternalMemoryHostPropertiesEXT {
-    VkStructureType    sType;
-    void*              pNext;
-    VkDeviceSize       minImportedHostPointerAlignment;
-} VkPhysicalDeviceExternalMemoryHostPropertiesEXT;
-
-
-typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryHostPointerPropertiesEXT)(VkDevice device, VkExternalMemoryHandleTypeFlagBitsKHR handleType, const void* pHostPointer, VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties);
-
-#ifndef VK_NO_PROTOTYPES
-VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryHostPointerPropertiesEXT(
-    VkDevice                                    device,
-    VkExternalMemoryHandleTypeFlagBitsKHR       handleType,
-    const void*                                 pHostPointer,
-    VkMemoryHostPointerPropertiesEXT*           pMemoryHostPointerProperties);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
+#endif // VULKAN_H_

+ 126 - 0
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_android.h

@@ -0,0 +1,126 @@
+#ifndef VULKAN_ANDROID_H_
+#define VULKAN_ANDROID_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2019 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_KHR_android_surface 1
+struct ANativeWindow;
+
+#define VK_KHR_ANDROID_SURFACE_SPEC_VERSION 6
+#define VK_KHR_ANDROID_SURFACE_EXTENSION_NAME "VK_KHR_android_surface"
+
+typedef VkFlags VkAndroidSurfaceCreateFlagsKHR;
+
+typedef struct VkAndroidSurfaceCreateInfoKHR {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkAndroidSurfaceCreateFlagsKHR    flags;
+    struct ANativeWindow*             window;
+} VkAndroidSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateAndroidSurfaceKHR)(VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateAndroidSurfaceKHR(
+    VkInstance                                  instance,
+    const VkAndroidSurfaceCreateInfoKHR*        pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+
+#define VK_ANDROID_external_memory_android_hardware_buffer 1
+struct AHardwareBuffer;
+
+#define VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_SPEC_VERSION 3
+#define VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME "VK_ANDROID_external_memory_android_hardware_buffer"
+
+typedef struct VkAndroidHardwareBufferUsageANDROID {
+    VkStructureType    sType;
+    void*              pNext;
+    uint64_t           androidHardwareBufferUsage;
+} VkAndroidHardwareBufferUsageANDROID;
+
+typedef struct VkAndroidHardwareBufferPropertiesANDROID {
+    VkStructureType    sType;
+    void*              pNext;
+    VkDeviceSize       allocationSize;
+    uint32_t           memoryTypeBits;
+} VkAndroidHardwareBufferPropertiesANDROID;
+
+typedef struct VkAndroidHardwareBufferFormatPropertiesANDROID {
+    VkStructureType                  sType;
+    void*                            pNext;
+    VkFormat                         format;
+    uint64_t                         externalFormat;
+    VkFormatFeatureFlags             formatFeatures;
+    VkComponentMapping               samplerYcbcrConversionComponents;
+    VkSamplerYcbcrModelConversion    suggestedYcbcrModel;
+    VkSamplerYcbcrRange              suggestedYcbcrRange;
+    VkChromaLocation                 suggestedXChromaOffset;
+    VkChromaLocation                 suggestedYChromaOffset;
+} VkAndroidHardwareBufferFormatPropertiesANDROID;
+
+typedef struct VkImportAndroidHardwareBufferInfoANDROID {
+    VkStructureType            sType;
+    const void*                pNext;
+    struct AHardwareBuffer*    buffer;
+} VkImportAndroidHardwareBufferInfoANDROID;
+
+typedef struct VkMemoryGetAndroidHardwareBufferInfoANDROID {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkDeviceMemory     memory;
+} VkMemoryGetAndroidHardwareBufferInfoANDROID;
+
+typedef struct VkExternalFormatANDROID {
+    VkStructureType    sType;
+    void*              pNext;
+    uint64_t           externalFormat;
+} VkExternalFormatANDROID;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetAndroidHardwareBufferPropertiesANDROID)(VkDevice device, const struct AHardwareBuffer* buffer, VkAndroidHardwareBufferPropertiesANDROID* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryAndroidHardwareBufferANDROID)(VkDevice device, const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo, struct AHardwareBuffer** pBuffer);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetAndroidHardwareBufferPropertiesANDROID(
+    VkDevice                                    device,
+    const struct AHardwareBuffer*               buffer,
+    VkAndroidHardwareBufferPropertiesANDROID*   pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryAndroidHardwareBufferANDROID(
+    VkDevice                                    device,
+    const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo,
+    struct AHardwareBuffer**                    pBuffer);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 9265 - 0
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_core.h

@@ -0,0 +1,9265 @@
+#ifndef VULKAN_CORE_H_
+#define VULKAN_CORE_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2019 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_VERSION_1_0 1
+#include "vk_platform.h"
+
+#define VK_MAKE_VERSION(major, minor, patch) \
+    (((major) << 22) | ((minor) << 12) | (patch))
+
+// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead.
+//#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0
+
+// Vulkan 1.0 version number
+#define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0)// Patch version should always be set to 0
+
+#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22)
+#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff)
+#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff)
+// Version of this file
+#define VK_HEADER_VERSION 103
+
+
+#define VK_NULL_HANDLE 0
+
+
+#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
+
+
+#if !defined(VK_DEFINE_NON_DISPATCHABLE_HANDLE)
+#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
+        #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
+#else
+        #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
+#endif
+#endif
+
+
+typedef uint32_t VkFlags;
+typedef uint32_t VkBool32;
+typedef uint64_t VkDeviceSize;
+typedef uint32_t VkSampleMask;
+
+VK_DEFINE_HANDLE(VkInstance)
+VK_DEFINE_HANDLE(VkPhysicalDevice)
+VK_DEFINE_HANDLE(VkDevice)
+VK_DEFINE_HANDLE(VkQueue)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
+VK_DEFINE_HANDLE(VkCommandBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
+
+#define VK_LOD_CLAMP_NONE                 1000.0f
+#define VK_REMAINING_MIP_LEVELS           (~0U)
+#define VK_REMAINING_ARRAY_LAYERS         (~0U)
+#define VK_WHOLE_SIZE                     (~0ULL)
+#define VK_ATTACHMENT_UNUSED              (~0U)
+#define VK_TRUE                           1
+#define VK_FALSE                          0
+#define VK_QUEUE_FAMILY_IGNORED           (~0U)
+#define VK_SUBPASS_EXTERNAL               (~0U)
+#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE  256
+#define VK_UUID_SIZE                      16
+#define VK_MAX_MEMORY_TYPES               32
+#define VK_MAX_MEMORY_HEAPS               16
+#define VK_MAX_EXTENSION_NAME_SIZE        256
+#define VK_MAX_DESCRIPTION_SIZE           256
+
+
+typedef enum VkPipelineCacheHeaderVersion {
+    VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
+    VK_PIPELINE_CACHE_HEADER_VERSION_BEGIN_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
+    VK_PIPELINE_CACHE_HEADER_VERSION_END_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
+    VK_PIPELINE_CACHE_HEADER_VERSION_RANGE_SIZE = (VK_PIPELINE_CACHE_HEADER_VERSION_ONE - VK_PIPELINE_CACHE_HEADER_VERSION_ONE + 1),
+    VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCacheHeaderVersion;
+
+typedef enum VkResult {
+    VK_SUCCESS = 0,
+    VK_NOT_READY = 1,
+    VK_TIMEOUT = 2,
+    VK_EVENT_SET = 3,
+    VK_EVENT_RESET = 4,
+    VK_INCOMPLETE = 5,
+    VK_ERROR_OUT_OF_HOST_MEMORY = -1,
+    VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
+    VK_ERROR_INITIALIZATION_FAILED = -3,
+    VK_ERROR_DEVICE_LOST = -4,
+    VK_ERROR_MEMORY_MAP_FAILED = -5,
+    VK_ERROR_LAYER_NOT_PRESENT = -6,
+    VK_ERROR_EXTENSION_NOT_PRESENT = -7,
+    VK_ERROR_FEATURE_NOT_PRESENT = -8,
+    VK_ERROR_INCOMPATIBLE_DRIVER = -9,
+    VK_ERROR_TOO_MANY_OBJECTS = -10,
+    VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
+    VK_ERROR_FRAGMENTED_POOL = -12,
+    VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000,
+    VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003,
+    VK_ERROR_SURFACE_LOST_KHR = -1000000000,
+    VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
+    VK_SUBOPTIMAL_KHR = 1000001003,
+    VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
+    VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
+    VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
+    VK_ERROR_INVALID_SHADER_NV = -1000012000,
+    VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT = -1000158000,
+    VK_ERROR_FRAGMENTATION_EXT = -1000161000,
+    VK_ERROR_NOT_PERMITTED_EXT = -1000174001,
+    VK_ERROR_INVALID_DEVICE_ADDRESS_EXT = -1000244000,
+    VK_ERROR_OUT_OF_POOL_MEMORY_KHR = VK_ERROR_OUT_OF_POOL_MEMORY,
+    VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR = VK_ERROR_INVALID_EXTERNAL_HANDLE,
+    VK_RESULT_BEGIN_RANGE = VK_ERROR_FRAGMENTED_POOL,
+    VK_RESULT_END_RANGE = VK_INCOMPLETE,
+    VK_RESULT_RANGE_SIZE = (VK_INCOMPLETE - VK_ERROR_FRAGMENTED_POOL + 1),
+    VK_RESULT_MAX_ENUM = 0x7FFFFFFF
+} VkResult;
+
+typedef enum VkStructureType {
+    VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
+    VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
+    VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
+    VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
+    VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
+    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
+    VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
+    VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
+    VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
+    VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
+    VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
+    VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
+    VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
+    VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
+    VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
+    VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
+    VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
+    VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
+    VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
+    VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
+    VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
+    VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
+    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
+    VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
+    VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
+    VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
+    VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
+    VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
+    VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
+    VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
+    VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
+    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
+    VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
+    VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
+    VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
+    VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
+    VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
+    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
+    VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
+    VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
+    VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
+    VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
+    VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
+    VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
+    VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES = 1000094000,
+    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO = 1000157000,
+    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO = 1000157001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES = 1000083000,
+    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS = 1000127000,
+    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO = 1000127001,
+    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO = 1000060000,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO = 1000060003,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO = 1000060004,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO = 1000060005,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO = 1000060006,
+    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO = 1000060013,
+    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO = 1000060014,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES = 1000070000,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO = 1000070001,
+    VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 = 1000146000,
+    VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 = 1000146001,
+    VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2 = 1000146002,
+    VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 = 1000146003,
+    VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2 = 1000146004,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001,
+    VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 = 1000059002,
+    VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 = 1000059003,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 = 1000059004,
+    VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006,
+    VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2 = 1000059007,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2 = 1000059008,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES = 1000117000,
+    VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO = 1000117001,
+    VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO = 1000117002,
+    VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO = 1000117003,
+    VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO = 1000053000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES = 1000053001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES = 1000053002,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES = 1000120000,
+    VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO = 1000145000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES = 1000145001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES = 1000145002,
+    VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 = 1000145003,
+    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO = 1000156000,
+    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO = 1000156001,
+    VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO = 1000156002,
+    VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO = 1000156003,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES = 1000156004,
+    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES = 1000156005,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO = 1000085000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO = 1000071000,
+    VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES = 1000071001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO = 1000071002,
+    VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES = 1000071003,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004,
+    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO = 1000072000,
+    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO = 1000072001,
+    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO = 1000072002,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO = 1000112000,
+    VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES = 1000112001,
+    VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO = 1000113000,
+    VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO = 1000077000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO = 1000076000,
+    VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES = 1000076001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES = 1000168000,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = 1000063000,
+    VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
+    VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007,
+    VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008,
+    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009,
+    VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012,
+    VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000,
+    VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001,
+    VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000,
+    VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
+    VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
+    VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
+    VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000,
+    VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
+    VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000,
+    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD = 1000018000,
+    VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT = 1000022000,
+    VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT = 1000022001,
+    VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT = 1000022002,
+    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV = 1000026000,
+    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV = 1000026001,
+    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV = 1000026002,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT = 1000028000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT = 1000028001,
+    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT = 1000028002,
+    VK_STRUCTURE_TYPE_IMAGE_VIEW_HANDLE_INFO_NVX = 1000030000,
+    VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD = 1000041000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CORNER_SAMPLED_IMAGE_FEATURES_NV = 1000050000,
+    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV = 1000056000,
+    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV = 1000056001,
+    VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057000,
+    VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057001,
+    VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV = 1000058000,
+    VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT = 1000061000,
+    VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN = 1000062000,
+    VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT = 1000067000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT = 1000067001,
+    VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073000,
+    VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073001,
+    VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR = 1000073002,
+    VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR = 1000073003,
+    VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR = 1000074000,
+    VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR = 1000074001,
+    VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR = 1000074002,
+    VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR = 1000075000,
+    VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078000,
+    VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078001,
+    VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR = 1000078002,
+    VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR = 1000078003,
+    VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR = 1000079000,
+    VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR = 1000079001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR = 1000080000,
+    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT = 1000081000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT = 1000081001,
+    VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT = 1000081002,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR = 1000082000,
+    VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR = 1000084000,
+    VK_STRUCTURE_TYPE_OBJECT_TABLE_CREATE_INFO_NVX = 1000086000,
+    VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NVX = 1000086001,
+    VK_STRUCTURE_TYPE_CMD_PROCESS_COMMANDS_INFO_NVX = 1000086002,
+    VK_STRUCTURE_TYPE_CMD_RESERVE_SPACE_FOR_COMMANDS_INFO_NVX = 1000086003,
+    VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_LIMITS_NVX = 1000086004,
+    VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_FEATURES_NVX = 1000086005,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV = 1000087000,
+    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT = 1000090000,
+    VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT = 1000091000,
+    VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT = 1000091001,
+    VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT = 1000091002,
+    VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT = 1000091003,
+    VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE = 1000092000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX = 1000097000,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV = 1000098000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT = 1000099000,
+    VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT = 1000099001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT = 1000101000,
+    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT = 1000101001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT = 1000102000,
+    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT = 1000102001,
+    VK_STRUCTURE_TYPE_HDR_METADATA_EXT = 1000105000,
+    VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR = 1000109000,
+    VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR = 1000109001,
+    VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR = 1000109002,
+    VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR = 1000109003,
+    VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR = 1000109004,
+    VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO_KHR = 1000109005,
+    VK_STRUCTURE_TYPE_SUBPASS_END_INFO_KHR = 1000109006,
+    VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR = 1000111000,
+    VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114000,
+    VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114001,
+    VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR = 1000114002,
+    VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR = 1000115000,
+    VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR = 1000115001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR = 1000119000,
+    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR = 1000119001,
+    VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR = 1000119002,
+    VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR = 1000121000,
+    VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR = 1000121001,
+    VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR = 1000121002,
+    VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR = 1000121003,
+    VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR = 1000121004,
+    VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK = 1000122000,
+    VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
+    VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT = 1000128000,
+    VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT = 1000128001,
+    VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT = 1000128002,
+    VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT = 1000128003,
+    VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT = 1000128004,
+    VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID = 1000129000,
+    VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID = 1000129001,
+    VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID = 1000129002,
+    VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129003,
+    VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129004,
+    VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID = 1000129005,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT = 1000130000,
+    VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT = 1000130001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT = 1000138000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES_EXT = 1000138001,
+    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK_EXT = 1000138002,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO_EXT = 1000138003,
+    VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT = 1000143000,
+    VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT = 1000143001,
+    VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT = 1000143002,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT = 1000143003,
+    VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT = 1000143004,
+    VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR = 1000147000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT = 1000148000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT = 1000148001,
+    VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT = 1000148002,
+    VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV = 1000149000,
+    VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV = 1000152000,
+    VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_EXT = 1000158000,
+    VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT = 1000158001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO_EXT = 1000158002,
+    VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT = 1000158003,
+    VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT = 1000158004,
+    VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT = 1000158005,
+    VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160000,
+    VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160001,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT = 1000161000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT = 1000161001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT = 1000161002,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT = 1000161003,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT = 1000161004,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV = 1000164000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV = 1000164001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV = 1000164002,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_COARSE_SAMPLE_ORDER_STATE_CREATE_INFO_NV = 1000164005,
+    VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV = 1000165000,
+    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV = 1000165001,
+    VK_STRUCTURE_TYPE_GEOMETRY_NV = 1000165003,
+    VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NV = 1000165004,
+    VK_STRUCTURE_TYPE_GEOMETRY_AABB_NV = 1000165005,
+    VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NV = 1000165006,
+    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_NV = 1000165007,
+    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NV = 1000165008,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV = 1000165009,
+    VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV = 1000165011,
+    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_INFO_NV = 1000165012,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_REPRESENTATIVE_FRAGMENT_TEST_FEATURES_NV = 1000166000,
+    VK_STRUCTURE_TYPE_PIPELINE_REPRESENTATIVE_FRAGMENT_TEST_STATE_CREATE_INFO_NV = 1000166001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_IMAGE_FORMAT_INFO_EXT = 1000170000,
+    VK_STRUCTURE_TYPE_FILTER_CUBIC_IMAGE_VIEW_IMAGE_FORMAT_PROPERTIES_EXT = 1000170001,
+    VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT = 1000174000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR = 1000177000,
+    VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT = 1000178000,
+    VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT = 1000178001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT = 1000178002,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES_KHR = 1000180000,
+    VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_EXT = 1000184000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD = 1000185000,
+    VK_STRUCTURE_TYPE_DEVICE_MEMORY_OVERALLOCATION_CREATE_INFO_AMD = 1000189000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT = 1000190000,
+    VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT = 1000190001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT = 1000190002,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR = 1000196000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR = 1000197000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES_KHR = 1000199000,
+    VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR = 1000199001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV = 1000201000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV = 1000202000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV = 1000202001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV = 1000203000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV = 1000204000,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_EXCLUSIVE_SCISSOR_STATE_CREATE_INFO_NV = 1000205000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXCLUSIVE_SCISSOR_FEATURES_NV = 1000205002,
+    VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV = 1000206000,
+    VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV = 1000206001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES_KHR = 1000211000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT = 1000212000,
+    VK_STRUCTURE_TYPE_IMAGEPIPE_SURFACE_CREATE_INFO_FUCHSIA = 1000214000,
+    VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT = 1000218000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT = 1000218001,
+    VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_CREATE_INFO_EXT = 1000218002,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES_EXT = 1000221000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT = 1000237000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT = 1000238000,
+    VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT = 1000238001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEDICATED_ALLOCATION_IMAGE_ALIASING_FEATURES_NV = 1000240000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_ADDRESS_FEATURES_EXT = 1000244000,
+    VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_EXT = 1000244001,
+    VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_CREATE_INFO_EXT = 1000244002,
+    VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO_EXT = 1000246000,
+    VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT = 1000247000,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_FEATURES_NV = 1000249000,
+    VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_NV = 1000249001,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_PROPERTIES_NV = 1000249002,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_IMAGE_ARRAYS_FEATURES_EXT = 1000252000,
+    VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT,
+    VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
+    VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2,
+    VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2,
+    VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2,
+    VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2,
+    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO,
+    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO,
+    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES,
+    VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO,
+    VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO,
+    VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES,
+    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO,
+    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO,
+    VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES,
+    VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT = VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO,
+    VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES,
+    VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES,
+    VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO,
+    VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES,
+    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS,
+    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO,
+    VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2,
+    VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2,
+    VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2,
+    VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2,
+    VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2,
+    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO,
+    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
+    VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO,
+    VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES,
+    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES,
+    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO,
+    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO,
+    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT,
+    VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO,
+    VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_RANGE_SIZE = (VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO - VK_STRUCTURE_TYPE_APPLICATION_INFO + 1),
+    VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkStructureType;
+
+typedef enum VkSystemAllocationScope {
+    VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
+    VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
+    VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
+    VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
+    VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4,
+    VK_SYSTEM_ALLOCATION_SCOPE_BEGIN_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_COMMAND,
+    VK_SYSTEM_ALLOCATION_SCOPE_END_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE,
+    VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE = (VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE - VK_SYSTEM_ALLOCATION_SCOPE_COMMAND + 1),
+    VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF
+} VkSystemAllocationScope;
+
+typedef enum VkInternalAllocationType {
+    VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0,
+    VK_INTERNAL_ALLOCATION_TYPE_BEGIN_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
+    VK_INTERNAL_ALLOCATION_TYPE_END_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
+    VK_INTERNAL_ALLOCATION_TYPE_RANGE_SIZE = (VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE - VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE + 1),
+    VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkInternalAllocationType;
+
+typedef enum VkFormat {
+    VK_FORMAT_UNDEFINED = 0,
+    VK_FORMAT_R4G4_UNORM_PACK8 = 1,
+    VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
+    VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
+    VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
+    VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
+    VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
+    VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
+    VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
+    VK_FORMAT_R8_UNORM = 9,
+    VK_FORMAT_R8_SNORM = 10,
+    VK_FORMAT_R8_USCALED = 11,
+    VK_FORMAT_R8_SSCALED = 12,
+    VK_FORMAT_R8_UINT = 13,
+    VK_FORMAT_R8_SINT = 14,
+    VK_FORMAT_R8_SRGB = 15,
+    VK_FORMAT_R8G8_UNORM = 16,
+    VK_FORMAT_R8G8_SNORM = 17,
+    VK_FORMAT_R8G8_USCALED = 18,
+    VK_FORMAT_R8G8_SSCALED = 19,
+    VK_FORMAT_R8G8_UINT = 20,
+    VK_FORMAT_R8G8_SINT = 21,
+    VK_FORMAT_R8G8_SRGB = 22,
+    VK_FORMAT_R8G8B8_UNORM = 23,
+    VK_FORMAT_R8G8B8_SNORM = 24,
+    VK_FORMAT_R8G8B8_USCALED = 25,
+    VK_FORMAT_R8G8B8_SSCALED = 26,
+    VK_FORMAT_R8G8B8_UINT = 27,
+    VK_FORMAT_R8G8B8_SINT = 28,
+    VK_FORMAT_R8G8B8_SRGB = 29,
+    VK_FORMAT_B8G8R8_UNORM = 30,
+    VK_FORMAT_B8G8R8_SNORM = 31,
+    VK_FORMAT_B8G8R8_USCALED = 32,
+    VK_FORMAT_B8G8R8_SSCALED = 33,
+    VK_FORMAT_B8G8R8_UINT = 34,
+    VK_FORMAT_B8G8R8_SINT = 35,
+    VK_FORMAT_B8G8R8_SRGB = 36,
+    VK_FORMAT_R8G8B8A8_UNORM = 37,
+    VK_FORMAT_R8G8B8A8_SNORM = 38,
+    VK_FORMAT_R8G8B8A8_USCALED = 39,
+    VK_FORMAT_R8G8B8A8_SSCALED = 40,
+    VK_FORMAT_R8G8B8A8_UINT = 41,
+    VK_FORMAT_R8G8B8A8_SINT = 42,
+    VK_FORMAT_R8G8B8A8_SRGB = 43,
+    VK_FORMAT_B8G8R8A8_UNORM = 44,
+    VK_FORMAT_B8G8R8A8_SNORM = 45,
+    VK_FORMAT_B8G8R8A8_USCALED = 46,
+    VK_FORMAT_B8G8R8A8_SSCALED = 47,
+    VK_FORMAT_B8G8R8A8_UINT = 48,
+    VK_FORMAT_B8G8R8A8_SINT = 49,
+    VK_FORMAT_B8G8R8A8_SRGB = 50,
+    VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
+    VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
+    VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
+    VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
+    VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
+    VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
+    VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
+    VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
+    VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
+    VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
+    VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
+    VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
+    VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
+    VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
+    VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
+    VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
+    VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
+    VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
+    VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
+    VK_FORMAT_R16_UNORM = 70,
+    VK_FORMAT_R16_SNORM = 71,
+    VK_FORMAT_R16_USCALED = 72,
+    VK_FORMAT_R16_SSCALED = 73,
+    VK_FORMAT_R16_UINT = 74,
+    VK_FORMAT_R16_SINT = 75,
+    VK_FORMAT_R16_SFLOAT = 76,
+    VK_FORMAT_R16G16_UNORM = 77,
+    VK_FORMAT_R16G16_SNORM = 78,
+    VK_FORMAT_R16G16_USCALED = 79,
+    VK_FORMAT_R16G16_SSCALED = 80,
+    VK_FORMAT_R16G16_UINT = 81,
+    VK_FORMAT_R16G16_SINT = 82,
+    VK_FORMAT_R16G16_SFLOAT = 83,
+    VK_FORMAT_R16G16B16_UNORM = 84,
+    VK_FORMAT_R16G16B16_SNORM = 85,
+    VK_FORMAT_R16G16B16_USCALED = 86,
+    VK_FORMAT_R16G16B16_SSCALED = 87,
+    VK_FORMAT_R16G16B16_UINT = 88,
+    VK_FORMAT_R16G16B16_SINT = 89,
+    VK_FORMAT_R16G16B16_SFLOAT = 90,
+    VK_FORMAT_R16G16B16A16_UNORM = 91,
+    VK_FORMAT_R16G16B16A16_SNORM = 92,
+    VK_FORMAT_R16G16B16A16_USCALED = 93,
+    VK_FORMAT_R16G16B16A16_SSCALED = 94,
+    VK_FORMAT_R16G16B16A16_UINT = 95,
+    VK_FORMAT_R16G16B16A16_SINT = 96,
+    VK_FORMAT_R16G16B16A16_SFLOAT = 97,
+    VK_FORMAT_R32_UINT = 98,
+    VK_FORMAT_R32_SINT = 99,
+    VK_FORMAT_R32_SFLOAT = 100,
+    VK_FORMAT_R32G32_UINT = 101,
+    VK_FORMAT_R32G32_SINT = 102,
+    VK_FORMAT_R32G32_SFLOAT = 103,
+    VK_FORMAT_R32G32B32_UINT = 104,
+    VK_FORMAT_R32G32B32_SINT = 105,
+    VK_FORMAT_R32G32B32_SFLOAT = 106,
+    VK_FORMAT_R32G32B32A32_UINT = 107,
+    VK_FORMAT_R32G32B32A32_SINT = 108,
+    VK_FORMAT_R32G32B32A32_SFLOAT = 109,
+    VK_FORMAT_R64_UINT = 110,
+    VK_FORMAT_R64_SINT = 111,
+    VK_FORMAT_R64_SFLOAT = 112,
+    VK_FORMAT_R64G64_UINT = 113,
+    VK_FORMAT_R64G64_SINT = 114,
+    VK_FORMAT_R64G64_SFLOAT = 115,
+    VK_FORMAT_R64G64B64_UINT = 116,
+    VK_FORMAT_R64G64B64_SINT = 117,
+    VK_FORMAT_R64G64B64_SFLOAT = 118,
+    VK_FORMAT_R64G64B64A64_UINT = 119,
+    VK_FORMAT_R64G64B64A64_SINT = 120,
+    VK_FORMAT_R64G64B64A64_SFLOAT = 121,
+    VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
+    VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
+    VK_FORMAT_D16_UNORM = 124,
+    VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
+    VK_FORMAT_D32_SFLOAT = 126,
+    VK_FORMAT_S8_UINT = 127,
+    VK_FORMAT_D16_UNORM_S8_UINT = 128,
+    VK_FORMAT_D24_UNORM_S8_UINT = 129,
+    VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
+    VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
+    VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
+    VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
+    VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
+    VK_FORMAT_BC2_UNORM_BLOCK = 135,
+    VK_FORMAT_BC2_SRGB_BLOCK = 136,
+    VK_FORMAT_BC3_UNORM_BLOCK = 137,
+    VK_FORMAT_BC3_SRGB_BLOCK = 138,
+    VK_FORMAT_BC4_UNORM_BLOCK = 139,
+    VK_FORMAT_BC4_SNORM_BLOCK = 140,
+    VK_FORMAT_BC5_UNORM_BLOCK = 141,
+    VK_FORMAT_BC5_SNORM_BLOCK = 142,
+    VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
+    VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
+    VK_FORMAT_BC7_UNORM_BLOCK = 145,
+    VK_FORMAT_BC7_SRGB_BLOCK = 146,
+    VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
+    VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
+    VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
+    VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
+    VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
+    VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
+    VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
+    VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
+    VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
+    VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
+    VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
+    VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
+    VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
+    VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
+    VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
+    VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
+    VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
+    VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
+    VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
+    VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
+    VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
+    VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
+    VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
+    VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
+    VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
+    VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
+    VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
+    VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
+    VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
+    VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
+    VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
+    VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
+    VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
+    VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
+    VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
+    VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
+    VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
+    VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
+    VK_FORMAT_G8B8G8R8_422_UNORM = 1000156000,
+    VK_FORMAT_B8G8R8G8_422_UNORM = 1000156001,
+    VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM = 1000156002,
+    VK_FORMAT_G8_B8R8_2PLANE_420_UNORM = 1000156003,
+    VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM = 1000156004,
+    VK_FORMAT_G8_B8R8_2PLANE_422_UNORM = 1000156005,
+    VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM = 1000156006,
+    VK_FORMAT_R10X6_UNORM_PACK16 = 1000156007,
+    VK_FORMAT_R10X6G10X6_UNORM_2PACK16 = 1000156008,
+    VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 = 1000156009,
+    VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 = 1000156010,
+    VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 = 1000156011,
+    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 = 1000156012,
+    VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 = 1000156013,
+    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 = 1000156014,
+    VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 = 1000156015,
+    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 = 1000156016,
+    VK_FORMAT_R12X4_UNORM_PACK16 = 1000156017,
+    VK_FORMAT_R12X4G12X4_UNORM_2PACK16 = 1000156018,
+    VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 = 1000156019,
+    VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 = 1000156020,
+    VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 = 1000156021,
+    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 = 1000156022,
+    VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 = 1000156023,
+    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 = 1000156024,
+    VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 = 1000156025,
+    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 = 1000156026,
+    VK_FORMAT_G16B16G16R16_422_UNORM = 1000156027,
+    VK_FORMAT_B16G16R16G16_422_UNORM = 1000156028,
+    VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM = 1000156029,
+    VK_FORMAT_G16_B16R16_2PLANE_420_UNORM = 1000156030,
+    VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM = 1000156031,
+    VK_FORMAT_G16_B16R16_2PLANE_422_UNORM = 1000156032,
+    VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM = 1000156033,
+    VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG = 1000054000,
+    VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG = 1000054001,
+    VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG = 1000054002,
+    VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG = 1000054003,
+    VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG = 1000054004,
+    VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG = 1000054005,
+    VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG = 1000054006,
+    VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG = 1000054007,
+    VK_FORMAT_G8B8G8R8_422_UNORM_KHR = VK_FORMAT_G8B8G8R8_422_UNORM,
+    VK_FORMAT_B8G8R8G8_422_UNORM_KHR = VK_FORMAT_B8G8R8G8_422_UNORM,
+    VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
+    VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
+    VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
+    VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
+    VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
+    VK_FORMAT_R10X6_UNORM_PACK16_KHR = VK_FORMAT_R10X6_UNORM_PACK16,
+    VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR = VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
+    VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR = VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
+    VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
+    VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
+    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
+    VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
+    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
+    VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
+    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
+    VK_FORMAT_R12X4_UNORM_PACK16_KHR = VK_FORMAT_R12X4_UNORM_PACK16,
+    VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR = VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
+    VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR = VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
+    VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
+    VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
+    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
+    VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
+    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
+    VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
+    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
+    VK_FORMAT_G16B16G16R16_422_UNORM_KHR = VK_FORMAT_G16B16G16R16_422_UNORM,
+    VK_FORMAT_B16G16R16G16_422_UNORM_KHR = VK_FORMAT_B16G16R16G16_422_UNORM,
+    VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
+    VK_FORMAT_G16_B16R16_2PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
+    VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
+    VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
+    VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
+    VK_FORMAT_BEGIN_RANGE = VK_FORMAT_UNDEFINED,
+    VK_FORMAT_END_RANGE = VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
+    VK_FORMAT_RANGE_SIZE = (VK_FORMAT_ASTC_12x12_SRGB_BLOCK - VK_FORMAT_UNDEFINED + 1),
+    VK_FORMAT_MAX_ENUM = 0x7FFFFFFF
+} VkFormat;
+
+typedef enum VkImageType {
+    VK_IMAGE_TYPE_1D = 0,
+    VK_IMAGE_TYPE_2D = 1,
+    VK_IMAGE_TYPE_3D = 2,
+    VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_TYPE_1D,
+    VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_TYPE_3D,
+    VK_IMAGE_TYPE_RANGE_SIZE = (VK_IMAGE_TYPE_3D - VK_IMAGE_TYPE_1D + 1),
+    VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkImageType;
+
+typedef enum VkImageTiling {
+    VK_IMAGE_TILING_OPTIMAL = 0,
+    VK_IMAGE_TILING_LINEAR = 1,
+    VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT = 1000158000,
+    VK_IMAGE_TILING_BEGIN_RANGE = VK_IMAGE_TILING_OPTIMAL,
+    VK_IMAGE_TILING_END_RANGE = VK_IMAGE_TILING_LINEAR,
+    VK_IMAGE_TILING_RANGE_SIZE = (VK_IMAGE_TILING_LINEAR - VK_IMAGE_TILING_OPTIMAL + 1),
+    VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF
+} VkImageTiling;
+
+typedef enum VkPhysicalDeviceType {
+    VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
+    VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
+    VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
+    VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
+    VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
+    VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE = VK_PHYSICAL_DEVICE_TYPE_OTHER,
+    VK_PHYSICAL_DEVICE_TYPE_END_RANGE = VK_PHYSICAL_DEVICE_TYPE_CPU,
+    VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE = (VK_PHYSICAL_DEVICE_TYPE_CPU - VK_PHYSICAL_DEVICE_TYPE_OTHER + 1),
+    VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkPhysicalDeviceType;
+
+typedef enum VkQueryType {
+    VK_QUERY_TYPE_OCCLUSION = 0,
+    VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
+    VK_QUERY_TYPE_TIMESTAMP = 2,
+    VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT = 1000028004,
+    VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV = 1000165000,
+    VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_TYPE_OCCLUSION,
+    VK_QUERY_TYPE_END_RANGE = VK_QUERY_TYPE_TIMESTAMP,
+    VK_QUERY_TYPE_RANGE_SIZE = (VK_QUERY_TYPE_TIMESTAMP - VK_QUERY_TYPE_OCCLUSION + 1),
+    VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkQueryType;
+
+typedef enum VkSharingMode {
+    VK_SHARING_MODE_EXCLUSIVE = 0,
+    VK_SHARING_MODE_CONCURRENT = 1,
+    VK_SHARING_MODE_BEGIN_RANGE = VK_SHARING_MODE_EXCLUSIVE,
+    VK_SHARING_MODE_END_RANGE = VK_SHARING_MODE_CONCURRENT,
+    VK_SHARING_MODE_RANGE_SIZE = (VK_SHARING_MODE_CONCURRENT - VK_SHARING_MODE_EXCLUSIVE + 1),
+    VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSharingMode;
+
+typedef enum VkImageLayout {
+    VK_IMAGE_LAYOUT_UNDEFINED = 0,
+    VK_IMAGE_LAYOUT_GENERAL = 1,
+    VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
+    VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
+    VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
+    VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
+    VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
+    VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
+    VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
+    VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000,
+    VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001,
+    VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
+    VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR = 1000111000,
+    VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV = 1000164003,
+    VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT = 1000218000,
+    VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL,
+    VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL,
+    VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED,
+    VK_IMAGE_LAYOUT_END_RANGE = VK_IMAGE_LAYOUT_PREINITIALIZED,
+    VK_IMAGE_LAYOUT_RANGE_SIZE = (VK_IMAGE_LAYOUT_PREINITIALIZED - VK_IMAGE_LAYOUT_UNDEFINED + 1),
+    VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF
+} VkImageLayout;
+
+typedef enum VkImageViewType {
+    VK_IMAGE_VIEW_TYPE_1D = 0,
+    VK_IMAGE_VIEW_TYPE_2D = 1,
+    VK_IMAGE_VIEW_TYPE_3D = 2,
+    VK_IMAGE_VIEW_TYPE_CUBE = 3,
+    VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
+    VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
+    VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
+    VK_IMAGE_VIEW_TYPE_BEGIN_RANGE = VK_IMAGE_VIEW_TYPE_1D,
+    VK_IMAGE_VIEW_TYPE_END_RANGE = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
+    VK_IMAGE_VIEW_TYPE_RANGE_SIZE = (VK_IMAGE_VIEW_TYPE_CUBE_ARRAY - VK_IMAGE_VIEW_TYPE_1D + 1),
+    VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkImageViewType;
+
+typedef enum VkComponentSwizzle {
+    VK_COMPONENT_SWIZZLE_IDENTITY = 0,
+    VK_COMPONENT_SWIZZLE_ZERO = 1,
+    VK_COMPONENT_SWIZZLE_ONE = 2,
+    VK_COMPONENT_SWIZZLE_R = 3,
+    VK_COMPONENT_SWIZZLE_G = 4,
+    VK_COMPONENT_SWIZZLE_B = 5,
+    VK_COMPONENT_SWIZZLE_A = 6,
+    VK_COMPONENT_SWIZZLE_BEGIN_RANGE = VK_COMPONENT_SWIZZLE_IDENTITY,
+    VK_COMPONENT_SWIZZLE_END_RANGE = VK_COMPONENT_SWIZZLE_A,
+    VK_COMPONENT_SWIZZLE_RANGE_SIZE = (VK_COMPONENT_SWIZZLE_A - VK_COMPONENT_SWIZZLE_IDENTITY + 1),
+    VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF
+} VkComponentSwizzle;
+
+typedef enum VkVertexInputRate {
+    VK_VERTEX_INPUT_RATE_VERTEX = 0,
+    VK_VERTEX_INPUT_RATE_INSTANCE = 1,
+    VK_VERTEX_INPUT_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_RATE_VERTEX,
+    VK_VERTEX_INPUT_RATE_END_RANGE = VK_VERTEX_INPUT_RATE_INSTANCE,
+    VK_VERTEX_INPUT_RATE_RANGE_SIZE = (VK_VERTEX_INPUT_RATE_INSTANCE - VK_VERTEX_INPUT_RATE_VERTEX + 1),
+    VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF
+} VkVertexInputRate;
+
+typedef enum VkPrimitiveTopology {
+    VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
+    VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
+    VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
+    VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
+    VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
+    VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
+    VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
+    VK_PRIMITIVE_TOPOLOGY_END_RANGE = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
+    VK_PRIMITIVE_TOPOLOGY_RANGE_SIZE = (VK_PRIMITIVE_TOPOLOGY_PATCH_LIST - VK_PRIMITIVE_TOPOLOGY_POINT_LIST + 1),
+    VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF
+} VkPrimitiveTopology;
+
+typedef enum VkPolygonMode {
+    VK_POLYGON_MODE_FILL = 0,
+    VK_POLYGON_MODE_LINE = 1,
+    VK_POLYGON_MODE_POINT = 2,
+    VK_POLYGON_MODE_FILL_RECTANGLE_NV = 1000153000,
+    VK_POLYGON_MODE_BEGIN_RANGE = VK_POLYGON_MODE_FILL,
+    VK_POLYGON_MODE_END_RANGE = VK_POLYGON_MODE_POINT,
+    VK_POLYGON_MODE_RANGE_SIZE = (VK_POLYGON_MODE_POINT - VK_POLYGON_MODE_FILL + 1),
+    VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkPolygonMode;
+
+typedef enum VkFrontFace {
+    VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
+    VK_FRONT_FACE_CLOCKWISE = 1,
+    VK_FRONT_FACE_BEGIN_RANGE = VK_FRONT_FACE_COUNTER_CLOCKWISE,
+    VK_FRONT_FACE_END_RANGE = VK_FRONT_FACE_CLOCKWISE,
+    VK_FRONT_FACE_RANGE_SIZE = (VK_FRONT_FACE_CLOCKWISE - VK_FRONT_FACE_COUNTER_CLOCKWISE + 1),
+    VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF
+} VkFrontFace;
+
+typedef enum VkCompareOp {
+    VK_COMPARE_OP_NEVER = 0,
+    VK_COMPARE_OP_LESS = 1,
+    VK_COMPARE_OP_EQUAL = 2,
+    VK_COMPARE_OP_LESS_OR_EQUAL = 3,
+    VK_COMPARE_OP_GREATER = 4,
+    VK_COMPARE_OP_NOT_EQUAL = 5,
+    VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
+    VK_COMPARE_OP_ALWAYS = 7,
+    VK_COMPARE_OP_BEGIN_RANGE = VK_COMPARE_OP_NEVER,
+    VK_COMPARE_OP_END_RANGE = VK_COMPARE_OP_ALWAYS,
+    VK_COMPARE_OP_RANGE_SIZE = (VK_COMPARE_OP_ALWAYS - VK_COMPARE_OP_NEVER + 1),
+    VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF
+} VkCompareOp;
+
+typedef enum VkStencilOp {
+    VK_STENCIL_OP_KEEP = 0,
+    VK_STENCIL_OP_ZERO = 1,
+    VK_STENCIL_OP_REPLACE = 2,
+    VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
+    VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
+    VK_STENCIL_OP_INVERT = 5,
+    VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
+    VK_STENCIL_OP_DECREMENT_AND_WRAP = 7,
+    VK_STENCIL_OP_BEGIN_RANGE = VK_STENCIL_OP_KEEP,
+    VK_STENCIL_OP_END_RANGE = VK_STENCIL_OP_DECREMENT_AND_WRAP,
+    VK_STENCIL_OP_RANGE_SIZE = (VK_STENCIL_OP_DECREMENT_AND_WRAP - VK_STENCIL_OP_KEEP + 1),
+    VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF
+} VkStencilOp;
+
+typedef enum VkLogicOp {
+    VK_LOGIC_OP_CLEAR = 0,
+    VK_LOGIC_OP_AND = 1,
+    VK_LOGIC_OP_AND_REVERSE = 2,
+    VK_LOGIC_OP_COPY = 3,
+    VK_LOGIC_OP_AND_INVERTED = 4,
+    VK_LOGIC_OP_NO_OP = 5,
+    VK_LOGIC_OP_XOR = 6,
+    VK_LOGIC_OP_OR = 7,
+    VK_LOGIC_OP_NOR = 8,
+    VK_LOGIC_OP_EQUIVALENT = 9,
+    VK_LOGIC_OP_INVERT = 10,
+    VK_LOGIC_OP_OR_REVERSE = 11,
+    VK_LOGIC_OP_COPY_INVERTED = 12,
+    VK_LOGIC_OP_OR_INVERTED = 13,
+    VK_LOGIC_OP_NAND = 14,
+    VK_LOGIC_OP_SET = 15,
+    VK_LOGIC_OP_BEGIN_RANGE = VK_LOGIC_OP_CLEAR,
+    VK_LOGIC_OP_END_RANGE = VK_LOGIC_OP_SET,
+    VK_LOGIC_OP_RANGE_SIZE = (VK_LOGIC_OP_SET - VK_LOGIC_OP_CLEAR + 1),
+    VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF
+} VkLogicOp;
+
+typedef enum VkBlendFactor {
+    VK_BLEND_FACTOR_ZERO = 0,
+    VK_BLEND_FACTOR_ONE = 1,
+    VK_BLEND_FACTOR_SRC_COLOR = 2,
+    VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
+    VK_BLEND_FACTOR_DST_COLOR = 4,
+    VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
+    VK_BLEND_FACTOR_SRC_ALPHA = 6,
+    VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
+    VK_BLEND_FACTOR_DST_ALPHA = 8,
+    VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
+    VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
+    VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
+    VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
+    VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
+    VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
+    VK_BLEND_FACTOR_SRC1_COLOR = 15,
+    VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
+    VK_BLEND_FACTOR_SRC1_ALPHA = 17,
+    VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
+    VK_BLEND_FACTOR_BEGIN_RANGE = VK_BLEND_FACTOR_ZERO,
+    VK_BLEND_FACTOR_END_RANGE = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA,
+    VK_BLEND_FACTOR_RANGE_SIZE = (VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA - VK_BLEND_FACTOR_ZERO + 1),
+    VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF
+} VkBlendFactor;
+
+typedef enum VkBlendOp {
+    VK_BLEND_OP_ADD = 0,
+    VK_BLEND_OP_SUBTRACT = 1,
+    VK_BLEND_OP_REVERSE_SUBTRACT = 2,
+    VK_BLEND_OP_MIN = 3,
+    VK_BLEND_OP_MAX = 4,
+    VK_BLEND_OP_ZERO_EXT = 1000148000,
+    VK_BLEND_OP_SRC_EXT = 1000148001,
+    VK_BLEND_OP_DST_EXT = 1000148002,
+    VK_BLEND_OP_SRC_OVER_EXT = 1000148003,
+    VK_BLEND_OP_DST_OVER_EXT = 1000148004,
+    VK_BLEND_OP_SRC_IN_EXT = 1000148005,
+    VK_BLEND_OP_DST_IN_EXT = 1000148006,
+    VK_BLEND_OP_SRC_OUT_EXT = 1000148007,
+    VK_BLEND_OP_DST_OUT_EXT = 1000148008,
+    VK_BLEND_OP_SRC_ATOP_EXT = 1000148009,
+    VK_BLEND_OP_DST_ATOP_EXT = 1000148010,
+    VK_BLEND_OP_XOR_EXT = 1000148011,
+    VK_BLEND_OP_MULTIPLY_EXT = 1000148012,
+    VK_BLEND_OP_SCREEN_EXT = 1000148013,
+    VK_BLEND_OP_OVERLAY_EXT = 1000148014,
+    VK_BLEND_OP_DARKEN_EXT = 1000148015,
+    VK_BLEND_OP_LIGHTEN_EXT = 1000148016,
+    VK_BLEND_OP_COLORDODGE_EXT = 1000148017,
+    VK_BLEND_OP_COLORBURN_EXT = 1000148018,
+    VK_BLEND_OP_HARDLIGHT_EXT = 1000148019,
+    VK_BLEND_OP_SOFTLIGHT_EXT = 1000148020,
+    VK_BLEND_OP_DIFFERENCE_EXT = 1000148021,
+    VK_BLEND_OP_EXCLUSION_EXT = 1000148022,
+    VK_BLEND_OP_INVERT_EXT = 1000148023,
+    VK_BLEND_OP_INVERT_RGB_EXT = 1000148024,
+    VK_BLEND_OP_LINEARDODGE_EXT = 1000148025,
+    VK_BLEND_OP_LINEARBURN_EXT = 1000148026,
+    VK_BLEND_OP_VIVIDLIGHT_EXT = 1000148027,
+    VK_BLEND_OP_LINEARLIGHT_EXT = 1000148028,
+    VK_BLEND_OP_PINLIGHT_EXT = 1000148029,
+    VK_BLEND_OP_HARDMIX_EXT = 1000148030,
+    VK_BLEND_OP_HSL_HUE_EXT = 1000148031,
+    VK_BLEND_OP_HSL_SATURATION_EXT = 1000148032,
+    VK_BLEND_OP_HSL_COLOR_EXT = 1000148033,
+    VK_BLEND_OP_HSL_LUMINOSITY_EXT = 1000148034,
+    VK_BLEND_OP_PLUS_EXT = 1000148035,
+    VK_BLEND_OP_PLUS_CLAMPED_EXT = 1000148036,
+    VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT = 1000148037,
+    VK_BLEND_OP_PLUS_DARKER_EXT = 1000148038,
+    VK_BLEND_OP_MINUS_EXT = 1000148039,
+    VK_BLEND_OP_MINUS_CLAMPED_EXT = 1000148040,
+    VK_BLEND_OP_CONTRAST_EXT = 1000148041,
+    VK_BLEND_OP_INVERT_OVG_EXT = 1000148042,
+    VK_BLEND_OP_RED_EXT = 1000148043,
+    VK_BLEND_OP_GREEN_EXT = 1000148044,
+    VK_BLEND_OP_BLUE_EXT = 1000148045,
+    VK_BLEND_OP_BEGIN_RANGE = VK_BLEND_OP_ADD,
+    VK_BLEND_OP_END_RANGE = VK_BLEND_OP_MAX,
+    VK_BLEND_OP_RANGE_SIZE = (VK_BLEND_OP_MAX - VK_BLEND_OP_ADD + 1),
+    VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF
+} VkBlendOp;
+
+typedef enum VkDynamicState {
+    VK_DYNAMIC_STATE_VIEWPORT = 0,
+    VK_DYNAMIC_STATE_SCISSOR = 1,
+    VK_DYNAMIC_STATE_LINE_WIDTH = 2,
+    VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
+    VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
+    VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
+    VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
+    VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
+    VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
+    VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV = 1000087000,
+    VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1000099000,
+    VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT = 1000143000,
+    VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV = 1000164004,
+    VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV = 1000164006,
+    VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV = 1000205001,
+    VK_DYNAMIC_STATE_BEGIN_RANGE = VK_DYNAMIC_STATE_VIEWPORT,
+    VK_DYNAMIC_STATE_END_RANGE = VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+    VK_DYNAMIC_STATE_RANGE_SIZE = (VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1),
+    VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF
+} VkDynamicState;
+
+typedef enum VkFilter {
+    VK_FILTER_NEAREST = 0,
+    VK_FILTER_LINEAR = 1,
+    VK_FILTER_CUBIC_IMG = 1000015000,
+    VK_FILTER_CUBIC_EXT = VK_FILTER_CUBIC_IMG,
+    VK_FILTER_BEGIN_RANGE = VK_FILTER_NEAREST,
+    VK_FILTER_END_RANGE = VK_FILTER_LINEAR,
+    VK_FILTER_RANGE_SIZE = (VK_FILTER_LINEAR - VK_FILTER_NEAREST + 1),
+    VK_FILTER_MAX_ENUM = 0x7FFFFFFF
+} VkFilter;
+
+typedef enum VkSamplerMipmapMode {
+    VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
+    VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
+    VK_SAMPLER_MIPMAP_MODE_BEGIN_RANGE = VK_SAMPLER_MIPMAP_MODE_NEAREST,
+    VK_SAMPLER_MIPMAP_MODE_END_RANGE = VK_SAMPLER_MIPMAP_MODE_LINEAR,
+    VK_SAMPLER_MIPMAP_MODE_RANGE_SIZE = (VK_SAMPLER_MIPMAP_MODE_LINEAR - VK_SAMPLER_MIPMAP_MODE_NEAREST + 1),
+    VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerMipmapMode;
+
+typedef enum VkSamplerAddressMode {
+    VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
+    VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
+    VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
+    VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
+    VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
+    VK_SAMPLER_ADDRESS_MODE_BEGIN_RANGE = VK_SAMPLER_ADDRESS_MODE_REPEAT,
+    VK_SAMPLER_ADDRESS_MODE_END_RANGE = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
+    VK_SAMPLER_ADDRESS_MODE_RANGE_SIZE = (VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER - VK_SAMPLER_ADDRESS_MODE_REPEAT + 1),
+    VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerAddressMode;
+
+typedef enum VkBorderColor {
+    VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
+    VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
+    VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
+    VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
+    VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
+    VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
+    VK_BORDER_COLOR_BEGIN_RANGE = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
+    VK_BORDER_COLOR_END_RANGE = VK_BORDER_COLOR_INT_OPAQUE_WHITE,
+    VK_BORDER_COLOR_RANGE_SIZE = (VK_BORDER_COLOR_INT_OPAQUE_WHITE - VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK + 1),
+    VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF
+} VkBorderColor;
+
+typedef enum VkDescriptorType {
+    VK_DESCRIPTOR_TYPE_SAMPLER = 0,
+    VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
+    VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
+    VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
+    VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
+    VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
+    VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
+    VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
+    VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
+    VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
+    VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
+    VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT = 1000138000,
+    VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV = 1000165000,
+    VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER,
+    VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
+    VK_DESCRIPTOR_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT - VK_DESCRIPTOR_TYPE_SAMPLER + 1),
+    VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorType;
+
+typedef enum VkAttachmentLoadOp {
+    VK_ATTACHMENT_LOAD_OP_LOAD = 0,
+    VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
+    VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
+    VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE = VK_ATTACHMENT_LOAD_OP_LOAD,
+    VK_ATTACHMENT_LOAD_OP_END_RANGE = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+    VK_ATTACHMENT_LOAD_OP_RANGE_SIZE = (VK_ATTACHMENT_LOAD_OP_DONT_CARE - VK_ATTACHMENT_LOAD_OP_LOAD + 1),
+    VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentLoadOp;
+
+typedef enum VkAttachmentStoreOp {
+    VK_ATTACHMENT_STORE_OP_STORE = 0,
+    VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
+    VK_ATTACHMENT_STORE_OP_BEGIN_RANGE = VK_ATTACHMENT_STORE_OP_STORE,
+    VK_ATTACHMENT_STORE_OP_END_RANGE = VK_ATTACHMENT_STORE_OP_DONT_CARE,
+    VK_ATTACHMENT_STORE_OP_RANGE_SIZE = (VK_ATTACHMENT_STORE_OP_DONT_CARE - VK_ATTACHMENT_STORE_OP_STORE + 1),
+    VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentStoreOp;
+
+typedef enum VkPipelineBindPoint {
+    VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
+    VK_PIPELINE_BIND_POINT_COMPUTE = 1,
+    VK_PIPELINE_BIND_POINT_RAY_TRACING_NV = 1000165000,
+    VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS,
+    VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE,
+    VK_PIPELINE_BIND_POINT_RANGE_SIZE = (VK_PIPELINE_BIND_POINT_COMPUTE - VK_PIPELINE_BIND_POINT_GRAPHICS + 1),
+    VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineBindPoint;
+
+typedef enum VkCommandBufferLevel {
+    VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
+    VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
+    VK_COMMAND_BUFFER_LEVEL_BEGIN_RANGE = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
+    VK_COMMAND_BUFFER_LEVEL_END_RANGE = VK_COMMAND_BUFFER_LEVEL_SECONDARY,
+    VK_COMMAND_BUFFER_LEVEL_RANGE_SIZE = (VK_COMMAND_BUFFER_LEVEL_SECONDARY - VK_COMMAND_BUFFER_LEVEL_PRIMARY + 1),
+    VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferLevel;
+
+typedef enum VkIndexType {
+    VK_INDEX_TYPE_UINT16 = 0,
+    VK_INDEX_TYPE_UINT32 = 1,
+    VK_INDEX_TYPE_NONE_NV = 1000165000,
+    VK_INDEX_TYPE_BEGIN_RANGE = VK_INDEX_TYPE_UINT16,
+    VK_INDEX_TYPE_END_RANGE = VK_INDEX_TYPE_UINT32,
+    VK_INDEX_TYPE_RANGE_SIZE = (VK_INDEX_TYPE_UINT32 - VK_INDEX_TYPE_UINT16 + 1),
+    VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkIndexType;
+
+typedef enum VkSubpassContents {
+    VK_SUBPASS_CONTENTS_INLINE = 0,
+    VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
+    VK_SUBPASS_CONTENTS_BEGIN_RANGE = VK_SUBPASS_CONTENTS_INLINE,
+    VK_SUBPASS_CONTENTS_END_RANGE = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS,
+    VK_SUBPASS_CONTENTS_RANGE_SIZE = (VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS - VK_SUBPASS_CONTENTS_INLINE + 1),
+    VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF
+} VkSubpassContents;
+
+typedef enum VkObjectType {
+    VK_OBJECT_TYPE_UNKNOWN = 0,
+    VK_OBJECT_TYPE_INSTANCE = 1,
+    VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2,
+    VK_OBJECT_TYPE_DEVICE = 3,
+    VK_OBJECT_TYPE_QUEUE = 4,
+    VK_OBJECT_TYPE_SEMAPHORE = 5,
+    VK_OBJECT_TYPE_COMMAND_BUFFER = 6,
+    VK_OBJECT_TYPE_FENCE = 7,
+    VK_OBJECT_TYPE_DEVICE_MEMORY = 8,
+    VK_OBJECT_TYPE_BUFFER = 9,
+    VK_OBJECT_TYPE_IMAGE = 10,
+    VK_OBJECT_TYPE_EVENT = 11,
+    VK_OBJECT_TYPE_QUERY_POOL = 12,
+    VK_OBJECT_TYPE_BUFFER_VIEW = 13,
+    VK_OBJECT_TYPE_IMAGE_VIEW = 14,
+    VK_OBJECT_TYPE_SHADER_MODULE = 15,
+    VK_OBJECT_TYPE_PIPELINE_CACHE = 16,
+    VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17,
+    VK_OBJECT_TYPE_RENDER_PASS = 18,
+    VK_OBJECT_TYPE_PIPELINE = 19,
+    VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20,
+    VK_OBJECT_TYPE_SAMPLER = 21,
+    VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22,
+    VK_OBJECT_TYPE_DESCRIPTOR_SET = 23,
+    VK_OBJECT_TYPE_FRAMEBUFFER = 24,
+    VK_OBJECT_TYPE_COMMAND_POOL = 25,
+    VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION = 1000156000,
+    VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE = 1000085000,
+    VK_OBJECT_TYPE_SURFACE_KHR = 1000000000,
+    VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000,
+    VK_OBJECT_TYPE_DISPLAY_KHR = 1000002000,
+    VK_OBJECT_TYPE_DISPLAY_MODE_KHR = 1000002001,
+    VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000,
+    VK_OBJECT_TYPE_OBJECT_TABLE_NVX = 1000086000,
+    VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX = 1000086001,
+    VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT = 1000128000,
+    VK_OBJECT_TYPE_VALIDATION_CACHE_EXT = 1000160000,
+    VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV = 1000165000,
+    VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE,
+    VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR = VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION,
+    VK_OBJECT_TYPE_BEGIN_RANGE = VK_OBJECT_TYPE_UNKNOWN,
+    VK_OBJECT_TYPE_END_RANGE = VK_OBJECT_TYPE_COMMAND_POOL,
+    VK_OBJECT_TYPE_RANGE_SIZE = (VK_OBJECT_TYPE_COMMAND_POOL - VK_OBJECT_TYPE_UNKNOWN + 1),
+    VK_OBJECT_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkObjectType;
+
+typedef enum VkVendorId {
+    VK_VENDOR_ID_VIV = 0x10001,
+    VK_VENDOR_ID_VSI = 0x10002,
+    VK_VENDOR_ID_KAZAN = 0x10003,
+    VK_VENDOR_ID_BEGIN_RANGE = VK_VENDOR_ID_VIV,
+    VK_VENDOR_ID_END_RANGE = VK_VENDOR_ID_KAZAN,
+    VK_VENDOR_ID_RANGE_SIZE = (VK_VENDOR_ID_KAZAN - VK_VENDOR_ID_VIV + 1),
+    VK_VENDOR_ID_MAX_ENUM = 0x7FFFFFFF
+} VkVendorId;
+
+typedef VkFlags VkInstanceCreateFlags;
+
+typedef enum VkFormatFeatureFlagBits {
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001,
+    VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002,
+    VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004,
+    VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008,
+    VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010,
+    VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020,
+    VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040,
+    VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080,
+    VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100,
+    VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200,
+    VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400,
+    VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000,
+    VK_FORMAT_FEATURE_TRANSFER_SRC_BIT = 0x00004000,
+    VK_FORMAT_FEATURE_TRANSFER_DST_BIT = 0x00008000,
+    VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT = 0x00020000,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 0x00040000,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 0x00080000,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 0x00100000,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 0x00200000,
+    VK_FORMAT_FEATURE_DISJOINT_BIT = 0x00400000,
+    VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT = 0x00800000,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG = 0x00002000,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT = 0x00010000,
+    VK_FORMAT_FEATURE_FRAGMENT_DENSITY_MAP_BIT_EXT = 0x01000000,
+    VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT,
+    VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_DST_BIT,
+    VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT,
+    VK_FORMAT_FEATURE_DISJOINT_BIT_KHR = VK_FORMAT_FEATURE_DISJOINT_BIT,
+    VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG,
+    VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFormatFeatureFlagBits;
+typedef VkFlags VkFormatFeatureFlags;
+
+typedef enum VkImageUsageFlagBits {
+    VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
+    VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
+    VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
+    VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
+    VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
+    VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
+    VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
+    VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
+    VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV = 0x00000100,
+    VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT = 0x00000200,
+    VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageUsageFlagBits;
+typedef VkFlags VkImageUsageFlags;
+
+typedef enum VkImageCreateFlagBits {
+    VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001,
+    VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
+    VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
+    VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008,
+    VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010,
+    VK_IMAGE_CREATE_ALIAS_BIT = 0x00000400,
+    VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT = 0x00000040,
+    VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT = 0x00000020,
+    VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 0x00000080,
+    VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 0x00000100,
+    VK_IMAGE_CREATE_PROTECTED_BIT = 0x00000800,
+    VK_IMAGE_CREATE_DISJOINT_BIT = 0x00000200,
+    VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV = 0x00002000,
+    VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT = 0x00001000,
+    VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT = 0x00004000,
+    VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT,
+    VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT,
+    VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT,
+    VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR = VK_IMAGE_CREATE_EXTENDED_USAGE_BIT,
+    VK_IMAGE_CREATE_DISJOINT_BIT_KHR = VK_IMAGE_CREATE_DISJOINT_BIT,
+    VK_IMAGE_CREATE_ALIAS_BIT_KHR = VK_IMAGE_CREATE_ALIAS_BIT,
+    VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageCreateFlagBits;
+typedef VkFlags VkImageCreateFlags;
+
+typedef enum VkSampleCountFlagBits {
+    VK_SAMPLE_COUNT_1_BIT = 0x00000001,
+    VK_SAMPLE_COUNT_2_BIT = 0x00000002,
+    VK_SAMPLE_COUNT_4_BIT = 0x00000004,
+    VK_SAMPLE_COUNT_8_BIT = 0x00000008,
+    VK_SAMPLE_COUNT_16_BIT = 0x00000010,
+    VK_SAMPLE_COUNT_32_BIT = 0x00000020,
+    VK_SAMPLE_COUNT_64_BIT = 0x00000040,
+    VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSampleCountFlagBits;
+typedef VkFlags VkSampleCountFlags;
+
+typedef enum VkQueueFlagBits {
+    VK_QUEUE_GRAPHICS_BIT = 0x00000001,
+    VK_QUEUE_COMPUTE_BIT = 0x00000002,
+    VK_QUEUE_TRANSFER_BIT = 0x00000004,
+    VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008,
+    VK_QUEUE_PROTECTED_BIT = 0x00000010,
+    VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueueFlagBits;
+typedef VkFlags VkQueueFlags;
+
+typedef enum VkMemoryPropertyFlagBits {
+    VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001,
+    VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002,
+    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004,
+    VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008,
+    VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
+    VK_MEMORY_PROPERTY_PROTECTED_BIT = 0x00000020,
+    VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryPropertyFlagBits;
+typedef VkFlags VkMemoryPropertyFlags;
+
+typedef enum VkMemoryHeapFlagBits {
+    VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001,
+    VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 0x00000002,
+    VK_MEMORY_HEAP_MULTI_INSTANCE_BIT_KHR = VK_MEMORY_HEAP_MULTI_INSTANCE_BIT,
+    VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryHeapFlagBits;
+typedef VkFlags VkMemoryHeapFlags;
+typedef VkFlags VkDeviceCreateFlags;
+
+typedef enum VkDeviceQueueCreateFlagBits {
+    VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 0x00000001,
+    VK_DEVICE_QUEUE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDeviceQueueCreateFlagBits;
+typedef VkFlags VkDeviceQueueCreateFlags;
+
+typedef enum VkPipelineStageFlagBits {
+    VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
+    VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
+    VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
+    VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
+    VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
+    VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
+    VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
+    VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
+    VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
+    VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
+    VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
+    VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
+    VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
+    VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
+    VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
+    VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
+    VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
+    VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT = 0x01000000,
+    VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000,
+    VK_PIPELINE_STAGE_COMMAND_PROCESS_BIT_NVX = 0x00020000,
+    VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV = 0x00400000,
+    VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_NV = 0x00200000,
+    VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_NV = 0x02000000,
+    VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV = 0x00080000,
+    VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV = 0x00100000,
+    VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT = 0x00800000,
+    VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineStageFlagBits;
+typedef VkFlags VkPipelineStageFlags;
+typedef VkFlags VkMemoryMapFlags;
+
+typedef enum VkImageAspectFlagBits {
+    VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001,
+    VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002,
+    VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004,
+    VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008,
+    VK_IMAGE_ASPECT_PLANE_0_BIT = 0x00000010,
+    VK_IMAGE_ASPECT_PLANE_1_BIT = 0x00000020,
+    VK_IMAGE_ASPECT_PLANE_2_BIT = 0x00000040,
+    VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT = 0x00000080,
+    VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT = 0x00000100,
+    VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT = 0x00000200,
+    VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT = 0x00000400,
+    VK_IMAGE_ASPECT_PLANE_0_BIT_KHR = VK_IMAGE_ASPECT_PLANE_0_BIT,
+    VK_IMAGE_ASPECT_PLANE_1_BIT_KHR = VK_IMAGE_ASPECT_PLANE_1_BIT,
+    VK_IMAGE_ASPECT_PLANE_2_BIT_KHR = VK_IMAGE_ASPECT_PLANE_2_BIT,
+    VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageAspectFlagBits;
+typedef VkFlags VkImageAspectFlags;
+
+typedef enum VkSparseImageFormatFlagBits {
+    VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001,
+    VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002,
+    VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004,
+    VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSparseImageFormatFlagBits;
+typedef VkFlags VkSparseImageFormatFlags;
+
+typedef enum VkSparseMemoryBindFlagBits {
+    VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001,
+    VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSparseMemoryBindFlagBits;
+typedef VkFlags VkSparseMemoryBindFlags;
+
+typedef enum VkFenceCreateFlagBits {
+    VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
+    VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFenceCreateFlagBits;
+typedef VkFlags VkFenceCreateFlags;
+typedef VkFlags VkSemaphoreCreateFlags;
+typedef VkFlags VkEventCreateFlags;
+typedef VkFlags VkQueryPoolCreateFlags;
+
+typedef enum VkQueryPipelineStatisticFlagBits {
+    VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001,
+    VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002,
+    VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004,
+    VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008,
+    VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010,
+    VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020,
+    VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040,
+    VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080,
+    VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100,
+    VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200,
+    VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400,
+    VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryPipelineStatisticFlagBits;
+typedef VkFlags VkQueryPipelineStatisticFlags;
+
+typedef enum VkQueryResultFlagBits {
+    VK_QUERY_RESULT_64_BIT = 0x00000001,
+    VK_QUERY_RESULT_WAIT_BIT = 0x00000002,
+    VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004,
+    VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008,
+    VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryResultFlagBits;
+typedef VkFlags VkQueryResultFlags;
+
+typedef enum VkBufferCreateFlagBits {
+    VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001,
+    VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
+    VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
+    VK_BUFFER_CREATE_PROTECTED_BIT = 0x00000008,
+    VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_EXT = 0x00000010,
+    VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkBufferCreateFlagBits;
+typedef VkFlags VkBufferCreateFlags;
+
+typedef enum VkBufferUsageFlagBits {
+    VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001,
+    VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002,
+    VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
+    VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
+    VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
+    VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
+    VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
+    VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
+    VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
+    VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT = 0x00000800,
+    VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT = 0x00001000,
+    VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00000200,
+    VK_BUFFER_USAGE_RAY_TRACING_BIT_NV = 0x00000400,
+    VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT = 0x00020000,
+    VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkBufferUsageFlagBits;
+typedef VkFlags VkBufferUsageFlags;
+typedef VkFlags VkBufferViewCreateFlags;
+
+typedef enum VkImageViewCreateFlagBits {
+    VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT = 0x00000001,
+    VK_IMAGE_VIEW_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageViewCreateFlagBits;
+typedef VkFlags VkImageViewCreateFlags;
+typedef VkFlags VkShaderModuleCreateFlags;
+typedef VkFlags VkPipelineCacheCreateFlags;
+
+typedef enum VkPipelineCreateFlagBits {
+    VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
+    VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
+    VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
+    VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 0x00000008,
+    VK_PIPELINE_CREATE_DISPATCH_BASE = 0x00000010,
+    VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV = 0x00000020,
+    VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR = VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT,
+    VK_PIPELINE_CREATE_DISPATCH_BASE_KHR = VK_PIPELINE_CREATE_DISPATCH_BASE,
+    VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCreateFlagBits;
+typedef VkFlags VkPipelineCreateFlags;
+typedef VkFlags VkPipelineShaderStageCreateFlags;
+
+typedef enum VkShaderStageFlagBits {
+    VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
+    VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
+    VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
+    VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
+    VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
+    VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
+    VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
+    VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
+    VK_SHADER_STAGE_RAYGEN_BIT_NV = 0x00000100,
+    VK_SHADER_STAGE_ANY_HIT_BIT_NV = 0x00000200,
+    VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV = 0x00000400,
+    VK_SHADER_STAGE_MISS_BIT_NV = 0x00000800,
+    VK_SHADER_STAGE_INTERSECTION_BIT_NV = 0x00001000,
+    VK_SHADER_STAGE_CALLABLE_BIT_NV = 0x00002000,
+    VK_SHADER_STAGE_TASK_BIT_NV = 0x00000040,
+    VK_SHADER_STAGE_MESH_BIT_NV = 0x00000080,
+    VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkShaderStageFlagBits;
+typedef VkFlags VkPipelineVertexInputStateCreateFlags;
+typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;
+typedef VkFlags VkPipelineTessellationStateCreateFlags;
+typedef VkFlags VkPipelineViewportStateCreateFlags;
+typedef VkFlags VkPipelineRasterizationStateCreateFlags;
+
+typedef enum VkCullModeFlagBits {
+    VK_CULL_MODE_NONE = 0,
+    VK_CULL_MODE_FRONT_BIT = 0x00000001,
+    VK_CULL_MODE_BACK_BIT = 0x00000002,
+    VK_CULL_MODE_FRONT_AND_BACK = 0x00000003,
+    VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCullModeFlagBits;
+typedef VkFlags VkCullModeFlags;
+typedef VkFlags VkPipelineMultisampleStateCreateFlags;
+typedef VkFlags VkPipelineDepthStencilStateCreateFlags;
+typedef VkFlags VkPipelineColorBlendStateCreateFlags;
+
+typedef enum VkColorComponentFlagBits {
+    VK_COLOR_COMPONENT_R_BIT = 0x00000001,
+    VK_COLOR_COMPONENT_G_BIT = 0x00000002,
+    VK_COLOR_COMPONENT_B_BIT = 0x00000004,
+    VK_COLOR_COMPONENT_A_BIT = 0x00000008,
+    VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkColorComponentFlagBits;
+typedef VkFlags VkColorComponentFlags;
+typedef VkFlags VkPipelineDynamicStateCreateFlags;
+typedef VkFlags VkPipelineLayoutCreateFlags;
+typedef VkFlags VkShaderStageFlags;
+
+typedef enum VkSamplerCreateFlagBits {
+    VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT = 0x00000001,
+    VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT = 0x00000002,
+    VK_SAMPLER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerCreateFlagBits;
+typedef VkFlags VkSamplerCreateFlags;
+
+typedef enum VkDescriptorSetLayoutCreateFlagBits {
+    VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR = 0x00000001,
+    VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT = 0x00000002,
+    VK_DESCRIPTOR_SET_LAYOUT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorSetLayoutCreateFlagBits;
+typedef VkFlags VkDescriptorSetLayoutCreateFlags;
+
+typedef enum VkDescriptorPoolCreateFlagBits {
+    VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001,
+    VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT = 0x00000002,
+    VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorPoolCreateFlagBits;
+typedef VkFlags VkDescriptorPoolCreateFlags;
+typedef VkFlags VkDescriptorPoolResetFlags;
+typedef VkFlags VkFramebufferCreateFlags;
+typedef VkFlags VkRenderPassCreateFlags;
+
+typedef enum VkAttachmentDescriptionFlagBits {
+    VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001,
+    VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentDescriptionFlagBits;
+typedef VkFlags VkAttachmentDescriptionFlags;
+
+typedef enum VkSubpassDescriptionFlagBits {
+    VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX = 0x00000001,
+    VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX = 0x00000002,
+    VK_SUBPASS_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSubpassDescriptionFlagBits;
+typedef VkFlags VkSubpassDescriptionFlags;
+
+typedef enum VkAccessFlagBits {
+    VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
+    VK_ACCESS_INDEX_READ_BIT = 0x00000002,
+    VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
+    VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
+    VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
+    VK_ACCESS_SHADER_READ_BIT = 0x00000020,
+    VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
+    VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
+    VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
+    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
+    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
+    VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
+    VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
+    VK_ACCESS_HOST_READ_BIT = 0x00002000,
+    VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
+    VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
+    VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
+    VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = 0x02000000,
+    VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = 0x04000000,
+    VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = 0x08000000,
+    VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000,
+    VK_ACCESS_COMMAND_PROCESS_READ_BIT_NVX = 0x00020000,
+    VK_ACCESS_COMMAND_PROCESS_WRITE_BIT_NVX = 0x00040000,
+    VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000,
+    VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV = 0x00800000,
+    VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NV = 0x00200000,
+    VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NV = 0x00400000,
+    VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT = 0x01000000,
+    VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkAccessFlagBits;
+typedef VkFlags VkAccessFlags;
+
+typedef enum VkDependencyFlagBits {
+    VK_DEPENDENCY_BY_REGION_BIT = 0x00000001,
+    VK_DEPENDENCY_DEVICE_GROUP_BIT = 0x00000004,
+    VK_DEPENDENCY_VIEW_LOCAL_BIT = 0x00000002,
+    VK_DEPENDENCY_VIEW_LOCAL_BIT_KHR = VK_DEPENDENCY_VIEW_LOCAL_BIT,
+    VK_DEPENDENCY_DEVICE_GROUP_BIT_KHR = VK_DEPENDENCY_DEVICE_GROUP_BIT,
+    VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDependencyFlagBits;
+typedef VkFlags VkDependencyFlags;
+
+typedef enum VkCommandPoolCreateFlagBits {
+    VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
+    VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
+    VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 0x00000004,
+    VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandPoolCreateFlagBits;
+typedef VkFlags VkCommandPoolCreateFlags;
+
+typedef enum VkCommandPoolResetFlagBits {
+    VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
+    VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandPoolResetFlagBits;
+typedef VkFlags VkCommandPoolResetFlags;
+
+typedef enum VkCommandBufferUsageFlagBits {
+    VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001,
+    VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002,
+    VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004,
+    VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferUsageFlagBits;
+typedef VkFlags VkCommandBufferUsageFlags;
+
+typedef enum VkQueryControlFlagBits {
+    VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001,
+    VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryControlFlagBits;
+typedef VkFlags VkQueryControlFlags;
+
+typedef enum VkCommandBufferResetFlagBits {
+    VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
+    VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferResetFlagBits;
+typedef VkFlags VkCommandBufferResetFlags;
+
+typedef enum VkStencilFaceFlagBits {
+    VK_STENCIL_FACE_FRONT_BIT = 0x00000001,
+    VK_STENCIL_FACE_BACK_BIT = 0x00000002,
+    VK_STENCIL_FRONT_AND_BACK = 0x00000003,
+    VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkStencilFaceFlagBits;
+typedef VkFlags VkStencilFaceFlags;
+
+typedef struct VkApplicationInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    const char*        pApplicationName;
+    uint32_t           applicationVersion;
+    const char*        pEngineName;
+    uint32_t           engineVersion;
+    uint32_t           apiVersion;
+} VkApplicationInfo;
+
+typedef struct VkInstanceCreateInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkInstanceCreateFlags       flags;
+    const VkApplicationInfo*    pApplicationInfo;
+    uint32_t                    enabledLayerCount;
+    const char* const*          ppEnabledLayerNames;
+    uint32_t                    enabledExtensionCount;
+    const char* const*          ppEnabledExtensionNames;
+} VkInstanceCreateInfo;
+
+typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
+    void*                                       pUserData,
+    size_t                                      size,
+    size_t                                      alignment,
+    VkSystemAllocationScope                     allocationScope);
+
+typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
+    void*                                       pUserData,
+    void*                                       pOriginal,
+    size_t                                      size,
+    size_t                                      alignment,
+    VkSystemAllocationScope                     allocationScope);
+
+typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
+    void*                                       pUserData,
+    void*                                       pMemory);
+
+typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
+    void*                                       pUserData,
+    size_t                                      size,
+    VkInternalAllocationType                    allocationType,
+    VkSystemAllocationScope                     allocationScope);
+
+typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
+    void*                                       pUserData,
+    size_t                                      size,
+    VkInternalAllocationType                    allocationType,
+    VkSystemAllocationScope                     allocationScope);
+
+typedef struct VkAllocationCallbacks {
+    void*                                   pUserData;
+    PFN_vkAllocationFunction                pfnAllocation;
+    PFN_vkReallocationFunction              pfnReallocation;
+    PFN_vkFreeFunction                      pfnFree;
+    PFN_vkInternalAllocationNotification    pfnInternalAllocation;
+    PFN_vkInternalFreeNotification          pfnInternalFree;
+} VkAllocationCallbacks;
+
+typedef struct VkPhysicalDeviceFeatures {
+    VkBool32    robustBufferAccess;
+    VkBool32    fullDrawIndexUint32;
+    VkBool32    imageCubeArray;
+    VkBool32    independentBlend;
+    VkBool32    geometryShader;
+    VkBool32    tessellationShader;
+    VkBool32    sampleRateShading;
+    VkBool32    dualSrcBlend;
+    VkBool32    logicOp;
+    VkBool32    multiDrawIndirect;
+    VkBool32    drawIndirectFirstInstance;
+    VkBool32    depthClamp;
+    VkBool32    depthBiasClamp;
+    VkBool32    fillModeNonSolid;
+    VkBool32    depthBounds;
+    VkBool32    wideLines;
+    VkBool32    largePoints;
+    VkBool32    alphaToOne;
+    VkBool32    multiViewport;
+    VkBool32    samplerAnisotropy;
+    VkBool32    textureCompressionETC2;
+    VkBool32    textureCompressionASTC_LDR;
+    VkBool32    textureCompressionBC;
+    VkBool32    occlusionQueryPrecise;
+    VkBool32    pipelineStatisticsQuery;
+    VkBool32    vertexPipelineStoresAndAtomics;
+    VkBool32    fragmentStoresAndAtomics;
+    VkBool32    shaderTessellationAndGeometryPointSize;
+    VkBool32    shaderImageGatherExtended;
+    VkBool32    shaderStorageImageExtendedFormats;
+    VkBool32    shaderStorageImageMultisample;
+    VkBool32    shaderStorageImageReadWithoutFormat;
+    VkBool32    shaderStorageImageWriteWithoutFormat;
+    VkBool32    shaderUniformBufferArrayDynamicIndexing;
+    VkBool32    shaderSampledImageArrayDynamicIndexing;
+    VkBool32    shaderStorageBufferArrayDynamicIndexing;
+    VkBool32    shaderStorageImageArrayDynamicIndexing;
+    VkBool32    shaderClipDistance;
+    VkBool32    shaderCullDistance;
+    VkBool32    shaderFloat64;
+    VkBool32    shaderInt64;
+    VkBool32    shaderInt16;
+    VkBool32    shaderResourceResidency;
+    VkBool32    shaderResourceMinLod;
+    VkBool32    sparseBinding;
+    VkBool32    sparseResidencyBuffer;
+    VkBool32    sparseResidencyImage2D;
+    VkBool32    sparseResidencyImage3D;
+    VkBool32    sparseResidency2Samples;
+    VkBool32    sparseResidency4Samples;
+    VkBool32    sparseResidency8Samples;
+    VkBool32    sparseResidency16Samples;
+    VkBool32    sparseResidencyAliased;
+    VkBool32    variableMultisampleRate;
+    VkBool32    inheritedQueries;
+} VkPhysicalDeviceFeatures;
+
+typedef struct VkFormatProperties {
+    VkFormatFeatureFlags    linearTilingFeatures;
+    VkFormatFeatureFlags    optimalTilingFeatures;
+    VkFormatFeatureFlags    bufferFeatures;
+} VkFormatProperties;
+
+typedef struct VkExtent3D {
+    uint32_t    width;
+    uint32_t    height;
+    uint32_t    depth;
+} VkExtent3D;
+
+typedef struct VkImageFormatProperties {
+    VkExtent3D            maxExtent;
+    uint32_t              maxMipLevels;
+    uint32_t              maxArrayLayers;
+    VkSampleCountFlags    sampleCounts;
+    VkDeviceSize          maxResourceSize;
+} VkImageFormatProperties;
+
+typedef struct VkPhysicalDeviceLimits {
+    uint32_t              maxImageDimension1D;
+    uint32_t              maxImageDimension2D;
+    uint32_t              maxImageDimension3D;
+    uint32_t              maxImageDimensionCube;
+    uint32_t              maxImageArrayLayers;
+    uint32_t              maxTexelBufferElements;
+    uint32_t              maxUniformBufferRange;
+    uint32_t              maxStorageBufferRange;
+    uint32_t              maxPushConstantsSize;
+    uint32_t              maxMemoryAllocationCount;
+    uint32_t              maxSamplerAllocationCount;
+    VkDeviceSize          bufferImageGranularity;
+    VkDeviceSize          sparseAddressSpaceSize;
+    uint32_t              maxBoundDescriptorSets;
+    uint32_t              maxPerStageDescriptorSamplers;
+    uint32_t              maxPerStageDescriptorUniformBuffers;
+    uint32_t              maxPerStageDescriptorStorageBuffers;
+    uint32_t              maxPerStageDescriptorSampledImages;
+    uint32_t              maxPerStageDescriptorStorageImages;
+    uint32_t              maxPerStageDescriptorInputAttachments;
+    uint32_t              maxPerStageResources;
+    uint32_t              maxDescriptorSetSamplers;
+    uint32_t              maxDescriptorSetUniformBuffers;
+    uint32_t              maxDescriptorSetUniformBuffersDynamic;
+    uint32_t              maxDescriptorSetStorageBuffers;
+    uint32_t              maxDescriptorSetStorageBuffersDynamic;
+    uint32_t              maxDescriptorSetSampledImages;
+    uint32_t              maxDescriptorSetStorageImages;
+    uint32_t              maxDescriptorSetInputAttachments;
+    uint32_t              maxVertexInputAttributes;
+    uint32_t              maxVertexInputBindings;
+    uint32_t              maxVertexInputAttributeOffset;
+    uint32_t              maxVertexInputBindingStride;
+    uint32_t              maxVertexOutputComponents;
+    uint32_t              maxTessellationGenerationLevel;
+    uint32_t              maxTessellationPatchSize;
+    uint32_t              maxTessellationControlPerVertexInputComponents;
+    uint32_t              maxTessellationControlPerVertexOutputComponents;
+    uint32_t              maxTessellationControlPerPatchOutputComponents;
+    uint32_t              maxTessellationControlTotalOutputComponents;
+    uint32_t              maxTessellationEvaluationInputComponents;
+    uint32_t              maxTessellationEvaluationOutputComponents;
+    uint32_t              maxGeometryShaderInvocations;
+    uint32_t              maxGeometryInputComponents;
+    uint32_t              maxGeometryOutputComponents;
+    uint32_t              maxGeometryOutputVertices;
+    uint32_t              maxGeometryTotalOutputComponents;
+    uint32_t              maxFragmentInputComponents;
+    uint32_t              maxFragmentOutputAttachments;
+    uint32_t              maxFragmentDualSrcAttachments;
+    uint32_t              maxFragmentCombinedOutputResources;
+    uint32_t              maxComputeSharedMemorySize;
+    uint32_t              maxComputeWorkGroupCount[3];
+    uint32_t              maxComputeWorkGroupInvocations;
+    uint32_t              maxComputeWorkGroupSize[3];
+    uint32_t              subPixelPrecisionBits;
+    uint32_t              subTexelPrecisionBits;
+    uint32_t              mipmapPrecisionBits;
+    uint32_t              maxDrawIndexedIndexValue;
+    uint32_t              maxDrawIndirectCount;
+    float                 maxSamplerLodBias;
+    float                 maxSamplerAnisotropy;
+    uint32_t              maxViewports;
+    uint32_t              maxViewportDimensions[2];
+    float                 viewportBoundsRange[2];
+    uint32_t              viewportSubPixelBits;
+    size_t                minMemoryMapAlignment;
+    VkDeviceSize          minTexelBufferOffsetAlignment;
+    VkDeviceSize          minUniformBufferOffsetAlignment;
+    VkDeviceSize          minStorageBufferOffsetAlignment;
+    int32_t               minTexelOffset;
+    uint32_t              maxTexelOffset;
+    int32_t               minTexelGatherOffset;
+    uint32_t              maxTexelGatherOffset;
+    float                 minInterpolationOffset;
+    float                 maxInterpolationOffset;
+    uint32_t              subPixelInterpolationOffsetBits;
+    uint32_t              maxFramebufferWidth;
+    uint32_t              maxFramebufferHeight;
+    uint32_t              maxFramebufferLayers;
+    VkSampleCountFlags    framebufferColorSampleCounts;
+    VkSampleCountFlags    framebufferDepthSampleCounts;
+    VkSampleCountFlags    framebufferStencilSampleCounts;
+    VkSampleCountFlags    framebufferNoAttachmentsSampleCounts;
+    uint32_t              maxColorAttachments;
+    VkSampleCountFlags    sampledImageColorSampleCounts;
+    VkSampleCountFlags    sampledImageIntegerSampleCounts;
+    VkSampleCountFlags    sampledImageDepthSampleCounts;
+    VkSampleCountFlags    sampledImageStencilSampleCounts;
+    VkSampleCountFlags    storageImageSampleCounts;
+    uint32_t              maxSampleMaskWords;
+    VkBool32              timestampComputeAndGraphics;
+    float                 timestampPeriod;
+    uint32_t              maxClipDistances;
+    uint32_t              maxCullDistances;
+    uint32_t              maxCombinedClipAndCullDistances;
+    uint32_t              discreteQueuePriorities;
+    float                 pointSizeRange[2];
+    float                 lineWidthRange[2];
+    float                 pointSizeGranularity;
+    float                 lineWidthGranularity;
+    VkBool32              strictLines;
+    VkBool32              standardSampleLocations;
+    VkDeviceSize          optimalBufferCopyOffsetAlignment;
+    VkDeviceSize          optimalBufferCopyRowPitchAlignment;
+    VkDeviceSize          nonCoherentAtomSize;
+} VkPhysicalDeviceLimits;
+
+typedef struct VkPhysicalDeviceSparseProperties {
+    VkBool32    residencyStandard2DBlockShape;
+    VkBool32    residencyStandard2DMultisampleBlockShape;
+    VkBool32    residencyStandard3DBlockShape;
+    VkBool32    residencyAlignedMipSize;
+    VkBool32    residencyNonResidentStrict;
+} VkPhysicalDeviceSparseProperties;
+
+typedef struct VkPhysicalDeviceProperties {
+    uint32_t                            apiVersion;
+    uint32_t                            driverVersion;
+    uint32_t                            vendorID;
+    uint32_t                            deviceID;
+    VkPhysicalDeviceType                deviceType;
+    char                                deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
+    uint8_t                             pipelineCacheUUID[VK_UUID_SIZE];
+    VkPhysicalDeviceLimits              limits;
+    VkPhysicalDeviceSparseProperties    sparseProperties;
+} VkPhysicalDeviceProperties;
+
+typedef struct VkQueueFamilyProperties {
+    VkQueueFlags    queueFlags;
+    uint32_t        queueCount;
+    uint32_t        timestampValidBits;
+    VkExtent3D      minImageTransferGranularity;
+} VkQueueFamilyProperties;
+
+typedef struct VkMemoryType {
+    VkMemoryPropertyFlags    propertyFlags;
+    uint32_t                 heapIndex;
+} VkMemoryType;
+
+typedef struct VkMemoryHeap {
+    VkDeviceSize         size;
+    VkMemoryHeapFlags    flags;
+} VkMemoryHeap;
+
+typedef struct VkPhysicalDeviceMemoryProperties {
+    uint32_t        memoryTypeCount;
+    VkMemoryType    memoryTypes[VK_MAX_MEMORY_TYPES];
+    uint32_t        memoryHeapCount;
+    VkMemoryHeap    memoryHeaps[VK_MAX_MEMORY_HEAPS];
+} VkPhysicalDeviceMemoryProperties;
+
+typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
+typedef struct VkDeviceQueueCreateInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkDeviceQueueCreateFlags    flags;
+    uint32_t                    queueFamilyIndex;
+    uint32_t                    queueCount;
+    const float*                pQueuePriorities;
+} VkDeviceQueueCreateInfo;
+
+typedef struct VkDeviceCreateInfo {
+    VkStructureType                    sType;
+    const void*                        pNext;
+    VkDeviceCreateFlags                flags;
+    uint32_t                           queueCreateInfoCount;
+    const VkDeviceQueueCreateInfo*     pQueueCreateInfos;
+    uint32_t                           enabledLayerCount;
+    const char* const*                 ppEnabledLayerNames;
+    uint32_t                           enabledExtensionCount;
+    const char* const*                 ppEnabledExtensionNames;
+    const VkPhysicalDeviceFeatures*    pEnabledFeatures;
+} VkDeviceCreateInfo;
+
+typedef struct VkExtensionProperties {
+    char        extensionName[VK_MAX_EXTENSION_NAME_SIZE];
+    uint32_t    specVersion;
+} VkExtensionProperties;
+
+typedef struct VkLayerProperties {
+    char        layerName[VK_MAX_EXTENSION_NAME_SIZE];
+    uint32_t    specVersion;
+    uint32_t    implementationVersion;
+    char        description[VK_MAX_DESCRIPTION_SIZE];
+} VkLayerProperties;
+
+typedef struct VkSubmitInfo {
+    VkStructureType                sType;
+    const void*                    pNext;
+    uint32_t                       waitSemaphoreCount;
+    const VkSemaphore*             pWaitSemaphores;
+    const VkPipelineStageFlags*    pWaitDstStageMask;
+    uint32_t                       commandBufferCount;
+    const VkCommandBuffer*         pCommandBuffers;
+    uint32_t                       signalSemaphoreCount;
+    const VkSemaphore*             pSignalSemaphores;
+} VkSubmitInfo;
+
+typedef struct VkMemoryAllocateInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkDeviceSize       allocationSize;
+    uint32_t           memoryTypeIndex;
+} VkMemoryAllocateInfo;
+
+typedef struct VkMappedMemoryRange {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkDeviceMemory     memory;
+    VkDeviceSize       offset;
+    VkDeviceSize       size;
+} VkMappedMemoryRange;
+
+typedef struct VkMemoryRequirements {
+    VkDeviceSize    size;
+    VkDeviceSize    alignment;
+    uint32_t        memoryTypeBits;
+} VkMemoryRequirements;
+
+typedef struct VkSparseImageFormatProperties {
+    VkImageAspectFlags          aspectMask;
+    VkExtent3D                  imageGranularity;
+    VkSparseImageFormatFlags    flags;
+} VkSparseImageFormatProperties;
+
+typedef struct VkSparseImageMemoryRequirements {
+    VkSparseImageFormatProperties    formatProperties;
+    uint32_t                         imageMipTailFirstLod;
+    VkDeviceSize                     imageMipTailSize;
+    VkDeviceSize                     imageMipTailOffset;
+    VkDeviceSize                     imageMipTailStride;
+} VkSparseImageMemoryRequirements;
+
+typedef struct VkSparseMemoryBind {
+    VkDeviceSize               resourceOffset;
+    VkDeviceSize               size;
+    VkDeviceMemory             memory;
+    VkDeviceSize               memoryOffset;
+    VkSparseMemoryBindFlags    flags;
+} VkSparseMemoryBind;
+
+typedef struct VkSparseBufferMemoryBindInfo {
+    VkBuffer                     buffer;
+    uint32_t                     bindCount;
+    const VkSparseMemoryBind*    pBinds;
+} VkSparseBufferMemoryBindInfo;
+
+typedef struct VkSparseImageOpaqueMemoryBindInfo {
+    VkImage                      image;
+    uint32_t                     bindCount;
+    const VkSparseMemoryBind*    pBinds;
+} VkSparseImageOpaqueMemoryBindInfo;
+
+typedef struct VkImageSubresource {
+    VkImageAspectFlags    aspectMask;
+    uint32_t              mipLevel;
+    uint32_t              arrayLayer;
+} VkImageSubresource;
+
+typedef struct VkOffset3D {
+    int32_t    x;
+    int32_t    y;
+    int32_t    z;
+} VkOffset3D;
+
+typedef struct VkSparseImageMemoryBind {
+    VkImageSubresource         subresource;
+    VkOffset3D                 offset;
+    VkExtent3D                 extent;
+    VkDeviceMemory             memory;
+    VkDeviceSize               memoryOffset;
+    VkSparseMemoryBindFlags    flags;
+} VkSparseImageMemoryBind;
+
+typedef struct VkSparseImageMemoryBindInfo {
+    VkImage                           image;
+    uint32_t                          bindCount;
+    const VkSparseImageMemoryBind*    pBinds;
+} VkSparseImageMemoryBindInfo;
+
+typedef struct VkBindSparseInfo {
+    VkStructureType                             sType;
+    const void*                                 pNext;
+    uint32_t                                    waitSemaphoreCount;
+    const VkSemaphore*                          pWaitSemaphores;
+    uint32_t                                    bufferBindCount;
+    const VkSparseBufferMemoryBindInfo*         pBufferBinds;
+    uint32_t                                    imageOpaqueBindCount;
+    const VkSparseImageOpaqueMemoryBindInfo*    pImageOpaqueBinds;
+    uint32_t                                    imageBindCount;
+    const VkSparseImageMemoryBindInfo*          pImageBinds;
+    uint32_t                                    signalSemaphoreCount;
+    const VkSemaphore*                          pSignalSemaphores;
+} VkBindSparseInfo;
+
+typedef struct VkFenceCreateInfo {
+    VkStructureType       sType;
+    const void*           pNext;
+    VkFenceCreateFlags    flags;
+} VkFenceCreateInfo;
+
+typedef struct VkSemaphoreCreateInfo {
+    VkStructureType           sType;
+    const void*               pNext;
+    VkSemaphoreCreateFlags    flags;
+} VkSemaphoreCreateInfo;
+
+typedef struct VkEventCreateInfo {
+    VkStructureType       sType;
+    const void*           pNext;
+    VkEventCreateFlags    flags;
+} VkEventCreateInfo;
+
+typedef struct VkQueryPoolCreateInfo {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkQueryPoolCreateFlags           flags;
+    VkQueryType                      queryType;
+    uint32_t                         queryCount;
+    VkQueryPipelineStatisticFlags    pipelineStatistics;
+} VkQueryPoolCreateInfo;
+
+typedef struct VkBufferCreateInfo {
+    VkStructureType        sType;
+    const void*            pNext;
+    VkBufferCreateFlags    flags;
+    VkDeviceSize           size;
+    VkBufferUsageFlags     usage;
+    VkSharingMode          sharingMode;
+    uint32_t               queueFamilyIndexCount;
+    const uint32_t*        pQueueFamilyIndices;
+} VkBufferCreateInfo;
+
+typedef struct VkBufferViewCreateInfo {
+    VkStructureType            sType;
+    const void*                pNext;
+    VkBufferViewCreateFlags    flags;
+    VkBuffer                   buffer;
+    VkFormat                   format;
+    VkDeviceSize               offset;
+    VkDeviceSize               range;
+} VkBufferViewCreateInfo;
+
+typedef struct VkImageCreateInfo {
+    VkStructureType          sType;
+    const void*              pNext;
+    VkImageCreateFlags       flags;
+    VkImageType              imageType;
+    VkFormat                 format;
+    VkExtent3D               extent;
+    uint32_t                 mipLevels;
+    uint32_t                 arrayLayers;
+    VkSampleCountFlagBits    samples;
+    VkImageTiling            tiling;
+    VkImageUsageFlags        usage;
+    VkSharingMode            sharingMode;
+    uint32_t                 queueFamilyIndexCount;
+    const uint32_t*          pQueueFamilyIndices;
+    VkImageLayout            initialLayout;
+} VkImageCreateInfo;
+
+typedef struct VkSubresourceLayout {
+    VkDeviceSize    offset;
+    VkDeviceSize    size;
+    VkDeviceSize    rowPitch;
+    VkDeviceSize    arrayPitch;
+    VkDeviceSize    depthPitch;
+} VkSubresourceLayout;
+
+typedef struct VkComponentMapping {
+    VkComponentSwizzle    r;
+    VkComponentSwizzle    g;
+    VkComponentSwizzle    b;
+    VkComponentSwizzle    a;
+} VkComponentMapping;
+
+typedef struct VkImageSubresourceRange {
+    VkImageAspectFlags    aspectMask;
+    uint32_t              baseMipLevel;
+    uint32_t              levelCount;
+    uint32_t              baseArrayLayer;
+    uint32_t              layerCount;
+} VkImageSubresourceRange;
+
+typedef struct VkImageViewCreateInfo {
+    VkStructureType            sType;
+    const void*                pNext;
+    VkImageViewCreateFlags     flags;
+    VkImage                    image;
+    VkImageViewType            viewType;
+    VkFormat                   format;
+    VkComponentMapping         components;
+    VkImageSubresourceRange    subresourceRange;
+} VkImageViewCreateInfo;
+
+typedef struct VkShaderModuleCreateInfo {
+    VkStructureType              sType;
+    const void*                  pNext;
+    VkShaderModuleCreateFlags    flags;
+    size_t                       codeSize;
+    const uint32_t*              pCode;
+} VkShaderModuleCreateInfo;
+
+typedef struct VkPipelineCacheCreateInfo {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkPipelineCacheCreateFlags    flags;
+    size_t                        initialDataSize;
+    const void*                   pInitialData;
+} VkPipelineCacheCreateInfo;
+
+typedef struct VkSpecializationMapEntry {
+    uint32_t    constantID;
+    uint32_t    offset;
+    size_t      size;
+} VkSpecializationMapEntry;
+
+typedef struct VkSpecializationInfo {
+    uint32_t                           mapEntryCount;
+    const VkSpecializationMapEntry*    pMapEntries;
+    size_t                             dataSize;
+    const void*                        pData;
+} VkSpecializationInfo;
+
+typedef struct VkPipelineShaderStageCreateInfo {
+    VkStructureType                     sType;
+    const void*                         pNext;
+    VkPipelineShaderStageCreateFlags    flags;
+    VkShaderStageFlagBits               stage;
+    VkShaderModule                      module;
+    const char*                         pName;
+    const VkSpecializationInfo*         pSpecializationInfo;
+} VkPipelineShaderStageCreateInfo;
+
+typedef struct VkVertexInputBindingDescription {
+    uint32_t             binding;
+    uint32_t             stride;
+    VkVertexInputRate    inputRate;
+} VkVertexInputBindingDescription;
+
+typedef struct VkVertexInputAttributeDescription {
+    uint32_t    location;
+    uint32_t    binding;
+    VkFormat    format;
+    uint32_t    offset;
+} VkVertexInputAttributeDescription;
+
+typedef struct VkPipelineVertexInputStateCreateInfo {
+    VkStructureType                             sType;
+    const void*                                 pNext;
+    VkPipelineVertexInputStateCreateFlags       flags;
+    uint32_t                                    vertexBindingDescriptionCount;
+    const VkVertexInputBindingDescription*      pVertexBindingDescriptions;
+    uint32_t                                    vertexAttributeDescriptionCount;
+    const VkVertexInputAttributeDescription*    pVertexAttributeDescriptions;
+} VkPipelineVertexInputStateCreateInfo;
+
+typedef struct VkPipelineInputAssemblyStateCreateInfo {
+    VkStructureType                            sType;
+    const void*                                pNext;
+    VkPipelineInputAssemblyStateCreateFlags    flags;
+    VkPrimitiveTopology                        topology;
+    VkBool32                                   primitiveRestartEnable;
+} VkPipelineInputAssemblyStateCreateInfo;
+
+typedef struct VkPipelineTessellationStateCreateInfo {
+    VkStructureType                           sType;
+    const void*                               pNext;
+    VkPipelineTessellationStateCreateFlags    flags;
+    uint32_t                                  patchControlPoints;
+} VkPipelineTessellationStateCreateInfo;
+
+typedef struct VkViewport {
+    float    x;
+    float    y;
+    float    width;
+    float    height;
+    float    minDepth;
+    float    maxDepth;
+} VkViewport;
+
+typedef struct VkOffset2D {
+    int32_t    x;
+    int32_t    y;
+} VkOffset2D;
+
+typedef struct VkExtent2D {
+    uint32_t    width;
+    uint32_t    height;
+} VkExtent2D;
+
+typedef struct VkRect2D {
+    VkOffset2D    offset;
+    VkExtent2D    extent;
+} VkRect2D;
+
+typedef struct VkPipelineViewportStateCreateInfo {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkPipelineViewportStateCreateFlags    flags;
+    uint32_t                              viewportCount;
+    const VkViewport*                     pViewports;
+    uint32_t                              scissorCount;
+    const VkRect2D*                       pScissors;
+} VkPipelineViewportStateCreateInfo;
+
+typedef struct VkPipelineRasterizationStateCreateInfo {
+    VkStructureType                            sType;
+    const void*                                pNext;
+    VkPipelineRasterizationStateCreateFlags    flags;
+    VkBool32                                   depthClampEnable;
+    VkBool32                                   rasterizerDiscardEnable;
+    VkPolygonMode                              polygonMode;
+    VkCullModeFlags                            cullMode;
+    VkFrontFace                                frontFace;
+    VkBool32                                   depthBiasEnable;
+    float                                      depthBiasConstantFactor;
+    float                                      depthBiasClamp;
+    float                                      depthBiasSlopeFactor;
+    float                                      lineWidth;
+} VkPipelineRasterizationStateCreateInfo;
+
+typedef struct VkPipelineMultisampleStateCreateInfo {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkPipelineMultisampleStateCreateFlags    flags;
+    VkSampleCountFlagBits                    rasterizationSamples;
+    VkBool32                                 sampleShadingEnable;
+    float                                    minSampleShading;
+    const VkSampleMask*                      pSampleMask;
+    VkBool32                                 alphaToCoverageEnable;
+    VkBool32                                 alphaToOneEnable;
+} VkPipelineMultisampleStateCreateInfo;
+
+typedef struct VkStencilOpState {
+    VkStencilOp    failOp;
+    VkStencilOp    passOp;
+    VkStencilOp    depthFailOp;
+    VkCompareOp    compareOp;
+    uint32_t       compareMask;
+    uint32_t       writeMask;
+    uint32_t       reference;
+} VkStencilOpState;
+
+typedef struct VkPipelineDepthStencilStateCreateInfo {
+    VkStructureType                           sType;
+    const void*                               pNext;
+    VkPipelineDepthStencilStateCreateFlags    flags;
+    VkBool32                                  depthTestEnable;
+    VkBool32                                  depthWriteEnable;
+    VkCompareOp                               depthCompareOp;
+    VkBool32                                  depthBoundsTestEnable;
+    VkBool32                                  stencilTestEnable;
+    VkStencilOpState                          front;
+    VkStencilOpState                          back;
+    float                                     minDepthBounds;
+    float                                     maxDepthBounds;
+} VkPipelineDepthStencilStateCreateInfo;
+
+typedef struct VkPipelineColorBlendAttachmentState {
+    VkBool32                 blendEnable;
+    VkBlendFactor            srcColorBlendFactor;
+    VkBlendFactor            dstColorBlendFactor;
+    VkBlendOp                colorBlendOp;
+    VkBlendFactor            srcAlphaBlendFactor;
+    VkBlendFactor            dstAlphaBlendFactor;
+    VkBlendOp                alphaBlendOp;
+    VkColorComponentFlags    colorWriteMask;
+} VkPipelineColorBlendAttachmentState;
+
+typedef struct VkPipelineColorBlendStateCreateInfo {
+    VkStructureType                               sType;
+    const void*                                   pNext;
+    VkPipelineColorBlendStateCreateFlags          flags;
+    VkBool32                                      logicOpEnable;
+    VkLogicOp                                     logicOp;
+    uint32_t                                      attachmentCount;
+    const VkPipelineColorBlendAttachmentState*    pAttachments;
+    float                                         blendConstants[4];
+} VkPipelineColorBlendStateCreateInfo;
+
+typedef struct VkPipelineDynamicStateCreateInfo {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkPipelineDynamicStateCreateFlags    flags;
+    uint32_t                             dynamicStateCount;
+    const VkDynamicState*                pDynamicStates;
+} VkPipelineDynamicStateCreateInfo;
+
+typedef struct VkGraphicsPipelineCreateInfo {
+    VkStructureType                                  sType;
+    const void*                                      pNext;
+    VkPipelineCreateFlags                            flags;
+    uint32_t                                         stageCount;
+    const VkPipelineShaderStageCreateInfo*           pStages;
+    const VkPipelineVertexInputStateCreateInfo*      pVertexInputState;
+    const VkPipelineInputAssemblyStateCreateInfo*    pInputAssemblyState;
+    const VkPipelineTessellationStateCreateInfo*     pTessellationState;
+    const VkPipelineViewportStateCreateInfo*         pViewportState;
+    const VkPipelineRasterizationStateCreateInfo*    pRasterizationState;
+    const VkPipelineMultisampleStateCreateInfo*      pMultisampleState;
+    const VkPipelineDepthStencilStateCreateInfo*     pDepthStencilState;
+    const VkPipelineColorBlendStateCreateInfo*       pColorBlendState;
+    const VkPipelineDynamicStateCreateInfo*          pDynamicState;
+    VkPipelineLayout                                 layout;
+    VkRenderPass                                     renderPass;
+    uint32_t                                         subpass;
+    VkPipeline                                       basePipelineHandle;
+    int32_t                                          basePipelineIndex;
+} VkGraphicsPipelineCreateInfo;
+
+typedef struct VkComputePipelineCreateInfo {
+    VkStructureType                    sType;
+    const void*                        pNext;
+    VkPipelineCreateFlags              flags;
+    VkPipelineShaderStageCreateInfo    stage;
+    VkPipelineLayout                   layout;
+    VkPipeline                         basePipelineHandle;
+    int32_t                            basePipelineIndex;
+} VkComputePipelineCreateInfo;
+
+typedef struct VkPushConstantRange {
+    VkShaderStageFlags    stageFlags;
+    uint32_t              offset;
+    uint32_t              size;
+} VkPushConstantRange;
+
+typedef struct VkPipelineLayoutCreateInfo {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkPipelineLayoutCreateFlags     flags;
+    uint32_t                        setLayoutCount;
+    const VkDescriptorSetLayout*    pSetLayouts;
+    uint32_t                        pushConstantRangeCount;
+    const VkPushConstantRange*      pPushConstantRanges;
+} VkPipelineLayoutCreateInfo;
+
+typedef struct VkSamplerCreateInfo {
+    VkStructureType         sType;
+    const void*             pNext;
+    VkSamplerCreateFlags    flags;
+    VkFilter                magFilter;
+    VkFilter                minFilter;
+    VkSamplerMipmapMode     mipmapMode;
+    VkSamplerAddressMode    addressModeU;
+    VkSamplerAddressMode    addressModeV;
+    VkSamplerAddressMode    addressModeW;
+    float                   mipLodBias;
+    VkBool32                anisotropyEnable;
+    float                   maxAnisotropy;
+    VkBool32                compareEnable;
+    VkCompareOp             compareOp;
+    float                   minLod;
+    float                   maxLod;
+    VkBorderColor           borderColor;
+    VkBool32                unnormalizedCoordinates;
+} VkSamplerCreateInfo;
+
+typedef struct VkDescriptorSetLayoutBinding {
+    uint32_t              binding;
+    VkDescriptorType      descriptorType;
+    uint32_t              descriptorCount;
+    VkShaderStageFlags    stageFlags;
+    const VkSampler*      pImmutableSamplers;
+} VkDescriptorSetLayoutBinding;
+
+typedef struct VkDescriptorSetLayoutCreateInfo {
+    VkStructureType                        sType;
+    const void*                            pNext;
+    VkDescriptorSetLayoutCreateFlags       flags;
+    uint32_t                               bindingCount;
+    const VkDescriptorSetLayoutBinding*    pBindings;
+} VkDescriptorSetLayoutCreateInfo;
+
+typedef struct VkDescriptorPoolSize {
+    VkDescriptorType    type;
+    uint32_t            descriptorCount;
+} VkDescriptorPoolSize;
+
+typedef struct VkDescriptorPoolCreateInfo {
+    VkStructureType                sType;
+    const void*                    pNext;
+    VkDescriptorPoolCreateFlags    flags;
+    uint32_t                       maxSets;
+    uint32_t                       poolSizeCount;
+    const VkDescriptorPoolSize*    pPoolSizes;
+} VkDescriptorPoolCreateInfo;
+
+typedef struct VkDescriptorSetAllocateInfo {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkDescriptorPool                descriptorPool;
+    uint32_t                        descriptorSetCount;
+    const VkDescriptorSetLayout*    pSetLayouts;
+} VkDescriptorSetAllocateInfo;
+
+typedef struct VkDescriptorImageInfo {
+    VkSampler        sampler;
+    VkImageView      imageView;
+    VkImageLayout    imageLayout;
+} VkDescriptorImageInfo;
+
+typedef struct VkDescriptorBufferInfo {
+    VkBuffer        buffer;
+    VkDeviceSize    offset;
+    VkDeviceSize    range;
+} VkDescriptorBufferInfo;
+
+typedef struct VkWriteDescriptorSet {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkDescriptorSet                  dstSet;
+    uint32_t                         dstBinding;
+    uint32_t                         dstArrayElement;
+    uint32_t                         descriptorCount;
+    VkDescriptorType                 descriptorType;
+    const VkDescriptorImageInfo*     pImageInfo;
+    const VkDescriptorBufferInfo*    pBufferInfo;
+    const VkBufferView*              pTexelBufferView;
+} VkWriteDescriptorSet;
+
+typedef struct VkCopyDescriptorSet {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkDescriptorSet    srcSet;
+    uint32_t           srcBinding;
+    uint32_t           srcArrayElement;
+    VkDescriptorSet    dstSet;
+    uint32_t           dstBinding;
+    uint32_t           dstArrayElement;
+    uint32_t           descriptorCount;
+} VkCopyDescriptorSet;
+
+typedef struct VkFramebufferCreateInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkFramebufferCreateFlags    flags;
+    VkRenderPass                renderPass;
+    uint32_t                    attachmentCount;
+    const VkImageView*          pAttachments;
+    uint32_t                    width;
+    uint32_t                    height;
+    uint32_t                    layers;
+} VkFramebufferCreateInfo;
+
+typedef struct VkAttachmentDescription {
+    VkAttachmentDescriptionFlags    flags;
+    VkFormat                        format;
+    VkSampleCountFlagBits           samples;
+    VkAttachmentLoadOp              loadOp;
+    VkAttachmentStoreOp             storeOp;
+    VkAttachmentLoadOp              stencilLoadOp;
+    VkAttachmentStoreOp             stencilStoreOp;
+    VkImageLayout                   initialLayout;
+    VkImageLayout                   finalLayout;
+} VkAttachmentDescription;
+
+typedef struct VkAttachmentReference {
+    uint32_t         attachment;
+    VkImageLayout    layout;
+} VkAttachmentReference;
+
+typedef struct VkSubpassDescription {
+    VkSubpassDescriptionFlags       flags;
+    VkPipelineBindPoint             pipelineBindPoint;
+    uint32_t                        inputAttachmentCount;
+    const VkAttachmentReference*    pInputAttachments;
+    uint32_t                        colorAttachmentCount;
+    const VkAttachmentReference*    pColorAttachments;
+    const VkAttachmentReference*    pResolveAttachments;
+    const VkAttachmentReference*    pDepthStencilAttachment;
+    uint32_t                        preserveAttachmentCount;
+    const uint32_t*                 pPreserveAttachments;
+} VkSubpassDescription;
+
+typedef struct VkSubpassDependency {
+    uint32_t                srcSubpass;
+    uint32_t                dstSubpass;
+    VkPipelineStageFlags    srcStageMask;
+    VkPipelineStageFlags    dstStageMask;
+    VkAccessFlags           srcAccessMask;
+    VkAccessFlags           dstAccessMask;
+    VkDependencyFlags       dependencyFlags;
+} VkSubpassDependency;
+
+typedef struct VkRenderPassCreateInfo {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkRenderPassCreateFlags           flags;
+    uint32_t                          attachmentCount;
+    const VkAttachmentDescription*    pAttachments;
+    uint32_t                          subpassCount;
+    const VkSubpassDescription*       pSubpasses;
+    uint32_t                          dependencyCount;
+    const VkSubpassDependency*        pDependencies;
+} VkRenderPassCreateInfo;
+
+typedef struct VkCommandPoolCreateInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkCommandPoolCreateFlags    flags;
+    uint32_t                    queueFamilyIndex;
+} VkCommandPoolCreateInfo;
+
+typedef struct VkCommandBufferAllocateInfo {
+    VkStructureType         sType;
+    const void*             pNext;
+    VkCommandPool           commandPool;
+    VkCommandBufferLevel    level;
+    uint32_t                commandBufferCount;
+} VkCommandBufferAllocateInfo;
+
+typedef struct VkCommandBufferInheritanceInfo {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkRenderPass                     renderPass;
+    uint32_t                         subpass;
+    VkFramebuffer                    framebuffer;
+    VkBool32                         occlusionQueryEnable;
+    VkQueryControlFlags              queryFlags;
+    VkQueryPipelineStatisticFlags    pipelineStatistics;
+} VkCommandBufferInheritanceInfo;
+
+typedef struct VkCommandBufferBeginInfo {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkCommandBufferUsageFlags                flags;
+    const VkCommandBufferInheritanceInfo*    pInheritanceInfo;
+} VkCommandBufferBeginInfo;
+
+typedef struct VkBufferCopy {
+    VkDeviceSize    srcOffset;
+    VkDeviceSize    dstOffset;
+    VkDeviceSize    size;
+} VkBufferCopy;
+
+typedef struct VkImageSubresourceLayers {
+    VkImageAspectFlags    aspectMask;
+    uint32_t              mipLevel;
+    uint32_t              baseArrayLayer;
+    uint32_t              layerCount;
+} VkImageSubresourceLayers;
+
+typedef struct VkImageCopy {
+    VkImageSubresourceLayers    srcSubresource;
+    VkOffset3D                  srcOffset;
+    VkImageSubresourceLayers    dstSubresource;
+    VkOffset3D                  dstOffset;
+    VkExtent3D                  extent;
+} VkImageCopy;
+
+typedef struct VkImageBlit {
+    VkImageSubresourceLayers    srcSubresource;
+    VkOffset3D                  srcOffsets[2];
+    VkImageSubresourceLayers    dstSubresource;
+    VkOffset3D                  dstOffsets[2];
+} VkImageBlit;
+
+typedef struct VkBufferImageCopy {
+    VkDeviceSize                bufferOffset;
+    uint32_t                    bufferRowLength;
+    uint32_t                    bufferImageHeight;
+    VkImageSubresourceLayers    imageSubresource;
+    VkOffset3D                  imageOffset;
+    VkExtent3D                  imageExtent;
+} VkBufferImageCopy;
+
+typedef union VkClearColorValue {
+    float       float32[4];
+    int32_t     int32[4];
+    uint32_t    uint32[4];
+} VkClearColorValue;
+
+typedef struct VkClearDepthStencilValue {
+    float       depth;
+    uint32_t    stencil;
+} VkClearDepthStencilValue;
+
+typedef union VkClearValue {
+    VkClearColorValue           color;
+    VkClearDepthStencilValue    depthStencil;
+} VkClearValue;
+
+typedef struct VkClearAttachment {
+    VkImageAspectFlags    aspectMask;
+    uint32_t              colorAttachment;
+    VkClearValue          clearValue;
+} VkClearAttachment;
+
+typedef struct VkClearRect {
+    VkRect2D    rect;
+    uint32_t    baseArrayLayer;
+    uint32_t    layerCount;
+} VkClearRect;
+
+typedef struct VkImageResolve {
+    VkImageSubresourceLayers    srcSubresource;
+    VkOffset3D                  srcOffset;
+    VkImageSubresourceLayers    dstSubresource;
+    VkOffset3D                  dstOffset;
+    VkExtent3D                  extent;
+} VkImageResolve;
+
+typedef struct VkMemoryBarrier {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkAccessFlags      srcAccessMask;
+    VkAccessFlags      dstAccessMask;
+} VkMemoryBarrier;
+
+typedef struct VkBufferMemoryBarrier {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkAccessFlags      srcAccessMask;
+    VkAccessFlags      dstAccessMask;
+    uint32_t           srcQueueFamilyIndex;
+    uint32_t           dstQueueFamilyIndex;
+    VkBuffer           buffer;
+    VkDeviceSize       offset;
+    VkDeviceSize       size;
+} VkBufferMemoryBarrier;
+
+typedef struct VkImageMemoryBarrier {
+    VkStructureType            sType;
+    const void*                pNext;
+    VkAccessFlags              srcAccessMask;
+    VkAccessFlags              dstAccessMask;
+    VkImageLayout              oldLayout;
+    VkImageLayout              newLayout;
+    uint32_t                   srcQueueFamilyIndex;
+    uint32_t                   dstQueueFamilyIndex;
+    VkImage                    image;
+    VkImageSubresourceRange    subresourceRange;
+} VkImageMemoryBarrier;
+
+typedef struct VkRenderPassBeginInfo {
+    VkStructureType        sType;
+    const void*            pNext;
+    VkRenderPass           renderPass;
+    VkFramebuffer          framebuffer;
+    VkRect2D               renderArea;
+    uint32_t               clearValueCount;
+    const VkClearValue*    pClearValues;
+} VkRenderPassBeginInfo;
+
+typedef struct VkDispatchIndirectCommand {
+    uint32_t    x;
+    uint32_t    y;
+    uint32_t    z;
+} VkDispatchIndirectCommand;
+
+typedef struct VkDrawIndexedIndirectCommand {
+    uint32_t    indexCount;
+    uint32_t    instanceCount;
+    uint32_t    firstIndex;
+    int32_t     vertexOffset;
+    uint32_t    firstInstance;
+} VkDrawIndexedIndirectCommand;
+
+typedef struct VkDrawIndirectCommand {
+    uint32_t    vertexCount;
+    uint32_t    instanceCount;
+    uint32_t    firstVertex;
+    uint32_t    firstInstance;
+} VkDrawIndirectCommand;
+
+typedef struct VkBaseOutStructure {
+    VkStructureType               sType;
+    struct VkBaseOutStructure*    pNext;
+} VkBaseOutStructure;
+
+typedef struct VkBaseInStructure {
+    VkStructureType                    sType;
+    const struct VkBaseInStructure*    pNext;
+} VkBaseInStructure;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance);
+typedef void (VKAPI_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties);
+typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char* pName);
+typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char* pName);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice);
+typedef void (VKAPI_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t* pPropertyCount, VkLayerProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueWaitIdle)(VkQueue queue);
+typedef VkResult (VKAPI_PTR *PFN_vkDeviceWaitIdle)(VkDevice device);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory);
+typedef void (VKAPI_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData);
+typedef void (VKAPI_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory);
+typedef VkResult (VKAPI_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
+typedef VkResult (VKAPI_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes);
+typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
+typedef void (VKAPI_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences);
+typedef VkResult (VKAPI_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore);
+typedef void (VKAPI_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent);
+typedef void (VKAPI_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer);
+typedef void (VKAPI_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView);
+typedef void (VKAPI_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage);
+typedef void (VKAPI_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView);
+typedef void (VKAPI_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule);
+typedef void (VKAPI_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData);
+typedef VkResult (VKAPI_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler);
+typedef void (VKAPI_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets);
+typedef VkResult (VKAPI_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets);
+typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer);
+typedef void (VKAPI_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
+typedef void (VKAPI_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers);
+typedef void (VKAPI_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
+typedef VkResult (VKAPI_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer);
+typedef VkResult (VKAPI_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
+typedef void (VKAPI_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports);
+typedef void (VKAPI_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors);
+typedef void (VKAPI_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
+typedef void (VKAPI_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants[4]);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference);
+typedef void (VKAPI_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
+typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData);
+typedef void (VKAPI_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
+typedef void (VKAPI_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
+typedef void (VKAPI_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
+typedef void (VKAPI_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects);
+typedef void (VKAPI_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (VKAPI_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
+typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query);
+typedef void (VKAPI_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
+typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents);
+typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents);
+typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer);
+typedef void (VKAPI_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(
+    const VkInstanceCreateInfo*                 pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkInstance*                                 pInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(
+    VkInstance                                  instance,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDevices(
+    VkInstance                                  instance,
+    uint32_t*                                   pPhysicalDeviceCount,
+    VkPhysicalDevice*                           pPhysicalDevices);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceFeatures*                   pFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkFormatProperties*                         pFormatProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkImageType                                 type,
+    VkImageTiling                               tiling,
+    VkImageUsageFlags                           usage,
+    VkImageCreateFlags                          flags,
+    VkImageFormatProperties*                    pImageFormatProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceProperties*                 pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pQueueFamilyPropertyCount,
+    VkQueueFamilyProperties*                    pQueueFamilyProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceMemoryProperties*           pMemoryProperties);
+
+VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(
+    VkInstance                                  instance,
+    const char*                                 pName);
+
+VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr(
+    VkDevice                                    device,
+    const char*                                 pName);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice(
+    VkPhysicalDevice                            physicalDevice,
+    const VkDeviceCreateInfo*                   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDevice*                                   pDevice);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(
+    VkDevice                                    device,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties(
+    const char*                                 pLayerName,
+    uint32_t*                                   pPropertyCount,
+    VkExtensionProperties*                      pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceExtensionProperties(
+    VkPhysicalDevice                            physicalDevice,
+    const char*                                 pLayerName,
+    uint32_t*                                   pPropertyCount,
+    VkExtensionProperties*                      pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties(
+    uint32_t*                                   pPropertyCount,
+    VkLayerProperties*                          pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceLayerProperties(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pPropertyCount,
+    VkLayerProperties*                          pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue(
+    VkDevice                                    device,
+    uint32_t                                    queueFamilyIndex,
+    uint32_t                                    queueIndex,
+    VkQueue*                                    pQueue);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit(
+    VkQueue                                     queue,
+    uint32_t                                    submitCount,
+    const VkSubmitInfo*                         pSubmits,
+    VkFence                                     fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle(
+    VkQueue                                     queue);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle(
+    VkDevice                                    device);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateMemory(
+    VkDevice                                    device,
+    const VkMemoryAllocateInfo*                 pAllocateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDeviceMemory*                             pMemory);
+
+VKAPI_ATTR void VKAPI_CALL vkFreeMemory(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkMapMemory(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory,
+    VkDeviceSize                                offset,
+    VkDeviceSize                                size,
+    VkMemoryMapFlags                            flags,
+    void**                                      ppData);
+
+VKAPI_ATTR void VKAPI_CALL vkUnmapMemory(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkFlushMappedMemoryRanges(
+    VkDevice                                    device,
+    uint32_t                                    memoryRangeCount,
+    const VkMappedMemoryRange*                  pMemoryRanges);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkInvalidateMappedMemoryRanges(
+    VkDevice                                    device,
+    uint32_t                                    memoryRangeCount,
+    const VkMappedMemoryRange*                  pMemoryRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceMemoryCommitment(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory,
+    VkDeviceSize*                               pCommittedMemoryInBytes);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory(
+    VkDevice                                    device,
+    VkBuffer                                    buffer,
+    VkDeviceMemory                              memory,
+    VkDeviceSize                                memoryOffset);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory(
+    VkDevice                                    device,
+    VkImage                                     image,
+    VkDeviceMemory                              memory,
+    VkDeviceSize                                memoryOffset);
+
+VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements(
+    VkDevice                                    device,
+    VkBuffer                                    buffer,
+    VkMemoryRequirements*                       pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements(
+    VkDevice                                    device,
+    VkImage                                     image,
+    VkMemoryRequirements*                       pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements(
+    VkDevice                                    device,
+    VkImage                                     image,
+    uint32_t*                                   pSparseMemoryRequirementCount,
+    VkSparseImageMemoryRequirements*            pSparseMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkImageType                                 type,
+    VkSampleCountFlagBits                       samples,
+    VkImageUsageFlags                           usage,
+    VkImageTiling                               tiling,
+    uint32_t*                                   pPropertyCount,
+    VkSparseImageFormatProperties*              pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueBindSparse(
+    VkQueue                                     queue,
+    uint32_t                                    bindInfoCount,
+    const VkBindSparseInfo*                     pBindInfo,
+    VkFence                                     fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateFence(
+    VkDevice                                    device,
+    const VkFenceCreateInfo*                    pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkFence*                                    pFence);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyFence(
+    VkDevice                                    device,
+    VkFence                                     fence,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetFences(
+    VkDevice                                    device,
+    uint32_t                                    fenceCount,
+    const VkFence*                              pFences);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceStatus(
+    VkDevice                                    device,
+    VkFence                                     fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkWaitForFences(
+    VkDevice                                    device,
+    uint32_t                                    fenceCount,
+    const VkFence*                              pFences,
+    VkBool32                                    waitAll,
+    uint64_t                                    timeout);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSemaphore(
+    VkDevice                                    device,
+    const VkSemaphoreCreateInfo*                pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSemaphore*                                pSemaphore);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySemaphore(
+    VkDevice                                    device,
+    VkSemaphore                                 semaphore,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateEvent(
+    VkDevice                                    device,
+    const VkEventCreateInfo*                    pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkEvent*                                    pEvent);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyEvent(
+    VkDevice                                    device,
+    VkEvent                                     event,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetEventStatus(
+    VkDevice                                    device,
+    VkEvent                                     event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkSetEvent(
+    VkDevice                                    device,
+    VkEvent                                     event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetEvent(
+    VkDevice                                    device,
+    VkEvent                                     event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool(
+    VkDevice                                    device,
+    const VkQueryPoolCreateInfo*                pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkQueryPool*                                pQueryPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyQueryPool(
+    VkDevice                                    device,
+    VkQueryPool                                 queryPool,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetQueryPoolResults(
+    VkDevice                                    device,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    firstQuery,
+    uint32_t                                    queryCount,
+    size_t                                      dataSize,
+    void*                                       pData,
+    VkDeviceSize                                stride,
+    VkQueryResultFlags                          flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateBuffer(
+    VkDevice                                    device,
+    const VkBufferCreateInfo*                   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkBuffer*                                   pBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyBuffer(
+    VkDevice                                    device,
+    VkBuffer                                    buffer,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferView(
+    VkDevice                                    device,
+    const VkBufferViewCreateInfo*               pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkBufferView*                               pView);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyBufferView(
+    VkDevice                                    device,
+    VkBufferView                                bufferView,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateImage(
+    VkDevice                                    device,
+    const VkImageCreateInfo*                    pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkImage*                                    pImage);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyImage(
+    VkDevice                                    device,
+    VkImage                                     image,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout(
+    VkDevice                                    device,
+    VkImage                                     image,
+    const VkImageSubresource*                   pSubresource,
+    VkSubresourceLayout*                        pLayout);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateImageView(
+    VkDevice                                    device,
+    const VkImageViewCreateInfo*                pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkImageView*                                pView);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyImageView(
+    VkDevice                                    device,
+    VkImageView                                 imageView,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateShaderModule(
+    VkDevice                                    device,
+    const VkShaderModuleCreateInfo*             pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkShaderModule*                             pShaderModule);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyShaderModule(
+    VkDevice                                    device,
+    VkShaderModule                              shaderModule,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineCache(
+    VkDevice                                    device,
+    const VkPipelineCacheCreateInfo*            pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipelineCache*                            pPipelineCache);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineCache(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineCacheData(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    size_t*                                     pDataSize,
+    void*                                       pData);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkMergePipelineCaches(
+    VkDevice                                    device,
+    VkPipelineCache                             dstCache,
+    uint32_t                                    srcCacheCount,
+    const VkPipelineCache*                      pSrcCaches);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateGraphicsPipelines(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    uint32_t                                    createInfoCount,
+    const VkGraphicsPipelineCreateInfo*         pCreateInfos,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipeline*                                 pPipelines);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateComputePipelines(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    uint32_t                                    createInfoCount,
+    const VkComputePipelineCreateInfo*          pCreateInfos,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipeline*                                 pPipelines);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipeline(
+    VkDevice                                    device,
+    VkPipeline                                  pipeline,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineLayout(
+    VkDevice                                    device,
+    const VkPipelineLayoutCreateInfo*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipelineLayout*                           pPipelineLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineLayout(
+    VkDevice                                    device,
+    VkPipelineLayout                            pipelineLayout,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSampler(
+    VkDevice                                    device,
+    const VkSamplerCreateInfo*                  pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSampler*                                  pSampler);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySampler(
+    VkDevice                                    device,
+    VkSampler                                   sampler,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorSetLayout(
+    VkDevice                                    device,
+    const VkDescriptorSetLayoutCreateInfo*      pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDescriptorSetLayout*                      pSetLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorSetLayout(
+    VkDevice                                    device,
+    VkDescriptorSetLayout                       descriptorSetLayout,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorPool(
+    VkDevice                                    device,
+    const VkDescriptorPoolCreateInfo*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDescriptorPool*                           pDescriptorPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorPool(
+    VkDevice                                    device,
+    VkDescriptorPool                            descriptorPool,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetDescriptorPool(
+    VkDevice                                    device,
+    VkDescriptorPool                            descriptorPool,
+    VkDescriptorPoolResetFlags                  flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateDescriptorSets(
+    VkDevice                                    device,
+    const VkDescriptorSetAllocateInfo*          pAllocateInfo,
+    VkDescriptorSet*                            pDescriptorSets);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkFreeDescriptorSets(
+    VkDevice                                    device,
+    VkDescriptorPool                            descriptorPool,
+    uint32_t                                    descriptorSetCount,
+    const VkDescriptorSet*                      pDescriptorSets);
+
+VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSets(
+    VkDevice                                    device,
+    uint32_t                                    descriptorWriteCount,
+    const VkWriteDescriptorSet*                 pDescriptorWrites,
+    uint32_t                                    descriptorCopyCount,
+    const VkCopyDescriptorSet*                  pDescriptorCopies);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateFramebuffer(
+    VkDevice                                    device,
+    const VkFramebufferCreateInfo*              pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkFramebuffer*                              pFramebuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyFramebuffer(
+    VkDevice                                    device,
+    VkFramebuffer                               framebuffer,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass(
+    VkDevice                                    device,
+    const VkRenderPassCreateInfo*               pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkRenderPass*                               pRenderPass);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass(
+    VkDevice                                    device,
+    VkRenderPass                                renderPass,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkGetRenderAreaGranularity(
+    VkDevice                                    device,
+    VkRenderPass                                renderPass,
+    VkExtent2D*                                 pGranularity);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateCommandPool(
+    VkDevice                                    device,
+    const VkCommandPoolCreateInfo*              pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkCommandPool*                              pCommandPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyCommandPool(
+    VkDevice                                    device,
+    VkCommandPool                               commandPool,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandPool(
+    VkDevice                                    device,
+    VkCommandPool                               commandPool,
+    VkCommandPoolResetFlags                     flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers(
+    VkDevice                                    device,
+    const VkCommandBufferAllocateInfo*          pAllocateInfo,
+    VkCommandBuffer*                            pCommandBuffers);
+
+VKAPI_ATTR void VKAPI_CALL vkFreeCommandBuffers(
+    VkDevice                                    device,
+    VkCommandPool                               commandPool,
+    uint32_t                                    commandBufferCount,
+    const VkCommandBuffer*                      pCommandBuffers);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBeginCommandBuffer(
+    VkCommandBuffer                             commandBuffer,
+    const VkCommandBufferBeginInfo*             pBeginInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEndCommandBuffer(
+    VkCommandBuffer                             commandBuffer);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkCommandBufferResetFlags                   flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindPipeline(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineBindPoint                         pipelineBindPoint,
+    VkPipeline                                  pipeline);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetViewport(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstViewport,
+    uint32_t                                    viewportCount,
+    const VkViewport*                           pViewports);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetScissor(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstScissor,
+    uint32_t                                    scissorCount,
+    const VkRect2D*                             pScissors);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetLineWidth(
+    VkCommandBuffer                             commandBuffer,
+    float                                       lineWidth);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBias(
+    VkCommandBuffer                             commandBuffer,
+    float                                       depthBiasConstantFactor,
+    float                                       depthBiasClamp,
+    float                                       depthBiasSlopeFactor);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetBlendConstants(
+    VkCommandBuffer                             commandBuffer,
+    const float                                 blendConstants[4]);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBounds(
+    VkCommandBuffer                             commandBuffer,
+    float                                       minDepthBounds,
+    float                                       maxDepthBounds);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilCompareMask(
+    VkCommandBuffer                             commandBuffer,
+    VkStencilFaceFlags                          faceMask,
+    uint32_t                                    compareMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilWriteMask(
+    VkCommandBuffer                             commandBuffer,
+    VkStencilFaceFlags                          faceMask,
+    uint32_t                                    writeMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilReference(
+    VkCommandBuffer                             commandBuffer,
+    VkStencilFaceFlags                          faceMask,
+    uint32_t                                    reference);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindDescriptorSets(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineBindPoint                         pipelineBindPoint,
+    VkPipelineLayout                            layout,
+    uint32_t                                    firstSet,
+    uint32_t                                    descriptorSetCount,
+    const VkDescriptorSet*                      pDescriptorSets,
+    uint32_t                                    dynamicOffsetCount,
+    const uint32_t*                             pDynamicOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindIndexBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    VkIndexType                                 indexType);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstBinding,
+    uint32_t                                    bindingCount,
+    const VkBuffer*                             pBuffers,
+    const VkDeviceSize*                         pOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDraw(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    vertexCount,
+    uint32_t                                    instanceCount,
+    uint32_t                                    firstVertex,
+    uint32_t                                    firstInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexed(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    indexCount,
+    uint32_t                                    instanceCount,
+    uint32_t                                    firstIndex,
+    int32_t                                     vertexOffset,
+    uint32_t                                    firstInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirect(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    uint32_t                                    drawCount,
+    uint32_t                                    stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirect(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    uint32_t                                    drawCount,
+    uint32_t                                    stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatch(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    groupCountX,
+    uint32_t                                    groupCountY,
+    uint32_t                                    groupCountZ);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatchIndirect(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    srcBuffer,
+    VkBuffer                                    dstBuffer,
+    uint32_t                                    regionCount,
+    const VkBufferCopy*                         pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkImage                                     dstImage,
+    VkImageLayout                               dstImageLayout,
+    uint32_t                                    regionCount,
+    const VkImageCopy*                          pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkImage                                     dstImage,
+    VkImageLayout                               dstImageLayout,
+    uint32_t                                    regionCount,
+    const VkImageBlit*                          pRegions,
+    VkFilter                                    filter);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    srcBuffer,
+    VkImage                                     dstImage,
+    VkImageLayout                               dstImageLayout,
+    uint32_t                                    regionCount,
+    const VkBufferImageCopy*                    pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkBuffer                                    dstBuffer,
+    uint32_t                                    regionCount,
+    const VkBufferImageCopy*                    pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdUpdateBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    dstBuffer,
+    VkDeviceSize                                dstOffset,
+    VkDeviceSize                                dataSize,
+    const void*                                 pData);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdFillBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    dstBuffer,
+    VkDeviceSize                                dstOffset,
+    VkDeviceSize                                size,
+    uint32_t                                    data);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     image,
+    VkImageLayout                               imageLayout,
+    const VkClearColorValue*                    pColor,
+    uint32_t                                    rangeCount,
+    const VkImageSubresourceRange*              pRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearDepthStencilImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     image,
+    VkImageLayout                               imageLayout,
+    const VkClearDepthStencilValue*             pDepthStencil,
+    uint32_t                                    rangeCount,
+    const VkImageSubresourceRange*              pRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearAttachments(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    attachmentCount,
+    const VkClearAttachment*                    pAttachments,
+    uint32_t                                    rectCount,
+    const VkClearRect*                          pRects);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkImage                                     dstImage,
+    VkImageLayout                               dstImageLayout,
+    uint32_t                                    regionCount,
+    const VkImageResolve*                       pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent(
+    VkCommandBuffer                             commandBuffer,
+    VkEvent                                     event,
+    VkPipelineStageFlags                        stageMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent(
+    VkCommandBuffer                             commandBuffer,
+    VkEvent                                     event,
+    VkPipelineStageFlags                        stageMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    eventCount,
+    const VkEvent*                              pEvents,
+    VkPipelineStageFlags                        srcStageMask,
+    VkPipelineStageFlags                        dstStageMask,
+    uint32_t                                    memoryBarrierCount,
+    const VkMemoryBarrier*                      pMemoryBarriers,
+    uint32_t                                    bufferMemoryBarrierCount,
+    const VkBufferMemoryBarrier*                pBufferMemoryBarriers,
+    uint32_t                                    imageMemoryBarrierCount,
+    const VkImageMemoryBarrier*                 pImageMemoryBarriers);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineStageFlags                        srcStageMask,
+    VkPipelineStageFlags                        dstStageMask,
+    VkDependencyFlags                           dependencyFlags,
+    uint32_t                                    memoryBarrierCount,
+    const VkMemoryBarrier*                      pMemoryBarriers,
+    uint32_t                                    bufferMemoryBarrierCount,
+    const VkBufferMemoryBarrier*                pBufferMemoryBarriers,
+    uint32_t                                    imageMemoryBarrierCount,
+    const VkImageMemoryBarrier*                 pImageMemoryBarriers);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginQuery(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    query,
+    VkQueryControlFlags                         flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndQuery(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    query);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResetQueryPool(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    firstQuery,
+    uint32_t                                    queryCount);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineStageFlagBits                     pipelineStage,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    query);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyQueryPoolResults(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    firstQuery,
+    uint32_t                                    queryCount,
+    VkBuffer                                    dstBuffer,
+    VkDeviceSize                                dstOffset,
+    VkDeviceSize                                stride,
+    VkQueryResultFlags                          flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdPushConstants(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineLayout                            layout,
+    VkShaderStageFlags                          stageFlags,
+    uint32_t                                    offset,
+    uint32_t                                    size,
+    const void*                                 pValues);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass(
+    VkCommandBuffer                             commandBuffer,
+    const VkRenderPassBeginInfo*                pRenderPassBegin,
+    VkSubpassContents                           contents);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass(
+    VkCommandBuffer                             commandBuffer,
+    VkSubpassContents                           contents);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass(
+    VkCommandBuffer                             commandBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdExecuteCommands(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    commandBufferCount,
+    const VkCommandBuffer*                      pCommandBuffers);
+#endif
+
+#define VK_VERSION_1_1 1
+// Vulkan 1.1 version number
+#define VK_API_VERSION_1_1 VK_MAKE_VERSION(1, 1, 0)// Patch version should always be set to 0
+
+
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversion)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplate)
+
+#define VK_MAX_DEVICE_GROUP_SIZE          32
+#define VK_LUID_SIZE                      8
+#define VK_QUEUE_FAMILY_EXTERNAL          (~0U-1)
+
+
+typedef enum VkPointClippingBehavior {
+    VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES = 0,
+    VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY = 1,
+    VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES_KHR = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES,
+    VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY_KHR = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY,
+    VK_POINT_CLIPPING_BEHAVIOR_BEGIN_RANGE = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES,
+    VK_POINT_CLIPPING_BEHAVIOR_END_RANGE = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY,
+    VK_POINT_CLIPPING_BEHAVIOR_RANGE_SIZE = (VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY - VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES + 1),
+    VK_POINT_CLIPPING_BEHAVIOR_MAX_ENUM = 0x7FFFFFFF
+} VkPointClippingBehavior;
+
+typedef enum VkTessellationDomainOrigin {
+    VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT = 0,
+    VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT = 1,
+    VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT,
+    VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT,
+    VK_TESSELLATION_DOMAIN_ORIGIN_BEGIN_RANGE = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT,
+    VK_TESSELLATION_DOMAIN_ORIGIN_END_RANGE = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT,
+    VK_TESSELLATION_DOMAIN_ORIGIN_RANGE_SIZE = (VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT - VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT + 1),
+    VK_TESSELLATION_DOMAIN_ORIGIN_MAX_ENUM = 0x7FFFFFFF
+} VkTessellationDomainOrigin;
+
+typedef enum VkSamplerYcbcrModelConversion {
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY = 1,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 = 2,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 = 3,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_BEGIN_RANGE = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_END_RANGE = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020,
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_RANGE_SIZE = (VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 - VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY + 1),
+    VK_SAMPLER_YCBCR_MODEL_CONVERSION_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerYcbcrModelConversion;
+
+typedef enum VkSamplerYcbcrRange {
+    VK_SAMPLER_YCBCR_RANGE_ITU_FULL = 0,
+    VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1,
+    VK_SAMPLER_YCBCR_RANGE_ITU_FULL_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_FULL,
+    VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW,
+    VK_SAMPLER_YCBCR_RANGE_BEGIN_RANGE = VK_SAMPLER_YCBCR_RANGE_ITU_FULL,
+    VK_SAMPLER_YCBCR_RANGE_END_RANGE = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW,
+    VK_SAMPLER_YCBCR_RANGE_RANGE_SIZE = (VK_SAMPLER_YCBCR_RANGE_ITU_NARROW - VK_SAMPLER_YCBCR_RANGE_ITU_FULL + 1),
+    VK_SAMPLER_YCBCR_RANGE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerYcbcrRange;
+
+typedef enum VkChromaLocation {
+    VK_CHROMA_LOCATION_COSITED_EVEN = 0,
+    VK_CHROMA_LOCATION_MIDPOINT = 1,
+    VK_CHROMA_LOCATION_COSITED_EVEN_KHR = VK_CHROMA_LOCATION_COSITED_EVEN,
+    VK_CHROMA_LOCATION_MIDPOINT_KHR = VK_CHROMA_LOCATION_MIDPOINT,
+    VK_CHROMA_LOCATION_BEGIN_RANGE = VK_CHROMA_LOCATION_COSITED_EVEN,
+    VK_CHROMA_LOCATION_END_RANGE = VK_CHROMA_LOCATION_MIDPOINT,
+    VK_CHROMA_LOCATION_RANGE_SIZE = (VK_CHROMA_LOCATION_MIDPOINT - VK_CHROMA_LOCATION_COSITED_EVEN + 1),
+    VK_CHROMA_LOCATION_MAX_ENUM = 0x7FFFFFFF
+} VkChromaLocation;
+
+typedef enum VkDescriptorUpdateTemplateType {
+    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET = 0,
+    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR = 1,
+    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
+    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
+    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_END_RANGE = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
+    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET - VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET + 1),
+    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorUpdateTemplateType;
+
+
+typedef enum VkSubgroupFeatureFlagBits {
+    VK_SUBGROUP_FEATURE_BASIC_BIT = 0x00000001,
+    VK_SUBGROUP_FEATURE_VOTE_BIT = 0x00000002,
+    VK_SUBGROUP_FEATURE_ARITHMETIC_BIT = 0x00000004,
+    VK_SUBGROUP_FEATURE_BALLOT_BIT = 0x00000008,
+    VK_SUBGROUP_FEATURE_SHUFFLE_BIT = 0x00000010,
+    VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT = 0x00000020,
+    VK_SUBGROUP_FEATURE_CLUSTERED_BIT = 0x00000040,
+    VK_SUBGROUP_FEATURE_QUAD_BIT = 0x00000080,
+    VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100,
+    VK_SUBGROUP_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSubgroupFeatureFlagBits;
+typedef VkFlags VkSubgroupFeatureFlags;
+
+typedef enum VkPeerMemoryFeatureFlagBits {
+    VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT = 0x00000001,
+    VK_PEER_MEMORY_FEATURE_COPY_DST_BIT = 0x00000002,
+    VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT = 0x00000004,
+    VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 0x00000008,
+    VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT,
+    VK_PEER_MEMORY_FEATURE_COPY_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_DST_BIT,
+    VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT,
+    VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT,
+    VK_PEER_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPeerMemoryFeatureFlagBits;
+typedef VkFlags VkPeerMemoryFeatureFlags;
+
+typedef enum VkMemoryAllocateFlagBits {
+    VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 0x00000001,
+    VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT,
+    VK_MEMORY_ALLOCATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryAllocateFlagBits;
+typedef VkFlags VkMemoryAllocateFlags;
+typedef VkFlags VkCommandPoolTrimFlags;
+typedef VkFlags VkDescriptorUpdateTemplateCreateFlags;
+
+typedef enum VkExternalMemoryHandleTypeFlagBits {
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT = 0x00000008,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT = 0x00000010,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT = 0x00000020,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT = 0x00000040,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT = 0x00000200,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID = 0x00000400,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT = 0x00000080,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT = 0x00000100,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalMemoryHandleTypeFlagBits;
+typedef VkFlags VkExternalMemoryHandleTypeFlags;
+
+typedef enum VkExternalMemoryFeatureFlagBits {
+    VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT = 0x00000001,
+    VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT = 0x00000002,
+    VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT = 0x00000004,
+    VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT,
+    VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT,
+    VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT,
+    VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalMemoryFeatureFlagBits;
+typedef VkFlags VkExternalMemoryFeatureFlags;
+
+typedef enum VkExternalFenceHandleTypeFlagBits {
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000008,
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT,
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT,
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT,
+    VK_EXTERNAL_FENCE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalFenceHandleTypeFlagBits;
+typedef VkFlags VkExternalFenceHandleTypeFlags;
+
+typedef enum VkExternalFenceFeatureFlagBits {
+    VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT = 0x00000001,
+    VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT = 0x00000002,
+    VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT,
+    VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT,
+    VK_EXTERNAL_FENCE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalFenceFeatureFlagBits;
+typedef VkFlags VkExternalFenceFeatureFlags;
+
+typedef enum VkFenceImportFlagBits {
+    VK_FENCE_IMPORT_TEMPORARY_BIT = 0x00000001,
+    VK_FENCE_IMPORT_TEMPORARY_BIT_KHR = VK_FENCE_IMPORT_TEMPORARY_BIT,
+    VK_FENCE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFenceImportFlagBits;
+typedef VkFlags VkFenceImportFlags;
+
+typedef enum VkSemaphoreImportFlagBits {
+    VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 0x00000001,
+    VK_SEMAPHORE_IMPORT_TEMPORARY_BIT_KHR = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT,
+    VK_SEMAPHORE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSemaphoreImportFlagBits;
+typedef VkFlags VkSemaphoreImportFlags;
+
+typedef enum VkExternalSemaphoreHandleTypeFlagBits {
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT = 0x00000008,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000010,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
+    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalSemaphoreHandleTypeFlagBits;
+typedef VkFlags VkExternalSemaphoreHandleTypeFlags;
+
+typedef enum VkExternalSemaphoreFeatureFlagBits {
+    VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT = 0x00000001,
+    VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT = 0x00000002,
+    VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT,
+    VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT,
+    VK_EXTERNAL_SEMAPHORE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalSemaphoreFeatureFlagBits;
+typedef VkFlags VkExternalSemaphoreFeatureFlags;
+
+typedef struct VkPhysicalDeviceSubgroupProperties {
+    VkStructureType           sType;
+    void*                     pNext;
+    uint32_t                  subgroupSize;
+    VkShaderStageFlags        supportedStages;
+    VkSubgroupFeatureFlags    supportedOperations;
+    VkBool32                  quadOperationsInAllStages;
+} VkPhysicalDeviceSubgroupProperties;
+
+typedef struct VkBindBufferMemoryInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBuffer           buffer;
+    VkDeviceMemory     memory;
+    VkDeviceSize       memoryOffset;
+} VkBindBufferMemoryInfo;
+
+typedef struct VkBindImageMemoryInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkImage            image;
+    VkDeviceMemory     memory;
+    VkDeviceSize       memoryOffset;
+} VkBindImageMemoryInfo;
+
+typedef struct VkPhysicalDevice16BitStorageFeatures {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           storageBuffer16BitAccess;
+    VkBool32           uniformAndStorageBuffer16BitAccess;
+    VkBool32           storagePushConstant16;
+    VkBool32           storageInputOutput16;
+} VkPhysicalDevice16BitStorageFeatures;
+
+typedef struct VkMemoryDedicatedRequirements {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           prefersDedicatedAllocation;
+    VkBool32           requiresDedicatedAllocation;
+} VkMemoryDedicatedRequirements;
+
+typedef struct VkMemoryDedicatedAllocateInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkImage            image;
+    VkBuffer           buffer;
+} VkMemoryDedicatedAllocateInfo;
+
+typedef struct VkMemoryAllocateFlagsInfo {
+    VkStructureType          sType;
+    const void*              pNext;
+    VkMemoryAllocateFlags    flags;
+    uint32_t                 deviceMask;
+} VkMemoryAllocateFlagsInfo;
+
+typedef struct VkDeviceGroupRenderPassBeginInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           deviceMask;
+    uint32_t           deviceRenderAreaCount;
+    const VkRect2D*    pDeviceRenderAreas;
+} VkDeviceGroupRenderPassBeginInfo;
+
+typedef struct VkDeviceGroupCommandBufferBeginInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           deviceMask;
+} VkDeviceGroupCommandBufferBeginInfo;
+
+typedef struct VkDeviceGroupSubmitInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           waitSemaphoreCount;
+    const uint32_t*    pWaitSemaphoreDeviceIndices;
+    uint32_t           commandBufferCount;
+    const uint32_t*    pCommandBufferDeviceMasks;
+    uint32_t           signalSemaphoreCount;
+    const uint32_t*    pSignalSemaphoreDeviceIndices;
+} VkDeviceGroupSubmitInfo;
+
+typedef struct VkDeviceGroupBindSparseInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           resourceDeviceIndex;
+    uint32_t           memoryDeviceIndex;
+} VkDeviceGroupBindSparseInfo;
+
+typedef struct VkBindBufferMemoryDeviceGroupInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           deviceIndexCount;
+    const uint32_t*    pDeviceIndices;
+} VkBindBufferMemoryDeviceGroupInfo;
+
+typedef struct VkBindImageMemoryDeviceGroupInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           deviceIndexCount;
+    const uint32_t*    pDeviceIndices;
+    uint32_t           splitInstanceBindRegionCount;
+    const VkRect2D*    pSplitInstanceBindRegions;
+} VkBindImageMemoryDeviceGroupInfo;
+
+typedef struct VkPhysicalDeviceGroupProperties {
+    VkStructureType     sType;
+    void*               pNext;
+    uint32_t            physicalDeviceCount;
+    VkPhysicalDevice    physicalDevices[VK_MAX_DEVICE_GROUP_SIZE];
+    VkBool32            subsetAllocation;
+} VkPhysicalDeviceGroupProperties;
+
+typedef struct VkDeviceGroupDeviceCreateInfo {
+    VkStructureType            sType;
+    const void*                pNext;
+    uint32_t                   physicalDeviceCount;
+    const VkPhysicalDevice*    pPhysicalDevices;
+} VkDeviceGroupDeviceCreateInfo;
+
+typedef struct VkBufferMemoryRequirementsInfo2 {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBuffer           buffer;
+} VkBufferMemoryRequirementsInfo2;
+
+typedef struct VkImageMemoryRequirementsInfo2 {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkImage            image;
+} VkImageMemoryRequirementsInfo2;
+
+typedef struct VkImageSparseMemoryRequirementsInfo2 {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkImage            image;
+} VkImageSparseMemoryRequirementsInfo2;
+
+typedef struct VkMemoryRequirements2 {
+    VkStructureType         sType;
+    void*                   pNext;
+    VkMemoryRequirements    memoryRequirements;
+} VkMemoryRequirements2;
+
+typedef VkMemoryRequirements2 VkMemoryRequirements2KHR;
+
+typedef struct VkSparseImageMemoryRequirements2 {
+    VkStructureType                    sType;
+    void*                              pNext;
+    VkSparseImageMemoryRequirements    memoryRequirements;
+} VkSparseImageMemoryRequirements2;
+
+typedef struct VkPhysicalDeviceFeatures2 {
+    VkStructureType             sType;
+    void*                       pNext;
+    VkPhysicalDeviceFeatures    features;
+} VkPhysicalDeviceFeatures2;
+
+typedef struct VkPhysicalDeviceProperties2 {
+    VkStructureType               sType;
+    void*                         pNext;
+    VkPhysicalDeviceProperties    properties;
+} VkPhysicalDeviceProperties2;
+
+typedef struct VkFormatProperties2 {
+    VkStructureType       sType;
+    void*                 pNext;
+    VkFormatProperties    formatProperties;
+} VkFormatProperties2;
+
+typedef struct VkImageFormatProperties2 {
+    VkStructureType            sType;
+    void*                      pNext;
+    VkImageFormatProperties    imageFormatProperties;
+} VkImageFormatProperties2;
+
+typedef struct VkPhysicalDeviceImageFormatInfo2 {
+    VkStructureType       sType;
+    const void*           pNext;
+    VkFormat              format;
+    VkImageType           type;
+    VkImageTiling         tiling;
+    VkImageUsageFlags     usage;
+    VkImageCreateFlags    flags;
+} VkPhysicalDeviceImageFormatInfo2;
+
+typedef struct VkQueueFamilyProperties2 {
+    VkStructureType            sType;
+    void*                      pNext;
+    VkQueueFamilyProperties    queueFamilyProperties;
+} VkQueueFamilyProperties2;
+
+typedef struct VkPhysicalDeviceMemoryProperties2 {
+    VkStructureType                     sType;
+    void*                               pNext;
+    VkPhysicalDeviceMemoryProperties    memoryProperties;
+} VkPhysicalDeviceMemoryProperties2;
+
+typedef struct VkSparseImageFormatProperties2 {
+    VkStructureType                  sType;
+    void*                            pNext;
+    VkSparseImageFormatProperties    properties;
+} VkSparseImageFormatProperties2;
+
+typedef struct VkPhysicalDeviceSparseImageFormatInfo2 {
+    VkStructureType          sType;
+    const void*              pNext;
+    VkFormat                 format;
+    VkImageType              type;
+    VkSampleCountFlagBits    samples;
+    VkImageUsageFlags        usage;
+    VkImageTiling            tiling;
+} VkPhysicalDeviceSparseImageFormatInfo2;
+
+typedef struct VkPhysicalDevicePointClippingProperties {
+    VkStructureType            sType;
+    void*                      pNext;
+    VkPointClippingBehavior    pointClippingBehavior;
+} VkPhysicalDevicePointClippingProperties;
+
+typedef struct VkInputAttachmentAspectReference {
+    uint32_t              subpass;
+    uint32_t              inputAttachmentIndex;
+    VkImageAspectFlags    aspectMask;
+} VkInputAttachmentAspectReference;
+
+typedef struct VkRenderPassInputAttachmentAspectCreateInfo {
+    VkStructureType                            sType;
+    const void*                                pNext;
+    uint32_t                                   aspectReferenceCount;
+    const VkInputAttachmentAspectReference*    pAspectReferences;
+} VkRenderPassInputAttachmentAspectCreateInfo;
+
+typedef struct VkImageViewUsageCreateInfo {
+    VkStructureType      sType;
+    const void*          pNext;
+    VkImageUsageFlags    usage;
+} VkImageViewUsageCreateInfo;
+
+typedef struct VkPipelineTessellationDomainOriginStateCreateInfo {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkTessellationDomainOrigin    domainOrigin;
+} VkPipelineTessellationDomainOriginStateCreateInfo;
+
+typedef struct VkRenderPassMultiviewCreateInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           subpassCount;
+    const uint32_t*    pViewMasks;
+    uint32_t           dependencyCount;
+    const int32_t*     pViewOffsets;
+    uint32_t           correlationMaskCount;
+    const uint32_t*    pCorrelationMasks;
+} VkRenderPassMultiviewCreateInfo;
+
+typedef struct VkPhysicalDeviceMultiviewFeatures {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           multiview;
+    VkBool32           multiviewGeometryShader;
+    VkBool32           multiviewTessellationShader;
+} VkPhysicalDeviceMultiviewFeatures;
+
+typedef struct VkPhysicalDeviceMultiviewProperties {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxMultiviewViewCount;
+    uint32_t           maxMultiviewInstanceIndex;
+} VkPhysicalDeviceMultiviewProperties;
+
+typedef struct VkPhysicalDeviceVariablePointerFeatures {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           variablePointersStorageBuffer;
+    VkBool32           variablePointers;
+} VkPhysicalDeviceVariablePointerFeatures;
+
+typedef struct VkPhysicalDeviceProtectedMemoryFeatures {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           protectedMemory;
+} VkPhysicalDeviceProtectedMemoryFeatures;
+
+typedef struct VkPhysicalDeviceProtectedMemoryProperties {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           protectedNoFault;
+} VkPhysicalDeviceProtectedMemoryProperties;
+
+typedef struct VkDeviceQueueInfo2 {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkDeviceQueueCreateFlags    flags;
+    uint32_t                    queueFamilyIndex;
+    uint32_t                    queueIndex;
+} VkDeviceQueueInfo2;
+
+typedef struct VkProtectedSubmitInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBool32           protectedSubmit;
+} VkProtectedSubmitInfo;
+
+typedef struct VkSamplerYcbcrConversionCreateInfo {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkFormat                         format;
+    VkSamplerYcbcrModelConversion    ycbcrModel;
+    VkSamplerYcbcrRange              ycbcrRange;
+    VkComponentMapping               components;
+    VkChromaLocation                 xChromaOffset;
+    VkChromaLocation                 yChromaOffset;
+    VkFilter                         chromaFilter;
+    VkBool32                         forceExplicitReconstruction;
+} VkSamplerYcbcrConversionCreateInfo;
+
+typedef struct VkSamplerYcbcrConversionInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkSamplerYcbcrConversion    conversion;
+} VkSamplerYcbcrConversionInfo;
+
+typedef struct VkBindImagePlaneMemoryInfo {
+    VkStructureType          sType;
+    const void*              pNext;
+    VkImageAspectFlagBits    planeAspect;
+} VkBindImagePlaneMemoryInfo;
+
+typedef struct VkImagePlaneMemoryRequirementsInfo {
+    VkStructureType          sType;
+    const void*              pNext;
+    VkImageAspectFlagBits    planeAspect;
+} VkImagePlaneMemoryRequirementsInfo;
+
+typedef struct VkPhysicalDeviceSamplerYcbcrConversionFeatures {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           samplerYcbcrConversion;
+} VkPhysicalDeviceSamplerYcbcrConversionFeatures;
+
+typedef struct VkSamplerYcbcrConversionImageFormatProperties {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           combinedImageSamplerDescriptorCount;
+} VkSamplerYcbcrConversionImageFormatProperties;
+
+typedef struct VkDescriptorUpdateTemplateEntry {
+    uint32_t            dstBinding;
+    uint32_t            dstArrayElement;
+    uint32_t            descriptorCount;
+    VkDescriptorType    descriptorType;
+    size_t              offset;
+    size_t              stride;
+} VkDescriptorUpdateTemplateEntry;
+
+typedef struct VkDescriptorUpdateTemplateCreateInfo {
+    VkStructureType                           sType;
+    const void*                               pNext;
+    VkDescriptorUpdateTemplateCreateFlags     flags;
+    uint32_t                                  descriptorUpdateEntryCount;
+    const VkDescriptorUpdateTemplateEntry*    pDescriptorUpdateEntries;
+    VkDescriptorUpdateTemplateType            templateType;
+    VkDescriptorSetLayout                     descriptorSetLayout;
+    VkPipelineBindPoint                       pipelineBindPoint;
+    VkPipelineLayout                          pipelineLayout;
+    uint32_t                                  set;
+} VkDescriptorUpdateTemplateCreateInfo;
+
+typedef struct VkExternalMemoryProperties {
+    VkExternalMemoryFeatureFlags       externalMemoryFeatures;
+    VkExternalMemoryHandleTypeFlags    exportFromImportedHandleTypes;
+    VkExternalMemoryHandleTypeFlags    compatibleHandleTypes;
+} VkExternalMemoryProperties;
+
+typedef struct VkPhysicalDeviceExternalImageFormatInfo {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkExternalMemoryHandleTypeFlagBits    handleType;
+} VkPhysicalDeviceExternalImageFormatInfo;
+
+typedef struct VkExternalImageFormatProperties {
+    VkStructureType               sType;
+    void*                         pNext;
+    VkExternalMemoryProperties    externalMemoryProperties;
+} VkExternalImageFormatProperties;
+
+typedef struct VkPhysicalDeviceExternalBufferInfo {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkBufferCreateFlags                   flags;
+    VkBufferUsageFlags                    usage;
+    VkExternalMemoryHandleTypeFlagBits    handleType;
+} VkPhysicalDeviceExternalBufferInfo;
+
+typedef struct VkExternalBufferProperties {
+    VkStructureType               sType;
+    void*                         pNext;
+    VkExternalMemoryProperties    externalMemoryProperties;
+} VkExternalBufferProperties;
+
+typedef struct VkPhysicalDeviceIDProperties {
+    VkStructureType    sType;
+    void*              pNext;
+    uint8_t            deviceUUID[VK_UUID_SIZE];
+    uint8_t            driverUUID[VK_UUID_SIZE];
+    uint8_t            deviceLUID[VK_LUID_SIZE];
+    uint32_t           deviceNodeMask;
+    VkBool32           deviceLUIDValid;
+} VkPhysicalDeviceIDProperties;
+
+typedef struct VkExternalMemoryImageCreateInfo {
+    VkStructureType                    sType;
+    const void*                        pNext;
+    VkExternalMemoryHandleTypeFlags    handleTypes;
+} VkExternalMemoryImageCreateInfo;
+
+typedef struct VkExternalMemoryBufferCreateInfo {
+    VkStructureType                    sType;
+    const void*                        pNext;
+    VkExternalMemoryHandleTypeFlags    handleTypes;
+} VkExternalMemoryBufferCreateInfo;
+
+typedef struct VkExportMemoryAllocateInfo {
+    VkStructureType                    sType;
+    const void*                        pNext;
+    VkExternalMemoryHandleTypeFlags    handleTypes;
+} VkExportMemoryAllocateInfo;
+
+typedef struct VkPhysicalDeviceExternalFenceInfo {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkExternalFenceHandleTypeFlagBits    handleType;
+} VkPhysicalDeviceExternalFenceInfo;
+
+typedef struct VkExternalFenceProperties {
+    VkStructureType                   sType;
+    void*                             pNext;
+    VkExternalFenceHandleTypeFlags    exportFromImportedHandleTypes;
+    VkExternalFenceHandleTypeFlags    compatibleHandleTypes;
+    VkExternalFenceFeatureFlags       externalFenceFeatures;
+} VkExternalFenceProperties;
+
+typedef struct VkExportFenceCreateInfo {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkExternalFenceHandleTypeFlags    handleTypes;
+} VkExportFenceCreateInfo;
+
+typedef struct VkExportSemaphoreCreateInfo {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkExternalSemaphoreHandleTypeFlags    handleTypes;
+} VkExportSemaphoreCreateInfo;
+
+typedef struct VkPhysicalDeviceExternalSemaphoreInfo {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkExternalSemaphoreHandleTypeFlagBits    handleType;
+} VkPhysicalDeviceExternalSemaphoreInfo;
+
+typedef struct VkExternalSemaphoreProperties {
+    VkStructureType                       sType;
+    void*                                 pNext;
+    VkExternalSemaphoreHandleTypeFlags    exportFromImportedHandleTypes;
+    VkExternalSemaphoreHandleTypeFlags    compatibleHandleTypes;
+    VkExternalSemaphoreFeatureFlags       externalSemaphoreFeatures;
+} VkExternalSemaphoreProperties;
+
+typedef struct VkPhysicalDeviceMaintenance3Properties {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxPerSetDescriptors;
+    VkDeviceSize       maxMemoryAllocationSize;
+} VkPhysicalDeviceMaintenance3Properties;
+
+typedef struct VkDescriptorSetLayoutSupport {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           supported;
+} VkDescriptorSetLayoutSupport;
+
+typedef struct VkPhysicalDeviceShaderDrawParameterFeatures {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           shaderDrawParameters;
+} VkPhysicalDeviceShaderDrawParameterFeatures;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t* pApiVersion);
+typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos);
+typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceGroupPeerMemoryFeatures)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDeviceMask)(VkCommandBuffer commandBuffer, uint32_t deviceMask);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatchBase)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceGroups)(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties);
+typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements2)(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements2)(VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements2)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties);
+typedef void (VKAPI_PTR *PFN_vkTrimCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue2)(VkDevice device, const VkDeviceQueueInfo2* pQueueInfo, VkQueue* pQueue);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSamplerYcbcrConversion)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion);
+typedef void (VKAPI_PTR *PFN_vkDestroySamplerYcbcrConversion)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorUpdateTemplate)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorUpdateTemplate)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSetWithTemplate)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalBufferProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalFenceProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalSemaphoreProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties);
+typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetLayoutSupport)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceVersion(
+    uint32_t*                                   pApiVersion);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory2(
+    VkDevice                                    device,
+    uint32_t                                    bindInfoCount,
+    const VkBindBufferMemoryInfo*               pBindInfos);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory2(
+    VkDevice                                    device,
+    uint32_t                                    bindInfoCount,
+    const VkBindImageMemoryInfo*                pBindInfos);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceGroupPeerMemoryFeatures(
+    VkDevice                                    device,
+    uint32_t                                    heapIndex,
+    uint32_t                                    localDeviceIndex,
+    uint32_t                                    remoteDeviceIndex,
+    VkPeerMemoryFeatureFlags*                   pPeerMemoryFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDeviceMask(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    deviceMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatchBase(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    baseGroupX,
+    uint32_t                                    baseGroupY,
+    uint32_t                                    baseGroupZ,
+    uint32_t                                    groupCountX,
+    uint32_t                                    groupCountY,
+    uint32_t                                    groupCountZ);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceGroups(
+    VkInstance                                  instance,
+    uint32_t*                                   pPhysicalDeviceGroupCount,
+    VkPhysicalDeviceGroupProperties*            pPhysicalDeviceGroupProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements2(
+    VkDevice                                    device,
+    const VkImageMemoryRequirementsInfo2*       pInfo,
+    VkMemoryRequirements2*                      pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements2(
+    VkDevice                                    device,
+    const VkBufferMemoryRequirementsInfo2*      pInfo,
+    VkMemoryRequirements2*                      pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements2(
+    VkDevice                                    device,
+    const VkImageSparseMemoryRequirementsInfo2* pInfo,
+    uint32_t*                                   pSparseMemoryRequirementCount,
+    VkSparseImageMemoryRequirements2*           pSparseMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceFeatures2*                  pFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceProperties2*                pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkFormatProperties2*                        pFormatProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceImageFormatInfo2*     pImageFormatInfo,
+    VkImageFormatProperties2*                   pImageFormatProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pQueueFamilyPropertyCount,
+    VkQueueFamilyProperties2*                   pQueueFamilyProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceMemoryProperties2*          pMemoryProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo,
+    uint32_t*                                   pPropertyCount,
+    VkSparseImageFormatProperties2*             pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkTrimCommandPool(
+    VkDevice                                    device,
+    VkCommandPool                               commandPool,
+    VkCommandPoolTrimFlags                      flags);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue2(
+    VkDevice                                    device,
+    const VkDeviceQueueInfo2*                   pQueueInfo,
+    VkQueue*                                    pQueue);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSamplerYcbcrConversion(
+    VkDevice                                    device,
+    const VkSamplerYcbcrConversionCreateInfo*   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSamplerYcbcrConversion*                   pYcbcrConversion);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySamplerYcbcrConversion(
+    VkDevice                                    device,
+    VkSamplerYcbcrConversion                    ycbcrConversion,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorUpdateTemplate(
+    VkDevice                                    device,
+    const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDescriptorUpdateTemplate*                 pDescriptorUpdateTemplate);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorUpdateTemplate(
+    VkDevice                                    device,
+    VkDescriptorUpdateTemplate                  descriptorUpdateTemplate,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSetWithTemplate(
+    VkDevice                                    device,
+    VkDescriptorSet                             descriptorSet,
+    VkDescriptorUpdateTemplate                  descriptorUpdateTemplate,
+    const void*                                 pData);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalBufferProperties(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceExternalBufferInfo*   pExternalBufferInfo,
+    VkExternalBufferProperties*                 pExternalBufferProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalFenceProperties(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceExternalFenceInfo*    pExternalFenceInfo,
+    VkExternalFenceProperties*                  pExternalFenceProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalSemaphoreProperties(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo,
+    VkExternalSemaphoreProperties*              pExternalSemaphoreProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetLayoutSupport(
+    VkDevice                                    device,
+    const VkDescriptorSetLayoutCreateInfo*      pCreateInfo,
+    VkDescriptorSetLayoutSupport*               pSupport);
+#endif
+
+#define VK_KHR_surface 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
+
+#define VK_KHR_SURFACE_SPEC_VERSION       25
+#define VK_KHR_SURFACE_EXTENSION_NAME     "VK_KHR_surface"
+
+
+typedef enum VkColorSpaceKHR {
+    VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0,
+    VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT = 1000104001,
+    VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT = 1000104002,
+    VK_COLOR_SPACE_DCI_P3_LINEAR_EXT = 1000104003,
+    VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT = 1000104004,
+    VK_COLOR_SPACE_BT709_LINEAR_EXT = 1000104005,
+    VK_COLOR_SPACE_BT709_NONLINEAR_EXT = 1000104006,
+    VK_COLOR_SPACE_BT2020_LINEAR_EXT = 1000104007,
+    VK_COLOR_SPACE_HDR10_ST2084_EXT = 1000104008,
+    VK_COLOR_SPACE_DOLBYVISION_EXT = 1000104009,
+    VK_COLOR_SPACE_HDR10_HLG_EXT = 1000104010,
+    VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT = 1000104011,
+    VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT = 1000104012,
+    VK_COLOR_SPACE_PASS_THROUGH_EXT = 1000104013,
+    VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT = 1000104014,
+    VK_COLORSPACE_SRGB_NONLINEAR_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
+    VK_COLOR_SPACE_BEGIN_RANGE_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
+    VK_COLOR_SPACE_END_RANGE_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
+    VK_COLOR_SPACE_RANGE_SIZE_KHR = (VK_COLOR_SPACE_SRGB_NONLINEAR_KHR - VK_COLOR_SPACE_SRGB_NONLINEAR_KHR + 1),
+    VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkColorSpaceKHR;
+
+typedef enum VkPresentModeKHR {
+    VK_PRESENT_MODE_IMMEDIATE_KHR = 0,
+    VK_PRESENT_MODE_MAILBOX_KHR = 1,
+    VK_PRESENT_MODE_FIFO_KHR = 2,
+    VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3,
+    VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR = 1000111000,
+    VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR = 1000111001,
+    VK_PRESENT_MODE_BEGIN_RANGE_KHR = VK_PRESENT_MODE_IMMEDIATE_KHR,
+    VK_PRESENT_MODE_END_RANGE_KHR = VK_PRESENT_MODE_FIFO_RELAXED_KHR,
+    VK_PRESENT_MODE_RANGE_SIZE_KHR = (VK_PRESENT_MODE_FIFO_RELAXED_KHR - VK_PRESENT_MODE_IMMEDIATE_KHR + 1),
+    VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkPresentModeKHR;
+
+
+typedef enum VkSurfaceTransformFlagBitsKHR {
+    VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001,
+    VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002,
+    VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004,
+    VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008,
+    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010,
+    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020,
+    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040,
+    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080,
+    VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100,
+    VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkSurfaceTransformFlagBitsKHR;
+typedef VkFlags VkSurfaceTransformFlagsKHR;
+
+typedef enum VkCompositeAlphaFlagBitsKHR {
+    VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
+    VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002,
+    VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004,
+    VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008,
+    VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkCompositeAlphaFlagBitsKHR;
+typedef VkFlags VkCompositeAlphaFlagsKHR;
+
+typedef struct VkSurfaceCapabilitiesKHR {
+    uint32_t                         minImageCount;
+    uint32_t                         maxImageCount;
+    VkExtent2D                       currentExtent;
+    VkExtent2D                       minImageExtent;
+    VkExtent2D                       maxImageExtent;
+    uint32_t                         maxImageArrayLayers;
+    VkSurfaceTransformFlagsKHR       supportedTransforms;
+    VkSurfaceTransformFlagBitsKHR    currentTransform;
+    VkCompositeAlphaFlagsKHR         supportedCompositeAlpha;
+    VkImageUsageFlags                supportedUsageFlags;
+} VkSurfaceCapabilitiesKHR;
+
+typedef struct VkSurfaceFormatKHR {
+    VkFormat           format;
+    VkColorSpaceKHR    colorSpace;
+} VkSurfaceFormatKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkDestroySurfaceKHR(
+    VkInstance                                  instance,
+    VkSurfaceKHR                                surface,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    VkSurfaceKHR                                surface,
+    VkBool32*                                   pSupported);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkSurfaceKHR                                surface,
+    VkSurfaceCapabilitiesKHR*                   pSurfaceCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormatsKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkSurfaceKHR                                surface,
+    uint32_t*                                   pSurfaceFormatCount,
+    VkSurfaceFormatKHR*                         pSurfaceFormats);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkSurfaceKHR                                surface,
+    uint32_t*                                   pPresentModeCount,
+    VkPresentModeKHR*                           pPresentModes);
+#endif
+
+#define VK_KHR_swapchain 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR)
+
+#define VK_KHR_SWAPCHAIN_SPEC_VERSION     70
+#define VK_KHR_SWAPCHAIN_EXTENSION_NAME   "VK_KHR_swapchain"
+
+
+typedef enum VkSwapchainCreateFlagBitsKHR {
+    VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = 0x00000001,
+    VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 0x00000002,
+    VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR = 0x00000004,
+    VK_SWAPCHAIN_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkSwapchainCreateFlagBitsKHR;
+typedef VkFlags VkSwapchainCreateFlagsKHR;
+
+typedef enum VkDeviceGroupPresentModeFlagBitsKHR {
+    VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR = 0x00000001,
+    VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR = 0x00000002,
+    VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR = 0x00000004,
+    VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 0x00000008,
+    VK_DEVICE_GROUP_PRESENT_MODE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkDeviceGroupPresentModeFlagBitsKHR;
+typedef VkFlags VkDeviceGroupPresentModeFlagsKHR;
+
+typedef struct VkSwapchainCreateInfoKHR {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkSwapchainCreateFlagsKHR        flags;
+    VkSurfaceKHR                     surface;
+    uint32_t                         minImageCount;
+    VkFormat                         imageFormat;
+    VkColorSpaceKHR                  imageColorSpace;
+    VkExtent2D                       imageExtent;
+    uint32_t                         imageArrayLayers;
+    VkImageUsageFlags                imageUsage;
+    VkSharingMode                    imageSharingMode;
+    uint32_t                         queueFamilyIndexCount;
+    const uint32_t*                  pQueueFamilyIndices;
+    VkSurfaceTransformFlagBitsKHR    preTransform;
+    VkCompositeAlphaFlagBitsKHR      compositeAlpha;
+    VkPresentModeKHR                 presentMode;
+    VkBool32                         clipped;
+    VkSwapchainKHR                   oldSwapchain;
+} VkSwapchainCreateInfoKHR;
+
+typedef struct VkPresentInfoKHR {
+    VkStructureType          sType;
+    const void*              pNext;
+    uint32_t                 waitSemaphoreCount;
+    const VkSemaphore*       pWaitSemaphores;
+    uint32_t                 swapchainCount;
+    const VkSwapchainKHR*    pSwapchains;
+    const uint32_t*          pImageIndices;
+    VkResult*                pResults;
+} VkPresentInfoKHR;
+
+typedef struct VkImageSwapchainCreateInfoKHR {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkSwapchainKHR     swapchain;
+} VkImageSwapchainCreateInfoKHR;
+
+typedef struct VkBindImageMemorySwapchainInfoKHR {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkSwapchainKHR     swapchain;
+    uint32_t           imageIndex;
+} VkBindImageMemorySwapchainInfoKHR;
+
+typedef struct VkAcquireNextImageInfoKHR {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkSwapchainKHR     swapchain;
+    uint64_t           timeout;
+    VkSemaphore        semaphore;
+    VkFence            fence;
+    uint32_t           deviceMask;
+} VkAcquireNextImageInfoKHR;
+
+typedef struct VkDeviceGroupPresentCapabilitiesKHR {
+    VkStructureType                     sType;
+    const void*                         pNext;
+    uint32_t                            presentMask[VK_MAX_DEVICE_GROUP_SIZE];
+    VkDeviceGroupPresentModeFlagsKHR    modes;
+} VkDeviceGroupPresentCapabilitiesKHR;
+
+typedef struct VkDeviceGroupPresentInfoKHR {
+    VkStructureType                        sType;
+    const void*                            pNext;
+    uint32_t                               swapchainCount;
+    const uint32_t*                        pDeviceMasks;
+    VkDeviceGroupPresentModeFlagBitsKHR    mode;
+} VkDeviceGroupPresentInfoKHR;
+
+typedef struct VkDeviceGroupSwapchainCreateInfoKHR {
+    VkStructureType                     sType;
+    const void*                         pNext;
+    VkDeviceGroupPresentModeFlagsKHR    modes;
+} VkDeviceGroupSwapchainCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain);
+typedef void (VKAPI_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages);
+typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex);
+typedef VkResult (VKAPI_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR* pPresentInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupPresentCapabilitiesKHR)(VkDevice device, VkDeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupSurfacePresentModesKHR)(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR* pModes);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDevicePresentRectanglesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pRectCount, VkRect2D* pRects);
+typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImage2KHR)(VkDevice device, const VkAcquireNextImageInfoKHR* pAcquireInfo, uint32_t* pImageIndex);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSwapchainKHR(
+    VkDevice                                    device,
+    const VkSwapchainCreateInfoKHR*             pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSwapchainKHR*                             pSwapchain);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySwapchainKHR(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainImagesKHR(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    uint32_t*                                   pSwapchainImageCount,
+    VkImage*                                    pSwapchainImages);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImageKHR(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    uint64_t                                    timeout,
+    VkSemaphore                                 semaphore,
+    VkFence                                     fence,
+    uint32_t*                                   pImageIndex);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueuePresentKHR(
+    VkQueue                                     queue,
+    const VkPresentInfoKHR*                     pPresentInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupPresentCapabilitiesKHR(
+    VkDevice                                    device,
+    VkDeviceGroupPresentCapabilitiesKHR*        pDeviceGroupPresentCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupSurfacePresentModesKHR(
+    VkDevice                                    device,
+    VkSurfaceKHR                                surface,
+    VkDeviceGroupPresentModeFlagsKHR*           pModes);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDevicePresentRectanglesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkSurfaceKHR                                surface,
+    uint32_t*                                   pRectCount,
+    VkRect2D*                                   pRects);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImage2KHR(
+    VkDevice                                    device,
+    const VkAcquireNextImageInfoKHR*            pAcquireInfo,
+    uint32_t*                                   pImageIndex);
+#endif
+
+#define VK_KHR_display 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR)
+
+#define VK_KHR_DISPLAY_SPEC_VERSION       21
+#define VK_KHR_DISPLAY_EXTENSION_NAME     "VK_KHR_display"
+
+
+typedef enum VkDisplayPlaneAlphaFlagBitsKHR {
+    VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
+    VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002,
+    VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004,
+    VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008,
+    VK_DISPLAY_PLANE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkDisplayPlaneAlphaFlagBitsKHR;
+typedef VkFlags VkDisplayPlaneAlphaFlagsKHR;
+typedef VkFlags VkDisplayModeCreateFlagsKHR;
+typedef VkFlags VkDisplaySurfaceCreateFlagsKHR;
+
+typedef struct VkDisplayPropertiesKHR {
+    VkDisplayKHR                  display;
+    const char*                   displayName;
+    VkExtent2D                    physicalDimensions;
+    VkExtent2D                    physicalResolution;
+    VkSurfaceTransformFlagsKHR    supportedTransforms;
+    VkBool32                      planeReorderPossible;
+    VkBool32                      persistentContent;
+} VkDisplayPropertiesKHR;
+
+typedef struct VkDisplayModeParametersKHR {
+    VkExtent2D    visibleRegion;
+    uint32_t      refreshRate;
+} VkDisplayModeParametersKHR;
+
+typedef struct VkDisplayModePropertiesKHR {
+    VkDisplayModeKHR              displayMode;
+    VkDisplayModeParametersKHR    parameters;
+} VkDisplayModePropertiesKHR;
+
+typedef struct VkDisplayModeCreateInfoKHR {
+    VkStructureType                sType;
+    const void*                    pNext;
+    VkDisplayModeCreateFlagsKHR    flags;
+    VkDisplayModeParametersKHR     parameters;
+} VkDisplayModeCreateInfoKHR;
+
+typedef struct VkDisplayPlaneCapabilitiesKHR {
+    VkDisplayPlaneAlphaFlagsKHR    supportedAlpha;
+    VkOffset2D                     minSrcPosition;
+    VkOffset2D                     maxSrcPosition;
+    VkExtent2D                     minSrcExtent;
+    VkExtent2D                     maxSrcExtent;
+    VkOffset2D                     minDstPosition;
+    VkOffset2D                     maxDstPosition;
+    VkExtent2D                     minDstExtent;
+    VkExtent2D                     maxDstExtent;
+} VkDisplayPlaneCapabilitiesKHR;
+
+typedef struct VkDisplayPlanePropertiesKHR {
+    VkDisplayKHR    currentDisplay;
+    uint32_t        currentStackIndex;
+} VkDisplayPlanePropertiesKHR;
+
+typedef struct VkDisplaySurfaceCreateInfoKHR {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkDisplaySurfaceCreateFlagsKHR    flags;
+    VkDisplayModeKHR                  displayMode;
+    uint32_t                          planeIndex;
+    uint32_t                          planeStackIndex;
+    VkSurfaceTransformFlagBitsKHR     transform;
+    float                             globalAlpha;
+    VkDisplayPlaneAlphaFlagBitsKHR    alphaMode;
+    VkExtent2D                        imageExtent;
+} VkDisplaySurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneSupportedDisplaysKHR)(VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModePropertiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayModeKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayPlaneSurfaceKHR)(VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayPropertiesKHR*                     pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlanePropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayPlanePropertiesKHR*                pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneSupportedDisplaysKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    planeIndex,
+    uint32_t*                                   pDisplayCount,
+    VkDisplayKHR*                               pDisplays);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModePropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkDisplayKHR                                display,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayModePropertiesKHR*                 pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayModeKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkDisplayKHR                                display,
+    const VkDisplayModeCreateInfoKHR*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDisplayModeKHR*                           pMode);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilitiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkDisplayModeKHR                            mode,
+    uint32_t                                    planeIndex,
+    VkDisplayPlaneCapabilitiesKHR*              pCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayPlaneSurfaceKHR(
+    VkInstance                                  instance,
+    const VkDisplaySurfaceCreateInfoKHR*        pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+
+#define VK_KHR_display_swapchain 1
+#define VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION 9
+#define VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME "VK_KHR_display_swapchain"
+
+typedef struct VkDisplayPresentInfoKHR {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkRect2D           srcRect;
+    VkRect2D           dstRect;
+    VkBool32           persistent;
+} VkDisplayPresentInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSharedSwapchainsKHR)(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSharedSwapchainsKHR(
+    VkDevice                                    device,
+    uint32_t                                    swapchainCount,
+    const VkSwapchainCreateInfoKHR*             pCreateInfos,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSwapchainKHR*                             pSwapchains);
+#endif
+
+#define VK_KHR_sampler_mirror_clamp_to_edge 1
+#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION 1
+#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME "VK_KHR_sampler_mirror_clamp_to_edge"
+
+
+#define VK_KHR_multiview 1
+#define VK_KHR_MULTIVIEW_SPEC_VERSION     1
+#define VK_KHR_MULTIVIEW_EXTENSION_NAME   "VK_KHR_multiview"
+
+typedef VkRenderPassMultiviewCreateInfo VkRenderPassMultiviewCreateInfoKHR;
+
+typedef VkPhysicalDeviceMultiviewFeatures VkPhysicalDeviceMultiviewFeaturesKHR;
+
+typedef VkPhysicalDeviceMultiviewProperties VkPhysicalDeviceMultiviewPropertiesKHR;
+
+
+
+#define VK_KHR_get_physical_device_properties2 1
+#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_SPEC_VERSION 1
+#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_physical_device_properties2"
+
+typedef VkPhysicalDeviceFeatures2 VkPhysicalDeviceFeatures2KHR;
+
+typedef VkPhysicalDeviceProperties2 VkPhysicalDeviceProperties2KHR;
+
+typedef VkFormatProperties2 VkFormatProperties2KHR;
+
+typedef VkImageFormatProperties2 VkImageFormatProperties2KHR;
+
+typedef VkPhysicalDeviceImageFormatInfo2 VkPhysicalDeviceImageFormatInfo2KHR;
+
+typedef VkQueueFamilyProperties2 VkQueueFamilyProperties2KHR;
+
+typedef VkPhysicalDeviceMemoryProperties2 VkPhysicalDeviceMemoryProperties2KHR;
+
+typedef VkSparseImageFormatProperties2 VkSparseImageFormatProperties2KHR;
+
+typedef VkPhysicalDeviceSparseImageFormatInfo2 VkPhysicalDeviceSparseImageFormatInfo2KHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2KHR)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceFeatures2*                  pFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceProperties2*                pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkFormatProperties2*                        pFormatProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceImageFormatInfo2*     pImageFormatInfo,
+    VkImageFormatProperties2*                   pImageFormatProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pQueueFamilyPropertyCount,
+    VkQueueFamilyProperties2*                   pQueueFamilyProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceMemoryProperties2*          pMemoryProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo,
+    uint32_t*                                   pPropertyCount,
+    VkSparseImageFormatProperties2*             pProperties);
+#endif
+
+#define VK_KHR_device_group 1
+#define VK_KHR_DEVICE_GROUP_SPEC_VERSION  3
+#define VK_KHR_DEVICE_GROUP_EXTENSION_NAME "VK_KHR_device_group"
+
+typedef VkPeerMemoryFeatureFlags VkPeerMemoryFeatureFlagsKHR;
+
+typedef VkPeerMemoryFeatureFlagBits VkPeerMemoryFeatureFlagBitsKHR;
+
+typedef VkMemoryAllocateFlags VkMemoryAllocateFlagsKHR;
+
+typedef VkMemoryAllocateFlagBits VkMemoryAllocateFlagBitsKHR;
+
+
+typedef VkMemoryAllocateFlagsInfo VkMemoryAllocateFlagsInfoKHR;
+
+typedef VkDeviceGroupRenderPassBeginInfo VkDeviceGroupRenderPassBeginInfoKHR;
+
+typedef VkDeviceGroupCommandBufferBeginInfo VkDeviceGroupCommandBufferBeginInfoKHR;
+
+typedef VkDeviceGroupSubmitInfo VkDeviceGroupSubmitInfoKHR;
+
+typedef VkDeviceGroupBindSparseInfo VkDeviceGroupBindSparseInfoKHR;
+
+typedef VkBindBufferMemoryDeviceGroupInfo VkBindBufferMemoryDeviceGroupInfoKHR;
+
+typedef VkBindImageMemoryDeviceGroupInfo VkBindImageMemoryDeviceGroupInfoKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkGetDeviceGroupPeerMemoryFeaturesKHR)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDeviceMaskKHR)(VkCommandBuffer commandBuffer, uint32_t deviceMask);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatchBaseKHR)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceGroupPeerMemoryFeaturesKHR(
+    VkDevice                                    device,
+    uint32_t                                    heapIndex,
+    uint32_t                                    localDeviceIndex,
+    uint32_t                                    remoteDeviceIndex,
+    VkPeerMemoryFeatureFlags*                   pPeerMemoryFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDeviceMaskKHR(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    deviceMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatchBaseKHR(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    baseGroupX,
+    uint32_t                                    baseGroupY,
+    uint32_t                                    baseGroupZ,
+    uint32_t                                    groupCountX,
+    uint32_t                                    groupCountY,
+    uint32_t                                    groupCountZ);
+#endif
+
+#define VK_KHR_shader_draw_parameters 1
+#define VK_KHR_SHADER_DRAW_PARAMETERS_SPEC_VERSION 1
+#define VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME "VK_KHR_shader_draw_parameters"
+
+
+#define VK_KHR_maintenance1 1
+#define VK_KHR_MAINTENANCE1_SPEC_VERSION  2
+#define VK_KHR_MAINTENANCE1_EXTENSION_NAME "VK_KHR_maintenance1"
+
+typedef VkCommandPoolTrimFlags VkCommandPoolTrimFlagsKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkTrimCommandPoolKHR)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkTrimCommandPoolKHR(
+    VkDevice                                    device,
+    VkCommandPool                               commandPool,
+    VkCommandPoolTrimFlags                      flags);
+#endif
+
+#define VK_KHR_device_group_creation 1
+#define VK_KHR_DEVICE_GROUP_CREATION_SPEC_VERSION 1
+#define VK_KHR_DEVICE_GROUP_CREATION_EXTENSION_NAME "VK_KHR_device_group_creation"
+#define VK_MAX_DEVICE_GROUP_SIZE_KHR      VK_MAX_DEVICE_GROUP_SIZE
+
+typedef VkPhysicalDeviceGroupProperties VkPhysicalDeviceGroupPropertiesKHR;
+
+typedef VkDeviceGroupDeviceCreateInfo VkDeviceGroupDeviceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceGroupsKHR)(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceGroupsKHR(
+    VkInstance                                  instance,
+    uint32_t*                                   pPhysicalDeviceGroupCount,
+    VkPhysicalDeviceGroupProperties*            pPhysicalDeviceGroupProperties);
+#endif
+
+#define VK_KHR_external_memory_capabilities 1
+#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_memory_capabilities"
+#define VK_LUID_SIZE_KHR                  VK_LUID_SIZE
+
+typedef VkExternalMemoryHandleTypeFlags VkExternalMemoryHandleTypeFlagsKHR;
+
+typedef VkExternalMemoryHandleTypeFlagBits VkExternalMemoryHandleTypeFlagBitsKHR;
+
+typedef VkExternalMemoryFeatureFlags VkExternalMemoryFeatureFlagsKHR;
+
+typedef VkExternalMemoryFeatureFlagBits VkExternalMemoryFeatureFlagBitsKHR;
+
+
+typedef VkExternalMemoryProperties VkExternalMemoryPropertiesKHR;
+
+typedef VkPhysicalDeviceExternalImageFormatInfo VkPhysicalDeviceExternalImageFormatInfoKHR;
+
+typedef VkExternalImageFormatProperties VkExternalImageFormatPropertiesKHR;
+
+typedef VkPhysicalDeviceExternalBufferInfo VkPhysicalDeviceExternalBufferInfoKHR;
+
+typedef VkExternalBufferProperties VkExternalBufferPropertiesKHR;
+
+typedef VkPhysicalDeviceIDProperties VkPhysicalDeviceIDPropertiesKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalBufferPropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalBufferPropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceExternalBufferInfo*   pExternalBufferInfo,
+    VkExternalBufferProperties*                 pExternalBufferProperties);
+#endif
+
+#define VK_KHR_external_memory 1
+#define VK_KHR_EXTERNAL_MEMORY_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME "VK_KHR_external_memory"
+#define VK_QUEUE_FAMILY_EXTERNAL_KHR      VK_QUEUE_FAMILY_EXTERNAL
+
+typedef VkExternalMemoryImageCreateInfo VkExternalMemoryImageCreateInfoKHR;
+
+typedef VkExternalMemoryBufferCreateInfo VkExternalMemoryBufferCreateInfoKHR;
+
+typedef VkExportMemoryAllocateInfo VkExportMemoryAllocateInfoKHR;
+
+
+
+#define VK_KHR_external_memory_fd 1
+#define VK_KHR_EXTERNAL_MEMORY_FD_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME "VK_KHR_external_memory_fd"
+
+typedef struct VkImportMemoryFdInfoKHR {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkExternalMemoryHandleTypeFlagBits    handleType;
+    int                                   fd;
+} VkImportMemoryFdInfoKHR;
+
+typedef struct VkMemoryFdPropertiesKHR {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           memoryTypeBits;
+} VkMemoryFdPropertiesKHR;
+
+typedef struct VkMemoryGetFdInfoKHR {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkDeviceMemory                        memory;
+    VkExternalMemoryHandleTypeFlagBits    handleType;
+} VkMemoryGetFdInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdKHR)(VkDevice device, const VkMemoryGetFdInfoKHR* pGetFdInfo, int* pFd);
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdPropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, int fd, VkMemoryFdPropertiesKHR* pMemoryFdProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdKHR(
+    VkDevice                                    device,
+    const VkMemoryGetFdInfoKHR*                 pGetFdInfo,
+    int*                                        pFd);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdPropertiesKHR(
+    VkDevice                                    device,
+    VkExternalMemoryHandleTypeFlagBits          handleType,
+    int                                         fd,
+    VkMemoryFdPropertiesKHR*                    pMemoryFdProperties);
+#endif
+
+#define VK_KHR_external_semaphore_capabilities 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_semaphore_capabilities"
+
+typedef VkExternalSemaphoreHandleTypeFlags VkExternalSemaphoreHandleTypeFlagsKHR;
+
+typedef VkExternalSemaphoreHandleTypeFlagBits VkExternalSemaphoreHandleTypeFlagBitsKHR;
+
+typedef VkExternalSemaphoreFeatureFlags VkExternalSemaphoreFeatureFlagsKHR;
+
+typedef VkExternalSemaphoreFeatureFlagBits VkExternalSemaphoreFeatureFlagBitsKHR;
+
+
+typedef VkPhysicalDeviceExternalSemaphoreInfo VkPhysicalDeviceExternalSemaphoreInfoKHR;
+
+typedef VkExternalSemaphoreProperties VkExternalSemaphorePropertiesKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalSemaphorePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalSemaphorePropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo,
+    VkExternalSemaphoreProperties*              pExternalSemaphoreProperties);
+#endif
+
+#define VK_KHR_external_semaphore 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_EXTENSION_NAME "VK_KHR_external_semaphore"
+
+typedef VkSemaphoreImportFlags VkSemaphoreImportFlagsKHR;
+
+typedef VkSemaphoreImportFlagBits VkSemaphoreImportFlagBitsKHR;
+
+
+typedef VkExportSemaphoreCreateInfo VkExportSemaphoreCreateInfoKHR;
+
+
+
+#define VK_KHR_external_semaphore_fd 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_FD_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_FD_EXTENSION_NAME "VK_KHR_external_semaphore_fd"
+
+typedef struct VkImportSemaphoreFdInfoKHR {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkSemaphore                              semaphore;
+    VkSemaphoreImportFlags                   flags;
+    VkExternalSemaphoreHandleTypeFlagBits    handleType;
+    int                                      fd;
+} VkImportSemaphoreFdInfoKHR;
+
+typedef struct VkSemaphoreGetFdInfoKHR {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkSemaphore                              semaphore;
+    VkExternalSemaphoreHandleTypeFlagBits    handleType;
+} VkSemaphoreGetFdInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreFdKHR)(VkDevice device, const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreFdKHR)(VkDevice device, const VkSemaphoreGetFdInfoKHR* pGetFdInfo, int* pFd);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreFdKHR(
+    VkDevice                                    device,
+    const VkImportSemaphoreFdInfoKHR*           pImportSemaphoreFdInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreFdKHR(
+    VkDevice                                    device,
+    const VkSemaphoreGetFdInfoKHR*              pGetFdInfo,
+    int*                                        pFd);
+#endif
+
+#define VK_KHR_push_descriptor 1
+#define VK_KHR_PUSH_DESCRIPTOR_SPEC_VERSION 2
+#define VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME "VK_KHR_push_descriptor"
+
+typedef struct VkPhysicalDevicePushDescriptorPropertiesKHR {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxPushDescriptors;
+} VkPhysicalDevicePushDescriptorPropertiesKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetKHR)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites);
+typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetWithTemplateKHR)(VkCommandBuffer commandBuffer, VkDescriptorUpdateTemplate descriptorUpdateTemplate, VkPipelineLayout layout, uint32_t set, const void* pData);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetKHR(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineBindPoint                         pipelineBindPoint,
+    VkPipelineLayout                            layout,
+    uint32_t                                    set,
+    uint32_t                                    descriptorWriteCount,
+    const VkWriteDescriptorSet*                 pDescriptorWrites);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetWithTemplateKHR(
+    VkCommandBuffer                             commandBuffer,
+    VkDescriptorUpdateTemplate                  descriptorUpdateTemplate,
+    VkPipelineLayout                            layout,
+    uint32_t                                    set,
+    const void*                                 pData);
+#endif
+
+#define VK_KHR_shader_float16_int8 1
+#define VK_KHR_SHADER_FLOAT16_INT8_SPEC_VERSION 1
+#define VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME "VK_KHR_shader_float16_int8"
+
+typedef struct VkPhysicalDeviceFloat16Int8FeaturesKHR {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           shaderFloat16;
+    VkBool32           shaderInt8;
+} VkPhysicalDeviceFloat16Int8FeaturesKHR;
+
+
+
+#define VK_KHR_16bit_storage 1
+#define VK_KHR_16BIT_STORAGE_SPEC_VERSION 1
+#define VK_KHR_16BIT_STORAGE_EXTENSION_NAME "VK_KHR_16bit_storage"
+
+typedef VkPhysicalDevice16BitStorageFeatures VkPhysicalDevice16BitStorageFeaturesKHR;
+
+
+
+#define VK_KHR_incremental_present 1
+#define VK_KHR_INCREMENTAL_PRESENT_SPEC_VERSION 1
+#define VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME "VK_KHR_incremental_present"
+
+typedef struct VkRectLayerKHR {
+    VkOffset2D    offset;
+    VkExtent2D    extent;
+    uint32_t      layer;
+} VkRectLayerKHR;
+
+typedef struct VkPresentRegionKHR {
+    uint32_t                 rectangleCount;
+    const VkRectLayerKHR*    pRectangles;
+} VkPresentRegionKHR;
+
+typedef struct VkPresentRegionsKHR {
+    VkStructureType              sType;
+    const void*                  pNext;
+    uint32_t                     swapchainCount;
+    const VkPresentRegionKHR*    pRegions;
+} VkPresentRegionsKHR;
+
+
+
+#define VK_KHR_descriptor_update_template 1
+typedef VkDescriptorUpdateTemplate VkDescriptorUpdateTemplateKHR;
+
+
+#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_SPEC_VERSION 1
+#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_EXTENSION_NAME "VK_KHR_descriptor_update_template"
+
+typedef VkDescriptorUpdateTemplateType VkDescriptorUpdateTemplateTypeKHR;
+
+
+typedef VkDescriptorUpdateTemplateCreateFlags VkDescriptorUpdateTemplateCreateFlagsKHR;
+
+
+typedef VkDescriptorUpdateTemplateEntry VkDescriptorUpdateTemplateEntryKHR;
+
+typedef VkDescriptorUpdateTemplateCreateInfo VkDescriptorUpdateTemplateCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorUpdateTemplateKHR)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorUpdateTemplateKHR)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSetWithTemplateKHR)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorUpdateTemplateKHR(
+    VkDevice                                    device,
+    const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDescriptorUpdateTemplate*                 pDescriptorUpdateTemplate);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorUpdateTemplateKHR(
+    VkDevice                                    device,
+    VkDescriptorUpdateTemplate                  descriptorUpdateTemplate,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSetWithTemplateKHR(
+    VkDevice                                    device,
+    VkDescriptorSet                             descriptorSet,
+    VkDescriptorUpdateTemplate                  descriptorUpdateTemplate,
+    const void*                                 pData);
+#endif
+
+#define VK_KHR_create_renderpass2 1
+#define VK_KHR_CREATE_RENDERPASS_2_SPEC_VERSION 1
+#define VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME "VK_KHR_create_renderpass2"
+
+typedef struct VkAttachmentDescription2KHR {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkAttachmentDescriptionFlags    flags;
+    VkFormat                        format;
+    VkSampleCountFlagBits           samples;
+    VkAttachmentLoadOp              loadOp;
+    VkAttachmentStoreOp             storeOp;
+    VkAttachmentLoadOp              stencilLoadOp;
+    VkAttachmentStoreOp             stencilStoreOp;
+    VkImageLayout                   initialLayout;
+    VkImageLayout                   finalLayout;
+} VkAttachmentDescription2KHR;
+
+typedef struct VkAttachmentReference2KHR {
+    VkStructureType       sType;
+    const void*           pNext;
+    uint32_t              attachment;
+    VkImageLayout         layout;
+    VkImageAspectFlags    aspectMask;
+} VkAttachmentReference2KHR;
+
+typedef struct VkSubpassDescription2KHR {
+    VkStructureType                     sType;
+    const void*                         pNext;
+    VkSubpassDescriptionFlags           flags;
+    VkPipelineBindPoint                 pipelineBindPoint;
+    uint32_t                            viewMask;
+    uint32_t                            inputAttachmentCount;
+    const VkAttachmentReference2KHR*    pInputAttachments;
+    uint32_t                            colorAttachmentCount;
+    const VkAttachmentReference2KHR*    pColorAttachments;
+    const VkAttachmentReference2KHR*    pResolveAttachments;
+    const VkAttachmentReference2KHR*    pDepthStencilAttachment;
+    uint32_t                            preserveAttachmentCount;
+    const uint32_t*                     pPreserveAttachments;
+} VkSubpassDescription2KHR;
+
+typedef struct VkSubpassDependency2KHR {
+    VkStructureType         sType;
+    const void*             pNext;
+    uint32_t                srcSubpass;
+    uint32_t                dstSubpass;
+    VkPipelineStageFlags    srcStageMask;
+    VkPipelineStageFlags    dstStageMask;
+    VkAccessFlags           srcAccessMask;
+    VkAccessFlags           dstAccessMask;
+    VkDependencyFlags       dependencyFlags;
+    int32_t                 viewOffset;
+} VkSubpassDependency2KHR;
+
+typedef struct VkRenderPassCreateInfo2KHR {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkRenderPassCreateFlags               flags;
+    uint32_t                              attachmentCount;
+    const VkAttachmentDescription2KHR*    pAttachments;
+    uint32_t                              subpassCount;
+    const VkSubpassDescription2KHR*       pSubpasses;
+    uint32_t                              dependencyCount;
+    const VkSubpassDependency2KHR*        pDependencies;
+    uint32_t                              correlatedViewMaskCount;
+    const uint32_t*                       pCorrelatedViewMasks;
+} VkRenderPassCreateInfo2KHR;
+
+typedef struct VkSubpassBeginInfoKHR {
+    VkStructureType      sType;
+    const void*          pNext;
+    VkSubpassContents    contents;
+} VkSubpassBeginInfoKHR;
+
+typedef struct VkSubpassEndInfoKHR {
+    VkStructureType    sType;
+    const void*        pNext;
+} VkSubpassEndInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass2KHR)(VkDevice device, const VkRenderPassCreateInfo2KHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass2KHR)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo*      pRenderPassBegin, const VkSubpassBeginInfoKHR*      pSubpassBeginInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass2KHR)(VkCommandBuffer commandBuffer, const VkSubpassBeginInfoKHR*      pSubpassBeginInfo, const VkSubpassEndInfoKHR*        pSubpassEndInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass2KHR)(VkCommandBuffer commandBuffer, const VkSubpassEndInfoKHR*        pSubpassEndInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass2KHR(
+    VkDevice                                    device,
+    const VkRenderPassCreateInfo2KHR*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkRenderPass*                               pRenderPass);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass2KHR(
+    VkCommandBuffer                             commandBuffer,
+    const VkRenderPassBeginInfo*                pRenderPassBegin,
+    const VkSubpassBeginInfoKHR*                pSubpassBeginInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass2KHR(
+    VkCommandBuffer                             commandBuffer,
+    const VkSubpassBeginInfoKHR*                pSubpassBeginInfo,
+    const VkSubpassEndInfoKHR*                  pSubpassEndInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass2KHR(
+    VkCommandBuffer                             commandBuffer,
+    const VkSubpassEndInfoKHR*                  pSubpassEndInfo);
+#endif
+
+#define VK_KHR_shared_presentable_image 1
+#define VK_KHR_SHARED_PRESENTABLE_IMAGE_SPEC_VERSION 1
+#define VK_KHR_SHARED_PRESENTABLE_IMAGE_EXTENSION_NAME "VK_KHR_shared_presentable_image"
+
+typedef struct VkSharedPresentSurfaceCapabilitiesKHR {
+    VkStructureType      sType;
+    void*                pNext;
+    VkImageUsageFlags    sharedPresentSupportedUsageFlags;
+} VkSharedPresentSurfaceCapabilitiesKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainStatusKHR)(VkDevice device, VkSwapchainKHR swapchain);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainStatusKHR(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain);
+#endif
+
+#define VK_KHR_external_fence_capabilities 1
+#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_fence_capabilities"
+
+typedef VkExternalFenceHandleTypeFlags VkExternalFenceHandleTypeFlagsKHR;
+
+typedef VkExternalFenceHandleTypeFlagBits VkExternalFenceHandleTypeFlagBitsKHR;
+
+typedef VkExternalFenceFeatureFlags VkExternalFenceFeatureFlagsKHR;
+
+typedef VkExternalFenceFeatureFlagBits VkExternalFenceFeatureFlagBitsKHR;
+
+
+typedef VkPhysicalDeviceExternalFenceInfo VkPhysicalDeviceExternalFenceInfoKHR;
+
+typedef VkExternalFenceProperties VkExternalFencePropertiesKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalFencePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalFencePropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceExternalFenceInfo*    pExternalFenceInfo,
+    VkExternalFenceProperties*                  pExternalFenceProperties);
+#endif
+
+#define VK_KHR_external_fence 1
+#define VK_KHR_EXTERNAL_FENCE_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_FENCE_EXTENSION_NAME "VK_KHR_external_fence"
+
+typedef VkFenceImportFlags VkFenceImportFlagsKHR;
+
+typedef VkFenceImportFlagBits VkFenceImportFlagBitsKHR;
+
+
+typedef VkExportFenceCreateInfo VkExportFenceCreateInfoKHR;
+
+
+
+#define VK_KHR_external_fence_fd 1
+#define VK_KHR_EXTERNAL_FENCE_FD_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_FENCE_FD_EXTENSION_NAME "VK_KHR_external_fence_fd"
+
+typedef struct VkImportFenceFdInfoKHR {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkFence                              fence;
+    VkFenceImportFlags                   flags;
+    VkExternalFenceHandleTypeFlagBits    handleType;
+    int                                  fd;
+} VkImportFenceFdInfoKHR;
+
+typedef struct VkFenceGetFdInfoKHR {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkFence                              fence;
+    VkExternalFenceHandleTypeFlagBits    handleType;
+} VkFenceGetFdInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkImportFenceFdKHR)(VkDevice device, const VkImportFenceFdInfoKHR* pImportFenceFdInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkGetFenceFdKHR)(VkDevice device, const VkFenceGetFdInfoKHR* pGetFdInfo, int* pFd);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceFdKHR(
+    VkDevice                                    device,
+    const VkImportFenceFdInfoKHR*               pImportFenceFdInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceFdKHR(
+    VkDevice                                    device,
+    const VkFenceGetFdInfoKHR*                  pGetFdInfo,
+    int*                                        pFd);
+#endif
+
+#define VK_KHR_maintenance2 1
+#define VK_KHR_MAINTENANCE2_SPEC_VERSION  1
+#define VK_KHR_MAINTENANCE2_EXTENSION_NAME "VK_KHR_maintenance2"
+
+typedef VkPointClippingBehavior VkPointClippingBehaviorKHR;
+
+typedef VkTessellationDomainOrigin VkTessellationDomainOriginKHR;
+
+
+typedef VkPhysicalDevicePointClippingProperties VkPhysicalDevicePointClippingPropertiesKHR;
+
+typedef VkRenderPassInputAttachmentAspectCreateInfo VkRenderPassInputAttachmentAspectCreateInfoKHR;
+
+typedef VkInputAttachmentAspectReference VkInputAttachmentAspectReferenceKHR;
+
+typedef VkImageViewUsageCreateInfo VkImageViewUsageCreateInfoKHR;
+
+typedef VkPipelineTessellationDomainOriginStateCreateInfo VkPipelineTessellationDomainOriginStateCreateInfoKHR;
+
+
+
+#define VK_KHR_get_surface_capabilities2 1
+#define VK_KHR_GET_SURFACE_CAPABILITIES_2_SPEC_VERSION 1
+#define VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME "VK_KHR_get_surface_capabilities2"
+
+typedef struct VkPhysicalDeviceSurfaceInfo2KHR {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkSurfaceKHR       surface;
+} VkPhysicalDeviceSurfaceInfo2KHR;
+
+typedef struct VkSurfaceCapabilities2KHR {
+    VkStructureType             sType;
+    void*                       pNext;
+    VkSurfaceCapabilitiesKHR    surfaceCapabilities;
+} VkSurfaceCapabilities2KHR;
+
+typedef struct VkSurfaceFormat2KHR {
+    VkStructureType       sType;
+    void*                 pNext;
+    VkSurfaceFormatKHR    surfaceFormat;
+} VkSurfaceFormat2KHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, VkSurfaceCapabilities2KHR* pSurfaceCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormats2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pSurfaceFormatCount, VkSurfaceFormat2KHR* pSurfaceFormats);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceSurfaceInfo2KHR*      pSurfaceInfo,
+    VkSurfaceCapabilities2KHR*                  pSurfaceCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormats2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkPhysicalDeviceSurfaceInfo2KHR*      pSurfaceInfo,
+    uint32_t*                                   pSurfaceFormatCount,
+    VkSurfaceFormat2KHR*                        pSurfaceFormats);
+#endif
+
+#define VK_KHR_variable_pointers 1
+#define VK_KHR_VARIABLE_POINTERS_SPEC_VERSION 1
+#define VK_KHR_VARIABLE_POINTERS_EXTENSION_NAME "VK_KHR_variable_pointers"
+
+typedef VkPhysicalDeviceVariablePointerFeatures VkPhysicalDeviceVariablePointerFeaturesKHR;
+
+
+
+#define VK_KHR_get_display_properties2 1
+#define VK_KHR_GET_DISPLAY_PROPERTIES_2_SPEC_VERSION 1
+#define VK_KHR_GET_DISPLAY_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_display_properties2"
+
+typedef struct VkDisplayProperties2KHR {
+    VkStructureType           sType;
+    void*                     pNext;
+    VkDisplayPropertiesKHR    displayProperties;
+} VkDisplayProperties2KHR;
+
+typedef struct VkDisplayPlaneProperties2KHR {
+    VkStructureType                sType;
+    void*                          pNext;
+    VkDisplayPlanePropertiesKHR    displayPlaneProperties;
+} VkDisplayPlaneProperties2KHR;
+
+typedef struct VkDisplayModeProperties2KHR {
+    VkStructureType               sType;
+    void*                         pNext;
+    VkDisplayModePropertiesKHR    displayModeProperties;
+} VkDisplayModeProperties2KHR;
+
+typedef struct VkDisplayPlaneInfo2KHR {
+    VkStructureType     sType;
+    const void*         pNext;
+    VkDisplayModeKHR    mode;
+    uint32_t            planeIndex;
+} VkDisplayPlaneInfo2KHR;
+
+typedef struct VkDisplayPlaneCapabilities2KHR {
+    VkStructureType                  sType;
+    void*                            pNext;
+    VkDisplayPlaneCapabilitiesKHR    capabilities;
+} VkDisplayPlaneCapabilities2KHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayProperties2KHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlaneProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlaneProperties2KHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModeProperties2KHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModeProperties2KHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilities2KHR)(VkPhysicalDevice physicalDevice, const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo, VkDisplayPlaneCapabilities2KHR* pCapabilities);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayProperties2KHR*                    pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlaneProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayPlaneProperties2KHR*               pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModeProperties2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkDisplayKHR                                display,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayModeProperties2KHR*                pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilities2KHR(
+    VkPhysicalDevice                            physicalDevice,
+    const VkDisplayPlaneInfo2KHR*               pDisplayPlaneInfo,
+    VkDisplayPlaneCapabilities2KHR*             pCapabilities);
+#endif
+
+#define VK_KHR_dedicated_allocation 1
+#define VK_KHR_DEDICATED_ALLOCATION_SPEC_VERSION 3
+#define VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_KHR_dedicated_allocation"
+
+typedef VkMemoryDedicatedRequirements VkMemoryDedicatedRequirementsKHR;
+
+typedef VkMemoryDedicatedAllocateInfo VkMemoryDedicatedAllocateInfoKHR;
+
+
+
+#define VK_KHR_storage_buffer_storage_class 1
+#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_SPEC_VERSION 1
+#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME "VK_KHR_storage_buffer_storage_class"
+
+
+#define VK_KHR_relaxed_block_layout 1
+#define VK_KHR_RELAXED_BLOCK_LAYOUT_SPEC_VERSION 1
+#define VK_KHR_RELAXED_BLOCK_LAYOUT_EXTENSION_NAME "VK_KHR_relaxed_block_layout"
+
+
+#define VK_KHR_get_memory_requirements2 1
+#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_SPEC_VERSION 1
+#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME "VK_KHR_get_memory_requirements2"
+
+typedef VkBufferMemoryRequirementsInfo2 VkBufferMemoryRequirementsInfo2KHR;
+
+typedef VkImageMemoryRequirementsInfo2 VkImageMemoryRequirementsInfo2KHR;
+
+typedef VkImageSparseMemoryRequirementsInfo2 VkImageSparseMemoryRequirementsInfo2KHR;
+
+typedef VkSparseImageMemoryRequirements2 VkSparseImageMemoryRequirements2KHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements2KHR)(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements2KHR)(VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements2KHR)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements2KHR(
+    VkDevice                                    device,
+    const VkImageMemoryRequirementsInfo2*       pInfo,
+    VkMemoryRequirements2*                      pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements2KHR(
+    VkDevice                                    device,
+    const VkBufferMemoryRequirementsInfo2*      pInfo,
+    VkMemoryRequirements2*                      pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements2KHR(
+    VkDevice                                    device,
+    const VkImageSparseMemoryRequirementsInfo2* pInfo,
+    uint32_t*                                   pSparseMemoryRequirementCount,
+    VkSparseImageMemoryRequirements2*           pSparseMemoryRequirements);
+#endif
+
+#define VK_KHR_image_format_list 1
+#define VK_KHR_IMAGE_FORMAT_LIST_SPEC_VERSION 1
+#define VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME "VK_KHR_image_format_list"
+
+typedef struct VkImageFormatListCreateInfoKHR {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           viewFormatCount;
+    const VkFormat*    pViewFormats;
+} VkImageFormatListCreateInfoKHR;
+
+
+
+#define VK_KHR_sampler_ycbcr_conversion 1
+typedef VkSamplerYcbcrConversion VkSamplerYcbcrConversionKHR;
+
+
+#define VK_KHR_SAMPLER_YCBCR_CONVERSION_SPEC_VERSION 1
+#define VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME "VK_KHR_sampler_ycbcr_conversion"
+
+typedef VkSamplerYcbcrModelConversion VkSamplerYcbcrModelConversionKHR;
+
+typedef VkSamplerYcbcrRange VkSamplerYcbcrRangeKHR;
+
+typedef VkChromaLocation VkChromaLocationKHR;
+
+
+typedef VkSamplerYcbcrConversionCreateInfo VkSamplerYcbcrConversionCreateInfoKHR;
+
+typedef VkSamplerYcbcrConversionInfo VkSamplerYcbcrConversionInfoKHR;
+
+typedef VkBindImagePlaneMemoryInfo VkBindImagePlaneMemoryInfoKHR;
+
+typedef VkImagePlaneMemoryRequirementsInfo VkImagePlaneMemoryRequirementsInfoKHR;
+
+typedef VkPhysicalDeviceSamplerYcbcrConversionFeatures VkPhysicalDeviceSamplerYcbcrConversionFeaturesKHR;
+
+typedef VkSamplerYcbcrConversionImageFormatProperties VkSamplerYcbcrConversionImageFormatPropertiesKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSamplerYcbcrConversionKHR)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion);
+typedef void (VKAPI_PTR *PFN_vkDestroySamplerYcbcrConversionKHR)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSamplerYcbcrConversionKHR(
+    VkDevice                                    device,
+    const VkSamplerYcbcrConversionCreateInfo*   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSamplerYcbcrConversion*                   pYcbcrConversion);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySamplerYcbcrConversionKHR(
+    VkDevice                                    device,
+    VkSamplerYcbcrConversion                    ycbcrConversion,
+    const VkAllocationCallbacks*                pAllocator);
+#endif
+
+#define VK_KHR_bind_memory2 1
+#define VK_KHR_BIND_MEMORY_2_SPEC_VERSION 1
+#define VK_KHR_BIND_MEMORY_2_EXTENSION_NAME "VK_KHR_bind_memory2"
+
+typedef VkBindBufferMemoryInfo VkBindBufferMemoryInfoKHR;
+
+typedef VkBindImageMemoryInfo VkBindImageMemoryInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory2KHR)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos);
+typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory2KHR)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory2KHR(
+    VkDevice                                    device,
+    uint32_t                                    bindInfoCount,
+    const VkBindBufferMemoryInfo*               pBindInfos);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory2KHR(
+    VkDevice                                    device,
+    uint32_t                                    bindInfoCount,
+    const VkBindImageMemoryInfo*                pBindInfos);
+#endif
+
+#define VK_KHR_maintenance3 1
+#define VK_KHR_MAINTENANCE3_SPEC_VERSION  1
+#define VK_KHR_MAINTENANCE3_EXTENSION_NAME "VK_KHR_maintenance3"
+
+typedef VkPhysicalDeviceMaintenance3Properties VkPhysicalDeviceMaintenance3PropertiesKHR;
+
+typedef VkDescriptorSetLayoutSupport VkDescriptorSetLayoutSupportKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetLayoutSupportKHR)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetLayoutSupportKHR(
+    VkDevice                                    device,
+    const VkDescriptorSetLayoutCreateInfo*      pCreateInfo,
+    VkDescriptorSetLayoutSupport*               pSupport);
+#endif
+
+#define VK_KHR_draw_indirect_count 1
+#define VK_KHR_DRAW_INDIRECT_COUNT_SPEC_VERSION 1
+#define VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_KHR_draw_indirect_count"
+
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountKHR)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountKHR)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountKHR(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    VkBuffer                                    countBuffer,
+    VkDeviceSize                                countBufferOffset,
+    uint32_t                                    maxDrawCount,
+    uint32_t                                    stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountKHR(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    VkBuffer                                    countBuffer,
+    VkDeviceSize                                countBufferOffset,
+    uint32_t                                    maxDrawCount,
+    uint32_t                                    stride);
+#endif
+
+#define VK_KHR_8bit_storage 1
+#define VK_KHR_8BIT_STORAGE_SPEC_VERSION  1
+#define VK_KHR_8BIT_STORAGE_EXTENSION_NAME "VK_KHR_8bit_storage"
+
+typedef struct VkPhysicalDevice8BitStorageFeaturesKHR {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           storageBuffer8BitAccess;
+    VkBool32           uniformAndStorageBuffer8BitAccess;
+    VkBool32           storagePushConstant8;
+} VkPhysicalDevice8BitStorageFeaturesKHR;
+
+
+
+#define VK_KHR_shader_atomic_int64 1
+#define VK_KHR_SHADER_ATOMIC_INT64_SPEC_VERSION 1
+#define VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME "VK_KHR_shader_atomic_int64"
+
+typedef struct VkPhysicalDeviceShaderAtomicInt64FeaturesKHR {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           shaderBufferInt64Atomics;
+    VkBool32           shaderSharedInt64Atomics;
+} VkPhysicalDeviceShaderAtomicInt64FeaturesKHR;
+
+
+
+#define VK_KHR_driver_properties 1
+#define VK_MAX_DRIVER_NAME_SIZE_KHR       256
+#define VK_MAX_DRIVER_INFO_SIZE_KHR       256
+#define VK_KHR_DRIVER_PROPERTIES_SPEC_VERSION 1
+#define VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME "VK_KHR_driver_properties"
+
+
+typedef enum VkDriverIdKHR {
+    VK_DRIVER_ID_AMD_PROPRIETARY_KHR = 1,
+    VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR = 2,
+    VK_DRIVER_ID_MESA_RADV_KHR = 3,
+    VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR = 4,
+    VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR = 5,
+    VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR = 6,
+    VK_DRIVER_ID_IMAGINATION_PROPRIETARY_KHR = 7,
+    VK_DRIVER_ID_QUALCOMM_PROPRIETARY_KHR = 8,
+    VK_DRIVER_ID_ARM_PROPRIETARY_KHR = 9,
+    VK_DRIVER_ID_GOOGLE_PASTEL_KHR = 10,
+    VK_DRIVER_ID_BEGIN_RANGE_KHR = VK_DRIVER_ID_AMD_PROPRIETARY_KHR,
+    VK_DRIVER_ID_END_RANGE_KHR = VK_DRIVER_ID_GOOGLE_PASTEL_KHR,
+    VK_DRIVER_ID_RANGE_SIZE_KHR = (VK_DRIVER_ID_GOOGLE_PASTEL_KHR - VK_DRIVER_ID_AMD_PROPRIETARY_KHR + 1),
+    VK_DRIVER_ID_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkDriverIdKHR;
+
+typedef struct VkConformanceVersionKHR {
+    uint8_t    major;
+    uint8_t    minor;
+    uint8_t    subminor;
+    uint8_t    patch;
+} VkConformanceVersionKHR;
+
+typedef struct VkPhysicalDeviceDriverPropertiesKHR {
+    VkStructureType            sType;
+    void*                      pNext;
+    VkDriverIdKHR              driverID;
+    char                       driverName[VK_MAX_DRIVER_NAME_SIZE_KHR];
+    char                       driverInfo[VK_MAX_DRIVER_INFO_SIZE_KHR];
+    VkConformanceVersionKHR    conformanceVersion;
+} VkPhysicalDeviceDriverPropertiesKHR;
+
+
+
+#define VK_KHR_shader_float_controls 1
+#define VK_KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION 1
+#define VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME "VK_KHR_shader_float_controls"
+
+typedef struct VkPhysicalDeviceFloatControlsPropertiesKHR {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           separateDenormSettings;
+    VkBool32           separateRoundingModeSettings;
+    VkBool32           shaderSignedZeroInfNanPreserveFloat16;
+    VkBool32           shaderSignedZeroInfNanPreserveFloat32;
+    VkBool32           shaderSignedZeroInfNanPreserveFloat64;
+    VkBool32           shaderDenormPreserveFloat16;
+    VkBool32           shaderDenormPreserveFloat32;
+    VkBool32           shaderDenormPreserveFloat64;
+    VkBool32           shaderDenormFlushToZeroFloat16;
+    VkBool32           shaderDenormFlushToZeroFloat32;
+    VkBool32           shaderDenormFlushToZeroFloat64;
+    VkBool32           shaderRoundingModeRTEFloat16;
+    VkBool32           shaderRoundingModeRTEFloat32;
+    VkBool32           shaderRoundingModeRTEFloat64;
+    VkBool32           shaderRoundingModeRTZFloat16;
+    VkBool32           shaderRoundingModeRTZFloat32;
+    VkBool32           shaderRoundingModeRTZFloat64;
+} VkPhysicalDeviceFloatControlsPropertiesKHR;
+
+
+
+#define VK_KHR_depth_stencil_resolve 1
+#define VK_KHR_DEPTH_STENCIL_RESOLVE_SPEC_VERSION 1
+#define VK_KHR_DEPTH_STENCIL_RESOLVE_EXTENSION_NAME "VK_KHR_depth_stencil_resolve"
+
+
+typedef enum VkResolveModeFlagBitsKHR {
+    VK_RESOLVE_MODE_NONE_KHR = 0,
+    VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR = 0x00000001,
+    VK_RESOLVE_MODE_AVERAGE_BIT_KHR = 0x00000002,
+    VK_RESOLVE_MODE_MIN_BIT_KHR = 0x00000004,
+    VK_RESOLVE_MODE_MAX_BIT_KHR = 0x00000008,
+    VK_RESOLVE_MODE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkResolveModeFlagBitsKHR;
+typedef VkFlags VkResolveModeFlagsKHR;
+
+typedef struct VkSubpassDescriptionDepthStencilResolveKHR {
+    VkStructureType                     sType;
+    const void*                         pNext;
+    VkResolveModeFlagBitsKHR            depthResolveMode;
+    VkResolveModeFlagBitsKHR            stencilResolveMode;
+    const VkAttachmentReference2KHR*    pDepthStencilResolveAttachment;
+} VkSubpassDescriptionDepthStencilResolveKHR;
+
+typedef struct VkPhysicalDeviceDepthStencilResolvePropertiesKHR {
+    VkStructureType          sType;
+    void*                    pNext;
+    VkResolveModeFlagsKHR    supportedDepthResolveModes;
+    VkResolveModeFlagsKHR    supportedStencilResolveModes;
+    VkBool32                 independentResolveNone;
+    VkBool32                 independentResolve;
+} VkPhysicalDeviceDepthStencilResolvePropertiesKHR;
+
+
+
+#define VK_KHR_swapchain_mutable_format 1
+#define VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_SPEC_VERSION 1
+#define VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME "VK_KHR_swapchain_mutable_format"
+
+
+#define VK_KHR_vulkan_memory_model 1
+#define VK_KHR_VULKAN_MEMORY_MODEL_SPEC_VERSION 3
+#define VK_KHR_VULKAN_MEMORY_MODEL_EXTENSION_NAME "VK_KHR_vulkan_memory_model"
+
+typedef struct VkPhysicalDeviceVulkanMemoryModelFeaturesKHR {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           vulkanMemoryModel;
+    VkBool32           vulkanMemoryModelDeviceScope;
+    VkBool32           vulkanMemoryModelAvailabilityVisibilityChains;
+} VkPhysicalDeviceVulkanMemoryModelFeaturesKHR;
+
+
+
+#define VK_EXT_debug_report 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT)
+
+#define VK_EXT_DEBUG_REPORT_SPEC_VERSION  9
+#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report"
+
+
+typedef enum VkDebugReportObjectTypeEXT {
+    VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0,
+    VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1,
+    VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3,
+    VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5,
+    VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6,
+    VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8,
+    VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9,
+    VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10,
+    VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11,
+    VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12,
+    VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13,
+    VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15,
+    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16,
+    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17,
+    VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18,
+    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23,
+    VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24,
+    VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT = 28,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30,
+    VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT = 31,
+    VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT = 32,
+    VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT = 1000156000,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000,
+    VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV_EXT = 1000165000,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT,
+    VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT,
+    VK_DEBUG_REPORT_OBJECT_TYPE_BEGIN_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT,
+    VK_DEBUG_REPORT_OBJECT_TYPE_END_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT,
+    VK_DEBUG_REPORT_OBJECT_TYPE_RANGE_SIZE_EXT = (VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT - VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT + 1),
+    VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugReportObjectTypeEXT;
+
+
+typedef enum VkDebugReportFlagBitsEXT {
+    VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 0x00000001,
+    VK_DEBUG_REPORT_WARNING_BIT_EXT = 0x00000002,
+    VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 0x00000004,
+    VK_DEBUG_REPORT_ERROR_BIT_EXT = 0x00000008,
+    VK_DEBUG_REPORT_DEBUG_BIT_EXT = 0x00000010,
+    VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugReportFlagBitsEXT;
+typedef VkFlags VkDebugReportFlagsEXT;
+
+typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)(
+    VkDebugReportFlagsEXT                       flags,
+    VkDebugReportObjectTypeEXT                  objectType,
+    uint64_t                                    object,
+    size_t                                      location,
+    int32_t                                     messageCode,
+    const char*                                 pLayerPrefix,
+    const char*                                 pMessage,
+    void*                                       pUserData);
+
+typedef struct VkDebugReportCallbackCreateInfoEXT {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkDebugReportFlagsEXT           flags;
+    PFN_vkDebugReportCallbackEXT    pfnCallback;
+    void*                           pUserData;
+} VkDebugReportCallbackCreateInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback);
+typedef void (VKAPI_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugReportCallbackEXT(
+    VkInstance                                  instance,
+    const VkDebugReportCallbackCreateInfoEXT*   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDebugReportCallbackEXT*                   pCallback);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDebugReportCallbackEXT(
+    VkInstance                                  instance,
+    VkDebugReportCallbackEXT                    callback,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkDebugReportMessageEXT(
+    VkInstance                                  instance,
+    VkDebugReportFlagsEXT                       flags,
+    VkDebugReportObjectTypeEXT                  objectType,
+    uint64_t                                    object,
+    size_t                                      location,
+    int32_t                                     messageCode,
+    const char*                                 pLayerPrefix,
+    const char*                                 pMessage);
+#endif
+
+#define VK_NV_glsl_shader 1
+#define VK_NV_GLSL_SHADER_SPEC_VERSION    1
+#define VK_NV_GLSL_SHADER_EXTENSION_NAME  "VK_NV_glsl_shader"
+
+
+#define VK_EXT_depth_range_unrestricted 1
+#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_SPEC_VERSION 1
+#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME "VK_EXT_depth_range_unrestricted"
+
+
+#define VK_IMG_filter_cubic 1
+#define VK_IMG_FILTER_CUBIC_SPEC_VERSION  1
+#define VK_IMG_FILTER_CUBIC_EXTENSION_NAME "VK_IMG_filter_cubic"
+
+
+#define VK_AMD_rasterization_order 1
+#define VK_AMD_RASTERIZATION_ORDER_SPEC_VERSION 1
+#define VK_AMD_RASTERIZATION_ORDER_EXTENSION_NAME "VK_AMD_rasterization_order"
+
+
+typedef enum VkRasterizationOrderAMD {
+    VK_RASTERIZATION_ORDER_STRICT_AMD = 0,
+    VK_RASTERIZATION_ORDER_RELAXED_AMD = 1,
+    VK_RASTERIZATION_ORDER_BEGIN_RANGE_AMD = VK_RASTERIZATION_ORDER_STRICT_AMD,
+    VK_RASTERIZATION_ORDER_END_RANGE_AMD = VK_RASTERIZATION_ORDER_RELAXED_AMD,
+    VK_RASTERIZATION_ORDER_RANGE_SIZE_AMD = (VK_RASTERIZATION_ORDER_RELAXED_AMD - VK_RASTERIZATION_ORDER_STRICT_AMD + 1),
+    VK_RASTERIZATION_ORDER_MAX_ENUM_AMD = 0x7FFFFFFF
+} VkRasterizationOrderAMD;
+
+typedef struct VkPipelineRasterizationStateRasterizationOrderAMD {
+    VkStructureType            sType;
+    const void*                pNext;
+    VkRasterizationOrderAMD    rasterizationOrder;
+} VkPipelineRasterizationStateRasterizationOrderAMD;
+
+
+
+#define VK_AMD_shader_trinary_minmax 1
+#define VK_AMD_SHADER_TRINARY_MINMAX_SPEC_VERSION 1
+#define VK_AMD_SHADER_TRINARY_MINMAX_EXTENSION_NAME "VK_AMD_shader_trinary_minmax"
+
+
+#define VK_AMD_shader_explicit_vertex_parameter 1
+#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_SPEC_VERSION 1
+#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_EXTENSION_NAME "VK_AMD_shader_explicit_vertex_parameter"
+
+
+#define VK_EXT_debug_marker 1
+#define VK_EXT_DEBUG_MARKER_SPEC_VERSION  4
+#define VK_EXT_DEBUG_MARKER_EXTENSION_NAME "VK_EXT_debug_marker"
+
+typedef struct VkDebugMarkerObjectNameInfoEXT {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkDebugReportObjectTypeEXT    objectType;
+    uint64_t                      object;
+    const char*                   pObjectName;
+} VkDebugMarkerObjectNameInfoEXT;
+
+typedef struct VkDebugMarkerObjectTagInfoEXT {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkDebugReportObjectTypeEXT    objectType;
+    uint64_t                      object;
+    uint64_t                      tagName;
+    size_t                        tagSize;
+    const void*                   pTag;
+} VkDebugMarkerObjectTagInfoEXT;
+
+typedef struct VkDebugMarkerMarkerInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    const char*        pMarkerName;
+    float              color[4];
+} VkDebugMarkerMarkerInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectTagEXT)(VkDevice device, const VkDebugMarkerObjectTagInfoEXT* pTagInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectNameEXT)(VkDevice device, const VkDebugMarkerObjectNameInfoEXT* pNameInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerBeginEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerEndEXT)(VkCommandBuffer commandBuffer);
+typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerInsertEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectTagEXT(
+    VkDevice                                    device,
+    const VkDebugMarkerObjectTagInfoEXT*        pTagInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectNameEXT(
+    VkDevice                                    device,
+    const VkDebugMarkerObjectNameInfoEXT*       pNameInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerBeginEXT(
+    VkCommandBuffer                             commandBuffer,
+    const VkDebugMarkerMarkerInfoEXT*           pMarkerInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerEndEXT(
+    VkCommandBuffer                             commandBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerInsertEXT(
+    VkCommandBuffer                             commandBuffer,
+    const VkDebugMarkerMarkerInfoEXT*           pMarkerInfo);
+#endif
+
+#define VK_AMD_gcn_shader 1
+#define VK_AMD_GCN_SHADER_SPEC_VERSION    1
+#define VK_AMD_GCN_SHADER_EXTENSION_NAME  "VK_AMD_gcn_shader"
+
+
+#define VK_NV_dedicated_allocation 1
+#define VK_NV_DEDICATED_ALLOCATION_SPEC_VERSION 1
+#define VK_NV_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_NV_dedicated_allocation"
+
+typedef struct VkDedicatedAllocationImageCreateInfoNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBool32           dedicatedAllocation;
+} VkDedicatedAllocationImageCreateInfoNV;
+
+typedef struct VkDedicatedAllocationBufferCreateInfoNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBool32           dedicatedAllocation;
+} VkDedicatedAllocationBufferCreateInfoNV;
+
+typedef struct VkDedicatedAllocationMemoryAllocateInfoNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkImage            image;
+    VkBuffer           buffer;
+} VkDedicatedAllocationMemoryAllocateInfoNV;
+
+
+
+#define VK_EXT_transform_feedback 1
+#define VK_EXT_TRANSFORM_FEEDBACK_SPEC_VERSION 1
+#define VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME "VK_EXT_transform_feedback"
+
+typedef VkFlags VkPipelineRasterizationStateStreamCreateFlagsEXT;
+
+typedef struct VkPhysicalDeviceTransformFeedbackFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           transformFeedback;
+    VkBool32           geometryStreams;
+} VkPhysicalDeviceTransformFeedbackFeaturesEXT;
+
+typedef struct VkPhysicalDeviceTransformFeedbackPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxTransformFeedbackStreams;
+    uint32_t           maxTransformFeedbackBuffers;
+    VkDeviceSize       maxTransformFeedbackBufferSize;
+    uint32_t           maxTransformFeedbackStreamDataSize;
+    uint32_t           maxTransformFeedbackBufferDataSize;
+    uint32_t           maxTransformFeedbackBufferDataStride;
+    VkBool32           transformFeedbackQueries;
+    VkBool32           transformFeedbackStreamsLinesTriangles;
+    VkBool32           transformFeedbackRasterizationStreamSelect;
+    VkBool32           transformFeedbackDraw;
+} VkPhysicalDeviceTransformFeedbackPropertiesEXT;
+
+typedef struct VkPipelineRasterizationStateStreamCreateInfoEXT {
+    VkStructureType                                     sType;
+    const void*                                         pNext;
+    VkPipelineRasterizationStateStreamCreateFlagsEXT    flags;
+    uint32_t                                            rasterizationStream;
+} VkPipelineRasterizationStateStreamCreateInfoEXT;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdBindTransformFeedbackBuffersEXT)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets, const VkDeviceSize* pSizes);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginTransformFeedbackEXT)(VkCommandBuffer commandBuffer, uint32_t firstCounterBuffer, uint32_t counterBufferCount, const VkBuffer* pCounterBuffers, const VkDeviceSize* pCounterBufferOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdEndTransformFeedbackEXT)(VkCommandBuffer commandBuffer, uint32_t firstCounterBuffer, uint32_t counterBufferCount, const VkBuffer* pCounterBuffers, const VkDeviceSize* pCounterBufferOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginQueryIndexedEXT)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags, uint32_t index);
+typedef void (VKAPI_PTR *PFN_vkCmdEndQueryIndexedEXT)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, uint32_t index);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectByteCountEXT)(VkCommandBuffer commandBuffer, uint32_t instanceCount, uint32_t firstInstance, VkBuffer counterBuffer, VkDeviceSize counterBufferOffset, uint32_t counterOffset, uint32_t vertexStride);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdBindTransformFeedbackBuffersEXT(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstBinding,
+    uint32_t                                    bindingCount,
+    const VkBuffer*                             pBuffers,
+    const VkDeviceSize*                         pOffsets,
+    const VkDeviceSize*                         pSizes);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginTransformFeedbackEXT(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstCounterBuffer,
+    uint32_t                                    counterBufferCount,
+    const VkBuffer*                             pCounterBuffers,
+    const VkDeviceSize*                         pCounterBufferOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndTransformFeedbackEXT(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstCounterBuffer,
+    uint32_t                                    counterBufferCount,
+    const VkBuffer*                             pCounterBuffers,
+    const VkDeviceSize*                         pCounterBufferOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginQueryIndexedEXT(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    query,
+    VkQueryControlFlags                         flags,
+    uint32_t                                    index);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndQueryIndexedEXT(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    query,
+    uint32_t                                    index);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectByteCountEXT(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    instanceCount,
+    uint32_t                                    firstInstance,
+    VkBuffer                                    counterBuffer,
+    VkDeviceSize                                counterBufferOffset,
+    uint32_t                                    counterOffset,
+    uint32_t                                    vertexStride);
+#endif
+
+#define VK_NVX_image_view_handle 1
+#define VK_NVX_IMAGE_VIEW_HANDLE_SPEC_VERSION 1
+#define VK_NVX_IMAGE_VIEW_HANDLE_EXTENSION_NAME "VK_NVX_image_view_handle"
+
+typedef struct VkImageViewHandleInfoNVX {
+    VkStructureType     sType;
+    const void*         pNext;
+    VkImageView         imageView;
+    VkDescriptorType    descriptorType;
+    VkSampler           sampler;
+} VkImageViewHandleInfoNVX;
+
+
+typedef uint32_t (VKAPI_PTR *PFN_vkGetImageViewHandleNVX)(VkDevice device, const VkImageViewHandleInfoNVX* pInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR uint32_t VKAPI_CALL vkGetImageViewHandleNVX(
+    VkDevice                                    device,
+    const VkImageViewHandleInfoNVX*             pInfo);
+#endif
+
+#define VK_AMD_draw_indirect_count 1
+#define VK_AMD_DRAW_INDIRECT_COUNT_SPEC_VERSION 1
+#define VK_AMD_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_AMD_draw_indirect_count"
+
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountAMD(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    VkBuffer                                    countBuffer,
+    VkDeviceSize                                countBufferOffset,
+    uint32_t                                    maxDrawCount,
+    uint32_t                                    stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountAMD(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    VkBuffer                                    countBuffer,
+    VkDeviceSize                                countBufferOffset,
+    uint32_t                                    maxDrawCount,
+    uint32_t                                    stride);
+#endif
+
+#define VK_AMD_negative_viewport_height 1
+#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_SPEC_VERSION 1
+#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_EXTENSION_NAME "VK_AMD_negative_viewport_height"
+
+
+#define VK_AMD_gpu_shader_half_float 1
+#define VK_AMD_GPU_SHADER_HALF_FLOAT_SPEC_VERSION 1
+#define VK_AMD_GPU_SHADER_HALF_FLOAT_EXTENSION_NAME "VK_AMD_gpu_shader_half_float"
+
+
+#define VK_AMD_shader_ballot 1
+#define VK_AMD_SHADER_BALLOT_SPEC_VERSION 1
+#define VK_AMD_SHADER_BALLOT_EXTENSION_NAME "VK_AMD_shader_ballot"
+
+
+#define VK_AMD_texture_gather_bias_lod 1
+#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_SPEC_VERSION 1
+#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_EXTENSION_NAME "VK_AMD_texture_gather_bias_lod"
+
+typedef struct VkTextureLODGatherFormatPropertiesAMD {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           supportsTextureGatherLODBiasAMD;
+} VkTextureLODGatherFormatPropertiesAMD;
+
+
+
+#define VK_AMD_shader_info 1
+#define VK_AMD_SHADER_INFO_SPEC_VERSION   1
+#define VK_AMD_SHADER_INFO_EXTENSION_NAME "VK_AMD_shader_info"
+
+
+typedef enum VkShaderInfoTypeAMD {
+    VK_SHADER_INFO_TYPE_STATISTICS_AMD = 0,
+    VK_SHADER_INFO_TYPE_BINARY_AMD = 1,
+    VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD = 2,
+    VK_SHADER_INFO_TYPE_BEGIN_RANGE_AMD = VK_SHADER_INFO_TYPE_STATISTICS_AMD,
+    VK_SHADER_INFO_TYPE_END_RANGE_AMD = VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD,
+    VK_SHADER_INFO_TYPE_RANGE_SIZE_AMD = (VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD - VK_SHADER_INFO_TYPE_STATISTICS_AMD + 1),
+    VK_SHADER_INFO_TYPE_MAX_ENUM_AMD = 0x7FFFFFFF
+} VkShaderInfoTypeAMD;
+
+typedef struct VkShaderResourceUsageAMD {
+    uint32_t    numUsedVgprs;
+    uint32_t    numUsedSgprs;
+    uint32_t    ldsSizePerLocalWorkGroup;
+    size_t      ldsUsageSizeInBytes;
+    size_t      scratchMemUsageInBytes;
+} VkShaderResourceUsageAMD;
+
+typedef struct VkShaderStatisticsInfoAMD {
+    VkShaderStageFlags          shaderStageMask;
+    VkShaderResourceUsageAMD    resourceUsage;
+    uint32_t                    numPhysicalVgprs;
+    uint32_t                    numPhysicalSgprs;
+    uint32_t                    numAvailableVgprs;
+    uint32_t                    numAvailableSgprs;
+    uint32_t                    computeWorkGroupSize[3];
+} VkShaderStatisticsInfoAMD;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetShaderInfoAMD)(VkDevice device, VkPipeline pipeline, VkShaderStageFlagBits shaderStage, VkShaderInfoTypeAMD infoType, size_t* pInfoSize, void* pInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetShaderInfoAMD(
+    VkDevice                                    device,
+    VkPipeline                                  pipeline,
+    VkShaderStageFlagBits                       shaderStage,
+    VkShaderInfoTypeAMD                         infoType,
+    size_t*                                     pInfoSize,
+    void*                                       pInfo);
+#endif
+
+#define VK_AMD_shader_image_load_store_lod 1
+#define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_SPEC_VERSION 1
+#define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_EXTENSION_NAME "VK_AMD_shader_image_load_store_lod"
+
+
+#define VK_NV_corner_sampled_image 1
+#define VK_NV_CORNER_SAMPLED_IMAGE_SPEC_VERSION 2
+#define VK_NV_CORNER_SAMPLED_IMAGE_EXTENSION_NAME "VK_NV_corner_sampled_image"
+
+typedef struct VkPhysicalDeviceCornerSampledImageFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           cornerSampledImage;
+} VkPhysicalDeviceCornerSampledImageFeaturesNV;
+
+
+
+#define VK_IMG_format_pvrtc 1
+#define VK_IMG_FORMAT_PVRTC_SPEC_VERSION  1
+#define VK_IMG_FORMAT_PVRTC_EXTENSION_NAME "VK_IMG_format_pvrtc"
+
+
+#define VK_NV_external_memory_capabilities 1
+#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1
+#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_NV_external_memory_capabilities"
+
+
+typedef enum VkExternalMemoryHandleTypeFlagBitsNV {
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV = 0x00000001,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV = 0x00000002,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV = 0x00000004,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV = 0x00000008,
+    VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
+} VkExternalMemoryHandleTypeFlagBitsNV;
+typedef VkFlags VkExternalMemoryHandleTypeFlagsNV;
+
+typedef enum VkExternalMemoryFeatureFlagBitsNV {
+    VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV = 0x00000001,
+    VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV = 0x00000002,
+    VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV = 0x00000004,
+    VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
+} VkExternalMemoryFeatureFlagBitsNV;
+typedef VkFlags VkExternalMemoryFeatureFlagsNV;
+
+typedef struct VkExternalImageFormatPropertiesNV {
+    VkImageFormatProperties              imageFormatProperties;
+    VkExternalMemoryFeatureFlagsNV       externalMemoryFeatures;
+    VkExternalMemoryHandleTypeFlagsNV    exportFromImportedHandleTypes;
+    VkExternalMemoryHandleTypeFlagsNV    compatibleHandleTypes;
+} VkExternalImageFormatPropertiesNV;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkExternalMemoryHandleTypeFlagsNV externalHandleType, VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceExternalImageFormatPropertiesNV(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkImageType                                 type,
+    VkImageTiling                               tiling,
+    VkImageUsageFlags                           usage,
+    VkImageCreateFlags                          flags,
+    VkExternalMemoryHandleTypeFlagsNV           externalHandleType,
+    VkExternalImageFormatPropertiesNV*          pExternalImageFormatProperties);
+#endif
+
+#define VK_NV_external_memory 1
+#define VK_NV_EXTERNAL_MEMORY_SPEC_VERSION 1
+#define VK_NV_EXTERNAL_MEMORY_EXTENSION_NAME "VK_NV_external_memory"
+
+typedef struct VkExternalMemoryImageCreateInfoNV {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkExternalMemoryHandleTypeFlagsNV    handleTypes;
+} VkExternalMemoryImageCreateInfoNV;
+
+typedef struct VkExportMemoryAllocateInfoNV {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkExternalMemoryHandleTypeFlagsNV    handleTypes;
+} VkExportMemoryAllocateInfoNV;
+
+
+
+#define VK_EXT_validation_flags 1
+#define VK_EXT_VALIDATION_FLAGS_SPEC_VERSION 1
+#define VK_EXT_VALIDATION_FLAGS_EXTENSION_NAME "VK_EXT_validation_flags"
+
+
+typedef enum VkValidationCheckEXT {
+    VK_VALIDATION_CHECK_ALL_EXT = 0,
+    VK_VALIDATION_CHECK_SHADERS_EXT = 1,
+    VK_VALIDATION_CHECK_BEGIN_RANGE_EXT = VK_VALIDATION_CHECK_ALL_EXT,
+    VK_VALIDATION_CHECK_END_RANGE_EXT = VK_VALIDATION_CHECK_SHADERS_EXT,
+    VK_VALIDATION_CHECK_RANGE_SIZE_EXT = (VK_VALIDATION_CHECK_SHADERS_EXT - VK_VALIDATION_CHECK_ALL_EXT + 1),
+    VK_VALIDATION_CHECK_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkValidationCheckEXT;
+
+typedef struct VkValidationFlagsEXT {
+    VkStructureType                sType;
+    const void*                    pNext;
+    uint32_t                       disabledValidationCheckCount;
+    const VkValidationCheckEXT*    pDisabledValidationChecks;
+} VkValidationFlagsEXT;
+
+
+
+#define VK_EXT_shader_subgroup_ballot 1
+#define VK_EXT_SHADER_SUBGROUP_BALLOT_SPEC_VERSION 1
+#define VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME "VK_EXT_shader_subgroup_ballot"
+
+
+#define VK_EXT_shader_subgroup_vote 1
+#define VK_EXT_SHADER_SUBGROUP_VOTE_SPEC_VERSION 1
+#define VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME "VK_EXT_shader_subgroup_vote"
+
+
+#define VK_EXT_astc_decode_mode 1
+#define VK_EXT_ASTC_DECODE_MODE_SPEC_VERSION 1
+#define VK_EXT_ASTC_DECODE_MODE_EXTENSION_NAME "VK_EXT_astc_decode_mode"
+
+typedef struct VkImageViewASTCDecodeModeEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkFormat           decodeMode;
+} VkImageViewASTCDecodeModeEXT;
+
+typedef struct VkPhysicalDeviceASTCDecodeFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           decodeModeSharedExponent;
+} VkPhysicalDeviceASTCDecodeFeaturesEXT;
+
+
+
+#define VK_EXT_conditional_rendering 1
+#define VK_EXT_CONDITIONAL_RENDERING_SPEC_VERSION 1
+#define VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME "VK_EXT_conditional_rendering"
+
+
+typedef enum VkConditionalRenderingFlagBitsEXT {
+    VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT = 0x00000001,
+    VK_CONDITIONAL_RENDERING_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkConditionalRenderingFlagBitsEXT;
+typedef VkFlags VkConditionalRenderingFlagsEXT;
+
+typedef struct VkConditionalRenderingBeginInfoEXT {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkBuffer                          buffer;
+    VkDeviceSize                      offset;
+    VkConditionalRenderingFlagsEXT    flags;
+} VkConditionalRenderingBeginInfoEXT;
+
+typedef struct VkPhysicalDeviceConditionalRenderingFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           conditionalRendering;
+    VkBool32           inheritedConditionalRendering;
+} VkPhysicalDeviceConditionalRenderingFeaturesEXT;
+
+typedef struct VkCommandBufferInheritanceConditionalRenderingInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBool32           conditionalRenderingEnable;
+} VkCommandBufferInheritanceConditionalRenderingInfoEXT;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdBeginConditionalRenderingEXT)(VkCommandBuffer commandBuffer, const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin);
+typedef void (VKAPI_PTR *PFN_vkCmdEndConditionalRenderingEXT)(VkCommandBuffer commandBuffer);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginConditionalRenderingEXT(
+    VkCommandBuffer                             commandBuffer,
+    const VkConditionalRenderingBeginInfoEXT*   pConditionalRenderingBegin);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndConditionalRenderingEXT(
+    VkCommandBuffer                             commandBuffer);
+#endif
+
+#define VK_NVX_device_generated_commands 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkObjectTableNVX)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectCommandsLayoutNVX)
+
+#define VK_NVX_DEVICE_GENERATED_COMMANDS_SPEC_VERSION 3
+#define VK_NVX_DEVICE_GENERATED_COMMANDS_EXTENSION_NAME "VK_NVX_device_generated_commands"
+
+
+typedef enum VkIndirectCommandsTokenTypeNVX {
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX = 0,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DESCRIPTOR_SET_NVX = 1,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NVX = 2,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NVX = 3,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NVX = 4,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NVX = 5,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NVX = 6,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX = 7,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_BEGIN_RANGE_NVX = VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_END_RANGE_NVX = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX,
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_RANGE_SIZE_NVX = (VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX - VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX + 1),
+    VK_INDIRECT_COMMANDS_TOKEN_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkIndirectCommandsTokenTypeNVX;
+
+typedef enum VkObjectEntryTypeNVX {
+    VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX = 0,
+    VK_OBJECT_ENTRY_TYPE_PIPELINE_NVX = 1,
+    VK_OBJECT_ENTRY_TYPE_INDEX_BUFFER_NVX = 2,
+    VK_OBJECT_ENTRY_TYPE_VERTEX_BUFFER_NVX = 3,
+    VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX = 4,
+    VK_OBJECT_ENTRY_TYPE_BEGIN_RANGE_NVX = VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX,
+    VK_OBJECT_ENTRY_TYPE_END_RANGE_NVX = VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX,
+    VK_OBJECT_ENTRY_TYPE_RANGE_SIZE_NVX = (VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX - VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX + 1),
+    VK_OBJECT_ENTRY_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkObjectEntryTypeNVX;
+
+
+typedef enum VkIndirectCommandsLayoutUsageFlagBitsNVX {
+    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NVX = 0x00000001,
+    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_SPARSE_SEQUENCES_BIT_NVX = 0x00000002,
+    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EMPTY_EXECUTIONS_BIT_NVX = 0x00000004,
+    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NVX = 0x00000008,
+    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkIndirectCommandsLayoutUsageFlagBitsNVX;
+typedef VkFlags VkIndirectCommandsLayoutUsageFlagsNVX;
+
+typedef enum VkObjectEntryUsageFlagBitsNVX {
+    VK_OBJECT_ENTRY_USAGE_GRAPHICS_BIT_NVX = 0x00000001,
+    VK_OBJECT_ENTRY_USAGE_COMPUTE_BIT_NVX = 0x00000002,
+    VK_OBJECT_ENTRY_USAGE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF
+} VkObjectEntryUsageFlagBitsNVX;
+typedef VkFlags VkObjectEntryUsageFlagsNVX;
+
+typedef struct VkDeviceGeneratedCommandsFeaturesNVX {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBool32           computeBindingPointSupport;
+} VkDeviceGeneratedCommandsFeaturesNVX;
+
+typedef struct VkDeviceGeneratedCommandsLimitsNVX {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           maxIndirectCommandsLayoutTokenCount;
+    uint32_t           maxObjectEntryCounts;
+    uint32_t           minSequenceCountBufferOffsetAlignment;
+    uint32_t           minSequenceIndexBufferOffsetAlignment;
+    uint32_t           minCommandsTokenBufferOffsetAlignment;
+} VkDeviceGeneratedCommandsLimitsNVX;
+
+typedef struct VkIndirectCommandsTokenNVX {
+    VkIndirectCommandsTokenTypeNVX    tokenType;
+    VkBuffer                          buffer;
+    VkDeviceSize                      offset;
+} VkIndirectCommandsTokenNVX;
+
+typedef struct VkIndirectCommandsLayoutTokenNVX {
+    VkIndirectCommandsTokenTypeNVX    tokenType;
+    uint32_t                          bindingUnit;
+    uint32_t                          dynamicCount;
+    uint32_t                          divisor;
+} VkIndirectCommandsLayoutTokenNVX;
+
+typedef struct VkIndirectCommandsLayoutCreateInfoNVX {
+    VkStructureType                            sType;
+    const void*                                pNext;
+    VkPipelineBindPoint                        pipelineBindPoint;
+    VkIndirectCommandsLayoutUsageFlagsNVX      flags;
+    uint32_t                                   tokenCount;
+    const VkIndirectCommandsLayoutTokenNVX*    pTokens;
+} VkIndirectCommandsLayoutCreateInfoNVX;
+
+typedef struct VkCmdProcessCommandsInfoNVX {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkObjectTableNVX                     objectTable;
+    VkIndirectCommandsLayoutNVX          indirectCommandsLayout;
+    uint32_t                             indirectCommandsTokenCount;
+    const VkIndirectCommandsTokenNVX*    pIndirectCommandsTokens;
+    uint32_t                             maxSequencesCount;
+    VkCommandBuffer                      targetCommandBuffer;
+    VkBuffer                             sequencesCountBuffer;
+    VkDeviceSize                         sequencesCountOffset;
+    VkBuffer                             sequencesIndexBuffer;
+    VkDeviceSize                         sequencesIndexOffset;
+} VkCmdProcessCommandsInfoNVX;
+
+typedef struct VkCmdReserveSpaceForCommandsInfoNVX {
+    VkStructureType                sType;
+    const void*                    pNext;
+    VkObjectTableNVX               objectTable;
+    VkIndirectCommandsLayoutNVX    indirectCommandsLayout;
+    uint32_t                       maxSequencesCount;
+} VkCmdReserveSpaceForCommandsInfoNVX;
+
+typedef struct VkObjectTableCreateInfoNVX {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    uint32_t                             objectCount;
+    const VkObjectEntryTypeNVX*          pObjectEntryTypes;
+    const uint32_t*                      pObjectEntryCounts;
+    const VkObjectEntryUsageFlagsNVX*    pObjectEntryUsageFlags;
+    uint32_t                             maxUniformBuffersPerDescriptor;
+    uint32_t                             maxStorageBuffersPerDescriptor;
+    uint32_t                             maxStorageImagesPerDescriptor;
+    uint32_t                             maxSampledImagesPerDescriptor;
+    uint32_t                             maxPipelineLayouts;
+} VkObjectTableCreateInfoNVX;
+
+typedef struct VkObjectTableEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+} VkObjectTableEntryNVX;
+
+typedef struct VkObjectTablePipelineEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+    VkPipeline                    pipeline;
+} VkObjectTablePipelineEntryNVX;
+
+typedef struct VkObjectTableDescriptorSetEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+    VkPipelineLayout              pipelineLayout;
+    VkDescriptorSet               descriptorSet;
+} VkObjectTableDescriptorSetEntryNVX;
+
+typedef struct VkObjectTableVertexBufferEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+    VkBuffer                      buffer;
+} VkObjectTableVertexBufferEntryNVX;
+
+typedef struct VkObjectTableIndexBufferEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+    VkBuffer                      buffer;
+    VkIndexType                   indexType;
+} VkObjectTableIndexBufferEntryNVX;
+
+typedef struct VkObjectTablePushConstantEntryNVX {
+    VkObjectEntryTypeNVX          type;
+    VkObjectEntryUsageFlagsNVX    flags;
+    VkPipelineLayout              pipelineLayout;
+    VkShaderStageFlags            stageFlags;
+} VkObjectTablePushConstantEntryNVX;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdProcessCommandsNVX)(VkCommandBuffer commandBuffer, const VkCmdProcessCommandsInfoNVX* pProcessCommandsInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdReserveSpaceForCommandsNVX)(VkCommandBuffer commandBuffer, const VkCmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateIndirectCommandsLayoutNVX)(VkDevice device, const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkIndirectCommandsLayoutNVX* pIndirectCommandsLayout);
+typedef void (VKAPI_PTR *PFN_vkDestroyIndirectCommandsLayoutNVX)(VkDevice device, VkIndirectCommandsLayoutNVX indirectCommandsLayout, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateObjectTableNVX)(VkDevice device, const VkObjectTableCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkObjectTableNVX* pObjectTable);
+typedef void (VKAPI_PTR *PFN_vkDestroyObjectTableNVX)(VkDevice device, VkObjectTableNVX objectTable, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkRegisterObjectsNVX)(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectTableEntryNVX* const*    ppObjectTableEntries, const uint32_t* pObjectIndices);
+typedef VkResult (VKAPI_PTR *PFN_vkUnregisterObjectsNVX)(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectEntryTypeNVX* pObjectEntryTypes, const uint32_t* pObjectIndices);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX)(VkPhysicalDevice physicalDevice, VkDeviceGeneratedCommandsFeaturesNVX* pFeatures, VkDeviceGeneratedCommandsLimitsNVX* pLimits);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdProcessCommandsNVX(
+    VkCommandBuffer                             commandBuffer,
+    const VkCmdProcessCommandsInfoNVX*          pProcessCommandsInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdReserveSpaceForCommandsNVX(
+    VkCommandBuffer                             commandBuffer,
+    const VkCmdReserveSpaceForCommandsInfoNVX*  pReserveSpaceInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateIndirectCommandsLayoutNVX(
+    VkDevice                                    device,
+    const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkIndirectCommandsLayoutNVX*                pIndirectCommandsLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyIndirectCommandsLayoutNVX(
+    VkDevice                                    device,
+    VkIndirectCommandsLayoutNVX                 indirectCommandsLayout,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateObjectTableNVX(
+    VkDevice                                    device,
+    const VkObjectTableCreateInfoNVX*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkObjectTableNVX*                           pObjectTable);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyObjectTableNVX(
+    VkDevice                                    device,
+    VkObjectTableNVX                            objectTable,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkRegisterObjectsNVX(
+    VkDevice                                    device,
+    VkObjectTableNVX                            objectTable,
+    uint32_t                                    objectCount,
+    const VkObjectTableEntryNVX* const*         ppObjectTableEntries,
+    const uint32_t*                             pObjectIndices);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkUnregisterObjectsNVX(
+    VkDevice                                    device,
+    VkObjectTableNVX                            objectTable,
+    uint32_t                                    objectCount,
+    const VkObjectEntryTypeNVX*                 pObjectEntryTypes,
+    const uint32_t*                             pObjectIndices);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX(
+    VkPhysicalDevice                            physicalDevice,
+    VkDeviceGeneratedCommandsFeaturesNVX*       pFeatures,
+    VkDeviceGeneratedCommandsLimitsNVX*         pLimits);
+#endif
+
+#define VK_NV_clip_space_w_scaling 1
+#define VK_NV_CLIP_SPACE_W_SCALING_SPEC_VERSION 1
+#define VK_NV_CLIP_SPACE_W_SCALING_EXTENSION_NAME "VK_NV_clip_space_w_scaling"
+
+typedef struct VkViewportWScalingNV {
+    float    xcoeff;
+    float    ycoeff;
+} VkViewportWScalingNV;
+
+typedef struct VkPipelineViewportWScalingStateCreateInfoNV {
+    VkStructureType                sType;
+    const void*                    pNext;
+    VkBool32                       viewportWScalingEnable;
+    uint32_t                       viewportCount;
+    const VkViewportWScalingNV*    pViewportWScalings;
+} VkPipelineViewportWScalingStateCreateInfoNV;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetViewportWScalingNV)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewportWScalingNV* pViewportWScalings);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportWScalingNV(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstViewport,
+    uint32_t                                    viewportCount,
+    const VkViewportWScalingNV*                 pViewportWScalings);
+#endif
+
+#define VK_EXT_direct_mode_display 1
+#define VK_EXT_DIRECT_MODE_DISPLAY_SPEC_VERSION 1
+#define VK_EXT_DIRECT_MODE_DISPLAY_EXTENSION_NAME "VK_EXT_direct_mode_display"
+
+typedef VkResult (VKAPI_PTR *PFN_vkReleaseDisplayEXT)(VkPhysicalDevice physicalDevice, VkDisplayKHR display);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkReleaseDisplayEXT(
+    VkPhysicalDevice                            physicalDevice,
+    VkDisplayKHR                                display);
+#endif
+
+#define VK_EXT_display_surface_counter 1
+#define VK_EXT_DISPLAY_SURFACE_COUNTER_SPEC_VERSION 1
+#define VK_EXT_DISPLAY_SURFACE_COUNTER_EXTENSION_NAME "VK_EXT_display_surface_counter"
+
+
+typedef enum VkSurfaceCounterFlagBitsEXT {
+    VK_SURFACE_COUNTER_VBLANK_EXT = 0x00000001,
+    VK_SURFACE_COUNTER_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkSurfaceCounterFlagBitsEXT;
+typedef VkFlags VkSurfaceCounterFlagsEXT;
+
+typedef struct VkSurfaceCapabilities2EXT {
+    VkStructureType                  sType;
+    void*                            pNext;
+    uint32_t                         minImageCount;
+    uint32_t                         maxImageCount;
+    VkExtent2D                       currentExtent;
+    VkExtent2D                       minImageExtent;
+    VkExtent2D                       maxImageExtent;
+    uint32_t                         maxImageArrayLayers;
+    VkSurfaceTransformFlagsKHR       supportedTransforms;
+    VkSurfaceTransformFlagBitsKHR    currentTransform;
+    VkCompositeAlphaFlagsKHR         supportedCompositeAlpha;
+    VkImageUsageFlags                supportedUsageFlags;
+    VkSurfaceCounterFlagsEXT         supportedSurfaceCounters;
+} VkSurfaceCapabilities2EXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilities2EXT* pSurfaceCapabilities);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2EXT(
+    VkPhysicalDevice                            physicalDevice,
+    VkSurfaceKHR                                surface,
+    VkSurfaceCapabilities2EXT*                  pSurfaceCapabilities);
+#endif
+
+#define VK_EXT_display_control 1
+#define VK_EXT_DISPLAY_CONTROL_SPEC_VERSION 1
+#define VK_EXT_DISPLAY_CONTROL_EXTENSION_NAME "VK_EXT_display_control"
+
+
+typedef enum VkDisplayPowerStateEXT {
+    VK_DISPLAY_POWER_STATE_OFF_EXT = 0,
+    VK_DISPLAY_POWER_STATE_SUSPEND_EXT = 1,
+    VK_DISPLAY_POWER_STATE_ON_EXT = 2,
+    VK_DISPLAY_POWER_STATE_BEGIN_RANGE_EXT = VK_DISPLAY_POWER_STATE_OFF_EXT,
+    VK_DISPLAY_POWER_STATE_END_RANGE_EXT = VK_DISPLAY_POWER_STATE_ON_EXT,
+    VK_DISPLAY_POWER_STATE_RANGE_SIZE_EXT = (VK_DISPLAY_POWER_STATE_ON_EXT - VK_DISPLAY_POWER_STATE_OFF_EXT + 1),
+    VK_DISPLAY_POWER_STATE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDisplayPowerStateEXT;
+
+typedef enum VkDeviceEventTypeEXT {
+    VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT = 0,
+    VK_DEVICE_EVENT_TYPE_BEGIN_RANGE_EXT = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT,
+    VK_DEVICE_EVENT_TYPE_END_RANGE_EXT = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT,
+    VK_DEVICE_EVENT_TYPE_RANGE_SIZE_EXT = (VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT - VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT + 1),
+    VK_DEVICE_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDeviceEventTypeEXT;
+
+typedef enum VkDisplayEventTypeEXT {
+    VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT = 0,
+    VK_DISPLAY_EVENT_TYPE_BEGIN_RANGE_EXT = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT,
+    VK_DISPLAY_EVENT_TYPE_END_RANGE_EXT = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT,
+    VK_DISPLAY_EVENT_TYPE_RANGE_SIZE_EXT = (VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT - VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT + 1),
+    VK_DISPLAY_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDisplayEventTypeEXT;
+
+typedef struct VkDisplayPowerInfoEXT {
+    VkStructureType           sType;
+    const void*               pNext;
+    VkDisplayPowerStateEXT    powerState;
+} VkDisplayPowerInfoEXT;
+
+typedef struct VkDeviceEventInfoEXT {
+    VkStructureType         sType;
+    const void*             pNext;
+    VkDeviceEventTypeEXT    deviceEvent;
+} VkDeviceEventInfoEXT;
+
+typedef struct VkDisplayEventInfoEXT {
+    VkStructureType          sType;
+    const void*              pNext;
+    VkDisplayEventTypeEXT    displayEvent;
+} VkDisplayEventInfoEXT;
+
+typedef struct VkSwapchainCounterCreateInfoEXT {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkSurfaceCounterFlagsEXT    surfaceCounters;
+} VkSwapchainCounterCreateInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkDisplayPowerControlEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayPowerInfoEXT* pDisplayPowerInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkRegisterDeviceEventEXT)(VkDevice device, const VkDeviceEventInfoEXT* pDeviceEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
+typedef VkResult (VKAPI_PTR *PFN_vkRegisterDisplayEventEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayEventInfoEXT* pDisplayEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
+typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainCounterEXT)(VkDevice device, VkSwapchainKHR swapchain, VkSurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkDisplayPowerControlEXT(
+    VkDevice                                    device,
+    VkDisplayKHR                                display,
+    const VkDisplayPowerInfoEXT*                pDisplayPowerInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDeviceEventEXT(
+    VkDevice                                    device,
+    const VkDeviceEventInfoEXT*                 pDeviceEventInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkFence*                                    pFence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDisplayEventEXT(
+    VkDevice                                    device,
+    VkDisplayKHR                                display,
+    const VkDisplayEventInfoEXT*                pDisplayEventInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkFence*                                    pFence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainCounterEXT(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    VkSurfaceCounterFlagBitsEXT                 counter,
+    uint64_t*                                   pCounterValue);
+#endif
+
+#define VK_GOOGLE_display_timing 1
+#define VK_GOOGLE_DISPLAY_TIMING_SPEC_VERSION 1
+#define VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME "VK_GOOGLE_display_timing"
+
+typedef struct VkRefreshCycleDurationGOOGLE {
+    uint64_t    refreshDuration;
+} VkRefreshCycleDurationGOOGLE;
+
+typedef struct VkPastPresentationTimingGOOGLE {
+    uint32_t    presentID;
+    uint64_t    desiredPresentTime;
+    uint64_t    actualPresentTime;
+    uint64_t    earliestPresentTime;
+    uint64_t    presentMargin;
+} VkPastPresentationTimingGOOGLE;
+
+typedef struct VkPresentTimeGOOGLE {
+    uint32_t    presentID;
+    uint64_t    desiredPresentTime;
+} VkPresentTimeGOOGLE;
+
+typedef struct VkPresentTimesInfoGOOGLE {
+    VkStructureType               sType;
+    const void*                   pNext;
+    uint32_t                      swapchainCount;
+    const VkPresentTimeGOOGLE*    pTimes;
+} VkPresentTimesInfoGOOGLE;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetRefreshCycleDurationGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPastPresentationTimingGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pPresentationTimingCount, VkPastPresentationTimingGOOGLE* pPresentationTimings);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetRefreshCycleDurationGOOGLE(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    VkRefreshCycleDurationGOOGLE*               pDisplayTimingProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPastPresentationTimingGOOGLE(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    uint32_t*                                   pPresentationTimingCount,
+    VkPastPresentationTimingGOOGLE*             pPresentationTimings);
+#endif
+
+#define VK_NV_sample_mask_override_coverage 1
+#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_SPEC_VERSION 1
+#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_EXTENSION_NAME "VK_NV_sample_mask_override_coverage"
+
+
+#define VK_NV_geometry_shader_passthrough 1
+#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_SPEC_VERSION 1
+#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME "VK_NV_geometry_shader_passthrough"
+
+
+#define VK_NV_viewport_array2 1
+#define VK_NV_VIEWPORT_ARRAY2_SPEC_VERSION 1
+#define VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME "VK_NV_viewport_array2"
+
+
+#define VK_NVX_multiview_per_view_attributes 1
+#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_SPEC_VERSION 1
+#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_EXTENSION_NAME "VK_NVX_multiview_per_view_attributes"
+
+typedef struct VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           perViewPositionAllComponents;
+} VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX;
+
+
+
+#define VK_NV_viewport_swizzle 1
+#define VK_NV_VIEWPORT_SWIZZLE_SPEC_VERSION 1
+#define VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME "VK_NV_viewport_swizzle"
+
+
+typedef enum VkViewportCoordinateSwizzleNV {
+    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV = 0,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV = 1,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV = 2,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV = 3,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV = 4,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV = 5,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV = 6,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV = 7,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_BEGIN_RANGE_NV = VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_END_RANGE_NV = VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV,
+    VK_VIEWPORT_COORDINATE_SWIZZLE_RANGE_SIZE_NV = (VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV - VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV + 1),
+    VK_VIEWPORT_COORDINATE_SWIZZLE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkViewportCoordinateSwizzleNV;
+
+typedef VkFlags VkPipelineViewportSwizzleStateCreateFlagsNV;
+
+typedef struct VkViewportSwizzleNV {
+    VkViewportCoordinateSwizzleNV    x;
+    VkViewportCoordinateSwizzleNV    y;
+    VkViewportCoordinateSwizzleNV    z;
+    VkViewportCoordinateSwizzleNV    w;
+} VkViewportSwizzleNV;
+
+typedef struct VkPipelineViewportSwizzleStateCreateInfoNV {
+    VkStructureType                                sType;
+    const void*                                    pNext;
+    VkPipelineViewportSwizzleStateCreateFlagsNV    flags;
+    uint32_t                                       viewportCount;
+    const VkViewportSwizzleNV*                     pViewportSwizzles;
+} VkPipelineViewportSwizzleStateCreateInfoNV;
+
+
+
+#define VK_EXT_discard_rectangles 1
+#define VK_EXT_DISCARD_RECTANGLES_SPEC_VERSION 1
+#define VK_EXT_DISCARD_RECTANGLES_EXTENSION_NAME "VK_EXT_discard_rectangles"
+
+
+typedef enum VkDiscardRectangleModeEXT {
+    VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT = 0,
+    VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT = 1,
+    VK_DISCARD_RECTANGLE_MODE_BEGIN_RANGE_EXT = VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT,
+    VK_DISCARD_RECTANGLE_MODE_END_RANGE_EXT = VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT,
+    VK_DISCARD_RECTANGLE_MODE_RANGE_SIZE_EXT = (VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT - VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT + 1),
+    VK_DISCARD_RECTANGLE_MODE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDiscardRectangleModeEXT;
+
+typedef VkFlags VkPipelineDiscardRectangleStateCreateFlagsEXT;
+
+typedef struct VkPhysicalDeviceDiscardRectanglePropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxDiscardRectangles;
+} VkPhysicalDeviceDiscardRectanglePropertiesEXT;
+
+typedef struct VkPipelineDiscardRectangleStateCreateInfoEXT {
+    VkStructureType                                  sType;
+    const void*                                      pNext;
+    VkPipelineDiscardRectangleStateCreateFlagsEXT    flags;
+    VkDiscardRectangleModeEXT                        discardRectangleMode;
+    uint32_t                                         discardRectangleCount;
+    const VkRect2D*                                  pDiscardRectangles;
+} VkPipelineDiscardRectangleStateCreateInfoEXT;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetDiscardRectangleEXT)(VkCommandBuffer commandBuffer, uint32_t firstDiscardRectangle, uint32_t discardRectangleCount, const VkRect2D* pDiscardRectangles);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDiscardRectangleEXT(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstDiscardRectangle,
+    uint32_t                                    discardRectangleCount,
+    const VkRect2D*                             pDiscardRectangles);
+#endif
+
+#define VK_EXT_conservative_rasterization 1
+#define VK_EXT_CONSERVATIVE_RASTERIZATION_SPEC_VERSION 1
+#define VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME "VK_EXT_conservative_rasterization"
+
+
+typedef enum VkConservativeRasterizationModeEXT {
+    VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT = 0,
+    VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT = 1,
+    VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT = 2,
+    VK_CONSERVATIVE_RASTERIZATION_MODE_BEGIN_RANGE_EXT = VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT,
+    VK_CONSERVATIVE_RASTERIZATION_MODE_END_RANGE_EXT = VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT,
+    VK_CONSERVATIVE_RASTERIZATION_MODE_RANGE_SIZE_EXT = (VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT - VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT + 1),
+    VK_CONSERVATIVE_RASTERIZATION_MODE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkConservativeRasterizationModeEXT;
+
+typedef VkFlags VkPipelineRasterizationConservativeStateCreateFlagsEXT;
+
+typedef struct VkPhysicalDeviceConservativeRasterizationPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    float              primitiveOverestimationSize;
+    float              maxExtraPrimitiveOverestimationSize;
+    float              extraPrimitiveOverestimationSizeGranularity;
+    VkBool32           primitiveUnderestimation;
+    VkBool32           conservativePointAndLineRasterization;
+    VkBool32           degenerateTrianglesRasterized;
+    VkBool32           degenerateLinesRasterized;
+    VkBool32           fullyCoveredFragmentShaderInputVariable;
+    VkBool32           conservativeRasterizationPostDepthCoverage;
+} VkPhysicalDeviceConservativeRasterizationPropertiesEXT;
+
+typedef struct VkPipelineRasterizationConservativeStateCreateInfoEXT {
+    VkStructureType                                           sType;
+    const void*                                               pNext;
+    VkPipelineRasterizationConservativeStateCreateFlagsEXT    flags;
+    VkConservativeRasterizationModeEXT                        conservativeRasterizationMode;
+    float                                                     extraPrimitiveOverestimationSize;
+} VkPipelineRasterizationConservativeStateCreateInfoEXT;
+
+
+
+#define VK_EXT_depth_clip_enable 1
+#define VK_EXT_DEPTH_CLIP_ENABLE_SPEC_VERSION 1
+#define VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME "VK_EXT_depth_clip_enable"
+
+typedef VkFlags VkPipelineRasterizationDepthClipStateCreateFlagsEXT;
+
+typedef struct VkPhysicalDeviceDepthClipEnableFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           depthClipEnable;
+} VkPhysicalDeviceDepthClipEnableFeaturesEXT;
+
+typedef struct VkPipelineRasterizationDepthClipStateCreateInfoEXT {
+    VkStructureType                                        sType;
+    const void*                                            pNext;
+    VkPipelineRasterizationDepthClipStateCreateFlagsEXT    flags;
+    VkBool32                                               depthClipEnable;
+} VkPipelineRasterizationDepthClipStateCreateInfoEXT;
+
+
+
+#define VK_EXT_swapchain_colorspace 1
+#define VK_EXT_SWAPCHAIN_COLOR_SPACE_SPEC_VERSION 3
+#define VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME "VK_EXT_swapchain_colorspace"
+
+
+#define VK_EXT_hdr_metadata 1
+#define VK_EXT_HDR_METADATA_SPEC_VERSION  1
+#define VK_EXT_HDR_METADATA_EXTENSION_NAME "VK_EXT_hdr_metadata"
+
+typedef struct VkXYColorEXT {
+    float    x;
+    float    y;
+} VkXYColorEXT;
+
+typedef struct VkHdrMetadataEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkXYColorEXT       displayPrimaryRed;
+    VkXYColorEXT       displayPrimaryGreen;
+    VkXYColorEXT       displayPrimaryBlue;
+    VkXYColorEXT       whitePoint;
+    float              maxLuminance;
+    float              minLuminance;
+    float              maxContentLightLevel;
+    float              maxFrameAverageLightLevel;
+} VkHdrMetadataEXT;
+
+
+typedef void (VKAPI_PTR *PFN_vkSetHdrMetadataEXT)(VkDevice device, uint32_t swapchainCount, const VkSwapchainKHR* pSwapchains, const VkHdrMetadataEXT* pMetadata);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkSetHdrMetadataEXT(
+    VkDevice                                    device,
+    uint32_t                                    swapchainCount,
+    const VkSwapchainKHR*                       pSwapchains,
+    const VkHdrMetadataEXT*                     pMetadata);
+#endif
+
+#define VK_EXT_external_memory_dma_buf 1
+#define VK_EXT_EXTERNAL_MEMORY_DMA_BUF_SPEC_VERSION 1
+#define VK_EXT_EXTERNAL_MEMORY_DMA_BUF_EXTENSION_NAME "VK_EXT_external_memory_dma_buf"
+
+
+#define VK_EXT_queue_family_foreign 1
+#define VK_EXT_QUEUE_FAMILY_FOREIGN_SPEC_VERSION 1
+#define VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME "VK_EXT_queue_family_foreign"
+#define VK_QUEUE_FAMILY_FOREIGN_EXT       (~0U-2)
+
+
+#define VK_EXT_debug_utils 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugUtilsMessengerEXT)
+
+#define VK_EXT_DEBUG_UTILS_SPEC_VERSION   1
+#define VK_EXT_DEBUG_UTILS_EXTENSION_NAME "VK_EXT_debug_utils"
+
+typedef VkFlags VkDebugUtilsMessengerCallbackDataFlagsEXT;
+typedef VkFlags VkDebugUtilsMessengerCreateFlagsEXT;
+
+typedef enum VkDebugUtilsMessageSeverityFlagBitsEXT {
+    VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT = 0x00000001,
+    VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT = 0x00000010,
+    VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT = 0x00000100,
+    VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT = 0x00001000,
+    VK_DEBUG_UTILS_MESSAGE_SEVERITY_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugUtilsMessageSeverityFlagBitsEXT;
+typedef VkFlags VkDebugUtilsMessageSeverityFlagsEXT;
+
+typedef enum VkDebugUtilsMessageTypeFlagBitsEXT {
+    VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT = 0x00000001,
+    VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT = 0x00000002,
+    VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT = 0x00000004,
+    VK_DEBUG_UTILS_MESSAGE_TYPE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugUtilsMessageTypeFlagBitsEXT;
+typedef VkFlags VkDebugUtilsMessageTypeFlagsEXT;
+
+typedef struct VkDebugUtilsObjectNameInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkObjectType       objectType;
+    uint64_t           objectHandle;
+    const char*        pObjectName;
+} VkDebugUtilsObjectNameInfoEXT;
+
+typedef struct VkDebugUtilsObjectTagInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkObjectType       objectType;
+    uint64_t           objectHandle;
+    uint64_t           tagName;
+    size_t             tagSize;
+    const void*        pTag;
+} VkDebugUtilsObjectTagInfoEXT;
+
+typedef struct VkDebugUtilsLabelEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    const char*        pLabelName;
+    float              color[4];
+} VkDebugUtilsLabelEXT;
+
+typedef struct VkDebugUtilsMessengerCallbackDataEXT {
+    VkStructureType                              sType;
+    const void*                                  pNext;
+    VkDebugUtilsMessengerCallbackDataFlagsEXT    flags;
+    const char*                                  pMessageIdName;
+    int32_t                                      messageIdNumber;
+    const char*                                  pMessage;
+    uint32_t                                     queueLabelCount;
+    const VkDebugUtilsLabelEXT*                  pQueueLabels;
+    uint32_t                                     cmdBufLabelCount;
+    const VkDebugUtilsLabelEXT*                  pCmdBufLabels;
+    uint32_t                                     objectCount;
+    const VkDebugUtilsObjectNameInfoEXT*         pObjects;
+} VkDebugUtilsMessengerCallbackDataEXT;
+
+typedef VkBool32 (VKAPI_PTR *PFN_vkDebugUtilsMessengerCallbackEXT)(
+    VkDebugUtilsMessageSeverityFlagBitsEXT           messageSeverity,
+    VkDebugUtilsMessageTypeFlagsEXT                  messageTypes,
+    const VkDebugUtilsMessengerCallbackDataEXT*      pCallbackData,
+    void*                                            pUserData);
+
+typedef struct VkDebugUtilsMessengerCreateInfoEXT {
+    VkStructureType                         sType;
+    const void*                             pNext;
+    VkDebugUtilsMessengerCreateFlagsEXT     flags;
+    VkDebugUtilsMessageSeverityFlagsEXT     messageSeverity;
+    VkDebugUtilsMessageTypeFlagsEXT         messageType;
+    PFN_vkDebugUtilsMessengerCallbackEXT    pfnUserCallback;
+    void*                                   pUserData;
+} VkDebugUtilsMessengerCreateInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkSetDebugUtilsObjectNameEXT)(VkDevice device, const VkDebugUtilsObjectNameInfoEXT* pNameInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkSetDebugUtilsObjectTagEXT)(VkDevice device, const VkDebugUtilsObjectTagInfoEXT* pTagInfo);
+typedef void (VKAPI_PTR *PFN_vkQueueBeginDebugUtilsLabelEXT)(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo);
+typedef void (VKAPI_PTR *PFN_vkQueueEndDebugUtilsLabelEXT)(VkQueue queue);
+typedef void (VKAPI_PTR *PFN_vkQueueInsertDebugUtilsLabelEXT)(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo);
+typedef void (VKAPI_PTR *PFN_vkCmdEndDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer);
+typedef void (VKAPI_PTR *PFN_vkCmdInsertDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugUtilsMessengerEXT)(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pMessenger);
+typedef void (VKAPI_PTR *PFN_vkDestroyDebugUtilsMessengerEXT)(VkInstance instance, VkDebugUtilsMessengerEXT messenger, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkSubmitDebugUtilsMessageEXT)(VkInstance instance, VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageTypes, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkSetDebugUtilsObjectNameEXT(
+    VkDevice                                    device,
+    const VkDebugUtilsObjectNameInfoEXT*        pNameInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkSetDebugUtilsObjectTagEXT(
+    VkDevice                                    device,
+    const VkDebugUtilsObjectTagInfoEXT*         pTagInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkQueueBeginDebugUtilsLabelEXT(
+    VkQueue                                     queue,
+    const VkDebugUtilsLabelEXT*                 pLabelInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkQueueEndDebugUtilsLabelEXT(
+    VkQueue                                     queue);
+
+VKAPI_ATTR void VKAPI_CALL vkQueueInsertDebugUtilsLabelEXT(
+    VkQueue                                     queue,
+    const VkDebugUtilsLabelEXT*                 pLabelInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginDebugUtilsLabelEXT(
+    VkCommandBuffer                             commandBuffer,
+    const VkDebugUtilsLabelEXT*                 pLabelInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndDebugUtilsLabelEXT(
+    VkCommandBuffer                             commandBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdInsertDebugUtilsLabelEXT(
+    VkCommandBuffer                             commandBuffer,
+    const VkDebugUtilsLabelEXT*                 pLabelInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugUtilsMessengerEXT(
+    VkInstance                                  instance,
+    const VkDebugUtilsMessengerCreateInfoEXT*   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDebugUtilsMessengerEXT*                   pMessenger);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDebugUtilsMessengerEXT(
+    VkInstance                                  instance,
+    VkDebugUtilsMessengerEXT                    messenger,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkSubmitDebugUtilsMessageEXT(
+    VkInstance                                  instance,
+    VkDebugUtilsMessageSeverityFlagBitsEXT      messageSeverity,
+    VkDebugUtilsMessageTypeFlagsEXT             messageTypes,
+    const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData);
+#endif
+
+#define VK_EXT_sampler_filter_minmax 1
+#define VK_EXT_SAMPLER_FILTER_MINMAX_SPEC_VERSION 1
+#define VK_EXT_SAMPLER_FILTER_MINMAX_EXTENSION_NAME "VK_EXT_sampler_filter_minmax"
+
+
+typedef enum VkSamplerReductionModeEXT {
+    VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT = 0,
+    VK_SAMPLER_REDUCTION_MODE_MIN_EXT = 1,
+    VK_SAMPLER_REDUCTION_MODE_MAX_EXT = 2,
+    VK_SAMPLER_REDUCTION_MODE_BEGIN_RANGE_EXT = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT,
+    VK_SAMPLER_REDUCTION_MODE_END_RANGE_EXT = VK_SAMPLER_REDUCTION_MODE_MAX_EXT,
+    VK_SAMPLER_REDUCTION_MODE_RANGE_SIZE_EXT = (VK_SAMPLER_REDUCTION_MODE_MAX_EXT - VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT + 1),
+    VK_SAMPLER_REDUCTION_MODE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkSamplerReductionModeEXT;
+
+typedef struct VkSamplerReductionModeCreateInfoEXT {
+    VkStructureType              sType;
+    const void*                  pNext;
+    VkSamplerReductionModeEXT    reductionMode;
+} VkSamplerReductionModeCreateInfoEXT;
+
+typedef struct VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           filterMinmaxSingleComponentFormats;
+    VkBool32           filterMinmaxImageComponentMapping;
+} VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT;
+
+
+
+#define VK_AMD_gpu_shader_int16 1
+#define VK_AMD_GPU_SHADER_INT16_SPEC_VERSION 1
+#define VK_AMD_GPU_SHADER_INT16_EXTENSION_NAME "VK_AMD_gpu_shader_int16"
+
+
+#define VK_AMD_mixed_attachment_samples 1
+#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_SPEC_VERSION 1
+#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_EXTENSION_NAME "VK_AMD_mixed_attachment_samples"
+
+
+#define VK_AMD_shader_fragment_mask 1
+#define VK_AMD_SHADER_FRAGMENT_MASK_SPEC_VERSION 1
+#define VK_AMD_SHADER_FRAGMENT_MASK_EXTENSION_NAME "VK_AMD_shader_fragment_mask"
+
+
+#define VK_EXT_inline_uniform_block 1
+#define VK_EXT_INLINE_UNIFORM_BLOCK_SPEC_VERSION 1
+#define VK_EXT_INLINE_UNIFORM_BLOCK_EXTENSION_NAME "VK_EXT_inline_uniform_block"
+
+typedef struct VkPhysicalDeviceInlineUniformBlockFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           inlineUniformBlock;
+    VkBool32           descriptorBindingInlineUniformBlockUpdateAfterBind;
+} VkPhysicalDeviceInlineUniformBlockFeaturesEXT;
+
+typedef struct VkPhysicalDeviceInlineUniformBlockPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxInlineUniformBlockSize;
+    uint32_t           maxPerStageDescriptorInlineUniformBlocks;
+    uint32_t           maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks;
+    uint32_t           maxDescriptorSetInlineUniformBlocks;
+    uint32_t           maxDescriptorSetUpdateAfterBindInlineUniformBlocks;
+} VkPhysicalDeviceInlineUniformBlockPropertiesEXT;
+
+typedef struct VkWriteDescriptorSetInlineUniformBlockEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           dataSize;
+    const void*        pData;
+} VkWriteDescriptorSetInlineUniformBlockEXT;
+
+typedef struct VkDescriptorPoolInlineUniformBlockCreateInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           maxInlineUniformBlockBindings;
+} VkDescriptorPoolInlineUniformBlockCreateInfoEXT;
+
+
+
+#define VK_EXT_shader_stencil_export 1
+#define VK_EXT_SHADER_STENCIL_EXPORT_SPEC_VERSION 1
+#define VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME "VK_EXT_shader_stencil_export"
+
+
+#define VK_EXT_sample_locations 1
+#define VK_EXT_SAMPLE_LOCATIONS_SPEC_VERSION 1
+#define VK_EXT_SAMPLE_LOCATIONS_EXTENSION_NAME "VK_EXT_sample_locations"
+
+typedef struct VkSampleLocationEXT {
+    float    x;
+    float    y;
+} VkSampleLocationEXT;
+
+typedef struct VkSampleLocationsInfoEXT {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkSampleCountFlagBits         sampleLocationsPerPixel;
+    VkExtent2D                    sampleLocationGridSize;
+    uint32_t                      sampleLocationsCount;
+    const VkSampleLocationEXT*    pSampleLocations;
+} VkSampleLocationsInfoEXT;
+
+typedef struct VkAttachmentSampleLocationsEXT {
+    uint32_t                    attachmentIndex;
+    VkSampleLocationsInfoEXT    sampleLocationsInfo;
+} VkAttachmentSampleLocationsEXT;
+
+typedef struct VkSubpassSampleLocationsEXT {
+    uint32_t                    subpassIndex;
+    VkSampleLocationsInfoEXT    sampleLocationsInfo;
+} VkSubpassSampleLocationsEXT;
+
+typedef struct VkRenderPassSampleLocationsBeginInfoEXT {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    uint32_t                                 attachmentInitialSampleLocationsCount;
+    const VkAttachmentSampleLocationsEXT*    pAttachmentInitialSampleLocations;
+    uint32_t                                 postSubpassSampleLocationsCount;
+    const VkSubpassSampleLocationsEXT*       pPostSubpassSampleLocations;
+} VkRenderPassSampleLocationsBeginInfoEXT;
+
+typedef struct VkPipelineSampleLocationsStateCreateInfoEXT {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkBool32                    sampleLocationsEnable;
+    VkSampleLocationsInfoEXT    sampleLocationsInfo;
+} VkPipelineSampleLocationsStateCreateInfoEXT;
+
+typedef struct VkPhysicalDeviceSampleLocationsPropertiesEXT {
+    VkStructureType       sType;
+    void*                 pNext;
+    VkSampleCountFlags    sampleLocationSampleCounts;
+    VkExtent2D            maxSampleLocationGridSize;
+    float                 sampleLocationCoordinateRange[2];
+    uint32_t              sampleLocationSubPixelBits;
+    VkBool32              variableSampleLocations;
+} VkPhysicalDeviceSampleLocationsPropertiesEXT;
+
+typedef struct VkMultisamplePropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkExtent2D         maxSampleLocationGridSize;
+} VkMultisamplePropertiesEXT;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetSampleLocationsEXT)(VkCommandBuffer commandBuffer, const VkSampleLocationsInfoEXT* pSampleLocationsInfo);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMultisamplePropertiesEXT)(VkPhysicalDevice physicalDevice, VkSampleCountFlagBits samples, VkMultisamplePropertiesEXT* pMultisampleProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetSampleLocationsEXT(
+    VkCommandBuffer                             commandBuffer,
+    const VkSampleLocationsInfoEXT*             pSampleLocationsInfo);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMultisamplePropertiesEXT(
+    VkPhysicalDevice                            physicalDevice,
+    VkSampleCountFlagBits                       samples,
+    VkMultisamplePropertiesEXT*                 pMultisampleProperties);
+#endif
+
+#define VK_EXT_blend_operation_advanced 1
+#define VK_EXT_BLEND_OPERATION_ADVANCED_SPEC_VERSION 2
+#define VK_EXT_BLEND_OPERATION_ADVANCED_EXTENSION_NAME "VK_EXT_blend_operation_advanced"
+
+
+typedef enum VkBlendOverlapEXT {
+    VK_BLEND_OVERLAP_UNCORRELATED_EXT = 0,
+    VK_BLEND_OVERLAP_DISJOINT_EXT = 1,
+    VK_BLEND_OVERLAP_CONJOINT_EXT = 2,
+    VK_BLEND_OVERLAP_BEGIN_RANGE_EXT = VK_BLEND_OVERLAP_UNCORRELATED_EXT,
+    VK_BLEND_OVERLAP_END_RANGE_EXT = VK_BLEND_OVERLAP_CONJOINT_EXT,
+    VK_BLEND_OVERLAP_RANGE_SIZE_EXT = (VK_BLEND_OVERLAP_CONJOINT_EXT - VK_BLEND_OVERLAP_UNCORRELATED_EXT + 1),
+    VK_BLEND_OVERLAP_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkBlendOverlapEXT;
+
+typedef struct VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           advancedBlendCoherentOperations;
+} VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT;
+
+typedef struct VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           advancedBlendMaxColorAttachments;
+    VkBool32           advancedBlendIndependentBlend;
+    VkBool32           advancedBlendNonPremultipliedSrcColor;
+    VkBool32           advancedBlendNonPremultipliedDstColor;
+    VkBool32           advancedBlendCorrelatedOverlap;
+    VkBool32           advancedBlendAllOperations;
+} VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT;
+
+typedef struct VkPipelineColorBlendAdvancedStateCreateInfoEXT {
+    VkStructureType      sType;
+    const void*          pNext;
+    VkBool32             srcPremultiplied;
+    VkBool32             dstPremultiplied;
+    VkBlendOverlapEXT    blendOverlap;
+} VkPipelineColorBlendAdvancedStateCreateInfoEXT;
+
+
+
+#define VK_NV_fragment_coverage_to_color 1
+#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_SPEC_VERSION 1
+#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME "VK_NV_fragment_coverage_to_color"
+
+typedef VkFlags VkPipelineCoverageToColorStateCreateFlagsNV;
+
+typedef struct VkPipelineCoverageToColorStateCreateInfoNV {
+    VkStructureType                                sType;
+    const void*                                    pNext;
+    VkPipelineCoverageToColorStateCreateFlagsNV    flags;
+    VkBool32                                       coverageToColorEnable;
+    uint32_t                                       coverageToColorLocation;
+} VkPipelineCoverageToColorStateCreateInfoNV;
+
+
+
+#define VK_NV_framebuffer_mixed_samples 1
+#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_SPEC_VERSION 1
+#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_EXTENSION_NAME "VK_NV_framebuffer_mixed_samples"
+
+
+typedef enum VkCoverageModulationModeNV {
+    VK_COVERAGE_MODULATION_MODE_NONE_NV = 0,
+    VK_COVERAGE_MODULATION_MODE_RGB_NV = 1,
+    VK_COVERAGE_MODULATION_MODE_ALPHA_NV = 2,
+    VK_COVERAGE_MODULATION_MODE_RGBA_NV = 3,
+    VK_COVERAGE_MODULATION_MODE_BEGIN_RANGE_NV = VK_COVERAGE_MODULATION_MODE_NONE_NV,
+    VK_COVERAGE_MODULATION_MODE_END_RANGE_NV = VK_COVERAGE_MODULATION_MODE_RGBA_NV,
+    VK_COVERAGE_MODULATION_MODE_RANGE_SIZE_NV = (VK_COVERAGE_MODULATION_MODE_RGBA_NV - VK_COVERAGE_MODULATION_MODE_NONE_NV + 1),
+    VK_COVERAGE_MODULATION_MODE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkCoverageModulationModeNV;
+
+typedef VkFlags VkPipelineCoverageModulationStateCreateFlagsNV;
+
+typedef struct VkPipelineCoverageModulationStateCreateInfoNV {
+    VkStructureType                                   sType;
+    const void*                                       pNext;
+    VkPipelineCoverageModulationStateCreateFlagsNV    flags;
+    VkCoverageModulationModeNV                        coverageModulationMode;
+    VkBool32                                          coverageModulationTableEnable;
+    uint32_t                                          coverageModulationTableCount;
+    const float*                                      pCoverageModulationTable;
+} VkPipelineCoverageModulationStateCreateInfoNV;
+
+
+
+#define VK_NV_fill_rectangle 1
+#define VK_NV_FILL_RECTANGLE_SPEC_VERSION 1
+#define VK_NV_FILL_RECTANGLE_EXTENSION_NAME "VK_NV_fill_rectangle"
+
+
+#define VK_EXT_post_depth_coverage 1
+#define VK_EXT_POST_DEPTH_COVERAGE_SPEC_VERSION 1
+#define VK_EXT_POST_DEPTH_COVERAGE_EXTENSION_NAME "VK_EXT_post_depth_coverage"
+
+
+#define VK_EXT_image_drm_format_modifier 1
+#define VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_SPEC_VERSION 1
+#define VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_EXTENSION_NAME "VK_EXT_image_drm_format_modifier"
+
+typedef struct VkDrmFormatModifierPropertiesEXT {
+    uint64_t                drmFormatModifier;
+    uint32_t                drmFormatModifierPlaneCount;
+    VkFormatFeatureFlags    drmFormatModifierTilingFeatures;
+} VkDrmFormatModifierPropertiesEXT;
+
+typedef struct VkDrmFormatModifierPropertiesListEXT {
+    VkStructureType                      sType;
+    void*                                pNext;
+    uint32_t                             drmFormatModifierCount;
+    VkDrmFormatModifierPropertiesEXT*    pDrmFormatModifierProperties;
+} VkDrmFormatModifierPropertiesListEXT;
+
+typedef struct VkPhysicalDeviceImageDrmFormatModifierInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint64_t           drmFormatModifier;
+    VkSharingMode      sharingMode;
+    uint32_t           queueFamilyIndexCount;
+    const uint32_t*    pQueueFamilyIndices;
+} VkPhysicalDeviceImageDrmFormatModifierInfoEXT;
+
+typedef struct VkImageDrmFormatModifierListCreateInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           drmFormatModifierCount;
+    const uint64_t*    pDrmFormatModifiers;
+} VkImageDrmFormatModifierListCreateInfoEXT;
+
+typedef struct VkImageDrmFormatModifierExplicitCreateInfoEXT {
+    VkStructureType               sType;
+    const void*                   pNext;
+    uint64_t                      drmFormatModifier;
+    uint32_t                      drmFormatModifierPlaneCount;
+    const VkSubresourceLayout*    pPlaneLayouts;
+} VkImageDrmFormatModifierExplicitCreateInfoEXT;
+
+typedef struct VkImageDrmFormatModifierPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint64_t           drmFormatModifier;
+} VkImageDrmFormatModifierPropertiesEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetImageDrmFormatModifierPropertiesEXT)(VkDevice device, VkImage image, VkImageDrmFormatModifierPropertiesEXT* pProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetImageDrmFormatModifierPropertiesEXT(
+    VkDevice                                    device,
+    VkImage                                     image,
+    VkImageDrmFormatModifierPropertiesEXT*      pProperties);
+#endif
+
+#define VK_EXT_validation_cache 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkValidationCacheEXT)
+
+#define VK_EXT_VALIDATION_CACHE_SPEC_VERSION 1
+#define VK_EXT_VALIDATION_CACHE_EXTENSION_NAME "VK_EXT_validation_cache"
+
+
+typedef enum VkValidationCacheHeaderVersionEXT {
+    VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT = 1,
+    VK_VALIDATION_CACHE_HEADER_VERSION_BEGIN_RANGE_EXT = VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT,
+    VK_VALIDATION_CACHE_HEADER_VERSION_END_RANGE_EXT = VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT,
+    VK_VALIDATION_CACHE_HEADER_VERSION_RANGE_SIZE_EXT = (VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT - VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT + 1),
+    VK_VALIDATION_CACHE_HEADER_VERSION_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkValidationCacheHeaderVersionEXT;
+
+typedef VkFlags VkValidationCacheCreateFlagsEXT;
+
+typedef struct VkValidationCacheCreateInfoEXT {
+    VkStructureType                    sType;
+    const void*                        pNext;
+    VkValidationCacheCreateFlagsEXT    flags;
+    size_t                             initialDataSize;
+    const void*                        pInitialData;
+} VkValidationCacheCreateInfoEXT;
+
+typedef struct VkShaderModuleValidationCacheCreateInfoEXT {
+    VkStructureType         sType;
+    const void*             pNext;
+    VkValidationCacheEXT    validationCache;
+} VkShaderModuleValidationCacheCreateInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateValidationCacheEXT)(VkDevice device, const VkValidationCacheCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkValidationCacheEXT* pValidationCache);
+typedef void (VKAPI_PTR *PFN_vkDestroyValidationCacheEXT)(VkDevice device, VkValidationCacheEXT validationCache, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkMergeValidationCachesEXT)(VkDevice device, VkValidationCacheEXT dstCache, uint32_t srcCacheCount, const VkValidationCacheEXT* pSrcCaches);
+typedef VkResult (VKAPI_PTR *PFN_vkGetValidationCacheDataEXT)(VkDevice device, VkValidationCacheEXT validationCache, size_t* pDataSize, void* pData);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateValidationCacheEXT(
+    VkDevice                                    device,
+    const VkValidationCacheCreateInfoEXT*       pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkValidationCacheEXT*                       pValidationCache);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyValidationCacheEXT(
+    VkDevice                                    device,
+    VkValidationCacheEXT                        validationCache,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkMergeValidationCachesEXT(
+    VkDevice                                    device,
+    VkValidationCacheEXT                        dstCache,
+    uint32_t                                    srcCacheCount,
+    const VkValidationCacheEXT*                 pSrcCaches);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetValidationCacheDataEXT(
+    VkDevice                                    device,
+    VkValidationCacheEXT                        validationCache,
+    size_t*                                     pDataSize,
+    void*                                       pData);
+#endif
+
+#define VK_EXT_descriptor_indexing 1
+#define VK_EXT_DESCRIPTOR_INDEXING_SPEC_VERSION 2
+#define VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME "VK_EXT_descriptor_indexing"
+
+
+typedef enum VkDescriptorBindingFlagBitsEXT {
+    VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT = 0x00000001,
+    VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT = 0x00000002,
+    VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT = 0x00000004,
+    VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT = 0x00000008,
+    VK_DESCRIPTOR_BINDING_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDescriptorBindingFlagBitsEXT;
+typedef VkFlags VkDescriptorBindingFlagsEXT;
+
+typedef struct VkDescriptorSetLayoutBindingFlagsCreateInfoEXT {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    uint32_t                              bindingCount;
+    const VkDescriptorBindingFlagsEXT*    pBindingFlags;
+} VkDescriptorSetLayoutBindingFlagsCreateInfoEXT;
+
+typedef struct VkPhysicalDeviceDescriptorIndexingFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           shaderInputAttachmentArrayDynamicIndexing;
+    VkBool32           shaderUniformTexelBufferArrayDynamicIndexing;
+    VkBool32           shaderStorageTexelBufferArrayDynamicIndexing;
+    VkBool32           shaderUniformBufferArrayNonUniformIndexing;
+    VkBool32           shaderSampledImageArrayNonUniformIndexing;
+    VkBool32           shaderStorageBufferArrayNonUniformIndexing;
+    VkBool32           shaderStorageImageArrayNonUniformIndexing;
+    VkBool32           shaderInputAttachmentArrayNonUniformIndexing;
+    VkBool32           shaderUniformTexelBufferArrayNonUniformIndexing;
+    VkBool32           shaderStorageTexelBufferArrayNonUniformIndexing;
+    VkBool32           descriptorBindingUniformBufferUpdateAfterBind;
+    VkBool32           descriptorBindingSampledImageUpdateAfterBind;
+    VkBool32           descriptorBindingStorageImageUpdateAfterBind;
+    VkBool32           descriptorBindingStorageBufferUpdateAfterBind;
+    VkBool32           descriptorBindingUniformTexelBufferUpdateAfterBind;
+    VkBool32           descriptorBindingStorageTexelBufferUpdateAfterBind;
+    VkBool32           descriptorBindingUpdateUnusedWhilePending;
+    VkBool32           descriptorBindingPartiallyBound;
+    VkBool32           descriptorBindingVariableDescriptorCount;
+    VkBool32           runtimeDescriptorArray;
+} VkPhysicalDeviceDescriptorIndexingFeaturesEXT;
+
+typedef struct VkPhysicalDeviceDescriptorIndexingPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxUpdateAfterBindDescriptorsInAllPools;
+    VkBool32           shaderUniformBufferArrayNonUniformIndexingNative;
+    VkBool32           shaderSampledImageArrayNonUniformIndexingNative;
+    VkBool32           shaderStorageBufferArrayNonUniformIndexingNative;
+    VkBool32           shaderStorageImageArrayNonUniformIndexingNative;
+    VkBool32           shaderInputAttachmentArrayNonUniformIndexingNative;
+    VkBool32           robustBufferAccessUpdateAfterBind;
+    VkBool32           quadDivergentImplicitLod;
+    uint32_t           maxPerStageDescriptorUpdateAfterBindSamplers;
+    uint32_t           maxPerStageDescriptorUpdateAfterBindUniformBuffers;
+    uint32_t           maxPerStageDescriptorUpdateAfterBindStorageBuffers;
+    uint32_t           maxPerStageDescriptorUpdateAfterBindSampledImages;
+    uint32_t           maxPerStageDescriptorUpdateAfterBindStorageImages;
+    uint32_t           maxPerStageDescriptorUpdateAfterBindInputAttachments;
+    uint32_t           maxPerStageUpdateAfterBindResources;
+    uint32_t           maxDescriptorSetUpdateAfterBindSamplers;
+    uint32_t           maxDescriptorSetUpdateAfterBindUniformBuffers;
+    uint32_t           maxDescriptorSetUpdateAfterBindUniformBuffersDynamic;
+    uint32_t           maxDescriptorSetUpdateAfterBindStorageBuffers;
+    uint32_t           maxDescriptorSetUpdateAfterBindStorageBuffersDynamic;
+    uint32_t           maxDescriptorSetUpdateAfterBindSampledImages;
+    uint32_t           maxDescriptorSetUpdateAfterBindStorageImages;
+    uint32_t           maxDescriptorSetUpdateAfterBindInputAttachments;
+} VkPhysicalDeviceDescriptorIndexingPropertiesEXT;
+
+typedef struct VkDescriptorSetVariableDescriptorCountAllocateInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           descriptorSetCount;
+    const uint32_t*    pDescriptorCounts;
+} VkDescriptorSetVariableDescriptorCountAllocateInfoEXT;
+
+typedef struct VkDescriptorSetVariableDescriptorCountLayoutSupportEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxVariableDescriptorCount;
+} VkDescriptorSetVariableDescriptorCountLayoutSupportEXT;
+
+
+
+#define VK_EXT_shader_viewport_index_layer 1
+#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_SPEC_VERSION 1
+#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME "VK_EXT_shader_viewport_index_layer"
+
+
+#define VK_NV_shading_rate_image 1
+#define VK_NV_SHADING_RATE_IMAGE_SPEC_VERSION 3
+#define VK_NV_SHADING_RATE_IMAGE_EXTENSION_NAME "VK_NV_shading_rate_image"
+
+
+typedef enum VkShadingRatePaletteEntryNV {
+    VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV = 0,
+    VK_SHADING_RATE_PALETTE_ENTRY_16_INVOCATIONS_PER_PIXEL_NV = 1,
+    VK_SHADING_RATE_PALETTE_ENTRY_8_INVOCATIONS_PER_PIXEL_NV = 2,
+    VK_SHADING_RATE_PALETTE_ENTRY_4_INVOCATIONS_PER_PIXEL_NV = 3,
+    VK_SHADING_RATE_PALETTE_ENTRY_2_INVOCATIONS_PER_PIXEL_NV = 4,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV = 5,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X1_PIXELS_NV = 6,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_1X2_PIXELS_NV = 7,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X2_PIXELS_NV = 8,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X2_PIXELS_NV = 9,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X4_PIXELS_NV = 10,
+    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV = 11,
+    VK_SHADING_RATE_PALETTE_ENTRY_BEGIN_RANGE_NV = VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV,
+    VK_SHADING_RATE_PALETTE_ENTRY_END_RANGE_NV = VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV,
+    VK_SHADING_RATE_PALETTE_ENTRY_RANGE_SIZE_NV = (VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV - VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV + 1),
+    VK_SHADING_RATE_PALETTE_ENTRY_MAX_ENUM_NV = 0x7FFFFFFF
+} VkShadingRatePaletteEntryNV;
+
+typedef enum VkCoarseSampleOrderTypeNV {
+    VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV = 0,
+    VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV = 1,
+    VK_COARSE_SAMPLE_ORDER_TYPE_PIXEL_MAJOR_NV = 2,
+    VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV = 3,
+    VK_COARSE_SAMPLE_ORDER_TYPE_BEGIN_RANGE_NV = VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV,
+    VK_COARSE_SAMPLE_ORDER_TYPE_END_RANGE_NV = VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV,
+    VK_COARSE_SAMPLE_ORDER_TYPE_RANGE_SIZE_NV = (VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV - VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV + 1),
+    VK_COARSE_SAMPLE_ORDER_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkCoarseSampleOrderTypeNV;
+
+typedef struct VkShadingRatePaletteNV {
+    uint32_t                              shadingRatePaletteEntryCount;
+    const VkShadingRatePaletteEntryNV*    pShadingRatePaletteEntries;
+} VkShadingRatePaletteNV;
+
+typedef struct VkPipelineViewportShadingRateImageStateCreateInfoNV {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkBool32                         shadingRateImageEnable;
+    uint32_t                         viewportCount;
+    const VkShadingRatePaletteNV*    pShadingRatePalettes;
+} VkPipelineViewportShadingRateImageStateCreateInfoNV;
+
+typedef struct VkPhysicalDeviceShadingRateImageFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           shadingRateImage;
+    VkBool32           shadingRateCoarseSampleOrder;
+} VkPhysicalDeviceShadingRateImageFeaturesNV;
+
+typedef struct VkPhysicalDeviceShadingRateImagePropertiesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkExtent2D         shadingRateTexelSize;
+    uint32_t           shadingRatePaletteSize;
+    uint32_t           shadingRateMaxCoarseSamples;
+} VkPhysicalDeviceShadingRateImagePropertiesNV;
+
+typedef struct VkCoarseSampleLocationNV {
+    uint32_t    pixelX;
+    uint32_t    pixelY;
+    uint32_t    sample;
+} VkCoarseSampleLocationNV;
+
+typedef struct VkCoarseSampleOrderCustomNV {
+    VkShadingRatePaletteEntryNV        shadingRate;
+    uint32_t                           sampleCount;
+    uint32_t                           sampleLocationCount;
+    const VkCoarseSampleLocationNV*    pSampleLocations;
+} VkCoarseSampleOrderCustomNV;
+
+typedef struct VkPipelineViewportCoarseSampleOrderStateCreateInfoNV {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkCoarseSampleOrderTypeNV             sampleOrderType;
+    uint32_t                              customSampleOrderCount;
+    const VkCoarseSampleOrderCustomNV*    pCustomSampleOrders;
+} VkPipelineViewportCoarseSampleOrderStateCreateInfoNV;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdBindShadingRateImageNV)(VkCommandBuffer commandBuffer, VkImageView imageView, VkImageLayout imageLayout);
+typedef void (VKAPI_PTR *PFN_vkCmdSetViewportShadingRatePaletteNV)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkShadingRatePaletteNV* pShadingRatePalettes);
+typedef void (VKAPI_PTR *PFN_vkCmdSetCoarseSampleOrderNV)(VkCommandBuffer commandBuffer, VkCoarseSampleOrderTypeNV sampleOrderType, uint32_t customSampleOrderCount, const VkCoarseSampleOrderCustomNV* pCustomSampleOrders);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdBindShadingRateImageNV(
+    VkCommandBuffer                             commandBuffer,
+    VkImageView                                 imageView,
+    VkImageLayout                               imageLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportShadingRatePaletteNV(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstViewport,
+    uint32_t                                    viewportCount,
+    const VkShadingRatePaletteNV*               pShadingRatePalettes);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetCoarseSampleOrderNV(
+    VkCommandBuffer                             commandBuffer,
+    VkCoarseSampleOrderTypeNV                   sampleOrderType,
+    uint32_t                                    customSampleOrderCount,
+    const VkCoarseSampleOrderCustomNV*          pCustomSampleOrders);
+#endif
+
+#define VK_NV_ray_tracing 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkAccelerationStructureNV)
+
+#define VK_NV_RAY_TRACING_SPEC_VERSION    3
+#define VK_NV_RAY_TRACING_EXTENSION_NAME  "VK_NV_ray_tracing"
+#define VK_SHADER_UNUSED_NV               (~0U)
+
+
+typedef enum VkRayTracingShaderGroupTypeNV {
+    VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV = 0,
+    VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV = 1,
+    VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV = 2,
+    VK_RAY_TRACING_SHADER_GROUP_TYPE_BEGIN_RANGE_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV,
+    VK_RAY_TRACING_SHADER_GROUP_TYPE_END_RANGE_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV,
+    VK_RAY_TRACING_SHADER_GROUP_TYPE_RANGE_SIZE_NV = (VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV - VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV + 1),
+    VK_RAY_TRACING_SHADER_GROUP_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkRayTracingShaderGroupTypeNV;
+
+typedef enum VkGeometryTypeNV {
+    VK_GEOMETRY_TYPE_TRIANGLES_NV = 0,
+    VK_GEOMETRY_TYPE_AABBS_NV = 1,
+    VK_GEOMETRY_TYPE_BEGIN_RANGE_NV = VK_GEOMETRY_TYPE_TRIANGLES_NV,
+    VK_GEOMETRY_TYPE_END_RANGE_NV = VK_GEOMETRY_TYPE_AABBS_NV,
+    VK_GEOMETRY_TYPE_RANGE_SIZE_NV = (VK_GEOMETRY_TYPE_AABBS_NV - VK_GEOMETRY_TYPE_TRIANGLES_NV + 1),
+    VK_GEOMETRY_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkGeometryTypeNV;
+
+typedef enum VkAccelerationStructureTypeNV {
+    VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV = 0,
+    VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV = 1,
+    VK_ACCELERATION_STRUCTURE_TYPE_BEGIN_RANGE_NV = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV,
+    VK_ACCELERATION_STRUCTURE_TYPE_END_RANGE_NV = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV,
+    VK_ACCELERATION_STRUCTURE_TYPE_RANGE_SIZE_NV = (VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV - VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV + 1),
+    VK_ACCELERATION_STRUCTURE_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkAccelerationStructureTypeNV;
+
+typedef enum VkCopyAccelerationStructureModeNV {
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NV = 0,
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NV = 1,
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_BEGIN_RANGE_NV = VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NV,
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_END_RANGE_NV = VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NV,
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_RANGE_SIZE_NV = (VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NV - VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NV + 1),
+    VK_COPY_ACCELERATION_STRUCTURE_MODE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkCopyAccelerationStructureModeNV;
+
+typedef enum VkAccelerationStructureMemoryRequirementsTypeNV {
+    VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV = 0,
+    VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV = 1,
+    VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV = 2,
+    VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BEGIN_RANGE_NV = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV,
+    VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_END_RANGE_NV = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV,
+    VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_RANGE_SIZE_NV = (VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV - VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV + 1),
+    VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkAccelerationStructureMemoryRequirementsTypeNV;
+
+
+typedef enum VkGeometryFlagBitsNV {
+    VK_GEOMETRY_OPAQUE_BIT_NV = 0x00000001,
+    VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_NV = 0x00000002,
+    VK_GEOMETRY_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
+} VkGeometryFlagBitsNV;
+typedef VkFlags VkGeometryFlagsNV;
+
+typedef enum VkGeometryInstanceFlagBitsNV {
+    VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_DISABLE_BIT_NV = 0x00000001,
+    VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_NV = 0x00000002,
+    VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_NV = 0x00000004,
+    VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_NV = 0x00000008,
+    VK_GEOMETRY_INSTANCE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
+} VkGeometryInstanceFlagBitsNV;
+typedef VkFlags VkGeometryInstanceFlagsNV;
+
+typedef enum VkBuildAccelerationStructureFlagBitsNV {
+    VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_NV = 0x00000001,
+    VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_NV = 0x00000002,
+    VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_NV = 0x00000004,
+    VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_NV = 0x00000008,
+    VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_NV = 0x00000010,
+    VK_BUILD_ACCELERATION_STRUCTURE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF
+} VkBuildAccelerationStructureFlagBitsNV;
+typedef VkFlags VkBuildAccelerationStructureFlagsNV;
+
+typedef struct VkRayTracingShaderGroupCreateInfoNV {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkRayTracingShaderGroupTypeNV    type;
+    uint32_t                         generalShader;
+    uint32_t                         closestHitShader;
+    uint32_t                         anyHitShader;
+    uint32_t                         intersectionShader;
+} VkRayTracingShaderGroupCreateInfoNV;
+
+typedef struct VkRayTracingPipelineCreateInfoNV {
+    VkStructureType                               sType;
+    const void*                                   pNext;
+    VkPipelineCreateFlags                         flags;
+    uint32_t                                      stageCount;
+    const VkPipelineShaderStageCreateInfo*        pStages;
+    uint32_t                                      groupCount;
+    const VkRayTracingShaderGroupCreateInfoNV*    pGroups;
+    uint32_t                                      maxRecursionDepth;
+    VkPipelineLayout                              layout;
+    VkPipeline                                    basePipelineHandle;
+    int32_t                                       basePipelineIndex;
+} VkRayTracingPipelineCreateInfoNV;
+
+typedef struct VkGeometryTrianglesNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBuffer           vertexData;
+    VkDeviceSize       vertexOffset;
+    uint32_t           vertexCount;
+    VkDeviceSize       vertexStride;
+    VkFormat           vertexFormat;
+    VkBuffer           indexData;
+    VkDeviceSize       indexOffset;
+    uint32_t           indexCount;
+    VkIndexType        indexType;
+    VkBuffer           transformData;
+    VkDeviceSize       transformOffset;
+} VkGeometryTrianglesNV;
+
+typedef struct VkGeometryAABBNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBuffer           aabbData;
+    uint32_t           numAABBs;
+    uint32_t           stride;
+    VkDeviceSize       offset;
+} VkGeometryAABBNV;
+
+typedef struct VkGeometryDataNV {
+    VkGeometryTrianglesNV    triangles;
+    VkGeometryAABBNV         aabbs;
+} VkGeometryDataNV;
+
+typedef struct VkGeometryNV {
+    VkStructureType      sType;
+    const void*          pNext;
+    VkGeometryTypeNV     geometryType;
+    VkGeometryDataNV     geometry;
+    VkGeometryFlagsNV    flags;
+} VkGeometryNV;
+
+typedef struct VkAccelerationStructureInfoNV {
+    VkStructureType                        sType;
+    const void*                            pNext;
+    VkAccelerationStructureTypeNV          type;
+    VkBuildAccelerationStructureFlagsNV    flags;
+    uint32_t                               instanceCount;
+    uint32_t                               geometryCount;
+    const VkGeometryNV*                    pGeometries;
+} VkAccelerationStructureInfoNV;
+
+typedef struct VkAccelerationStructureCreateInfoNV {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkDeviceSize                     compactedSize;
+    VkAccelerationStructureInfoNV    info;
+} VkAccelerationStructureCreateInfoNV;
+
+typedef struct VkBindAccelerationStructureMemoryInfoNV {
+    VkStructureType              sType;
+    const void*                  pNext;
+    VkAccelerationStructureNV    accelerationStructure;
+    VkDeviceMemory               memory;
+    VkDeviceSize                 memoryOffset;
+    uint32_t                     deviceIndexCount;
+    const uint32_t*              pDeviceIndices;
+} VkBindAccelerationStructureMemoryInfoNV;
+
+typedef struct VkWriteDescriptorSetAccelerationStructureNV {
+    VkStructureType                     sType;
+    const void*                         pNext;
+    uint32_t                            accelerationStructureCount;
+    const VkAccelerationStructureNV*    pAccelerationStructures;
+} VkWriteDescriptorSetAccelerationStructureNV;
+
+typedef struct VkAccelerationStructureMemoryRequirementsInfoNV {
+    VkStructureType                                    sType;
+    const void*                                        pNext;
+    VkAccelerationStructureMemoryRequirementsTypeNV    type;
+    VkAccelerationStructureNV                          accelerationStructure;
+} VkAccelerationStructureMemoryRequirementsInfoNV;
+
+typedef struct VkPhysicalDeviceRayTracingPropertiesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           shaderGroupHandleSize;
+    uint32_t           maxRecursionDepth;
+    uint32_t           maxShaderGroupStride;
+    uint32_t           shaderGroupBaseAlignment;
+    uint64_t           maxGeometryCount;
+    uint64_t           maxInstanceCount;
+    uint64_t           maxTriangleCount;
+    uint32_t           maxDescriptorSetAccelerationStructures;
+} VkPhysicalDeviceRayTracingPropertiesNV;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateAccelerationStructureNV)(VkDevice device, const VkAccelerationStructureCreateInfoNV* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkAccelerationStructureNV* pAccelerationStructure);
+typedef void (VKAPI_PTR *PFN_vkDestroyAccelerationStructureNV)(VkDevice device, VkAccelerationStructureNV accelerationStructure, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkGetAccelerationStructureMemoryRequirementsNV)(VkDevice device, const VkAccelerationStructureMemoryRequirementsInfoNV* pInfo, VkMemoryRequirements2KHR* pMemoryRequirements);
+typedef VkResult (VKAPI_PTR *PFN_vkBindAccelerationStructureMemoryNV)(VkDevice device, uint32_t bindInfoCount, const VkBindAccelerationStructureMemoryInfoNV* pBindInfos);
+typedef void (VKAPI_PTR *PFN_vkCmdBuildAccelerationStructureNV)(VkCommandBuffer commandBuffer, const VkAccelerationStructureInfoNV* pInfo, VkBuffer instanceData, VkDeviceSize instanceOffset, VkBool32 update, VkAccelerationStructureNV dst, VkAccelerationStructureNV src, VkBuffer scratch, VkDeviceSize scratchOffset);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyAccelerationStructureNV)(VkCommandBuffer commandBuffer, VkAccelerationStructureNV dst, VkAccelerationStructureNV src, VkCopyAccelerationStructureModeNV mode);
+typedef void (VKAPI_PTR *PFN_vkCmdTraceRaysNV)(VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, VkDeviceSize raygenShaderBindingOffset, VkBuffer missShaderBindingTableBuffer, VkDeviceSize missShaderBindingOffset, VkDeviceSize missShaderBindingStride, VkBuffer hitShaderBindingTableBuffer, VkDeviceSize hitShaderBindingOffset, VkDeviceSize hitShaderBindingStride, VkBuffer callableShaderBindingTableBuffer, VkDeviceSize callableShaderBindingOffset, VkDeviceSize callableShaderBindingStride, uint32_t width, uint32_t height, uint32_t depth);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateRayTracingPipelinesNV)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkRayTracingPipelineCreateInfoNV* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
+typedef VkResult (VKAPI_PTR *PFN_vkGetRayTracingShaderGroupHandlesNV)(VkDevice device, VkPipeline pipeline, uint32_t firstGroup, uint32_t groupCount, size_t dataSize, void* pData);
+typedef VkResult (VKAPI_PTR *PFN_vkGetAccelerationStructureHandleNV)(VkDevice device, VkAccelerationStructureNV accelerationStructure, size_t dataSize, void* pData);
+typedef void (VKAPI_PTR *PFN_vkCmdWriteAccelerationStructuresPropertiesNV)(VkCommandBuffer commandBuffer, uint32_t accelerationStructureCount, const VkAccelerationStructureNV* pAccelerationStructures, VkQueryType queryType, VkQueryPool queryPool, uint32_t firstQuery);
+typedef VkResult (VKAPI_PTR *PFN_vkCompileDeferredNV)(VkDevice device, VkPipeline pipeline, uint32_t shader);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateAccelerationStructureNV(
+    VkDevice                                    device,
+    const VkAccelerationStructureCreateInfoNV*  pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkAccelerationStructureNV*                  pAccelerationStructure);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyAccelerationStructureNV(
+    VkDevice                                    device,
+    VkAccelerationStructureNV                   accelerationStructure,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkGetAccelerationStructureMemoryRequirementsNV(
+    VkDevice                                    device,
+    const VkAccelerationStructureMemoryRequirementsInfoNV* pInfo,
+    VkMemoryRequirements2KHR*                   pMemoryRequirements);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindAccelerationStructureMemoryNV(
+    VkDevice                                    device,
+    uint32_t                                    bindInfoCount,
+    const VkBindAccelerationStructureMemoryInfoNV* pBindInfos);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBuildAccelerationStructureNV(
+    VkCommandBuffer                             commandBuffer,
+    const VkAccelerationStructureInfoNV*        pInfo,
+    VkBuffer                                    instanceData,
+    VkDeviceSize                                instanceOffset,
+    VkBool32                                    update,
+    VkAccelerationStructureNV                   dst,
+    VkAccelerationStructureNV                   src,
+    VkBuffer                                    scratch,
+    VkDeviceSize                                scratchOffset);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyAccelerationStructureNV(
+    VkCommandBuffer                             commandBuffer,
+    VkAccelerationStructureNV                   dst,
+    VkAccelerationStructureNV                   src,
+    VkCopyAccelerationStructureModeNV           mode);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdTraceRaysNV(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    raygenShaderBindingTableBuffer,
+    VkDeviceSize                                raygenShaderBindingOffset,
+    VkBuffer                                    missShaderBindingTableBuffer,
+    VkDeviceSize                                missShaderBindingOffset,
+    VkDeviceSize                                missShaderBindingStride,
+    VkBuffer                                    hitShaderBindingTableBuffer,
+    VkDeviceSize                                hitShaderBindingOffset,
+    VkDeviceSize                                hitShaderBindingStride,
+    VkBuffer                                    callableShaderBindingTableBuffer,
+    VkDeviceSize                                callableShaderBindingOffset,
+    VkDeviceSize                                callableShaderBindingStride,
+    uint32_t                                    width,
+    uint32_t                                    height,
+    uint32_t                                    depth);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateRayTracingPipelinesNV(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    uint32_t                                    createInfoCount,
+    const VkRayTracingPipelineCreateInfoNV*     pCreateInfos,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipeline*                                 pPipelines);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetRayTracingShaderGroupHandlesNV(
+    VkDevice                                    device,
+    VkPipeline                                  pipeline,
+    uint32_t                                    firstGroup,
+    uint32_t                                    groupCount,
+    size_t                                      dataSize,
+    void*                                       pData);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetAccelerationStructureHandleNV(
+    VkDevice                                    device,
+    VkAccelerationStructureNV                   accelerationStructure,
+    size_t                                      dataSize,
+    void*                                       pData);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWriteAccelerationStructuresPropertiesNV(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    accelerationStructureCount,
+    const VkAccelerationStructureNV*            pAccelerationStructures,
+    VkQueryType                                 queryType,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    firstQuery);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCompileDeferredNV(
+    VkDevice                                    device,
+    VkPipeline                                  pipeline,
+    uint32_t                                    shader);
+#endif
+
+#define VK_NV_representative_fragment_test 1
+#define VK_NV_REPRESENTATIVE_FRAGMENT_TEST_SPEC_VERSION 1
+#define VK_NV_REPRESENTATIVE_FRAGMENT_TEST_EXTENSION_NAME "VK_NV_representative_fragment_test"
+
+typedef struct VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           representativeFragmentTest;
+} VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV;
+
+typedef struct VkPipelineRepresentativeFragmentTestStateCreateInfoNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBool32           representativeFragmentTestEnable;
+} VkPipelineRepresentativeFragmentTestStateCreateInfoNV;
+
+
+
+#define VK_EXT_filter_cubic 1
+#define VK_EXT_FILTER_CUBIC_SPEC_VERSION  1
+#define VK_EXT_FILTER_CUBIC_EXTENSION_NAME "VK_EXT_filter_cubic"
+
+typedef struct VkPhysicalDeviceImageViewImageFormatInfoEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkImageViewType    imageViewType;
+} VkPhysicalDeviceImageViewImageFormatInfoEXT;
+
+typedef struct VkFilterCubicImageViewImageFormatPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           filterCubic;
+    VkBool32           filterCubicMinmax ;
+} VkFilterCubicImageViewImageFormatPropertiesEXT;
+
+
+
+#define VK_EXT_global_priority 1
+#define VK_EXT_GLOBAL_PRIORITY_SPEC_VERSION 2
+#define VK_EXT_GLOBAL_PRIORITY_EXTENSION_NAME "VK_EXT_global_priority"
+
+
+typedef enum VkQueueGlobalPriorityEXT {
+    VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT = 128,
+    VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT = 256,
+    VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT = 512,
+    VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT = 1024,
+    VK_QUEUE_GLOBAL_PRIORITY_BEGIN_RANGE_EXT = VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT,
+    VK_QUEUE_GLOBAL_PRIORITY_END_RANGE_EXT = VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT,
+    VK_QUEUE_GLOBAL_PRIORITY_RANGE_SIZE_EXT = (VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT - VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT + 1),
+    VK_QUEUE_GLOBAL_PRIORITY_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkQueueGlobalPriorityEXT;
+
+typedef struct VkDeviceQueueGlobalPriorityCreateInfoEXT {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkQueueGlobalPriorityEXT    globalPriority;
+} VkDeviceQueueGlobalPriorityCreateInfoEXT;
+
+
+
+#define VK_EXT_external_memory_host 1
+#define VK_EXT_EXTERNAL_MEMORY_HOST_SPEC_VERSION 1
+#define VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME "VK_EXT_external_memory_host"
+
+typedef struct VkImportMemoryHostPointerInfoEXT {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkExternalMemoryHandleTypeFlagBits    handleType;
+    void*                                 pHostPointer;
+} VkImportMemoryHostPointerInfoEXT;
+
+typedef struct VkMemoryHostPointerPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           memoryTypeBits;
+} VkMemoryHostPointerPropertiesEXT;
+
+typedef struct VkPhysicalDeviceExternalMemoryHostPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkDeviceSize       minImportedHostPointerAlignment;
+} VkPhysicalDeviceExternalMemoryHostPropertiesEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryHostPointerPropertiesEXT)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryHostPointerPropertiesEXT(
+    VkDevice                                    device,
+    VkExternalMemoryHandleTypeFlagBits          handleType,
+    const void*                                 pHostPointer,
+    VkMemoryHostPointerPropertiesEXT*           pMemoryHostPointerProperties);
+#endif
+
+#define VK_AMD_buffer_marker 1
+#define VK_AMD_BUFFER_MARKER_SPEC_VERSION 1
+#define VK_AMD_BUFFER_MARKER_EXTENSION_NAME "VK_AMD_buffer_marker"
+
+typedef void (VKAPI_PTR *PFN_vkCmdWriteBufferMarkerAMD)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkBuffer dstBuffer, VkDeviceSize dstOffset, uint32_t marker);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdWriteBufferMarkerAMD(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineStageFlagBits                     pipelineStage,
+    VkBuffer                                    dstBuffer,
+    VkDeviceSize                                dstOffset,
+    uint32_t                                    marker);
+#endif
+
+#define VK_EXT_calibrated_timestamps 1
+#define VK_EXT_CALIBRATED_TIMESTAMPS_SPEC_VERSION 1
+#define VK_EXT_CALIBRATED_TIMESTAMPS_EXTENSION_NAME "VK_EXT_calibrated_timestamps"
+
+
+typedef enum VkTimeDomainEXT {
+    VK_TIME_DOMAIN_DEVICE_EXT = 0,
+    VK_TIME_DOMAIN_CLOCK_MONOTONIC_EXT = 1,
+    VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT = 2,
+    VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT = 3,
+    VK_TIME_DOMAIN_BEGIN_RANGE_EXT = VK_TIME_DOMAIN_DEVICE_EXT,
+    VK_TIME_DOMAIN_END_RANGE_EXT = VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT,
+    VK_TIME_DOMAIN_RANGE_SIZE_EXT = (VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT - VK_TIME_DOMAIN_DEVICE_EXT + 1),
+    VK_TIME_DOMAIN_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkTimeDomainEXT;
+
+typedef struct VkCalibratedTimestampInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkTimeDomainEXT    timeDomain;
+} VkCalibratedTimestampInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceCalibrateableTimeDomainsEXT)(VkPhysicalDevice physicalDevice, uint32_t* pTimeDomainCount, VkTimeDomainEXT* pTimeDomains);
+typedef VkResult (VKAPI_PTR *PFN_vkGetCalibratedTimestampsEXT)(VkDevice device, uint32_t timestampCount, const VkCalibratedTimestampInfoEXT* pTimestampInfos, uint64_t* pTimestamps, uint64_t* pMaxDeviation);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceCalibrateableTimeDomainsEXT(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pTimeDomainCount,
+    VkTimeDomainEXT*                            pTimeDomains);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetCalibratedTimestampsEXT(
+    VkDevice                                    device,
+    uint32_t                                    timestampCount,
+    const VkCalibratedTimestampInfoEXT*         pTimestampInfos,
+    uint64_t*                                   pTimestamps,
+    uint64_t*                                   pMaxDeviation);
+#endif
+
+#define VK_AMD_shader_core_properties 1
+#define VK_AMD_SHADER_CORE_PROPERTIES_SPEC_VERSION 1
+#define VK_AMD_SHADER_CORE_PROPERTIES_EXTENSION_NAME "VK_AMD_shader_core_properties"
+
+typedef struct VkPhysicalDeviceShaderCorePropertiesAMD {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           shaderEngineCount;
+    uint32_t           shaderArraysPerEngineCount;
+    uint32_t           computeUnitsPerShaderArray;
+    uint32_t           simdPerComputeUnit;
+    uint32_t           wavefrontsPerSimd;
+    uint32_t           wavefrontSize;
+    uint32_t           sgprsPerSimd;
+    uint32_t           minSgprAllocation;
+    uint32_t           maxSgprAllocation;
+    uint32_t           sgprAllocationGranularity;
+    uint32_t           vgprsPerSimd;
+    uint32_t           minVgprAllocation;
+    uint32_t           maxVgprAllocation;
+    uint32_t           vgprAllocationGranularity;
+} VkPhysicalDeviceShaderCorePropertiesAMD;
+
+
+
+#define VK_AMD_memory_overallocation_behavior 1
+#define VK_AMD_MEMORY_OVERALLOCATION_BEHAVIOR_SPEC_VERSION 1
+#define VK_AMD_MEMORY_OVERALLOCATION_BEHAVIOR_EXTENSION_NAME "VK_AMD_memory_overallocation_behavior"
+
+
+typedef enum VkMemoryOverallocationBehaviorAMD {
+    VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD = 0,
+    VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMD = 1,
+    VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD = 2,
+    VK_MEMORY_OVERALLOCATION_BEHAVIOR_BEGIN_RANGE_AMD = VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD,
+    VK_MEMORY_OVERALLOCATION_BEHAVIOR_END_RANGE_AMD = VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD,
+    VK_MEMORY_OVERALLOCATION_BEHAVIOR_RANGE_SIZE_AMD = (VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD - VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD + 1),
+    VK_MEMORY_OVERALLOCATION_BEHAVIOR_MAX_ENUM_AMD = 0x7FFFFFFF
+} VkMemoryOverallocationBehaviorAMD;
+
+typedef struct VkDeviceMemoryOverallocationCreateInfoAMD {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkMemoryOverallocationBehaviorAMD    overallocationBehavior;
+} VkDeviceMemoryOverallocationCreateInfoAMD;
+
+
+
+#define VK_EXT_vertex_attribute_divisor 1
+#define VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_SPEC_VERSION 3
+#define VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME "VK_EXT_vertex_attribute_divisor"
+
+typedef struct VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxVertexAttribDivisor;
+} VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT;
+
+typedef struct VkVertexInputBindingDivisorDescriptionEXT {
+    uint32_t    binding;
+    uint32_t    divisor;
+} VkVertexInputBindingDivisorDescriptionEXT;
+
+typedef struct VkPipelineVertexInputDivisorStateCreateInfoEXT {
+    VkStructureType                                     sType;
+    const void*                                         pNext;
+    uint32_t                                            vertexBindingDivisorCount;
+    const VkVertexInputBindingDivisorDescriptionEXT*    pVertexBindingDivisors;
+} VkPipelineVertexInputDivisorStateCreateInfoEXT;
+
+typedef struct VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           vertexAttributeInstanceRateDivisor;
+    VkBool32           vertexAttributeInstanceRateZeroDivisor;
+} VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT;
+
+
+
+#define VK_NV_shader_subgroup_partitioned 1
+#define VK_NV_SHADER_SUBGROUP_PARTITIONED_SPEC_VERSION 1
+#define VK_NV_SHADER_SUBGROUP_PARTITIONED_EXTENSION_NAME "VK_NV_shader_subgroup_partitioned"
+
+
+#define VK_NV_compute_shader_derivatives 1
+#define VK_NV_COMPUTE_SHADER_DERIVATIVES_SPEC_VERSION 1
+#define VK_NV_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME "VK_NV_compute_shader_derivatives"
+
+typedef struct VkPhysicalDeviceComputeShaderDerivativesFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           computeDerivativeGroupQuads;
+    VkBool32           computeDerivativeGroupLinear;
+} VkPhysicalDeviceComputeShaderDerivativesFeaturesNV;
+
+
+
+#define VK_NV_mesh_shader 1
+#define VK_NV_MESH_SHADER_SPEC_VERSION    1
+#define VK_NV_MESH_SHADER_EXTENSION_NAME  "VK_NV_mesh_shader"
+
+typedef struct VkPhysicalDeviceMeshShaderFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           taskShader;
+    VkBool32           meshShader;
+} VkPhysicalDeviceMeshShaderFeaturesNV;
+
+typedef struct VkPhysicalDeviceMeshShaderPropertiesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           maxDrawMeshTasksCount;
+    uint32_t           maxTaskWorkGroupInvocations;
+    uint32_t           maxTaskWorkGroupSize[3];
+    uint32_t           maxTaskTotalMemorySize;
+    uint32_t           maxTaskOutputCount;
+    uint32_t           maxMeshWorkGroupInvocations;
+    uint32_t           maxMeshWorkGroupSize[3];
+    uint32_t           maxMeshTotalMemorySize;
+    uint32_t           maxMeshOutputVertices;
+    uint32_t           maxMeshOutputPrimitives;
+    uint32_t           maxMeshMultiviewViewCount;
+    uint32_t           meshOutputPerVertexGranularity;
+    uint32_t           meshOutputPerPrimitiveGranularity;
+} VkPhysicalDeviceMeshShaderPropertiesNV;
+
+typedef struct VkDrawMeshTasksIndirectCommandNV {
+    uint32_t    taskCount;
+    uint32_t    firstTask;
+} VkDrawMeshTasksIndirectCommandNV;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksNV)(VkCommandBuffer commandBuffer, uint32_t taskCount, uint32_t firstTask);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksIndirectNV)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawMeshTasksIndirectCountNV)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksNV(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    taskCount,
+    uint32_t                                    firstTask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksIndirectNV(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    uint32_t                                    drawCount,
+    uint32_t                                    stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawMeshTasksIndirectCountNV(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    VkBuffer                                    countBuffer,
+    VkDeviceSize                                countBufferOffset,
+    uint32_t                                    maxDrawCount,
+    uint32_t                                    stride);
+#endif
+
+#define VK_NV_fragment_shader_barycentric 1
+#define VK_NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION 1
+#define VK_NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME "VK_NV_fragment_shader_barycentric"
+
+typedef struct VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           fragmentShaderBarycentric;
+} VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV;
+
+
+
+#define VK_NV_shader_image_footprint 1
+#define VK_NV_SHADER_IMAGE_FOOTPRINT_SPEC_VERSION 1
+#define VK_NV_SHADER_IMAGE_FOOTPRINT_EXTENSION_NAME "VK_NV_shader_image_footprint"
+
+typedef struct VkPhysicalDeviceShaderImageFootprintFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           imageFootprint;
+} VkPhysicalDeviceShaderImageFootprintFeaturesNV;
+
+
+
+#define VK_NV_scissor_exclusive 1
+#define VK_NV_SCISSOR_EXCLUSIVE_SPEC_VERSION 1
+#define VK_NV_SCISSOR_EXCLUSIVE_EXTENSION_NAME "VK_NV_scissor_exclusive"
+
+typedef struct VkPipelineViewportExclusiveScissorStateCreateInfoNV {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           exclusiveScissorCount;
+    const VkRect2D*    pExclusiveScissors;
+} VkPipelineViewportExclusiveScissorStateCreateInfoNV;
+
+typedef struct VkPhysicalDeviceExclusiveScissorFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           exclusiveScissor;
+} VkPhysicalDeviceExclusiveScissorFeaturesNV;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetExclusiveScissorNV)(VkCommandBuffer commandBuffer, uint32_t firstExclusiveScissor, uint32_t exclusiveScissorCount, const VkRect2D* pExclusiveScissors);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetExclusiveScissorNV(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstExclusiveScissor,
+    uint32_t                                    exclusiveScissorCount,
+    const VkRect2D*                             pExclusiveScissors);
+#endif
+
+#define VK_NV_device_diagnostic_checkpoints 1
+#define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_SPEC_VERSION 2
+#define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME "VK_NV_device_diagnostic_checkpoints"
+
+typedef struct VkQueueFamilyCheckpointPropertiesNV {
+    VkStructureType         sType;
+    void*                   pNext;
+    VkPipelineStageFlags    checkpointExecutionStageMask;
+} VkQueueFamilyCheckpointPropertiesNV;
+
+typedef struct VkCheckpointDataNV {
+    VkStructureType            sType;
+    void*                      pNext;
+    VkPipelineStageFlagBits    stage;
+    void*                      pCheckpointMarker;
+} VkCheckpointDataNV;
+
+
+typedef void (VKAPI_PTR *PFN_vkCmdSetCheckpointNV)(VkCommandBuffer commandBuffer, const void* pCheckpointMarker);
+typedef void (VKAPI_PTR *PFN_vkGetQueueCheckpointDataNV)(VkQueue queue, uint32_t* pCheckpointDataCount, VkCheckpointDataNV* pCheckpointData);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkCmdSetCheckpointNV(
+    VkCommandBuffer                             commandBuffer,
+    const void*                                 pCheckpointMarker);
+
+VKAPI_ATTR void VKAPI_CALL vkGetQueueCheckpointDataNV(
+    VkQueue                                     queue,
+    uint32_t*                                   pCheckpointDataCount,
+    VkCheckpointDataNV*                         pCheckpointData);
+#endif
+
+#define VK_EXT_pci_bus_info 1
+#define VK_EXT_PCI_BUS_INFO_SPEC_VERSION  2
+#define VK_EXT_PCI_BUS_INFO_EXTENSION_NAME "VK_EXT_pci_bus_info"
+
+typedef struct VkPhysicalDevicePCIBusInfoPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           pciDomain;
+    uint32_t           pciBus;
+    uint32_t           pciDevice;
+    uint32_t           pciFunction;
+} VkPhysicalDevicePCIBusInfoPropertiesEXT;
+
+
+
+#define VK_EXT_fragment_density_map 1
+#define VK_EXT_FRAGMENT_DENSITY_MAP_SPEC_VERSION 1
+#define VK_EXT_FRAGMENT_DENSITY_MAP_EXTENSION_NAME "VK_EXT_fragment_density_map"
+
+typedef struct VkPhysicalDeviceFragmentDensityMapFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           fragmentDensityMap;
+    VkBool32           fragmentDensityMapDynamic;
+    VkBool32           fragmentDensityMapNonSubsampledImages;
+} VkPhysicalDeviceFragmentDensityMapFeaturesEXT;
+
+typedef struct VkPhysicalDeviceFragmentDensityMapPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkExtent2D         minFragmentDensityTexelSize;
+    VkExtent2D         maxFragmentDensityTexelSize;
+    VkBool32           fragmentDensityInvocations;
+} VkPhysicalDeviceFragmentDensityMapPropertiesEXT;
+
+typedef struct VkRenderPassFragmentDensityMapCreateInfoEXT {
+    VkStructureType          sType;
+    const void*              pNext;
+    VkAttachmentReference    fragmentDensityMapAttachment;
+} VkRenderPassFragmentDensityMapCreateInfoEXT;
+
+
+
+#define VK_EXT_scalar_block_layout 1
+#define VK_EXT_SCALAR_BLOCK_LAYOUT_SPEC_VERSION 1
+#define VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME "VK_EXT_scalar_block_layout"
+
+typedef struct VkPhysicalDeviceScalarBlockLayoutFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           scalarBlockLayout;
+} VkPhysicalDeviceScalarBlockLayoutFeaturesEXT;
+
+
+
+#define VK_GOOGLE_hlsl_functionality1 1
+#define VK_GOOGLE_HLSL_FUNCTIONALITY1_SPEC_VERSION 1
+#define VK_GOOGLE_HLSL_FUNCTIONALITY1_EXTENSION_NAME "VK_GOOGLE_hlsl_functionality1"
+
+
+#define VK_GOOGLE_decorate_string 1
+#define VK_GOOGLE_DECORATE_STRING_SPEC_VERSION 1
+#define VK_GOOGLE_DECORATE_STRING_EXTENSION_NAME "VK_GOOGLE_decorate_string"
+
+
+#define VK_EXT_memory_budget 1
+#define VK_EXT_MEMORY_BUDGET_SPEC_VERSION 1
+#define VK_EXT_MEMORY_BUDGET_EXTENSION_NAME "VK_EXT_memory_budget"
+
+typedef struct VkPhysicalDeviceMemoryBudgetPropertiesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkDeviceSize       heapBudget[VK_MAX_MEMORY_HEAPS];
+    VkDeviceSize       heapUsage[VK_MAX_MEMORY_HEAPS];
+} VkPhysicalDeviceMemoryBudgetPropertiesEXT;
+
+
+
+#define VK_EXT_memory_priority 1
+#define VK_EXT_MEMORY_PRIORITY_SPEC_VERSION 1
+#define VK_EXT_MEMORY_PRIORITY_EXTENSION_NAME "VK_EXT_memory_priority"
+
+typedef struct VkPhysicalDeviceMemoryPriorityFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           memoryPriority;
+} VkPhysicalDeviceMemoryPriorityFeaturesEXT;
+
+typedef struct VkMemoryPriorityAllocateInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    float              priority;
+} VkMemoryPriorityAllocateInfoEXT;
+
+
+
+#define VK_NV_dedicated_allocation_image_aliasing 1
+#define VK_NV_DEDICATED_ALLOCATION_IMAGE_ALIASING_SPEC_VERSION 1
+#define VK_NV_DEDICATED_ALLOCATION_IMAGE_ALIASING_EXTENSION_NAME "VK_NV_dedicated_allocation_image_aliasing"
+
+typedef struct VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           dedicatedAllocationImageAliasing;
+} VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV;
+
+
+
+#define VK_EXT_buffer_device_address 1
+typedef uint64_t VkDeviceAddress;
+
+#define VK_EXT_BUFFER_DEVICE_ADDRESS_SPEC_VERSION 2
+#define VK_EXT_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME "VK_EXT_buffer_device_address"
+
+typedef struct VkPhysicalDeviceBufferAddressFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           bufferDeviceAddress;
+    VkBool32           bufferDeviceAddressCaptureReplay;
+    VkBool32           bufferDeviceAddressMultiDevice;
+} VkPhysicalDeviceBufferAddressFeaturesEXT;
+
+typedef struct VkBufferDeviceAddressInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkBuffer           buffer;
+} VkBufferDeviceAddressInfoEXT;
+
+typedef struct VkBufferDeviceAddressCreateInfoEXT {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkDeviceSize       deviceAddress;
+} VkBufferDeviceAddressCreateInfoEXT;
+
+
+typedef VkDeviceAddress (VKAPI_PTR *PFN_vkGetBufferDeviceAddressEXT)(VkDevice device, const VkBufferDeviceAddressInfoEXT* pInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkDeviceAddress VKAPI_CALL vkGetBufferDeviceAddressEXT(
+    VkDevice                                    device,
+    const VkBufferDeviceAddressInfoEXT*         pInfo);
+#endif
+
+#define VK_EXT_separate_stencil_usage 1
+#define VK_EXT_SEPARATE_STENCIL_USAGE_SPEC_VERSION 1
+#define VK_EXT_SEPARATE_STENCIL_USAGE_EXTENSION_NAME "VK_EXT_separate_stencil_usage"
+
+typedef struct VkImageStencilUsageCreateInfoEXT {
+    VkStructureType      sType;
+    const void*          pNext;
+    VkImageUsageFlags    stencilUsage;
+} VkImageStencilUsageCreateInfoEXT;
+
+
+
+#define VK_EXT_validation_features 1
+#define VK_EXT_VALIDATION_FEATURES_SPEC_VERSION 1
+#define VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME "VK_EXT_validation_features"
+
+
+typedef enum VkValidationFeatureEnableEXT {
+    VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT = 0,
+    VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT = 1,
+    VK_VALIDATION_FEATURE_ENABLE_BEGIN_RANGE_EXT = VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,
+    VK_VALIDATION_FEATURE_ENABLE_END_RANGE_EXT = VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT,
+    VK_VALIDATION_FEATURE_ENABLE_RANGE_SIZE_EXT = (VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT - VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT + 1),
+    VK_VALIDATION_FEATURE_ENABLE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkValidationFeatureEnableEXT;
+
+typedef enum VkValidationFeatureDisableEXT {
+    VK_VALIDATION_FEATURE_DISABLE_ALL_EXT = 0,
+    VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXT = 1,
+    VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXT = 2,
+    VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXT = 3,
+    VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXT = 4,
+    VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXT = 5,
+    VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT = 6,
+    VK_VALIDATION_FEATURE_DISABLE_BEGIN_RANGE_EXT = VK_VALIDATION_FEATURE_DISABLE_ALL_EXT,
+    VK_VALIDATION_FEATURE_DISABLE_END_RANGE_EXT = VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT,
+    VK_VALIDATION_FEATURE_DISABLE_RANGE_SIZE_EXT = (VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT - VK_VALIDATION_FEATURE_DISABLE_ALL_EXT + 1),
+    VK_VALIDATION_FEATURE_DISABLE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkValidationFeatureDisableEXT;
+
+typedef struct VkValidationFeaturesEXT {
+    VkStructureType                         sType;
+    const void*                             pNext;
+    uint32_t                                enabledValidationFeatureCount;
+    const VkValidationFeatureEnableEXT*     pEnabledValidationFeatures;
+    uint32_t                                disabledValidationFeatureCount;
+    const VkValidationFeatureDisableEXT*    pDisabledValidationFeatures;
+} VkValidationFeaturesEXT;
+
+
+
+#define VK_NV_cooperative_matrix 1
+#define VK_NV_COOPERATIVE_MATRIX_SPEC_VERSION 1
+#define VK_NV_COOPERATIVE_MATRIX_EXTENSION_NAME "VK_NV_cooperative_matrix"
+
+
+typedef enum VkComponentTypeNV {
+    VK_COMPONENT_TYPE_FLOAT16_NV = 0,
+    VK_COMPONENT_TYPE_FLOAT32_NV = 1,
+    VK_COMPONENT_TYPE_FLOAT64_NV = 2,
+    VK_COMPONENT_TYPE_SINT8_NV = 3,
+    VK_COMPONENT_TYPE_SINT16_NV = 4,
+    VK_COMPONENT_TYPE_SINT32_NV = 5,
+    VK_COMPONENT_TYPE_SINT64_NV = 6,
+    VK_COMPONENT_TYPE_UINT8_NV = 7,
+    VK_COMPONENT_TYPE_UINT16_NV = 8,
+    VK_COMPONENT_TYPE_UINT32_NV = 9,
+    VK_COMPONENT_TYPE_UINT64_NV = 10,
+    VK_COMPONENT_TYPE_BEGIN_RANGE_NV = VK_COMPONENT_TYPE_FLOAT16_NV,
+    VK_COMPONENT_TYPE_END_RANGE_NV = VK_COMPONENT_TYPE_UINT64_NV,
+    VK_COMPONENT_TYPE_RANGE_SIZE_NV = (VK_COMPONENT_TYPE_UINT64_NV - VK_COMPONENT_TYPE_FLOAT16_NV + 1),
+    VK_COMPONENT_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkComponentTypeNV;
+
+typedef enum VkScopeNV {
+    VK_SCOPE_DEVICE_NV = 1,
+    VK_SCOPE_WORKGROUP_NV = 2,
+    VK_SCOPE_SUBGROUP_NV = 3,
+    VK_SCOPE_QUEUE_FAMILY_NV = 5,
+    VK_SCOPE_BEGIN_RANGE_NV = VK_SCOPE_DEVICE_NV,
+    VK_SCOPE_END_RANGE_NV = VK_SCOPE_QUEUE_FAMILY_NV,
+    VK_SCOPE_RANGE_SIZE_NV = (VK_SCOPE_QUEUE_FAMILY_NV - VK_SCOPE_DEVICE_NV + 1),
+    VK_SCOPE_MAX_ENUM_NV = 0x7FFFFFFF
+} VkScopeNV;
+
+typedef struct VkCooperativeMatrixPropertiesNV {
+    VkStructureType      sType;
+    void*                pNext;
+    uint32_t             MSize;
+    uint32_t             NSize;
+    uint32_t             KSize;
+    VkComponentTypeNV    AType;
+    VkComponentTypeNV    BType;
+    VkComponentTypeNV    CType;
+    VkComponentTypeNV    DType;
+    VkScopeNV            scope;
+} VkCooperativeMatrixPropertiesNV;
+
+typedef struct VkPhysicalDeviceCooperativeMatrixFeaturesNV {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           cooperativeMatrix;
+    VkBool32           cooperativeMatrixRobustBufferAccess;
+} VkPhysicalDeviceCooperativeMatrixFeaturesNV;
+
+typedef struct VkPhysicalDeviceCooperativeMatrixPropertiesNV {
+    VkStructureType       sType;
+    void*                 pNext;
+    VkShaderStageFlags    cooperativeMatrixSupportedStages;
+} VkPhysicalDeviceCooperativeMatrixPropertiesNV;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceCooperativeMatrixPropertiesNV)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkCooperativeMatrixPropertiesNV* pProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceCooperativeMatrixPropertiesNV(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pPropertyCount,
+    VkCooperativeMatrixPropertiesNV*            pProperties);
+#endif
+
+#define VK_EXT_ycbcr_image_arrays 1
+#define VK_EXT_YCBCR_IMAGE_ARRAYS_SPEC_VERSION 1
+#define VK_EXT_YCBCR_IMAGE_ARRAYS_EXTENSION_NAME "VK_EXT_ycbcr_image_arrays"
+
+typedef struct VkPhysicalDeviceYcbcrImageArraysFeaturesEXT {
+    VkStructureType    sType;
+    void*              pNext;
+    VkBool32           ycbcrImageArrays;
+} VkPhysicalDeviceYcbcrImageArraysFeaturesEXT;
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 58 - 0
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_fuchsia.h

@@ -0,0 +1,58 @@
+#ifndef VULKAN_FUCHSIA_H_
+#define VULKAN_FUCHSIA_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2019 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_FUCHSIA_imagepipe_surface 1
+#define VK_FUCHSIA_IMAGEPIPE_SURFACE_SPEC_VERSION 1
+#define VK_FUCHSIA_IMAGEPIPE_SURFACE_EXTENSION_NAME "VK_FUCHSIA_imagepipe_surface"
+
+typedef VkFlags VkImagePipeSurfaceCreateFlagsFUCHSIA;
+
+typedef struct VkImagePipeSurfaceCreateInfoFUCHSIA {
+    VkStructureType                         sType;
+    const void*                             pNext;
+    VkImagePipeSurfaceCreateFlagsFUCHSIA    flags;
+    zx_handle_t                             imagePipeHandle;
+} VkImagePipeSurfaceCreateInfoFUCHSIA;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateImagePipeSurfaceFUCHSIA)(VkInstance instance, const VkImagePipeSurfaceCreateInfoFUCHSIA* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateImagePipeSurfaceFUCHSIA(
+    VkInstance                                  instance,
+    const VkImagePipeSurfaceCreateInfoFUCHSIA*  pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 58 - 0
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_ios.h

@@ -0,0 +1,58 @@
+#ifndef VULKAN_IOS_H_
+#define VULKAN_IOS_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2019 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_MVK_ios_surface 1
+#define VK_MVK_IOS_SURFACE_SPEC_VERSION   2
+#define VK_MVK_IOS_SURFACE_EXTENSION_NAME "VK_MVK_ios_surface"
+
+typedef VkFlags VkIOSSurfaceCreateFlagsMVK;
+
+typedef struct VkIOSSurfaceCreateInfoMVK {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkIOSSurfaceCreateFlagsMVK    flags;
+    const void*                   pView;
+} VkIOSSurfaceCreateInfoMVK;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateIOSSurfaceMVK)(VkInstance instance, const VkIOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateIOSSurfaceMVK(
+    VkInstance                                  instance,
+    const VkIOSSurfaceCreateInfoMVK*            pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 58 - 0
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_macos.h

@@ -0,0 +1,58 @@
+#ifndef VULKAN_MACOS_H_
+#define VULKAN_MACOS_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2019 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_MVK_macos_surface 1
+#define VK_MVK_MACOS_SURFACE_SPEC_VERSION 2
+#define VK_MVK_MACOS_SURFACE_EXTENSION_NAME "VK_MVK_macos_surface"
+
+typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
+
+typedef struct VkMacOSSurfaceCreateInfoMVK {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkMacOSSurfaceCreateFlagsMVK    flags;
+    const void*                     pView;
+} VkMacOSSurfaceCreateInfoMVK;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateMacOSSurfaceMVK)(VkInstance instance, const VkMacOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateMacOSSurfaceMVK(
+    VkInstance                                  instance,
+    const VkMacOSSurfaceCreateInfoMVK*          pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 66 - 0
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_metal.h

@@ -0,0 +1,66 @@
+#ifndef VULKAN_METAL_H_
+#define VULKAN_METAL_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2019 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_EXT_metal_surface 1
+
+#ifdef __OBJC__
+@class CAMetalLayer;
+#else
+typedef void CAMetalLayer;
+#endif
+
+
+#define VK_EXT_METAL_SURFACE_SPEC_VERSION 1
+#define VK_EXT_METAL_SURFACE_EXTENSION_NAME "VK_EXT_metal_surface"
+
+typedef VkFlags VkMetalSurfaceCreateFlagsEXT;
+
+typedef struct VkMetalSurfaceCreateInfoEXT {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkMetalSurfaceCreateFlagsEXT    flags;
+    const CAMetalLayer*             pLayer;
+} VkMetalSurfaceCreateInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateMetalSurfaceEXT)(VkInstance instance, const VkMetalSurfaceCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateMetalSurfaceEXT(
+    VkInstance                                  instance,
+    const VkMetalSurfaceCreateInfoEXT*          pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 65 - 0
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_mir.h

@@ -0,0 +1,65 @@
+#ifndef VULKAN_MIR_H_
+#define VULKAN_MIR_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2018 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_KHR_mir_surface 1
+#define VK_KHR_MIR_SURFACE_SPEC_VERSION   4
+#define VK_KHR_MIR_SURFACE_EXTENSION_NAME "VK_KHR_mir_surface"
+
+typedef VkFlags VkMirSurfaceCreateFlagsKHR;
+
+typedef struct VkMirSurfaceCreateInfoKHR {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkMirSurfaceCreateFlagsKHR    flags;
+    MirConnection*                connection;
+    MirSurface*                   mirSurface;
+} VkMirSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateMirSurfaceKHR)(VkInstance instance, const VkMirSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, MirConnection* connection);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateMirSurfaceKHR(
+    VkInstance                                  instance,
+    const VkMirSurfaceCreateInfoKHR*            pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceMirPresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    MirConnection*                              connection);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 58 - 0
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_vi.h

@@ -0,0 +1,58 @@
+#ifndef VULKAN_VI_H_
+#define VULKAN_VI_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2019 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_NN_vi_surface 1
+#define VK_NN_VI_SURFACE_SPEC_VERSION     1
+#define VK_NN_VI_SURFACE_EXTENSION_NAME   "VK_NN_vi_surface"
+
+typedef VkFlags VkViSurfaceCreateFlagsNN;
+
+typedef struct VkViSurfaceCreateInfoNN {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkViSurfaceCreateFlagsNN    flags;
+    void*                       window;
+} VkViSurfaceCreateInfoNN;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateViSurfaceNN)(VkInstance instance, const VkViSurfaceCreateInfoNN* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateViSurfaceNN(
+    VkInstance                                  instance,
+    const VkViSurfaceCreateInfoNN*              pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 65 - 0
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_wayland.h

@@ -0,0 +1,65 @@
+#ifndef VULKAN_WAYLAND_H_
+#define VULKAN_WAYLAND_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2019 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_KHR_wayland_surface 1
+#define VK_KHR_WAYLAND_SURFACE_SPEC_VERSION 6
+#define VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME "VK_KHR_wayland_surface"
+
+typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
+
+typedef struct VkWaylandSurfaceCreateInfoKHR {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkWaylandSurfaceCreateFlagsKHR    flags;
+    struct wl_display*                display;
+    struct wl_surface*                surface;
+} VkWaylandSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateWaylandSurfaceKHR)(VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateWaylandSurfaceKHR(
+    VkInstance                                  instance,
+    const VkWaylandSurfaceCreateInfoKHR*        pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWaylandPresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    struct wl_display*                          display);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 276 - 0
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_win32.h

@@ -0,0 +1,276 @@
+#ifndef VULKAN_WIN32_H_
+#define VULKAN_WIN32_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2019 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_KHR_win32_surface 1
+#define VK_KHR_WIN32_SURFACE_SPEC_VERSION 6
+#define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface"
+
+typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
+
+typedef struct VkWin32SurfaceCreateInfoKHR {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkWin32SurfaceCreateFlagsKHR    flags;
+    HINSTANCE                       hinstance;
+    HWND                            hwnd;
+} VkWin32SurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateWin32SurfaceKHR)(VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateWin32SurfaceKHR(
+    VkInstance                                  instance,
+    const VkWin32SurfaceCreateInfoKHR*          pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWin32PresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex);
+#endif
+
+#define VK_KHR_external_memory_win32 1
+#define VK_KHR_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_KHR_external_memory_win32"
+
+typedef struct VkImportMemoryWin32HandleInfoKHR {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkExternalMemoryHandleTypeFlagBits    handleType;
+    HANDLE                                handle;
+    LPCWSTR                               name;
+} VkImportMemoryWin32HandleInfoKHR;
+
+typedef struct VkExportMemoryWin32HandleInfoKHR {
+    VkStructureType               sType;
+    const void*                   pNext;
+    const SECURITY_ATTRIBUTES*    pAttributes;
+    DWORD                         dwAccess;
+    LPCWSTR                       name;
+} VkExportMemoryWin32HandleInfoKHR;
+
+typedef struct VkMemoryWin32HandlePropertiesKHR {
+    VkStructureType    sType;
+    void*              pNext;
+    uint32_t           memoryTypeBits;
+} VkMemoryWin32HandlePropertiesKHR;
+
+typedef struct VkMemoryGetWin32HandleInfoKHR {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkDeviceMemory                        memory;
+    VkExternalMemoryHandleTypeFlagBits    handleType;
+} VkMemoryGetWin32HandleInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleKHR)(VkDevice device, const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandlePropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleKHR(
+    VkDevice                                    device,
+    const VkMemoryGetWin32HandleInfoKHR*        pGetWin32HandleInfo,
+    HANDLE*                                     pHandle);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandlePropertiesKHR(
+    VkDevice                                    device,
+    VkExternalMemoryHandleTypeFlagBits          handleType,
+    HANDLE                                      handle,
+    VkMemoryWin32HandlePropertiesKHR*           pMemoryWin32HandleProperties);
+#endif
+
+#define VK_KHR_win32_keyed_mutex 1
+#define VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION 1
+#define VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_KHR_win32_keyed_mutex"
+
+typedef struct VkWin32KeyedMutexAcquireReleaseInfoKHR {
+    VkStructureType          sType;
+    const void*              pNext;
+    uint32_t                 acquireCount;
+    const VkDeviceMemory*    pAcquireSyncs;
+    const uint64_t*          pAcquireKeys;
+    const uint32_t*          pAcquireTimeouts;
+    uint32_t                 releaseCount;
+    const VkDeviceMemory*    pReleaseSyncs;
+    const uint64_t*          pReleaseKeys;
+} VkWin32KeyedMutexAcquireReleaseInfoKHR;
+
+
+
+#define VK_KHR_external_semaphore_win32 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_EXTENSION_NAME "VK_KHR_external_semaphore_win32"
+
+typedef struct VkImportSemaphoreWin32HandleInfoKHR {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkSemaphore                              semaphore;
+    VkSemaphoreImportFlags                   flags;
+    VkExternalSemaphoreHandleTypeFlagBits    handleType;
+    HANDLE                                   handle;
+    LPCWSTR                                  name;
+} VkImportSemaphoreWin32HandleInfoKHR;
+
+typedef struct VkExportSemaphoreWin32HandleInfoKHR {
+    VkStructureType               sType;
+    const void*                   pNext;
+    const SECURITY_ATTRIBUTES*    pAttributes;
+    DWORD                         dwAccess;
+    LPCWSTR                       name;
+} VkExportSemaphoreWin32HandleInfoKHR;
+
+typedef struct VkD3D12FenceSubmitInfoKHR {
+    VkStructureType    sType;
+    const void*        pNext;
+    uint32_t           waitSemaphoreValuesCount;
+    const uint64_t*    pWaitSemaphoreValues;
+    uint32_t           signalSemaphoreValuesCount;
+    const uint64_t*    pSignalSemaphoreValues;
+} VkD3D12FenceSubmitInfoKHR;
+
+typedef struct VkSemaphoreGetWin32HandleInfoKHR {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkSemaphore                              semaphore;
+    VkExternalSemaphoreHandleTypeFlagBits    handleType;
+} VkSemaphoreGetWin32HandleInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreWin32HandleKHR)(VkDevice device, const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreWin32HandleKHR)(VkDevice device, const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreWin32HandleKHR(
+    VkDevice                                    device,
+    const VkImportSemaphoreWin32HandleInfoKHR*  pImportSemaphoreWin32HandleInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreWin32HandleKHR(
+    VkDevice                                    device,
+    const VkSemaphoreGetWin32HandleInfoKHR*     pGetWin32HandleInfo,
+    HANDLE*                                     pHandle);
+#endif
+
+#define VK_KHR_external_fence_win32 1
+#define VK_KHR_EXTERNAL_FENCE_WIN32_SPEC_VERSION 1
+#define VK_KHR_EXTERNAL_FENCE_WIN32_EXTENSION_NAME "VK_KHR_external_fence_win32"
+
+typedef struct VkImportFenceWin32HandleInfoKHR {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkFence                              fence;
+    VkFenceImportFlags                   flags;
+    VkExternalFenceHandleTypeFlagBits    handleType;
+    HANDLE                               handle;
+    LPCWSTR                              name;
+} VkImportFenceWin32HandleInfoKHR;
+
+typedef struct VkExportFenceWin32HandleInfoKHR {
+    VkStructureType               sType;
+    const void*                   pNext;
+    const SECURITY_ATTRIBUTES*    pAttributes;
+    DWORD                         dwAccess;
+    LPCWSTR                       name;
+} VkExportFenceWin32HandleInfoKHR;
+
+typedef struct VkFenceGetWin32HandleInfoKHR {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkFence                              fence;
+    VkExternalFenceHandleTypeFlagBits    handleType;
+} VkFenceGetWin32HandleInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkImportFenceWin32HandleKHR)(VkDevice device, const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkGetFenceWin32HandleKHR)(VkDevice device, const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceWin32HandleKHR(
+    VkDevice                                    device,
+    const VkImportFenceWin32HandleInfoKHR*      pImportFenceWin32HandleInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceWin32HandleKHR(
+    VkDevice                                    device,
+    const VkFenceGetWin32HandleInfoKHR*         pGetWin32HandleInfo,
+    HANDLE*                                     pHandle);
+#endif
+
+#define VK_NV_external_memory_win32 1
+#define VK_NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1
+#define VK_NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_NV_external_memory_win32"
+
+typedef struct VkImportMemoryWin32HandleInfoNV {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkExternalMemoryHandleTypeFlagsNV    handleType;
+    HANDLE                               handle;
+} VkImportMemoryWin32HandleInfoNV;
+
+typedef struct VkExportMemoryWin32HandleInfoNV {
+    VkStructureType               sType;
+    const void*                   pNext;
+    const SECURITY_ATTRIBUTES*    pAttributes;
+    DWORD                         dwAccess;
+} VkExportMemoryWin32HandleInfoNV;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleNV)(VkDevice device, VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleNV(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory,
+    VkExternalMemoryHandleTypeFlagsNV           handleType,
+    HANDLE*                                     pHandle);
+#endif
+
+#define VK_NV_win32_keyed_mutex 1
+#define VK_NV_WIN32_KEYED_MUTEX_SPEC_VERSION 1
+#define VK_NV_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_NV_win32_keyed_mutex"
+
+typedef struct VkWin32KeyedMutexAcquireReleaseInfoNV {
+    VkStructureType          sType;
+    const void*              pNext;
+    uint32_t                 acquireCount;
+    const VkDeviceMemory*    pAcquireSyncs;
+    const uint64_t*          pAcquireKeys;
+    const uint32_t*          pAcquireTimeoutMilliseconds;
+    uint32_t                 releaseCount;
+    const VkDeviceMemory*    pReleaseSyncs;
+    const uint64_t*          pReleaseKeys;
+} VkWin32KeyedMutexAcquireReleaseInfoNV;
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 66 - 0
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_xcb.h

@@ -0,0 +1,66 @@
+#ifndef VULKAN_XCB_H_
+#define VULKAN_XCB_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2019 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_KHR_xcb_surface 1
+#define VK_KHR_XCB_SURFACE_SPEC_VERSION   6
+#define VK_KHR_XCB_SURFACE_EXTENSION_NAME "VK_KHR_xcb_surface"
+
+typedef VkFlags VkXcbSurfaceCreateFlagsKHR;
+
+typedef struct VkXcbSurfaceCreateInfoKHR {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkXcbSurfaceCreateFlagsKHR    flags;
+    xcb_connection_t*             connection;
+    xcb_window_t                  window;
+} VkXcbSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateXcbSurfaceKHR)(VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateXcbSurfaceKHR(
+    VkInstance                                  instance,
+    const VkXcbSurfaceCreateInfoKHR*            pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXcbPresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    xcb_connection_t*                           connection,
+    xcb_visualid_t                              visual_id);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 66 - 0
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_xlib.h

@@ -0,0 +1,66 @@
+#ifndef VULKAN_XLIB_H_
+#define VULKAN_XLIB_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2019 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_KHR_xlib_surface 1
+#define VK_KHR_XLIB_SURFACE_SPEC_VERSION  6
+#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface"
+
+typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
+
+typedef struct VkXlibSurfaceCreateInfoKHR {
+    VkStructureType                sType;
+    const void*                    pNext;
+    VkXlibSurfaceCreateFlagsKHR    flags;
+    Display*                       dpy;
+    Window                         window;
+} VkXlibSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR(
+    VkInstance                                  instance,
+    const VkXlibSurfaceCreateInfoKHR*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    Display*                                    dpy,
+    VisualID                                    visualID);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 54 - 0
bgfx.mod/bgfx/3rdparty/khronos/vulkan/vulkan_xlib_xrandr.h

@@ -0,0 +1,54 @@
+#ifndef VULKAN_XLIB_XRANDR_H_
+#define VULKAN_XLIB_XRANDR_H_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2019 The Khronos Group Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_EXT_acquire_xlib_display 1
+#define VK_EXT_ACQUIRE_XLIB_DISPLAY_SPEC_VERSION 1
+#define VK_EXT_ACQUIRE_XLIB_DISPLAY_EXTENSION_NAME "VK_EXT_acquire_xlib_display"
+
+typedef VkResult (VKAPI_PTR *PFN_vkAcquireXlibDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, VkDisplayKHR display);
+typedef VkResult (VKAPI_PTR *PFN_vkGetRandROutputDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, RROutput rrOutput, VkDisplayKHR* pDisplay);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquireXlibDisplayEXT(
+    VkPhysicalDevice                            physicalDevice,
+    Display*                                    dpy,
+    VkDisplayKHR                                display);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetRandROutputDisplayEXT(
+    VkPhysicalDevice                            physicalDevice,
+    Display*                                    dpy,
+    RROutput                                    rrOutput,
+    VkDisplayKHR*                               pDisplay);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 9 - 9
bgfx.mod/bgfx/LICENSE

@@ -1,4 +1,4 @@
-Copyright 2010-2018 Branimir Karadzic. All rights reserved.
+Copyright 2010-2019 Branimir Karadzic
 
 Redistribution and use in source and binary forms, with or without modification,
 are permitted provided that the following conditions are met:
@@ -10,13 +10,13 @@ are permitted provided that the following conditions are met:
       this list of conditions and the following disclaimer in the documentation
       and/or other materials provided with the distribution.
 
-THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR
-IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
-MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
-SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
-PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
+INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
 OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 OF THE POSSIBILITY OF SUCH DAMAGE.

+ 30 - 28
bgfx.mod/bgfx/README.md

@@ -323,14 +323,6 @@ https://beardsvibe.com/ - Multiplayer PVP rhythm game.
 
 ![coal-burnout](https://beardsvibe.com/scr/0l.png)
 
-## Project Aero
-
-https://www.adobe.com/products/projectaero.html - Project Aero, a powerful new
-augmented reality (AR) authoring tool that makes it easier for designers to
-create immersive content.
-
-![project-aero](https://www.adobe.com/content/dam/acom/en/products/aero/pod2.jpg/_jcr_content/renditions/cq5dam.mobile_640.640.462.jpg)
-
 ## My Talking Tom 2
 
 https://outfit7.com/apps/my-talking-tom-2/ - Many mini games for mobile devices.
@@ -340,6 +332,18 @@ target="_blank"><img src="http://img.youtube.com/vi/I0U7EQKKDjw/0.jpg"
 alt="My Talking Tom 2"
 width="640" height="480" border="0" /></a>
 
+## NeoAxis Engine
+
+https://www.neoaxis.com/ - Versatile 3D project development environment.
+
+![neoaxis-engine](https://www.neoaxis.com/files/NeoAxisEngine04.jpg)
+
+## xatlas
+
+https://github.com/jpcy/xatlas#xatlas - Mesh parameterization library 
+
+![xatlas](https://user-images.githubusercontent.com/3744372/43034066-53a62dee-8d18-11e8-9767-0b38ed3fa2d3.png)
+
 [License (BSD 2-clause)](https://bkaradzic.github.io/bgfx/license.html)
 -----------------------------------------------------------------------
 
@@ -347,27 +351,25 @@ width="640" height="480" border="0" /></a>
 <img align="right" src="http://opensource.org/trademarks/opensource/OSI-Approved-License-100x137.png">
 </a>
 
-	Copyright 2010-2018 Branimir Karadzic. All rights reserved.
-	
-	https://github.com/bkaradzic/bgfx
+	Copyright 2010-2019 Branimir Karadzic
 	
-	Redistribution and use in source and binary forms, with or without
-	modification, are permitted provided that the following conditions are met:
+	Redistribution and use in source and binary forms, with or without modification,
+	are permitted provided that the following conditions are met:
 	
-	   1. Redistributions of source code must retain the above copyright notice,
-	      this list of conditions and the following disclaimer.
+	   1. Redistributions of source code must retain the above copyright notice, this
+	      list of conditions and the following disclaimer.
 	
-	   2. Redistributions in binary form must reproduce the above copyright
-	      notice, this list of conditions and the following disclaimer in the
-	      documentation and/or other materials provided with the distribution.
+	   2. Redistributions in binary form must reproduce the above copyright notice,
+	      this list of conditions and the following disclaimer in the documentation
+	      and/or other materials provided with the distribution.
 	
-	THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR
-	IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
-	MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
-	EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
-	INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-	(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-	LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-	ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-	(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
-	THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+	THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+	ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+	WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+	IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
+	INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+	BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+	DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+	OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
+	OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
+	OF THE POSSIBILITY OF SUCH DAMAGE.

+ 99 - 43
bgfx.mod/bgfx/include/bgfx/bgfx.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
@@ -57,6 +57,7 @@ namespace bgfx
 			Direct3D12,   //!< Direct3D 12.0
 			Gnm,          //!< GNM
 			Metal,        //!< Metal
+			Nvn,          //!< NVN
 			OpenGLES,     //!< OpenGL ES 2.0+
 			OpenGL,       //!< OpenGL 2.1+
 			Vulkan,       //!< Vulkan
@@ -259,12 +260,12 @@ namespace bgfx
 		/// Uniform types:
 		enum Enum
 		{
-			Int1, //!< Int, used for samplers only.
-			End,  //!< Reserved, do not use.
+			Sampler, //!< Sampler.
+			End,     //!< Reserved, do not use.
 
-			Vec4, //!< 4 floats vector.
-			Mat3, //!< 3x3 matrix.
-			Mat4, //!< 4x4 matrix.
+			Vec4,    //!< 4 floats vector.
+			Mat3,    //!< 3x3 matrix.
+			Mat4,    //!< 4x4 matrix.
 
 			Count
 		};
@@ -866,10 +867,24 @@ namespace bgfx
 	///
 	struct Attachment
 	{
-		void init(TextureHandle _handle, Access::Enum _access = Access::Write, uint16_t _layer = 0, uint16_t _mip = 0, uint8_t _resolve = BGFX_RESOLVE_AUTO_GEN_MIPS);
+		/// Init attachment.
+		///
+		/// @param[in] _handle Render target texture handle.
+		/// @param[in] _access Access. See `Access::Enum`.
+		/// @param[in] _layer Cubemap side or depth layer/slice.
+		/// @param[in] _mip Mip level.
+		/// @param[in] _resolve Resolve flags. See: `BGFX_RESOLVE_*`
+		///
+		void init(
+			  TextureHandle _handle
+			, Access::Enum _access = Access::Write
+			, uint16_t _layer = 0
+			, uint16_t _mip = 0
+			, uint8_t _resolve = BGFX_RESOLVE_AUTO_GEN_MIPS
+			);
 
-		Access::Enum  access; //!<
-		TextureHandle handle; //!< Texture handle.
+		Access::Enum  access; //!< Attachement access. See `Access::Enum`.
+		TextureHandle handle; //!< Render target texture handle.
 		uint16_t mip;         //!< Mip level.
 		uint16_t layer;       //!< Cubemap side or depth layer/slice.
 		uint8_t  resolve;     //!< Resolve flags. See: `BGFX_RESOLVE_*`
@@ -1210,6 +1225,7 @@ namespace bgfx
 		/// @param[in] _handle Vertex buffer.
 		/// @param[in] _startVertex First vertex to render.
 		/// @param[in] _numVertices Number of vertices to render.
+		/// @param[in] _declHandle VertexDecl handle for aliasing vertex buffer.
 		///
 		/// @attention C99 equivalent is `bgfx_encoder_set_vertex_buffer`.
 		///
@@ -1218,6 +1234,7 @@ namespace bgfx
 			, VertexBufferHandle _handle
 			, uint32_t _startVertex
 			, uint32_t _numVertices
+			, VertexDeclHandle _declHandle = BGFX_INVALID_HANDLE
 			);
 
 		/// Set vertex buffer for draw primitive.
@@ -1238,6 +1255,7 @@ namespace bgfx
 		/// @param[in] _handle Dynamic vertex buffer.
 		/// @param[in] _startVertex First vertex to render.
 		/// @param[in] _numVertices Number of vertices to render.
+		/// @param[in] _declHandle VertexDecl handle for aliasing vertex buffer.
 		///
 		/// @attention C99 equivalent is `bgfx_encoder_set_dynamic_vertex_buffer`.
 		///
@@ -1246,6 +1264,7 @@ namespace bgfx
 			, DynamicVertexBufferHandle _handle
 			, uint32_t _startVertex
 			, uint32_t _numVertices
+			, VertexDeclHandle _declHandle = BGFX_INVALID_HANDLE
 			);
 
 		/// Set vertex buffer for draw primitive.
@@ -1266,6 +1285,7 @@ namespace bgfx
 		/// @param[in] _tvb Transient vertex buffer.
 		/// @param[in] _startVertex First vertex to render.
 		/// @param[in] _numVertices Number of vertices to render.
+		/// @param[in] _declHandle VertexDecl handle for aliasing vertex buffer.
 		///
 		/// @attention C99 equivalent is `bgfx_encoder_set_transient_vertex_buffer`.
 		///
@@ -1274,6 +1294,7 @@ namespace bgfx
 			, const TransientVertexBuffer* _tvb
 			, uint32_t _startVertex
 			, uint32_t _numVertices
+			, VertexDeclHandle _declHandle = BGFX_INVALID_HANDLE
 			);
 
 		/// Set number of vertices for auto generated vertices use in conjuction
@@ -1534,10 +1555,6 @@ namespace bgfx
 		/// @param[in] _numX Number of groups X.
 		/// @param[in] _numY Number of groups Y.
 		/// @param[in] _numZ Number of groups Z.
-		/// @param[in] _flags View flags. Use
-		///   - `BGFX_VIEW_NONE` - View will be rendered only once if stereo mode is enabled.
-		///   - `BGFX_VIEW_STEREO` - View will be rendered for both eyes if stereo mode is enabled. When
-		///     stereo mode is disabled this flag doesn't have effect.
 		///
 		/// @attention C99 equivalent is `bgfx_encoder_dispatch`.
 		///
@@ -1547,7 +1564,6 @@ namespace bgfx
 			, uint32_t _numX = 1
 			, uint32_t _numY = 1
 			, uint32_t _numZ = 1
-			, uint8_t _flags = BGFX_SUBMIT_EYE_FIRST
 			);
 
 		/// Dispatch compute indirect.
@@ -1557,10 +1573,6 @@ namespace bgfx
 		/// @param[in] _indirectHandle Indirect buffer.
 		/// @param[in] _start First element in indirect buffer.
 		/// @param[in] _num Number of dispatches.
-		/// @param[in] _flags View flags. Use
-		///   - `BGFX_VIEW_NONE` - View will be rendered only once if stereo mode is enabled.
-		///   - `BGFX_VIEW_STEREO` - View will be rendered for both eyes if stereo mode is enabled. When
-		///     stereo mode is disabled this flag doesn't have effect.
 		///
 		/// @attention C99 equivalent is `bgfx_encoder_dispatch_indirect`.
 		///
@@ -1570,7 +1582,6 @@ namespace bgfx
 			, IndirectBufferHandle _indirectHandle
 			, uint16_t _start = 0
 			, uint16_t _num = 1
-			, uint8_t _flags = BGFX_SUBMIT_EYE_FIRST
 			);
 
 		/// Discard all previously set state for draw or compute call.
@@ -2047,7 +2058,7 @@ namespace bgfx
 	/// Clear internal debug text buffer.
 	///
 	/// @param[in] _attr Background color.
-	/// @param[in] _small Default or 8x8 font.
+	/// @param[in] _small Default 8x16 or 8x8 font.
 	///
 	/// @attention C99 equivalent is `bgfx_dbg_text_clear`.
 	///
@@ -2132,6 +2143,21 @@ namespace bgfx
 		, uint16_t _flags = BGFX_BUFFER_NONE
 		);
 
+	/// Set static index buffer debug name.
+	///
+	/// @param[in] _handle Static index buffer handle.
+	/// @param[in] _name Static index buffer name.
+	/// @param[in] _len Static index buffer name length (if length is INT32_MAX, it's expected
+	///   that _name is zero terminated string.
+	///
+	/// @attention C99 equivalent is `bgfx_set_index_buffer_name`.
+	///
+	void setName(
+		  IndexBufferHandle _handle
+		, const char* _name
+		, int32_t _len = INT32_MAX
+		);
+
 	/// Destroy static index buffer.
 	///
 	/// @param[in] _handle Static index buffer handle.
@@ -2140,6 +2166,12 @@ namespace bgfx
 	///
 	void destroy(IndexBufferHandle _handle);
 
+	///
+	VertexDeclHandle createVertexDecl(const VertexDecl& _decl);
+
+	///
+	void destroy(VertexDeclHandle _handle);
+
 	/// Create static vertex buffer.
 	///
 	/// @param[in] _mem Vertex buffer data.
@@ -2166,6 +2198,21 @@ namespace bgfx
 		, uint16_t _flags = BGFX_BUFFER_NONE
 		);
 
+	/// Set static vertex buffer debug name.
+	///
+	/// @param[in] _handle Static vertex buffer handle.
+	/// @param[in] _name Static vertex buffer name.
+	/// @param[in] _len Static vertex buffer name length (if length is INT32_MAX, it's expected
+	///   that _name is zero terminated string.
+	///
+	/// @attention C99 equivalent is `bgfx_set_vertex_buffer_name`.
+	///
+	void setName(
+		  VertexBufferHandle _handle
+		, const char* _name
+		, int32_t _len = INT32_MAX
+		);
+
 	/// Destroy static vertex buffer.
 	///
 	/// @param[in] _handle Static vertex buffer handle.
@@ -2617,7 +2664,7 @@ namespace bgfx
 		, const Memory* _mem = NULL
 		);
 
-	/// Create frame buffer with size based on backbuffer ratio. Frame buffer will maintain ratio
+	/// Create texture with size based on backbuffer ratio. Texture will maintain ratio
 	/// if back buffer resolution changes.
 	///
 	/// @param[in] _ratio Frame buffer size in respect to back-buffer size. See:
@@ -2714,6 +2761,8 @@ namespace bgfx
 	/// @param[in] _pitch Pitch of input image (bytes). When _pitch is set to
 	///   UINT16_MAX, it will be calculated internally based on _width.
 	///
+	/// @attention It's valid to update only mutable texture. See `bgfx::createTexture2D` for more info.
+	///
 	/// @attention C99 equivalent is `bgfx_update_texture_2d`.
 	///
 	void updateTexture2D(
@@ -2740,6 +2789,8 @@ namespace bgfx
 	/// @param[in] _depth Depth of texture block.
 	/// @param[in] _mem Texture update data.
 	///
+	/// @attention It's valid to update only mutable texture. See `bgfx::createTexture3D` for more info.
+	///
 	/// @attention C99 equivalent is `bgfx_update_texture_3d`.
 	///
 	void updateTexture3D(
@@ -2787,6 +2838,8 @@ namespace bgfx
 	/// @param[in] _pitch Pitch of input image (bytes). When _pitch is set to
 	///   UINT16_MAX, it will be calculated internally based on _width.
 	///
+	/// @attention It's valid to update only mutable texture. See `bgfx::createTextureCube` for more info.
+	///
 	/// @attention C99 equivalent is `bgfx_update_texture_cube`.
 	///
 	void updateTextureCube(
@@ -2963,6 +3016,21 @@ namespace bgfx
 		, TextureFormat::Enum _depthFormat = TextureFormat::Count
 		);
 
+	/// Set frame buffer debug name.
+	///
+	/// @param[in] _handle frame buffer handle.
+	/// @param[in] _name frame buffer name.
+	/// @param[in] _len frame buffer name length (if length is INT32_MAX, it's expected
+	///   that _name is zero terminated string.
+	///
+	/// @attention C99 equivalent is `bgfx_set_frame_buffer_name`.
+	///
+	void setName(
+		  FrameBufferHandle _handle
+		, const char* _name
+		, int32_t _len = INT32_MAX
+		);
+
 	/// Obtain texture handle of frame buffer attachment.
 	///
 	/// @param[in] _handle Frame buffer handle.
@@ -3212,7 +3280,7 @@ namespace bgfx
 		);
 
 	/// Set view clear flags with different clear color for each
-	/// frame buffer texture. Must use setClearColor to setup clear color
+	/// frame buffer texture. Must use `bgfx::setPaletteColor` to setup clear color
 	/// palette.
 	///
 	/// @param[in] _id View id.
@@ -3283,22 +3351,14 @@ namespace bgfx
 	///
 	/// @param[in] _id View id.
 	/// @param[in] _view View matrix.
-	/// @param[in] _projL Projection matrix. When using stereo rendering this projection matrix
-	///   represent projection matrix for left eye.
-	/// @param[in] _flags View flags. Use
-	///   - `BGFX_VIEW_NONE` - View will be rendered only once if stereo mode is enabled.
-	///   - `BGFX_VIEW_STEREO` - View will be rendered for both eyes if stereo mode is enabled. When
-	///     stereo mode is disabled this flag doesn't have effect.
-	/// @param[in] _projR Projection matrix for right eye in stereo mode.
+	/// @param[in] _proj Projection matrix.
 	///
-	/// @attention C99 equivalent are `bgfx_set_view_transform`, `bgfx_set_view_transform_stereo`.
+	/// @attention C99 equivalent is `bgfx_set_view_transform`.
 	///
 	void setViewTransform(
 		  ViewId _id
 		, const void* _view
-		, const void* _projL
-		, uint8_t _flags = BGFX_VIEW_STEREO
-		, const void* _projR = NULL
+		, const void* _proj
 		);
 
 	/// Post submit view reordering.
@@ -3555,6 +3615,7 @@ namespace bgfx
 	/// @param[in] _handle Vertex buffer.
 	/// @param[in] _startVertex First vertex to render.
 	/// @param[in] _numVertices Number of vertices to render.
+	/// @param[in] _declHandle VertexDecl handle for aliasing vertex buffer.
 	///
 	/// @attention C99 equivalent is `bgfx_set_vertex_buffer`.
 	///
@@ -3563,6 +3624,7 @@ namespace bgfx
 		, VertexBufferHandle _handle
 		, uint32_t _startVertex
 		, uint32_t _numVertices
+		, VertexDeclHandle _declHandle = BGFX_INVALID_HANDLE
 		);
 
 	/// Set vertex buffer for draw primitive.
@@ -3583,6 +3645,7 @@ namespace bgfx
 	/// @param[in] _handle Dynamic vertex buffer.
 	/// @param[in] _startVertex First vertex to render.
 	/// @param[in] _numVertices Number of vertices to render.
+	/// @param[in] _declHandle VertexDecl handle for aliasing vertex buffer.
 	///
 	/// @attention C99 equivalent is `bgfx_set_dynamic_vertex_buffer`.
 	///
@@ -3591,6 +3654,7 @@ namespace bgfx
 		, DynamicVertexBufferHandle _handle
 		, uint32_t _startVertex
 		, uint32_t _numVertices
+		, VertexDeclHandle _declHandle = BGFX_INVALID_HANDLE
 		);
 
 	/// Set vertex buffer for draw primitive.
@@ -3611,6 +3675,7 @@ namespace bgfx
 	/// @param[in] _tvb Transient vertex buffer.
 	/// @param[in] _startVertex First vertex to render.
 	/// @param[in] _numVertices Number of vertices to render.
+	/// @param[in] _declHandle VertexDecl handle for aliasing vertex buffer.
 	///
 	/// @attention C99 equivalent is `bgfx_set_transient_vertex_buffer`.
 	///
@@ -3619,6 +3684,7 @@ namespace bgfx
 		, const TransientVertexBuffer* _tvb
 		, uint32_t _startVertex
 		, uint32_t _numVertices
+		, VertexDeclHandle _declHandle = BGFX_INVALID_HANDLE
 		);
 
 	/// Set number of vertices for auto generated vertices use in conjuction
@@ -3878,10 +3944,6 @@ namespace bgfx
 	/// @param[in] _numX Number of groups X.
 	/// @param[in] _numY Number of groups Y.
 	/// @param[in] _numZ Number of groups Z.
-	/// @param[in] _flags View flags. Use
-	///   - `BGFX_VIEW_NONE` - View will be rendered only once if stereo mode is enabled.
-	///   - `BGFX_VIEW_STEREO` - View will be rendered for both eyes if stereo mode is enabled. When
-	///     stereo mode is disabled this flag doesn't have effect.
 	///
 	/// @attention C99 equivalent is `bgfx_dispatch`.
 	///
@@ -3891,7 +3953,6 @@ namespace bgfx
 		, uint32_t _numX = 1
 		, uint32_t _numY = 1
 		, uint32_t _numZ = 1
-		, uint8_t _flags = BGFX_SUBMIT_EYE_FIRST
 		);
 
 	/// Dispatch compute indirect.
@@ -3901,10 +3962,6 @@ namespace bgfx
 	/// @param[in] _indirectHandle Indirect buffer.
 	/// @param[in] _start First element in indirect buffer.
 	/// @param[in] _num Number of dispatches.
-	/// @param[in] _flags View flags. Use
-	///   - `BGFX_VIEW_NONE` - View will be rendered only once if stereo mode is enabled.
-	///   - `BGFX_VIEW_STEREO` - View will be rendered for both eyes if stereo mode is enabled. When
-	///     stereo mode is disabled this flag doesn't have effect.
 	///
 	/// @attention C99 equivalent is `bgfx_dispatch_indirect`.
 	///
@@ -3914,7 +3971,6 @@ namespace bgfx
 		, IndirectBufferHandle _indirectHandle
 		, uint16_t _start = 0
 		, uint16_t _num = 1
-		, uint8_t _flags = BGFX_SUBMIT_EYE_FIRST
 		);
 
 	/// Discard all previously set state for draw or compute call.

+ 3179 - 732
bgfx.mod/bgfx/include/bgfx/c99/bgfx.h

@@ -1,10 +1,16 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  *
  * vim: set tabstop=4 expandtab:
  */
 
+/*
+ *
+ * AUTO GENERATED! DO NOT EDIT! ( source : temp.bgfx.h )
+ *
+ */
+
 #ifndef BGFX_C99_H_HEADER_GUARD
 #define BGFX_C99_H_HEADER_GUARD
 
@@ -51,1118 +57,3559 @@
 
 #include "../defines.h"
 
+/**
+ * Fatal error enum.
+ *
+ */
+typedef enum bgfx_fatal
+{
+    BGFX_FATAL_DEBUG_CHECK,                   /** ( 0)                                */
+    BGFX_FATAL_INVALID_SHADER,                /** ( 1)                                */
+    BGFX_FATAL_UNABLE_TO_INITIALIZE,          /** ( 2)                                */
+    BGFX_FATAL_UNABLE_TO_CREATE_TEXTURE,      /** ( 3)                                */
+    BGFX_FATAL_DEVICE_LOST,                   /** ( 4)                                */
+
+    BGFX_FATAL_COUNT
+
+} bgfx_fatal_t;
+
+/**
+ * Renderer backend type enum.
+ *
+ */
 typedef enum bgfx_renderer_type
 {
-    BGFX_RENDERER_TYPE_NOOP,
-    BGFX_RENDERER_TYPE_DIRECT3D9,
-    BGFX_RENDERER_TYPE_DIRECT3D11,
-    BGFX_RENDERER_TYPE_DIRECT3D12,
-    BGFX_RENDERER_TYPE_GNM,
-    BGFX_RENDERER_TYPE_METAL,
-    BGFX_RENDERER_TYPE_OPENGLES,
-    BGFX_RENDERER_TYPE_OPENGL,
-    BGFX_RENDERER_TYPE_VULKAN,
+    BGFX_RENDERER_TYPE_NOOP,                  /** ( 0) No rendering.                  */
+    BGFX_RENDERER_TYPE_DIRECT3D9,             /** ( 1) Direct3D 9.0                   */
+    BGFX_RENDERER_TYPE_DIRECT3D11,            /** ( 2) Direct3D 11.0                  */
+    BGFX_RENDERER_TYPE_DIRECT3D12,            /** ( 3) Direct3D 12.0                  */
+    BGFX_RENDERER_TYPE_GNM,                   /** ( 4) GNM                            */
+    BGFX_RENDERER_TYPE_METAL,                 /** ( 5) Metal                          */
+    BGFX_RENDERER_TYPE_NVN,                   /** ( 6) NVN                            */
+    BGFX_RENDERER_TYPE_OPENGLES,              /** ( 7) OpenGL ES 2.0+                 */
+    BGFX_RENDERER_TYPE_OPENGL,                /** ( 8) OpenGL 2.1+                    */
+    BGFX_RENDERER_TYPE_VULKAN,                /** ( 9) Vulkan                         */
 
     BGFX_RENDERER_TYPE_COUNT
 
 } bgfx_renderer_type_t;
 
+/**
+ * Access mode enum.
+ *
+ */
 typedef enum bgfx_access
 {
-    BGFX_ACCESS_READ,
-    BGFX_ACCESS_WRITE,
-    BGFX_ACCESS_READWRITE,
+    BGFX_ACCESS_READ,                         /** ( 0) Read.                          */
+    BGFX_ACCESS_WRITE,                        /** ( 1) Write.                         */
+    BGFX_ACCESS_READWRITE,                    /** ( 2) Read and write.                */
 
     BGFX_ACCESS_COUNT
 
 } bgfx_access_t;
 
+/**
+ * Vertex attribute enum.
+ *
+ */
 typedef enum bgfx_attrib
 {
-    BGFX_ATTRIB_POSITION,
-    BGFX_ATTRIB_NORMAL,
-    BGFX_ATTRIB_TANGENT,
-    BGFX_ATTRIB_BITANGENT,
-    BGFX_ATTRIB_COLOR0,
-    BGFX_ATTRIB_COLOR1,
-    BGFX_ATTRIB_COLOR2,
-    BGFX_ATTRIB_COLOR3,
-    BGFX_ATTRIB_INDICES,
-    BGFX_ATTRIB_WEIGHT,
-    BGFX_ATTRIB_TEXCOORD0,
-    BGFX_ATTRIB_TEXCOORD1,
-    BGFX_ATTRIB_TEXCOORD2,
-    BGFX_ATTRIB_TEXCOORD3,
-    BGFX_ATTRIB_TEXCOORD4,
-    BGFX_ATTRIB_TEXCOORD5,
-    BGFX_ATTRIB_TEXCOORD6,
-    BGFX_ATTRIB_TEXCOORD7,
+    BGFX_ATTRIB_POSITION,                     /** ( 0) a_position                     */
+    BGFX_ATTRIB_NORMAL,                       /** ( 1) a_normal                       */
+    BGFX_ATTRIB_TANGENT,                      /** ( 2) a_tangent                      */
+    BGFX_ATTRIB_BITANGENT,                    /** ( 3) a_bitangent                    */
+    BGFX_ATTRIB_COLOR0,                       /** ( 4) a_color0                       */
+    BGFX_ATTRIB_COLOR1,                       /** ( 5) a_color1                       */
+    BGFX_ATTRIB_COLOR2,                       /** ( 6) a_color2                       */
+    BGFX_ATTRIB_COLOR3,                       /** ( 7) a_color3                       */
+    BGFX_ATTRIB_INDICES,                      /** ( 8) a_indices                      */
+    BGFX_ATTRIB_WEIGHT,                       /** ( 9) a_weight                       */
+    BGFX_ATTRIB_TEXCOORD0,                    /** (10) a_texcoord0                    */
+    BGFX_ATTRIB_TEXCOORD1,                    /** (11) a_texcoord1                    */
+    BGFX_ATTRIB_TEXCOORD2,                    /** (12) a_texcoord2                    */
+    BGFX_ATTRIB_TEXCOORD3,                    /** (13) a_texcoord3                    */
+    BGFX_ATTRIB_TEXCOORD4,                    /** (14) a_texcoord4                    */
+    BGFX_ATTRIB_TEXCOORD5,                    /** (15) a_texcoord5                    */
+    BGFX_ATTRIB_TEXCOORD6,                    /** (16) a_texcoord6                    */
+    BGFX_ATTRIB_TEXCOORD7,                    /** (17) a_texcoord7                    */
 
     BGFX_ATTRIB_COUNT
 
 } bgfx_attrib_t;
 
+/**
+ * Vertex attribute type enum.
+ *
+ */
 typedef enum bgfx_attrib_type
 {
-    BGFX_ATTRIB_TYPE_UINT8,
-    BGFX_ATTRIB_TYPE_UINT10,
-    BGFX_ATTRIB_TYPE_INT16,
-    BGFX_ATTRIB_TYPE_HALF,
-    BGFX_ATTRIB_TYPE_FLOAT,
+    BGFX_ATTRIB_TYPE_UINT8,                   /** ( 0) Uint8                          */
+    BGFX_ATTRIB_TYPE_UINT10,                  /** ( 1) Uint10, availability depends on: `BGFX_CAPS_VERTEX_ATTRIB_UINT10`. */
+    BGFX_ATTRIB_TYPE_INT16,                   /** ( 2) Int16                          */
+    BGFX_ATTRIB_TYPE_HALF,                    /** ( 3) Half, availability depends on: `BGFX_CAPS_VERTEX_ATTRIB_HALF`. */
+    BGFX_ATTRIB_TYPE_FLOAT,                   /** ( 4) Float                          */
 
     BGFX_ATTRIB_TYPE_COUNT
 
 } bgfx_attrib_type_t;
 
+/**
+ * Texture format enum.
+ * Notation:
+ *       RGBA16S
+ *       ^   ^ ^
+ *       |   | +-- [ ]Unorm
+ *       |   |     [F]loat
+ *       |   |     [S]norm
+ *       |   |     [I]nt
+ *       |   |     [U]int
+ *       |   +---- Number of bits per component
+ *       +-------- Components
+ * @attention Availability depends on Caps (see: formats).
+ *
+ */
 typedef enum bgfx_texture_format
 {
-    BGFX_TEXTURE_FORMAT_BC1,
-    BGFX_TEXTURE_FORMAT_BC2,
-    BGFX_TEXTURE_FORMAT_BC3,
-    BGFX_TEXTURE_FORMAT_BC4,
-    BGFX_TEXTURE_FORMAT_BC5,
-    BGFX_TEXTURE_FORMAT_BC6H,
-    BGFX_TEXTURE_FORMAT_BC7,
-    BGFX_TEXTURE_FORMAT_ETC1,
-    BGFX_TEXTURE_FORMAT_ETC2,
-    BGFX_TEXTURE_FORMAT_ETC2A,
-    BGFX_TEXTURE_FORMAT_ETC2A1,
-    BGFX_TEXTURE_FORMAT_PTC12,
-    BGFX_TEXTURE_FORMAT_PTC14,
-    BGFX_TEXTURE_FORMAT_PTC12A,
-    BGFX_TEXTURE_FORMAT_PTC14A,
-    BGFX_TEXTURE_FORMAT_PTC22,
-    BGFX_TEXTURE_FORMAT_PTC24,
-    BGFX_TEXTURE_FORMAT_ATC,
-    BGFX_TEXTURE_FORMAT_ATCE,
-    BGFX_TEXTURE_FORMAT_ATCI,
-    BGFX_TEXTURE_FORMAT_ASTC4x4,
-    BGFX_TEXTURE_FORMAT_ASTC5x5,
-    BGFX_TEXTURE_FORMAT_ASTC6x6,
-    BGFX_TEXTURE_FORMAT_ASTC8x5,
-    BGFX_TEXTURE_FORMAT_ASTC8x6,
-    BGFX_TEXTURE_FORMAT_ASTC10x5,
-
-    BGFX_TEXTURE_FORMAT_UNKNOWN,
-
-    BGFX_TEXTURE_FORMAT_R1,
-    BGFX_TEXTURE_FORMAT_A8,
-    BGFX_TEXTURE_FORMAT_R8,
-    BGFX_TEXTURE_FORMAT_R8I,
-    BGFX_TEXTURE_FORMAT_R8U,
-    BGFX_TEXTURE_FORMAT_R8S,
-    BGFX_TEXTURE_FORMAT_R16,
-    BGFX_TEXTURE_FORMAT_R16I,
-    BGFX_TEXTURE_FORMAT_R16U,
-    BGFX_TEXTURE_FORMAT_R16F,
-    BGFX_TEXTURE_FORMAT_R16S,
-    BGFX_TEXTURE_FORMAT_R32I,
-    BGFX_TEXTURE_FORMAT_R32U,
-    BGFX_TEXTURE_FORMAT_R32F,
-    BGFX_TEXTURE_FORMAT_RG8,
-    BGFX_TEXTURE_FORMAT_RG8I,
-    BGFX_TEXTURE_FORMAT_RG8U,
-    BGFX_TEXTURE_FORMAT_RG8S,
-    BGFX_TEXTURE_FORMAT_RG16,
-    BGFX_TEXTURE_FORMAT_RG16I,
-    BGFX_TEXTURE_FORMAT_RG16U,
-    BGFX_TEXTURE_FORMAT_RG16F,
-    BGFX_TEXTURE_FORMAT_RG16S,
-    BGFX_TEXTURE_FORMAT_RG32I,
-    BGFX_TEXTURE_FORMAT_RG32U,
-    BGFX_TEXTURE_FORMAT_RG32F,
-    BGFX_TEXTURE_FORMAT_RGB8,
-    BGFX_TEXTURE_FORMAT_RGB8I,
-    BGFX_TEXTURE_FORMAT_RGB8U,
-    BGFX_TEXTURE_FORMAT_RGB8S,
-    BGFX_TEXTURE_FORMAT_RGB9E5F,
-    BGFX_TEXTURE_FORMAT_BGRA8,
-    BGFX_TEXTURE_FORMAT_RGBA8,
-    BGFX_TEXTURE_FORMAT_RGBA8I,
-    BGFX_TEXTURE_FORMAT_RGBA8U,
-    BGFX_TEXTURE_FORMAT_RGBA8S,
-    BGFX_TEXTURE_FORMAT_RGBA16,
-    BGFX_TEXTURE_FORMAT_RGBA16I,
-    BGFX_TEXTURE_FORMAT_RGBA16U,
-    BGFX_TEXTURE_FORMAT_RGBA16F,
-    BGFX_TEXTURE_FORMAT_RGBA16S,
-    BGFX_TEXTURE_FORMAT_RGBA32I,
-    BGFX_TEXTURE_FORMAT_RGBA32U,
-    BGFX_TEXTURE_FORMAT_RGBA32F,
-    BGFX_TEXTURE_FORMAT_R5G6B5,
-    BGFX_TEXTURE_FORMAT_RGBA4,
-    BGFX_TEXTURE_FORMAT_RGB5A1,
-    BGFX_TEXTURE_FORMAT_RGB10A2,
-    BGFX_TEXTURE_FORMAT_RG11B10F,
-
-    BGFX_TEXTURE_FORMAT_UNKNOWN_DEPTH,
-
-    BGFX_TEXTURE_FORMAT_D16,
-    BGFX_TEXTURE_FORMAT_D24,
-    BGFX_TEXTURE_FORMAT_D24S8,
-    BGFX_TEXTURE_FORMAT_D32,
-    BGFX_TEXTURE_FORMAT_D16F,
-    BGFX_TEXTURE_FORMAT_D24F,
-    BGFX_TEXTURE_FORMAT_D32F,
-    BGFX_TEXTURE_FORMAT_D0S8,
+    BGFX_TEXTURE_FORMAT_BC1,                  /** ( 0) DXT1                           */
+    BGFX_TEXTURE_FORMAT_BC2,                  /** ( 1) DXT3                           */
+    BGFX_TEXTURE_FORMAT_BC3,                  /** ( 2) DXT5                           */
+    BGFX_TEXTURE_FORMAT_BC4,                  /** ( 3) LATC1/ATI1                     */
+    BGFX_TEXTURE_FORMAT_BC5,                  /** ( 4) LATC2/ATI2                     */
+    BGFX_TEXTURE_FORMAT_BC6H,                 /** ( 5) BC6H                           */
+    BGFX_TEXTURE_FORMAT_BC7,                  /** ( 6) BC7                            */
+    BGFX_TEXTURE_FORMAT_ETC1,                 /** ( 7) ETC1 RGB8                      */
+    BGFX_TEXTURE_FORMAT_ETC2,                 /** ( 8) ETC2 RGB8                      */
+    BGFX_TEXTURE_FORMAT_ETC2A,                /** ( 9) ETC2 RGBA8                     */
+    BGFX_TEXTURE_FORMAT_ETC2A1,               /** (10) ETC2 RGB8A1                    */
+    BGFX_TEXTURE_FORMAT_PTC12,                /** (11) PVRTC1 RGB 2BPP                */
+    BGFX_TEXTURE_FORMAT_PTC14,                /** (12) PVRTC1 RGB 4BPP                */
+    BGFX_TEXTURE_FORMAT_PTC12A,               /** (13) PVRTC1 RGBA 2BPP               */
+    BGFX_TEXTURE_FORMAT_PTC14A,               /** (14) PVRTC1 RGBA 4BPP               */
+    BGFX_TEXTURE_FORMAT_PTC22,                /** (15) PVRTC2 RGBA 2BPP               */
+    BGFX_TEXTURE_FORMAT_PTC24,                /** (16) PVRTC2 RGBA 4BPP               */
+    BGFX_TEXTURE_FORMAT_ATC,                  /** (17) ATC RGB 4BPP                   */
+    BGFX_TEXTURE_FORMAT_ATCE,                 /** (18) ATCE RGBA 8 BPP explicit alpha */
+    BGFX_TEXTURE_FORMAT_ATCI,                 /** (19) ATCI RGBA 8 BPP interpolated alpha */
+    BGFX_TEXTURE_FORMAT_ASTC4X4,              /** (20) ASTC 4x4 8.0 BPP               */
+    BGFX_TEXTURE_FORMAT_ASTC5X5,              /** (21) ASTC 5x5 5.12 BPP              */
+    BGFX_TEXTURE_FORMAT_ASTC6X6,              /** (22) ASTC 6x6 3.56 BPP              */
+    BGFX_TEXTURE_FORMAT_ASTC8X5,              /** (23) ASTC 8x5 3.20 BPP              */
+    BGFX_TEXTURE_FORMAT_ASTC8X6,              /** (24) ASTC 8x6 2.67 BPP              */
+    BGFX_TEXTURE_FORMAT_ASTC10X5,             /** (25) ASTC 10x5 2.56 BPP             */
+    BGFX_TEXTURE_FORMAT_UNKNOWN,              /** (26) Compressed formats above.      */
+    BGFX_TEXTURE_FORMAT_R1,                   /** (27)                                */
+    BGFX_TEXTURE_FORMAT_A8,                   /** (28)                                */
+    BGFX_TEXTURE_FORMAT_R8,                   /** (29)                                */
+    BGFX_TEXTURE_FORMAT_R8I,                  /** (30)                                */
+    BGFX_TEXTURE_FORMAT_R8U,                  /** (31)                                */
+    BGFX_TEXTURE_FORMAT_R8S,                  /** (32)                                */
+    BGFX_TEXTURE_FORMAT_R16,                  /** (33)                                */
+    BGFX_TEXTURE_FORMAT_R16I,                 /** (34)                                */
+    BGFX_TEXTURE_FORMAT_R16U,                 /** (35)                                */
+    BGFX_TEXTURE_FORMAT_R16F,                 /** (36)                                */
+    BGFX_TEXTURE_FORMAT_R16S,                 /** (37)                                */
+    BGFX_TEXTURE_FORMAT_R32I,                 /** (38)                                */
+    BGFX_TEXTURE_FORMAT_R32U,                 /** (39)                                */
+    BGFX_TEXTURE_FORMAT_R32F,                 /** (40)                                */
+    BGFX_TEXTURE_FORMAT_RG8,                  /** (41)                                */
+    BGFX_TEXTURE_FORMAT_RG8I,                 /** (42)                                */
+    BGFX_TEXTURE_FORMAT_RG8U,                 /** (43)                                */
+    BGFX_TEXTURE_FORMAT_RG8S,                 /** (44)                                */
+    BGFX_TEXTURE_FORMAT_RG16,                 /** (45)                                */
+    BGFX_TEXTURE_FORMAT_RG16I,                /** (46)                                */
+    BGFX_TEXTURE_FORMAT_RG16U,                /** (47)                                */
+    BGFX_TEXTURE_FORMAT_RG16F,                /** (48)                                */
+    BGFX_TEXTURE_FORMAT_RG16S,                /** (49)                                */
+    BGFX_TEXTURE_FORMAT_RG32I,                /** (50)                                */
+    BGFX_TEXTURE_FORMAT_RG32U,                /** (51)                                */
+    BGFX_TEXTURE_FORMAT_RG32F,                /** (52)                                */
+    BGFX_TEXTURE_FORMAT_RGB8,                 /** (53)                                */
+    BGFX_TEXTURE_FORMAT_RGB8I,                /** (54)                                */
+    BGFX_TEXTURE_FORMAT_RGB8U,                /** (55)                                */
+    BGFX_TEXTURE_FORMAT_RGB8S,                /** (56)                                */
+    BGFX_TEXTURE_FORMAT_RGB9E5F,              /** (57)                                */
+    BGFX_TEXTURE_FORMAT_BGRA8,                /** (58)                                */
+    BGFX_TEXTURE_FORMAT_RGBA8,                /** (59)                                */
+    BGFX_TEXTURE_FORMAT_RGBA8I,               /** (60)                                */
+    BGFX_TEXTURE_FORMAT_RGBA8U,               /** (61)                                */
+    BGFX_TEXTURE_FORMAT_RGBA8S,               /** (62)                                */
+    BGFX_TEXTURE_FORMAT_RGBA16,               /** (63)                                */
+    BGFX_TEXTURE_FORMAT_RGBA16I,              /** (64)                                */
+    BGFX_TEXTURE_FORMAT_RGBA16U,              /** (65)                                */
+    BGFX_TEXTURE_FORMAT_RGBA16F,              /** (66)                                */
+    BGFX_TEXTURE_FORMAT_RGBA16S,              /** (67)                                */
+    BGFX_TEXTURE_FORMAT_RGBA32I,              /** (68)                                */
+    BGFX_TEXTURE_FORMAT_RGBA32U,              /** (69)                                */
+    BGFX_TEXTURE_FORMAT_RGBA32F,              /** (70)                                */
+    BGFX_TEXTURE_FORMAT_R5G6B5,               /** (71)                                */
+    BGFX_TEXTURE_FORMAT_RGBA4,                /** (72)                                */
+    BGFX_TEXTURE_FORMAT_RGB5A1,               /** (73)                                */
+    BGFX_TEXTURE_FORMAT_RGB10A2,              /** (74)                                */
+    BGFX_TEXTURE_FORMAT_RG11B10F,             /** (75)                                */
+    BGFX_TEXTURE_FORMAT_UNKNOWNDEPTH,         /** (76) Depth formats below.           */
+    BGFX_TEXTURE_FORMAT_D16,                  /** (77)                                */
+    BGFX_TEXTURE_FORMAT_D24,                  /** (78)                                */
+    BGFX_TEXTURE_FORMAT_D24S8,                /** (79)                                */
+    BGFX_TEXTURE_FORMAT_D32,                  /** (80)                                */
+    BGFX_TEXTURE_FORMAT_D16F,                 /** (81)                                */
+    BGFX_TEXTURE_FORMAT_D24F,                 /** (82)                                */
+    BGFX_TEXTURE_FORMAT_D32F,                 /** (83)                                */
+    BGFX_TEXTURE_FORMAT_D0S8,                 /** (84)                                */
 
     BGFX_TEXTURE_FORMAT_COUNT
 
 } bgfx_texture_format_t;
 
+/**
+ * Uniform type enum.
+ *
+ */
 typedef enum bgfx_uniform_type
 {
-    BGFX_UNIFORM_TYPE_INT1,
-    BGFX_UNIFORM_TYPE_END,
-
-    BGFX_UNIFORM_TYPE_VEC4,
-    BGFX_UNIFORM_TYPE_MAT3,
-    BGFX_UNIFORM_TYPE_MAT4,
+    BGFX_UNIFORM_TYPE_SAMPLER,                /** ( 0) Sampler.                       */
+    BGFX_UNIFORM_TYPE_END,                    /** ( 1) Reserved, do not use.          */
+    BGFX_UNIFORM_TYPE_VEC4,                   /** ( 2) 4 floats vector.               */
+    BGFX_UNIFORM_TYPE_MAT3,                   /** ( 3) 3x3 matrix.                    */
+    BGFX_UNIFORM_TYPE_MAT4,                   /** ( 4) 4x4 matrix.                    */
 
     BGFX_UNIFORM_TYPE_COUNT
 
 } bgfx_uniform_type_t;
 
+/**
+ * Backbuffer ratio enum.
+ *
+ */
 typedef enum bgfx_backbuffer_ratio
 {
-    BGFX_BACKBUFFER_RATIO_EQUAL,
-    BGFX_BACKBUFFER_RATIO_HALF,
-    BGFX_BACKBUFFER_RATIO_QUARTER,
-    BGFX_BACKBUFFER_RATIO_EIGHTH,
-    BGFX_BACKBUFFER_RATIO_SIXTEENTH,
-    BGFX_BACKBUFFER_RATIO_DOUBLE,
+    BGFX_BACKBUFFER_RATIO_EQUAL,              /** ( 0) Equal to backbuffer.           */
+    BGFX_BACKBUFFER_RATIO_HALF,               /** ( 1) One half size of backbuffer.   */
+    BGFX_BACKBUFFER_RATIO_QUARTER,            /** ( 2) One quarter size of backbuffer. */
+    BGFX_BACKBUFFER_RATIO_EIGHTH,             /** ( 3) One eighth size of backbuffer. */
+    BGFX_BACKBUFFER_RATIO_SIXTEENTH,          /** ( 4) One sixteenth size of backbuffer. */
+    BGFX_BACKBUFFER_RATIO_DOUBLE,             /** ( 5) Double size of backbuffer.     */
 
     BGFX_BACKBUFFER_RATIO_COUNT
 
 } bgfx_backbuffer_ratio_t;
 
+/**
+ * Occlusion query result.
+ *
+ */
 typedef enum bgfx_occlusion_query_result
 {
-    BGFX_OCCLUSION_QUERY_RESULT_INVISIBLE,
-    BGFX_OCCLUSION_QUERY_RESULT_VISIBLE,
-    BGFX_OCCLUSION_QUERY_RESULT_NORESULT,
+    BGFX_OCCLUSION_QUERY_RESULT_INVISIBLE,    /** ( 0) Query failed test.             */
+    BGFX_OCCLUSION_QUERY_RESULT_VISIBLE,      /** ( 1) Query passed test.             */
+    BGFX_OCCLUSION_QUERY_RESULT_NORESULT,     /** ( 2) Query result is not available yet. */
 
     BGFX_OCCLUSION_QUERY_RESULT_COUNT
 
 } bgfx_occlusion_query_result_t;
 
+/**
+ * Primitive topology.
+ *
+ */
 typedef enum bgfx_topology
 {
-    BGFX_TOPOLOGY_TRI_LIST,
-    BGFX_TOPOLOGY_TRI_STRIP,
-    BGFX_TOPOLOGY_LINE_LIST,
-    BGFX_TOPOLOGY_LINE_STRIP,
-    BGFX_TOPOLOGY_POINT_LIST,
+    BGFX_TOPOLOGY_TRI_LIST,                   /** ( 0) Triangle list.                 */
+    BGFX_TOPOLOGY_TRI_STRIP,                  /** ( 1) Triangle strip.                */
+    BGFX_TOPOLOGY_LINE_LIST,                  /** ( 2) Line list.                     */
+    BGFX_TOPOLOGY_LINE_STRIP,                 /** ( 3) Line strip.                    */
+    BGFX_TOPOLOGY_POINT_LIST,                 /** ( 4) Point list.                    */
 
     BGFX_TOPOLOGY_COUNT
 
 } bgfx_topology_t;
 
+/**
+ * Topology conversion function.
+ *
+ */
 typedef enum bgfx_topology_convert
 {
-    BGFX_TOPOLOGY_CONVERT_TRI_LIST_FLIP_WINDING,
-    BGFX_TOPOLOGY_CONVERT_TRI_STRIP_FLIP_WINDING,
-    BGFX_TOPOLOGY_CONVERT_TRI_LIST_TO_LINE_LIST,
-    BGFX_TOPOLOGY_CONVERT_TRI_STRIP_TO_TRI_LIST,
-    BGFX_TOPOLOGY_CONVERT_LINE_STRIP_TO_LINE_LIST,
+    BGFX_TOPOLOGY_CONVERT_TRI_LIST_FLIP_WINDING, /** ( 0) Flip winding order of triangle list. */
+    BGFX_TOPOLOGY_CONVERT_TRI_STRIP_FLIP_WINDING, /** ( 1) Flip winding order of trinagle strip. */
+    BGFX_TOPOLOGY_CONVERT_TRI_LIST_TO_LINE_LIST, /** ( 2) Convert triangle list to line list. */
+    BGFX_TOPOLOGY_CONVERT_TRI_STRIP_TO_TRI_LIST, /** ( 3) Convert triangle strip to triangle list. */
+    BGFX_TOPOLOGY_CONVERT_LINE_STRIP_TO_LINE_LIST, /** ( 4) Convert line strip to line list. */
 
     BGFX_TOPOLOGY_CONVERT_COUNT
 
 } bgfx_topology_convert_t;
 
+/**
+ * Topology sort order.
+ *
+ */
 typedef enum bgfx_topology_sort
 {
-    BGFX_TOPOLOGY_SORT_DIRECTION_FRONT_TO_BACK_MIN,
-    BGFX_TOPOLOGY_SORT_DIRECTION_FRONT_TO_BACK_AVG,
-    BGFX_TOPOLOGY_SORT_DIRECTION_FRONT_TO_BACK_MAX,
-    BGFX_TOPOLOGY_SORT_DIRECTION_BACK_TO_FRONT_MIN,
-    BGFX_TOPOLOGY_SORT_DIRECTION_BACK_TO_FRONT_AVG,
-    BGFX_TOPOLOGY_SORT_DIRECTION_BACK_TO_FRONT_MAX,
-    BGFX_TOPOLOGY_SORT_DISTANCE_FRONT_TO_BACK_MIN,
-    BGFX_TOPOLOGY_SORT_DISTANCE_FRONT_TO_BACK_AVG,
-    BGFX_TOPOLOGY_SORT_DISTANCE_FRONT_TO_BACK_MAX,
-    BGFX_TOPOLOGY_SORT_DISTANCE_BACK_TO_FRONT_MIN,
-    BGFX_TOPOLOGY_SORT_DISTANCE_BACK_TO_FRONT_AVG,
-    BGFX_TOPOLOGY_SORT_DISTANCE_BACK_TO_FRONT_MAX,
+    BGFX_TOPOLOGY_SORT_DIRECTION_FRONT_TO_BACK_MIN, /** ( 0)                                */
+    BGFX_TOPOLOGY_SORT_DIRECTION_FRONT_TO_BACK_AVG, /** ( 1)                                */
+    BGFX_TOPOLOGY_SORT_DIRECTION_FRONT_TO_BACK_MAX, /** ( 2)                                */
+    BGFX_TOPOLOGY_SORT_DIRECTION_BACK_TO_FRONT_MIN, /** ( 3)                                */
+    BGFX_TOPOLOGY_SORT_DIRECTION_BACK_TO_FRONT_AVG, /** ( 4)                                */
+    BGFX_TOPOLOGY_SORT_DIRECTION_BACK_TO_FRONT_MAX, /** ( 5)                                */
+    BGFX_TOPOLOGY_SORT_DISTANCE_FRONT_TO_BACK_MIN, /** ( 6)                                */
+    BGFX_TOPOLOGY_SORT_DISTANCE_FRONT_TO_BACK_AVG, /** ( 7)                                */
+    BGFX_TOPOLOGY_SORT_DISTANCE_FRONT_TO_BACK_MAX, /** ( 8)                                */
+    BGFX_TOPOLOGY_SORT_DISTANCE_BACK_TO_FRONT_MIN, /** ( 9)                                */
+    BGFX_TOPOLOGY_SORT_DISTANCE_BACK_TO_FRONT_AVG, /** (10)                                */
+    BGFX_TOPOLOGY_SORT_DISTANCE_BACK_TO_FRONT_MAX, /** (11)                                */
 
     BGFX_TOPOLOGY_SORT_COUNT
 
 } bgfx_topology_sort_t;
 
+/**
+ * View mode sets draw call sort order.
+ *
+ */
 typedef enum bgfx_view_mode
 {
-    BGFX_VIEW_MODE_DEFAULT,
-    BGFX_VIEW_MODE_SEQUENTIAL,
-    BGFX_VIEW_MODE_DEPTH_ASCENDING,
-    BGFX_VIEW_MODE_DEPTH_DESCENDING,
+    BGFX_VIEW_MODE_DEFAULT,                   /** ( 0) Default sort order.            */
+    BGFX_VIEW_MODE_SEQUENTIAL,                /** ( 1) Sort in the same order in which submit calls were called. */
+    BGFX_VIEW_MODE_DEPTH_ASCENDING,           /** ( 2) Sort draw call depth in ascending order. */
+    BGFX_VIEW_MODE_DEPTH_DESCENDING,          /** ( 3) Sort draw call depth in descending order. */
 
-    BGFX_VIEW_MODE_CCOUNT
+    BGFX_VIEW_MODE_COUNT
 
 } bgfx_view_mode_t;
 
-#define BGFX_HANDLE_T(_name) \
-    typedef struct _name##_s { uint16_t idx; } _name##_t
+/**
+ * Render frame enum.
+ *
+ */
+typedef enum bgfx_render_frame
+{
+    BGFX_RENDER_FRAME_NO_CONTEXT,             /** ( 0) Renderer context is not created yet. */
+    BGFX_RENDER_FRAME_RENDER,                 /** ( 1) Renderer context is created and rendering. */
+    BGFX_RENDER_FRAME_TIMEOUT,                /** ( 2) Renderer context wait for main thread signal timed out without rendering. */
+    BGFX_RENDER_FRAME_EXITING,                /** ( 3) Renderer context is getting destroyed. */
+
+    BGFX_RENDER_FRAME_COUNT
 
-BGFX_HANDLE_T(bgfx_dynamic_index_buffer_handle);
-BGFX_HANDLE_T(bgfx_dynamic_vertex_buffer_handle);
-BGFX_HANDLE_T(bgfx_frame_buffer_handle);
-BGFX_HANDLE_T(bgfx_index_buffer_handle);
-BGFX_HANDLE_T(bgfx_indirect_buffer_handle);
-BGFX_HANDLE_T(bgfx_occlusion_query_handle);
-BGFX_HANDLE_T(bgfx_program_handle);
-BGFX_HANDLE_T(bgfx_shader_handle);
-BGFX_HANDLE_T(bgfx_texture_handle);
-BGFX_HANDLE_T(bgfx_uniform_handle);
-BGFX_HANDLE_T(bgfx_vertex_buffer_handle);
-BGFX_HANDLE_T(bgfx_vertex_decl_handle);
+} bgfx_render_frame_t;
 
-#undef BGFX_HANDLE_T
 
 /**/
-typedef void (*bgfx_release_fn_t)(void* _ptr, void* _userData);
+typedef uint16_t bgfx_view_id_t;
 
 /**/
-typedef struct bgfx_memory_s
+typedef struct bgfx_allocator_interface_s
 {
-    uint8_t* data;
-    uint32_t size;
+    const struct bgfx_allocator_vtbl_s* vtbl;
 
-} bgfx_memory_t;
+} bgfx_allocator_interface_t;
 
 /**/
-typedef struct bgfx_transform_s
+typedef struct bgfx_allocator_vtbl_s
 {
-    float* data;
-    uint16_t num;
+    void* (*realloc)(bgfx_allocator_interface_t* _this, void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line);
 
-} bgfx_transform_t;
+} bgfx_allocator_vtbl_t;
 
 /**/
-typedef uint16_t bgfx_view_id_t;
+typedef struct bgfx_interface_vtbl bgfx_interface_vtbl_t;
 
 /**/
-typedef struct bgfx_view_stats_s
-{
-    char           name[256];
-    bgfx_view_id_t view;
-    int64_t        cpuTimeElapsed;
-    int64_t        gpuTimeElapsed;
-
-} bgfx_view_stats_t;
-
-typedef struct bgfx_encoder_stats_s
+typedef struct bgfx_callback_interface_s
 {
-    int64_t cpuTimeBegin;
-    int64_t cpuTimeEnd;
+    const struct bgfx_callback_vtbl_s* vtbl;
 
-} bgfx_encoder_stats_t;
+} bgfx_callback_interface_t;
 
 /**/
-typedef struct bgfx_stats_s
+typedef struct bgfx_callback_vtbl_s
 {
-    int64_t cpuTimeFrame;
-    int64_t cpuTimeBegin;
-    int64_t cpuTimeEnd;
-    int64_t cpuTimerFreq;
-
-    int64_t gpuTimeBegin;
-    int64_t gpuTimeEnd;
-    int64_t gpuTimerFreq;
-
-    int64_t waitRender;
-    int64_t waitSubmit;
-
-    uint32_t numDraw;
-    uint32_t numCompute;
-    uint32_t numBlit;
-    uint32_t maxGpuLatency;
-
-    uint16_t numDynamicIndexBuffers;
-    uint16_t numDynamicVertexBuffers;
-    uint16_t numFrameBuffers;
-    uint16_t numIndexBuffers;
-    uint16_t numOcclusionQueries;
-    uint16_t numPrograms;
-    uint16_t numShaders;
-    uint16_t numTextures;
-    uint16_t numUniforms;
-    uint16_t numVertexBuffers;
-    uint16_t numVertexDecls;
-
-    int64_t textureMemoryUsed;
-    int64_t rtMemoryUsed;
-    int32_t transientVbUsed;
-    int32_t transientIbUsed;
-
-    uint32_t numPrims[BGFX_TOPOLOGY_COUNT];
-
-    int64_t gpuMemoryMax;
-    int64_t gpuMemoryUsed;
-
-    uint16_t width;
-    uint16_t height;
-    uint16_t textWidth;
-    uint16_t textHeight;
-
-    uint16_t           numViews;
-    bgfx_view_stats_t* viewStats;
-
-    uint8_t               numEncoders;
-    bgfx_encoder_stats_t* encoderStats;
+    void (*fatal)(bgfx_callback_interface_t* _this, const char* _filePath, uint16_t _line, bgfx_fatal_t _code, const char* _str);
+    void (*trace_vargs)(bgfx_callback_interface_t* _this, const char* _filePath, uint16_t _line, const char* _format, va_list _argList);
+    void (*profiler_begin)(bgfx_callback_interface_t* _this, const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line);
+    void (*profiler_begin_literal)(bgfx_callback_interface_t* _this, const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line);
+    void (*profiler_end)(bgfx_callback_interface_t* _this);
+    uint32_t (*cache_read_size)(bgfx_callback_interface_t* _this, uint64_t _id);
+    bool (*cache_read)(bgfx_callback_interface_t* _this, uint64_t _id, void* _data, uint32_t _size);
+    void (*cache_write)(bgfx_callback_interface_t* _this, uint64_t _id, const void* _data, uint32_t _size);
+    void (*screen_shot)(bgfx_callback_interface_t* _this, const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip);
+    void (*capture_begin)(bgfx_callback_interface_t* _this, uint32_t _width, uint32_t _height, uint32_t _pitch, bgfx_texture_format_t _format, bool _yflip);
+    void (*capture_end)(bgfx_callback_interface_t* _this);
+    void (*capture_frame)(bgfx_callback_interface_t* _this, const void* _data, uint32_t _size);
 
-} bgfx_stats_t;
+} bgfx_callback_vtbl_t;
 
-/**/
-typedef struct bgfx_vertex_decl_s
-{
-    uint32_t hash;
-    uint16_t stride;
-    uint16_t offset[BGFX_ATTRIB_COUNT];
-    uint16_t attributes[BGFX_ATTRIB_COUNT];
+typedef struct bgfx_dynamic_index_buffer_handle_s { uint16_t idx; } bgfx_dynamic_index_buffer_handle_t;
 
-} bgfx_vertex_decl_t;
+typedef struct bgfx_dynamic_vertex_buffer_handle_s { uint16_t idx; } bgfx_dynamic_vertex_buffer_handle_t;
 
-/**/
-typedef struct bgfx_transient_index_buffer_s
-{
-    uint8_t* data;
-    uint32_t size;
-    bgfx_index_buffer_handle_t handle;
-    uint32_t startIndex;
+typedef struct bgfx_frame_buffer_handle_s { uint16_t idx; } bgfx_frame_buffer_handle_t;
 
-} bgfx_transient_index_buffer_t;
+typedef struct bgfx_index_buffer_handle_s { uint16_t idx; } bgfx_index_buffer_handle_t;
 
-/**/
-typedef struct bgfx_transient_vertex_buffer_s
-{
-    uint8_t* data;
-    uint32_t size;
-    uint32_t startVertex;
-    uint16_t stride;
-    bgfx_vertex_buffer_handle_t handle;
-    bgfx_vertex_decl_handle_t decl;
+typedef struct bgfx_indirect_buffer_handle_s { uint16_t idx; } bgfx_indirect_buffer_handle_t;
 
-} bgfx_transient_vertex_buffer_t;
+typedef struct bgfx_occlusion_query_handle_s { uint16_t idx; } bgfx_occlusion_query_handle_t;
 
-/**/
-typedef struct bgfx_instance_data_buffer_s
-{
-    uint8_t* data;
-    uint32_t size;
-    uint32_t offset;
-    uint32_t num;
-    uint16_t stride;
-    bgfx_vertex_buffer_handle_t handle;
+typedef struct bgfx_program_handle_s { uint16_t idx; } bgfx_program_handle_t;
 
-} bgfx_instance_data_buffer_t;
+typedef struct bgfx_shader_handle_s { uint16_t idx; } bgfx_shader_handle_t;
 
-/**/
-typedef struct bgfx_texture_info_s
-{
-    bgfx_texture_format_t format;
-    uint32_t storageSize;
-    uint16_t width;
-    uint16_t height;
-    uint16_t depth;
-    uint16_t numLayers;
-    uint8_t numMips;
-    uint8_t bitsPerPixel;
-    bool    cubeMap;
+typedef struct bgfx_texture_handle_s { uint16_t idx; } bgfx_texture_handle_t;
 
-} bgfx_texture_info_t;
+typedef struct bgfx_uniform_handle_s { uint16_t idx; } bgfx_uniform_handle_t;
 
-/**/
-typedef struct bgfx_uniform_info_s
-{
-    char name[256];
-    bgfx_uniform_type_t type;
-    uint16_t num;
+typedef struct bgfx_vertex_buffer_handle_s { uint16_t idx; } bgfx_vertex_buffer_handle_t;
 
-} bgfx_uniform_info_t;
+typedef struct bgfx_vertex_decl_handle_s { uint16_t idx; } bgfx_vertex_decl_handle_t;
 
-/**/
-typedef struct bgfx_attachment_s
-{
-    bgfx_access_t access;
-    bgfx_texture_handle_t handle;
-    uint16_t mip;
-    uint16_t layer;
-    uint8_t  resolve;
 
-} bgfx_attachment_t;
+/**
+ * Memory release callback.
+ *
+ * @param[in] _ptr Pointer to allocated data.
+ * @param[in] _userData User defined data if needed.
+ *
+ */
+typedef void (*bgfx_release_fn_t)(void* _ptr, void* _userData);
 
-/**/
+/**
+ * GPU info.
+ *
+ */
 typedef struct bgfx_caps_gpu_s
 {
-    uint16_t vendorId;
-    uint16_t deviceId;
+    uint16_t             vendorId;           /** Vendor PCI id. See `BGFX_PCI_ID_*`.      */
+    uint16_t             deviceId;           /** Device id.                               */
 
 } bgfx_caps_gpu_t;
 
+/**
+ * Renderer capabilities limits.
+ *
+ */
 typedef struct bgfx_caps_limits_s
 {
-    uint32_t maxDrawCalls;
-    uint32_t maxBlits;
-    uint32_t maxTextureSize;
-    uint32_t maxTextureLayers;
-    uint32_t maxViews;
-    uint32_t maxFrameBuffers;
-    uint32_t maxFBAttachments;
-    uint32_t maxPrograms;
-    uint32_t maxShaders;
-    uint32_t maxTextures;
-    uint32_t maxTextureSamplers;
-    uint32_t maxComputeBindings;
-    uint32_t maxVertexDecls;
-    uint32_t maxVertexStreams;
-    uint32_t maxIndexBuffers;
-    uint32_t maxVertexBuffers;
-    uint32_t maxDynamicIndexBuffers;
-    uint32_t maxDynamicVertexBuffers;
-    uint32_t maxUniforms;
-    uint32_t maxOcclusionQueries;
-    uint32_t maxEncoders;
-    uint32_t transientVbSize;
-    uint32_t transientIbSize;
+    uint32_t             maxDrawCalls;       /** Maximum number of draw calls.            */
+    uint32_t             maxBlits;           /** Maximum number of blit calls.            */
+    uint32_t             maxTextureSize;     /** Maximum texture size.                    */
+    uint32_t             maxTextureLayers;   /** Maximum texture layers.                  */
+    uint32_t             maxViews;           /** Maximum number of views.                 */
+    uint32_t             maxFrameBuffers;    /** Maximum number of frame buffer handles.  */
+    uint32_t             maxFBAttachments;   /** Maximum number of frame buffer attachments. */
+    uint32_t             maxPrograms;        /** Maximum number of program handles.       */
+    uint32_t             maxShaders;         /** Maximum number of shader handles.        */
+    uint32_t             maxTextures;        /** Maximum number of texture handles.       */
+    uint32_t             maxTextureSamplers; /** Maximum number of texture samplers.      */
+    uint32_t             maxComputeBindings; /** Maximum number of compute bindings.      */
+    uint32_t             maxVertexDecls;     /** Maximum number of vertex format declarations. */
+    uint32_t             maxVertexStreams;   /** Maximum number of vertex streams.        */
+    uint32_t             maxIndexBuffers;    /** Maximum number of index buffer handles.  */
+    uint32_t             maxVertexBuffers;   /** Maximum number of vertex buffer handles. */
+    uint32_t             maxDynamicIndexBuffers; /** Maximum number of dynamic index buffer handles. */
+    uint32_t             maxDynamicVertexBuffers; /** Maximum number of dynamic vertex buffer handles. */
+    uint32_t             maxUniforms;        /** Maximum number of uniform handles.       */
+    uint32_t             maxOcclusionQueries; /** Maximum number of occlusion query handles. */
+    uint32_t             maxEncoders;        /** Maximum number of encoder threads.       */
+    uint32_t             transientVbSize;    /** Maximum transient vertex buffer size.    */
+    uint32_t             transientIbSize;    /** Maximum transient index buffer size.     */
 
 } bgfx_caps_limits_t;
 
-/**/
+/**
+ * Renderer capabilities.
+ *
+ */
 typedef struct bgfx_caps_s
 {
-    bgfx_renderer_type_t rendererType;
-
-    uint64_t supported;
-
-    uint16_t vendorId;
-    uint16_t deviceId;
-    bool     homogeneousDepth;
-    bool     originBottomLeft;
-    uint8_t  numGPUs;
-
-    bgfx_caps_gpu_t gpu[4];
-    bgfx_caps_limits_t limits;
-
-    uint16_t formats[BGFX_TEXTURE_FORMAT_COUNT];
+    bgfx_renderer_type_t rendererType;       /** Renderer backend type. See: `bgfx::RendererType` */
+    
+    /**
+     * Supported functionality.
+     *   @attention See BGFX_CAPS_* flags at https://bkaradzic.github.io/bgfx/bgfx.html#available-caps
+     */
+    uint64_t             supported;
+    uint16_t             vendorId;           /** Selected GPU vendor PCI id.              */
+    uint16_t             deviceId;           /** Selected GPU device id.                  */
+    bool                 homogeneousDepth;   /** True when NDC depth is in [-1, 1] range, otherwise its [0, 1]. */
+    bool                 originBottomLeft;   /** True when NDC origin is at bottom left.  */
+    uint8_t              numGPUs;            /** Number of enumerated GPUs.               */
+    bgfx_caps_gpu_t      gpu[4];             /** Enumerated GPUs.                         */
+    bgfx_caps_limits_t   limits;
+    
+    /**
+     * Supported texture format capabilities flags:
+     *   - `BGFX_CAPS_FORMAT_TEXTURE_NONE` - Texture format is not supported.
+     *   - `BGFX_CAPS_FORMAT_TEXTURE_2D` - Texture format is supported.
+     *   - `BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB` - Texture as sRGB format is supported.
+     *   - `BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED` - Texture format is emulated.
+     *   - `BGFX_CAPS_FORMAT_TEXTURE_3D` - Texture format is supported.
+     *   - `BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB` - Texture as sRGB format is supported.
+     *   - `BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED` - Texture format is emulated.
+     *   - `BGFX_CAPS_FORMAT_TEXTURE_CUBE` - Texture format is supported.
+     *   - `BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB` - Texture as sRGB format is supported.
+     *   - `BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED` - Texture format is emulated.
+     *   - `BGFX_CAPS_FORMAT_TEXTURE_VERTEX` - Texture format can be used from vertex shader.
+     *   - `BGFX_CAPS_FORMAT_TEXTURE_IMAGE` - Texture format can be used as image from compute
+     *     shader.
+     *   - `BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER` - Texture format can be used as frame
+     *     buffer.
+     *   - `BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA` - Texture format can be used as MSAA
+     *     frame buffer.
+     *   - `BGFX_CAPS_FORMAT_TEXTURE_MSAA` - Texture can be sampled as MSAA.
+     *   - `BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN` - Texture format supports auto-generated
+     *     mips.
+     */
+    uint16_t             formats[BGFX_TEXTURE_FORMAT_COUNT];
 
 } bgfx_caps_t;
 
-/**/
-typedef enum bgfx_fatal_s
-{
-    BGFX_FATAL_DEBUG_CHECK,
-    BGFX_FATAL_INVALID_SHADER,
-    BGFX_FATAL_UNABLE_TO_INITIALIZE,
-    BGFX_FATAL_UNABLE_TO_CREATE_TEXTURE,
-    BGFX_FATAL_DEVICE_LOST,
-
-    BGFX_FATAL_COUNT
-
-} bgfx_fatal_t;
-
-/**/
-typedef struct bgfx_callback_interface_s
-{
-    const struct bgfx_callback_vtbl_s* vtbl;
-
-} bgfx_callback_interface_t;
-
-/**/
-typedef struct bgfx_callback_vtbl_s
-{
-    void (*fatal)(bgfx_callback_interface_t* _this, const char* _filePath, uint16_t _line, bgfx_fatal_t _code, const char* _str);
-    void (*trace_vargs)(bgfx_callback_interface_t* _this, const char* _filePath, uint16_t _line, const char* _format, va_list _argList);
-    void (*profiler_begin)(bgfx_callback_interface_t* _this, const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line);
-    void (*profiler_begin_literal)(bgfx_callback_interface_t* _this, const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line);
-    void (*profiler_end)(bgfx_callback_interface_t* _this);
-    uint32_t (*cache_read_size)(bgfx_callback_interface_t* _this, uint64_t _id);
-    bool (*cache_read)(bgfx_callback_interface_t* _this, uint64_t _id, void* _data, uint32_t _size);
-    void (*cache_write)(bgfx_callback_interface_t* _this, uint64_t _id, const void* _data, uint32_t _size);
-    void (*screen_shot)(bgfx_callback_interface_t* _this, const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip);
-    void (*capture_begin)(bgfx_callback_interface_t* _this, uint32_t _width, uint32_t _height, uint32_t _pitch, bgfx_texture_format_t _format, bool _yflip);
-    void (*capture_end)(bgfx_callback_interface_t* _this);
-    void (*capture_frame)(bgfx_callback_interface_t* _this, const void* _data, uint32_t _size);
-
-} bgfx_callback_vtbl_t;
-
-/**/
-typedef struct bgfx_allocator_interface_s
-{
-    const struct bgfx_allocator_vtbl_s* vtbl;
-
-} bgfx_allocator_interface_t;
-
-/**/
-typedef struct bgfx_allocator_vtbl_s
+/**
+ * Internal data.
+ *
+ */
+typedef struct bgfx_internal_data_s
 {
-    void* (*realloc)(bgfx_allocator_interface_t* _this, void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line);
+    const bgfx_caps_t*   caps;               /** Renderer capabilities.                   */
+    void*                context;            /** GL context, or D3D device.               */
 
-} bgfx_allocator_vtbl_t;
+} bgfx_internal_data_t;
 
-/**/
-typedef struct bgfx_platform_data
+/**
+ * Platform data.
+ *
+ */
+typedef struct bgfx_platform_data_s
 {
-    void* ndt;
-    void* nwh;
-    void* context;
-    void* backBuffer;
-    void* backBufferDS;
+    void*                ndt;                /** Native display type.                     */
+    void*                nwh;                /** Native window handle.                    */
+    void*                context;            /** GL context, or D3D device.               */
+    void*                backBuffer;         /** GL backbuffer, or D3D render target view. */
+    void*                backBufferDS;       /** Backbuffer depth/stencil.                */
 
 } bgfx_platform_data_t;
 
-/**/
+/**
+ * Backbuffer resolution and reset parameters.
+ *
+ */
 typedef struct bgfx_resolution_s
 {
-    bgfx_texture_format_t format;
-    uint32_t width;
-    uint32_t height;
-    uint32_t reset;
-    uint8_t  numBackBuffers;
-    uint8_t  maxFrameLatency;
+    bgfx_texture_format_t format;            /** Backbuffer format.                       */
+    uint32_t             width;              /** Backbuffer width.                        */
+    uint32_t             height;             /** Backbuffer height.                       */
+    uint32_t             reset;              /** Reset parameters.                        */
+    uint8_t              numBackBuffers;     /** Number of back buffers.                  */
+    uint8_t              maxFrameLatency;    /** Maximum frame latency.                   */
 
 } bgfx_resolution_t;
 
-/**/
 typedef struct bgfx_init_limits_s
 {
-    uint16_t maxEncoders;
-    uint32_t transientVbSize;
-    uint32_t transientIbSize;
+    uint16_t             maxEncoders;        /** Maximum number of encoder threads.       */
+    uint32_t             transientVbSize;    /** Maximum transient vertex buffer size.    */
+    uint32_t             transientIbSize;    /** Maximum transient index buffer size.     */
 
 } bgfx_init_limits_t;
 
-/**/
+/**
+ * Initialization parameters used by `bgfx::init`.
+ *
+ */
 typedef struct bgfx_init_s
 {
+    
+    /**
+     * Select rendering backend. When set to RendererType::Count
+     * a default rendering backend will be selected appropriate to the platform.
+     * See: `bgfx::RendererType`
+     */
     bgfx_renderer_type_t type;
-    uint16_t vendorId;
-    uint16_t deviceId;
-    bool debug;
-    bool profile;
-
-    bgfx_platform_data_t platformData;
-    bgfx_resolution_t    resolution;
+    
+    /**
+     * Vendor PCI id. If set to `BGFX_PCI_ID_NONE` it will select the first
+     * device.
+     *   - `BGFX_PCI_ID_NONE` - Autoselect adapter.
+     *   - `BGFX_PCI_ID_SOFTWARE_RASTERIZER` - Software rasterizer.
+     *   - `BGFX_PCI_ID_AMD` - AMD adapter.
+     *   - `BGFX_PCI_ID_INTEL` - Intel adapter.
+     *   - `BGFX_PCI_ID_NVIDIA` - nVidia adapter.
+     */
+    uint16_t             vendorId;
+    
+    /**
+     * Device id. If set to 0 it will select first device, or device with
+     * matching id.
+     */
+    uint16_t             deviceId;
+    bool                 debug;              /** Enable device for debuging.              */
+    bool                 profile;            /** Enable device for profiling.             */
+    bgfx_platform_data_t platformData;       /** Platform data.                           */
+    bgfx_resolution_t    resolution;         /** Backbuffer resolution and reset parameters. See: `bgfx::Resolution`. */
     bgfx_init_limits_t   limits;
-
-    bgfx_callback_interface_t*  callback;
+    
+    /**
+     * Provide application specific callback interface.
+     * See: `bgfx::CallbackI`
+     */
+    bgfx_callback_interface_t* callback;
+    
+    /**
+     * Custom allocator. When a custom allocator is not
+     * specified, bgfx uses the CRT allocator. Bgfx assumes
+     * custom allocator is thread safe.
+     */
     bgfx_allocator_interface_t* allocator;
 
 } bgfx_init_t;
 
-/**/
-BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer);
+/**
+ * Memory must be obtained by calling `bgfx::alloc`, `bgfx::copy`, or `bgfx::makeRef`.
+ * @attention It is illegal to create this structure on stack and pass it to any bgfx API.
+ *
+ */
+typedef struct bgfx_memory_s
+{
+    uint8_t*             data;               /** Pointer to data.                         */
+    uint32_t             size;               /** Data size.                               */
 
-/**/
-BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt);
+} bgfx_memory_t;
 
-/**/
-BGFX_C_API void bgfx_vertex_decl_decode(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t* _num, bgfx_attrib_type_t* _type, bool* _normalized, bool* _asInt);
+/**
+ * Transient index buffer.
+ *
+ */
+typedef struct bgfx_transient_index_buffer_s
+{
+    uint8_t*             data;               /** Pointer to data.                         */
+    uint32_t             size;               /** Data size.                               */
+    uint32_t             startIndex;         /** First index.                             */
+    bgfx_index_buffer_handle_t handle;       /** Index buffer handle.                     */
 
-/**/
-BGFX_C_API bool bgfx_vertex_decl_has(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib);
+} bgfx_transient_index_buffer_t;
 
-/**/
-BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num);
+/**
+ * Transient vertex buffer.
+ *
+ */
+typedef struct bgfx_transient_vertex_buffer_s
+{
+    uint8_t*             data;               /** Pointer to data.                         */
+    uint32_t             size;               /** Data size.                               */
+    uint32_t             startVertex;        /** First vertex.                            */
+    uint16_t             stride;             /** Vertex stride.                           */
+    bgfx_vertex_buffer_handle_t handle;      /** Vertex buffer handle.                    */
+    bgfx_vertex_decl_handle_t decl;          /** Vertex declaration handle.               */
 
-/**/
-BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl);
+} bgfx_transient_vertex_buffer_t;
 
-/**/
-BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index);
+/**
+ * Instance data buffer info.
+ *
+ */
+typedef struct bgfx_instance_data_buffer_s
+{
+    uint8_t*             data;               /** Pointer to data.                         */
+    uint32_t             size;               /** Data size.                               */
+    uint32_t             offset;             /** Offset in vertex buffer.                 */
+    uint32_t             num;                /** Number of instances.                     */
+    uint16_t             stride;             /** Vertex buffer stride.                    */
+    bgfx_vertex_buffer_handle_t handle;      /** Vertex buffer object handle.             */
 
-/**/
-BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index);
+} bgfx_instance_data_buffer_t;
 
-/**/
-BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num);
+/**
+ * Texture info.
+ *
+ */
+typedef struct bgfx_texture_info_s
+{
+    bgfx_texture_format_t format;            /** Texture format.                          */
+    uint32_t             storageSize;        /** Total amount of bytes required to store texture. */
+    uint16_t             width;              /** Texture width.                           */
+    uint16_t             height;             /** Texture height.                          */
+    uint16_t             depth;              /** Texture depth.                           */
+    uint16_t             numLayers;          /** Number of layers in texture array.       */
+    uint8_t              numMips;            /** Number of MIP maps.                      */
+    uint8_t              bitsPerPixel;       /** Format bits per pixel.                   */
+    bool                 cubeMap;            /** Texture is cubemap.                      */
 
-/**/
-BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon);
+} bgfx_texture_info_t;
 
-/**/
-BGFX_C_API uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32);
+/**
+ * Uniform info.
+ *
+ */
+typedef struct bgfx_uniform_info_s
+{
+    char                 name[256];          /** Uniform name.                            */
+    bgfx_uniform_type_t  type;               /** Uniform type.                            */
+    uint16_t             num;                /** Number of elements in array.             */
 
-/**/
-BGFX_C_API void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32);
+} bgfx_uniform_info_t;
 
-/**/
-BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum);
+/**
+ * Frame buffer texture attachment info.
+ *
+ */
+typedef struct bgfx_attachment_s
+{
+    bgfx_access_t        access;             /** Attachement access. See `Access::Enum`.  */
+    bgfx_texture_handle_t handle;            /** Render target texture handle.            */
+    uint16_t             mip;                /** Mip level.                               */
+    uint16_t             layer;              /** Cubemap side or depth layer/slice.       */
+    uint8_t              resolve;            /** Resolve flags. See: `BGFX_RESOLVE_*`     */
 
-/**/
-BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type);
+} bgfx_attachment_t;
 
-/**/
-BGFX_C_API void bgfx_init_ctor(bgfx_init_t* _init);
+/**
+ * Transform data.
+ *
+ */
+typedef struct bgfx_transform_s
+{
+    float*               data;               /** Pointer to first 4x4 matrix.             */
+    uint16_t             num;                /** Number of matrices.                      */
 
-/**/
-BGFX_C_API bool bgfx_init(const bgfx_init_t* _init);
+} bgfx_transform_t;
 
-/**/
-BGFX_C_API void bgfx_shutdown(void);
+/**
+ * View stats.
+ *
+ */
+typedef struct bgfx_view_stats_s
+{
+    char                 name[256];          /** View name.                               */
+    bgfx_view_id_t       view;               /** View id.                                 */
+    int64_t              cpuTimeElapsed;     /** CPU (submit) time elapsed.               */
+    int64_t              gpuTimeElapsed;     /** GPU time elapsed.                        */
 
-/**/
-BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format);
+} bgfx_view_stats_t;
 
-/**/
-BGFX_C_API struct bgfx_encoder_s* bgfx_begin(void);
+/**
+ * Encoder stats.
+ *
+ */
+typedef struct bgfx_encoder_stats_s
+{
+    int64_t              cpuTimeBegin;       /** Encoder thread CPU submit begin time.    */
+    int64_t              cpuTimeEnd;         /** Encoder thread CPU submit end time.      */
 
-/**/
-BGFX_C_API void bgfx_end(struct bgfx_encoder_s* _encoder);
+} bgfx_encoder_stats_t;
 
-/**/
+/**
+ * Renderer statistics data.
+ * @remarks All time values are high-resolution timestamps, while
+ * time frequencies define timestamps-per-second for that hardware.
+ *
+ */
+typedef struct bgfx_stats_s
+{
+    int64_t              cpuTimeFrame;       /** CPU time between two `bgfx::frame` calls. */
+    int64_t              cpuTimeBegin;       /** Render thread CPU submit begin time.     */
+    int64_t              cpuTimeEnd;         /** Render thread CPU submit end time.       */
+    int64_t              cpuTimerFreq;       /** CPU timer frequency. Timestamps-per-second */
+    int64_t              gpuTimeBegin;       /** GPU frame begin time.                    */
+    int64_t              gpuTimeEnd;         /** GPU frame end time.                      */
+    int64_t              gpuTimerFreq;       /** GPU timer frequency.                     */
+    int64_t              waitRender;         /** Time spent waiting for render backend thread to finish issuing draw commands to underlying graphics API. */
+    int64_t              waitSubmit;         /** Time spent waiting for submit thread to advance to next frame. */
+    uint32_t             numDraw;            /** Number of draw calls submitted.          */
+    uint32_t             numCompute;         /** Number of compute calls submitted.       */
+    uint32_t             numBlit;            /** Number of blit calls submitted.          */
+    uint32_t             maxGpuLatency;      /** GPU driver latency.                      */
+    uint16_t             numDynamicIndexBuffers; /** Number of used dynamic index buffers.    */
+    uint16_t             numDynamicVertexBuffers; /** Number of used dynamic vertex buffers.   */
+    uint16_t             numFrameBuffers;    /** Number of used frame buffers.            */
+    uint16_t             numIndexBuffers;    /** Number of used index buffers.            */
+    uint16_t             numOcclusionQueries; /** Number of used occlusion queries.        */
+    uint16_t             numPrograms;        /** Number of used programs.                 */
+    uint16_t             numShaders;         /** Number of used shaders.                  */
+    uint16_t             numTextures;        /** Number of used textures.                 */
+    uint16_t             numUniforms;        /** Number of used uniforms.                 */
+    uint16_t             numVertexBuffers;   /** Number of used vertex buffers.           */
+    uint16_t             numVertexDecls;     /** Number of used vertex declarations.      */
+    int64_t              textureMemoryUsed;  /** Estimate of texture memory used.         */
+    int64_t              rtMemoryUsed;       /** Estimate of render target memory used.   */
+    int32_t              transientVbUsed;    /** Amount of transient vertex buffer used.  */
+    int32_t              transientIbUsed;    /** Amount of transient index buffer used.   */
+    uint32_t             numPrims[BGFX_TOPOLOGY_COUNT]; /** Number of primitives rendered.           */
+    int64_t              gpuMemoryMax;       /** Maximum available GPU memory for application. */
+    int64_t              gpuMemoryUsed;      /** Amount of GPU memory used by the application. */
+    uint16_t             width;              /** Backbuffer width in pixels.              */
+    uint16_t             height;             /** Backbuffer height in pixels.             */
+    uint16_t             textWidth;          /** Debug text width in characters.          */
+    uint16_t             textHeight;         /** Debug text height in characters.         */
+    uint16_t             numViews;           /** Number of view stats.                    */
+    bgfx_view_stats_t*   viewStats;          /** Array of View stats.                     */
+    uint8_t              numEncoders;        /** Number of encoders used during frame.    */
+    bgfx_encoder_stats_t* encoderStats;      /** Array of encoder stats.                  */
+
+} bgfx_stats_t;
+
+/**
+ * Vertex declaration.
+ *
+ */
+typedef struct bgfx_vertex_decl_s
+{
+    uint32_t             hash;               /** Hash.                                    */
+    uint16_t             stride;             /** Stride.                                  */
+    uint16_t             offset[BGFX_ATTRIB_COUNT]; /** Attribute offsets.                       */
+    uint16_t             attributes[BGFX_ATTRIB_COUNT]; /** Used attributes.                         */
+
+} bgfx_vertex_decl_t;
+
+/**
+ * Encoders are used for submitting draw calls from multiple threads. Only one encoder
+ * per thread should be used. Use `bgfx::begin()` to obtain an encoder for a thread.
+ *
+ */
+struct bgfx_encoder_s;
+typedef struct bgfx_encoder_s bgfx_encoder_t;
+
+
+
+/**
+ * Init attachment.
+ *
+ * @param[in] _handle Render target texture handle.
+ * @param[in] _access Access. See `Access::Enum`.
+ * @param[in] _layer Cubemap side or depth layer/slice.
+ * @param[in] _mip Mip level.
+ * @param[in] _resolve Resolve flags. See: `BGFX_RESOLVE_*`
+ *
+ */
+BGFX_C_API void bgfx_attachment_init(bgfx_attachment_t* _this, bgfx_texture_handle_t _handle, bgfx_access_t _access, uint16_t _layer, uint16_t _mip, uint8_t _resolve);
+
+/**
+ * Start VertexDecl.
+ *
+ * @param[in] _rendererType
+ *
+ */
+BGFX_C_API bgfx_vertex_decl_t* bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _this, bgfx_renderer_type_t _rendererType);
+
+/**
+ * Add attribute to VertexDecl.
+ * @remarks Must be called between begin/end.
+ *
+ * @param[in] _attrib Attribute semantics. See: `bgfx::Attrib`
+ * @param[in] _num Number of elements 1, 2, 3 or 4.
+ * @param[in] _type Element type.
+ * @param[in] _normalized When using fixed point AttribType (f.e. Uint8)
+ *  value will be normalized for vertex shader usage. When normalized
+ *  is set to true, AttribType::Uint8 value in range 0-255 will be
+ *  in range 0.0-1.0 in vertex shader.
+ * @param[in] _asInt Packaging rule for vertexPack, vertexUnpack, and
+ *  vertexConvert for AttribType::Uint8 and AttribType::Int16.
+ *  Unpacking code must be implemented inside vertex shader.
+ *
+ */
+BGFX_C_API bgfx_vertex_decl_t* bgfx_vertex_decl_add(bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt);
+
+/**
+ * Decode attribute.
+ *
+ * @param[in] _attrib Attribute semantics. See: `bgfx::Attrib`
+ * @param[out] _num Number of elements.
+ * @param[out] _type Element type.
+ * @param[out] _normalized Attribute is normalized.
+ * @param[out] _asInt Attribute is packed as int.
+ *
+ */
+BGFX_C_API void bgfx_vertex_decl_decode(const bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib, uint8_t * _num, bgfx_attrib_type_t * _type, bool * _normalized, bool * _asInt);
+
+/**
+ * Returns true if VertexDecl contains attribute.
+ *
+ * @param[in] _attrib Attribute semantics. See: `bgfx::Attrib`
+ *
+ */
+BGFX_C_API bool bgfx_vertex_decl_has(const bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib);
+
+/**
+ * Skip `_num` bytes in vertex stream.
+ *
+ * @param[in] _num
+ *
+ */
+BGFX_C_API bgfx_vertex_decl_t* bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _this, uint8_t _num);
+
+/**
+ * End VertexDecl.
+ *
+ */
+BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _this);
+
+/**
+ * Pack vertex attribute into vertex stream format.
+ *
+ * @param[in] _input Value to be packed into vertex stream.
+ * @param[in] _inputNormalized `true` if input value is already normalized.
+ * @param[in] _attr Attribute to pack.
+ * @param[in] _decl Vertex stream declaration.
+ * @param[in] _data Destination vertex stream where data will be packed.
+ * @param[in] _index Vertex index that will be modified.
+ *
+ */
+BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t * _decl, void* _data, uint32_t _index);
+
+/**
+ * Unpack vertex attribute from vertex stream format.
+ *
+ * @param[out] _output Result of unpacking.
+ * @param[in] _attr Attribute to unpack.
+ * @param[in] _decl Vertex stream declaration.
+ * @param[in] _data Source vertex stream from where data will be unpacked.
+ * @param[in] _index Vertex index that will be unpacked.
+ *
+ */
+BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t * _decl, const void* _data, uint32_t _index);
+
+/**
+ * Converts vertex stream data from one vertex stream format to another.
+ *
+ * @param[in] _dstDecl Destination vertex stream declaration.
+ * @param[in] _dstData Destination vertex stream.
+ * @param[in] _srcDecl Source vertex stream declaration.
+ * @param[in] _srcData Source vertex stream data.
+ * @param[in] _num Number of vertices to convert from source to destination.
+ *
+ */
+BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t * _dstDecl, void* _dstData, const bgfx_vertex_decl_t * _srcDecl, const void* _srcData, uint32_t _num);
+
+/**
+ * Weld vertices.
+ *
+ * @param[in] _output Welded vertices remapping table. The size of buffer
+ *  must be the same as number of vertices.
+ * @param[in] _decl Vertex stream declaration.
+ * @param[in] _data Vertex stream.
+ * @param[in] _num Number of vertices in vertex stream.
+ * @param[in] _epsilon Error tolerance for vertex position comparison.
+ *
+ * @returns Number of unique vertices after vertex welding.
+ *
+ */
+BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t * _decl, const void* _data, uint16_t _num, float _epsilon);
+
+/**
+ * Convert index buffer for use with different primitive topologies.
+ *
+ * @param[in] _conversion Conversion type, see `TopologyConvert::Enum`.
+ * @param[out] _dst Destination index buffer. If this argument is NULL
+ *  function will return number of indices after conversion.
+ * @param[in] _dstSize Destination index buffer in bytes. It must be
+ *  large enough to contain output indices. If destination size is
+ *  insufficient index buffer will be truncated.
+ * @param[in] _indices Source indices.
+ * @param[in] _numIndices Number of input indices.
+ * @param[in] _index32 Set to `true` if input indices are 32-bit.
+ *
+ * @returns Number of output indices after conversion.
+ *
+ */
+BGFX_C_API uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32);
+
+/**
+ * Sort indices.
+ *
+ * @param[in] _sort Sort order, see `TopologySort::Enum`.
+ * @param[out] _dst Destination index buffer.
+ * @param[in] _dstSize Destination index buffer in bytes. It must be
+ *  large enough to contain output indices. If destination size is
+ *  insufficient index buffer will be truncated.
+ * @param[in] _dir Direction (vector must be normalized).
+ * @param[in] _pos Position.
+ * @param[in] _vertices Pointer to first vertex represented as
+ *  float x, y, z. Must contain at least number of vertices
+ *  referencende by index buffer.
+ * @param[in] _stride Vertex stride.
+ * @param[in] _indices Source indices.
+ * @param[in] _numIndices Number of input indices.
+ * @param[in] _index32 Set to `true` if input indices are 32-bit.
+ *
+ */
+BGFX_C_API void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32);
+
+/**
+ * Returns supported backend API renderers.
+ *
+ * @param[in] _max Maximum number of elements in _enum array.
+ * @param[inout] _enum Array where supported renderers will be written.
+ *
+ * @returns Number of supported renderers.
+ *
+ */
+BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum);
+
+/**
+ * Returns name of renderer.
+ *
+ * @param[in] _type Renderer backend type. See: `bgfx::RendererType`
+ *
+ * @returns Name of renderer.
+ *
+ */
+BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type);
+BGFX_C_API void bgfx_init_ctor(bgfx_init_t* _init);
+
+/**
+ * Initialize bgfx library.
+ *
+ * @param[in] _init Initialization parameters. See: `bgfx::Init` for more info.
+ *
+ * @returns `true` if initialization was successful.
+ *
+ */
+BGFX_C_API bool bgfx_init(const bgfx_init_t * _init);
+
+/**
+ * Shutdown bgfx library.
+ *
+ */
+BGFX_C_API void bgfx_shutdown();
+
+/**
+ * Reset graphic settings and back-buffer size.
+ * @attention This call doesn't actually change window size, it just
+ *   resizes back-buffer. Windowing code has to change window size.
+ *
+ * @param[in] _width Back-buffer width.
+ * @param[in] _height Back-buffer height.
+ * @param[in] _flags See: `BGFX_RESET_*` for more info.
+ *    - `BGFX_RESET_NONE` - No reset flags.
+ *    - `BGFX_RESET_FULLSCREEN` - Not supported yet.
+ *    - `BGFX_RESET_MSAA_X[2/4/8/16]` - Enable 2, 4, 8 or 16 x MSAA.
+ *    - `BGFX_RESET_VSYNC` - Enable V-Sync.
+ *    - `BGFX_RESET_MAXANISOTROPY` - Turn on/off max anisotropy.
+ *    - `BGFX_RESET_CAPTURE` - Begin screen capture.
+ *    - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
+ *    - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag  specifies where flip
+ *      occurs. Default behavior is that flip occurs before rendering new
+ *      frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
+ *    - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
+ * @param[in] _format Texture format. See: `TextureFormat::Enum`.
+ *
+ */
+BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format);
+
+/**
+ * Advance to next frame. When using multithreaded renderer, this call
+ * just swaps internal buffers, kicks render thread, and returns. In
+ * singlethreaded renderer this call does frame rendering.
+ *
+ * @param[in] _capture Capture frame with graphics debugger.
+ *
+ * @returns Current frame number. This might be used in conjunction with
+ *  double/multi buffering data outside the library and passing it to
+ *  library via `bgfx::makeRef` calls.
+ *
+ */
 BGFX_C_API uint32_t bgfx_frame(bool _capture);
 
-/**/
-BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type(void);
+/**
+ * Returns current renderer backend API type.
+ * @remarks
+ *   Library must be initialized.
+ *
+ */
+BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type();
 
-/**/
-BGFX_C_API const bgfx_caps_t* bgfx_get_caps(void);
+/**
+ * Returns renderer capabilities.
+ * @remarks
+ *   Library must be initialized.
+ *
+ */
+BGFX_C_API const bgfx_caps_t* bgfx_get_caps();
 
-/**/
-BGFX_C_API const bgfx_stats_t* bgfx_get_stats(void);
+/**
+ * Returns performance counters.
+ * @attention Pointer returned is valid until `bgfx::frame` is called.
+ *
+ */
+BGFX_C_API const bgfx_stats_t* bgfx_get_stats();
 
-/**/
+/**
+ * Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx.
+ *
+ * @param[in] _size Size to allocate.
+ *
+ * @returns Allocated memory.
+ *
+ */
 BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size);
 
-/**/
+/**
+ * Allocate buffer and copy data into it. Data will be freed inside bgfx.
+ *
+ * @param[in] _data Pointer to data to be copied.
+ * @param[in] _size Size of data to be copied.
+ *
+ * @returns Allocated memory.
+ *
+ */
 BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size);
 
-/**/
+/**
+ * Make reference to data to pass to bgfx. Unlike `bgfx::alloc`, this call
+ * doesn't allocate memory for data. It just copies the _data pointer. You
+ * can pass `ReleaseFn` function pointer to release this memory after it's
+ * consumed, otherwise you must make sure _data is available for at least 2
+ * `bgfx::frame` calls. `ReleaseFn` function must be able to be called
+ * from any thread.
+ * @attention Data passed must be available for at least 2 `bgfx::frame` calls.
+ *
+ * @param[in] _data Pointer to data.
+ * @param[in] _size Size of data.
+ *
+ * @returns Referenced memory.
+ *
+ */
 BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size);
 
-/**/
+/**
+ * Make reference to data to pass to bgfx. Unlike `bgfx::alloc`, this call
+ * doesn't allocate memory for data. It just copies the _data pointer. You
+ * can pass `ReleaseFn` function pointer to release this memory after it's
+ * consumed, otherwise you must make sure _data is available for at least 2
+ * `bgfx::frame` calls. `ReleaseFn` function must be able to be called
+ * from any thread.
+ * @attention Data passed must be available for at least 2 `bgfx::frame` calls.
+ *
+ * @param[in] _data Pointer to data.
+ * @param[in] _size Size of data.
+ * @param[in] _releaseFn Callback function to release memory after use.
+ * @param[in] _userData User data to be passed to callback function.
+ *
+ * @returns Referenced memory.
+ *
+ */
 BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData);
 
-/**/
+/**
+ * Set debug flags.
+ *
+ * @param[in] _debug Available flags:
+ *    - `BGFX_DEBUG_IFH` - Infinitely fast hardware. When this flag is set
+ *      all rendering calls will be skipped. This is useful when profiling
+ *      to quickly assess potential bottlenecks between CPU and GPU.
+ *    - `BGFX_DEBUG_PROFILER` - Enable profiler.
+ *    - `BGFX_DEBUG_STATS` - Display internal statistics.
+ *    - `BGFX_DEBUG_TEXT` - Display debug text.
+ *    - `BGFX_DEBUG_WIREFRAME` - Wireframe rendering. All rendering
+ *      primitives will be rendered as lines.
+ *
+ */
 BGFX_C_API void bgfx_set_debug(uint32_t _debug);
 
-/**/
+/**
+ * Clear internal debug text buffer.
+ *
+ * @param[in] _attr Background color.
+ * @param[in] _small Default 8x16 or 8x8 font.
+ *
+ */
 BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small);
 
-/**/
-BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...);
+/**
+ * Print formatted data to internal debug text character-buffer (VGA-compatible text mode).
+ *
+ * @param[in] _x Position x from the left corner of the window.
+ * @param[in] _y Position y from the top corner of the window.
+ * @param[in] _attr Color palette. Where top 4-bits represent index of background, and bottom
+ *  4-bits represent foreground color from standard VGA text palette (ANSI escape codes).
+ * @param[in] _format `printf` style format.
+ * @param[in]
+ *
+ */
+BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ... );
 
-/**/
+/**
+ * Print formatted data from variable argument list to internal debug text character-buffer (VGA-compatible text mode).
+ *
+ * @param[in] _x Position x from the left corner of the window.
+ * @param[in] _y Position y from the top corner of the window.
+ * @param[in] _attr Color palette. Where top 4-bits represent index of background, and bottom
+ *  4-bits represent foreground color from standard VGA text palette (ANSI escape codes).
+ * @param[in] _format `printf` style format.
+ * @param[in] _argList Variable arguments list for format string.
+ *
+ */
 BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList);
 
-/**/
+/**
+ * Draw image into internal debug text buffer.
+ *
+ * @param[in] _x Position x from the left corner of the window.
+ * @param[in] _y Position y from the top corner of the window.
+ * @param[in] _width Image width.
+ * @param[in] _height Image height.
+ * @param[in] _data Raw image data (character/attribute raw encoding).
+ * @param[in] _pitch Image pitch in bytes.
+ *
+ */
 BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch);
 
-/**/
+/**
+ * Create static index buffer.
+ *
+ * @param[in] _mem Index buffer data.
+ * @param[in] _flags Buffer creation flags.
+ *    - `BGFX_BUFFER_NONE` - No flags.
+ *    - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
+ *    - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
+ *        is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
+ *    - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
+ *    - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
+ *        data is passed. If this flag is not specified, and more data is passed on update, the buffer
+ *        will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
+ *        buffers.
+ *    - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
+ *        index buffers.
+ *
+ */
 BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags);
 
-/**/
+/**
+ * Set static index buffer debug name.
+ *
+ * @param[in] _handle Static index buffer handle.
+ * @param[in] _name Static index buffer name.
+ * @param[in] _len Static index buffer name length (if length is INT32_MAX, it's expected
+ *  that _name is zero terminated string.
+ *
+ */
+BGFX_C_API void bgfx_set_index_buffer_name(bgfx_index_buffer_handle_t _handle, const char* _name, int32_t _len);
+
+/**
+ * Destroy static index buffer.
+ *
+ * @param[in] _handle Static index buffer handle.
+ *
+ */
 BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle);
 
-/**/
-BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
+/**
+ * Create vertex declaration.
+ *
+ * @param[in] _decl Vertex declaration.
+ *
+ */
+BGFX_C_API bgfx_vertex_decl_handle_t bgfx_create_vertex_decl(const bgfx_vertex_decl_t * _decl);
 
-/**/
+/**
+ * Destroy vertex declaration.
+ *
+ * @param[in] _handle Vertex declaration handle.
+ *
+ */
+BGFX_C_API void bgfx_destroy_vertex_decl(bgfx_vertex_decl_handle_t _handle);
+
+/**
+ * Create static vertex buffer.
+ *
+ * @param[in] _mem Vertex buffer data.
+ * @param[in] _decl Vertex declaration.
+ * @param[in] _flags Buffer creation flags.
+ *   - `BGFX_BUFFER_NONE` - No flags.
+ *   - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
+ *   - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
+ *       is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
+ *   - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
+ *   - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
+ *       data is passed. If this flag is not specified, and more data is passed on update, the buffer
+ *       will be trimmed to fit the existing buffer size. This flag has effect only on dynamic buffers.
+ *   - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on index buffers.
+ *
+ * @returns Static vertex buffer handle.
+ *
+ */
+BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t * _decl, uint16_t _flags);
+
+/**
+ * Set static vertex buffer debug name.
+ *
+ * @param[in] _handle Static vertex buffer handle.
+ * @param[in] _name Static vertex buffer name.
+ * @param[in] _len Static vertex buffer name length (if length is INT32_MAX, it's expected
+ *  that _name is zero terminated string.
+ *
+ */
+BGFX_C_API void bgfx_set_vertex_buffer_name(bgfx_vertex_buffer_handle_t _handle, const char* _name, int32_t _len);
+
+/**
+ * Destroy static vertex buffer.
+ *
+ * @param[in] _handle Static vertex buffer handle.
+ *
+ */
 BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle);
 
-/**/
+/**
+ * Create empty dynamic index buffer.
+ *
+ * @param[in] _num Number of indices.
+ * @param[in] _flags Buffer creation flags.
+ *    - `BGFX_BUFFER_NONE` - No flags.
+ *    - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
+ *    - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
+ *        is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
+ *    - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
+ *    - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
+ *        data is passed. If this flag is not specified, and more data is passed on update, the buffer
+ *        will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
+ *        buffers.
+ *    - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
+ *        index buffers.
+ *
+ * @returns Dynamic index buffer handle.
+ *
+ */
 BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags);
 
-/**/
+/**
+ * Create dynamic index buffer and initialized it.
+ *
+ * @param[in] _mem Index buffer data.
+ * @param[in] _flags Buffer creation flags.
+ *    - `BGFX_BUFFER_NONE` - No flags.
+ *    - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
+ *    - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
+ *        is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
+ *    - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
+ *    - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
+ *        data is passed. If this flag is not specified, and more data is passed on update, the buffer
+ *        will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
+ *        buffers.
+ *    - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
+ *        index buffers.
+ *
+ * @returns Dynamic index buffer handle.
+ *
+ */
 BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags);
 
-/**/
+/**
+ * Update dynamic index buffer.
+ *
+ * @param[in] _handle Dynamic index buffer handle.
+ * @param[in] _startIndex Start index.
+ * @param[in] _mem Index buffer data.
+ *
+ */
 BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem);
 
-/**/
+/**
+ * Destroy dynamic index buffer.
+ *
+ * @param[in] _handle Dynamic index buffer handle.
+ *
+ */
 BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle);
 
-/**/
+/**
+ * Create empty dynamic vertex buffer.
+ *
+ * @param[in] _num Number of vertices.
+ * @param[in] _decl Vertex declaration.
+ * @param[in] _flags Buffer creation flags.
+ *    - `BGFX_BUFFER_NONE` - No flags.
+ *    - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
+ *    - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
+ *        is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
+ *    - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
+ *    - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
+ *        data is passed. If this flag is not specified, and more data is passed on update, the buffer
+ *        will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
+ *        buffers.
+ *    - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
+ *        index buffers.
+ *
+ * @returns Dynamic vertex buffer handle.
+ *
+ */
 BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
 
-/**/
+/**
+ * Create dynamic vertex buffer and initialize it.
+ *
+ * @param[in] _mem Vertex buffer data.
+ * @param[in] _decl Vertex declaration.
+ * @param[in] _flags Buffer creation flags.
+ *    - `BGFX_BUFFER_NONE` - No flags.
+ *    - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
+ *    - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
+ *        is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
+ *    - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
+ *    - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
+ *        data is passed. If this flag is not specified, and more data is passed on update, the buffer
+ *        will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
+ *        buffers.
+ *    - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
+ *        index buffers.
+ *
+ * @returns Dynamic vertex buffer handle.
+ *
+ */
 BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
 
-/**/
+/**
+ * Update dynamic vertex buffer.
+ *
+ * @param[in] _handle Dynamic vertex buffer handle.
+ * @param[in] _startVertex Start vertex.
+ * @param[in] _mem Vertex buffer data.
+ *
+ */
 BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem);
 
-/**/
+/**
+ * Destroy dynamic vertex buffer.
+ *
+ * @param[in] _handle Dynamic vertex buffer handle.
+ *
+ */
 BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle);
 
-/**/
+/**
+ * Returns number of requested or maximum available indices.
+ *
+ * @param[in] _num Number of required indices.
+ *
+ * @returns Number of requested or maximum available indices.
+ *
+ */
 BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num);
 
-/**/
-BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl);
+/**
+ * Returns number of requested or maximum available vertices.
+ *
+ * @param[in] _num Number of required vertices.
+ * @param[in] _decl Vertex declaration.
+ *
+ * @returns Number of requested or maximum available vertices.
+ *
+ */
+BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t * _decl);
 
-/**/
+/**
+ * Returns number of requested or maximum available instance buffer slots.
+ *
+ * @param[in] _num Number of required instances.
+ * @param[in] _stride Stride per instance.
+ *
+ * @returns Number of requested or maximum available instance buffer slots.
+ *
+ */
 BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride);
 
-/**/
+/**
+ * Allocate transient index buffer.
+ * @remarks
+ *   Only 16-bit index buffer is supported.
+ *
+ * @param[out] _tib TransientIndexBuffer structure is filled and is valid
+ *  for the duration of frame, and it can be reused for multiple draw
+ *  calls.
+ * @param[in] _num Number of indices to allocate.
+ *
+ */
 BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num);
 
-/**/
-BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl);
+/**
+ * Allocate transient vertex buffer.
+ *
+ * @param[out] _tvb TransientVertexBuffer structure is filled and is valid
+ *  for the duration of frame, and it can be reused for multiple draw
+ *  calls.
+ * @param[in] _num Number of vertices to allocate.
+ * @param[in] _decl Vertex declaration.
+ *
+ */
+BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t * _decl);
+
+/**
+ * Check for required space and allocate transient vertex and index
+ * buffers. If both space requirements are satisfied function returns
+ * true.
+ * @remarks
+ *   Only 16-bit index buffer is supported.
+ *
+ * @param[out] _tvb TransientVertexBuffer structure is filled and is valid
+ *  for the duration of frame, and it can be reused for multiple draw
+ *  calls.
+ * @param[in] _decl Number of vertices to allocate.
+ * @param[in] _numVertices Vertex declaration.
+ * @param[out] _tib TransientIndexBuffer structure is filled and is valid
+ *  for the duration of frame, and it can be reused for multiple draw
+ *  calls.
+ * @param[in] _numIndices Number of indices to allocate.
+ *
+ */
+BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t * _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices);
 
-/**/
-BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices);
+/**
+ * Allocate instance data buffer.
+ *
+ * @param[out] _idb InstanceDataBuffer structure is filled and is valid
+ *  for duration of frame, and it can be reused for multiple draw
+ *  calls.
+ * @param[in] _num Number of instances.
+ * @param[in] _stride Instance stride. Must be multiple of 16.
+ *
+ */
+BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride);
 
-/**/
-BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride);
-
-/**/
+/**
+ * Create draw indirect buffer.
+ *
+ * @param[in] _num Number of indirect calls.
+ *
+ * @returns Indirect buffer handle.
+ *
+ */
 BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num);
 
-/**/
+/**
+ * Destroy draw indirect buffer.
+ *
+ * @param[in] _handle Indirect buffer handle.
+ *
+ */
 BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle);
 
-/**/
+/**
+ * Create shader from memory buffer.
+ *
+ * @param[in] _mem Shader binary.
+ *
+ * @returns Shader handle.
+ *
+ */
 BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem);
 
-/**/
+/**
+ * Returns the number of uniforms and uniform handles used inside a shader.
+ * @remarks
+ *   Only non-predefined uniforms are returned.
+ *
+ * @param[in] _handle Shader handle.
+ * @param[out] _uniforms UniformHandle array where data will be stored.
+ * @param[in] _max Maximum capacity of array.
+ *
+ * @returns Number of uniforms used by shader.
+ *
+ */
 BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max);
 
-/**/
-BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info);
-
-/**/
+/**
+ * Set shader debug name.
+ *
+ * @param[in] _handle Shader handle.
+ * @param[in] _name Shader name.
+ * @param[in] _len Shader name length (if length is INT32_MAX, it's expected
+ *  that _name is zero terminated string).
+ *
+ */
 BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name, int32_t _len);
 
-/**/
+/**
+ * Destroy shader.
+ * @remark Once a shader program is created with _handle,
+ *   it is safe to destroy that shader.
+ *
+ * @param[in] _handle Shader handle.
+ *
+ */
 BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle);
 
-/**/
+/**
+ * Create program with vertex and fragment shaders.
+ *
+ * @param[in] _vsh Vertex shader.
+ * @param[in] _fsh Fragment shader.
+ * @param[in] _destroyShaders If true, shaders will be destroyed when program is destroyed.
+ *
+ * @returns Program handle if vertex shader output and fragment shader
+ *  input are matching, otherwise returns invalid program handle.
+ *
+ */
 BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders);
 
-/**/
+/**
+ * Create program with compute shader.
+ *
+ * @param[in] _csh Compute shader.
+ * @param[in] _destroyShaders If true, shaders will be destroyed when program is destroyed.
+ *
+ * @returns Program handle.
+ *
+ */
 BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders);
 
-/**/
+/**
+ * Destroy program.
+ *
+ * @param[in] _handle Program handle.
+ *
+ */
 BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle);
 
-/**/
+/**
+ * Validate texture parameters.
+ *
+ * @param[in] _depth Depth dimension of volume texture.
+ * @param[in] _cubeMap Indicates that texture contains cubemap.
+ * @param[in] _numLayers Number of layers in texture array.
+ * @param[in] _format Texture format. See: `TextureFormat::Enum`.
+ * @param[in] _flags Texture flags. See `BGFX_TEXTURE_*`.
+ *
+ * @returns True if texture can be successfully created.
+ *
+ */
 BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
 
-/**/
-BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format);
+/**
+ * Calculate amount of memory required for texture.
+ *
+ * @param[out] _info Resulting texture info structure. See: `TextureInfo`.
+ * @param[in] _width Width.
+ * @param[in] _height Height.
+ * @param[in] _depth Depth dimension of volume texture.
+ * @param[in] _cubeMap Indicates that texture contains cubemap.
+ * @param[in] _hasMips Indicates that texture contains full mip-map chain.
+ * @param[in] _numLayers Number of layers in texture array.
+ * @param[in] _format Texture format. See: `TextureFormat::Enum`.
+ *
+ */
+BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t * _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format);
 
-/**/
+/**
+ * Create texture from memory buffer.
+ *
+ * @param[in] _mem DDS, KTX or PVR texture binary data.
+ * @param[in] _flags Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
+ *  flags. Default texture sampling mode is linear, and wrap mode is repeat.
+ *  - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
+ *    mode.
+ *  - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
+ *    sampling.
+ * @param[in] _skip Skip top level mips when parsing texture.
+ * @param[out] _info When non-`NULL` is specified it returns parsed texture information.
+ *
+ * @returns Texture handle.
+ *
+ */
 BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info);
 
-/**/
+/**
+ * Create 2D texture.
+ *
+ * @param[in] _width Width.
+ * @param[in] _height Height.
+ * @param[in] _hasMips Indicates that texture contains full mip-map chain.
+ * @param[in] _numLayers Number of layers in texture array. Must be 1 if caps
+ *  `BGFX_CAPS_TEXTURE_2D_ARRAY` flag is not set.
+ * @param[in] _format Texture format. See: `TextureFormat::Enum`.
+ * @param[in] _flags Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
+ *  flags. Default texture sampling mode is linear, and wrap mode is repeat.
+ *  - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
+ *    mode.
+ *  - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
+ *    sampling.
+ * @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable. If
+ *  `_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than
+ *  1, expected memory layout is texture and all mips together for each array element.
+ *
+ * @returns Texture handle.
+ *
+ */
 BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
 
-/**/
+/**
+ * Create texture with size based on backbuffer ratio. Texture will maintain ratio
+ * if back buffer resolution changes.
+ *
+ * @param[in] _ratio Texture size in respect to back-buffer size. See: `BackbufferRatio::Enum`.
+ * @param[in] _hasMips Indicates that texture contains full mip-map chain.
+ * @param[in] _numLayers Number of layers in texture array. Must be 1 if caps
+ *  `BGFX_CAPS_TEXTURE_2D_ARRAY` flag is not set.
+ * @param[in] _format Texture format. See: `TextureFormat::Enum`.
+ * @param[in] _flags Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
+ *  flags. Default texture sampling mode is linear, and wrap mode is repeat.
+ *  - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
+ *    mode.
+ *  - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
+ *    sampling.
+ *
+ * @returns Texture handle.
+ *
+ */
 BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
 
-/**/
+/**
+ * Create 3D texture.
+ *
+ * @param[in] _width Width.
+ * @param[in] _height Height.
+ * @param[in] _depth Depth.
+ * @param[in] _hasMips Indicates that texture contains full mip-map chain.
+ * @param[in] _format Texture format. See: `TextureFormat::Enum`.
+ * @param[in] _flags Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
+ *  flags. Default texture sampling mode is linear, and wrap mode is repeat.
+ *  - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
+ *    mode.
+ *  - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
+ *    sampling.
+ * @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable. If
+ *  `_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than
+ *  1, expected memory layout is texture and all mips together for each array element.
+ *
+ * @returns Texture handle.
+ *
+ */
 BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
 
-/**/
+/**
+ * Create Cube texture.
+ *
+ * @param[in] _size Cube side size.
+ * @param[in] _hasMips Indicates that texture contains full mip-map chain.
+ * @param[in] _numLayers Number of layers in texture array. Must be 1 if caps
+ *  `BGFX_CAPS_TEXTURE_2D_ARRAY` flag is not set.
+ * @param[in] _format Texture format. See: `TextureFormat::Enum`.
+ * @param[in] _flags Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
+ *  flags. Default texture sampling mode is linear, and wrap mode is repeat.
+ *  - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
+ *    mode.
+ *  - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
+ *    sampling.
+ * @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable. If
+ *  `_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than
+ *  1, expected memory layout is texture and all mips together for each array element.
+ *
+ * @returns Texture handle.
+ *
+ */
 BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
 
-/**/
+/**
+ * Update 2D texture.
+ * @attention It's valid to update only mutable texture. See `bgfx::createTexture2D` for more info.
+ *
+ * @param[in] _handle Texture handle.
+ * @param[in] _layer Layer in texture array.
+ * @param[in] _mip Mip level.
+ * @param[in] _x X offset in texture.
+ * @param[in] _y Y offset in texture.
+ * @param[in] _width Width of texture block.
+ * @param[in] _height Height of texture block.
+ * @param[in] _mem Texture update data.
+ * @param[in] _pitch Pitch of input image (bytes). When _pitch is set to
+ *  UINT16_MAX, it will be calculated internally based on _width.
+ *
+ */
 BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
 
-/**/
+/**
+ * Update 3D texture.
+ * @attention It's valid to update only mutable texture. See `bgfx::createTexture3D` for more info.
+ *
+ * @param[in] _handle Texture handle.
+ * @param[in] _mip Mip level.
+ * @param[in] _x X offset in texture.
+ * @param[in] _y Y offset in texture.
+ * @param[in] _z Z offset in texture.
+ * @param[in] _width Width of texture block.
+ * @param[in] _height Height of texture block.
+ * @param[in] _depth Depth of texture block.
+ * @param[in] _mem Texture update data.
+ *
+ */
 BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem);
 
-/**/
+/**
+ * Update Cube texture.
+ * @attention It's valid to update only mutable texture. See `bgfx::createTextureCube` for more info.
+ *
+ * @param[in] _handle Texture handle.
+ * @param[in] _layer Layer in texture array.
+ * @param[in] _side Cubemap side `BGFX_CUBE_MAP_<POSITIVE or NEGATIVE>_<X, Y or Z>`,
+ *    where 0 is +X, 1 is -X, 2 is +Y, 3 is -Y, 4 is +Z, and 5 is -Z.
+ *                   +----------+
+ *                   |-z       2|
+ *                   | ^  +y    |
+ *                   | |        |    Unfolded cube:
+ *                   | +---->+x |
+ *        +----------+----------+----------+----------+
+ *        |+y       1|+y       4|+y       0|+y       5|
+ *        | ^  -x    | ^  +z    | ^  +x    | ^  -z    |
+ *        | |        | |        | |        | |        |
+ *        | +---->+z | +---->+x | +---->-z | +---->-x |
+ *        +----------+----------+----------+----------+
+ *                   |+z       3|
+ *                   | ^  -y    |
+ *                   | |        |
+ *                   | +---->+x |
+ *                   +----------+
+ * @param[in] _mip Mip level.
+ * @param[in] _x X offset in texture.
+ * @param[in] _y Y offset in texture.
+ * @param[in] _width Width of texture block.
+ * @param[in] _height Height of texture block.
+ * @param[in] _mem Texture update data.
+ * @param[in] _pitch Pitch of input image (bytes). When _pitch is set to
+ *  UINT16_MAX, it will be calculated internally based on _width.
+ *
+ */
 BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
 
-/**/
+/**
+ * Read back texture content.
+ * @attention Texture must be created with `BGFX_TEXTURE_READ_BACK` flag.
+ * @attention Availability depends on: `BGFX_CAPS_TEXTURE_READ_BACK`.
+ *
+ * @param[in] _handle Texture handle.
+ * @param[in] _data Destination buffer.
+ * @param[in] _mip Mip level.
+ *
+ * @returns Frame number when the result will be available. See: `bgfx::frame`.
+ *
+ */
 BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip);
 
-/**/
+/**
+ * Set texture debug name.
+ *
+ * @param[in] _handle Texture handle.
+ * @param[in] _name Texture name.
+ * @param[in] _len Texture name length (if length is INT32_MAX, it's expected
+ *  that _name is zero terminated string.
+ *
+ */
 BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name, int32_t _len);
 
-/**/
+/**
+ * Returns texture direct access pointer.
+ * @attention Availability depends on: `BGFX_CAPS_TEXTURE_DIRECT_ACCESS`. This feature
+ *   is available on GPUs that have unified memory architecture (UMA) support.
+ *
+ * @param[in] _handle Texture handle.
+ *
+ * @returns Pointer to texture memory. If returned pointer is `NULL` direct access
+ *  is not available for this texture. If pointer is `UINTPTR_MAX` sentinel value
+ *  it means texture is pending creation. Pointer returned can be cached and it
+ *  will be valid until texture is destroyed.
+ *
+ */
+BGFX_C_API void* bgfx_get_direct_access_ptr(bgfx_texture_handle_t _handle);
+
+/**
+ * Destroy texture.
+ *
+ * @param[in] _handle Texture handle.
+ *
+ */
 BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle);
 
-/**/
+/**
+ * Create frame buffer (simple).
+ *
+ * @param[in] _width Texture width.
+ * @param[in] _height Texture height.
+ * @param[in] _format Texture format. See: `TextureFormat::Enum`.
+ * @param[in] _textureFlags Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
+ *  flags. Default texture sampling mode is linear, and wrap mode is repeat.
+ *  - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
+ *    mode.
+ *  - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
+ *    sampling.
+ *
+ * @returns Frame buffer handle.
+ *
+ */
 BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags);
 
-/**/
+/**
+ * Create frame buffer with size based on backbuffer ratio. Frame buffer will maintain ratio
+ * if back buffer resolution changes.
+ *
+ * @param[in] _ratio Frame buffer size in respect to back-buffer size. See:
+ *  `BackbufferRatio::Enum`.
+ * @param[in] _format Texture format. See: `TextureFormat::Enum`.
+ * @param[in] _textureFlags Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
+ *  flags. Default texture sampling mode is linear, and wrap mode is repeat.
+ *  - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
+ *    mode.
+ *  - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
+ *    sampling.
+ *
+ * @returns Frame buffer handle.
+ *
+ */
 BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags);
 
-/**/
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures);
+/**
+ * Create MRT frame buffer from texture handles (simple).
+ *
+ * @param[in] _num Number of texture handles.
+ * @param[in] _handles Texture attachments.
+ * @param[in] _destroyTexture If true, textures will be destroyed when
+ *  frame buffer is destroyed.
+ *
+ * @returns Frame buffer handle.
+ *
+ */
+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTexture);
 
-/**/
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures);
+/**
+ * Create MRT frame buffer from texture handles with specific layer and
+ * mip level.
+ *
+ * @param[in] _num Number of attachements.
+ * @param[in] _attachment Attachment texture info. See: `bgfx::Attachment`.
+ * @param[in] _destroyTexture If true, textures will be destroyed when
+ *  frame buffer is destroyed.
+ *
+ * @returns Frame buffer handle.
+ *
+ */
+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTexture);
 
-/**/
+/**
+ * Create frame buffer for multiple window rendering.
+ * @remarks
+ *   Frame buffer cannot be used for sampling.
+ * @attention Availability depends on: `BGFX_CAPS_SWAP_CHAIN`.
+ *
+ * @param[in] _nwh OS' target native window handle.
+ * @param[in] _width Window back buffer width.
+ * @param[in] _height Window back buffer height.
+ * @param[in] _format Window back buffer color format.
+ * @param[in] _depthFormat Window back buffer depth format.
+ *
+ * @returns Frame buffer handle.
+ *
+ */
 BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat);
 
-/**/
+/**
+ * Set frame buffer debug name.
+ *
+ * @param[in] _handle Frame buffer handle.
+ * @param[in] _name Frame buffer name.
+ * @param[in] _len Frame buffer name length (if length is INT32_MAX, it's expected
+ *  that _name is zero terminated string.
+ *
+ */
+BGFX_C_API void bgfx_set_frame_buffer_name(bgfx_frame_buffer_handle_t _handle, const char* _name, int32_t _len);
+
+/**
+ * Obtain texture handle of frame buffer attachment.
+ *
+ * @param[in] _handle Frame buffer handle.
+ * @param[in] _attachment
+ *
+ */
 BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment);
 
-/**/
+/**
+ * Destroy frame buffer.
+ *
+ * @param[in] _handle Frame buffer handle.
+ *
+ */
 BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle);
 
-/**/
+/**
+ * Create shader uniform parameter.
+ * @remarks
+ *   1. Uniform names are unique. It's valid to call `bgfx::createUniform`
+ *      multiple times with the same uniform name. The library will always
+ *      return the same handle, but the handle reference count will be
+ *      incremented. This means that the same number of `bgfx::destroyUniform`
+ *      must be called to properly destroy the uniform.
+ *   2. Predefined uniforms (declared in `bgfx_shader.sh`):
+ *      - `u_viewRect vec4(x, y, width, height)` - view rectangle for current
+ *        view, in pixels.
+ *      - `u_viewTexel vec4(1.0/width, 1.0/height, undef, undef)` - inverse
+ *        width and height
+ *      - `u_view mat4` - view matrix
+ *      - `u_invView mat4` - inverted view matrix
+ *      - `u_proj mat4` - projection matrix
+ *      - `u_invProj mat4` - inverted projection matrix
+ *      - `u_viewProj mat4` - concatenated view projection matrix
+ *      - `u_invViewProj mat4` - concatenated inverted view projection matrix
+ *      - `u_model mat4[BGFX_CONFIG_MAX_BONES]` - array of model matrices.
+ *      - `u_modelView mat4` - concatenated model view matrix, only first
+ *        model matrix from array is used.
+ *      - `u_modelViewProj mat4` - concatenated model view projection matrix.
+ *      - `u_alphaRef float` - alpha reference value for alpha test.
+ *
+ * @param[in] _name Uniform name in shader.
+ * @param[in] _type Type of uniform (See: `bgfx::UniformType`).
+ * @param[in] _num Number of elements in array.
+ *
+ * @returns Handle to uniform object.
+ *
+ */
 BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num);
 
-/**/
+/**
+ * Retrieve uniform info.
+ *
+ * @param[in] _handle Handle to uniform object.
+ * @param[out] _info Uniform info.
+ *
+ */
+BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t * _info);
+
+/**
+ * Destroy shader uniform parameter.
+ *
+ * @param[in] _handle Handle to uniform object.
+ *
+ */
 BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle);
 
-/**/
-BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query(void);
+/**
+ * Create occlusion query.
+ *
+ */
+BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query();
 
-/**/
+/**
+ * Retrieve occlusion query result from previous frame.
+ *
+ * @param[in] _handle Handle to occlusion query object.
+ * @param[out] _result Number of pixels that passed test. This argument
+ *  can be `NULL` if result of occlusion query is not needed.
+ *
+ * @returns Occlusion query result.
+ *
+ */
 BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t* _result);
 
-/**/
+/**
+ * Destroy occlusion query.
+ *
+ * @param[in] _handle Handle to occlusion query object.
+ *
+ */
 BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle);
 
-/**/
+/**
+ * Set palette color value.
+ *
+ * @param[in] _index Index into palette.
+ * @param[in] _rgba RGBA floating point values.
+ *
+ */
 BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4]);
 
-/**/
+/**
+ * Set palette color value.
+ *
+ * @param[in] _index Index into palette.
+ * @param[in] _rgba Packed 32-bit RGBA value.
+ *
+ */
+BGFX_C_API void bgfx_set_palette_color_rgba8(uint8_t _index, uint32_t _rgba);
+
+/**
+ * Set view name.
+ * @remarks
+ *   This is debug only feature.
+ *   In graphics debugger view name will appear as:
+ *       "nnnc <view name>"
+ *        ^  ^ ^
+ *        |  +--- compute (C)
+ *        +------ view id
+ *
+ * @param[in] _id View id.
+ * @param[in] _name View name.
+ *
+ */
 BGFX_C_API void bgfx_set_view_name(bgfx_view_id_t _id, const char* _name);
 
-/**/
+/**
+ * Set view rectangle. Draw primitive outside view will be clipped.
+ *
+ * @param[in] _id View id.
+ * @param[in] _x Position x from the left corner of the window.
+ * @param[in] _y Position y from the top corner of the window.
+ * @param[in] _width Width of view port region.
+ * @param[in] _height Height of view port region.
+ *
+ */
 BGFX_C_API void bgfx_set_view_rect(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
 
-/**/
-BGFX_C_API void bgfx_set_view_rect_auto(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio);
+/**
+ * Set view rectangle. Draw primitive outside view will be clipped.
+ *
+ * @param[in] _id View id.
+ * @param[in] _x Position x from the left corner of the window.
+ * @param[in] _y Position y from the top corner of the window.
+ * @param[in] _ratio Width and height will be set in respect to back-buffer size.
+ *  See: `BackbufferRatio::Enum`.
+ *
+ */
+BGFX_C_API void bgfx_set_view_rect_ratio(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio);
 
-/**/
+/**
+ * Set view scissor. Draw primitive outside view will be clipped. When
+ * _x, _y, _width and _height are set to 0, scissor will be disabled.
+ *
+ * @param[in] _id View id.
+ * @param[in] _x Position x from the left corner of the window.
+ * @param[in] _y Position y from the top corner of the window.
+ * @param[in] _width Width of view scissor region.
+ * @param[in] _height Height of view scissor region.
+ *
+ */
 BGFX_C_API void bgfx_set_view_scissor(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
 
-/**/
+/**
+ * Set view clear flags.
+ *
+ * @param[in] _id View id.
+ * @param[in] _flags Clear flags. Use `BGFX_CLEAR_NONE` to remove any clear
+ *  operation. See: `BGFX_CLEAR_*`.
+ * @param[in] _rgba Color clear value.
+ * @param[in] _depth Depth clear value.
+ * @param[in] _stencil Stencil clear value.
+ *
+ */
 BGFX_C_API void bgfx_set_view_clear(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil);
 
-/**/
-BGFX_C_API void bgfx_set_view_clear_mrt(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7);
+/**
+ * Set view clear flags with different clear color for each
+ * frame buffer texture. Must use `bgfx::setPaletteColor` to setup clear color
+ * palette.
+ *
+ * @param[in] _id View id.
+ * @param[in] _flags Clear flags. Use `BGFX_CLEAR_NONE` to remove any clear
+ *  operation. See: `BGFX_CLEAR_*`.
+ * @param[in] _depth Depth clear value.
+ * @param[in] _stencil Stencil clear value.
+ * @param[in] _c0 Palette index for frame buffer attachment 0.
+ * @param[in] _c1 Palette index for frame buffer attachment 1.
+ * @param[in] _c2 Palette index for frame buffer attachment 2.
+ * @param[in] _c3 Palette index for frame buffer attachment 3.
+ * @param[in] _c4 Palette index for frame buffer attachment 4.
+ * @param[in] _c5 Palette index for frame buffer attachment 5.
+ * @param[in] _c6 Palette index for frame buffer attachment 6.
+ * @param[in] _c7 Palette index for frame buffer attachment 7.
+ *
+ */
+BGFX_C_API void bgfx_set_view_clear_mrt(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _c0, uint8_t _c1, uint8_t _c2, uint8_t _c3, uint8_t _c4, uint8_t _c5, uint8_t _c6, uint8_t _c7);
 
-/**/
+/**
+ * Set view sorting mode.
+ * @remarks
+ *   View mode must be set prior calling `bgfx::submit` for the view.
+ *
+ * @param[in] _id View id.
+ * @param[in] _mode View sort mode. See `ViewMode::Enum`.
+ *
+ */
 BGFX_C_API void bgfx_set_view_mode(bgfx_view_id_t _id, bgfx_view_mode_t _mode);
 
-/**/
+/**
+ * Set view frame buffer.
+ * @remarks
+ *   Not persistent after `bgfx::reset` call.
+ *
+ * @param[in] _id View id.
+ * @param[in] _handle Frame buffer handle. Passing `BGFX_INVALID_HANDLE` as
+ *  frame buffer handle will draw primitives from this view into
+ *  default back buffer.
+ *
+ */
 BGFX_C_API void bgfx_set_view_frame_buffer(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle);
 
-/**/
-BGFX_C_API void bgfx_set_view_transform(bgfx_view_id_t _id, const void* _view, const void* _proj);
+/**
+ * Set view view and projection matrices, all draw primitives in this
+ * view will use these matrices.
+ *
+ * @param[in] _id View id.
+ * @param[in] _view View matrix.
+ * @param[in] _proj Projection matrix.
+ *
+ */
+BGFX_C_API void bgfx_set_view_transform(bgfx_view_id_t _id, const void* _view, const void* _proj);
+
+/**
+ * Post submit view reordering.
+ *
+ * @param[in] _id First view id.
+ * @param[in] _num Number of views to remap.
+ * @param[in] _order View remap id table. Passing `NULL` will reset view ids
+ *  to default state.
+ *
+ */
+BGFX_C_API void bgfx_set_view_order(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t* _order);
+
+/**
+ * Begin submitting draw calls from thread.
+ *
+ * @param[in] _forThread Explicitly request an encoder for a worker thread.
+ *
+ * @returns Encoder.
+ *
+ */
+BGFX_C_API bgfx_encoder_t* bgfx_encoder_begin(bool _forThread);
+
+/**
+ * End submitting draw calls from thread.
+ *
+ * @param[in] _encoder Encoder.
+ *
+ */
+BGFX_C_API void bgfx_encoder_end(bgfx_encoder_t* _encoder);
+
+/**
+ * Sets a debug marker. This allows you to group graphics calls together for easy browsing in
+ * graphics debugging tools.
+ *
+ * @param[in] _marker Marker string.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_marker(bgfx_encoder_t* _this, const char* _marker);
+
+/**
+ * Set render states for draw primitive.
+ * @remarks
+ *   1. To setup more complex states use:
+ *      `BGFX_STATE_ALPHA_REF(_ref)`,
+ *      `BGFX_STATE_POINT_SIZE(_size)`,
+ *      `BGFX_STATE_BLEND_FUNC(_src, _dst)`,
+ *      `BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA)`,
+ *      `BGFX_STATE_BLEND_EQUATION(_equation)`,
+ *      `BGFX_STATE_BLEND_EQUATION_SEPARATE(_equationRGB, _equationA)`
+ *   2. `BGFX_STATE_BLEND_EQUATION_ADD` is set when no other blend
+ *      equation is specified.
+ *
+ * @param[in] _state State flags. Default state for primitive type is
+ *    triangles. See: `BGFX_STATE_DEFAULT`.
+ *    - `BGFX_STATE_DEPTH_TEST_*` - Depth test function.
+ *    - `BGFX_STATE_BLEND_*` - See remark 1 about BGFX_STATE_BLEND_FUNC.
+ *    - `BGFX_STATE_BLEND_EQUATION_*` - See remark 2.
+ *    - `BGFX_STATE_CULL_*` - Backface culling mode.
+ *    - `BGFX_STATE_WRITE_*` - Enable R, G, B, A or Z write.
+ *    - `BGFX_STATE_MSAA` - Enable hardware multisample antialiasing.
+ *    - `BGFX_STATE_PT_[TRISTRIP/LINES/POINTS]` - Primitive type.
+ * @param[in] _rgba Sets blend factor used by `BGFX_STATE_BLEND_FACTOR` and
+ *    `BGFX_STATE_BLEND_INV_FACTOR` blend modes.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_state(bgfx_encoder_t* _this, uint64_t _state, uint32_t _rgba);
+
+/**
+ * Set condition for rendering.
+ *
+ * @param[in] _handle Occlusion query handle.
+ * @param[in] _visible Render if occlusion query is visible.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_condition(bgfx_encoder_t* _this, bgfx_occlusion_query_handle_t _handle, bool _visible);
+
+/**
+ * Set stencil test state.
+ *
+ * @param[in] _fstencil Front stencil state.
+ * @param[in] _bstencil Back stencil state. If back is set to `BGFX_STENCIL_NONE`
+ *  _fstencil is applied to both front and back facing primitives.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_stencil(bgfx_encoder_t* _this, uint32_t _fstencil, uint32_t _bstencil);
+
+/**
+ * Set scissor for draw primitive.
+ * @remark
+ *   To scissor for all primitives in view see `bgfx::setViewScissor`.
+ *
+ * @param[in] _x Position x from the left corner of the window.
+ * @param[in] _y Position y from the top corner of the window.
+ * @param[in] _width Width of view scissor region.
+ * @param[in] _height Height of view scissor region.
+ *
+ * @returns Scissor cache index.
+ *
+ */
+BGFX_C_API uint16_t bgfx_encoder_set_scissor(bgfx_encoder_t* _this, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
+
+/**
+ * Set scissor from cache for draw primitive.
+ * @remark
+ *   To scissor for all primitives in view see `bgfx::setViewScissor`.
+ *
+ * @param[in] _cache Index in scissor cache.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_scissor_cached(bgfx_encoder_t* _this, uint16_t _cache);
+
+/**
+ * Set model matrix for draw primitive. If it is not called,
+ * the model will be rendered with an identity model matrix.
+ *
+ * @param[in] _mtx Pointer to first matrix in array.
+ * @param[in] _num Number of matrices in array.
+ *
+ * @returns Index into matrix cache in case the same model matrix has
+ *  to be used for other draw primitive call.
+ *
+ */
+BGFX_C_API uint32_t bgfx_encoder_set_transform(bgfx_encoder_t* _this, const void* _mtx, uint16_t _num);
+
+/**
+ *  Set model matrix from matrix cache for draw primitive.
+ *
+ * @param[in] _cache Index in matrix cache.
+ * @param[in] _num Number of matrices from cache.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder_t* _this, uint32_t _cache, uint16_t _num);
+
+/**
+ * Reserve matrices in internal matrix cache.
+ * @attention Pointer returned can be modifed until `bgfx::frame` is called.
+ *
+ * @param[out] _transform Pointer to `Transform` structure.
+ * @param[in] _num Number of matrices.
+ *
+ * @returns Index in matrix cache.
+ *
+ */
+BGFX_C_API uint32_t bgfx_encoder_alloc_transform(bgfx_encoder_t* _this, bgfx_transform_t* _transform, uint16_t _num);
+
+/**
+ * Set shader uniform parameter for draw primitive.
+ *
+ * @param[in] _handle Uniform.
+ * @param[in] _value Pointer to uniform data.
+ * @param[in] _num Number of elements. Passing `UINT16_MAX` will
+ *  use the _num passed on uniform creation.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_uniform(bgfx_encoder_t* _this, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num);
+
+/**
+ * Set index buffer for draw primitive.
+ *
+ * @param[in] _handle Index buffer.
+ * @param[in] _firstIndex First index to render.
+ * @param[in] _numIndices Number of indices to render.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_index_buffer(bgfx_encoder_t* _this, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
+
+/**
+ * Set index buffer for draw primitive.
+ *
+ * @param[in] _handle Dynamic index buffer.
+ * @param[in] _firstIndex First index to render.
+ * @param[in] _numIndices Number of indices to render.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(bgfx_encoder_t* _this, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
+
+/**
+ * Set index buffer for draw primitive.
+ *
+ * @param[in] _tib Transient index buffer.
+ * @param[in] _firstIndex First index to render.
+ * @param[in] _numIndices Number of indices to render.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_transient_index_buffer(bgfx_encoder_t* _this, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices);
+
+/**
+ * Set vertex buffer for draw primitive.
+ *
+ * @param[in] _stream Vertex stream.
+ * @param[in] _handle Vertex buffer.
+ * @param[in] _startVertex First vertex to render.
+ * @param[in] _numVertices Number of vertices to render.
+ * @param[in] _declHandle VertexDecl handle for aliasing vertex buffer.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_decl_handle_t _declHandle);
+
+/**
+ * Set vertex buffer for draw primitive.
+ *
+ * @param[in] _stream Vertex stream.
+ * @param[in] _handle Dynamic vertex buffer.
+ * @param[in] _startVertex First vertex to render.
+ * @param[in] _numVertices Number of vertices to render.
+ * @param[in] _declHandle VertexDecl handle for aliasing vertex buffer.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_decl_handle_t _declHandle);
+
+/**
+ * Set vertex buffer for draw primitive.
+ *
+ * @param[in] _stream Vertex stream.
+ * @param[in] _tvb Transient vertex buffer.
+ * @param[in] _startVertex First vertex to render.
+ * @param[in] _numVertices Number of vertices to render.
+ * @param[in] _declHandle VertexDecl handle for aliasing vertex buffer.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_decl_handle_t _declHandle);
+
+/**
+ * Set number of vertices for auto generated vertices use in conjuction
+ * with gl_VertexID.
+ * @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
+ *
+ * @param[in] _numVertices Number of vertices.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_vertex_count(bgfx_encoder_t* _this, uint32_t _numVertices);
+
+/**
+ * Set instance data buffer for draw primitive.
+ *
+ * @param[in] _idb Transient instance data buffer.
+ * @param[in] _start First instance data.
+ * @param[in] _num Number of data instances.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_instance_data_buffer(bgfx_encoder_t* _this, const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num);
+
+/**
+ * Set instance data buffer for draw primitive.
+ *
+ * @param[in] _handle Vertex buffer.
+ * @param[in] _startVertex First instance data.
+ * @param[in] _num Number of data instances.
+ *  Set instance data buffer for draw primitive.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder_t* _this, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
+
+/**
+ * Set instance data buffer for draw primitive.
+ *
+ * @param[in] _handle Dynamic vertex buffer.
+ * @param[in] _startVertex First instance data.
+ * @param[in] _num Number of data instances.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder_t* _this, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
+
+/**
+ * Set number of instances for auto generated instances use in conjuction
+ * with gl_InstanceID.
+ * @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
+ *
+ * @param[in] _numInstances
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_instance_count(bgfx_encoder_t* _this, uint32_t _numInstances);
+
+/**
+ * Set texture stage for draw primitive.
+ *
+ * @param[in] _stage Texture unit.
+ * @param[in] _sampler Program sampler.
+ * @param[in] _handle Texture handle.
+ * @param[in] _flags Texture sampling mode. Default value UINT32_MAX uses
+ *    texture sampling settings from the texture.
+ *    - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
+ *      mode.
+ *    - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
+ *      sampling.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_texture(bgfx_encoder_t* _this, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
+
+/**
+ * Submit an empty primitive for rendering. Uniforms and draw state
+ * will be applied but no geometry will be submitted.
+ * @remark
+ *   These empty draw calls will sort before ordinary draw calls.
+ *
+ * @param[in] _id View id.
+ *
+ */
+BGFX_C_API void bgfx_encoder_touch(bgfx_encoder_t* _this, bgfx_view_id_t _id);
+
+/**
+ * Submit primitive for rendering.
+ *
+ * @param[in] _id View id.
+ * @param[in] _program Program.
+ * @param[in] _depth Depth for sorting.
+ * @param[in] _preserveState Preserve internal draw state for next draw call submit.
+ *
+ */
+BGFX_C_API void bgfx_encoder_submit(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _depth, bool _preserveState);
+
+/**
+ * Submit primitive with occlusion query for rendering.
+ *
+ * @param[in] _id View id.
+ * @param[in] _program Program.
+ * @param[in] _occlusionQuery Occlusion query.
+ * @param[in] _depth Depth for sorting.
+ * @param[in] _preserveState Preserve internal draw state for next draw call submit.
+ *
+ */
+BGFX_C_API void bgfx_encoder_submit_occlusion_query(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState);
+
+/**
+ * Submit primitive for rendering with index and instance data info from
+ * indirect buffer.
+ *
+ * @param[in] _id View id.
+ * @param[in] _program Program.
+ * @param[in] _indirectHandle Indirect buffer.
+ * @param[in] _start First element in indirect buffer.
+ * @param[in] _num Number of dispatches.
+ * @param[in] _depth Depth for sorting.
+ * @param[in] _preserveState Preserve internal draw state for next draw call submit.
+ *
+ */
+BGFX_C_API void bgfx_encoder_submit_indirect(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState);
+
+/**
+ * Set compute index buffer.
+ *
+ * @param[in] _stage Compute stage.
+ * @param[in] _handle Index buffer handle.
+ * @param[in] _access Buffer access. See `Access::Enum`.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_compute_index_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access);
+
+/**
+ * Set compute vertex buffer.
+ *
+ * @param[in] _stage Compute stage.
+ * @param[in] _handle Vertex buffer handle.
+ * @param[in] _access Buffer access. See `Access::Enum`.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access);
+
+/**
+ * Set compute dynamic index buffer.
+ *
+ * @param[in] _stage Compute stage.
+ * @param[in] _handle Dynamic index buffer handle.
+ * @param[in] _access Buffer access. See `Access::Enum`.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access);
+
+/**
+ * Set compute dynamic vertex buffer.
+ *
+ * @param[in] _stage Compute stage.
+ * @param[in] _handle Dynamic vertex buffer handle.
+ * @param[in] _access Buffer access. See `Access::Enum`.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access);
+
+/**
+ * Set compute indirect buffer.
+ *
+ * @param[in] _stage Compute stage.
+ * @param[in] _handle Indirect buffer handle.
+ * @param[in] _access Buffer access. See `Access::Enum`.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access);
+
+/**
+ * Set compute image from texture.
+ *
+ * @param[in] _stage Compute stage.
+ * @param[in] _handle Texture handle.
+ * @param[in] _mip Mip level.
+ * @param[in] _access Image access. See `Access::Enum`.
+ * @param[in] _format Texture format. See: `TextureFormat::Enum`.
+ *
+ */
+BGFX_C_API void bgfx_encoder_set_image(bgfx_encoder_t* _this, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
+
+/**
+ * Dispatch compute.
+ *
+ * @param[in] _id View id.
+ * @param[in] _program Compute program.
+ * @param[in] _numX Number of groups X.
+ * @param[in] _numY Number of groups Y.
+ * @param[in] _numZ Number of groups Z.
+ *
+ */
+BGFX_C_API void bgfx_encoder_dispatch(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ);
+
+/**
+ * Dispatch compute indirect.
+ *
+ * @param[in] _id View id.
+ * @param[in] _program Compute program.
+ * @param[in] _indirectHandle Indirect buffer.
+ * @param[in] _start First element in indirect buffer.
+ * @param[in] _num Number of dispatches.
+ *
+ */
+BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num);
+
+/**
+ * Discard all previously set state for draw or compute call.
+ *
+ */
+BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_t* _this);
+
+/**
+ * Blit 2D texture region between two 2D textures.
+ * @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
+ * @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
+ *
+ * @param[in] _id View id.
+ * @param[in] _dst Destination texture handle.
+ * @param[in] _dstMip Destination texture mip level.
+ * @param[in] _dstX Destination texture X position.
+ * @param[in] _dstY Destination texture Y position.
+ * @param[in] _dstZ If texture is 2D this argument should be 0. If destination texture is cube
+ *  this argument represents destination texture cube face. For 3D texture this argument
+ *  represents destination texture Z position.
+ * @param[in] _src Source texture handle.
+ * @param[in] _srcMip Source texture mip level.
+ * @param[in] _srcX Source texture X position.
+ * @param[in] _srcY Source texture Y position.
+ * @param[in] _srcZ If texture is 2D this argument should be 0. If source texture is cube
+ *  this argument represents source texture cube face. For 3D texture this argument
+ *  represents source texture Z position.
+ * @param[in] _width Width of region.
+ * @param[in] _height Height of region.
+ * @param[in] _depth If texture is 3D this argument represents depth of region, otherwise it's
+ *  unused.
+ *
+ */
+BGFX_C_API void bgfx_encoder_blit(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
+
+/**
+ * Request screen shot of window back buffer.
+ * @remarks
+ *   `bgfx::CallbackI::screenShot` must be implemented.
+ * @attention Frame buffer handle must be created with OS' target native window handle.
+ *
+ * @param[in] _handle Frame buffer handle. If handle is `BGFX_INVALID_HANDLE` request will be
+ *  made for main window back buffer.
+ * @param[in] _filePath Will be passed to `bgfx::CallbackI::screenShot` callback.
+ *
+ */
+BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle_t _handle, const char* _filePath);
 
-/**/
-BGFX_C_API void bgfx_set_view_transform_stereo(bgfx_view_id_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR);
+/**
+ * Render frame.
+ * @attention `bgfx::renderFrame` is blocking call. It waits for
+ *   `bgfx::frame` to be called from API thread to process frame.
+ *   If timeout value is passed call will timeout and return even
+ *   if `bgfx::frame` is not called.
+ * @warning This call should be only used on platforms that don't
+ *   allow creating separate rendering thread. If it is called before
+ *   to bgfx::init, render thread won't be created by bgfx::init call.
+ *
+ * @param[in] _msecs Timeout in milliseconds.
+ *
+ * @returns Current renderer context state. See: `bgfx::RenderFrame`.
+ *
+ */
+BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs);
 
-/**/
-BGFX_C_API void bgfx_set_view_order(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t* _order);
+/**
+ * Set platform data.
+ * @warning Must be called before `bgfx::init`.
+ *
+ * @param[in] _data Platform data.
+ *
+ */
+BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t * _data);
 
-/**/
-BGFX_C_API void bgfx_reset_view(bgfx_view_id_t _id);
+/**
+ * Get internal data for interop.
+ * @attention It's expected you understand some bgfx internals before you
+ *   use this call.
+ * @warning Must be called only on render thread.
+ *
+ */
+BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data();
+
+/**
+ * Override internal texture with externally created texture. Previously
+ * created internal texture will released.
+ * @attention It's expected you understand some bgfx internals before you
+ *   use this call.
+ * @warning Must be called only on render thread.
+ *
+ * @param[in] _handle Texture handle.
+ * @param[in] _ptr Native API pointer to texture.
+ *
+ * @returns Native API pointer to texture. If result is 0, texture is not created
+ *  yet from the main thread.
+ *
+ */
+BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr);
+
+/**
+ * Override internal texture by creating new texture. Previously created
+ * internal texture will released.
+ * @attention It's expected you understand some bgfx internals before you
+ *   use this call.
+ * @param[in] _handle Texture handle.
+ * @param[in] _width Width.
+ * @param[in] _height Height.
+ * @param[in] _numMips Number of mip-maps.
+ * @param[in] _format Texture format. See: `TextureFormat::Enum`.
+ * @param[in] _flags Default texture sampling mode is linear, and wrap mode
+ *   is repeat.
+ *   - `BGFX_TEXTURE_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
+ *     mode.
+ *   - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
+ *     sampling.
+ * @returns Native API pointer to texture. If result is 0, texture is not created yet from the
+ *   main thread.
+ * @warning Must be called only on render thread.
+ *
+ * @param[in] _handle Texture handle.
+ * @param[in] _width Width.
+ * @param[in] _height Height.
+ * @param[in] _numMips Number of mip-maps.
+ * @param[in] _format Texture format. See: `TextureFormat::Enum`.
+ * @param[in] _flags Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
+ *  flags. Default texture sampling mode is linear, and wrap mode is repeat.
+ *  - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
+ *    mode.
+ *  - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
+ *    sampling.
+ *
+ * @returns Native API pointer to texture. If result is 0, texture is not created
+ *  yet from the main thread.
+ *
+ */
+BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint64_t _flags);
 
-/**/
+/**
+ * Sets a debug marker. This allows you to group graphics calls together for easy browsing in
+ * graphics debugging tools.
+ *
+ * @param[in] _marker Marker string.
+ *
+ */
 BGFX_C_API void bgfx_set_marker(const char* _marker);
 
-/**/
+/**
+ * Set render states for draw primitive.
+ * @remarks
+ *   1. To setup more complex states use:
+ *      `BGFX_STATE_ALPHA_REF(_ref)`,
+ *      `BGFX_STATE_POINT_SIZE(_size)`,
+ *      `BGFX_STATE_BLEND_FUNC(_src, _dst)`,
+ *      `BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA)`,
+ *      `BGFX_STATE_BLEND_EQUATION(_equation)`,
+ *      `BGFX_STATE_BLEND_EQUATION_SEPARATE(_equationRGB, _equationA)`
+ *   2. `BGFX_STATE_BLEND_EQUATION_ADD` is set when no other blend
+ *      equation is specified.
+ *
+ * @param[in] _state State flags. Default state for primitive type is
+ *    triangles. See: `BGFX_STATE_DEFAULT`.
+ *    - `BGFX_STATE_DEPTH_TEST_*` - Depth test function.
+ *    - `BGFX_STATE_BLEND_*` - See remark 1 about BGFX_STATE_BLEND_FUNC.
+ *    - `BGFX_STATE_BLEND_EQUATION_*` - See remark 2.
+ *    - `BGFX_STATE_CULL_*` - Backface culling mode.
+ *    - `BGFX_STATE_WRITE_*` - Enable R, G, B, A or Z write.
+ *    - `BGFX_STATE_MSAA` - Enable hardware multisample antialiasing.
+ *    - `BGFX_STATE_PT_[TRISTRIP/LINES/POINTS]` - Primitive type.
+ * @param[in] _rgba Sets blend factor used by `BGFX_STATE_BLEND_FACTOR` and
+ *    `BGFX_STATE_BLEND_INV_FACTOR` blend modes.
+ *
+ */
 BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba);
 
-/**/
+/**
+ * Set condition for rendering.
+ *
+ * @param[in] _handle Occlusion query handle.
+ * @param[in] _visible Render if occlusion query is visible.
+ *
+ */
 BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible);
 
-/**/
+/**
+ * Set stencil test state.
+ *
+ * @param[in] _fstencil Front stencil state.
+ * @param[in] _bstencil Back stencil state. If back is set to `BGFX_STENCIL_NONE`
+ *  _fstencil is applied to both front and back facing primitives.
+ *
+ */
 BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil);
 
-/**/
+/**
+ * Set scissor for draw primitive.
+ * @remark
+ *   To scissor for all primitives in view see `bgfx::setViewScissor`.
+ *
+ * @param[in] _x Position x from the left corner of the window.
+ * @param[in] _y Position y from the top corner of the window.
+ * @param[in] _width Width of view scissor region.
+ * @param[in] _height Height of view scissor region.
+ *
+ * @returns Scissor cache index.
+ *
+ */
 BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
 
-/**/
+/**
+ * Set scissor from cache for draw primitive.
+ * @remark
+ *   To scissor for all primitives in view see `bgfx::setViewScissor`.
+ *
+ * @param[in] _cache Index in scissor cache.
+ *
+ */
 BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache);
 
-/**/
+/**
+ * Set model matrix for draw primitive. If it is not called,
+ * the model will be rendered with an identity model matrix.
+ *
+ * @param[in] _mtx Pointer to first matrix in array.
+ * @param[in] _num Number of matrices in array.
+ *
+ * @returns Index into matrix cache in case the same model matrix has
+ *  to be used for other draw primitive call.
+ *
+ */
 BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num);
 
-/**/
-BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num);
-
-/**/
+/**
+ *  Set model matrix from matrix cache for draw primitive.
+ *
+ * @param[in] _cache Index in matrix cache.
+ * @param[in] _num Number of matrices from cache.
+ *
+ */
 BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num);
 
-/**/
+/**
+ * Reserve matrices in internal matrix cache.
+ * @attention Pointer returned can be modifed until `bgfx::frame` is called.
+ *
+ * @param[out] _transform Pointer to `Transform` structure.
+ * @param[in] _num Number of matrices.
+ *
+ * @returns Index in matrix cache.
+ *
+ */
+BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num);
+
+/**
+ * Set shader uniform parameter for draw primitive.
+ *
+ * @param[in] _handle Uniform.
+ * @param[in] _value Pointer to uniform data.
+ * @param[in] _num Number of elements. Passing `UINT16_MAX` will
+ *  use the _num passed on uniform creation.
+ *
+ */
 BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num);
 
-/**/
+/**
+ * Set index buffer for draw primitive.
+ *
+ * @param[in] _handle Index buffer.
+ * @param[in] _firstIndex First index to render.
+ * @param[in] _numIndices Number of indices to render.
+ *
+ */
 BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
 
-/**/
+/**
+ * Set index buffer for draw primitive.
+ *
+ * @param[in] _handle Dynamic index buffer.
+ * @param[in] _firstIndex First index to render.
+ * @param[in] _numIndices Number of indices to render.
+ *
+ */
 BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
 
-/**/
+/**
+ * Set index buffer for draw primitive.
+ *
+ * @param[in] _tib Transient index buffer.
+ * @param[in] _firstIndex First index to render.
+ * @param[in] _numIndices Number of indices to render.
+ *
+ */
 BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices);
 
-/**/
+/**
+ * Set vertex buffer for draw primitive.
+ *
+ * @param[in] _stream Vertex stream.
+ * @param[in] _handle Vertex buffer.
+ * @param[in] _startVertex First vertex to render.
+ * @param[in] _numVertices Number of vertices to render.
+ *
+ */
 BGFX_C_API void bgfx_set_vertex_buffer(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
 
-/**/
+/**
+ * Set vertex buffer for draw primitive.
+ *
+ * @param[in] _stream Vertex stream.
+ * @param[in] _handle Dynamic vertex buffer.
+ * @param[in] _startVertex First vertex to render.
+ * @param[in] _numVertices Number of vertices to render.
+ *
+ */
 BGFX_C_API void bgfx_set_dynamic_vertex_buffer(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
 
-/**/
+/**
+ * Set vertex buffer for draw primitive.
+ *
+ * @param[in] _stream Vertex stream.
+ * @param[in] _tvb Transient vertex buffer.
+ * @param[in] _startVertex First vertex to render.
+ * @param[in] _numVertices Number of vertices to render.
+ *
+ */
 BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices);
 
-/**/
+/**
+ * Set number of vertices for auto generated vertices use in conjuction
+ * with gl_VertexID.
+ * @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
+ *
+ * @param[in] _numVertices Number of vertices.
+ *
+ */
 BGFX_C_API void bgfx_set_vertex_count(uint32_t _numVertices);
 
-/**/
+/**
+ * Set instance data buffer for draw primitive.
+ *
+ * @param[in] _idb Transient instance data buffer.
+ * @param[in] _start First instance data.
+ * @param[in] _num Number of data instances.
+ *
+ */
 BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num);
 
-/**/
+/**
+ * Set instance data buffer for draw primitive.
+ *
+ * @param[in] _handle Vertex buffer.
+ * @param[in] _startVertex First instance data.
+ * @param[in] _num Number of data instances.
+ *  Set instance data buffer for draw primitive.
+ *
+ */
 BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
 
-/**/
+/**
+ * Set instance data buffer for draw primitive.
+ *
+ * @param[in] _handle Dynamic vertex buffer.
+ * @param[in] _startVertex First instance data.
+ * @param[in] _num Number of data instances.
+ *
+ */
 BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
 
-/**/
+/**
+ * Set number of instances for auto generated instances use in conjuction
+ * with gl_InstanceID.
+ * @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
+ *
+ * @param[in] _numInstances
+ *
+ */
 BGFX_C_API void bgfx_set_instance_count(uint32_t _numInstances);
 
-/**/
+/**
+ * Set texture stage for draw primitive.
+ *
+ * @param[in] _stage Texture unit.
+ * @param[in] _sampler Program sampler.
+ * @param[in] _handle Texture handle.
+ * @param[in] _flags Texture sampling mode. Default value UINT32_MAX uses
+ *    texture sampling settings from the texture.
+ *    - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
+ *      mode.
+ *    - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
+ *      sampling.
+ *
+ */
 BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
 
-/**/
+/**
+ * Submit an empty primitive for rendering. Uniforms and draw state
+ * will be applied but no geometry will be submitted.
+ * @remark
+ *   These empty draw calls will sort before ordinary draw calls.
+ *
+ * @param[in] _id View id.
+ *
+ */
 BGFX_C_API void bgfx_touch(bgfx_view_id_t _id);
 
-/**/
-BGFX_C_API void bgfx_submit(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState);
+/**
+ * Submit primitive for rendering.
+ *
+ * @param[in] _id View id.
+ * @param[in] _program Program.
+ * @param[in] _depth Depth for sorting.
+ * @param[in] _preserveState Preserve internal draw state for next draw call submit.
+ *
+ */
+BGFX_C_API void bgfx_submit(bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _depth, bool _preserveState);
 
-/**/
+/**
+ * Submit primitive with occlusion query for rendering.
+ *
+ * @param[in] _id View id.
+ * @param[in] _program Program.
+ * @param[in] _occlusionQuery Occlusion query.
+ * @param[in] _depth Depth for sorting.
+ * @param[in] _preserveState Preserve internal draw state for next draw call submit.
+ *
+ */
 BGFX_C_API void bgfx_submit_occlusion_query(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState);
 
-/**/
-BGFX_C_API void bgfx_submit_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState);
-
-/**/
-BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
+/**
+ * Submit primitive for rendering with index and instance data info from
+ * indirect buffer.
+ *
+ * @param[in] _id View id.
+ * @param[in] _program Program.
+ * @param[in] _indirectHandle Indirect buffer.
+ * @param[in] _start First element in indirect buffer.
+ * @param[in] _num Number of dispatches.
+ * @param[in] _depth Depth for sorting.
+ * @param[in] _preserveState Preserve internal draw state for next draw call submit.
+ *
+ */
+BGFX_C_API void bgfx_submit_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState);
 
-/**/
+/**
+ * Set compute index buffer.
+ *
+ * @param[in] _stage Compute stage.
+ * @param[in] _handle Index buffer handle.
+ * @param[in] _access Buffer access. See `Access::Enum`.
+ *
+ */
 BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access);
 
-/**/
+/**
+ * Set compute vertex buffer.
+ *
+ * @param[in] _stage Compute stage.
+ * @param[in] _handle Vertex buffer handle.
+ * @param[in] _access Buffer access. See `Access::Enum`.
+ *
+ */
 BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access);
 
-/**/
+/**
+ * Set compute dynamic index buffer.
+ *
+ * @param[in] _stage Compute stage.
+ * @param[in] _handle Dynamic index buffer handle.
+ * @param[in] _access Buffer access. See `Access::Enum`.
+ *
+ */
 BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access);
 
-/**/
+/**
+ * Set compute dynamic vertex buffer.
+ *
+ * @param[in] _stage Compute stage.
+ * @param[in] _handle Dynamic vertex buffer handle.
+ * @param[in] _access Buffer access. See `Access::Enum`.
+ *
+ */
 BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access);
 
-/**/
+/**
+ * Set compute indirect buffer.
+ *
+ * @param[in] _stage Compute stage.
+ * @param[in] _handle Indirect buffer handle.
+ * @param[in] _access Buffer access. See `Access::Enum`.
+ *
+ */
 BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access);
 
-/**/
-BGFX_C_API void bgfx_dispatch(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags);
-
-/**/
-BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags);
-
-/**/
-BGFX_C_API void bgfx_discard(void);
-
-/**/
-BGFX_C_API void bgfx_blit(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_marker(struct bgfx_encoder_s* _encoder, const char* _marker);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_state(struct bgfx_encoder_s* _encoder, uint64_t _state, uint32_t _rgba);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_condition(struct bgfx_encoder_s* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_stencil(struct bgfx_encoder_s* _encoder, uint32_t _fstencil, uint32_t _bstencil);
-
-/**/
-BGFX_C_API uint16_t bgfx_encoder_set_scissor(struct bgfx_encoder_s* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_scissor_cached(struct bgfx_encoder_s* _encoder, uint16_t _cache);
-
-/**/
-BGFX_C_API uint32_t bgfx_encoder_set_transform(struct bgfx_encoder_s* _encoder, const void* _mtx, uint16_t _num);
-
-/**/
-BGFX_C_API uint32_t bgfx_encoder_alloc_transform(struct bgfx_encoder_s* _encoder, bgfx_transform_t* _transform, uint16_t _num);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_transform_cached(struct bgfx_encoder_s* _encoder, uint32_t _cache, uint16_t _num);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_uniform(struct bgfx_encoder_s* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_index_buffer(struct bgfx_encoder_s* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(struct bgfx_encoder_s* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_transient_index_buffer(struct bgfx_encoder_s* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_vertex_buffer(struct bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(struct bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(struct bgfx_encoder_s* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_vertex_count(struct bgfx_encoder_s* _encoder, uint32_t _numVertices);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_instance_data_buffer(struct bgfx_encoder_s* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(struct bgfx_encoder_s* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(struct bgfx_encoder_s* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_texture(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
-
-/**/
-BGFX_C_API void bgfx_encoder_touch(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id);
-
-/**/
-BGFX_C_API void bgfx_encoder_submit(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState);
-
-/**/
-BGFX_C_API void bgfx_encoder_submit_occlusion_query(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState);
-
-/**/
-BGFX_C_API void bgfx_encoder_submit_indirect(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_image(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_compute_index_buffer(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access);
+/**
+ * Set compute image from texture.
+ *
+ * @param[in] _stage Compute stage.
+ * @param[in] _handle Texture handle.
+ * @param[in] _mip Mip level.
+ * @param[in] _access Image access. See `Access::Enum`.
+ * @param[in] _format Texture format. See: `TextureFormat::Enum`.
+ *
+ */
+BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
 
-/**/
-BGFX_C_API void bgfx_encoder_dispatch(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags);
+/**
+ * Dispatch compute.
+ *
+ * @param[in] _id View id.
+ * @param[in] _program Compute program.
+ * @param[in] _numX Number of groups X.
+ * @param[in] _numY Number of groups Y.
+ * @param[in] _numZ Number of groups Z.
+ *
+ */
+BGFX_C_API void bgfx_dispatch(bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ);
 
-/**/
-BGFX_C_API void bgfx_encoder_dispatch_indirect(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags);
+/**
+ * Dispatch compute indirect.
+ *
+ * @param[in] _id View id.
+ * @param[in] _program Compute program.
+ * @param[in] _indirectHandle Indirect buffer.
+ * @param[in] _start First element in indirect buffer.
+ * @param[in] _num Number of dispatches.
+ *
+ */
+BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num);
 
-/**/
-BGFX_C_API void bgfx_encoder_discard(struct bgfx_encoder_s* _encoder);
+/**
+ * Discard all previously set state for draw or compute call.
+ *
+ */
+BGFX_C_API void bgfx_discard();
 
-/**/
-BGFX_C_API void bgfx_encoder_blit(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
+/**
+ * Blit 2D texture region between two 2D textures.
+ * @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
+ * @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
+ *
+ * @param[in] _id View id.
+ * @param[in] _dst Destination texture handle.
+ * @param[in] _dstMip Destination texture mip level.
+ * @param[in] _dstX Destination texture X position.
+ * @param[in] _dstY Destination texture Y position.
+ * @param[in] _dstZ If texture is 2D this argument should be 0. If destination texture is cube
+ *  this argument represents destination texture cube face. For 3D texture this argument
+ *  represents destination texture Z position.
+ * @param[in] _src Source texture handle.
+ * @param[in] _srcMip Source texture mip level.
+ * @param[in] _srcX Source texture X position.
+ * @param[in] _srcY Source texture Y position.
+ * @param[in] _srcZ If texture is 2D this argument should be 0. If source texture is cube
+ *  this argument represents source texture cube face. For 3D texture this argument
+ *  represents source texture Z position.
+ * @param[in] _width Width of region.
+ * @param[in] _height Height of region.
+ * @param[in] _depth If texture is 3D this argument represents depth of region, otherwise it's
+ *  unused.
+ *
+ */
+BGFX_C_API void bgfx_blit(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
 
 /**/
-BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle_t _handle, const char* _filePath);
+typedef enum bgfx_function_id
+{
+    BGFX_FUNCTION_ID_ATTACHMENT_INIT,
+    BGFX_FUNCTION_ID_VERTEX_DECL_BEGIN,
+    BGFX_FUNCTION_ID_VERTEX_DECL_ADD,
+    BGFX_FUNCTION_ID_VERTEX_DECL_DECODE,
+    BGFX_FUNCTION_ID_VERTEX_DECL_HAS,
+    BGFX_FUNCTION_ID_VERTEX_DECL_SKIP,
+    BGFX_FUNCTION_ID_VERTEX_DECL_END,
+    BGFX_FUNCTION_ID_VERTEX_PACK,
+    BGFX_FUNCTION_ID_VERTEX_UNPACK,
+    BGFX_FUNCTION_ID_VERTEX_CONVERT,
+    BGFX_FUNCTION_ID_WELD_VERTICES,
+    BGFX_FUNCTION_ID_TOPOLOGY_CONVERT,
+    BGFX_FUNCTION_ID_TOPOLOGY_SORT_TRI_LIST,
+    BGFX_FUNCTION_ID_GET_SUPPORTED_RENDERERS,
+    BGFX_FUNCTION_ID_GET_RENDERER_NAME,
+    BGFX_FUNCTION_ID_INIT_CTOR,
+    BGFX_FUNCTION_ID_INIT,
+    BGFX_FUNCTION_ID_SHUTDOWN,
+    BGFX_FUNCTION_ID_RESET,
+    BGFX_FUNCTION_ID_FRAME,
+    BGFX_FUNCTION_ID_GET_RENDERER_TYPE,
+    BGFX_FUNCTION_ID_GET_CAPS,
+    BGFX_FUNCTION_ID_GET_STATS,
+    BGFX_FUNCTION_ID_ALLOC,
+    BGFX_FUNCTION_ID_COPY,
+    BGFX_FUNCTION_ID_MAKE_REF,
+    BGFX_FUNCTION_ID_MAKE_REF_RELEASE,
+    BGFX_FUNCTION_ID_SET_DEBUG,
+    BGFX_FUNCTION_ID_DBG_TEXT_CLEAR,
+    BGFX_FUNCTION_ID_DBG_TEXT_PRINTF,
+    BGFX_FUNCTION_ID_DBG_TEXT_VPRINTF,
+    BGFX_FUNCTION_ID_DBG_TEXT_IMAGE,
+    BGFX_FUNCTION_ID_CREATE_INDEX_BUFFER,
+    BGFX_FUNCTION_ID_SET_INDEX_BUFFER_NAME,
+    BGFX_FUNCTION_ID_DESTROY_INDEX_BUFFER,
+    BGFX_FUNCTION_ID_CREATE_VERTEX_DECL,
+    BGFX_FUNCTION_ID_DESTROY_VERTEX_DECL,
+    BGFX_FUNCTION_ID_CREATE_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_SET_VERTEX_BUFFER_NAME,
+    BGFX_FUNCTION_ID_DESTROY_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_CREATE_DYNAMIC_INDEX_BUFFER,
+    BGFX_FUNCTION_ID_CREATE_DYNAMIC_INDEX_BUFFER_MEM,
+    BGFX_FUNCTION_ID_UPDATE_DYNAMIC_INDEX_BUFFER,
+    BGFX_FUNCTION_ID_DESTROY_DYNAMIC_INDEX_BUFFER,
+    BGFX_FUNCTION_ID_CREATE_DYNAMIC_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_CREATE_DYNAMIC_VERTEX_BUFFER_MEM,
+    BGFX_FUNCTION_ID_UPDATE_DYNAMIC_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_DESTROY_DYNAMIC_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_GET_AVAIL_TRANSIENT_INDEX_BUFFER,
+    BGFX_FUNCTION_ID_GET_AVAIL_TRANSIENT_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_GET_AVAIL_INSTANCE_DATA_BUFFER,
+    BGFX_FUNCTION_ID_ALLOC_TRANSIENT_INDEX_BUFFER,
+    BGFX_FUNCTION_ID_ALLOC_TRANSIENT_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_ALLOC_TRANSIENT_BUFFERS,
+    BGFX_FUNCTION_ID_ALLOC_INSTANCE_DATA_BUFFER,
+    BGFX_FUNCTION_ID_CREATE_INDIRECT_BUFFER,
+    BGFX_FUNCTION_ID_DESTROY_INDIRECT_BUFFER,
+    BGFX_FUNCTION_ID_CREATE_SHADER,
+    BGFX_FUNCTION_ID_GET_SHADER_UNIFORMS,
+    BGFX_FUNCTION_ID_SET_SHADER_NAME,
+    BGFX_FUNCTION_ID_DESTROY_SHADER,
+    BGFX_FUNCTION_ID_CREATE_PROGRAM,
+    BGFX_FUNCTION_ID_CREATE_COMPUTE_PROGRAM,
+    BGFX_FUNCTION_ID_DESTROY_PROGRAM,
+    BGFX_FUNCTION_ID_IS_TEXTURE_VALID,
+    BGFX_FUNCTION_ID_CALC_TEXTURE_SIZE,
+    BGFX_FUNCTION_ID_CREATE_TEXTURE,
+    BGFX_FUNCTION_ID_CREATE_TEXTURE_2D,
+    BGFX_FUNCTION_ID_CREATE_TEXTURE_2D_SCALED,
+    BGFX_FUNCTION_ID_CREATE_TEXTURE_3D,
+    BGFX_FUNCTION_ID_CREATE_TEXTURE_CUBE,
+    BGFX_FUNCTION_ID_UPDATE_TEXTURE_2D,
+    BGFX_FUNCTION_ID_UPDATE_TEXTURE_3D,
+    BGFX_FUNCTION_ID_UPDATE_TEXTURE_CUBE,
+    BGFX_FUNCTION_ID_READ_TEXTURE,
+    BGFX_FUNCTION_ID_SET_TEXTURE_NAME,
+    BGFX_FUNCTION_ID_GET_DIRECT_ACCESS_PTR,
+    BGFX_FUNCTION_ID_DESTROY_TEXTURE,
+    BGFX_FUNCTION_ID_CREATE_FRAME_BUFFER,
+    BGFX_FUNCTION_ID_CREATE_FRAME_BUFFER_SCALED,
+    BGFX_FUNCTION_ID_CREATE_FRAME_BUFFER_FROM_HANDLES,
+    BGFX_FUNCTION_ID_CREATE_FRAME_BUFFER_FROM_ATTACHMENT,
+    BGFX_FUNCTION_ID_CREATE_FRAME_BUFFER_FROM_NWH,
+    BGFX_FUNCTION_ID_SET_FRAME_BUFFER_NAME,
+    BGFX_FUNCTION_ID_GET_TEXTURE,
+    BGFX_FUNCTION_ID_DESTROY_FRAME_BUFFER,
+    BGFX_FUNCTION_ID_CREATE_UNIFORM,
+    BGFX_FUNCTION_ID_GET_UNIFORM_INFO,
+    BGFX_FUNCTION_ID_DESTROY_UNIFORM,
+    BGFX_FUNCTION_ID_CREATE_OCCLUSION_QUERY,
+    BGFX_FUNCTION_ID_GET_RESULT,
+    BGFX_FUNCTION_ID_DESTROY_OCCLUSION_QUERY,
+    BGFX_FUNCTION_ID_SET_PALETTE_COLOR,
+    BGFX_FUNCTION_ID_SET_PALETTE_COLOR_RGBA8,
+    BGFX_FUNCTION_ID_SET_VIEW_NAME,
+    BGFX_FUNCTION_ID_SET_VIEW_RECT,
+    BGFX_FUNCTION_ID_SET_VIEW_RECT_RATIO,
+    BGFX_FUNCTION_ID_SET_VIEW_SCISSOR,
+    BGFX_FUNCTION_ID_SET_VIEW_CLEAR,
+    BGFX_FUNCTION_ID_SET_VIEW_CLEAR_MRT,
+    BGFX_FUNCTION_ID_SET_VIEW_MODE,
+    BGFX_FUNCTION_ID_SET_VIEW_FRAME_BUFFER,
+    BGFX_FUNCTION_ID_SET_VIEW_TRANSFORM,
+    BGFX_FUNCTION_ID_SET_VIEW_ORDER,
+    BGFX_FUNCTION_ID_ENCODER_BEGIN,
+    BGFX_FUNCTION_ID_ENCODER_END,
+    BGFX_FUNCTION_ID_ENCODER_SET_MARKER,
+    BGFX_FUNCTION_ID_ENCODER_SET_STATE,
+    BGFX_FUNCTION_ID_ENCODER_SET_CONDITION,
+    BGFX_FUNCTION_ID_ENCODER_SET_STENCIL,
+    BGFX_FUNCTION_ID_ENCODER_SET_SCISSOR,
+    BGFX_FUNCTION_ID_ENCODER_SET_SCISSOR_CACHED,
+    BGFX_FUNCTION_ID_ENCODER_SET_TRANSFORM,
+    BGFX_FUNCTION_ID_ENCODER_SET_TRANSFORM_CACHED,
+    BGFX_FUNCTION_ID_ENCODER_ALLOC_TRANSFORM,
+    BGFX_FUNCTION_ID_ENCODER_SET_UNIFORM,
+    BGFX_FUNCTION_ID_ENCODER_SET_INDEX_BUFFER,
+    BGFX_FUNCTION_ID_ENCODER_SET_DYNAMIC_INDEX_BUFFER,
+    BGFX_FUNCTION_ID_ENCODER_SET_TRANSIENT_INDEX_BUFFER,
+    BGFX_FUNCTION_ID_ENCODER_SET_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_ENCODER_SET_DYNAMIC_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_ENCODER_SET_TRANSIENT_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_ENCODER_SET_VERTEX_COUNT,
+    BGFX_FUNCTION_ID_ENCODER_SET_INSTANCE_DATA_BUFFER,
+    BGFX_FUNCTION_ID_ENCODER_SET_INSTANCE_DATA_FROM_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_ENCODER_SET_INSTANCE_DATA_FROM_DYNAMIC_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_ENCODER_SET_INSTANCE_COUNT,
+    BGFX_FUNCTION_ID_ENCODER_SET_TEXTURE,
+    BGFX_FUNCTION_ID_ENCODER_TOUCH,
+    BGFX_FUNCTION_ID_ENCODER_SUBMIT,
+    BGFX_FUNCTION_ID_ENCODER_SUBMIT_OCCLUSION_QUERY,
+    BGFX_FUNCTION_ID_ENCODER_SUBMIT_INDIRECT,
+    BGFX_FUNCTION_ID_ENCODER_SET_COMPUTE_INDEX_BUFFER,
+    BGFX_FUNCTION_ID_ENCODER_SET_COMPUTE_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_ENCODER_SET_COMPUTE_DYNAMIC_INDEX_BUFFER,
+    BGFX_FUNCTION_ID_ENCODER_SET_COMPUTE_DYNAMIC_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_ENCODER_SET_COMPUTE_INDIRECT_BUFFER,
+    BGFX_FUNCTION_ID_ENCODER_SET_IMAGE,
+    BGFX_FUNCTION_ID_ENCODER_DISPATCH,
+    BGFX_FUNCTION_ID_ENCODER_DISPATCH_INDIRECT,
+    BGFX_FUNCTION_ID_ENCODER_DISCARD,
+    BGFX_FUNCTION_ID_ENCODER_BLIT,
+    BGFX_FUNCTION_ID_REQUEST_SCREEN_SHOT,
+    BGFX_FUNCTION_ID_RENDER_FRAME,
+    BGFX_FUNCTION_ID_SET_PLATFORM_DATA,
+    BGFX_FUNCTION_ID_GET_INTERNAL_DATA,
+    BGFX_FUNCTION_ID_OVERRIDE_INTERNAL_TEXTURE_PTR,
+    BGFX_FUNCTION_ID_OVERRIDE_INTERNAL_TEXTURE,
+    BGFX_FUNCTION_ID_SET_MARKER,
+    BGFX_FUNCTION_ID_SET_STATE,
+    BGFX_FUNCTION_ID_SET_CONDITION,
+    BGFX_FUNCTION_ID_SET_STENCIL,
+    BGFX_FUNCTION_ID_SET_SCISSOR,
+    BGFX_FUNCTION_ID_SET_SCISSOR_CACHED,
+    BGFX_FUNCTION_ID_SET_TRANSFORM,
+    BGFX_FUNCTION_ID_SET_TRANSFORM_CACHED,
+    BGFX_FUNCTION_ID_ALLOC_TRANSFORM,
+    BGFX_FUNCTION_ID_SET_UNIFORM,
+    BGFX_FUNCTION_ID_SET_INDEX_BUFFER,
+    BGFX_FUNCTION_ID_SET_DYNAMIC_INDEX_BUFFER,
+    BGFX_FUNCTION_ID_SET_TRANSIENT_INDEX_BUFFER,
+    BGFX_FUNCTION_ID_SET_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_SET_DYNAMIC_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_SET_TRANSIENT_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_SET_VERTEX_COUNT,
+    BGFX_FUNCTION_ID_SET_INSTANCE_DATA_BUFFER,
+    BGFX_FUNCTION_ID_SET_INSTANCE_DATA_FROM_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_SET_INSTANCE_DATA_FROM_DYNAMIC_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_SET_INSTANCE_COUNT,
+    BGFX_FUNCTION_ID_SET_TEXTURE,
+    BGFX_FUNCTION_ID_TOUCH,
+    BGFX_FUNCTION_ID_SUBMIT,
+    BGFX_FUNCTION_ID_SUBMIT_OCCLUSION_QUERY,
+    BGFX_FUNCTION_ID_SUBMIT_INDIRECT,
+    BGFX_FUNCTION_ID_SET_COMPUTE_INDEX_BUFFER,
+    BGFX_FUNCTION_ID_SET_COMPUTE_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_SET_COMPUTE_DYNAMIC_INDEX_BUFFER,
+    BGFX_FUNCTION_ID_SET_COMPUTE_DYNAMIC_VERTEX_BUFFER,
+    BGFX_FUNCTION_ID_SET_COMPUTE_INDIRECT_BUFFER,
+    BGFX_FUNCTION_ID_SET_IMAGE,
+    BGFX_FUNCTION_ID_DISPATCH,
+    BGFX_FUNCTION_ID_DISPATCH_INDIRECT,
+    BGFX_FUNCTION_ID_DISCARD,
+    BGFX_FUNCTION_ID_BLIT,
+
+    BGFX_FUNCTION_ID_COUNT
+
+} bgfx_function_id_t;
+
+/**/
+struct bgfx_interface_vtbl
+{
+    void (*attachment_init)(bgfx_attachment_t* _this, bgfx_texture_handle_t _handle, bgfx_access_t _access, uint16_t _layer, uint16_t _mip, uint8_t _resolve);
+    bgfx_vertex_decl_t* (*vertex_decl_begin)(bgfx_vertex_decl_t* _this, bgfx_renderer_type_t _rendererType);
+    bgfx_vertex_decl_t* (*vertex_decl_add)(bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt);
+    void (*vertex_decl_decode)(const bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib, uint8_t * _num, bgfx_attrib_type_t * _type, bool * _normalized, bool * _asInt);
+    bool (*vertex_decl_has)(const bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib);
+    bgfx_vertex_decl_t* (*vertex_decl_skip)(bgfx_vertex_decl_t* _this, uint8_t _num);
+    void (*vertex_decl_end)(bgfx_vertex_decl_t* _this);
+    void (*vertex_pack)(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t * _decl, void* _data, uint32_t _index);
+    void (*vertex_unpack)(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t * _decl, const void* _data, uint32_t _index);
+    void (*vertex_convert)(const bgfx_vertex_decl_t * _dstDecl, void* _dstData, const bgfx_vertex_decl_t * _srcDecl, const void* _srcData, uint32_t _num);
+    uint16_t (*weld_vertices)(uint16_t* _output, const bgfx_vertex_decl_t * _decl, const void* _data, uint16_t _num, float _epsilon);
+    uint32_t (*topology_convert)(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32);
+    void (*topology_sort_tri_list)(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32);
+    uint8_t (*get_supported_renderers)(uint8_t _max, bgfx_renderer_type_t* _enum);
+    const char* (*get_renderer_name)(bgfx_renderer_type_t _type);
+    void (*init_ctor)(bgfx_init_t* _init);
+    bool (*init)(const bgfx_init_t * _init);
+    void (*shutdown)();
+    void (*reset)(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format);
+    uint32_t (*frame)(bool _capture);
+    bgfx_renderer_type_t (*get_renderer_type)();
+    const bgfx_caps_t* (*get_caps)();
+    const bgfx_stats_t* (*get_stats)();
+    const bgfx_memory_t* (*alloc)(uint32_t _size);
+    const bgfx_memory_t* (*copy)(const void* _data, uint32_t _size);
+    const bgfx_memory_t* (*make_ref)(const void* _data, uint32_t _size);
+    const bgfx_memory_t* (*make_ref_release)(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData);
+    void (*set_debug)(uint32_t _debug);
+    void (*dbg_text_clear)(uint8_t _attr, bool _small);
+    void (*dbg_text_printf)(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ... );
+    void (*dbg_text_vprintf)(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList);
+    void (*dbg_text_image)(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch);
+    bgfx_index_buffer_handle_t (*create_index_buffer)(const bgfx_memory_t* _mem, uint16_t _flags);
+    void (*set_index_buffer_name)(bgfx_index_buffer_handle_t _handle, const char* _name, int32_t _len);
+    void (*destroy_index_buffer)(bgfx_index_buffer_handle_t _handle);
+    bgfx_vertex_decl_handle_t (*create_vertex_decl)(const bgfx_vertex_decl_t * _decl);
+    void (*destroy_vertex_decl)(bgfx_vertex_decl_handle_t _handle);
+    bgfx_vertex_buffer_handle_t (*create_vertex_buffer)(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t * _decl, uint16_t _flags);
+    void (*set_vertex_buffer_name)(bgfx_vertex_buffer_handle_t _handle, const char* _name, int32_t _len);
+    void (*destroy_vertex_buffer)(bgfx_vertex_buffer_handle_t _handle);
+    bgfx_dynamic_index_buffer_handle_t (*create_dynamic_index_buffer)(uint32_t _num, uint16_t _flags);
+    bgfx_dynamic_index_buffer_handle_t (*create_dynamic_index_buffer_mem)(const bgfx_memory_t* _mem, uint16_t _flags);
+    void (*update_dynamic_index_buffer)(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem);
+    void (*destroy_dynamic_index_buffer)(bgfx_dynamic_index_buffer_handle_t _handle);
+    bgfx_dynamic_vertex_buffer_handle_t (*create_dynamic_vertex_buffer)(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
+    bgfx_dynamic_vertex_buffer_handle_t (*create_dynamic_vertex_buffer_mem)(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
+    void (*update_dynamic_vertex_buffer)(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem);
+    void (*destroy_dynamic_vertex_buffer)(bgfx_dynamic_vertex_buffer_handle_t _handle);
+    uint32_t (*get_avail_transient_index_buffer)(uint32_t _num);
+    uint32_t (*get_avail_transient_vertex_buffer)(uint32_t _num, const bgfx_vertex_decl_t * _decl);
+    uint32_t (*get_avail_instance_data_buffer)(uint32_t _num, uint16_t _stride);
+    void (*alloc_transient_index_buffer)(bgfx_transient_index_buffer_t* _tib, uint32_t _num);
+    void (*alloc_transient_vertex_buffer)(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t * _decl);
+    bool (*alloc_transient_buffers)(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t * _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices);
+    void (*alloc_instance_data_buffer)(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride);
+    bgfx_indirect_buffer_handle_t (*create_indirect_buffer)(uint32_t _num);
+    void (*destroy_indirect_buffer)(bgfx_indirect_buffer_handle_t _handle);
+    bgfx_shader_handle_t (*create_shader)(const bgfx_memory_t* _mem);
+    uint16_t (*get_shader_uniforms)(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max);
+    void (*set_shader_name)(bgfx_shader_handle_t _handle, const char* _name, int32_t _len);
+    void (*destroy_shader)(bgfx_shader_handle_t _handle);
+    bgfx_program_handle_t (*create_program)(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders);
+    bgfx_program_handle_t (*create_compute_program)(bgfx_shader_handle_t _csh, bool _destroyShaders);
+    void (*destroy_program)(bgfx_program_handle_t _handle);
+    bool (*is_texture_valid)(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
+    void (*calc_texture_size)(bgfx_texture_info_t * _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format);
+    bgfx_texture_handle_t (*create_texture)(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info);
+    bgfx_texture_handle_t (*create_texture_2d)(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
+    bgfx_texture_handle_t (*create_texture_2d_scaled)(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
+    bgfx_texture_handle_t (*create_texture_3d)(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
+    bgfx_texture_handle_t (*create_texture_cube)(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
+    void (*update_texture_2d)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
+    void (*update_texture_3d)(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem);
+    void (*update_texture_cube)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
+    uint32_t (*read_texture)(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip);
+    void (*set_texture_name)(bgfx_texture_handle_t _handle, const char* _name, int32_t _len);
+    void* (*get_direct_access_ptr)(bgfx_texture_handle_t _handle);
+    void (*destroy_texture)(bgfx_texture_handle_t _handle);
+    bgfx_frame_buffer_handle_t (*create_frame_buffer)(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags);
+    bgfx_frame_buffer_handle_t (*create_frame_buffer_scaled)(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags);
+    bgfx_frame_buffer_handle_t (*create_frame_buffer_from_handles)(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTexture);
+    bgfx_frame_buffer_handle_t (*create_frame_buffer_from_attachment)(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTexture);
+    bgfx_frame_buffer_handle_t (*create_frame_buffer_from_nwh)(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat);
+    void (*set_frame_buffer_name)(bgfx_frame_buffer_handle_t _handle, const char* _name, int32_t _len);
+    bgfx_texture_handle_t (*get_texture)(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment);
+    void (*destroy_frame_buffer)(bgfx_frame_buffer_handle_t _handle);
+    bgfx_uniform_handle_t (*create_uniform)(const char* _name, bgfx_uniform_type_t _type, uint16_t _num);
+    void (*get_uniform_info)(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t * _info);
+    void (*destroy_uniform)(bgfx_uniform_handle_t _handle);
+    bgfx_occlusion_query_handle_t (*create_occlusion_query)();
+    bgfx_occlusion_query_result_t (*get_result)(bgfx_occlusion_query_handle_t _handle, int32_t* _result);
+    void (*destroy_occlusion_query)(bgfx_occlusion_query_handle_t _handle);
+    void (*set_palette_color)(uint8_t _index, const float _rgba[4]);
+    void (*set_palette_color_rgba8)(uint8_t _index, uint32_t _rgba);
+    void (*set_view_name)(bgfx_view_id_t _id, const char* _name);
+    void (*set_view_rect)(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
+    void (*set_view_rect_ratio)(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio);
+    void (*set_view_scissor)(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
+    void (*set_view_clear)(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil);
+    void (*set_view_clear_mrt)(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _c0, uint8_t _c1, uint8_t _c2, uint8_t _c3, uint8_t _c4, uint8_t _c5, uint8_t _c6, uint8_t _c7);
+    void (*set_view_mode)(bgfx_view_id_t _id, bgfx_view_mode_t _mode);
+    void (*set_view_frame_buffer)(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle);
+    void (*set_view_transform)(bgfx_view_id_t _id, const void* _view, const void* _proj);
+    void (*set_view_order)(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t* _order);
+    bgfx_encoder_t* (*encoder_begin)(bool _forThread);
+    void (*encoder_end)(bgfx_encoder_t* _encoder);
+    void (*encoder_set_marker)(bgfx_encoder_t* _this, const char* _marker);
+    void (*encoder_set_state)(bgfx_encoder_t* _this, uint64_t _state, uint32_t _rgba);
+    void (*encoder_set_condition)(bgfx_encoder_t* _this, bgfx_occlusion_query_handle_t _handle, bool _visible);
+    void (*encoder_set_stencil)(bgfx_encoder_t* _this, uint32_t _fstencil, uint32_t _bstencil);
+    uint16_t (*encoder_set_scissor)(bgfx_encoder_t* _this, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
+    void (*encoder_set_scissor_cached)(bgfx_encoder_t* _this, uint16_t _cache);
+    uint32_t (*encoder_set_transform)(bgfx_encoder_t* _this, const void* _mtx, uint16_t _num);
+    void (*encoder_set_transform_cached)(bgfx_encoder_t* _this, uint32_t _cache, uint16_t _num);
+    uint32_t (*encoder_alloc_transform)(bgfx_encoder_t* _this, bgfx_transform_t* _transform, uint16_t _num);
+    void (*encoder_set_uniform)(bgfx_encoder_t* _this, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num);
+    void (*encoder_set_index_buffer)(bgfx_encoder_t* _this, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
+    void (*encoder_set_dynamic_index_buffer)(bgfx_encoder_t* _this, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
+    void (*encoder_set_transient_index_buffer)(bgfx_encoder_t* _this, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices);
+    void (*encoder_set_vertex_buffer)(bgfx_encoder_t* _this, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_decl_handle_t _declHandle);
+    void (*encoder_set_dynamic_vertex_buffer)(bgfx_encoder_t* _this, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_decl_handle_t _declHandle);
+    void (*encoder_set_transient_vertex_buffer)(bgfx_encoder_t* _this, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_decl_handle_t _declHandle);
+    void (*encoder_set_vertex_count)(bgfx_encoder_t* _this, uint32_t _numVertices);
+    void (*encoder_set_instance_data_buffer)(bgfx_encoder_t* _this, const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num);
+    void (*encoder_set_instance_data_from_vertex_buffer)(bgfx_encoder_t* _this, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
+    void (*encoder_set_instance_data_from_dynamic_vertex_buffer)(bgfx_encoder_t* _this, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
+    void (*encoder_set_instance_count)(bgfx_encoder_t* _this, uint32_t _numInstances);
+    void (*encoder_set_texture)(bgfx_encoder_t* _this, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
+    void (*encoder_touch)(bgfx_encoder_t* _this, bgfx_view_id_t _id);
+    void (*encoder_submit)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _depth, bool _preserveState);
+    void (*encoder_submit_occlusion_query)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState);
+    void (*encoder_submit_indirect)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState);
+    void (*encoder_set_compute_index_buffer)(bgfx_encoder_t* _this, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access);
+    void (*encoder_set_compute_vertex_buffer)(bgfx_encoder_t* _this, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access);
+    void (*encoder_set_compute_dynamic_index_buffer)(bgfx_encoder_t* _this, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access);
+    void (*encoder_set_compute_dynamic_vertex_buffer)(bgfx_encoder_t* _this, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access);
+    void (*encoder_set_compute_indirect_buffer)(bgfx_encoder_t* _this, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access);
+    void (*encoder_set_image)(bgfx_encoder_t* _this, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
+    void (*encoder_dispatch)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ);
+    void (*encoder_dispatch_indirect)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num);
+    void (*encoder_discard)(bgfx_encoder_t* _this);
+    void (*encoder_blit)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
+    void (*request_screen_shot)(bgfx_frame_buffer_handle_t _handle, const char* _filePath);
+    bgfx_render_frame_t (*render_frame)(int32_t _msecs);
+    void (*set_platform_data)(const bgfx_platform_data_t * _data);
+    const bgfx_internal_data_t* (*get_internal_data)();
+    uintptr_t (*override_internal_texture_ptr)(bgfx_texture_handle_t _handle, uintptr_t _ptr);
+    uintptr_t (*override_internal_texture)(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint64_t _flags);
+    void (*set_marker)(const char* _marker);
+    void (*set_state)(uint64_t _state, uint32_t _rgba);
+    void (*set_condition)(bgfx_occlusion_query_handle_t _handle, bool _visible);
+    void (*set_stencil)(uint32_t _fstencil, uint32_t _bstencil);
+    uint16_t (*set_scissor)(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
+    void (*set_scissor_cached)(uint16_t _cache);
+    uint32_t (*set_transform)(const void* _mtx, uint16_t _num);
+    void (*set_transform_cached)(uint32_t _cache, uint16_t _num);
+    uint32_t (*alloc_transform)(bgfx_transform_t* _transform, uint16_t _num);
+    void (*set_uniform)(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num);
+    void (*set_index_buffer)(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
+    void (*set_dynamic_index_buffer)(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
+    void (*set_transient_index_buffer)(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices);
+    void (*set_vertex_buffer)(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
+    void (*set_dynamic_vertex_buffer)(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
+    void (*set_transient_vertex_buffer)(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices);
+    void (*set_vertex_count)(uint32_t _numVertices);
+    void (*set_instance_data_buffer)(const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num);
+    void (*set_instance_data_from_vertex_buffer)(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
+    void (*set_instance_data_from_dynamic_vertex_buffer)(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
+    void (*set_instance_count)(uint32_t _numInstances);
+    void (*set_texture)(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
+    void (*touch)(bgfx_view_id_t _id);
+    void (*submit)(bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _depth, bool _preserveState);
+    void (*submit_occlusion_query)(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState);
+    void (*submit_indirect)(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState);
+    void (*set_compute_index_buffer)(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access);
+    void (*set_compute_vertex_buffer)(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access);
+    void (*set_compute_dynamic_index_buffer)(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access);
+    void (*set_compute_dynamic_vertex_buffer)(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access);
+    void (*set_compute_indirect_buffer)(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access);
+    void (*set_image)(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
+    void (*dispatch)(bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ);
+    void (*dispatch_indirect)(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num);
+    void (*discard)();
+    void (*blit)(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
+};
+
+/**/
+typedef bgfx_interface_vtbl_t* (*PFN_BGFX_GET_INTERFACE)(uint32_t _version);
+
+/**/
+BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version);
 
 #endif // BGFX_C99_H_HEADER_GUARD

+ 0 - 201
bgfx.mod/bgfx/include/bgfx/c99/platform.h

@@ -1,201 +0,0 @@
-/*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- *
- * vim: set tabstop=4 expandtab:
- */
-
-#ifndef BGFX_PLATFORM_C99_H_HEADER_GUARD
-#define BGFX_PLATFORM_C99_H_HEADER_GUARD
-
-// NOTICE:
-// This header file contains platform specific interfaces. It is only
-// necessary to use this header in conjunction with creating windows.
-
-#include <bx/platform.h>
-#include "bgfx.h"
-
-typedef enum bgfx_render_frame
-{
-    BGFX_RENDER_FRAME_NO_CONTEXT,
-    BGFX_RENDER_FRAME_RENDER,
-    BGFX_RENDER_FRAME_TIMEOUT,
-    BGFX_RENDER_FRAME_EXITING,
-
-    BGFX_RENDER_FRAME_COUNT
-
-} bgfx_render_frame_t;
-
-/**
- * WARNING: This call should be only used on platforms that don't
- * allow creating separate rendering thread. If it is called before
- * to bgfx_init, render thread won't be created by bgfx_init call.
- */
-BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs);
-
-/**/
-BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data);
-
-typedef struct bgfx_internal_datauint8_t
-{
-    const struct bgfx_caps* caps;
-    void* context;
-
-} bgfx_internal_data_t;
-
-/**/
-BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data();
-
-/**/
-BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr);
-
-/**/
-BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags);
-
-/**/
-typedef struct bgfx_interface_vtbl
-{
-    bgfx_render_frame_t (*render_frame)(int32_t _msecs);
-    void (*set_platform_data)(const bgfx_platform_data_t* _data);
-    const bgfx_internal_data_t* (*get_internal_data)();
-    uintptr_t (*override_internal_texture_ptr)(bgfx_texture_handle_t _handle, uintptr_t _ptr);
-    uintptr_t (*override_internal_texture)(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags);
-    void (*vertex_decl_begin)(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer);
-    void (*vertex_decl_add)(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt);
-    void (*vertex_decl_decode)(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t* _num, bgfx_attrib_type_t* _type, bool* _normalized, bool* _asInt);
-    bool (*vertex_decl_has)(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib);
-    void (*vertex_decl_skip)(bgfx_vertex_decl_t* _decl, uint8_t _num);
-    void (*vertex_decl_end)(bgfx_vertex_decl_t* _decl);
-    void (*vertex_pack)(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index);
-    void (*vertex_unpack)(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index);
-    void (*vertex_convert)(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num);
-    uint16_t (*weld_vertices)(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon);
-    uint32_t (*topology_convert)(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32);
-    void (*topology_sort_tri_list)(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32);
-    uint8_t (*get_supported_renderers)(uint8_t _max, bgfx_renderer_type_t* _enum);
-    const char* (*get_renderer_name)(bgfx_renderer_type_t _type);
-    void (*init_ctor)(bgfx_init_t* _init);
-    bool (*init)(const bgfx_init_t* _init);
-    void (*shutdown)();
-    void (*reset)(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format);
-    uint32_t (*frame)(bool _capture);
-    bgfx_renderer_type_t (*get_renderer_type)();
-    const bgfx_caps_t* (*get_caps)();
-    const bgfx_stats_t* (*get_stats)();
-    const bgfx_memory_t* (*alloc)(uint32_t _size);
-    const bgfx_memory_t* (*copy)(const void* _data, uint32_t _size);
-    const bgfx_memory_t* (*make_ref)(const void* _data, uint32_t _size);
-    const bgfx_memory_t* (*make_ref_release)(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData);
-    void (*set_debug)(uint32_t _debug);
-    void (*dbg_text_clear)(uint8_t _attr, bool _small);
-    void (*dbg_text_printf)(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...);
-    void (*dbg_text_vprintf)(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList);
-    void (*dbg_text_image)(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch);
-    bgfx_index_buffer_handle_t (*create_index_buffer)(const bgfx_memory_t* _mem, uint16_t _flags);
-    void (*destroy_index_buffer)(bgfx_index_buffer_handle_t _handle);
-    bgfx_vertex_buffer_handle_t (*create_vertex_buffer)(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
-    void (*destroy_vertex_buffer)(bgfx_vertex_buffer_handle_t _handle);
-    bgfx_dynamic_index_buffer_handle_t (*create_dynamic_index_buffer)(uint32_t _num, uint16_t _flags);
-    bgfx_dynamic_index_buffer_handle_t (*create_dynamic_index_buffer_mem)(const bgfx_memory_t* _mem, uint16_t _flags);
-    void (*update_dynamic_index_buffer)(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem);
-    void (*destroy_dynamic_index_buffer)(bgfx_dynamic_index_buffer_handle_t _handle);
-    bgfx_dynamic_vertex_buffer_handle_t (*create_dynamic_vertex_buffer)(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
-    bgfx_dynamic_vertex_buffer_handle_t (*create_dynamic_vertex_buffer_mem)(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
-    void (*update_dynamic_vertex_buffer)(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem);
-    void (*destroy_dynamic_vertex_buffer)(bgfx_dynamic_vertex_buffer_handle_t _handle);
-    uint32_t (*get_avail_transient_index_buffer)(uint32_t _num);
-    uint32_t (*get_avail_transient_vertex_buffer)(uint32_t _num, const bgfx_vertex_decl_t* _decl);
-    uint32_t (*get_avail_instance_data_buffer)(uint32_t _num, uint16_t _stride);
-    void (*alloc_transient_index_buffer)(bgfx_transient_index_buffer_t* _tib, uint32_t _num);
-    void (*alloc_transient_vertex_buffer)(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl);
-    bool (*alloc_transient_buffers)(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices);
-    void (*alloc_instance_data_buffer)(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride);
-    bgfx_indirect_buffer_handle_t (*create_indirect_buffer)(uint32_t _num);
-    void (*destroy_indirect_buffer)(bgfx_indirect_buffer_handle_t _handle);
-    bgfx_shader_handle_t (*create_shader)(const bgfx_memory_t* _mem);
-    uint16_t (*get_shader_uniforms)(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max);
-    void (*set_shader_name)(bgfx_shader_handle_t _handle, const char* _name, int32_t _len);
-    void (*destroy_shader)(bgfx_shader_handle_t _handle);
-    bgfx_program_handle_t (*create_program)(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders);
-    bgfx_program_handle_t (*create_compute_program)(bgfx_shader_handle_t _csh, bool _destroyShaders);
-    void (*destroy_program)(bgfx_program_handle_t _handle);
-    bool (*is_texture_valid)(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
-    void (*calc_texture_size)(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format);
-    bgfx_texture_handle_t (*create_texture)(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info);
-    bgfx_texture_handle_t (*create_texture_2d)(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
-    bgfx_texture_handle_t (*create_texture_2d_scaled)(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
-    bgfx_texture_handle_t (*create_texture_3d)(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
-    bgfx_texture_handle_t (*create_texture_cube)(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
-    void (*update_texture_2d)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
-    void (*update_texture_3d)(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem);
-    void (*update_texture_cube)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
-    uint32_t (*read_texture)(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip);
-    void (*set_texture_name)(bgfx_texture_handle_t _handle, const char* _name, int32_t _len);
-    void* (*get_direct_access_ptr)(bgfx_texture_handle_t _handle);
-    void (*destroy_texture)(bgfx_texture_handle_t _handle);
-    bgfx_frame_buffer_handle_t (*create_frame_buffer)(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags);
-    bgfx_frame_buffer_handle_t (*create_frame_buffer_scaled)(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags);
-    bgfx_frame_buffer_handle_t (*create_frame_buffer_from_attachment)(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures);
-    bgfx_frame_buffer_handle_t (*create_frame_buffer_from_nwh)(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat);
-    bgfx_texture_handle_t (*get_texture)(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment);
-    void (*destroy_frame_buffer)(bgfx_frame_buffer_handle_t _handle);
-    bgfx_uniform_handle_t (*create_uniform)(const char* _name, bgfx_uniform_type_t _type, uint16_t _num);
-    void (*get_uniform_info)(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info);
-    void (*destroy_uniform)(bgfx_uniform_handle_t _handle);
-    bgfx_occlusion_query_handle_t (*create_occlusion_query)();
-    bgfx_occlusion_query_result_t (*get_result)(bgfx_occlusion_query_handle_t _handle, int32_t* _result);
-    void (*destroy_occlusion_query)(bgfx_occlusion_query_handle_t _handle);
-    void (*set_palette_color)(uint8_t _index, const float _rgba[4]);
-    void (*set_view_name)(bgfx_view_id_t _id, const char* _name);
-    void (*set_view_rect)(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
-    void (*set_view_scissor)(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
-    void (*set_view_clear)(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil);
-    void (*set_view_clear_mrt)(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7);
-    void (*set_view_mode)(bgfx_view_id_t _id, bgfx_view_mode_t _mode);
-    void (*set_view_frame_buffer)(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle);
-    void (*set_view_transform)(bgfx_view_id_t _id, const void* _view, const void* _proj);
-    void (*set_view_transform_stereo)(bgfx_view_id_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR);
-    void (*set_view_order)(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t* _order);
-    void (*encoder_set_marker)(struct bgfx_encoder_s* _encoder, const char* _marker);
-    void (*encoder_set_state)(struct bgfx_encoder_s* _encoder, uint64_t _state, uint32_t _rgba);
-    void (*encoder_set_condition)(struct bgfx_encoder_s* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible);
-    void (*encoder_set_stencil)(struct bgfx_encoder_s* _encoder, uint32_t _fstencil, uint32_t _bstencil);
-    uint16_t (*encoder_set_scissor)(struct bgfx_encoder_s* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
-    void (*encoder_set_scissor_cached)(struct bgfx_encoder_s* _encoder, uint16_t _cache);
-    uint32_t (*encoder_set_transform)(struct bgfx_encoder_s* _encoder, const void* _mtx, uint16_t _num);
-    uint32_t (*encoder_alloc_transform)(struct bgfx_encoder_s* _encoder, bgfx_transform_t* _transform, uint16_t _num);
-    void (*encoder_set_transform_cached)(struct bgfx_encoder_s* _encoder, uint32_t _cache, uint16_t _num);
-    void (*encoder_set_uniform)(struct bgfx_encoder_s* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num);
-    void (*encoder_set_index_buffer)(struct bgfx_encoder_s* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
-    void (*encoder_set_dynamic_index_buffer)(struct bgfx_encoder_s* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
-    void (*encoder_set_transient_index_buffer)(struct bgfx_encoder_s* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices);
-    void (*encoder_set_vertex_buffer)(struct bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
-    void (*encoder_set_dynamic_vertex_buffer)(struct bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
-    void (*encoder_set_transient_vertex_buffer)(struct bgfx_encoder_s* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices);
-    void (*encoder_set_vertex_count)(struct bgfx_encoder_s* _encoder, uint32_t _numVertices);
-    void (*encoder_set_instance_data_buffer)(struct bgfx_encoder_s* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num);
-    void (*encoder_set_instance_data_from_vertex_buffer)(struct bgfx_encoder_s* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
-    void (*encoder_set_instance_data_from_dynamic_vertex_buffer)(struct bgfx_encoder_s* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
-    void (*encoder_set_instance_count)(struct bgfx_encoder_s* _encoder, uint32_t _numInstance);
-    void (*encoder_set_texture)(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
-    void (*encoder_touch)(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id);
-    void (*encoder_submit)(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState);
-    void (*encoder_submit_occlusion_query)(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState);
-    void (*encoder_submit_indirect)(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState);
-    void (*encoder_set_image)(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
-    void (*encoder_set_compute_index_buffer)(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access);
-    void (*encoder_set_compute_vertex_buffer)(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access);
-    void (*encoder_set_compute_dynamic_index_buffer)(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access);
-    void (*encoder_set_compute_dynamic_vertex_buffer)(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access);
-    void (*encoder_set_compute_indirect_buffer)(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access);
-    void (*encoder_dispatch)(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags);
-    void (*encoder_dispatch_indirect)(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags);
-    void (*encoder_discard)(struct bgfx_encoder_s* _encoder);
-    void (*encoder_blit)(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
-    void (*request_screen_shot)(bgfx_frame_buffer_handle_t _handle, const char* _filePath);
-
-} bgfx_interface_vtbl_t;
-
-typedef bgfx_interface_vtbl_t* (*PFN_BGFX_GET_INTERFACE)(uint32_t _version);
-
-#endif // BGFX_PLATFORM_C99_H_HEADER_GUARD

+ 22 - 34
bgfx.mod/bgfx/include/bgfx/defines.h

@@ -1,12 +1,12 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
 #ifndef BGFX_DEFINES_H_HEADER_GUARD
 #define BGFX_DEFINES_H_HEADER_GUARD
 
-#define BGFX_API_VERSION UINT32_C(90)
+#define BGFX_API_VERSION UINT32_C(99)
 
 /// Color RGB/alpha/depth write. When it's not specified write will be disabled.
 #define BGFX_STATE_WRITE_R                 UINT64_C(0x0000000000000001) //!< Enable R write.
@@ -483,25 +483,26 @@
 #define BGFX_CAPS_DRAW_INDIRECT          UINT64_C(0x0000000000000010) //!< Draw indirect is supported.
 #define BGFX_CAPS_FRAGMENT_DEPTH         UINT64_C(0x0000000000000020) //!< Fragment depth is accessible in fragment shader.
 #define BGFX_CAPS_FRAGMENT_ORDERING      UINT64_C(0x0000000000000040) //!< Fragment ordering is available in fragment shader.
-#define BGFX_CAPS_GRAPHICS_DEBUGGER      UINT64_C(0x0000000000000080) //!< Graphics debugger is present.
-#define BGFX_CAPS_HDR10                  UINT64_C(0x0000000000000100) //!< HDR10 rendering is supported.
-#define BGFX_CAPS_HIDPI                  UINT64_C(0x0000000000000400) //!< HiDPI rendering is supported.
-#define BGFX_CAPS_INDEX32                UINT64_C(0x0000000000000800) //!< 32-bit indices are supported.
-#define BGFX_CAPS_INSTANCING             UINT64_C(0x0000000000001000) //!< Instancing is supported.
-#define BGFX_CAPS_OCCLUSION_QUERY        UINT64_C(0x0000000000002000) //!< Occlusion query is supported.
-#define BGFX_CAPS_RENDERER_MULTITHREADED UINT64_C(0x0000000000004000) //!< Renderer is on separate thread.
-#define BGFX_CAPS_SWAP_CHAIN             UINT64_C(0x0000000000008000) //!< Multiple windows are supported.
-#define BGFX_CAPS_TEXTURE_2D_ARRAY       UINT64_C(0x0000000000010000) //!< 2D texture array is supported.
-#define BGFX_CAPS_TEXTURE_3D             UINT64_C(0x0000000000020000) //!< 3D textures are supported.
-#define BGFX_CAPS_TEXTURE_BLIT           UINT64_C(0x0000000000040000) //!< Texture blit is supported.
-#define BGFX_CAPS_TEXTURE_COMPARE_ALL    UINT64_C(0x0000000000180000) //!< All texture compare modes are supported.
-#define BGFX_CAPS_TEXTURE_COMPARE_LEQUAL UINT64_C(0x0000000000100000) //!< Texture compare less equal mode is supported.
-#define BGFX_CAPS_TEXTURE_CUBE_ARRAY     UINT64_C(0x0000000000200000) //!< Cubemap texture array is supported.
-#define BGFX_CAPS_TEXTURE_DIRECT_ACCESS  UINT64_C(0x0000000000400000) //!< CPU direct access to GPU texture memory.
-#define BGFX_CAPS_TEXTURE_READ_BACK      UINT64_C(0x0000000000800000) //!< Read-back texture is supported.
-#define BGFX_CAPS_VERTEX_ATTRIB_HALF     UINT64_C(0x0000000001000000) //!< Vertex attribute half-float is supported.
-#define BGFX_CAPS_VERTEX_ATTRIB_UINT10   UINT64_C(0x0000000002000000) //!< Vertex attribute 10_10_10_2 is supported.
-#define BGFX_CAPS_VERTEX_ID              UINT64_C(0x0000000004000000) //!< Rendering with VertexID only is supported.
+#define BGFX_CAPS_FRAMEBUFFER_RW         UINT64_C(0x0000000000000080) //!< Read/Write frame buffer attachments are supported.
+#define BGFX_CAPS_GRAPHICS_DEBUGGER      UINT64_C(0x0000000000000100) //!< Graphics debugger is present.
+#define BGFX_CAPS_HDR10                  UINT64_C(0x0000000000000400) //!< HDR10 rendering is supported.
+#define BGFX_CAPS_HIDPI                  UINT64_C(0x0000000000000800) //!< HiDPI rendering is supported.
+#define BGFX_CAPS_INDEX32                UINT64_C(0x0000000000001000) //!< 32-bit indices are supported.
+#define BGFX_CAPS_INSTANCING             UINT64_C(0x0000000000002000) //!< Instancing is supported.
+#define BGFX_CAPS_OCCLUSION_QUERY        UINT64_C(0x0000000000004000) //!< Occlusion query is supported.
+#define BGFX_CAPS_RENDERER_MULTITHREADED UINT64_C(0x0000000000008000) //!< Renderer is on separate thread.
+#define BGFX_CAPS_SWAP_CHAIN             UINT64_C(0x0000000000010000) //!< Multiple windows are supported.
+#define BGFX_CAPS_TEXTURE_2D_ARRAY       UINT64_C(0x0000000000020000) //!< 2D texture array is supported.
+#define BGFX_CAPS_TEXTURE_3D             UINT64_C(0x0000000000040000) //!< 3D textures are supported.
+#define BGFX_CAPS_TEXTURE_BLIT           UINT64_C(0x0000000000080000) //!< Texture blit is supported.
+#define BGFX_CAPS_TEXTURE_COMPARE_ALL    UINT64_C(0x0000000000300000) //!< All texture compare modes are supported.
+#define BGFX_CAPS_TEXTURE_COMPARE_LEQUAL UINT64_C(0x0000000000200000) //!< Texture compare less equal mode is supported.
+#define BGFX_CAPS_TEXTURE_CUBE_ARRAY     UINT64_C(0x0000000000400000) //!< Cubemap texture array is supported.
+#define BGFX_CAPS_TEXTURE_DIRECT_ACCESS  UINT64_C(0x0000000000800000) //!< CPU direct access to GPU texture memory.
+#define BGFX_CAPS_TEXTURE_READ_BACK      UINT64_C(0x0000000001000000) //!< Read-back texture is supported.
+#define BGFX_CAPS_VERTEX_ATTRIB_HALF     UINT64_C(0x0000000002000000) //!< Vertex attribute half-float is supported.
+#define BGFX_CAPS_VERTEX_ATTRIB_UINT10   UINT64_C(0x0000000004000000) //!< Vertex attribute 10_10_10_2 is supported.
+#define BGFX_CAPS_VERTEX_ID              UINT64_C(0x0000000008000000) //!< Rendering with VertexID only is supported.
 
 ///
 #define BGFX_CAPS_FORMAT_TEXTURE_NONE             UINT16_C(0x0000) //!< Texture format is not supported.
@@ -521,19 +522,6 @@
 #define BGFX_CAPS_FORMAT_TEXTURE_MSAA             UINT16_C(0x2000) //!< Texture can be sampled as MSAA.
 #define BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN      UINT16_C(0x4000) //!< Texture format supports auto-generated mips.
 
-///
-#define BGFX_VIEW_NONE   UINT8_C(0x00) //!<
-#define BGFX_VIEW_STEREO UINT8_C(0x01) //!< View will be rendered in stereo mode.
-
-///
-#define BGFX_SUBMIT_EYE_LEFT       UINT8_C(0x01) //!< Submit to left eye.
-#define BGFX_SUBMIT_EYE_RIGHT      UINT8_C(0x02) //!< Submit to right eye.
-#define BGFX_SUBMIT_EYE_MASK       UINT8_C(0x03) //!<
-#define BGFX_SUBMIT_EYE_FIRST      BGFX_SUBMIT_EYE_LEFT
-
-#define BGFX_SUBMIT_RESERVED_SHIFT 7             //!< Internal bits shift.
-#define BGFX_SUBMIT_RESERVED_MASK  UINT8_C(0x80) //!< Internal bits mask.
-
 ///
 #define BGFX_RESOLVE_NONE          UINT8_C(0x00) //!< No resolve flags.
 #define BGFX_RESOLVE_AUTO_GEN_MIPS UINT8_C(0x01) //!< Auto-generate mip maps on resolve.

+ 7 - 2
bgfx.mod/bgfx/include/bgfx/embedded_shader.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
@@ -14,8 +14,9 @@
 #define BGFX_EMBEDDED_SHADER_PSSL(...)
 #define BGFX_EMBEDDED_SHADER_ESSL(...)
 #define BGFX_EMBEDDED_SHADER_GLSL(...)
-#define BGFX_EMBEDDED_SHADER_SPIRV(...)
 #define BGFX_EMBEDDED_SHADER_METAL(...)
+#define BGFX_EMBEDDED_SHADER_NVN(...)
+#define BGFX_EMBEDDED_SHADER_SPIRV(...)
 
 #define BGFX_PLATFORM_SUPPORTS_DX9BC (0 \
 		|| BX_PLATFORM_WINDOWS          \
@@ -48,6 +49,9 @@
 		|| BX_PLATFORM_IOS              \
 		|| BX_PLATFORM_OSX              \
 		)
+#define BGFX_PLATFORM_SUPPORTS_NVN (0   \
+		|| BX_PLATFORM_NX               \
+		)
 #define BGFX_PLATFORM_SUPPORTS_SPIRV (0 \
 		|| BX_PLATFORM_ANDROID          \
 		|| BX_PLATFORM_LINUX            \
@@ -105,6 +109,7 @@
 					BGFX_EMBEDDED_SHADER_DXBC (bgfx::RendererType::Direct3D12, _name)              \
 					BGFX_EMBEDDED_SHADER_PSSL (bgfx::RendererType::Gnm,        _name)              \
 					BGFX_EMBEDDED_SHADER_METAL(bgfx::RendererType::Metal,      _name)              \
+					BGFX_EMBEDDED_SHADER_NVN  (bgfx::RendererType::Nvn,        _name)              \
 					BGFX_EMBEDDED_SHADER_ESSL (bgfx::RendererType::OpenGLES,   _name)              \
 					BGFX_EMBEDDED_SHADER_GLSL (bgfx::RendererType::OpenGL,     _name)              \
 					BGFX_EMBEDDED_SHADER_SPIRV(bgfx::RendererType::Vulkan,     _name)              \

+ 12 - 2
bgfx.mod/bgfx/include/bgfx/platform.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
@@ -46,6 +46,9 @@ namespace bgfx
 	/// @warning This call should be only used on platforms that don't
 	///   allow creating separate rendering thread. If it is called before
 	///   to bgfx::init, render thread won't be created by bgfx::init call.
+	///
+	/// @attention C99 equivalent is `bgfx_render_frame`.
+	///
 	RenderFrame::Enum renderFrame(int32_t _msecs = -1);
 
 	/// Set platform data.
@@ -120,7 +123,14 @@ namespace bgfx
 	///
 	/// @attention C99 equivalent is `bgfx_override_internal_texture`.
 	///
-	uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_SAMPLER_NONE);
+	uintptr_t overrideInternal(
+		  TextureHandle _handle
+		, uint16_t _width
+		, uint16_t _height
+		, uint8_t _numMips
+		, TextureFormat::Enum _format
+		, uint64_t _flags = BGFX_TEXTURE_NONE|BGFX_SAMPLER_NONE
+		);
 
 } // namespace bgfx
 

+ 6 - 2
bgfx.mod/bgfx/makefile

@@ -1,5 +1,5 @@
 #
-# Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+# Copyright 2011-2019 Branimir Karadzic. All rights reserved.
 # License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
 #
 
@@ -56,6 +56,10 @@ projgen: ## Generate project files for all configurations.
 	$(GENIE)              --with-combined-examples                   --gcc=ios-simulator64 gmake
 	$(GENIE)              --with-combined-examples                   --gcc=rpi             gmake
 
+idl: ## Generate code from IDL.
+	@echo Generating code from IDL.
+	$(GENIE) idl
+
 .build/projects/gmake-android-arm:
 	$(GENIE) --gcc=android-arm gmake
 android-arm-debug: .build/projects/gmake-android-arm ## Build - Android ARM Debug
@@ -154,7 +158,7 @@ osx-debug64: .build/projects/gmake-osx ## Build - OSX x64 Debug
 	$(MAKE) -C .build/projects/gmake-osx config=debug64
 osx-release64: .build/projects/gmake-osx ## Build - OSX x64 Release
 	$(MAKE) -C .build/projects/gmake-osx config=release64
-osx: osx-debug64 osx-release64 ## Build - OSX x86/x64 Debug and Release
+osx: osx-debug64 osx-release64 ## Build - OSX x64 Debug and Release
 
 .build/projects/gmake-ios-arm:
 	$(GENIE) --gcc=ios-arm gmake

+ 6 - 5
bgfx.mod/bgfx/src/amalgamated.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -10,15 +10,16 @@
 #include "glcontext_glx.cpp"
 #include "glcontext_wgl.cpp"
 #include "nvapi.cpp"
-#include "renderer_d3d9.cpp"
 #include "renderer_d3d11.cpp"
 #include "renderer_d3d12.cpp"
-#include "renderer_noop.cpp"
+#include "renderer_d3d9.cpp"
 #include "renderer_gl.cpp"
-#include "renderer_vk.cpp"
 #include "renderer_gnm.cpp"
-#include "shader_dxbc.cpp"
+#include "renderer_noop.cpp"
+#include "renderer_nvn.cpp"
+#include "renderer_vk.cpp"
 #include "shader_dx9bc.cpp"
+#include "shader_dxbc.cpp"
 #include "shader_spirv.cpp"
 #include "topology.cpp"
 #include "vertexdecl.cpp"

+ 1 - 1
bgfx.mod/bgfx/src/amalgamated.mm

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 300 - 1342
bgfx.mod/bgfx/src/bgfx.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -12,6 +12,10 @@
 
 #include "topology.h"
 
+#if BX_PLATFORM_OSX
+#	include <objc/message.h>
+#endif // BX_PLATFORM_OSX
+
 BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION,  BX_MAKEFOURCC('b', 'g', 0, 1) );
 
 namespace bgfx
@@ -293,6 +297,21 @@ namespace bgfx
 	PlatformData g_platformData;
 	bool g_platformDataChangedSinceReset = false;
 
+	const char* getTypeName(Handle _handle)
+	{
+		switch (_handle.type)
+		{
+		case Handle::IndexBuffer:  return "IB";
+		case Handle::Shader:       return "S";
+		case Handle::Texture:      return "T";
+		case Handle::VertexBuffer: return "VB";
+		default:                   break;
+		}
+
+		BX_CHECK(false, "You should not be here.");
+		return "?";
+	}
+
 	void AllocatorStub::checkLeaks()
 	{
 #if BGFX_CONFIG_MEMORY_TRACKING
@@ -341,7 +360,7 @@ namespace bgfx
 		return rci->getInternal(_handle);
 	}
 
-	uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
+	uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint64_t _flags)
 	{
 		BGFX_CHECK_RENDER_THREAD();
 		RendererContextI* rci = s_ctx->m_renderCtx;
@@ -793,7 +812,7 @@ namespace bgfx
 		{
 			m_decl
 				.begin()
-				.add(Attrib::Position, 3, AttribType::Float)
+				.add(Attrib::Position, 2, AttribType::Float)
 				.end();
 
 			ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
@@ -811,7 +830,30 @@ namespace bgfx
 
 			destroy(vsh);
 
-			m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
+			struct Vertex
+			{
+				float m_x;
+				float m_y;
+			};
+
+			const uint16_t stride = m_decl.m_stride;
+			const bgfx::Memory* mem = bgfx::alloc(4 * stride);
+			Vertex* vertex = (Vertex*)mem->data;
+			BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex));
+
+			vertex->m_x = -1.0f;
+			vertex->m_y = -1.0f;
+			vertex++;
+			vertex->m_x = 1.0f;
+			vertex->m_y = -1.0f;
+			vertex++;
+			vertex->m_x = -1.0f;
+			vertex->m_y = 1.0f;
+			vertex++;
+			vertex->m_x = 1.0f;
+			vertex->m_y = 1.0f;
+
+			m_vb = s_ctx->createVertexBuffer(mem, m_decl, 0);
 		}
 	}
 
@@ -830,7 +872,7 @@ namespace bgfx
 				}
 			}
 
-			s_ctx->destroyTransientVertexBuffer(m_vb);
+			s_ctx->destroyVertexBuffer(m_vb);
 		}
 	}
 
@@ -1190,11 +1232,12 @@ namespace bgfx
 		if (UINT8_MAX != m_draw.m_streamMask)
 		{
 			uint32_t numVertices = UINT32_MAX;
-			for (uint32_t idx = 0, streamMask = m_draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
+			for (uint32_t idx = 0, streamMask = m_draw.m_streamMask
 				; 0 != streamMask
-				; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
+				; streamMask >>= 1, idx += 1
 				)
 			{
+				const uint32_t ntz = bx::uint32_cnttz(streamMask);
 				streamMask >>= ntz;
 				idx         += ntz;
 				numVertices = bx::min(numVertices, m_numVertices[idx]);
@@ -1224,7 +1267,7 @@ namespace bgfx
 		}
 	}
 
-	void EncoderImpl::dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
+	void EncoderImpl::dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
 	{
 		if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
 		{
@@ -1255,7 +1298,6 @@ namespace bgfx
 		m_compute.m_numX   = bx::max(_numX, 1u);
 		m_compute.m_numY   = bx::max(_numY, 1u);
 		m_compute.m_numZ   = bx::max(_numZ, 1u);
-		m_compute.m_submitFlags = _flags;
 
 		m_key.m_program = _handle;
 		m_key.m_depth   = 0;
@@ -1474,30 +1516,30 @@ namespace bgfx
 
 		BX_TRACE("");
 		BX_TRACE("Sort key masks:");
-		BX_TRACE("\t   View     %016" PRIx64, SORT_KEY_VIEW_MASK);
-		BX_TRACE("\t   Draw bit %016" PRIx64, SORT_KEY_DRAW_BIT);
+		BX_TRACE("\t   View     %016" PRIx64, kSortKeyViewMask);
+		BX_TRACE("\t   Draw bit %016" PRIx64, kSortKeyDrawBit);
 
 		BX_TRACE("");
-		BX_TRACE("\tD  Type     %016" PRIx64, SORT_KEY_DRAW_TYPE_MASK);
+		BX_TRACE("\tD  Type     %016" PRIx64, kSortKeyDrawTypeMask);
 
 		BX_TRACE("");
-		BX_TRACE("\tD0 Trans    %016" PRIx64, SORT_KEY_DRAW_0_TRANS_MASK);
-		BX_TRACE("\tD0 Program  %016" PRIx64, SORT_KEY_DRAW_0_PROGRAM_MASK);
-		BX_TRACE("\tD0 Depth    %016" PRIx64, SORT_KEY_DRAW_0_DEPTH_MASK);
+		BX_TRACE("\tD0 Trans    %016" PRIx64, kSortKeyDraw0TransMask);
+		BX_TRACE("\tD0 Program  %016" PRIx64, kSortKeyDraw0ProgramMask);
+		BX_TRACE("\tD0 Depth    %016" PRIx64, kSortKeyDraw0DepthMask);
 
 		BX_TRACE("");
-		BX_TRACE("\tD1 Depth    %016" PRIx64, SORT_KEY_DRAW_1_DEPTH_MASK);
-		BX_TRACE("\tD1 Trans    %016" PRIx64, SORT_KEY_DRAW_1_TRANS_MASK);
-		BX_TRACE("\tD1 Program  %016" PRIx64, SORT_KEY_DRAW_1_PROGRAM_MASK);
+		BX_TRACE("\tD1 Depth    %016" PRIx64, kSortKeyDraw1DepthMask);
+		BX_TRACE("\tD1 Trans    %016" PRIx64, kSortKeyDraw1TransMask);
+		BX_TRACE("\tD1 Program  %016" PRIx64, kSortKeyDraw1ProgramMask);
 
 		BX_TRACE("");
-		BX_TRACE("\tD2 Seq      %016" PRIx64, SORT_KEY_DRAW_2_SEQ_MASK);
-		BX_TRACE("\tD2 Trans    %016" PRIx64, SORT_KEY_DRAW_2_TRANS_MASK);
-		BX_TRACE("\tD2 Program  %016" PRIx64, SORT_KEY_DRAW_2_PROGRAM_MASK);
+		BX_TRACE("\tD2 Seq      %016" PRIx64, kSortKeyDraw2SeqMask);
+		BX_TRACE("\tD2 Trans    %016" PRIx64, kSortKeyDraw2TransMask);
+		BX_TRACE("\tD2 Program  %016" PRIx64, kSortKeyDraw2ProgramMask);
 
 		BX_TRACE("");
-		BX_TRACE("\t C Seq      %016" PRIx64, SORT_KEY_COMPUTE_SEQ_MASK);
-		BX_TRACE("\t C Program  %016" PRIx64, SORT_KEY_COMPUTE_PROGRAM_MASK);
+		BX_TRACE("\t C Seq      %016" PRIx64, kSortKeyComputeSeqMask);
+		BX_TRACE("\t C Program  %016" PRIx64, kSortKeyComputeProgramMask);
 
 		BX_TRACE("");
 		BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
@@ -1920,11 +1962,12 @@ namespace bgfx
 
 		if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
 		{
-#define CHECK_HANDLE_LEAK(_handleAlloc)                                               \
+#define CHECK_HANDLE_LEAK(_name, _handleAlloc)                                        \
 	BX_MACRO_BLOCK_BEGIN                                                              \
 		if (0 != _handleAlloc.getNumHandles() )                                       \
 		{                                                                             \
-			BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)"                           \
+			BX_TRACE("LEAK: %s %d (max: %d)"                                          \
+				, _name                                                               \
 				, _handleAlloc.getNumHandles()                                        \
 				, _handleAlloc.getMaxHandles()                                        \
 				);                                                                    \
@@ -1935,11 +1978,34 @@ namespace bgfx
 		}                                                                             \
 	BX_MACRO_BLOCK_END
 
-#define CHECK_HANDLE_LEAK_NAME(_handleAlloc, _type, _ref)                             \
+#define CHECK_HANDLE_LEAK_NAME(_name, _handleAlloc, _type, _ref)                      \
+	BX_MACRO_BLOCK_BEGIN                                                              \
+		if (0 != _handleAlloc.getNumHandles() )                                       \
+		{                                                                             \
+			BX_TRACE("LEAK: %s %d (max: %d)"                                          \
+				, _name                                                               \
+				, _handleAlloc.getNumHandles()                                        \
+				, _handleAlloc.getMaxHandles()                                        \
+				);                                                                    \
+			for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
+			{                                                                         \
+				uint16_t idx = _handleAlloc.getHandleAt(ii);                          \
+				const _type& ref = _ref[idx]; BX_UNUSED(ref);                         \
+				BX_TRACE("\t%3d: %4d %s"                                              \
+					, ii                                                              \
+					, idx                                                             \
+					, ref.m_name.getPtr()                                             \
+					);                                                                \
+			}                                                                         \
+		}                                                                             \
+	BX_MACRO_BLOCK_END
+
+#define CHECK_HANDLE_LEAK_RC_NAME(_name, _handleAlloc, _type, _ref)                   \
 	BX_MACRO_BLOCK_BEGIN                                                              \
 		if (0 != _handleAlloc.getNumHandles() )                                       \
 		{                                                                             \
-			BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)"                           \
+			BX_TRACE("LEAK: %s %d (max: %d)"                                          \
+				, _name                                                               \
 				, _handleAlloc.getNumHandles()                                        \
 				, _handleAlloc.getMaxHandles()                                        \
 				);                                                                    \
@@ -1948,26 +2014,26 @@ namespace bgfx
 				uint16_t idx = _handleAlloc.getHandleAt(ii);                          \
 				const _type& ref = _ref[idx]; BX_UNUSED(ref);                         \
 				BX_TRACE("\t%3d: %4d %s (count %d)"                                   \
-						, ii                                                          \
-						, idx                                                         \
-						, ref.m_name.getPtr()                                         \
-						, ref.m_refCount                                              \
-						);                                                            \
+					, ii                                                              \
+					, idx                                                             \
+					, ref.m_name.getPtr()                                             \
+					, ref.m_refCount                                                  \
+					);                                                                \
 			}                                                                         \
 		}                                                                             \
 	BX_MACRO_BLOCK_END
 
-			CHECK_HANDLE_LEAK     (m_dynamicIndexBufferHandle                          );
-			CHECK_HANDLE_LEAK     (m_dynamicVertexBufferHandle                         );
-			CHECK_HANDLE_LEAK     (m_indexBufferHandle                                 );
-			CHECK_HANDLE_LEAK     (m_vertexDeclHandle                                  );
-			CHECK_HANDLE_LEAK     (m_vertexBufferHandle                                );
-			CHECK_HANDLE_LEAK_NAME(m_shaderHandle,             ShaderRef,  m_shaderRef );
-			CHECK_HANDLE_LEAK     (m_programHandle                                     );
-			CHECK_HANDLE_LEAK_NAME(m_textureHandle,            TextureRef, m_textureRef);
-			CHECK_HANDLE_LEAK     (m_frameBufferHandle                                 );
-			CHECK_HANDLE_LEAK_NAME(m_uniformHandle,            UniformRef, m_uniformRef);
-			CHECK_HANDLE_LEAK     (m_occlusionQueryHandle                              );
+			CHECK_HANDLE_LEAK        ("DynamicIndexBufferHandle",  m_dynamicIndexBufferHandle                                  );
+			CHECK_HANDLE_LEAK        ("DynamicVertexBufferHandle", m_dynamicVertexBufferHandle                                 );
+			CHECK_HANDLE_LEAK_NAME   ("IndexBufferHandle",         m_indexBufferHandle,        IndexBuffer,    m_indexBuffers  );
+			CHECK_HANDLE_LEAK        ("VertexDeclHandle",          m_vertexDeclHandle                                          );
+			CHECK_HANDLE_LEAK_NAME   ("VertexBufferHandle",        m_vertexBufferHandle,       VertexBuffer,   m_vertexBuffers );
+			CHECK_HANDLE_LEAK_RC_NAME("ShaderHandle",              m_shaderHandle,             ShaderRef,      m_shaderRef     );
+			CHECK_HANDLE_LEAK        ("ProgramHandle",             m_programHandle                                             );
+			CHECK_HANDLE_LEAK_RC_NAME("TextureHandle",             m_textureHandle,            TextureRef,     m_textureRef    );
+			CHECK_HANDLE_LEAK_NAME   ("FrameBufferHandle",         m_frameBufferHandle,        FrameBufferRef, m_frameBufferRef);
+			CHECK_HANDLE_LEAK_RC_NAME("UniformHandle",             m_uniformHandle,            UniformRef,     m_uniformRef    );
+			CHECK_HANDLE_LEAK        ("OcclusionQueryHandle",      m_occlusionQueryHandle                                      );
 #undef CHECK_HANDLE_LEAK
 #undef CHECK_HANDLE_LEAK_NAME
 		}
@@ -2184,10 +2250,32 @@ namespace bgfx
 		}
 	}
 
+#if BX_PLATFORM_OSX
+	struct NSAutoreleasePoolScope
+	{
+		NSAutoreleasePoolScope()
+		{
+			id obj = class_createInstance(objc_getClass("NSAutoreleasePool"), 0);
+			pool = objc_msgSend(obj, sel_getUid("init") );
+		}
+
+		~NSAutoreleasePoolScope()
+		{
+			objc_msgSend(pool, sel_getUid("release") );
+		}
+
+		id pool;
+	};
+#endif // BX_PLATFORM_OSX
+
 	RenderFrame::Enum Context::renderFrame(int32_t _msecs)
 	{
 		BGFX_PROFILER_SCOPE("bgfx::renderFrame", 0xff2040ff);
 
+#if BX_PLATFORM_OSX
+		NSAutoreleasePoolScope pool;
+#endif // BX_PLATFORM_OSX
+
 		if (!m_flipAfterRender)
 		{
 			BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
@@ -2265,7 +2353,7 @@ namespace bgfx
 			}
 			else
 			{
-				_renderCtx->setMarker(data, size);
+				_renderCtx->setMarker(data, uint16_t(size)-1);
 			}
 		}
 	}
@@ -2347,10 +2435,11 @@ namespace bgfx
 	BGFX_RENDERER_CONTEXT(d3d9);
 	BGFX_RENDERER_CONTEXT(d3d11);
 	BGFX_RENDERER_CONTEXT(d3d12);
+	BGFX_RENDERER_CONTEXT(gnm);
 	BGFX_RENDERER_CONTEXT(mtl);
+	BGFX_RENDERER_CONTEXT(nvn);
 	BGFX_RENDERER_CONTEXT(gl);
 	BGFX_RENDERER_CONTEXT(vk);
-	BGFX_RENDERER_CONTEXT(gnm);
 
 #undef BGFX_RENDERER_CONTEXT
 
@@ -2374,6 +2463,7 @@ namespace bgfx
 #else
 		{ noop::rendererCreate,  noop::rendererDestroy,  BGFX_RENDERER_NOOP_NAME,       false                             }, // Noop
 #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
+		{ nvn::rendererCreate,   nvn::rendererDestroy,   BGFX_RENDERER_NVN_NAME,        !!BGFX_CONFIG_RENDERER_NVN        }, // NVN
 		{ gl::rendererCreate,    gl::rendererDestroy,    BGFX_RENDERER_OPENGL_NAME,     !!BGFX_CONFIG_RENDERER_OPENGLES   }, // OpenGLES
 		{ gl::rendererCreate,    gl::rendererDestroy,    BGFX_RENDERER_OPENGL_NAME,     !!BGFX_CONFIG_RENDERER_OPENGL     }, // OpenGL
 		{ vk::rendererCreate,    vk::rendererDestroy,    BGFX_RENDERER_VULKAN_NAME,     !!BGFX_CONFIG_RENDERER_VULKAN     }, // Vulkan
@@ -2594,6 +2684,8 @@ namespace bgfx
 
 			case CommandBuffer::CreateIndexBuffer:
 				{
+					BGFX_PROFILER_SCOPE("CreateIndexBuffer", 0xff2040ff);
+
 					IndexBufferHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2611,6 +2703,8 @@ namespace bgfx
 
 			case CommandBuffer::DestroyIndexBuffer:
 				{
+					BGFX_PROFILER_SCOPE("DestroyIndexBuffer", 0xff2040ff);
+
 					IndexBufferHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2620,6 +2714,8 @@ namespace bgfx
 
 			case CommandBuffer::CreateVertexDecl:
 				{
+					BGFX_PROFILER_SCOPE("CreateVertexDecl", 0xff2040ff);
+
 					VertexDeclHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2632,6 +2728,8 @@ namespace bgfx
 
 			case CommandBuffer::DestroyVertexDecl:
 				{
+					BGFX_PROFILER_SCOPE("DestroyVertexDecl", 0xff2040ff);
+
 					VertexDeclHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2641,6 +2739,8 @@ namespace bgfx
 
 			case CommandBuffer::CreateVertexBuffer:
 				{
+					BGFX_PROFILER_SCOPE("CreateVertexBuffer", 0xff2040ff);
+
 					VertexBufferHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2661,6 +2761,8 @@ namespace bgfx
 
 			case CommandBuffer::DestroyVertexBuffer:
 				{
+					BGFX_PROFILER_SCOPE("DestroyVertexBuffer", 0xff2040ff);
+
 					VertexBufferHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2670,6 +2772,8 @@ namespace bgfx
 
 			case CommandBuffer::CreateDynamicIndexBuffer:
 				{
+					BGFX_PROFILER_SCOPE("CreateDynamicIndexBuffer", 0xff2040ff);
+
 					IndexBufferHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2685,6 +2789,8 @@ namespace bgfx
 
 			case CommandBuffer::UpdateDynamicIndexBuffer:
 				{
+					BGFX_PROFILER_SCOPE("UpdateDynamicIndexBuffer", 0xff2040ff);
+
 					IndexBufferHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2705,6 +2811,8 @@ namespace bgfx
 
 			case CommandBuffer::DestroyDynamicIndexBuffer:
 				{
+					BGFX_PROFILER_SCOPE("DestroyDynamicIndexBuffer", 0xff2040ff);
+
 					IndexBufferHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2714,6 +2822,8 @@ namespace bgfx
 
 			case CommandBuffer::CreateDynamicVertexBuffer:
 				{
+					BGFX_PROFILER_SCOPE("CreateDynamicVertexBuffer", 0xff2040ff);
+
 					VertexBufferHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2729,6 +2839,8 @@ namespace bgfx
 
 			case CommandBuffer::UpdateDynamicVertexBuffer:
 				{
+					BGFX_PROFILER_SCOPE("UpdateDynamicVertexBuffer", 0xff2040ff);
+
 					VertexBufferHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2749,6 +2861,8 @@ namespace bgfx
 
 			case CommandBuffer::DestroyDynamicVertexBuffer:
 				{
+					BGFX_PROFILER_SCOPE("DestroyDynamicVertexBuffer", 0xff2040ff);
+
 					VertexBufferHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2758,6 +2872,8 @@ namespace bgfx
 
 			case CommandBuffer::CreateShader:
 				{
+					BGFX_PROFILER_SCOPE("CreateShader", 0xff2040ff);
+
 					ShaderHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2772,6 +2888,8 @@ namespace bgfx
 
 			case CommandBuffer::DestroyShader:
 				{
+					BGFX_PROFILER_SCOPE("DestroyShader", 0xff2040ff);
+
 					ShaderHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2781,6 +2899,8 @@ namespace bgfx
 
 			case CommandBuffer::CreateProgram:
 				{
+					BGFX_PROFILER_SCOPE("CreateProgram", 0xff2040ff);
+
 					ProgramHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2796,6 +2916,8 @@ namespace bgfx
 
 			case CommandBuffer::DestroyProgram:
 				{
+					BGFX_PROFILER_SCOPE("DestroyProgram", 0xff2040ff);
+
 					ProgramHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2805,6 +2927,8 @@ namespace bgfx
 
 			case CommandBuffer::CreateTexture:
 				{
+					BGFX_PROFILER_SCOPE("CreateTexture", 0xff2040ff);
+
 					TextureHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2845,6 +2969,8 @@ namespace bgfx
 
 			case CommandBuffer::UpdateTexture:
 				{
+					BGFX_PROFILER_SCOPE("UpdateTexture", 0xff2040ff);
+
 					if (m_textureUpdateBatch.isFull() )
 					{
 						flushTextureUpdateBatch(_cmdbuf);
@@ -2878,6 +3004,8 @@ namespace bgfx
 
 			case CommandBuffer::ReadTexture:
 				{
+					BGFX_PROFILER_SCOPE("ReadTexture", 0xff2040ff);
+
 					TextureHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2893,6 +3021,8 @@ namespace bgfx
 
 			case CommandBuffer::ResizeTexture:
 				{
+					BGFX_PROFILER_SCOPE("ResizeTexture", 0xff2040ff);
+
 					TextureHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2914,6 +3044,8 @@ namespace bgfx
 
 			case CommandBuffer::DestroyTexture:
 				{
+					BGFX_PROFILER_SCOPE("DestroyTexture", 0xff2040ff);
+
 					TextureHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2923,6 +3055,8 @@ namespace bgfx
 
 			case CommandBuffer::CreateFrameBuffer:
 				{
+					BGFX_PROFILER_SCOPE("CreateFrameBuffer", 0xff2040ff);
+
 					FrameBufferHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2963,6 +3097,8 @@ namespace bgfx
 
 			case CommandBuffer::DestroyFrameBuffer:
 				{
+					BGFX_PROFILER_SCOPE("DestroyFrameBuffer", 0xff2040ff);
+
 					FrameBufferHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2972,6 +3108,8 @@ namespace bgfx
 
 			case CommandBuffer::CreateUniform:
 				{
+					BGFX_PROFILER_SCOPE("CreateUniform", 0xff2040ff);
+
 					UniformHandle handle;
 					_cmdbuf.read(handle);
 
@@ -2992,6 +3130,8 @@ namespace bgfx
 
 			case CommandBuffer::DestroyUniform:
 				{
+					BGFX_PROFILER_SCOPE("DestroyUniform", 0xff2040ff);
+
 					UniformHandle handle;
 					_cmdbuf.read(handle);
 
@@ -3001,6 +3141,8 @@ namespace bgfx
 
 			case CommandBuffer::RequestScreenShot:
 				{
+					BGFX_PROFILER_SCOPE("RequestScreenShot", 0xff2040ff);
+
 					FrameBufferHandle handle;
 					_cmdbuf.read(handle);
 
@@ -3015,6 +3157,8 @@ namespace bgfx
 
 			case CommandBuffer::UpdateViewName:
 				{
+					BGFX_PROFILER_SCOPE("UpdateViewName", 0xff2040ff);
+
 					ViewId id;
 					_cmdbuf.read(id);
 
@@ -3029,6 +3173,8 @@ namespace bgfx
 
 			case CommandBuffer::InvalidateOcclusionQuery:
 				{
+					BGFX_PROFILER_SCOPE("InvalidateOcclusionQuery", 0xff2040ff);
+
 					OcclusionQueryHandle handle;
 					_cmdbuf.read(handle);
 
@@ -3038,6 +3184,8 @@ namespace bgfx
 
 			case CommandBuffer::SetName:
 				{
+					BGFX_PROFILER_SCOPE("SetName", 0xff2040ff);
+
 					Handle handle;
 					_cmdbuf.read(handle);
 
@@ -3046,7 +3194,7 @@ namespace bgfx
 
 					const char* name = (const char*)_cmdbuf.skip(len);
 
-					m_renderCtx->setName(handle, name);
+					m_renderCtx->setName(handle, name, len-1);
 				}
 				break;
 
@@ -3129,7 +3277,7 @@ namespace bgfx
 		, vendorId(BGFX_PCI_ID_NONE)
 		, deviceId(0)
 		, debug(BX_ENABLED(BGFX_CONFIG_DEBUG) )
-		, profile(BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
+		, profile(BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
 		, callback(NULL)
 		, allocator(NULL)
 	{
@@ -3270,7 +3418,6 @@ namespace bgfx
 				s_allocatorStub = NULL;
 			}
 
-			s_renderFrameCalled = false;
 			s_threadIndex = 0;
 			g_callback    = NULL;
 			g_allocator   = NULL;
@@ -3311,7 +3458,6 @@ namespace bgfx
 			s_allocatorStub = NULL;
 		}
 
-		s_renderFrameCalled = false;
 		s_threadIndex = 0;
 		g_callback    = NULL;
 		g_allocator   = NULL;
@@ -3381,7 +3527,7 @@ namespace bgfx
 	void Encoder::setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
 	{
 		BGFX_CHECK_HANDLE("setUniform", s_ctx->m_uniformHandle, _handle);
-		const Context::UniformRef& uniform = s_ctx->m_uniformRef[_handle.idx];
+		const UniformRef& uniform = s_ctx->m_uniformRef[_handle.idx];
 		BX_CHECK(isValid(_handle) && 0 < uniform.m_refCount, "Setting invalid uniform (handle %3d)!", _handle.idx);
 		BX_CHECK(_num == UINT16_MAX || uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
 		BGFX_ENCODER(setUniform(uniform.m_type, _handle, _value, UINT16_MAX != _num ? _num : uniform.m_num) );
@@ -3422,10 +3568,17 @@ namespace bgfx
 		BGFX_ENCODER(setIndexBuffer(_tib, _firstIndex, _numIndices) );
 	}
 
-	void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
+	void Encoder::setVertexBuffer(
+		  uint8_t _stream
+		, VertexBufferHandle _handle
+		, uint32_t _startVertex
+		, uint32_t _numVertices
+		, VertexDeclHandle _declHandle
+	)
 	{
 		BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _handle);
-		BGFX_ENCODER(setVertexBuffer(_stream, _handle, _startVertex, _numVertices) );
+		BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_vertexDeclHandle, _declHandle);
+		BGFX_ENCODER(setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _declHandle) );
 	}
 
 	void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
@@ -3433,11 +3586,18 @@ namespace bgfx
 		setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
 	}
 
-	void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
+	void Encoder::setVertexBuffer(
+		  uint8_t _stream
+		, DynamicVertexBufferHandle _handle
+		, uint32_t _startVertex
+		, uint32_t _numVertices
+		, VertexDeclHandle _declHandle
+		)
 	{
 		BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
+		BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_vertexDeclHandle, _declHandle);
 		const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
-		BGFX_ENCODER(setVertexBuffer(_stream, dvb, _startVertex, _numVertices) );
+		BGFX_ENCODER(setVertexBuffer(_stream, dvb, _startVertex, _numVertices, _declHandle) );
 	}
 
 	void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
@@ -3445,11 +3605,18 @@ namespace bgfx
 		setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
 	}
 
-	void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
+	void Encoder::setVertexBuffer(
+		  uint8_t _stream
+		, const TransientVertexBuffer* _tvb
+		, uint32_t _startVertex
+		, uint32_t _numVertices
+		, VertexDeclHandle _declHandle
+		)
 	{
 		BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
 		BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _tvb->handle);
-		BGFX_ENCODER(setVertexBuffer(_stream, _tvb, _startVertex, _numVertices) );
+		BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_vertexDeclHandle, _declHandle);
+		BGFX_ENCODER(setVertexBuffer(_stream, _tvb, _startVertex, _numVertices, _declHandle) );
 	}
 
 	void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
@@ -3590,20 +3757,20 @@ namespace bgfx
 		BGFX_ENCODER(setImage(_stage, _handle, _mip, _access, _format) );
 	}
 
-	void Encoder::dispatch(ViewId _id, ProgramHandle _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
+	void Encoder::dispatch(ViewId _id, ProgramHandle _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
 	{
 		BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
 		BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
-		BGFX_ENCODER(dispatch(_id, _program, _numX, _numY, _numZ, _flags) );
+		BGFX_ENCODER(dispatch(_id, _program, _numX, _numY, _numZ) );
 	}
 
-	void Encoder::dispatch(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
+	void Encoder::dispatch(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num)
 	{
 		BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Dispatch indirect is not supported!");
 		BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
 		BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
 		BGFX_CHECK_HANDLE("dispatch", s_ctx->m_vertexBufferHandle, _indirectHandle);
-		BGFX_ENCODER(dispatch(_id, _program, _indirectHandle, _start, _num, _flags) );
+		BGFX_ENCODER(dispatch(_id, _program, _indirectHandle, _start, _num) );
 	}
 
 	void Encoder::discard()
@@ -3621,8 +3788,8 @@ namespace bgfx
 		BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
 		BGFX_CHECK_HANDLE("blit/src TextureHandle", s_ctx->m_textureHandle, _src);
 		BGFX_CHECK_HANDLE("blit/dst TextureHandle", s_ctx->m_textureHandle, _dst);
-		const Context::TextureRef& src = s_ctx->m_textureRef[_src.idx];
-		const Context::TextureRef& dst = s_ctx->m_textureRef[_dst.idx];
+		const TextureRef& src = s_ctx->m_textureRef[_src.idx];
+		const TextureRef& dst = s_ctx->m_textureRef[_dst.idx];
 		BX_CHECK(src.m_format == dst.m_format
 			, "Texture format must match (src %s, dst %s)."
 			, bimg::getName(bimg::TextureFormat::Enum(src.m_format) )
@@ -3752,11 +3919,26 @@ namespace bgfx
 		return s_ctx->createIndexBuffer(_mem, _flags);
 	}
 
+	void setName(IndexBufferHandle _handle, const char* _name, int32_t _len)
+	{
+		s_ctx->setName(_handle, bx::StringView(_name, _len) );
+	}
+
 	void destroy(IndexBufferHandle _handle)
 	{
 		s_ctx->destroyIndexBuffer(_handle);
 	}
 
+	VertexDeclHandle createVertexDecl(const VertexDecl& _decl)
+	{
+		return s_ctx->createVertexDecl(_decl);
+	}
+
+	void destroy(VertexDeclHandle _handle)
+	{
+		s_ctx->destroyVertexDecl(_handle);
+	}
+
 	VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
 	{
 		BX_CHECK(NULL != _mem, "_mem can't be NULL");
@@ -3764,6 +3946,11 @@ namespace bgfx
 		return s_ctx->createVertexBuffer(_mem, _decl, _flags);
 	}
 
+	void setName(VertexBufferHandle _handle, const char* _name, int32_t _len)
+	{
+		s_ctx->setName(_handle, bx::StringView(_name, _len) );
+	}
+
 	void destroy(VertexBufferHandle _handle)
 	{
 		s_ctx->destroyVertexBuffer(_handle);
@@ -3908,7 +4095,19 @@ namespace bgfx
 
 	uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
 	{
-		return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
+		BX_WARN(NULL == _uniforms || 0 != _max
+			, "Passing uniforms array pointer, but array maximum capacity is set to 0."
+			);
+
+		uint16_t num = s_ctx->getShaderUniforms(_handle, _uniforms, _max);
+
+		BX_WARN(0 == _max || num <= _max
+			, "Shader has more uniforms that capacity of output array. Output is truncated (num %d, max %d)."
+			, num
+			, _max
+			);
+
+		return num;
 	}
 
 	void setName(ShaderHandle _handle, const char* _name, int32_t _len)
@@ -3997,6 +4196,7 @@ namespace bgfx
 				| BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
 				) );
 		}
+
 		uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
 
 		if (_cubeMap)
@@ -4045,7 +4245,7 @@ namespace bgfx
 		}
 
 		if (0 != (_flags & BGFX_TEXTURE_SRGB)
-		&&  0 == (g_caps.supported & srgbCaps & (0
+		&&  0 == (g_caps.formats[_format] & srgbCaps & (0
 				| BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
 				| BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
 				| BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
@@ -4373,6 +4573,11 @@ namespace bgfx
 			);
 	}
 
+	void setName(FrameBufferHandle _handle, const char* _name, int32_t _len)
+	{
+		s_ctx->setName(_handle, bx::StringView(_name, _len) );
+	}
+
 	TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
 	{
 		return s_ctx->getTexture(_handle, _attachment);
@@ -4504,10 +4709,10 @@ namespace bgfx
 		s_ctx->setViewFrameBuffer(_id, _handle);
 	}
 
-	void setViewTransform(ViewId _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
+	void setViewTransform(ViewId _id, const void* _view, const void* _proj)
 	{
 		BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
-		s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
+		s_ctx->setViewTransform(_id, _view, _proj);
 	}
 
 	void setViewOrder(ViewId _id, uint16_t _num, const ViewId* _order)
@@ -4615,10 +4820,16 @@ namespace bgfx
 		s_ctx->m_encoder0->setIndexBuffer(_tib, _firstIndex, _numIndices);
 	}
 
-	void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
+	void setVertexBuffer(
+		  uint8_t _stream
+		, VertexBufferHandle _handle
+		, uint32_t _startVertex
+		, uint32_t _numVertices
+		, VertexDeclHandle _declHandle
+		)
 	{
 		BGFX_CHECK_API_THREAD();
-		s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
+		s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _declHandle);
 	}
 
 	void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
@@ -4626,10 +4837,16 @@ namespace bgfx
 		setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
 	}
 
-	void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
+	void setVertexBuffer(
+		  uint8_t _stream
+		, DynamicVertexBufferHandle _handle
+		, uint32_t _startVertex
+		, uint32_t _numVertices
+		, VertexDeclHandle _declHandle
+		)
 	{
 		BGFX_CHECK_API_THREAD();
-		s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
+		s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _declHandle);
 	}
 
 	void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
@@ -4637,10 +4854,16 @@ namespace bgfx
 		setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
 	}
 
-	void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
+	void setVertexBuffer(
+		  uint8_t _stream
+		, const TransientVertexBuffer* _tvb
+		, uint32_t _startVertex
+		, uint32_t _numVertices
+		, VertexDeclHandle _declHandle
+		)
 	{
 		BGFX_CHECK_API_THREAD();
-		s_ctx->m_encoder0->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices);
+		s_ctx->m_encoder0->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices, _declHandle);
 	}
 
 	void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
@@ -4750,16 +4973,16 @@ namespace bgfx
 		s_ctx->m_encoder0->setImage(_stage, _handle, _mip, _access, _format);
 	}
 
-	void dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
+	void dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
 	{
 		BGFX_CHECK_API_THREAD();
-		s_ctx->m_encoder0->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
+		s_ctx->m_encoder0->dispatch(_id, _handle, _numX, _numY, _numZ);
 	}
 
-	void dispatch(ViewId _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
+	void dispatch(ViewId _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num)
 	{
 		BGFX_CHECK_API_THREAD();
-		s_ctx->m_encoder0->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
+		s_ctx->m_encoder0->dispatch(_id, _handle, _indirectHandle, _start, _num);
 	}
 
 	void discard()
@@ -4897,7 +5120,6 @@ BGFX_TEXTURE_FORMAT_BIMG(Count);
 #undef BGFX_TEXTURE_FORMAT_BIMG
 
 #include <bgfx/c99/bgfx.h>
-#include <bgfx/c99/platform.h>
 
 #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
 
@@ -5011,42 +5233,6 @@ BX_STATIC_ASSERT( (0
 
 #undef FLAGS_MASK_TEST
 
-#define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
-			BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
-
-BGFX_C99_ENUM_CHECK(bgfx::Fatal,                BGFX_FATAL_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::RendererType,         BGFX_RENDERER_TYPE_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::Attrib,               BGFX_ATTRIB_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::AttribType,           BGFX_ATTRIB_TYPE_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::TextureFormat,        BGFX_TEXTURE_FORMAT_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::UniformType,          BGFX_UNIFORM_TYPE_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio,      BGFX_BACKBUFFER_RATIO_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::Topology,             BGFX_TOPOLOGY_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert,      BGFX_TOPOLOGY_CONVERT_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::RenderFrame,          BGFX_RENDER_FRAME_COUNT);
-#undef BGFX_C99_ENUM_CHECK
-
-#define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
-			BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
-
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory,                bgfx_memory_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform,             bgfx_transform_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats,                 bgfx_stats_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl,            bgfx_vertex_decl_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer,  bgfx_transient_index_buffer_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer,    bgfx_instance_data_buffer_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo,           bgfx_texture_info_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::UniformInfo,           bgfx_uniform_info_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment,            bgfx_attachment_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU,             bgfx_caps_gpu_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::Limits,          bgfx_caps_limits_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps,                  bgfx_caps_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData,          bgfx_platform_data_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData,          bgfx_internal_data_t);
-#undef BGFX_C99_STRUCT_SIZE_CHECK
-
 namespace bgfx
 {
 	struct CallbackC99 : public CallbackI
@@ -5135,1232 +5321,4 @@ namespace bgfx
 
 } // namespace bgfx
 
-BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
-{
-	bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
-	decl->begin(bgfx::RendererType::Enum(_renderer) );
-}
-
-BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
-{
-	bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
-	decl->add(bgfx::Attrib::Enum(_attrib)
-		, _num
-		, bgfx::AttribType::Enum(_type)
-		, _normalized
-		, _asInt
-		);
-}
-
-BGFX_C_API void bgfx_vertex_decl_decode(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t* _num, bgfx_attrib_type_t* _type, bool* _normalized, bool* _asInt)
-{
-	bgfx::AttribType::Enum type;
-	const bgfx::VertexDecl* decl = (const bgfx::VertexDecl*)_decl;
-	decl->decode(
-		  bgfx::Attrib::Enum(_attrib)
-		, *_num
-		, type
-		, *_normalized
-		, *_asInt
-		);
-	*_type = (bgfx_attrib_type_t)type;
-}
-
-BGFX_C_API bool bgfx_vertex_decl_has(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib)
-{
-	const bgfx::VertexDecl* decl = (const bgfx::VertexDecl*)_decl;
-	return decl->has(bgfx::Attrib::Enum(_attrib));
-}
-
-BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
-{
-	bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
-	decl->skip(_num);
-}
-
-BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
-{
-	bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
-	decl->end();
-}
-
-BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
-{
-	bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
-	bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
-}
-
-BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
-{
-	bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
-	bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
-}
-
-BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
-{
-	bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
-	bgfx::VertexDecl& srcDecl  = *(bgfx::VertexDecl*)_srcDecl;
-	bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
-}
-
-BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
-{
-	bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
-	return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
-}
-
-uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
-{
-	return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
-}
-
-void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
-{
-	bgfx::topologySortTriList(bgfx::TopologySort::Enum(_sort), _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
-}
-
-BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum)
-{
-	return bgfx::getSupportedRenderers(_max, (bgfx::RendererType::Enum*)_enum);
-}
-
-BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
-{
-	return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
-}
-
-BGFX_C_API void bgfx_init_ctor(bgfx_init_t* _init)
-{
-	BX_PLACEMENT_NEW(_init, bgfx::Init);
-}
-
-BGFX_C_API bool bgfx_init(const bgfx_init_t* _init)
-{
-	bgfx_init_t init = *_init;
-
-	if (init.callback != NULL)
-	{
-		static bgfx::CallbackC99 s_callback;
-		s_callback.m_interface = init.callback;
-		init.callback = reinterpret_cast<bgfx_callback_interface_t *>(&s_callback);
-	}
-
-	if (init.allocator != NULL)
-	{
-		static bgfx::AllocatorC99 s_allocator;
-		s_allocator.m_interface = init.allocator;
-		init.allocator = reinterpret_cast<bgfx_allocator_interface_t *>(&s_allocator);
-	}
-
-	union { const bgfx_init_t* c; const bgfx::Init* cpp; } in;
-	in.c = &init;
-
-	return bgfx::init(*in.cpp);
-}
-
-BGFX_C_API void bgfx_shutdown(void)
-{
-	return bgfx::shutdown();
-}
-
-BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format)
-{
-	bgfx::reset(_width, _height, _flags, bgfx::TextureFormat::Enum(_format) );
-}
-
-BGFX_C_API uint32_t bgfx_frame(bool _capture)
-{
-	return bgfx::frame(_capture);
-}
-
-BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type(void)
-{
-	return bgfx_renderer_type_t(bgfx::getRendererType() );
-}
-
-BGFX_C_API const bgfx_caps_t* bgfx_get_caps(void)
-{
-	return (const bgfx_caps_t*)bgfx::getCaps();
-}
-
-BGFX_C_API const bgfx_stats_t* bgfx_get_stats(void)
-{
-	return (const bgfx_stats_t*)bgfx::getStats();
-}
-
-BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
-{
-	return (const bgfx_memory_t*)bgfx::alloc(_size);
-}
-
-BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
-{
-	return (const bgfx_memory_t*)bgfx::copy(_data, _size);
-}
-
-BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
-{
-	return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
-}
-
-BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
-{
-	return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
-}
-
-BGFX_C_API void bgfx_set_debug(uint32_t _debug)
-{
-	bgfx::setDebug(_debug);
-}
-
-BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
-{
-	bgfx::dbgTextClear(_attr, _small);
-}
-
-BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
-{
-	va_list argList;
-	va_start(argList, _format);
-	bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
-	va_end(argList);
-}
-
-BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
-{
-	bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
-}
-
-BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
-{
-	bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
-}
-
-BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
-{
-	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
-	return handle.c;
-}
-
-BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
-{
-	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
-{
-	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
-	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
-	return handle.c;
-}
-
-BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
-{
-	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
-{
-	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
-{
-	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
-	return handle.c;
-}
-
-BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
-{
-	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
-	bgfx::update(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
-}
-
-BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
-{
-	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
-{
-	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
-{
-	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
-	return handle.c;
-}
-
-BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
-{
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
-	bgfx::update(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
-}
-
-BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
-{
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num)
-{
-	return bgfx::getAvailTransientIndexBuffer(_num);
-}
-
-BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
-{
-	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
-	return bgfx::getAvailTransientVertexBuffer(_num, decl);
-}
-
-BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
-{
-	return bgfx::getAvailInstanceDataBuffer(_num, _stride);
-}
-
-BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
-{
-	bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
-}
-
-BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
-{
-	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
-	bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
-}
-
-BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
-{
-	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
-	return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
-}
-
-BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride)
-{
-	bgfx::allocInstanceDataBuffer( (bgfx::InstanceDataBuffer*)_idb, _num, _stride);
-}
-
-BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
-{
-	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createIndirectBuffer(_num);
-	return handle.c;
-}
-
-BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
-{
-	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
-{
-	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
-	handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
-	return handle.c;
-}
-
-BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
-{
-	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
-	return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
-}
-
-BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name, int32_t _len)
-{
-	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
-	bgfx::setName(handle.cpp, _name, _len);
-}
-
-BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
-{
-	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
-{
-	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
-	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
-	handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
-{
-	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
-	handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
-	return handle.c;
-}
-
-BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
-{
-	return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
-}
-
-BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
-{
-	bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
-	bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format) );
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
-	bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
-	handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
-	handle.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
-	handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
-	handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
-	handle.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
-	return handle.c;
-}
-
-BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
-}
-
-BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
-}
-
-BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
-}
-
-BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	return bgfx::readTexture(handle.cpp, _data, _mip);
-}
-
-BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name, int32_t _len)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	bgfx::setName(handle.cpp, _name, _len);
-}
-
-BGFX_C_API void* bgfx_get_direct_access_ptr(bgfx_texture_handle_t _handle)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	return bgfx::getDirectAccessPtr(handle.cpp);
-}
-
-BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_format), bgfx::TextureFormat::Enum(_depthFormat) );
-	return handle.c;
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } textureHandle;
-	textureHandle.cpp = bgfx::getTexture(handle.cpp, _attachment);
-	return textureHandle.c;
-}
-
-BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
-{
-	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
-	handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
-	return handle.c;
-}
-
-BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info)
-{
-	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
-	bgfx::UniformInfo& info = *(bgfx::UniformInfo*)_info;
-	bgfx::getUniformInfo(handle.cpp, info);
-}
-
-BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
-{
-	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query(void)
-{
-	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
-	handle.cpp = bgfx::createOcclusionQuery();
-	return handle.c;
-}
-
-BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t* _result)
-{
-	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
-	return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp, _result) );
-}
-
-BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
-{
-	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
-{
-	bgfx::setPaletteColor(_index, _rgba);
-}
-
-BGFX_C_API void bgfx_set_view_name(bgfx_view_id_t _id, const char* _name)
-{
-	bgfx::setViewName(_id, _name);
-}
-
-BGFX_C_API void bgfx_set_view_rect(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
-{
-	bgfx::setViewRect(_id, _x, _y, _width, _height);
-}
-
-BGFX_C_API void bgfx_set_view_rect_auto(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
-{
-	bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
-}
-
-BGFX_C_API void bgfx_set_view_scissor(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
-{
-	bgfx::setViewScissor(_id, _x, _y, _width, _height);
-}
-
-BGFX_C_API void bgfx_set_view_clear(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
-{
-	bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
-}
-
-BGFX_C_API void bgfx_set_view_clear_mrt(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
-{
-	bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
-}
-
-BGFX_C_API void bgfx_set_view_mode(bgfx_view_id_t _id, bgfx_view_mode_t _mode)
-{
-	bgfx::setViewMode(_id, bgfx::ViewMode::Enum(_mode) );
-}
-
-BGFX_C_API void bgfx_set_view_frame_buffer(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
-	bgfx::setViewFrameBuffer(_id, handle.cpp);
-}
-
-BGFX_C_API void bgfx_set_view_transform(bgfx_view_id_t _id, const void* _view, const void* _proj)
-{
-	bgfx::setViewTransform(_id, _view, _proj);
-}
-
-BGFX_C_API void bgfx_set_view_transform_stereo(bgfx_view_id_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
-{
-	bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
-}
-
-BGFX_C_API void bgfx_set_view_order(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t* _order)
-{
-	bgfx::setViewOrder(_id, _num, _order);
-}
-
-BGFX_C_API void bgfx_reset_view(bgfx_view_id_t _id)
-{
-	bgfx::resetView(_id);
-}
-
-BGFX_C_API void bgfx_set_marker(const char* _marker)
-{
-	bgfx::setMarker(_marker);
-}
-
-BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
-{
-	bgfx::setState(_state, _rgba);
-}
-
-BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
-{
-	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
-	bgfx::setCondition(handle.cpp, _visible);
-}
-
-BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
-{
-	bgfx::setStencil(_fstencil, _bstencil);
-}
-
-BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
-{
-	return bgfx::setScissor(_x, _y, _width, _height);
-}
-
-BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
-{
-	bgfx::setScissor(_cache);
-}
-
-BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
-{
-	return bgfx::setTransform(_mtx, _num);
-}
-
-BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
-{
-	return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
-}
-
-BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
-{
-	bgfx::setTransform(_cache, _num);
-}
-
-BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
-{
-	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
-	bgfx::setUniform(handle.cpp, _value, _num);
-}
-
-BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
-{
-	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
-	bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
-}
-
-BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
-{
-	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
-	bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
-}
-
-BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
-{
-	bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
-}
-
-BGFX_C_API void bgfx_set_vertex_buffer(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
-{
-	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
-	bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
-}
-
-BGFX_C_API void bgfx_set_dynamic_vertex_buffer(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
-{
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
-	bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
-}
-
-BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
-{
-	bgfx::setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
-}
-
-BGFX_C_API void bgfx_set_vertex_count(uint32_t _numVertices)
-{
-	bgfx::setVertexCount(_numVertices);
-}
-
-BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
-{
-	bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num);
-}
-
-BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
-{
-	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
-	bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
-}
-
-BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
-{
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
-	bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
-}
-
-BGFX_C_API void bgfx_set_instance_count(uint32_t _numInstances)
-{
-	bgfx::setInstanceCount(_numInstances);
-}
-
-BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
-{
-	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle  = { _handle  };
-	bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
-}
-
-BGFX_C_API void bgfx_touch(bgfx_view_id_t _id)
-{
-	return bgfx::touch(_id);
-}
-
-BGFX_C_API void bgfx_submit(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	bgfx::submit(_id, handle.cpp, _depth, _preserveState);
-}
-
-BGFX_C_API void bgfx_submit_occlusion_query(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
-	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
-	bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
-}
-
-BGFX_C_API void bgfx_submit_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
-	bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
-}
-
-BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle  = { _handle  };
-	bgfx::setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
-}
-
-BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
-	bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
-}
-
-BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
-	bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
-}
-
-BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
-	bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
-}
-
-BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
-	bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
-}
-
-BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
-	bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
-}
-
-BGFX_C_API void bgfx_dispatch(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
-}
-
-BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
-	bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
-}
-
-BGFX_C_API void bgfx_discard(void)
-{
-	bgfx::discard();
-}
-
-BGFX_C_API void bgfx_blit(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
-	bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
-}
-
-#define BGFX_ENCODER(_func) reinterpret_cast<bgfx::Encoder*>(_encoder)->_func
-
-BGFX_C_API void bgfx_encoder_set_marker(bgfx_encoder_s* _encoder, const char* _marker)
-{
-	BGFX_ENCODER(setMarker(_marker) );
-}
-
-BGFX_C_API void bgfx_encoder_set_state(bgfx_encoder_s* _encoder, uint64_t _state, uint32_t _rgba)
-{
-	BGFX_ENCODER(setState(_state, _rgba) );
-}
-
-BGFX_C_API void bgfx_encoder_set_condition(bgfx_encoder_s* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible)
-{
-	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setCondition(handle.cpp, _visible) );
-}
-
-BGFX_C_API void bgfx_encoder_set_stencil(bgfx_encoder_s* _encoder, uint32_t _fstencil, uint32_t _bstencil)
-{
-	BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
-}
-
-BGFX_C_API uint16_t bgfx_encoder_set_scissor(bgfx_encoder_s* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
-{
-	return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
-}
-
-BGFX_C_API void bgfx_encoder_set_scissor_cached(bgfx_encoder_s* _encoder, uint16_t _cache)
-{
-	BGFX_ENCODER(setScissor(_cache) );
-}
-
-BGFX_C_API uint32_t bgfx_encoder_set_transform(bgfx_encoder_s* _encoder, const void* _mtx, uint16_t _num)
-{
-	return BGFX_ENCODER(setTransform(_mtx, _num) );
-}
-
-BGFX_C_API uint32_t bgfx_encoder_alloc_transform(bgfx_encoder_s* _encoder, bgfx_transform_t* _transform, uint16_t _num)
-{
-	return BGFX_ENCODER(allocTransform( (bgfx::Transform*)_transform, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder_s* _encoder, uint32_t _cache, uint16_t _num)
-{
-	BGFX_ENCODER(setTransform(_cache, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_uniform(bgfx_encoder_s* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
-{
-	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setUniform(handle.cpp, _value, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_index_buffer(bgfx_encoder_s* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
-{
-	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(bgfx_encoder_s* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
-{
-	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_transient_index_buffer(bgfx_encoder_s* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
-{
-	BGFX_ENCODER(setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
-{
-	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
-{
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
-{
-	BGFX_ENCODER(setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_vertex_count(bgfx_encoder_s* _encoder, uint32_t _numVertices)
-{
-	BGFX_ENCODER(setVertexCount(_numVertices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_instance_data_buffer(bgfx_encoder_s* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
-{
-	BGFX_ENCODER(setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder_s* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
-{
-	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
-{
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_instance_count(bgfx_encoder_s* _encoder, uint32_t _numInstances)
-{
-	BGFX_ENCODER(setInstanceCount(_numInstances) );
-}
-
-BGFX_C_API void bgfx_encoder_set_texture(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
-{
-	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle  = { _handle  };
-	BGFX_ENCODER(setTexture(_stage, sampler.cpp, handle.cpp, _flags) );
-}
-
-BGFX_C_API void bgfx_encoder_touch(bgfx_encoder_s* _encoder, bgfx_view_id_t _id)
-{
-	return BGFX_ENCODER(touch(_id) );
-}
-
-BGFX_C_API void bgfx_encoder_submit(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(submit(_id, handle.cpp, _depth, _preserveState) );
-}
-
-BGFX_C_API void bgfx_encoder_submit_occlusion_query(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
-	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
-	BGFX_ENCODER(submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState) );
-}
-
-BGFX_C_API void bgfx_encoder_submit_indirect(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
-	BGFX_ENCODER(submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState) );
-}
-
-BGFX_C_API void bgfx_encoder_set_image(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle  = { _handle  };
-	BGFX_ENCODER(setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) ) );
-}
-
-BGFX_C_API void bgfx_encoder_set_compute_index_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
-}
-
-BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
-}
-
-BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
-}
-
-BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
-}
-
-BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
-}
-
-BGFX_C_API void bgfx_encoder_dispatch(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags) );
-}
-
-BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
-	BGFX_ENCODER(dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags) );
-}
-
-BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_s* _encoder)
-{
-	BGFX_ENCODER(discard() );
-}
-
-BGFX_C_API void bgfx_encoder_blit(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
-	BGFX_ENCODER(blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
-}
-
-#undef BGFX_ENCODER
-
-BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle_t _handle, const char* _filePath)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
-	bgfx::requestScreenShot(handle.cpp, _filePath);
-}
-
-BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs)
-{
-	return bgfx_render_frame_t(bgfx::renderFrame(_msecs) );
-}
-
-BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
-{
-	bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
-}
-
-BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
-{
-	return (const bgfx_internal_data_t*)bgfx::getInternalData();
-}
-
-BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	return bgfx::overrideInternal(handle.cpp, _ptr);
-}
-
-BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
-}
-
-BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
-{
-	if (_version == BGFX_API_VERSION)
-	{
-#define BGFX_IMPORT                                                        \
-	BGFX_IMPORT_FUNC(render_frame)                                         \
-	BGFX_IMPORT_FUNC(set_platform_data)                                    \
-	BGFX_IMPORT_FUNC(get_internal_data)                                    \
-	BGFX_IMPORT_FUNC(override_internal_texture_ptr)                        \
-	BGFX_IMPORT_FUNC(override_internal_texture)                            \
-	BGFX_IMPORT_FUNC(vertex_decl_begin)                                    \
-	BGFX_IMPORT_FUNC(vertex_decl_add)                                      \
-	BGFX_IMPORT_FUNC(vertex_decl_decode)                                   \
-	BGFX_IMPORT_FUNC(vertex_decl_has)                                      \
-	BGFX_IMPORT_FUNC(vertex_decl_skip)                                     \
-	BGFX_IMPORT_FUNC(vertex_decl_end)                                      \
-	BGFX_IMPORT_FUNC(vertex_pack)                                          \
-	BGFX_IMPORT_FUNC(vertex_unpack)                                        \
-	BGFX_IMPORT_FUNC(vertex_convert)                                       \
-	BGFX_IMPORT_FUNC(weld_vertices)                                        \
-	BGFX_IMPORT_FUNC(topology_convert)                                     \
-	BGFX_IMPORT_FUNC(topology_sort_tri_list)                               \
-	BGFX_IMPORT_FUNC(get_supported_renderers)                              \
-	BGFX_IMPORT_FUNC(get_renderer_name)                                    \
-	BGFX_IMPORT_FUNC(init_ctor)                                            \
-	BGFX_IMPORT_FUNC(init)                                                 \
-	BGFX_IMPORT_FUNC(shutdown)                                             \
-	BGFX_IMPORT_FUNC(reset)                                                \
-	BGFX_IMPORT_FUNC(frame)                                                \
-	BGFX_IMPORT_FUNC(get_renderer_type)                                    \
-	BGFX_IMPORT_FUNC(get_caps)                                             \
-	BGFX_IMPORT_FUNC(get_stats)                                            \
-	BGFX_IMPORT_FUNC(alloc)                                                \
-	BGFX_IMPORT_FUNC(copy)                                                 \
-	BGFX_IMPORT_FUNC(make_ref)                                             \
-	BGFX_IMPORT_FUNC(make_ref_release)                                     \
-	BGFX_IMPORT_FUNC(set_debug)                                            \
-	BGFX_IMPORT_FUNC(dbg_text_clear)                                       \
-	BGFX_IMPORT_FUNC(dbg_text_printf)                                      \
-	BGFX_IMPORT_FUNC(dbg_text_vprintf)                                     \
-	BGFX_IMPORT_FUNC(dbg_text_image)                                       \
-	BGFX_IMPORT_FUNC(create_index_buffer)                                  \
-	BGFX_IMPORT_FUNC(destroy_index_buffer)                                 \
-	BGFX_IMPORT_FUNC(create_vertex_buffer)                                 \
-	BGFX_IMPORT_FUNC(destroy_vertex_buffer)                                \
-	BGFX_IMPORT_FUNC(create_dynamic_index_buffer)                          \
-	BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem)                      \
-	BGFX_IMPORT_FUNC(update_dynamic_index_buffer)                          \
-	BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer)                         \
-	BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer)                         \
-	BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem)                     \
-	BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer)                         \
-	BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer)                        \
-	BGFX_IMPORT_FUNC(get_avail_transient_index_buffer)                     \
-	BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer)                    \
-	BGFX_IMPORT_FUNC(get_avail_instance_data_buffer)                       \
-	BGFX_IMPORT_FUNC(alloc_transient_index_buffer)                         \
-	BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer)                        \
-	BGFX_IMPORT_FUNC(alloc_transient_buffers)                              \
-	BGFX_IMPORT_FUNC(alloc_instance_data_buffer)                           \
-	BGFX_IMPORT_FUNC(create_indirect_buffer)                               \
-	BGFX_IMPORT_FUNC(destroy_indirect_buffer)                              \
-	BGFX_IMPORT_FUNC(create_shader)                                        \
-	BGFX_IMPORT_FUNC(get_shader_uniforms)                                  \
-	BGFX_IMPORT_FUNC(set_shader_name)                                      \
-	BGFX_IMPORT_FUNC(destroy_shader)                                       \
-	BGFX_IMPORT_FUNC(create_program)                                       \
-	BGFX_IMPORT_FUNC(create_compute_program)                               \
-	BGFX_IMPORT_FUNC(destroy_program)                                      \
-	BGFX_IMPORT_FUNC(is_texture_valid)                                     \
-	BGFX_IMPORT_FUNC(calc_texture_size)                                    \
-	BGFX_IMPORT_FUNC(create_texture)                                       \
-	BGFX_IMPORT_FUNC(create_texture_2d)                                    \
-	BGFX_IMPORT_FUNC(create_texture_2d_scaled)                             \
-	BGFX_IMPORT_FUNC(create_texture_3d)                                    \
-	BGFX_IMPORT_FUNC(create_texture_cube)                                  \
-	BGFX_IMPORT_FUNC(update_texture_2d)                                    \
-	BGFX_IMPORT_FUNC(update_texture_3d)                                    \
-	BGFX_IMPORT_FUNC(update_texture_cube)                                  \
-	BGFX_IMPORT_FUNC(read_texture)                                         \
-	BGFX_IMPORT_FUNC(set_texture_name)                                     \
-	BGFX_IMPORT_FUNC(get_direct_access_ptr)                                \
-	BGFX_IMPORT_FUNC(destroy_texture)                                      \
-	BGFX_IMPORT_FUNC(create_frame_buffer)                                  \
-	BGFX_IMPORT_FUNC(create_frame_buffer_scaled)                           \
-	BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment)                  \
-	BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh)                         \
-	BGFX_IMPORT_FUNC(get_texture)                                          \
-	BGFX_IMPORT_FUNC(destroy_frame_buffer)                                 \
-	BGFX_IMPORT_FUNC(create_uniform)                                       \
-	BGFX_IMPORT_FUNC(get_uniform_info)                                     \
-	BGFX_IMPORT_FUNC(destroy_uniform)                                      \
-	BGFX_IMPORT_FUNC(create_occlusion_query)                               \
-	BGFX_IMPORT_FUNC(get_result)                                           \
-	BGFX_IMPORT_FUNC(destroy_occlusion_query)                              \
-	BGFX_IMPORT_FUNC(set_palette_color)                                    \
-	BGFX_IMPORT_FUNC(set_view_name)                                        \
-	BGFX_IMPORT_FUNC(set_view_rect)                                        \
-	BGFX_IMPORT_FUNC(set_view_scissor)                                     \
-	BGFX_IMPORT_FUNC(set_view_clear)                                       \
-	BGFX_IMPORT_FUNC(set_view_clear_mrt)                                   \
-	BGFX_IMPORT_FUNC(set_view_mode)                                        \
-	BGFX_IMPORT_FUNC(set_view_frame_buffer)                                \
-	BGFX_IMPORT_FUNC(set_view_transform)                                   \
-	BGFX_IMPORT_FUNC(set_view_transform_stereo)                            \
-	BGFX_IMPORT_FUNC(set_view_order)                                       \
-	BGFX_IMPORT_FUNC(encoder_set_marker)                                   \
-	BGFX_IMPORT_FUNC(encoder_set_state)                                    \
-	BGFX_IMPORT_FUNC(encoder_set_condition)                                \
-	BGFX_IMPORT_FUNC(encoder_set_stencil)                                  \
-	BGFX_IMPORT_FUNC(encoder_set_scissor)                                  \
-	BGFX_IMPORT_FUNC(encoder_set_scissor_cached)                           \
-	BGFX_IMPORT_FUNC(encoder_set_transform)                                \
-	BGFX_IMPORT_FUNC(encoder_alloc_transform)                              \
-	BGFX_IMPORT_FUNC(encoder_set_transform_cached)                         \
-	BGFX_IMPORT_FUNC(encoder_set_uniform)                                  \
-	BGFX_IMPORT_FUNC(encoder_set_index_buffer)                             \
-	BGFX_IMPORT_FUNC(encoder_set_dynamic_index_buffer)                     \
-	BGFX_IMPORT_FUNC(encoder_set_transient_index_buffer)                   \
-	BGFX_IMPORT_FUNC(encoder_set_vertex_buffer)                            \
-	BGFX_IMPORT_FUNC(encoder_set_dynamic_vertex_buffer)                    \
-	BGFX_IMPORT_FUNC(encoder_set_transient_vertex_buffer)                  \
-	BGFX_IMPORT_FUNC(encoder_set_vertex_count)                             \
-	BGFX_IMPORT_FUNC(encoder_set_instance_data_buffer)                     \
-	BGFX_IMPORT_FUNC(encoder_set_instance_data_from_vertex_buffer)         \
-	BGFX_IMPORT_FUNC(encoder_set_instance_data_from_dynamic_vertex_buffer) \
-	BGFX_IMPORT_FUNC(encoder_set_instance_count)                           \
-	BGFX_IMPORT_FUNC(encoder_set_texture)                                  \
-	BGFX_IMPORT_FUNC(encoder_touch)                                        \
-	BGFX_IMPORT_FUNC(encoder_submit)                                       \
-	BGFX_IMPORT_FUNC(encoder_submit_occlusion_query)                       \
-	BGFX_IMPORT_FUNC(encoder_submit_indirect)                              \
-	BGFX_IMPORT_FUNC(encoder_set_image)                                    \
-	BGFX_IMPORT_FUNC(encoder_set_compute_index_buffer)                     \
-	BGFX_IMPORT_FUNC(encoder_set_compute_vertex_buffer)                    \
-	BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_index_buffer)             \
-	BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_vertex_buffer)            \
-	BGFX_IMPORT_FUNC(encoder_set_compute_indirect_buffer)                  \
-	BGFX_IMPORT_FUNC(encoder_dispatch)                                     \
-	BGFX_IMPORT_FUNC(encoder_dispatch_indirect)                            \
-	BGFX_IMPORT_FUNC(encoder_discard)                                      \
-	BGFX_IMPORT_FUNC(encoder_blit)                                         \
-	BGFX_IMPORT_FUNC(request_screen_shot)
-
-		static bgfx_interface_vtbl_t s_bgfx_interface =
-		{
-#define BGFX_IMPORT_FUNC(_name) BX_CONCATENATE(bgfx_, _name),
-			BGFX_IMPORT
-#undef BGFX_IMPORT_FUNC
-		};
-
-		return &s_bgfx_interface;
-	}
-
-	return NULL;
-}
+#include "bgfx.idl.inl"

+ 1395 - 0
bgfx.mod/bgfx/src/bgfx.idl.inl

@@ -0,0 +1,1395 @@
+/*
+ * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+ */
+
+/*
+ *
+ * AUTO GENERATED! DO NOT EDIT!
+ *
+ */
+
+#define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
+	BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
+
+BGFX_C99_ENUM_CHECK(bgfx::Fatal,                BGFX_FATAL_COUNT);
+BGFX_C99_ENUM_CHECK(bgfx::RendererType,         BGFX_RENDERER_TYPE_COUNT);
+BGFX_C99_ENUM_CHECK(bgfx::Attrib,               BGFX_ATTRIB_COUNT);
+BGFX_C99_ENUM_CHECK(bgfx::AttribType,           BGFX_ATTRIB_TYPE_COUNT);
+BGFX_C99_ENUM_CHECK(bgfx::TextureFormat,        BGFX_TEXTURE_FORMAT_COUNT);
+BGFX_C99_ENUM_CHECK(bgfx::UniformType,          BGFX_UNIFORM_TYPE_COUNT);
+BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio,      BGFX_BACKBUFFER_RATIO_COUNT);
+BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
+BGFX_C99_ENUM_CHECK(bgfx::Topology,             BGFX_TOPOLOGY_COUNT);
+BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert,      BGFX_TOPOLOGY_CONVERT_COUNT);
+BGFX_C99_ENUM_CHECK(bgfx::RenderFrame,          BGFX_RENDER_FRAME_COUNT);
+
+#undef BGFX_C99_ENUM_CHECK
+
+#define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
+	BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
+
+BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory,                bgfx_memory_t);
+BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform,             bgfx_transform_t);
+BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats,                 bgfx_stats_t);
+BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl,            bgfx_vertex_decl_t);
+BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer,  bgfx_transient_index_buffer_t);
+BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
+BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer,    bgfx_instance_data_buffer_t);
+BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo,           bgfx_texture_info_t);
+BGFX_C99_STRUCT_SIZE_CHECK(bgfx::UniformInfo,           bgfx_uniform_info_t);
+BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment,            bgfx_attachment_t);
+BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU,             bgfx_caps_gpu_t);
+BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::Limits,          bgfx_caps_limits_t);
+BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps,                  bgfx_caps_t);
+BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData,          bgfx_platform_data_t);
+BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData,          bgfx_internal_data_t);
+
+#undef BGFX_C99_STRUCT_SIZE_CHECK
+
+BGFX_C_API void bgfx_attachment_init(bgfx_attachment_t* _this, bgfx_texture_handle_t _handle, bgfx_access_t _access, uint16_t _layer, uint16_t _mip, uint8_t _resolve)
+{
+	bgfx::Attachment* This = (bgfx::Attachment*)_this;
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	This->init(handle.cpp, (bgfx::Access::Enum)_access, _layer, _mip, _resolve);
+}
+
+BGFX_C_API bgfx_vertex_decl_t* bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _this, bgfx_renderer_type_t _rendererType)
+{
+	bgfx::VertexDecl* This = (bgfx::VertexDecl*)_this;
+	return (bgfx_vertex_decl_t*)&This->begin((bgfx::RendererType::Enum)_rendererType);
+}
+
+BGFX_C_API bgfx_vertex_decl_t* bgfx_vertex_decl_add(bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
+{
+	bgfx::VertexDecl* This = (bgfx::VertexDecl*)_this;
+	return (bgfx_vertex_decl_t*)&This->add((bgfx::Attrib::Enum)_attrib, _num, (bgfx::AttribType::Enum)_type, _normalized, _asInt);
+}
+
+BGFX_C_API void bgfx_vertex_decl_decode(const bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib, uint8_t * _num, bgfx_attrib_type_t * _type, bool * _normalized, bool * _asInt)
+{
+	const bgfx::VertexDecl* This = (const bgfx::VertexDecl*)_this;
+	bgfx::AttribType::Enum type;
+	This->decode((bgfx::Attrib::Enum)_attrib, *_num, type, *_normalized, *_asInt);
+	*_type = (bgfx_attrib_type_t)type;
+}
+
+BGFX_C_API bool bgfx_vertex_decl_has(const bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib)
+{
+	const bgfx::VertexDecl* This = (const bgfx::VertexDecl*)_this;
+	return This->has((bgfx::Attrib::Enum)_attrib);
+}
+
+BGFX_C_API bgfx_vertex_decl_t* bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _this, uint8_t _num)
+{
+	bgfx::VertexDecl* This = (bgfx::VertexDecl*)_this;
+	return (bgfx_vertex_decl_t*)&This->skip(_num);
+}
+
+BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _this)
+{
+	bgfx::VertexDecl* This = (bgfx::VertexDecl*)_this;
+	This->end();
+}
+
+BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t * _decl, void* _data, uint32_t _index)
+{
+	const bgfx::VertexDecl & decl = *(const bgfx::VertexDecl *)_decl;
+	bgfx::vertexPack(_input, _inputNormalized, (bgfx::Attrib::Enum)_attr, decl, _data, _index);
+}
+
+BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t * _decl, const void* _data, uint32_t _index)
+{
+	const bgfx::VertexDecl & decl = *(const bgfx::VertexDecl *)_decl;
+	bgfx::vertexUnpack(_output, (bgfx::Attrib::Enum)_attr, decl, _data, _index);
+}
+
+BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t * _dstDecl, void* _dstData, const bgfx_vertex_decl_t * _srcDecl, const void* _srcData, uint32_t _num)
+{
+	const bgfx::VertexDecl & dstDecl = *(const bgfx::VertexDecl *)_dstDecl;
+	const bgfx::VertexDecl & srcDecl = *(const bgfx::VertexDecl *)_srcDecl;
+	bgfx::vertexConvert(dstDecl, _dstData, srcDecl, _srcData, _num);
+}
+
+BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t * _decl, const void* _data, uint16_t _num, float _epsilon)
+{
+	const bgfx::VertexDecl & decl = *(const bgfx::VertexDecl *)_decl;
+	return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
+}
+
+BGFX_C_API uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
+{
+	return bgfx::topologyConvert((bgfx::TopologyConvert::Enum)_conversion, _dst, _dstSize, _indices, _numIndices, _index32);
+}
+
+BGFX_C_API void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
+{
+	bgfx::topologySortTriList((bgfx::TopologySort::Enum)_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
+}
+
+BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum)
+{
+	return bgfx::getSupportedRenderers(_max, (bgfx::RendererType::Enum*)_enum);
+}
+
+BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
+{
+	return bgfx::getRendererName((bgfx::RendererType::Enum)_type);
+}
+
+/* BGFX_C_API void bgfx_init_ctor(bgfx_init_t* _init) */
+
+/* BGFX_C_API bool bgfx_init(const bgfx_init_t * _init) */
+
+BGFX_C_API void bgfx_shutdown()
+{
+	bgfx::shutdown();
+}
+
+BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format)
+{
+	bgfx::reset(_width, _height, _flags, (bgfx::TextureFormat::Enum)_format);
+}
+
+BGFX_C_API uint32_t bgfx_frame(bool _capture)
+{
+	return bgfx::frame(_capture);
+}
+
+BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
+{
+	return (bgfx_renderer_type_t)bgfx::getRendererType();
+}
+
+BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
+{
+	return (const bgfx_caps_t*)bgfx::getCaps();
+}
+
+BGFX_C_API const bgfx_stats_t* bgfx_get_stats()
+{
+	return (const bgfx_stats_t*)bgfx::getStats();
+}
+
+BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
+{
+	return (const bgfx_memory_t*)bgfx::alloc(_size);
+}
+
+BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
+{
+	return (const bgfx_memory_t*)bgfx::copy(_data, _size);
+}
+
+BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
+{
+	return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
+}
+
+BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
+{
+	return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, (bgfx::ReleaseFn)_releaseFn, _userData);
+}
+
+BGFX_C_API void bgfx_set_debug(uint32_t _debug)
+{
+	bgfx::setDebug(_debug);
+}
+
+BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
+{
+	bgfx::dbgTextClear(_attr, _small);
+}
+
+BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ... )
+{
+	va_list argList;
+	va_start(argList, _format);
+	bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
+	va_end(argList);
+}
+
+BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
+{
+	bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
+}
+
+BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
+{
+	bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
+}
+
+BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
+{
+	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createIndexBuffer((const bgfx::Memory*)_mem, _flags);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_set_index_buffer_name(bgfx_index_buffer_handle_t _handle, const char* _name, int32_t _len)
+{
+	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
+	bgfx::setName(handle.cpp, _name, _len);
+}
+
+BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
+{
+	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bgfx_vertex_decl_handle_t bgfx_create_vertex_decl(const bgfx_vertex_decl_t * _decl)
+{
+	const bgfx::VertexDecl & decl = *(const bgfx::VertexDecl *)_decl;
+	union { bgfx_vertex_decl_handle_t c; bgfx::VertexDeclHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createVertexDecl(decl);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_destroy_vertex_decl(bgfx_vertex_decl_handle_t _handle)
+{
+	union { bgfx_vertex_decl_handle_t c; bgfx::VertexDeclHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t * _decl, uint16_t _flags)
+{
+	const bgfx::VertexDecl & decl = *(const bgfx::VertexDecl *)_decl;
+	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createVertexBuffer((const bgfx::Memory*)_mem, decl, _flags);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_set_vertex_buffer_name(bgfx_vertex_buffer_handle_t _handle, const char* _name, int32_t _len)
+{
+	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
+	bgfx::setName(handle.cpp, _name, _len);
+}
+
+BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
+{
+	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
+{
+	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
+{
+	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createDynamicIndexBuffer((const bgfx::Memory*)_mem, _flags);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
+{
+	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
+	bgfx::update(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
+}
+
+BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
+{
+	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
+{
+	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
+	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
+{
+	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
+	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createDynamicVertexBuffer((const bgfx::Memory*)_mem, decl, _flags);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
+{
+	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
+	bgfx::update(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
+}
+
+BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
+{
+	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num)
+{
+	return bgfx::getAvailTransientIndexBuffer(_num);
+}
+
+BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t * _decl)
+{
+	const bgfx::VertexDecl & decl = *(const bgfx::VertexDecl *)_decl;
+	return bgfx::getAvailTransientVertexBuffer(_num, decl);
+}
+
+BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
+{
+	return bgfx::getAvailInstanceDataBuffer(_num, _stride);
+}
+
+BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
+{
+	bgfx::allocTransientIndexBuffer((bgfx::TransientIndexBuffer*)_tib, _num);
+}
+
+BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t * _decl)
+{
+	const bgfx::VertexDecl & decl = *(const bgfx::VertexDecl *)_decl;
+	bgfx::allocTransientVertexBuffer((bgfx::TransientVertexBuffer*)_tvb, _num, decl);
+}
+
+BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t * _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
+{
+	const bgfx::VertexDecl & decl = *(const bgfx::VertexDecl *)_decl;
+	return bgfx::allocTransientBuffers((bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
+}
+
+BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride)
+{
+	bgfx::allocInstanceDataBuffer((bgfx::InstanceDataBuffer*)_idb, _num, _stride);
+}
+
+BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
+{
+	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createIndirectBuffer(_num);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
+{
+	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
+{
+	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createShader((const bgfx::Memory*)_mem);
+	return handle_ret.c;
+}
+
+BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
+{
+	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
+	return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
+}
+
+BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name, int32_t _len)
+{
+	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
+	bgfx::setName(handle.cpp, _name, _len);
+}
+
+BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
+{
+	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
+{
+	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
+	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
+{
+	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
+{
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
+{
+	return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, (bgfx::TextureFormat::Enum)_format, _flags);
+}
+
+BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t * _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
+{
+	bgfx::TextureInfo & info = *(bgfx::TextureInfo *)_info;
+	bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, (bgfx::TextureFormat::Enum)_format);
+}
+
+BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createTexture((const bgfx::Memory*)_mem, _flags, _skip, (bgfx::TextureInfo*)_info);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, (bgfx::TextureFormat::Enum)_format, _flags, (const bgfx::Memory*)_mem);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createTexture2D((bgfx::BackbufferRatio::Enum)_ratio, _hasMips, _numLayers, (bgfx::TextureFormat::Enum)_format, _flags);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, (bgfx::TextureFormat::Enum)_format, _flags, (const bgfx::Memory*)_mem);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, (bgfx::TextureFormat::Enum)_format, _flags, (const bgfx::Memory*)_mem);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
+}
+
+BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
+}
+
+BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
+}
+
+BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	return bgfx::readTexture(handle.cpp, _data, _mip);
+}
+
+BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name, int32_t _len)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	bgfx::setName(handle.cpp, _name, _len);
+}
+
+BGFX_C_API void* bgfx_get_direct_access_ptr(bgfx_texture_handle_t _handle)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	return bgfx::getDirectAccessPtr(handle.cpp);
+}
+
+BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createFrameBuffer(_width, _height, (bgfx::TextureFormat::Enum)_format, _textureFlags);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createFrameBuffer((bgfx::BackbufferRatio::Enum)_ratio, (bgfx::TextureFormat::Enum)_format, _textureFlags);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTexture)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTexture);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTexture)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTexture);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, (bgfx::TextureFormat::Enum)_format, (bgfx::TextureFormat::Enum)_depthFormat);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_set_frame_buffer_name(bgfx_frame_buffer_handle_t _handle, const char* _name, int32_t _len)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
+	bgfx::setName(handle.cpp, _name, _len);
+}
+
+BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::getTexture(handle.cpp, _attachment);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
+{
+	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createUniform(_name, (bgfx::UniformType::Enum)_type, _num);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t * _info)
+{
+	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
+	bgfx::UniformInfo & info = *(bgfx::UniformInfo *)_info;
+	bgfx::getUniformInfo(handle.cpp, info);
+}
+
+BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
+{
+	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query()
+{
+	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createOcclusionQuery();
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t* _result)
+{
+	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
+	return (bgfx_occlusion_query_result_t)bgfx::getResult(handle.cpp, _result);
+}
+
+BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
+{
+	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
+{
+	bgfx::setPaletteColor(_index, _rgba);
+}
+
+BGFX_C_API void bgfx_set_palette_color_rgba8(uint8_t _index, uint32_t _rgba)
+{
+	bgfx::setPaletteColor(_index, _rgba);
+}
+
+BGFX_C_API void bgfx_set_view_name(bgfx_view_id_t _id, const char* _name)
+{
+	bgfx::setViewName((bgfx::ViewId)_id, _name);
+}
+
+BGFX_C_API void bgfx_set_view_rect(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
+{
+	bgfx::setViewRect((bgfx::ViewId)_id, _x, _y, _width, _height);
+}
+
+BGFX_C_API void bgfx_set_view_rect_ratio(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
+{
+	bgfx::setViewRect((bgfx::ViewId)_id, _x, _y, (bgfx::BackbufferRatio::Enum)_ratio);
+}
+
+BGFX_C_API void bgfx_set_view_scissor(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
+{
+	bgfx::setViewScissor((bgfx::ViewId)_id, _x, _y, _width, _height);
+}
+
+BGFX_C_API void bgfx_set_view_clear(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
+{
+	bgfx::setViewClear((bgfx::ViewId)_id, _flags, _rgba, _depth, _stencil);
+}
+
+BGFX_C_API void bgfx_set_view_clear_mrt(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _c0, uint8_t _c1, uint8_t _c2, uint8_t _c3, uint8_t _c4, uint8_t _c5, uint8_t _c6, uint8_t _c7)
+{
+	bgfx::setViewClear((bgfx::ViewId)_id, _flags, _depth, _stencil, _c0, _c1, _c2, _c3, _c4, _c5, _c6, _c7);
+}
+
+BGFX_C_API void bgfx_set_view_mode(bgfx_view_id_t _id, bgfx_view_mode_t _mode)
+{
+	bgfx::setViewMode((bgfx::ViewId)_id, (bgfx::ViewMode::Enum)_mode);
+}
+
+BGFX_C_API void bgfx_set_view_frame_buffer(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
+	bgfx::setViewFrameBuffer((bgfx::ViewId)_id, handle.cpp);
+}
+
+BGFX_C_API void bgfx_set_view_transform(bgfx_view_id_t _id, const void* _view, const void* _proj)
+{
+	bgfx::setViewTransform((bgfx::ViewId)_id, _view, _proj);
+}
+
+BGFX_C_API void bgfx_set_view_order(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t* _order)
+{
+	bgfx::setViewOrder((bgfx::ViewId)_id, _num, (const bgfx::ViewId*)_order);
+}
+
+BGFX_C_API bgfx_encoder_t* bgfx_encoder_begin(bool _forThread)
+{
+	return (bgfx_encoder_t*)bgfx::begin(_forThread);
+}
+
+BGFX_C_API void bgfx_encoder_end(bgfx_encoder_t* _encoder)
+{
+	bgfx::end((bgfx::Encoder*)_encoder);
+}
+
+BGFX_C_API void bgfx_encoder_set_marker(bgfx_encoder_t* _this, const char* _marker)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setMarker(_marker);
+}
+
+BGFX_C_API void bgfx_encoder_set_state(bgfx_encoder_t* _this, uint64_t _state, uint32_t _rgba)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setState(_state, _rgba);
+}
+
+BGFX_C_API void bgfx_encoder_set_condition(bgfx_encoder_t* _this, bgfx_occlusion_query_handle_t _handle, bool _visible)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
+	This->setCondition(handle.cpp, _visible);
+}
+
+BGFX_C_API void bgfx_encoder_set_stencil(bgfx_encoder_t* _this, uint32_t _fstencil, uint32_t _bstencil)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setStencil(_fstencil, _bstencil);
+}
+
+BGFX_C_API uint16_t bgfx_encoder_set_scissor(bgfx_encoder_t* _this, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	return This->setScissor(_x, _y, _width, _height);
+}
+
+BGFX_C_API void bgfx_encoder_set_scissor_cached(bgfx_encoder_t* _this, uint16_t _cache)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setScissor(_cache);
+}
+
+BGFX_C_API uint32_t bgfx_encoder_set_transform(bgfx_encoder_t* _this, const void* _mtx, uint16_t _num)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	return This->setTransform(_mtx, _num);
+}
+
+BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder_t* _this, uint32_t _cache, uint16_t _num)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setTransform(_cache, _num);
+}
+
+BGFX_C_API uint32_t bgfx_encoder_alloc_transform(bgfx_encoder_t* _this, bgfx_transform_t* _transform, uint16_t _num)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	return This->allocTransform((bgfx::Transform*)_transform, _num);
+}
+
+BGFX_C_API void bgfx_encoder_set_uniform(bgfx_encoder_t* _this, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
+	This->setUniform(handle.cpp, _value, _num);
+}
+
+BGFX_C_API void bgfx_encoder_set_index_buffer(bgfx_encoder_t* _this, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
+	This->setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
+}
+
+BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(bgfx_encoder_t* _this, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
+	This->setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
+}
+
+BGFX_C_API void bgfx_encoder_set_transient_index_buffer(bgfx_encoder_t* _this, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setIndexBuffer((const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
+}
+
+BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_decl_handle_t _declHandle)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
+	union { bgfx_vertex_decl_handle_t c; bgfx::VertexDeclHandle cpp; } declHandle = { _declHandle };
+	This->setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices, declHandle.cpp);
+}
+
+BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_decl_handle_t _declHandle)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
+	union { bgfx_vertex_decl_handle_t c; bgfx::VertexDeclHandle cpp; } declHandle = { _declHandle };
+	This->setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices, declHandle.cpp);
+}
+
+BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices, bgfx_vertex_decl_handle_t _declHandle)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_vertex_decl_handle_t c; bgfx::VertexDeclHandle cpp; } declHandle = { _declHandle };
+	This->setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices, declHandle.cpp);
+}
+
+BGFX_C_API void bgfx_encoder_set_vertex_count(bgfx_encoder_t* _this, uint32_t _numVertices)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setVertexCount(_numVertices);
+}
+
+BGFX_C_API void bgfx_encoder_set_instance_data_buffer(bgfx_encoder_t* _this, const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setInstanceDataBuffer((const bgfx::InstanceDataBuffer*)_idb, _start, _num);
+}
+
+BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder_t* _this, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
+	This->setInstanceDataBuffer(handle.cpp, _startVertex, _num);
+}
+
+BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder_t* _this, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
+	This->setInstanceDataBuffer(handle.cpp, _startVertex, _num);
+}
+
+BGFX_C_API void bgfx_encoder_set_instance_count(bgfx_encoder_t* _this, uint32_t _numInstances)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setInstanceCount(_numInstances);
+}
+
+BGFX_C_API void bgfx_encoder_set_texture(bgfx_encoder_t* _this, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	This->setTexture(_stage, sampler.cpp, handle.cpp, _flags);
+}
+
+BGFX_C_API void bgfx_encoder_touch(bgfx_encoder_t* _this, bgfx_view_id_t _id)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->touch((bgfx::ViewId)_id);
+}
+
+BGFX_C_API void bgfx_encoder_submit(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _depth, bool _preserveState)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
+	This->submit((bgfx::ViewId)_id, program.cpp, _depth, _preserveState);
+}
+
+BGFX_C_API void bgfx_encoder_submit_occlusion_query(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
+	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
+	This->submit((bgfx::ViewId)_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
+}
+
+BGFX_C_API void bgfx_encoder_submit_indirect(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
+	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
+	This->submit((bgfx::ViewId)_id, program.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
+}
+
+BGFX_C_API void bgfx_encoder_set_compute_index_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
+	This->setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access);
+}
+
+BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
+	This->setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access);
+}
+
+BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
+	This->setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access);
+}
+
+BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
+	This->setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access);
+}
+
+BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
+	This->setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access);
+}
+
+BGFX_C_API void bgfx_encoder_set_image(bgfx_encoder_t* _this, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	This->setImage(_stage, handle.cpp, _mip, (bgfx::Access::Enum)_access, (bgfx::TextureFormat::Enum)_format);
+}
+
+BGFX_C_API void bgfx_encoder_dispatch(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
+	This->dispatch((bgfx::ViewId)_id, program.cpp, _numX, _numY, _numZ);
+}
+
+BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
+	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
+	This->dispatch((bgfx::ViewId)_id, program.cpp, indirectHandle.cpp, _start, _num);
+}
+
+BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_t* _this)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->discard();
+}
+
+BGFX_C_API void bgfx_encoder_blit(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
+	This->blit((bgfx::ViewId)_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
+}
+
+BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle_t _handle, const char* _filePath)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
+	bgfx::requestScreenShot(handle.cpp, _filePath);
+}
+
+BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs)
+{
+	return (bgfx_render_frame_t)bgfx::renderFrame(_msecs);
+}
+
+BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t * _data)
+{
+	const bgfx::PlatformData & data = *(const bgfx::PlatformData *)_data;
+	bgfx::setPlatformData(data);
+}
+
+BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
+{
+	return (const bgfx_internal_data_t*)bgfx::getInternalData();
+}
+
+BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	return bgfx::overrideInternal(handle.cpp, _ptr);
+}
+
+BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint64_t _flags)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, (bgfx::TextureFormat::Enum)_format, _flags);
+}
+
+BGFX_C_API void bgfx_set_marker(const char* _marker)
+{
+	bgfx::setMarker(_marker);
+}
+
+BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
+{
+	bgfx::setState(_state, _rgba);
+}
+
+BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
+{
+	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
+	bgfx::setCondition(handle.cpp, _visible);
+}
+
+BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
+{
+	bgfx::setStencil(_fstencil, _bstencil);
+}
+
+BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
+{
+	return bgfx::setScissor(_x, _y, _width, _height);
+}
+
+BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
+{
+	bgfx::setScissor(_cache);
+}
+
+BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
+{
+	return bgfx::setTransform(_mtx, _num);
+}
+
+BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
+{
+	bgfx::setTransform(_cache, _num);
+}
+
+BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
+{
+	return bgfx::allocTransform((bgfx::Transform*)_transform, _num);
+}
+
+BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
+{
+	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
+	bgfx::setUniform(handle.cpp, _value, _num);
+}
+
+BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
+{
+	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
+	bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
+}
+
+BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
+{
+	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
+	bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
+}
+
+BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
+{
+	bgfx::setIndexBuffer((const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
+}
+
+BGFX_C_API void bgfx_set_vertex_buffer(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
+{
+	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
+	bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
+}
+
+BGFX_C_API void bgfx_set_dynamic_vertex_buffer(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
+{
+	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
+	bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
+}
+
+BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
+{
+	bgfx::setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
+}
+
+BGFX_C_API void bgfx_set_vertex_count(uint32_t _numVertices)
+{
+	bgfx::setVertexCount(_numVertices);
+}
+
+BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
+{
+	bgfx::setInstanceDataBuffer((const bgfx::InstanceDataBuffer*)_idb, _start, _num);
+}
+
+BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
+{
+	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
+	bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
+}
+
+BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
+{
+	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
+	bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
+}
+
+BGFX_C_API void bgfx_set_instance_count(uint32_t _numInstances)
+{
+	bgfx::setInstanceCount(_numInstances);
+}
+
+BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
+{
+	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
+}
+
+BGFX_C_API void bgfx_touch(bgfx_view_id_t _id)
+{
+	bgfx::touch((bgfx::ViewId)_id);
+}
+
+BGFX_C_API void bgfx_submit(bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _depth, bool _preserveState)
+{
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
+	bgfx::submit((bgfx::ViewId)_id, program.cpp, _depth, _preserveState);
+}
+
+BGFX_C_API void bgfx_submit_occlusion_query(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
+{
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
+	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
+	bgfx::submit((bgfx::ViewId)_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
+}
+
+BGFX_C_API void bgfx_submit_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
+{
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
+	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
+	bgfx::submit((bgfx::ViewId)_id, program.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
+}
+
+BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
+{
+	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
+	bgfx::setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access);
+}
+
+BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
+{
+	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
+	bgfx::setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access);
+}
+
+BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
+{
+	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
+	bgfx::setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access);
+}
+
+BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
+{
+	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
+	bgfx::setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access);
+}
+
+BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
+{
+	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
+	bgfx::setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access);
+}
+
+BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	bgfx::setImage(_stage, handle.cpp, _mip, (bgfx::Access::Enum)_access, (bgfx::TextureFormat::Enum)_format);
+}
+
+BGFX_C_API void bgfx_dispatch(bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
+{
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
+	bgfx::dispatch((bgfx::ViewId)_id, program.cpp, _numX, _numY, _numZ);
+}
+
+BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num)
+{
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
+	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
+	bgfx::dispatch((bgfx::ViewId)_id, program.cpp, indirectHandle.cpp, _start, _num);
+}
+
+BGFX_C_API void bgfx_discard()
+{
+	bgfx::discard();
+}
+
+BGFX_C_API void bgfx_blit(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
+	bgfx::blit((bgfx::ViewId)_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
+}
+
+
+/* user define functions */
+BGFX_C_API void bgfx_init_ctor(bgfx_init_t* _init)
+{
+	BX_PLACEMENT_NEW(_init, bgfx::Init);
+
+}
+
+BGFX_C_API bool bgfx_init(const bgfx_init_t * _init)
+{
+	bgfx_init_t init =*_init;
+
+	if (init.callback != NULL)
+	{
+		static bgfx::CallbackC99 s_callback;
+		s_callback.m_interface = init.callback;
+		init.callback = reinterpret_cast<bgfx_callback_interface_t*>(&s_callback);
+	}
+
+	if (init.allocator != NULL)
+	{
+		static bgfx::AllocatorC99 s_allocator;
+		s_allocator.m_interface = init.allocator;
+		init.allocator = reinterpret_cast<bgfx_allocator_interface_t*>(&s_allocator);
+	}
+
+	union { const bgfx_init_t* c; const bgfx::Init* cpp; } in;
+	in.c = &init;
+
+	return bgfx::init(*in.cpp);
+
+}
+
+/**/
+BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
+{
+	if (_version == BGFX_API_VERSION)
+	{
+		static bgfx_interface_vtbl_t s_bgfx_interface =
+		{
+			bgfx_attachment_init,
+			bgfx_vertex_decl_begin,
+			bgfx_vertex_decl_add,
+			bgfx_vertex_decl_decode,
+			bgfx_vertex_decl_has,
+			bgfx_vertex_decl_skip,
+			bgfx_vertex_decl_end,
+			bgfx_vertex_pack,
+			bgfx_vertex_unpack,
+			bgfx_vertex_convert,
+			bgfx_weld_vertices,
+			bgfx_topology_convert,
+			bgfx_topology_sort_tri_list,
+			bgfx_get_supported_renderers,
+			bgfx_get_renderer_name,
+			bgfx_init_ctor,
+			bgfx_init,
+			bgfx_shutdown,
+			bgfx_reset,
+			bgfx_frame,
+			bgfx_get_renderer_type,
+			bgfx_get_caps,
+			bgfx_get_stats,
+			bgfx_alloc,
+			bgfx_copy,
+			bgfx_make_ref,
+			bgfx_make_ref_release,
+			bgfx_set_debug,
+			bgfx_dbg_text_clear,
+			bgfx_dbg_text_printf,
+			bgfx_dbg_text_vprintf,
+			bgfx_dbg_text_image,
+			bgfx_create_index_buffer,
+			bgfx_set_index_buffer_name,
+			bgfx_destroy_index_buffer,
+			bgfx_create_vertex_decl,
+			bgfx_destroy_vertex_decl,
+			bgfx_create_vertex_buffer,
+			bgfx_set_vertex_buffer_name,
+			bgfx_destroy_vertex_buffer,
+			bgfx_create_dynamic_index_buffer,
+			bgfx_create_dynamic_index_buffer_mem,
+			bgfx_update_dynamic_index_buffer,
+			bgfx_destroy_dynamic_index_buffer,
+			bgfx_create_dynamic_vertex_buffer,
+			bgfx_create_dynamic_vertex_buffer_mem,
+			bgfx_update_dynamic_vertex_buffer,
+			bgfx_destroy_dynamic_vertex_buffer,
+			bgfx_get_avail_transient_index_buffer,
+			bgfx_get_avail_transient_vertex_buffer,
+			bgfx_get_avail_instance_data_buffer,
+			bgfx_alloc_transient_index_buffer,
+			bgfx_alloc_transient_vertex_buffer,
+			bgfx_alloc_transient_buffers,
+			bgfx_alloc_instance_data_buffer,
+			bgfx_create_indirect_buffer,
+			bgfx_destroy_indirect_buffer,
+			bgfx_create_shader,
+			bgfx_get_shader_uniforms,
+			bgfx_set_shader_name,
+			bgfx_destroy_shader,
+			bgfx_create_program,
+			bgfx_create_compute_program,
+			bgfx_destroy_program,
+			bgfx_is_texture_valid,
+			bgfx_calc_texture_size,
+			bgfx_create_texture,
+			bgfx_create_texture_2d,
+			bgfx_create_texture_2d_scaled,
+			bgfx_create_texture_3d,
+			bgfx_create_texture_cube,
+			bgfx_update_texture_2d,
+			bgfx_update_texture_3d,
+			bgfx_update_texture_cube,
+			bgfx_read_texture,
+			bgfx_set_texture_name,
+			bgfx_get_direct_access_ptr,
+			bgfx_destroy_texture,
+			bgfx_create_frame_buffer,
+			bgfx_create_frame_buffer_scaled,
+			bgfx_create_frame_buffer_from_handles,
+			bgfx_create_frame_buffer_from_attachment,
+			bgfx_create_frame_buffer_from_nwh,
+			bgfx_set_frame_buffer_name,
+			bgfx_get_texture,
+			bgfx_destroy_frame_buffer,
+			bgfx_create_uniform,
+			bgfx_get_uniform_info,
+			bgfx_destroy_uniform,
+			bgfx_create_occlusion_query,
+			bgfx_get_result,
+			bgfx_destroy_occlusion_query,
+			bgfx_set_palette_color,
+			bgfx_set_palette_color_rgba8,
+			bgfx_set_view_name,
+			bgfx_set_view_rect,
+			bgfx_set_view_rect_ratio,
+			bgfx_set_view_scissor,
+			bgfx_set_view_clear,
+			bgfx_set_view_clear_mrt,
+			bgfx_set_view_mode,
+			bgfx_set_view_frame_buffer,
+			bgfx_set_view_transform,
+			bgfx_set_view_order,
+			bgfx_encoder_begin,
+			bgfx_encoder_end,
+			bgfx_encoder_set_marker,
+			bgfx_encoder_set_state,
+			bgfx_encoder_set_condition,
+			bgfx_encoder_set_stencil,
+			bgfx_encoder_set_scissor,
+			bgfx_encoder_set_scissor_cached,
+			bgfx_encoder_set_transform,
+			bgfx_encoder_set_transform_cached,
+			bgfx_encoder_alloc_transform,
+			bgfx_encoder_set_uniform,
+			bgfx_encoder_set_index_buffer,
+			bgfx_encoder_set_dynamic_index_buffer,
+			bgfx_encoder_set_transient_index_buffer,
+			bgfx_encoder_set_vertex_buffer,
+			bgfx_encoder_set_dynamic_vertex_buffer,
+			bgfx_encoder_set_transient_vertex_buffer,
+			bgfx_encoder_set_vertex_count,
+			bgfx_encoder_set_instance_data_buffer,
+			bgfx_encoder_set_instance_data_from_vertex_buffer,
+			bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer,
+			bgfx_encoder_set_instance_count,
+			bgfx_encoder_set_texture,
+			bgfx_encoder_touch,
+			bgfx_encoder_submit,
+			bgfx_encoder_submit_occlusion_query,
+			bgfx_encoder_submit_indirect,
+			bgfx_encoder_set_compute_index_buffer,
+			bgfx_encoder_set_compute_vertex_buffer,
+			bgfx_encoder_set_compute_dynamic_index_buffer,
+			bgfx_encoder_set_compute_dynamic_vertex_buffer,
+			bgfx_encoder_set_compute_indirect_buffer,
+			bgfx_encoder_set_image,
+			bgfx_encoder_dispatch,
+			bgfx_encoder_dispatch_indirect,
+			bgfx_encoder_discard,
+			bgfx_encoder_blit,
+			bgfx_request_screen_shot,
+			bgfx_render_frame,
+			bgfx_set_platform_data,
+			bgfx_get_internal_data,
+			bgfx_override_internal_texture_ptr,
+			bgfx_override_internal_texture,
+			bgfx_set_marker,
+			bgfx_set_state,
+			bgfx_set_condition,
+			bgfx_set_stencil,
+			bgfx_set_scissor,
+			bgfx_set_scissor_cached,
+			bgfx_set_transform,
+			bgfx_set_transform_cached,
+			bgfx_alloc_transform,
+			bgfx_set_uniform,
+			bgfx_set_index_buffer,
+			bgfx_set_dynamic_index_buffer,
+			bgfx_set_transient_index_buffer,
+			bgfx_set_vertex_buffer,
+			bgfx_set_dynamic_vertex_buffer,
+			bgfx_set_transient_vertex_buffer,
+			bgfx_set_vertex_count,
+			bgfx_set_instance_data_buffer,
+			bgfx_set_instance_data_from_vertex_buffer,
+			bgfx_set_instance_data_from_dynamic_vertex_buffer,
+			bgfx_set_instance_count,
+			bgfx_set_texture,
+			bgfx_touch,
+			bgfx_submit,
+			bgfx_submit_occlusion_query,
+			bgfx_submit_indirect,
+			bgfx_set_compute_index_buffer,
+			bgfx_set_compute_vertex_buffer,
+			bgfx_set_compute_dynamic_index_buffer,
+			bgfx_set_compute_dynamic_vertex_buffer,
+			bgfx_set_compute_indirect_buffer,
+			bgfx_set_image,
+			bgfx_dispatch,
+			bgfx_dispatch_indirect,
+			bgfx_discard,
+			bgfx_blit
+		};
+
+		return &s_bgfx_interface;
+	}
+
+	return NULL;
+}

+ 21 - 1
bgfx.mod/bgfx/src/bgfx_compute.sh

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -10,6 +10,20 @@
 
 #ifndef __cplusplus
 
+#if BGFX_SHADER_LANGUAGE_GLSL
+#	define __UAV_REG_0 4
+#	define __UAV_REG_1 5
+#	define __UAV_REG_2 6
+#	define __UAV_REG_3 7
+#else
+#	define __UAV_REG_0 16
+#	define __UAV_REG_1 17
+#	define __UAV_REG_2 18
+#	define __UAV_REG_3 19
+#endif // BGFX_SHADER_LANGUAGE_GLSL
+
+#define FRAMEBUFFER_IMAGE2D_RW(_name, _format, _reg) IMAGE2D_RW(_name, _format, __UAV_REG_ ## _reg)
+
 #if BGFX_SHADER_LANGUAGE_GLSL
 
 #define SHARED shared
@@ -124,9 +138,15 @@
 #define IMAGE3D_WR( _name, _format, _reg) IMAGE3D_RW(_name, _format, _reg)
 #define UIMAGE3D_WR(_name, _format, _reg) IMAGE3D_RW(_name, _format, _reg)
 
+#if BGFX_SHADER_LANGUAGE_METAL
+#define BUFFER_RO(_name, _struct, _reg) StructuredBuffer<_struct>   _name : REGISTER(t, _reg)
+#define BUFFER_RW(_name, _struct, _reg) RWStructuredBuffer <_struct> _name : REGISTER(u, _reg)
+#define BUFFER_WR(_name, _struct, _reg) BUFFER_RW(_name, _struct, _reg)
+#else
 #define BUFFER_RO(_name, _struct, _reg) Buffer<_struct>   _name : REGISTER(t, _reg)
 #define BUFFER_RW(_name, _struct, _reg) RWBuffer<_struct> _name : REGISTER(u, _reg)
 #define BUFFER_WR(_name, _struct, _reg) BUFFER_RW(_name, _struct, _reg)
+#endif
 
 #define NUM_THREADS(_x, _y, _z) [numthreads(_x, _y, _z)]
 

文件差異過大導致無法顯示
+ 375 - 188
bgfx.mod/bgfx/src/bgfx_p.h


+ 8 - 8
bgfx.mod/bgfx/src/bgfx_shader.sh

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -36,7 +36,7 @@
 #   define ARRAY_END() }
 #endif // BGFX_SHADER_LANGUAGE_GLSL
 
-#if BGFX_SHADER_LANGUAGE_HLSL || BGFX_SHADER_LANGUAGE_PSSL || BGFX_SHADER_LANGUAGE_SPIRV
+#if BGFX_SHADER_LANGUAGE_HLSL || BGFX_SHADER_LANGUAGE_PSSL || BGFX_SHADER_LANGUAGE_SPIRV || BGFX_SHADER_LANGUAGE_METAL
 #	define CONST(_x) static const _x
 #	define dFdx(_x) ddx(_x)
 #	define dFdy(_y) ddy(-_y)
@@ -53,20 +53,20 @@
 #		define REGISTER(_type, _reg) register(_type ## _reg)
 #	endif // BGFX_SHADER_LANGUAGE_HLSL
 
-#	if BGFX_SHADER_LANGUAGE_HLSL > 3 || BGFX_SHADER_LANGUAGE_PSSL || BGFX_SHADER_LANGUAGE_SPIRV
-#		if BGFX_SHADER_LANGUAGE_HLSL > 4 || BGFX_SHADER_LANGUAGE_PSSL || BGFX_SHADER_LANGUAGE_SPIRV
+#	if BGFX_SHADER_LANGUAGE_HLSL > 3 || BGFX_SHADER_LANGUAGE_PSSL || BGFX_SHADER_LANGUAGE_SPIRV || BGFX_SHADER_LANGUAGE_METAL
+#		if BGFX_SHADER_LANGUAGE_HLSL > 4 || BGFX_SHADER_LANGUAGE_PSSL || BGFX_SHADER_LANGUAGE_SPIRV || BGFX_SHADER_LANGUAGE_METAL
 #			define dFdxCoarse(_x) ddx_coarse(_x)
 #			define dFdxFine(_x)   ddx_fine(_x)
 #			define dFdyCoarse(_y) ddy_coarse(-_y)
 #			define dFdyFine(_y)   ddy_fine(-_y)
 #		endif // BGFX_SHADER_LANGUAGE_HLSL > 4
 
-#		if BGFX_SHADER_LANGUAGE_HLSL
+#		if BGFX_SHADER_LANGUAGE_HLSL || BGFX_SHADER_LANGUAGE_SPIRV || BGFX_SHADER_LANGUAGE_METAL
 float intBitsToFloat(int   _x) { return asfloat(_x); }
 vec2  intBitsToFloat(uint2 _x) { return asfloat(_x); }
 vec3  intBitsToFloat(uint3 _x) { return asfloat(_x); }
 vec4  intBitsToFloat(uint4 _x) { return asfloat(_x); }
-#		endif // BGFX_SHADER_LANGUAGE_HLSL
+#		endif // BGFX_SHADER_LANGUAGE_HLSL || BGFX_SHADER_LANGUAGE_SPIRV || BGFX_SHADER_LANGUAGE_METAL
 
 float uintBitsToFloat(uint  _x) { return asfloat(_x); }
 vec2  uintBitsToFloat(uint2 _x) { return asfloat(_x); }
@@ -560,11 +560,11 @@ vec2 vec2_splat(float _x) { return vec2(_x, _x); }
 vec3 vec3_splat(float _x) { return vec3(_x, _x, _x); }
 vec4 vec4_splat(float _x) { return vec4(_x, _x, _x, _x); }
 
-#if BGFX_SHADER_LANGUAGE_GLSL >= 130 || BGFX_SHADER_LANGUAGE_HLSL || BGFX_SHADER_LANGUAGE_PSSL || BGFX_SHADER_LANGUAGE_SPIRV
+#if BGFX_SHADER_LANGUAGE_GLSL >= 130 || BGFX_SHADER_LANGUAGE_HLSL || BGFX_SHADER_LANGUAGE_PSSL || BGFX_SHADER_LANGUAGE_SPIRV || BGFX_SHADER_LANGUAGE_METAL
 uvec2 uvec2_splat(uint _x) { return uvec2(_x, _x); }
 uvec3 uvec3_splat(uint _x) { return uvec3(_x, _x, _x); }
 uvec4 uvec4_splat(uint _x) { return uvec4(_x, _x, _x, _x); }
-#endif // BGFX_SHADER_LANGUAGE_GLSL >= 130 || BGFX_SHADER_LANGUAGE_HLSL || BGFX_SHADER_LANGUAGE_PSSL || BGFX_SHADER_LANGUAGE_SPIRV
+#endif // BGFX_SHADER_LANGUAGE_GLSL >= 130 || BGFX_SHADER_LANGUAGE_HLSL || BGFX_SHADER_LANGUAGE_PSSL || BGFX_SHADER_LANGUAGE_SPIRV || BGFX_SHADER_LANGUAGE_METAL
 
 mat4 mtxFromRows(vec4 _0, vec4 _1, vec4 _2, vec4 _3)
 {

+ 1 - 1
bgfx.mod/bgfx/src/charset.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 29 - 23
bgfx.mod/bgfx/src/config.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -15,11 +15,12 @@
 #if !defined(BGFX_CONFIG_RENDERER_DIRECT3D9)  \
  && !defined(BGFX_CONFIG_RENDERER_DIRECT3D11) \
  && !defined(BGFX_CONFIG_RENDERER_DIRECT3D12) \
+ && !defined(BGFX_CONFIG_RENDERER_GNM)        \
  && !defined(BGFX_CONFIG_RENDERER_METAL)      \
+ && !defined(BGFX_CONFIG_RENDERER_NVN)        \
  && !defined(BGFX_CONFIG_RENDERER_OPENGL)     \
  && !defined(BGFX_CONFIG_RENDERER_OPENGLES)   \
- && !defined(BGFX_CONFIG_RENDERER_VULKAN)     \
- && !defined(BGFX_CONFIG_RENDERER_GNM)
+ && !defined(BGFX_CONFIG_RENDERER_VULKAN)
 
 #	ifndef BGFX_CONFIG_RENDERER_DIRECT3D9
 #		define BGFX_CONFIG_RENDERER_DIRECT3D9 (0 \
@@ -43,6 +44,12 @@
 					? 1 : 0)
 #	endif // BGFX_CONFIG_RENDERER_DIRECT3D12
 
+#	ifndef BGFX_CONFIG_RENDERER_GNM
+#		define BGFX_CONFIG_RENDERER_GNM (0 \
+					|| BX_PLATFORM_PS4     \
+					? 1 : 0)
+#	endif // BGFX_CONFIG_RENDERER_GNM
+
 #	ifndef BGFX_CONFIG_RENDERER_METAL
 #		define BGFX_CONFIG_RENDERER_METAL (0           \
 					|| (BX_PLATFORM_IOS && BX_CPU_ARM) \
@@ -50,6 +57,12 @@
 					? 1 : 0)
 #	endif // BGFX_CONFIG_RENDERER_METAL
 
+#	ifndef BGFX_CONFIG_RENDERER_NVN
+#		define BGFX_CONFIG_RENDERER_NVN (0 \
+					|| BX_PLATFORM_NX      \
+					? 1 : 0)
+#	endif // BGFX_CONFIG_RENDERER_NVN
+
 #	ifndef BGFX_CONFIG_RENDERER_OPENGL
 #		define BGFX_CONFIG_RENDERER_OPENGL (0 \
 					|| BX_PLATFORM_BSD        \
@@ -79,12 +92,6 @@
 					? 1 : 0)
 #	endif // BGFX_CONFIG_RENDERER_VULKAN
 
-#	ifndef BGFX_CONFIG_RENDERER_GNM
-#		define BGFX_CONFIG_RENDERER_GNM (0 \
-					|| BX_PLATFORM_PS4     \
-					? 1 : 0)
-#	endif // BGFX_CONFIG_RENDERER_GNM
-
 #else
 #	ifndef BGFX_CONFIG_RENDERER_DIRECT3D9
 #		define BGFX_CONFIG_RENDERER_DIRECT3D9 0
@@ -98,10 +105,18 @@
 #		define BGFX_CONFIG_RENDERER_DIRECT3D12 0
 #	endif // BGFX_CONFIG_RENDERER_DIRECT3D12
 
+#	ifndef BGFX_CONFIG_RENDERER_GNM
+#		define BGFX_CONFIG_RENDERER_GNM 0
+#	endif // BGFX_CONFIG_RENDERER_GNM
+
 #	ifndef BGFX_CONFIG_RENDERER_METAL
 #		define BGFX_CONFIG_RENDERER_METAL 0
 #	endif // BGFX_CONFIG_RENDERER_METAL
 
+#	ifndef BGFX_CONFIG_RENDERER_NVN
+#		define BGFX_CONFIG_RENDERER_NVN 0
+#	endif // BGFX_CONFIG_RENDERER_NVN
+
 #	ifndef BGFX_CONFIG_RENDERER_OPENGL
 #		define BGFX_CONFIG_RENDERER_OPENGL 0
 #	endif // BGFX_CONFIG_RENDERER_OPENGL
@@ -113,10 +128,6 @@
 #	ifndef BGFX_CONFIG_RENDERER_VULKAN
 #		define BGFX_CONFIG_RENDERER_VULKAN 0
 #	endif // BGFX_CONFIG_RENDERER_VULKAN
-
-#	ifndef BGFX_CONFIG_RENDERER_GNM
-#		define BGFX_CONFIG_RENDERER_GNM 0
-#	endif // BGFX_CONFIG_RENDERER_GNM
 #endif // !defined...
 
 #if BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGL < 21
@@ -148,21 +159,16 @@
 #	define BGFX_CONFIG_DEBUG_PERFHUD 0
 #endif // BGFX_CONFIG_DEBUG_NVPERFHUD
 
-/// Enable PIX markers.
-#ifndef BGFX_CONFIG_DEBUG_PIX
-#	define BGFX_CONFIG_DEBUG_PIX BGFX_CONFIG_DEBUG
-#endif // BGFX_CONFIG_DEBUG_PIX
+/// Enable annotation for graphics debuggers.
+#ifndef BGFX_CONFIG_DEBUG_ANNOTATION
+#	define BGFX_CONFIG_DEBUG_ANNOTATION BGFX_CONFIG_DEBUG
+#endif // BGFX_CONFIG_DEBUG_ANNOTATION
 
 /// Enable DX11 object names.
 #ifndef BGFX_CONFIG_DEBUG_OBJECT_NAME
-#	define BGFX_CONFIG_DEBUG_OBJECT_NAME BGFX_CONFIG_DEBUG
+#	define BGFX_CONFIG_DEBUG_OBJECT_NAME BGFX_CONFIG_DEBUG_ANNOTATION
 #endif // BGFX_CONFIG_DEBUG_OBJECT_NAME
 
-/// Enable Metal markers.
-#ifndef BGFX_CONFIG_DEBUG_MTL
-#	define BGFX_CONFIG_DEBUG_MTL BGFX_CONFIG_DEBUG
-#endif // BGFX_CONFIG_DEBUG_MTL
-
 /// Enable uniform debug checks.
 #ifndef BGFX_CONFIG_DEBUG_UNIFORM
 #	define BGFX_CONFIG_DEBUG_UNIFORM BGFX_CONFIG_DEBUG

+ 1 - 1
bgfx.mod/bgfx/src/debug_renderdoc.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/debug_renderdoc.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/dxgi.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/dxgi.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/fs_clear0.sc

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/fs_clear1.sc

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/fs_clear2.sc

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/fs_clear3.sc

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/fs_clear4.sc

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/fs_clear5.sc

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/fs_clear6.sc

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/fs_clear7.sc

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/fs_debugfont.sc

@@ -1,7 +1,7 @@
 $input v_color0, v_color1, v_texcoord0
 
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/glcontext_eagl.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/glcontext_eagl.mm

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 39 - 38
bgfx.mod/bgfx/src/glcontext_egl.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -40,21 +40,21 @@ namespace bgfx { namespace gl
 	typedef EGLBoolean  (EGLAPIENTRY* PFNEGLSWAPINTERVALPROC)(EGLDisplay dpy, EGLint interval);
 	typedef EGLBoolean  (EGLAPIENTRY* PFNEGLTERMINATEPROC)(EGLDisplay dpy);
 
-#define EGL_IMPORT \
-			EGL_IMPORT_FUNC(PFNEGLCHOOSECONFIGPROC,        eglChooseConfig); \
-			EGL_IMPORT_FUNC(PFNEGLCREATECONTEXTPROC,       eglCreateContext); \
-			EGL_IMPORT_FUNC(PFNEGLCREATEWINDOWSURFACEPROC, eglCreateWindowSurface); \
-			EGL_IMPORT_FUNC(PFNEGLGETDISPLAYPROC,          eglGetDisplay); \
-			EGL_IMPORT_FUNC(PFNEGLGETERRORPROC,            eglGetError); \
-			EGL_IMPORT_FUNC(PFNEGLGETPROCADDRESSPROC,      eglGetProcAddress); \
-			EGL_IMPORT_FUNC(PFNEGLDESTROYCONTEXTPROC,      eglDestroyContext); \
-			EGL_IMPORT_FUNC(PFNEGLDESTROYSURFACEPROC,      eglDestroySurface); \
-			EGL_IMPORT_FUNC(PFNEGLINITIALIZEPROC,          eglInitialize); \
-			EGL_IMPORT_FUNC(PFNEGLMAKECURRENTPROC,         eglMakeCurrent); \
-			EGL_IMPORT_FUNC(PGNEGLQUERYSTRINGPROC,         eglQueryString); \
-			EGL_IMPORT_FUNC(PFNEGLSWAPBUFFERSPROC,         eglSwapBuffers); \
-			EGL_IMPORT_FUNC(PFNEGLSWAPINTERVALPROC,        eglSwapInterval); \
-			EGL_IMPORT_FUNC(PFNEGLTERMINATEPROC,           eglTerminate);
+#define EGL_IMPORT                                                          \
+	EGL_IMPORT_FUNC(PFNEGLCHOOSECONFIGPROC,        eglChooseConfig);        \
+	EGL_IMPORT_FUNC(PFNEGLCREATECONTEXTPROC,       eglCreateContext);       \
+	EGL_IMPORT_FUNC(PFNEGLCREATEWINDOWSURFACEPROC, eglCreateWindowSurface); \
+	EGL_IMPORT_FUNC(PFNEGLGETDISPLAYPROC,          eglGetDisplay);          \
+	EGL_IMPORT_FUNC(PFNEGLGETERRORPROC,            eglGetError);            \
+	EGL_IMPORT_FUNC(PFNEGLGETPROCADDRESSPROC,      eglGetProcAddress);      \
+	EGL_IMPORT_FUNC(PFNEGLDESTROYCONTEXTPROC,      eglDestroyContext);      \
+	EGL_IMPORT_FUNC(PFNEGLDESTROYSURFACEPROC,      eglDestroySurface);      \
+	EGL_IMPORT_FUNC(PFNEGLINITIALIZEPROC,          eglInitialize);          \
+	EGL_IMPORT_FUNC(PFNEGLMAKECURRENTPROC,         eglMakeCurrent);         \
+	EGL_IMPORT_FUNC(PGNEGLQUERYSTRINGPROC,         eglQueryString);         \
+	EGL_IMPORT_FUNC(PFNEGLSWAPBUFFERSPROC,         eglSwapBuffers);         \
+	EGL_IMPORT_FUNC(PFNEGLSWAPINTERVALPROC,        eglSwapInterval);        \
+	EGL_IMPORT_FUNC(PFNEGLTERMINATEPROC,           eglTerminate);
 
 #define EGL_IMPORT_FUNC(_proto, _func) _proto _func
 EGL_IMPORT
@@ -65,10 +65,10 @@ EGL_IMPORT
 		void* handle = bx::dlopen("libEGL." BX_DL_EXT);
 		BGFX_FATAL(NULL != handle, Fatal::UnableToInitialize, "Failed to load libEGL dynamic library.");
 
-#define EGL_IMPORT_FUNC(_proto, _func) \
-			_func = (_proto)bx::dlsym(handle, #_func); \
-			BX_TRACE("%p " #_func, _func); \
-			BGFX_FATAL(NULL != _func, Fatal::UnableToInitialize, "Failed get " #_func ".")
+#define EGL_IMPORT_FUNC(_proto, _func)                                        \
+	_func = (_proto)bx::dlsym(handle, #_func);                                \
+	BX_TRACE("%p " #_func, _func);                                            \
+	BGFX_FATAL(NULL != _func, Fatal::UnableToInitialize, "Failed get " #_func ".")
 EGL_IMPORT
 #undef EGL_IMPORT_FUNC
 
@@ -439,26 +439,27 @@ EGL_IMPORT
 		BX_TRACE("Import:");
 #	if BX_PLATFORM_WINDOWS || BX_PLATFORM_LINUX
 		void* glesv2 = bx::dlopen("libGLESv2." BX_DL_EXT);
-#		define GL_EXTENSION(_optional, _proto, _func, _import) \
-					{ \
-						if (NULL == _func) \
-						{ \
-							_func = (_proto)bx::dlsym(glesv2, #_import); \
-							BX_TRACE("\t%p " #_func " (" #_import ")", _func); \
-							BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGLES context. eglGetProcAddress(\"%s\")", #_import); \
-						} \
-					}
+#		define GL_EXTENSION(_optional, _proto, _func, _import)                                                                                                   \
+			{                                                                                                                                                    \
+				if (NULL == _func)                                                                                                                               \
+				{                                                                                                                                                \
+					_func = (_proto)bx::dlsym(glesv2, #_import);                                                                                                 \
+					BX_TRACE("\t%p " #_func " (" #_import ")", _func);                                                                                           \
+					BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGLES context. eglGetProcAddress(\"%s\")", #_import); \
+				}                                                                                                                                                \
+			}
 #	else
-#		define GL_EXTENSION(_optional, _proto, _func, _import) \
-					{ \
-						if (NULL == _func) \
-						{ \
-							_func = (_proto)eglGetProcAddress(#_import); \
-							BX_TRACE("\t%p " #_func " (" #_import ")", _func); \
-							BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGLES context. eglGetProcAddress(\"%s\")", #_import); \
-						} \
-					}
+#		define GL_EXTENSION(_optional, _proto, _func, _import)                                                                                                   \
+			{                                                                                                                                                    \
+				if (NULL == _func)                                                                                                                               \
+				{                                                                                                                                                \
+					_func = (_proto)eglGetProcAddress(#_import);                                                                                                 \
+					BX_TRACE("\t%p " #_func " (" #_import ")", _func);                                                                                           \
+					BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGLES context. eglGetProcAddress(\"%s\")", #_import); \
+				}                                                                                                                                                \
+			}
 #	endif // BX_PLATFORM_
+
 #	include "glimports.h"
 	}
 

+ 1 - 1
bgfx.mod/bgfx/src/glcontext_egl.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 5
bgfx.mod/bgfx/src/glcontext_glx.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -164,7 +164,6 @@ namespace bgfx { namespace gl
 			m_context = glXCreateContext(m_display, m_visualInfo, 0, GL_TRUE);
 			BGFX_FATAL(NULL != m_context, Fatal::UnableToInitialize, "Failed to create GL 2.1 context.");
 
-#if BGFX_CONFIG_RENDERER_OPENGL >= 31
 			glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress( (const GLubyte*)"glXCreateContextAttribsARB");
 
 			if (NULL != glXCreateContextAttribsARB)
@@ -188,9 +187,6 @@ namespace bgfx { namespace gl
 					m_context = context;
 				}
 			}
-#else
-			BX_UNUSED(bestConfig);
-#endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
 
 			XUnlockDisplay(m_display);
 		}

+ 1 - 1
bgfx.mod/bgfx/src/glcontext_glx.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/glcontext_nsgl.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 21 - 7
bgfx.mod/bgfx/src/glcontext_nsgl.mm

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -11,6 +11,8 @@
 #	include <Cocoa/Cocoa.h>
 #	include <bx/os.h>
 
+BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wdeprecated-declarations")
+
 namespace bgfx { namespace gl
 {
 
@@ -65,9 +67,21 @@ namespace bgfx { namespace gl
 		BX_CHECK(NULL != s_opengl, "OpenGL dynamic library is not found!");
 
 		const AutoreleasePoolHolder pool;
-		NSWindow* nsWindow = (NSWindow*)g_platformData.nwh;
+		NSObject* nwh = (NSObject*)g_platformData.nwh;
 		m_context = g_platformData.context;
 
+		NSWindow* nsWindow = nil;
+		NSView* contentView = nil;
+		if ([nwh isKindOfClass:[NSView class]])
+		{
+			contentView = (NSView*)nwh;
+		}
+		else if ([nwh isKindOfClass:[NSWindow class]])
+		{
+			nsWindow = (NSWindow*)nwh;
+			contentView = [nsWindow contentView];
+		}
+
 		if (NULL == g_platformData.context)
 		{
 #if defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
@@ -97,14 +111,13 @@ namespace bgfx { namespace gl
 			NSOpenGLPixelFormat* pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:pixelFormatAttributes];
 			BGFX_FATAL(NULL != pixelFormat, Fatal::UnableToInitialize, "Failed to initialize pixel format.");
 
-			NSRect glViewRect = [[nsWindow contentView] bounds];
+			NSRect glViewRect = [contentView bounds];
 			NSOpenGLView* glView = [[NSOpenGLView alloc] initWithFrame:glViewRect pixelFormat:pixelFormat];
 
 			[pixelFormat release];
 			// GLFW creates a helper contentView that handles things like keyboard and drag and
 			// drop events. We don't want to clobber that view if it exists. Instead we just
 			// add ourselves as a subview and make the view resize automatically.
-			NSView *contentView = [nsWindow contentView];
 			if (nil != contentView)
 			{
 				[glView setAutoresizingMask:( NSViewHeightSizable |
@@ -117,7 +130,8 @@ namespace bgfx { namespace gl
 			}
 			else
 			{
-				[nsWindow setContentView:glView];
+				if (nil != nsWindow)
+					[nsWindow setContentView:glView];
 			}
 
 			NSOpenGLContext* glContext = [glView openGLContext];
@@ -177,8 +191,8 @@ namespace bgfx { namespace gl
 	{
 		uint64_t caps = 0;
 #if defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
-		NSWindow* nsWindow = (NSWindow*)g_platformData.nwh;
-		if ([nsWindow respondsToSelector:@selector(backingScaleFactor)] && (1.0f < [nsWindow backingScaleFactor]))
+		NSObject* nwh = (NSObject*)g_platformData.nwh;
+		if ([nwh respondsToSelector:@selector(backingScaleFactor)] && (1.0f < [(id)nwh backingScaleFactor]))
 			caps |= BGFX_CAPS_HIDPI;
 #endif // defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
 		return caps;

+ 2 - 2
bgfx.mod/bgfx/src/glcontext_wgl.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -134,7 +134,7 @@ namespace bgfx { namespace gl
 			//
 			// An application can only set the pixel format of a window one time.
 			// Once a window's pixel format is set, it cannot be changed.
-			// MSDN: http://msdn.microsoft.com/en-us/library/windows/desktop/dd369049%28v=vs.85%29.aspx
+			// MSDN: https://web.archive.org/web/20190207230357/https://docs.microsoft.com/en-us/windows/desktop/api/wingdi/nf-wingdi-setpixelformat
 			HWND hwnd = CreateWindowA("STATIC"
 				, ""
 				, WS_POPUP|WS_DISABLED

+ 1 - 1
bgfx.mod/bgfx/src/glcontext_wgl.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 7 - 3
bgfx.mod/bgfx/src/glimports.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -423,8 +423,6 @@ GL_IMPORT_ARB__(true,  PFNGLDEBUGMESSAGECONTROLPROC,               glDebugMessag
 GL_IMPORT_ARB__(true,  PFNGLDEBUGMESSAGEINSERTPROC,                glDebugMessageInsert);
 GL_IMPORT_ARB__(true,  PFNGLDEBUGMESSAGECALLBACKPROC,              glDebugMessageCallback);
 GL_IMPORT_ARB__(true,  PFNGLGETDEBUGMESSAGELOGPROC,                glGetDebugMessageLog);
-GL_IMPORT_ARB__(true,  PFNGLPUSHDEBUGGROUPPROC,                    glPushDebugGroup);
-GL_IMPORT_ARB__(true,  PFNGLPOPDEBUGGROUPPROC,                     glPopDebugGroup);
 GL_IMPORT_ARB__(true,  PFNGLOBJECTLABELPROC,                       glObjectLabel);
 GL_IMPORT_ARB__(true,  PFNGLGETOBJECTLABELPROC,                    glGetObjectLabel);
 GL_IMPORT_ARB__(true,  PFNGLOBJECTPTRLABELPROC,                    glObjectPtrLabel);
@@ -468,6 +466,8 @@ GL_IMPORT______(false, PFNGLCLEARDEPTHFPROC,                       glClearDepthf
 #	endif // BGFX_CONFIG_RENDERER_OPENGL
 
 GL_IMPORT______(true,  PFNGLINSERTEVENTMARKEREXTPROC,              glInsertEventMarker);
+GL_IMPORT_ARB__(true,  PFNGLPUSHDEBUGGROUPPROC,                    glPushDebugGroup);
+GL_IMPORT_ARB__(true,  PFNGLPOPDEBUGGROUPPROC,                     glPopDebugGroup);
 GL_IMPORT______(true,  PFNGLPUSHGROUPMARKEREXTPROC,                glPushGroupMarker);
 GL_IMPORT______(true,  PFNGLPOPGROUPMARKEREXTPROC,                 glPopGroupMarker);
 #else
@@ -512,6 +512,8 @@ GL_IMPORT______(true,  PFNGLTEXIMAGE3DMULTISAMPLEPROC,             glTexImage3DM
 GL_IMPORT_EXT__(true,  PFNGLFRAMEBUFFERTEXTURELAYERPROC,           glFramebufferTextureLayer);
 
 GL_IMPORT_EXT__(true,  PFNGLINSERTEVENTMARKEREXTPROC,              glInsertEventMarker);
+GL_IMPORT_ARB__(true,  PFNGLPUSHDEBUGGROUPPROC,                    glPushDebugGroup);
+GL_IMPORT_ARB__(true,  PFNGLPOPDEBUGGROUPPROC,                     glPopDebugGroup);
 GL_IMPORT_EXT__(true,  PFNGLPUSHGROUPMARKEREXTPROC,                glPushGroupMarker);
 GL_IMPORT_EXT__(true,  PFNGLPOPGROUPMARKEREXTPROC,                 glPopGroupMarker);
 GL_IMPORT_EXT__(true,  PFNGLOBJECTLABELPROC,                       glObjectLabel);
@@ -596,6 +598,8 @@ GL_IMPORT______(true,  PFNGLTEXIMAGE3DMULTISAMPLEPROC,             glTexImage3DM
 GL_IMPORT______(true,  PFNGLFRAMEBUFFERTEXTURELAYERPROC,           glFramebufferTextureLayer);
 
 GL_IMPORT______(true,  PFNGLINSERTEVENTMARKEREXTPROC,              glInsertEventMarker);
+GL_IMPORT_ARB__(true,  PFNGLPUSHDEBUGGROUPPROC,                    glPushDebugGroup);
+GL_IMPORT_ARB__(true,  PFNGLPOPDEBUGGROUPPROC,                     glPopDebugGroup);
 GL_IMPORT______(true,  PFNGLPUSHGROUPMARKEREXTPROC,                glPushGroupMarker);
 GL_IMPORT______(true,  PFNGLPOPGROUPMARKEREXTPROC,                 glPopGroupMarker);
 GL_IMPORT______(true,  PFNGLOBJECTLABELPROC,                       glObjectLabel);

+ 1 - 1
bgfx.mod/bgfx/src/makefile

@@ -1,5 +1,5 @@
 #
-# Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+# Copyright 2011-2019 Branimir Karadzic. All rights reserved.
 # License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
 #
 

+ 1 - 1
bgfx.mod/bgfx/src/nvapi.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/nvapi.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 49 - 72
bgfx.mod/bgfx/src/renderer.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -10,6 +10,23 @@
 
 namespace bgfx
 {
+	inline constexpr uint32_t toAbgr8(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 0xff)
+	{
+		return 0
+			| (uint32_t(_r)<<24)
+			| (uint32_t(_g)<<16)
+			| (uint32_t(_b)<< 8)
+			| (uint32_t(_a)    )
+			;
+	}
+
+	constexpr uint32_t kColorFrame    = toAbgr8(0xff, 0xd7, 0xc9);
+	constexpr uint32_t kColorView     = toAbgr8(0xe4, 0xb4, 0x8e);
+	constexpr uint32_t kColorDraw     = toAbgr8(0xc6, 0xe5, 0xb9);
+	constexpr uint32_t kColorCompute  = toAbgr8(0xa7, 0xdb, 0xd8);
+	constexpr uint32_t kColorMarker   = toAbgr8(0xff, 0x00, 0x00);
+	constexpr uint32_t kColorResource = toAbgr8(0xff, 0x40, 0x20);
+
 	struct BlitState
 	{
 		BlitState(const Frame* _frame)
@@ -47,74 +64,36 @@ namespace bgfx
 		{
 		}
 
-		ViewState(Frame* _frame, bool _stereo)
+		ViewState(Frame* _frame)
 		{
-			reset(_frame, _stereo);
+			reset(_frame);
 		}
 
-		void reset(Frame* _frame, bool _stereo)
+		void reset(Frame* _frame)
 		{
 			m_alphaRef = 0.0f;
 			m_invViewCached = UINT16_MAX;
 			m_invProjCached = UINT16_MAX;
 			m_invViewProjCached = UINT16_MAX;
 
-			m_view[0] = m_viewTmp[0];
-			m_view[1] = m_viewTmp[1];
-
-			if (_stereo)
-			{
-				m_view[0] = m_viewTmp[0];
-				Matrix4 viewAdjust;
-				bx::mtxIdentity(viewAdjust.un.val);
-
-				for (uint32_t eye = 0; eye < 2; ++eye)
-				{
-/*
-					const HMD::Eye& hmdEye = hmd.eye[eye];
-					viewAdjust.un.val[12] = hmdEye.viewOffset[0];
-					viewAdjust.un.val[13] = hmdEye.viewOffset[1];
-					viewAdjust.un.val[14] = hmdEye.viewOffset[2];
+			m_view = m_viewTmp;
 
-					for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
-					{
-						if (BGFX_VIEW_STEREO == (_frame->m_view[ii].m_flags & BGFX_VIEW_STEREO) )
-						{
-							bx::float4x4_mul(&m_view[eye][ii].un.f4x4
-								, &_frame->m_view[ii].m_view.un.f4x4
-								, &viewAdjust.un.f4x4
-								);
-						}
-						else
-						{
-							bx::memCopy(&m_view[0][ii].un.f4x4, &_frame->m_view[ii].m_view.un.f4x4, sizeof(Matrix4) );
-						}
-					}
-*/
-				}
-			}
-			else
+			for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
 			{
-				for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
-				{
-					bx::memCopy(&m_view[0][ii].un.f4x4, &_frame->m_view[ii].m_view.un.f4x4, sizeof(Matrix4) );
-				}
+				bx::memCopy(&m_view[ii].un.f4x4, &_frame->m_view[ii].m_view.un.f4x4, sizeof(Matrix4) );
 			}
 
 			for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
 			{
-				for (uint32_t eye = 0; eye < uint32_t(_stereo)+1; ++eye)
-				{
-					bx::float4x4_mul(&m_viewProj[eye][ii].un.f4x4
-						, &m_view[eye][ii].un.f4x4
-						, &_frame->m_view[ii].m_proj[eye].un.f4x4
-						);
-				}
+				bx::float4x4_mul(&m_viewProj[ii].un.f4x4
+					, &m_view[ii].un.f4x4
+					, &_frame->m_view[ii].m_proj.un.f4x4
+					);
 			}
 		}
 
 		template<uint16_t mtxRegs, typename RendererContext, typename Program, typename Draw>
-		void setPredefined(RendererContext* _renderer, uint16_t _view, uint8_t _eye, const Program& _program, const Frame* _frame, const Draw& _draw)
+		void setPredefined(RendererContext* _renderer, uint16_t _view, const Program& _program, const Frame* _frame, const Draw& _draw)
 		{
 			const FrameCache& frameCache = _frame->m_frameCache;
 
@@ -158,7 +137,7 @@ namespace bgfx
 					{
 						_renderer->setShaderUniform4x4f(flags
 							, predefined.m_loc
-							, m_view[_eye][_view].un.val
+							, m_view[_view].un.val
 							, bx::uint32_min(mtxRegs, predefined.m_count)
 							);
 					}
@@ -166,12 +145,11 @@ namespace bgfx
 
 				case PredefinedUniform::InvView:
 					{
-						uint16_t viewEye = (_view << 1) | _eye;
-						if (viewEye != m_invViewCached)
+						if (_view != m_invViewCached)
 						{
-							m_invViewCached = viewEye;
+							m_invViewCached = _view;
 							bx::float4x4_inverse(&m_invView.un.f4x4
-								, &m_view[_eye][_view].un.f4x4
+								, &m_view[_view].un.f4x4
 								);
 						}
 
@@ -187,7 +165,7 @@ namespace bgfx
 					{
 						_renderer->setShaderUniform4x4f(flags
 							, predefined.m_loc
-							, _frame->m_view[_view].m_proj[_eye].un.val
+							, _frame->m_view[_view].m_proj.un.val
 							, bx::uint32_min(mtxRegs, predefined.m_count)
 							);
 					}
@@ -195,12 +173,11 @@ namespace bgfx
 
 				case PredefinedUniform::InvProj:
 					{
-						uint16_t viewEye = (_view << 1) | _eye;
-						if (viewEye != m_invProjCached)
+						if (_view != m_invProjCached)
 						{
-							m_invProjCached = viewEye;
+							m_invProjCached = _view;
 							bx::float4x4_inverse(&m_invProj.un.f4x4
-								, &_frame->m_view[_view].m_proj[_eye].un.f4x4
+								, &_frame->m_view[_view].m_proj.un.f4x4
 								);
 						}
 
@@ -216,7 +193,7 @@ namespace bgfx
 					{
 						_renderer->setShaderUniform4x4f(flags
 							, predefined.m_loc
-							, m_viewProj[_eye][_view].un.val
+							, m_viewProj[_view].un.val
 							, bx::uint32_min(mtxRegs, predefined.m_count)
 							);
 					}
@@ -224,12 +201,11 @@ namespace bgfx
 
 				case PredefinedUniform::InvViewProj:
 					{
-						uint16_t viewEye = (_view << 1) | _eye;
-						if (viewEye != m_invViewProjCached)
+						if (_view != m_invViewProjCached)
 						{
-							m_invViewProjCached = viewEye;
+							m_invViewProjCached = _view;
 							bx::float4x4_inverse(&m_invViewProj.un.f4x4
-								, &m_viewProj[_eye][_view].un.f4x4
+								, &m_viewProj[_view].un.f4x4
 								);
 						}
 
@@ -258,7 +234,7 @@ namespace bgfx
 						const Matrix4& model = frameCache.m_matrixCache.m_cache[_draw.m_startMatrix];
 						bx::float4x4_mul(&modelView.un.f4x4
 							, &model.un.f4x4
-							, &m_view[_eye][_view].un.f4x4
+							, &m_view[_view].un.f4x4
 							);
 						_renderer->setShaderUniform4x4f(flags
 							, predefined.m_loc
@@ -274,7 +250,7 @@ namespace bgfx
 						const Matrix4& model = frameCache.m_matrixCache.m_cache[_draw.m_startMatrix];
 						bx::float4x4_mul(&modelViewProj.un.f4x4
 							, &model.un.f4x4
-							, &m_viewProj[_eye][_view].un.f4x4
+							, &m_viewProj[_view].un.f4x4
 							);
 						_renderer->setShaderUniform4x4f(flags
 							, predefined.m_loc
@@ -301,9 +277,9 @@ namespace bgfx
 			}
 		}
 
-		Matrix4  m_viewTmp[2][BGFX_CONFIG_MAX_VIEWS];
-		Matrix4  m_viewProj[2][BGFX_CONFIG_MAX_VIEWS];
-		Matrix4* m_view[2];
+		Matrix4  m_viewTmp[BGFX_CONFIG_MAX_VIEWS];
+		Matrix4  m_viewProj[BGFX_CONFIG_MAX_VIEWS];
+		Matrix4* m_view;
 		Rect     m_rect;
 		Matrix4  m_invView;
 		Matrix4  m_invProj;
@@ -481,11 +457,12 @@ namespace bgfx
 			return true;
 		}
 
-		for (uint32_t idx = 0, streamMask = _new.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
+		for (uint32_t idx = 0, streamMask = _new.m_streamMask
 			; 0 != streamMask
-			; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
+			; streamMask >>= 1, idx += 1
 			)
 		{
+			const uint32_t ntz = bx::uint32_cnttz(streamMask);
 			streamMask >>= ntz;
 			idx         += ntz;
 

+ 6 - 24
bgfx.mod/bgfx/src/renderer_d3d.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -64,16 +64,6 @@
 
 namespace bgfx
 {
-	constexpr uint32_t toRgba8(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a)
-	{
-		return 0
-			| (uint32_t(_r)<<24)
-			| (uint32_t(_g)<<16)
-			| (uint32_t(_b)<< 8)
-			| (uint32_t(_a)    )
-			;
-	}
-
 #if BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
 	typedef ::IUnknown IUnknown;
 #else
@@ -133,11 +123,11 @@ namespace bgfx
 	typedef void    (WINAPI* PFN_D3DPERF_SET_OPTIONS)(DWORD _options);
 	typedef DWORD   (WINAPI* PFN_D3DPERF_GET_STATUS)();
 
-#define _PIX_SETMARKER(_col, _name)  D3DPERF_SetMarker(_col, _name)
-#define _PIX_BEGINEVENT(_col, _name) D3DPERF_BeginEvent(_col, _name)
-#define _PIX_ENDEVENT()              D3DPERF_EndEvent()
+#define _PIX_SETMARKER(_color, _name)    D3DPERF_SetMarker(_color, _name)
+#define _PIX_BEGINEVENT(_color, _name)   D3DPERF_BeginEvent(_color, _name)
+#define _PIX_ENDEVENT()                  D3DPERF_EndEvent()
 
-#if BGFX_CONFIG_DEBUG_PIX
+#if BGFX_CONFIG_DEBUG_ANNOTATION
 #	define PIX_SETMARKER(_color, _name)  _PIX_SETMARKER(_color, _name)
 #	define PIX_BEGINEVENT(_color, _name) _PIX_BEGINEVENT(_color, _name)
 #	define PIX_ENDEVENT()                _PIX_ENDEVENT()
@@ -145,15 +135,7 @@ namespace bgfx
 #	define PIX_SETMARKER(_color, _name)  BX_UNUSED(_name)
 #	define PIX_BEGINEVENT(_color, _name) BX_UNUSED(_name)
 #	define PIX_ENDEVENT()
-#endif // BGFX_CONFIG_DEBUG_PIX
-
-#define D3DCOLOR_FRAME   toRgba8(0xff, 0xd7, 0xc9, 0xff)
-#define D3DCOLOR_VIEW    toRgba8(0xe4, 0xb4, 0x8e, 0xff)
-#define D3DCOLOR_VIEW_L  toRgba8(0xf9, 0xee, 0xe5, 0xff)
-#define D3DCOLOR_VIEW_R  toRgba8(0xe8, 0xd3, 0xc0, 0xff)
-#define D3DCOLOR_DRAW    toRgba8(0xc6, 0xe5, 0xb9, 0xff)
-#define D3DCOLOR_COMPUTE toRgba8(0xa7, 0xdb, 0xd8, 0xff)
-#define D3DCOLOR_MARKER  toRgba8(0xff, 0x00, 0x00, 0xff)
+#endif // BGFX_CONFIG_DEBUG_ANNOTATION
 
 	inline bool isType(IUnknown* _interface, const GUID& _id)
 	{

+ 225 - 234
bgfx.mod/bgfx/src/renderer_d3d11.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -11,7 +11,22 @@
 namespace bgfx { namespace d3d11
 {
 	static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
-	static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
+	static char    s_viewName [BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
+
+	inline void setViewType(ViewId _view, const bx::StringView _str)
+	{
+		if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION | BGFX_CONFIG_PROFILER) )
+		{
+			const uint32_t len = _str.getLength();
+
+			bx::memCopy(&s_viewName[_view][3], _str.getPtr(), len);
+
+			wchar_t tmpW[16];
+			mbstowcs(tmpW, _str.getPtr(), len);
+
+			bx::memCopy(&s_viewNameW[_view][3], tmpW, len*2);
+		}
+	}
 
 	struct PrimInfo
 	{
@@ -376,12 +391,14 @@ namespace bgfx { namespace d3d11
 
 		void clear()
 		{
-			bx::memSet(m_srv, 0, sizeof(m_srv) );
+			bx::memSet(m_uav,     0, sizeof(m_uav) );
+			bx::memSet(m_srv,     0, sizeof(m_srv) );
 			bx::memSet(m_sampler, 0, sizeof(m_sampler) );
 		}
 
-		ID3D11ShaderResourceView* m_srv[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
-		ID3D11SamplerState* m_sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
+		ID3D11UnorderedAccessView* m_uav[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
+		ID3D11ShaderResourceView*  m_srv[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
+		ID3D11SamplerState*        m_sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
 	};
 
 	BX_PRAGMA_DIAGNOSTIC_PUSH();
@@ -798,21 +815,30 @@ namespace bgfx { namespace d3d11
 
 			m_d3d9Dll = NULL;
 
-			if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
+			if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
 			{
 				// D3D11_1.h has ID3DUserDefinedAnnotation
-				// http://msdn.microsoft.com/en-us/library/windows/desktop/hh446881%28v=vs.85%29.aspx
+				// https://web.archive.org/web/20190207230424/https://docs.microsoft.com/en-us/windows/desktop/api/d3d11_1/nn-d3d11_1-id3duserdefinedannotation
 				m_d3d9Dll = bx::dlopen("d3d9.dll");
 				if (NULL != m_d3d9Dll)
 				{
 					D3DPERF_SetMarker  = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9Dll, "D3DPERF_SetMarker" );
 					D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9Dll, "D3DPERF_BeginEvent");
 					D3DPERF_EndEvent   = (PFN_D3DPERF_END_EVENT  )bx::dlsym(m_d3d9Dll, "D3DPERF_EndEvent"  );
-					BX_CHECK(NULL != D3DPERF_SetMarker
-						  && NULL != D3DPERF_BeginEvent
-						  && NULL != D3DPERF_EndEvent
-						  , "Failed to initialize PIX events."
-						  );
+
+					if (NULL == D3DPERF_SetMarker
+					||  NULL == D3DPERF_BeginEvent
+					||  NULL == D3DPERF_EndEvent)
+					{
+						BX_TRACE("Failed to initialize PIX events.");
+
+						D3DPERF_SetMarker  = NULL;
+						D3DPERF_BeginEvent = NULL;
+						D3DPERF_EndEvent   = NULL;
+
+						bx::dlclose(m_d3d9Dll);
+						m_d3d9Dll = NULL;
+					}
 				}
 			}
 
@@ -1081,7 +1107,7 @@ namespace bgfx { namespace d3d11
 			m_numWindows = 1;
 
 #if USE_D3D11_DYNAMIC_LIB
-			if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
+			if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
 			{
 				HRESULT hr = m_deviceCtx->QueryInterface(IID_ID3DUserDefinedAnnotation, (void**)&m_annotation);
 
@@ -1154,6 +1180,9 @@ namespace bgfx { namespace d3d11
 						: 0)
 					| BGFX_CAPS_TEXTURE_2D_ARRAY
 					| BGFX_CAPS_TEXTURE_CUBE_ARRAY
+					| ((m_featureLevel >= D3D_FEATURE_LEVEL_11_1)
+						? BGFX_CAPS_FRAMEBUFFER_RW
+						: 0)
 					);
 
 				m_timerQuerySupport   = m_featureLevel >= D3D_FEATURE_LEVEL_10_0;
@@ -1962,7 +1991,7 @@ namespace bgfx { namespace d3d11
 
 		void updateViewName(ViewId _id, const char* _name) override
 		{
-			if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
+			if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
 			{
 				mbstowcs(&s_viewNameW[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
 					, _name
@@ -1981,32 +2010,41 @@ namespace bgfx { namespace d3d11
 			bx::memCopy(m_uniforms[_loc], _data, _size);
 		}
 
-		void setMarker(const char* _marker, uint32_t _size) override
+		void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
 		{
-			if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
-			{
-				uint32_t size = _size*sizeof(wchar_t);
-				wchar_t* name = (wchar_t*)alloca(size);
-				mbstowcs(name, _marker, size-2);
-				PIX_SETMARKER(D3DCOLOR_MARKER, name);
-			}
+			m_occlusionQuery.invalidate(_handle);
 		}
 
-		void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
+		void setMarker(const char* _marker, uint16_t _len) override
 		{
-			m_occlusionQuery.invalidate(_handle);
+			if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
+			{
+				uint32_t size = _len*sizeof(wchar_t);
+				wchar_t* name = (wchar_t*)alloca(size+2);
+				name[_len] = L'\0';
+				mbstowcs(name, _marker, _len);
+				PIX_SETMARKER(kColorMarker, name);
+			}
 		}
 
-		virtual void setName(Handle _handle, const char* _name) override
+		virtual void setName(Handle _handle, const char* _name, uint16_t _len) override
 		{
 			switch (_handle.type)
 			{
+			case Handle::IndexBuffer:
+				setDebugObjectName(m_indexBuffers[_handle.idx].m_ptr, "%.*s", _len, _name);
+				break;
+
 			case Handle::Shader:
-				setDebugObjectName(m_shaders[_handle.idx].m_ptr, "%s", _name);
+				setDebugObjectName(m_shaders[_handle.idx].m_ptr, "%.*s", _len, _name);
 				break;
 
 			case Handle::Texture:
-				setDebugObjectName(m_textures[_handle.idx].m_ptr, "%s", _name);
+				setDebugObjectName(m_textures[_handle.idx].m_ptr, "%.*s", _len, _name);
+				break;
+
+			case Handle::VertexBuffer:
+				setDebugObjectName(m_vertexBuffers[_handle.idx].m_ptr, "%.*s", _len, _name);
 				break;
 
 			default:
@@ -2470,7 +2508,15 @@ namespace bgfx { namespace d3d11
 				m_currentColor        = m_backBufferColor;
 				m_currentDepthStencil = m_backBufferDepthStencil;
 
-				m_deviceCtx->OMSetRenderTargets(1, &m_currentColor, m_currentDepthStencil);
+				m_deviceCtx->OMSetRenderTargetsAndUnorderedAccessViews(
+					  1
+					, &m_currentColor
+					, m_currentDepthStencil
+					, 1
+					, 0
+					, NULL
+					, NULL
+					);
 				m_needPresent |= _needPresent;
 			}
 			else
@@ -3036,16 +3082,16 @@ namespace bgfx { namespace d3d11
 				switch (texture.m_type)
 				{
 				case TextureD3D11::Texture2D:
-					if (1 < texture.m_depth)
+					if (1 < texture.m_numLayers)
 					{
 						desc.ViewDimension = msaaSample
 							? D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
 							: D3D11_SRV_DIMENSION_TEXTURE2DARRAY
 							;
 						desc.Texture2DArray.MostDetailedMip = _mip;
-						desc.Texture2DArray.MipLevels = 1;
+						desc.Texture2DArray.MipLevels       = 1;
 						desc.Texture2DArray.FirstArraySlice = 0;
-						desc.Texture2DArray.ArraySize = texture.m_depth;
+						desc.Texture2DArray.ArraySize       = texture.m_numLayers;
 					}
 					else
 					{
@@ -3054,7 +3100,7 @@ namespace bgfx { namespace d3d11
 							: D3D11_SRV_DIMENSION_TEXTURE2D
 							;
 						desc.Texture2D.MostDetailedMip = _mip;
-						desc.Texture2D.MipLevels = 1;
+						desc.Texture2D.MipLevels       = 1;
 					}
 					break;
 
@@ -3242,9 +3288,9 @@ namespace bgfx { namespace d3d11
 					}
 					break;
 
-				CASE_IMPLEMENT_UNIFORM(Int1, I, int);
-				CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
-				CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
+				CASE_IMPLEMENT_UNIFORM(Sampler, I, int);
+				CASE_IMPLEMENT_UNIFORM(Vec4,    F, float);
+				CASE_IMPLEMENT_UNIFORM(Mat4,    F, float);
 
 				case UniformType::End:
 					break;
@@ -3314,24 +3360,27 @@ namespace bgfx { namespace d3d11
 
 				ProgramD3D11& program = m_program[_clearQuad.m_program[numMrt-1].idx];
 				m_currentProgram = &program;
-				deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0);
-				deviceCtx->VSSetConstantBuffers(0, 1, s_zero.m_buffer);
+
+				const ShaderD3D11* vsh = program.m_vsh;
+				deviceCtx->VSSetShader(vsh->m_vertexShader, NULL, 0);
+				deviceCtx->VSSetConstantBuffers(0, 1, &vsh->m_buffer);
+				float mrtClearDepth[4] = { _clear.m_depth };
+				deviceCtx->UpdateSubresource(vsh->m_buffer, 0, 0, mrtClearDepth, 0, 0);
+
 				if (NULL != m_currentColor)
 				{
 					const ShaderD3D11* fsh = program.m_fsh;
 					deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
 					deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);
 
+					float mrtClearColor[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
 					if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
 					{
-						float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
 						for (uint32_t ii = 0; ii < numMrt; ++ii)
 						{
 							uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
-							bx::memCopy(mrtClear[ii], _palette[index], 16);
+							bx::memCopy(mrtClearColor[ii], _palette[index], 16);
 						}
-
-						deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, mrtClear, 0, 0);
 					}
 					else
 					{
@@ -3343,50 +3392,25 @@ namespace bgfx { namespace d3d11
 							_clear.m_index[3]*1.0f/255.0f,
 						};
 
-						deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, rgba, 0, 0);
+						for (uint32_t ii = 0; ii < numMrt; ++ii)
+						{
+							bx::memCopy(mrtClearColor[ii], rgba, 16);
+						}
 					}
+
+					deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, mrtClearColor, 0, 0);
 				}
 				else
 				{
 					deviceCtx->PSSetShader(NULL, NULL, 0);
 				}
 
-				VertexBufferD3D11& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
-				const VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
+				VertexBufferD3D11& vb = m_vertexBuffers[_clearQuad.m_vb.idx];
+				const VertexDecl& vertexDecl = _clearQuad.m_decl;
+
 				const uint32_t stride = vertexDecl.m_stride;
 				const uint32_t offset = 0;
 
-				{
-					struct Vertex
-					{
-						float m_x;
-						float m_y;
-						float m_z;
-					};
-
-					Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
-					BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex) );
-
-					const float depth = _clear.m_depth;
-
-					vertex->m_x = -1.0f;
-					vertex->m_y = -1.0f;
-					vertex->m_z = depth;
-					vertex++;
-					vertex->m_x =  1.0f;
-					vertex->m_y = -1.0f;
-					vertex->m_z = depth;
-					vertex++;
-					vertex->m_x = -1.0f;
-					vertex->m_y =  1.0f;
-					vertex->m_z = depth;
-					vertex++;
-					vertex->m_x =  1.0f;
-					vertex->m_y =  1.0f;
-					vertex->m_z = depth;
-				}
-
-				m_vertexBuffers[_clearQuad.m_vb->handle.idx].update(0, 4*_clearQuad.m_decl.m_stride, _clearQuad.m_vb->data);
 				deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
 				setInputLayout(vertexDecl, program, 0);
 
@@ -4086,21 +4110,28 @@ namespace bgfx { namespace d3d11
 
 		if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
 		{
-			uint8_t numMips = imageContainer.m_numMips;
-			const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
-			numMips -= startLod;
 			const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(imageContainer.m_format) );
-			const uint32_t textureWidth  = bx::uint32_max(blockInfo.blockWidth,  imageContainer.m_width >>startLod);
-			const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
-			const uint16_t numLayers     = imageContainer.m_numLayers;
-
-			m_flags  = _flags;
-			m_width  = textureWidth;
-			m_height = textureHeight;
-			m_depth  = 1 < imageContainer.m_depth
-				? imageContainer.m_depth
-				: imageContainer.m_numLayers
-				;
+			const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips-1);
+
+			bimg::TextureInfo ti;
+			bimg::imageGetSize(
+				  &ti
+				, uint16_t(imageContainer.m_width >>startLod)
+				, uint16_t(imageContainer.m_height>>startLod)
+				, uint16_t(imageContainer.m_depth >>startLod)
+				, imageContainer.m_cubeMap
+				, 1 < imageContainer.m_numMips
+				, imageContainer.m_numLayers
+				, imageContainer.m_format
+				);
+			ti.numMips = bx::min<uint8_t>(imageContainer.m_numMips-startLod, ti.numMips);
+
+			m_flags     = _flags;
+			m_width     = ti.width;
+			m_height    = ti.height;
+			m_depth     = ti.depth;
+			m_numLayers = ti.numLayers;
+
 			m_requestedFormat  = uint8_t(imageContainer.m_format);
 			m_textureFormat    = uint8_t(getViableTextureFormat(imageContainer) );
 			const bool convert = m_textureFormat != m_requestedFormat;
@@ -4119,10 +4150,10 @@ namespace bgfx { namespace d3d11
 				m_type = Texture2D;
 			}
 
-			m_numMips = numMips;
+			m_numMips = ti.numMips;
 
-			const uint16_t numSides = numLayers * (imageContainer.m_cubeMap ? 6 : 1);
-			const uint32_t numSrd   = numSides * numMips;
+			const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
+			const uint32_t numSrd   = numSides * ti.numMips;
 			D3D11_SUBRESOURCE_DATA* srd = (D3D11_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D11_SUBRESOURCE_DATA) );
 
 			uint32_t kk = 0;
@@ -4134,9 +4165,9 @@ namespace bgfx { namespace d3d11
 				, getHandle()
 				, getName( (TextureFormat::Enum)m_textureFormat)
 				, getName( (TextureFormat::Enum)m_requestedFormat)
-				, numLayers
-				, textureWidth
-				, textureHeight
+				, ti.numLayers
+				, ti.width
+				, ti.height
 				, imageContainer.m_cubeMap ? "x6" : ""
 				, 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
 				, swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
@@ -4144,7 +4175,7 @@ namespace bgfx { namespace d3d11
 
 			for (uint16_t side = 0; side < numSides; ++side)
 			{
-				for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
+				for (uint8_t lod = 0, num = ti.numMips; lod < num; ++lod)
 				{
 					bimg::ImageMip mip;
 					if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
@@ -4231,9 +4262,9 @@ namespace bgfx { namespace d3d11
 			case TextureCube:
 				{
 					D3D11_TEXTURE2D_DESC desc = {};
-					desc.Width  = textureWidth;
-					desc.Height = textureHeight;
-					desc.MipLevels  = numMips;
+					desc.Width      = ti.width;
+					desc.Height     = ti.height;
+					desc.MipLevels  = ti.numMips;
 					desc.ArraySize  = numSides;
 					desc.Format     = format;
 					desc.SampleDesc = msaa;
@@ -4252,7 +4283,7 @@ namespace bgfx { namespace d3d11
 						desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
 						desc.Usage = D3D11_USAGE_DEFAULT;
 						desc.MiscFlags |= 0
-							| (1 < numMips ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0)
+							| (1 < ti.numMips ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0)
 							;
 					}
 
@@ -4272,26 +4303,26 @@ namespace bgfx { namespace d3d11
 					if (imageContainer.m_cubeMap)
 					{
 						desc.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
-						if (1 < numLayers)
+						if (1 < ti.numLayers)
 						{
 							srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
-							srvd.TextureCubeArray.MipLevels = numMips;
-							srvd.TextureCubeArray.NumCubes  = numLayers;
+							srvd.TextureCubeArray.MipLevels = ti.numMips;
+							srvd.TextureCubeArray.NumCubes  = ti.numLayers;
 						}
 						else
 						{
 							srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
-							srvd.TextureCube.MipLevels = numMips;
+							srvd.TextureCube.MipLevels = ti.numMips;
 						}
 					}
 					else
 					{
 						if (msaaSample)
 						{
-							if (1 < numLayers)
+							if (1 < ti.numLayers)
 							{
 								srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
-								srvd.Texture2DMSArray.ArraySize = numLayers;
+								srvd.Texture2DMSArray.ArraySize = ti.numLayers;
 							}
 							else
 							{
@@ -4300,16 +4331,16 @@ namespace bgfx { namespace d3d11
 						}
 						else
 						{
-							if (1 < numLayers)
+							if (1 < ti.numLayers)
 							{
 								srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
-								srvd.Texture2DArray.MipLevels = numMips;
-								srvd.Texture2DArray.ArraySize = numLayers;
+								srvd.Texture2DArray.MipLevels = ti.numMips;
+								srvd.Texture2DArray.ArraySize = ti.numLayers;
 							}
 							else
 							{
 								srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
-								srvd.Texture2D.MipLevels = numMips;
+								srvd.Texture2D.MipLevels = ti.numMips;
 							}
 						}
 					}
@@ -4335,10 +4366,10 @@ namespace bgfx { namespace d3d11
 			case Texture3D:
 				{
 					D3D11_TEXTURE3D_DESC desc = {};
-					desc.Width  = textureWidth;
-					desc.Height = textureHeight;
-					desc.Depth  = imageContainer.m_depth;
-					desc.MipLevels = imageContainer.m_numMips;
+					desc.Width     = ti.width;
+					desc.Height    = ti.height;
+					desc.Depth     = ti.depth;
+					desc.MipLevels = ti.numMips;
 					desc.Format    = format;
 					desc.Usage     = kk == 0 || blit ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
 					desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
@@ -4350,7 +4381,7 @@ namespace bgfx { namespace d3d11
 						desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
 						desc.Usage = D3D11_USAGE_DEFAULT;
 						desc.MiscFlags |= 0
-							| (1 < numMips ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0)
+							| (1 < ti.numMips ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0)
 							;
 					}
 
@@ -4368,7 +4399,7 @@ namespace bgfx { namespace d3d11
 					}
 
 					srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
-					srvd.Texture3D.MipLevels = numMips;
+					srvd.Texture3D.MipLevels = ti.numMips;
 
 					if (directAccess)
 					{
@@ -4398,7 +4429,7 @@ namespace bgfx { namespace d3d11
 				kk = 0;
 				for (uint16_t side = 0; side < numSides; ++side)
 				{
-					for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
+					for (uint32_t lod = 0, num = ti.numMips; lod < num; ++lod)
 					{
 						BX_FREE(g_allocator, const_cast<void*>(srd[kk].pSysMem) );
 						++kk;
@@ -4561,6 +4592,12 @@ namespace bgfx { namespace d3d11
 		{
 			m_rtv[ii] = NULL;
 		}
+
+		for (uint32_t ii = 0; ii < BX_COUNTOF(m_uav); ++ii)
+		{
+			m_uav[ii] = NULL;
+		}
+
 		m_dsv       = NULL;
 		m_swapChain = NULL;
 
@@ -4576,11 +4613,12 @@ namespace bgfx { namespace d3d11
 	{
 		SwapChainDesc scd;
 		bx::memCopy(&scd, &s_renderD3D11->m_scd, sizeof(SwapChainDesc) );
-		scd.format = TextureFormat::Count == _format ? scd.format : s_textureFormat[_format].m_fmt;
-		scd.width  = _width;
-		scd.height = _height;
-		scd.nwh    = _nwh;
-		scd.ndt    = NULL;
+		scd.format     = TextureFormat::Count == _format ? scd.format : s_textureFormat[_format].m_fmt;
+		scd.width      = _width;
+		scd.height     = _height;
+		scd.nwh        = _nwh;
+		scd.ndt        = NULL;
+		scd.sampleDesc = s_msaa[0];
 
 		ID3D11Device* device = s_renderD3D11->m_device;
 
@@ -4670,7 +4708,9 @@ namespace bgfx { namespace d3d11
 
 		if (0 < m_numTh)
 		{
-			m_num = 0;
+			m_num    = 0;
+			m_numUav = 0;
+
 			for (uint32_t ii = 0; ii < m_numTh; ++ii)
 			{
 				const Attachment& at = m_attachment[ii];
@@ -4765,11 +4805,11 @@ namespace bgfx { namespace d3d11
 						case TextureD3D11::Texture2D:
 							if (1 < msaa.Count)
 							{
-								if (1 < texture.m_depth)
+								if (1 < texture.m_numLayers)
 								{
 									desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
 									desc.Texture2DMSArray.FirstArraySlice = at.layer;
-									desc.Texture2DMSArray.ArraySize = 1;
+									desc.Texture2DMSArray.ArraySize       = 1;
 								}
 								else
 								{
@@ -4778,12 +4818,12 @@ namespace bgfx { namespace d3d11
 							}
 							else
 							{
-								if (1 < texture.m_depth)
+								if (1 < texture.m_numLayers)
 								{
 									desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
 									desc.Texture2DArray.FirstArraySlice = at.layer;
-									desc.Texture2DArray.ArraySize = 1;
-									desc.Texture2DArray.MipSlice = at.mip;
+									desc.Texture2DArray.ArraySize       = 1;
+									desc.Texture2DArray.MipSlice        = at.mip;
 								}
 								else
 								{
@@ -4813,6 +4853,7 @@ namespace bgfx { namespace d3d11
 								desc.Texture2DArray.FirstArraySlice = at.layer;
 								desc.Texture2DArray.MipSlice        = at.mip;
 							}
+
 							DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, &desc, &m_rtv[m_num]) );
 							break;
 
@@ -4821,6 +4862,7 @@ namespace bgfx { namespace d3d11
 							desc.Texture3D.MipSlice    = at.mip;
 							desc.Texture3D.WSize       = 1;
 							desc.Texture3D.FirstWSlice = at.layer;
+
 							DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, &desc, &m_rtv[m_num]) );
 							break;
 						}
@@ -4830,7 +4872,7 @@ namespace bgfx { namespace d3d11
 					}
 					else
 					{
-						BX_CHECK(false, "");
+						m_uav[m_numUav++] = texture.m_uav;
 					}
 				}
 			}
@@ -4903,7 +4945,23 @@ namespace bgfx { namespace d3d11
 
 	void FrameBufferD3D11::set()
 	{
-		s_renderD3D11->m_deviceCtx->OMSetRenderTargets(m_num, m_rtv, m_dsv);
+		if (0 < m_numUav)
+		{
+			s_renderD3D11->m_deviceCtx->OMSetRenderTargetsAndUnorderedAccessViews(
+				  m_num
+				, m_rtv
+				, m_dsv
+				, 16
+				, m_numUav
+				, m_uav
+				, NULL
+				);
+		}
+		else
+		{
+			s_renderD3D11->m_deviceCtx->OMSetRenderTargets(m_num, m_rtv, m_dsv);
+		}
+
 		m_needPresent = UINT16_MAX != m_denseIdx;
 		s_renderD3D11->m_currentColor        = m_rtv[0];
 		s_renderD3D11->m_currentDepthStencil = m_dsv;
@@ -5213,7 +5271,7 @@ namespace bgfx { namespace d3d11
 			renderDocTriggerCapture();
 		}
 
-		PIX_BEGINEVENT(D3DCOLOR_FRAME, L"rendererSubmit");
+		BGFX_D3D11_PROFILER_BEGIN_LITERAL("rendererSubmit", kColorView);
 
 		ID3D11DeviceContext* deviceCtx = m_deviceCtx;
 
@@ -5229,12 +5287,14 @@ namespace bgfx { namespace d3d11
 
 		if (0 < _render->m_iboffset)
 		{
+			BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
 			TransientIndexBuffer* ib = _render->m_transientIb;
 			m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data, true);
 		}
 
 		if (0 < _render->m_vboffset)
 		{
+			BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
 			TransientVertexBuffer* vb = _render->m_transientVb;
 			m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data, true);
 		}
@@ -5249,9 +5309,8 @@ namespace bgfx { namespace d3d11
 		RenderBind currentBind;
 		currentBind.clear();
 
-		const bool hmdEnabled = false;
 		static ViewState viewState;
-		viewState.reset(_render, hmdEnabled);
+		viewState.reset(_render);
 
 		bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
 		bool scissorEnabled = false;
@@ -5299,13 +5358,10 @@ namespace bgfx { namespace d3d11
 			// if we don't do this we'll only see one frame of output and then nothing
 			setFrameBuffer(BGFX_INVALID_HANDLE, true, false);
 
-			bool viewRestart = false;
-			uint8_t eye = 0;
-			uint8_t restartState = 0;
 			viewState.m_rect = _render->m_view[0].m_rect;
-
 			int32_t numItems = _render->m_numRenderItems;
-			for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
+
+			for (int32_t item = 0; item < numItems;)
 			{
 				const uint64_t encodedKey = _render->m_sortKeys[item];
 				const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
@@ -5323,77 +5379,27 @@ namespace bgfx { namespace d3d11
 
 				if (viewChanged)
 				{
-					if (1 == restartState)
-					{
-						restartState = 2;
-						item = restartItem;
-						restartItem = numItems;
-						view = UINT16_MAX;
-						continue;
-					}
-
 					view = key.m_view;
 					currentProgram = BGFX_INVALID_HANDLE;
 
-					if (_render->m_view[view].m_fbh.idx != fbh.idx)
+					if (item > 1)
 					{
-						fbh = _render->m_view[view].m_fbh;
-						setFrameBuffer(fbh);
+						profiler.end();
 					}
 
-					viewRestart = ( (BGFX_VIEW_STEREO == (_render->m_view[view].m_flags & BGFX_VIEW_STEREO) ) );
-					viewRestart &= hmdEnabled;
-					if (viewRestart)
-					{
-						if (0 == restartState)
-						{
-							restartState = 1;
-							restartItem  = item - 1;
-						}
+					BGFX_D3D11_PROFILER_END();
+					setViewType(view, "  ");
+					BGFX_D3D11_PROFILER_BEGIN(view, kColorView);
 
-						eye = (restartState - 1) & 1;
-						restartState &= 1;
-					}
-					else
-					{
-						eye = 0;
-					}
+					profiler.begin(view);
 
-					PIX_ENDEVENT();
-					if (item > 1)
+					if (_render->m_view[view].m_fbh.idx != fbh.idx)
 					{
-						profiler.end();
+						fbh = _render->m_view[view].m_fbh;
+						setFrameBuffer(fbh);
 					}
-					profiler.begin(view);
 
 					viewState.m_rect = _render->m_view[view].m_rect;
-					if (viewRestart)
-					{
-						if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
-						{
-							wchar_t* viewNameW = s_viewNameW[view];
-							viewNameW[3] = L' ';
-							viewNameW[4] = eye ? L'R' : L'L';
-							PIX_BEGINEVENT(0 == ( (view*2+eye)&1)
-								? D3DCOLOR_VIEW_L
-								: D3DCOLOR_VIEW_R
-								, viewNameW
-								);
-						}
-
-						viewState.m_rect.m_x = eye * (viewState.m_rect.m_width+1)/2;
-						viewState.m_rect.m_width /= 2;
-					}
-					else
-					{
-						if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
-						{
-							wchar_t* viewNameW = s_viewNameW[view];
-							viewNameW[3] = L' ';
-							viewNameW[4] = L' ';
-							PIX_BEGINEVENT(D3DCOLOR_VIEW, viewNameW);
-						}
-					}
 
 					const Rect& scissorRect = _render->m_view[view].m_scissor;
 					viewHasScissor = !scissorRect.isZero();
@@ -5424,13 +5430,9 @@ namespace bgfx { namespace d3d11
 					{
 						wasCompute = true;
 
-						if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
-						{
-							wchar_t* viewNameW = s_viewNameW[view];
-							viewNameW[3] = L'C';
-							PIX_ENDEVENT();
-							PIX_BEGINEVENT(D3DCOLOR_COMPUTE, viewNameW);
-						}
+						setViewType(view, "C");
+						BGFX_D3D11_PROFILER_END();
+						BGFX_D3D11_PROFILER_BEGIN(view, kColorCompute);
 
 						deviceCtx->IASetVertexBuffers(0, 2, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
 						deviceCtx->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
@@ -5444,12 +5446,6 @@ namespace bgfx { namespace d3d11
 
 					const RenderCompute& compute = renderItem.compute;
 
-					if (0 != eye
-					&&  BGFX_SUBMIT_EYE_LEFT == (compute.m_submitFlags&BGFX_SUBMIT_EYE_MASK) )
-					{
-						continue;
-					}
-
 					bool programChanged = false;
 					bool constantsChanged = compute.m_uniformBegin < compute.m_uniformEnd;
 					rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
@@ -5481,7 +5477,7 @@ namespace bgfx { namespace d3d11
 							}
 						}
 
-						viewState.setPredefined<4>(this, view, eye, program, _render, compute);
+						viewState.setPredefined<4>(this, view, program, _render, compute);
 
 						if (constantsChanged
 						||  program.m_numPredefined > 0)
@@ -5589,13 +5585,9 @@ namespace bgfx { namespace d3d11
 
 				if (wasCompute)
 				{
-					if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
-					{
-						wchar_t* viewNameW = s_viewNameW[view];
-						viewNameW[3] = L' ';
-						PIX_ENDEVENT();
-						PIX_BEGINEVENT(D3DCOLOR_DRAW, viewNameW);
-					}
+					setViewType(view, " ");
+					BGFX_D3D11_PROFILER_END();
+					BGFX_D3D11_PROFILER_BEGIN(view, kColorDraw);
 
 					currentProgram   = BGFX_INVALID_HANDLE;
 					m_currentProgram = NULL;
@@ -5807,7 +5799,7 @@ namespace bgfx { namespace d3d11
 						}
 					}
 
-					viewState.setPredefined<4>(this, view, eye, program, _render, draw);
+					viewState.setPredefined<4>(this, view, program, _render, draw);
 
 					if (constantsChanged
 					||  program.m_numPredefined > 0)
@@ -5889,11 +5881,12 @@ namespace bgfx { namespace d3d11
 
 					if (UINT8_MAX != draw.m_streamMask)
 					{
-						for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
+						for (uint32_t idx = 0, streamMask = draw.m_streamMask
 							; 0 != streamMask
-							; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask), ++numStreams
+							; streamMask >>= 1, idx += 1, ++numStreams
 							)
 						{
+							const uint32_t ntz = bx::uint32_cnttz(streamMask);
 							streamMask >>= ntz;
 							idx         += ntz;
 
@@ -5903,7 +5896,9 @@ namespace bgfx { namespace d3d11
 
 							const uint16_t handle = draw.m_stream[idx].m_handle.idx;
 							const VertexBufferD3D11& vb = m_vertexBuffers[handle];
-							const uint16_t decl = !isValid(vb.m_decl) ? draw.m_stream[idx].m_decl.idx : vb.m_decl.idx;
+							const uint16_t decl = isValid(draw.m_stream[idx].m_decl)
+								? draw.m_stream[idx].m_decl.idx
+								: vb.m_decl.idx;
 							const VertexDecl& vertexDecl = m_vertexDecls[decl];
 							const uint32_t stride = vertexDecl.m_stride;
 
@@ -6117,13 +6112,9 @@ namespace bgfx { namespace d3d11
 
 			if (wasCompute)
 			{
-				if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
-				{
-					wchar_t* viewNameW = s_viewNameW[view];
-					viewNameW[3] = L'C';
-					PIX_ENDEVENT();
-					PIX_BEGINEVENT(D3DCOLOR_DRAW, viewNameW);
-				}
+				setViewType(view, "C");
+				BGFX_D3D11_PROFILER_END();
+				BGFX_D3D11_PROFILER_BEGIN(view, kColorCompute);
 
 				invalidateCompute();
 			}
@@ -6145,7 +6136,7 @@ namespace bgfx { namespace d3d11
 			}
 		}
 
-		PIX_ENDEVENT();
+		BGFX_D3D11_PROFILER_END();
 
 		int64_t timeEnd = bx::getHPCounter();
 		int64_t frameTime = timeEnd - timeBegin;
@@ -6190,7 +6181,7 @@ namespace bgfx { namespace d3d11
 
 		if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
 		{
-			PIX_BEGINEVENT(D3DCOLOR_FRAME, L"debugstats");
+			BGFX_D3D11_PROFILER_BEGIN_LITERAL("debugstats", kColorFrame);
 
 			m_needPresent = true;
 			TextVideoMem& tvm = m_textVideoMem;
@@ -6318,15 +6309,15 @@ namespace bgfx { namespace d3d11
 
 			blit(this, _textVideoMemBlitter, tvm);
 
-			PIX_ENDEVENT();
+			BGFX_D3D11_PROFILER_END();
 		}
 		else if (_render->m_debug & BGFX_DEBUG_TEXT)
 		{
-			PIX_BEGINEVENT(D3DCOLOR_FRAME, L"debugtext");
+			BGFX_D3D11_PROFILER_BEGIN_LITERAL("debugtext", kColorFrame);
 
 			blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
 
-			PIX_ENDEVENT();
+			BGFX_D3D11_PROFILER_END();
 		}
 
 		m_deviceCtx->OMSetRenderTargets(1, s_zero.m_rtv, NULL);

+ 39 - 17
bgfx.mod/bgfx/src/renderer_d3d11.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -10,8 +10,8 @@
 #define USE_D3D11_STAGING_BUFFER 0
 
 #if !USE_D3D11_DYNAMIC_LIB
-#   undef  BGFX_CONFIG_DEBUG_PIX
-#   define BGFX_CONFIG_DEBUG_PIX 0
+#   undef  BGFX_CONFIG_DEBUG_ANNOTATION
+#   define BGFX_CONFIG_DEBUG_ANNOTATION 0
 #endif // !USE_D3D11_DYNAMIC_LIB
 
 BX_PRAGMA_DIAGNOSTIC_PUSH();
@@ -40,19 +40,37 @@ BX_PRAGMA_DIAGNOSTIC_POP()
 #include "nvapi.h"
 #include "dxgi.h"
 
-#define BGFX_D3D11_BLEND_STATE_MASK (0 \
-			| BGFX_STATE_BLEND_MASK \
-			| BGFX_STATE_BLEND_EQUATION_MASK \
-			| BGFX_STATE_BLEND_INDEPENDENT \
-			| BGFX_STATE_BLEND_ALPHA_TO_COVERAGE \
-			| BGFX_STATE_WRITE_A \
-			| BGFX_STATE_WRITE_RGB \
-			)
+#define BGFX_D3D11_BLEND_STATE_MASK (0   \
+	| BGFX_STATE_BLEND_MASK              \
+	| BGFX_STATE_BLEND_EQUATION_MASK     \
+	| BGFX_STATE_BLEND_INDEPENDENT       \
+	| BGFX_STATE_BLEND_ALPHA_TO_COVERAGE \
+	| BGFX_STATE_WRITE_A                 \
+	| BGFX_STATE_WRITE_RGB               \
+	)
 
 #define BGFX_D3D11_DEPTH_STENCIL_MASK (0 \
-			| BGFX_STATE_WRITE_Z \
-			| BGFX_STATE_DEPTH_TEST_MASK \
-			)
+	| BGFX_STATE_WRITE_Z                 \
+	| BGFX_STATE_DEPTH_TEST_MASK         \
+	)
+
+#define BGFX_D3D11_PROFILER_BEGIN(_view, _abgr)          \
+	BX_MACRO_BLOCK_BEGIN                                 \
+		PIX_BEGINEVENT(_abgr, s_viewNameW[_view]);       \
+		BGFX_PROFILER_BEGIN(s_viewName[view], _abgr);    \
+	BX_MACRO_BLOCK_END
+
+#define BGFX_D3D11_PROFILER_BEGIN_LITERAL(_name, _abgr)  \
+	BX_MACRO_BLOCK_BEGIN                                 \
+		PIX_BEGINEVENT(_abgr, L"" # _name);              \
+		BGFX_PROFILER_BEGIN_LITERAL("" # _name, _abgr);  \
+	BX_MACRO_BLOCK_END
+
+#define BGFX_D3D11_PROFILER_END()                        \
+	BX_MACRO_BLOCK_BEGIN                                 \
+		BGFX_PROFILER_END();                             \
+		PIX_ENDEVENT();                                  \
+	BX_MACRO_BLOCK_END
 
 namespace bgfx { namespace d3d11
 {
@@ -294,6 +312,7 @@ namespace bgfx { namespace d3d11
 		uint32_t m_width;
 		uint32_t m_height;
 		uint32_t m_depth;
+		uint32_t m_numLayers;
 		uint8_t  m_type;
 		uint8_t  m_requestedFormat;
 		uint8_t  m_textureFormat;
@@ -311,6 +330,7 @@ namespace bgfx { namespace d3d11
 			, m_denseIdx(UINT16_MAX)
 			, m_num(0)
 			, m_numTh(0)
+			, m_numUav(0)
 			, m_needPresent(false)
 		{
 		}
@@ -325,9 +345,10 @@ namespace bgfx { namespace d3d11
 		void set();
 		HRESULT present(uint32_t _syncInterval);
 
-		ID3D11RenderTargetView* m_rtv[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS-1];
-		ID3D11ShaderResourceView* m_srv[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS-1];
-		ID3D11DepthStencilView* m_dsv;
+		ID3D11RenderTargetView*    m_rtv[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS-1];
+		ID3D11UnorderedAccessView* m_uav[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS-1];
+		ID3D11ShaderResourceView*  m_srv[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS-1];
+		ID3D11DepthStencilView*    m_dsv;
 		Dxgi::SwapChainI* m_swapChain;
 		void* m_nwh;
 		uint32_t m_width;
@@ -337,6 +358,7 @@ namespace bgfx { namespace d3d11
 		uint16_t m_denseIdx;
 		uint8_t m_num;
 		uint8_t m_numTh;
+		uint8_t m_numUav;
 		bool m_needPresent;
 	};
 

文件差異過大導致無法顯示
+ 363 - 254
bgfx.mod/bgfx/src/renderer_d3d12.cpp


+ 22 - 3
bgfx.mod/bgfx/src/renderer_d3d12.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -52,7 +52,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
 #include "nvapi.h"
 #include "dxgi.h"
 
-#if BGFX_CONFIG_DEBUG_PIX
+#if BGFX_CONFIG_DEBUG_ANNOTATION
 #	if BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
 typedef struct PIXEventsThreadInfo* (WINAPI* PFN_PIX_GET_THREAD_INFO)();
 typedef uint64_t                    (WINAPI* PFN_PIX_EVENTS_REPLACE_BLOCK)(bool _getEarliestTime);
@@ -80,7 +80,25 @@ extern "C" uint64_t                    WINAPI bgfx_PIXEventsReplaceBlock(bool _g
 #	define PIX3_BEGINEVENT(_commandList, _color, _name) BX_UNUSED(_commandList, _color, _name)
 #	define PIX3_SETMARKER(_commandList, _color, _name)  BX_UNUSED(_commandList, _color, _name)
 #	define PIX3_ENDEVENT(_commandList)                  BX_UNUSED(_commandList)
-#endif // BGFX_CONFIG_DEBUG_PIX
+#endif // BGFX_CONFIG_DEBUG_ANNOTATION
+
+#define BGFX_D3D12_PROFILER_BEGIN(_view, _abgr)                   \
+	BX_MACRO_BLOCK_BEGIN                                          \
+		PIX3_BEGINEVENT(m_commandList, _abgr, s_viewName[_view]); \
+		BGFX_PROFILER_BEGIN(s_viewName[view], _abgr);             \
+	BX_MACRO_BLOCK_END
+
+#define BGFX_D3D12_PROFILER_BEGIN_LITERAL(_name, _abgr)           \
+	BX_MACRO_BLOCK_BEGIN                                          \
+		PIX3_BEGINEVENT(m_commandList, _abgr, "" # _name);        \
+		BGFX_PROFILER_BEGIN_LITERAL("" # _name, _abgr);           \
+	BX_MACRO_BLOCK_END
+
+#define BGFX_D3D12_PROFILER_END()     \
+	BX_MACRO_BLOCK_BEGIN              \
+		BGFX_PROFILER_END();          \
+		PIX3_ENDEVENT(m_commandList); \
+	BX_MACRO_BLOCK_END
 
 namespace bgfx { namespace d3d12
 {
@@ -326,6 +344,7 @@ namespace bgfx { namespace d3d12
 		uint32_t m_width;
 		uint32_t m_height;
 		uint32_t m_depth;
+		uint32_t m_numLayers;
 		uint16_t m_samplerIdx;
 		uint8_t m_type;
 		uint8_t m_requestedFormat;

+ 152 - 131
bgfx.mod/bgfx/src/renderer_d3d9.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -12,7 +12,7 @@
 namespace bgfx { namespace d3d9
 {
 	static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
-	static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
+	static char    s_viewName [BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
 
 	struct PrimInfo
 	{
@@ -373,6 +373,35 @@ namespace bgfx { namespace d3d9
 			;
 	}
 
+	inline bool useD3D9Pitch(bimg::TextureFormat::Enum _format)
+	{
+		// Reference(s):
+		//  - For BC4 and B5 in DX9 LockRect returns wrong number of
+		//    bytes. If actual mip size is used it causes memory corruption.
+		//    https://web.archive.org/web/20190207230133/http://www.aras-p.info/texts/D3D9GPUHacks.html
+		return true
+			&& _format != bimg::TextureFormat::BC4
+			&& _format != bimg::TextureFormat::BC5
+			;
+	}
+
+	static inline uint32_t calcRowPitch(const bimg::ImageBlockInfo& _blockInfo, uint8_t _lod, uint32_t _width)
+	{
+		const uint8_t blockWidth   = _blockInfo.blockWidth;
+		const uint8_t blockHeight  = _blockInfo.blockHeight;
+		const uint8_t minBlockX    = _blockInfo.minBlockX;
+		const uint8_t bitsPerPixel = _blockInfo.bitsPerPixel;
+
+		// Calculate the row pitch
+		const uint32_t minBlkWidth = minBlockX;
+		const uint32_t lodBlkWidth = (((_width >> _lod) + blockWidth - 1) / blockWidth);
+		const uint32_t rowBlkWidth = bx::max<uint32_t>(minBlkWidth, lodBlkWidth);
+		const uint32_t pixBlkWidth = rowBlkWidth * blockWidth * blockHeight;
+		const uint32_t rowPitch    = pixBlkWidth * bitsPerPixel / 8u;
+
+		return rowPitch;
+	}
+
 	struct RendererContextD3D9 : public RendererContextI
 	{
 		RendererContextD3D9()
@@ -420,7 +449,8 @@ namespace bgfx { namespace d3d9
 
 			D3DFORMAT adapterFormat = D3DFMT_X8R8G8B8;
 
-			// http://msdn.microsoft.com/en-us/library/windows/desktop/bb172588%28v=vs.85%29.aspx
+			// Reference(s):
+			// - https://web.archive.org/web/20190207230309/https://docs.microsoft.com/en-us/windows/desktop/direct3d9/d3dpresent-parameters
 			bx::memSet(&m_params, 0, sizeof(m_params) );
 			m_params.BackBufferWidth  = _init.resolution.width;
 			m_params.BackBufferHeight = _init.resolution.height;
@@ -455,17 +485,22 @@ namespace bgfx { namespace d3d9
 
 			m_nvapi.init();
 
-			if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
+			if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
 			{
 				D3DPERF_SetMarker  = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9Dll, "D3DPERF_SetMarker");
 				D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9Dll, "D3DPERF_BeginEvent");
 				D3DPERF_EndEvent   = (PFN_D3DPERF_END_EVENT  )bx::dlsym(m_d3d9Dll, "D3DPERF_EndEvent");
 
-				BX_CHECK(NULL != D3DPERF_SetMarker
-					  && NULL != D3DPERF_BeginEvent
-					  && NULL != D3DPERF_EndEvent
-					  , "Failed to initialize PIX events."
-					  );
+				if (NULL == D3DPERF_SetMarker
+				||  NULL == D3DPERF_BeginEvent
+				||  NULL == D3DPERF_EndEvent)
+				{
+					BX_TRACE("Failed to initialize PIX events.");
+
+					D3DPERF_SetMarker  = NULL;
+					D3DPERF_BeginEvent = NULL;
+					D3DPERF_EndEvent   = NULL;
+				}
 			}
 
 			m_d3d9ex   = NULL;
@@ -1261,7 +1296,7 @@ namespace bgfx { namespace d3d9
 
 		void updateViewName(ViewId _id, const char* _name) override
 		{
-			if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
+			if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
 			{
 				mbstowcs(&s_viewNameW[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
 					, _name
@@ -1280,25 +1315,26 @@ namespace bgfx { namespace d3d9
 			bx::memCopy(m_uniforms[_loc], _data, _size);
 		}
 
-		void setMarker(const char* _marker, uint32_t _size) override
+		void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
 		{
-#if BGFX_CONFIG_DEBUG_PIX
-			uint32_t size = _size*sizeof(wchar_t);
-			wchar_t* name = (wchar_t*)alloca(size);
-			mbstowcs(name, _marker, size-2);
-			PIX_SETMARKER(D3DCOLOR_MARKER, name);
-#endif // BGFX_CONFIG_DEBUG_PIX
-			BX_UNUSED(_marker, _size);
+			m_occlusionQuery.invalidate(_handle);
 		}
 
-		void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
+		void setMarker(const char* _marker, uint16_t _len) override
 		{
-			m_occlusionQuery.invalidate(_handle);
+			if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
+			{
+				uint32_t size = _len*sizeof(wchar_t);
+				wchar_t* name = (wchar_t*)alloca(size+2);
+				mbstowcs(name, _marker, size);
+				name[_len] = L'\0';
+				PIX_SETMARKER(kColorMarker, name);
+			}
 		}
 
-		virtual void setName(Handle _handle, const char* _name) override
+		virtual void setName(Handle _handle, const char* _name, uint16_t _len) override
 		{
-			BX_UNUSED(_handle, _name)
+			BX_UNUSED(_handle, _name, _len)
 		}
 
 		void submitBlit(BlitState& _bs, uint16_t _view);
@@ -1698,9 +1734,9 @@ namespace bgfx { namespace d3d9
 			}
 		}
 
-		void setSamplerState(uint8_t _stage, uint32_t _flags, const float _rgba[4])
+		void setSamplerState(uint8_t _stage, uint64_t _flags, const float _rgba[4])
 		{
-			const uint32_t flags = _flags&( (~BGFX_SAMPLER_RESERVED_MASK) | BGFX_SAMPLER_BITS_MASK | BGFX_TEXTURE_SRGB);
+			const uint64_t flags = _flags&( (~BGFX_SAMPLER_RESERVED_MASK) | BGFX_SAMPLER_BITS_MASK | BGFX_TEXTURE_SRGB);
 			BX_CHECK(_stage < BX_COUNTOF(m_samplerFlags), "");
 			if (m_samplerFlags[_stage] != flags)
 			{
@@ -1921,9 +1957,9 @@ namespace bgfx { namespace d3d9
 					}
 					break;
 
-				CASE_IMPLEMENT_UNIFORM(Int1, I, int);
-				CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
-				CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
+				CASE_IMPLEMENT_UNIFORM(Sampler, I, int);
+				CASE_IMPLEMENT_UNIFORM(Vec4,    F, float);
+				CASE_IMPLEMENT_UNIFORM(Mat4,    F, float);
 
 				case UniformType::End:
 					break;
@@ -2051,54 +2087,25 @@ namespace bgfx { namespace d3d9
 					DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
 				}
 
-				VertexBufferD3D9& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
-				VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
+				VertexBufferD3D9& vb = m_vertexBuffers[_clearQuad.m_vb.idx];
+				VertexDecl& vertexDecl = _clearQuad.m_decl;
 				uint32_t stride = _clearQuad.m_decl.m_stride;
 
-				{
-					struct Vertex
-					{
-						float m_x;
-						float m_y;
-						float m_z;
-					};
-
-					Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
-					BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex) );
-
-					const float depth = _clear.m_depth;
-
-					vertex->m_x = -1.0f;
-					vertex->m_y = -1.0f;
-					vertex->m_z = depth;
-					vertex++;
-					vertex->m_x =  1.0f;
-					vertex->m_y = -1.0f;
-					vertex->m_z = depth;
-					vertex++;
-					vertex->m_x = -1.0f;
-					vertex->m_y =  1.0f;
-					vertex->m_z = depth;
-					vertex++;
-					vertex->m_x =  1.0f;
-					vertex->m_y =  1.0f;
-					vertex->m_z = depth;
-				}
-
-				vb.update(0, 4*stride, _clearQuad.m_vb->data);
-
 				ProgramD3D9& program = m_program[_clearQuad.m_program[numMrt-1].idx];
 				device->SetVertexShader(program.m_vsh->m_vertexShader);
 				device->SetPixelShader(program.m_fsh->m_pixelShader);
 
-				float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
+				float mrtClearDepth[4] = { _clear.m_depth };
+				DX_CHECK(device->SetVertexShaderConstantF(0, mrtClearDepth, 1));
+
+				float mrtClearColor[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
 
 				if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
 				{
 					for (uint32_t ii = 0; ii < numMrt; ++ii)
 					{
 						uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE - 1, _clear.m_index[ii]);
-						bx::memCopy(mrtClear[ii], _palette[index], 16);
+						bx::memCopy(mrtClearColor[ii], _palette[index], 16);
 					}
 				}
 				else
@@ -2113,11 +2120,11 @@ namespace bgfx { namespace d3d9
 
 					for (uint32_t ii = 0; ii < numMrt; ++ii)
 					{
-						bx::memCopy(mrtClear[ii], rgba, 16);
+						bx::memCopy(mrtClearColor[ii], rgba, 16);
 					}
 				}
 
-				DX_CHECK(device->SetPixelShaderConstantF(0, mrtClear[0], numMrt));
+				DX_CHECK(device->SetPixelShaderConstantF(0, mrtClearColor[0], numMrt));
 
 				DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, stride) );
 				DX_CHECK(device->SetStreamSourceFreq(0, 1) );
@@ -2235,7 +2242,7 @@ namespace bgfx { namespace d3d9
 		UniformRegistry m_uniformReg;
 		void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
 
-		uint32_t m_samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
+		uint64_t m_samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
 
 		TextureD3D9* m_updateTexture;
 		uint8_t* m_updateTextureBits;
@@ -2904,18 +2911,28 @@ namespace bgfx { namespace d3d9
 
 		if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
 		{
-			uint8_t numMips = imageContainer.m_numMips;
-			const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
-			numMips -= startLod;
 			const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(imageContainer.m_format) );
-			const uint32_t textureWidth  = bx::uint32_max(blockInfo.blockWidth,  imageContainer.m_width >>startLod);
-			const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
+
+			const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips-1);
+
+			bimg::TextureInfo ti;
+			bimg::imageGetSize(
+				  &ti
+				, uint16_t(imageContainer.m_width >>startLod)
+				, uint16_t(imageContainer.m_height>>startLod)
+				, uint16_t(imageContainer.m_depth >>startLod)
+				, imageContainer.m_cubeMap
+				, 1 < imageContainer.m_numMips
+				, imageContainer.m_numLayers
+				, imageContainer.m_format
+				);
+			ti.numMips = bx::min<uint8_t>(imageContainer.m_numMips-startLod, ti.numMips);
 
 			m_flags   = _flags;
-			m_width   = textureWidth;
-			m_height  = textureHeight;
-			m_depth   = imageContainer.m_depth;
-			m_numMips = numMips;
+			m_width   = ti.width;
+			m_height  = ti.height;
+			m_depth   = ti.depth;
+			m_numMips = ti.numMips;
 			m_requestedFormat = uint8_t(imageContainer.m_format);
 			m_textureFormat   = uint8_t(getViableTextureFormat(imageContainer) );
 			const bool convert = m_textureFormat != m_requestedFormat;
@@ -2924,23 +2941,23 @@ namespace bgfx { namespace d3d9
 
 			if (imageContainer.m_cubeMap)
 			{
-				createCubeTexture(textureWidth, numMips);
+				createCubeTexture(ti.width, ti.numMips);
 			}
 			else if (imageContainer.m_depth > 1)
 			{
-				createVolumeTexture(textureWidth, textureHeight, imageContainer.m_depth, numMips);
+				createVolumeTexture(ti.width, ti.height, ti.depth, ti.numMips);
 			}
 			else
 			{
-				createTexture(textureWidth, textureHeight, numMips);
+				createTexture(ti.width, ti.height, ti.numMips);
 			}
 
 			BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s%s."
 				, this - s_renderD3D9->m_textures
 				, getName( (TextureFormat::Enum)m_textureFormat)
 				, getName( (TextureFormat::Enum)m_requestedFormat)
-				, textureWidth
-				, textureHeight
+				, ti.width
+				, ti.height
 				, imageContainer.m_cubeMap ? "x6" : ""
 				, 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
 				);
@@ -2950,29 +2967,22 @@ namespace bgfx { namespace d3d9
 				return;
 			}
 
-			// For BC4 and B5 in DX9 LockRect returns wrong number of
-			// bytes. If actual mip size is used it causes memory corruption.
-			// http://www.aras-p.info/texts/D3D9GPUHacks.html#3dc
-			const bool useMipSize = true
-							&& imageContainer.m_format != bimg::TextureFormat::BC4
-							&& imageContainer.m_format != bimg::TextureFormat::BC5
-							;
-
+			const bool useMipSize = useD3D9Pitch(imageContainer.m_format);
 			for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
 			{
-				uint32_t width     = textureWidth;
-				uint32_t height    = textureHeight;
-				uint32_t depth     = imageContainer.m_depth;
-				uint32_t mipWidth  = imageContainer.m_width;
-				uint32_t mipHeight = imageContainer.m_height;
+				uint32_t width     = ti.width;
+				uint32_t height    = ti.height;
+				uint32_t depth     = ti.depth;
+				uint32_t mipWidth  = ti.width;
+				uint32_t mipHeight = ti.height;
 
-				for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
+				for (uint8_t lod = 0, num = ti.numMips; lod < num; ++lod)
 				{
-					width     = bx::uint32_max(1, width);
-					height    = bx::uint32_max(1, height);
-					depth     = bx::uint32_max(1, depth);
-					mipWidth  = bx::uint32_max(blockInfo.blockWidth,  mipWidth);
-					mipHeight = bx::uint32_max(blockInfo.blockHeight, mipHeight);
+					width     = bx::max<uint32_t>(1, width);
+					height    = bx::max<uint32_t>(1, height);
+					depth     = bx::max<uint32_t>(1, depth);
+					mipWidth  = bx::max<uint32_t>(blockInfo.blockWidth,  mipWidth);
+					mipHeight = bx::max<uint32_t>(blockInfo.blockHeight, mipHeight);
 					uint32_t mipSize = width*height*depth*bpp/8;
 
 					bimg::ImageMip mip;
@@ -3051,11 +3061,14 @@ namespace bgfx { namespace d3d9
 
 	void TextureD3D9::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
 	{
-		const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
-		const uint32_t rectpitch = _rect.m_width*bpp/8;
-		const uint32_t srcpitch  = UINT16_MAX == _pitch ? rectpitch : _pitch;
-		const uint32_t dstpitch  = s_renderD3D9->m_updateTexturePitch;
-		uint8_t* bits = s_renderD3D9->m_updateTextureBits + _rect.m_y*dstpitch + _rect.m_x*bpp/8;
+		const bimg::ImageBlockInfo & blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(m_textureFormat) );
+		const uint16_t blockHeight = blockInfo.blockHeight;
+		const uint16_t bpp         = blockInfo.bitsPerPixel;
+		const bool useLockedPitch  = useD3D9Pitch(bimg::TextureFormat::Enum(m_textureFormat) );
+		const uint32_t rectpitch   = calcRowPitch(blockInfo, 0, _rect.m_width);
+		const uint32_t srcpitch    = UINT16_MAX == _pitch ? rectpitch : _pitch;
+		const uint32_t dstpitch    = (useLockedPitch) ? s_renderD3D9->m_updateTexturePitch : calcRowPitch(blockInfo, _mip, m_width);
+		uint8_t* bits = s_renderD3D9->m_updateTextureBits + _rect.m_y*dstpitch/blockHeight + _rect.m_x*blockHeight*bpp/8;
 
 		const bool convert = m_textureFormat != m_requestedFormat;
 
@@ -3072,7 +3085,7 @@ namespace bgfx { namespace d3d9
 		{
 			uint8_t* src = data;
 			uint8_t* dst = bits;
-			for (uint32_t yy = 0, height = _rect.m_height; yy < height; ++yy)
+			for (uint32_t yy = 0, height = _rect.m_height; yy < height; yy += blockHeight)
 			{
 				switch (m_textureFormat)
 				{
@@ -3111,9 +3124,8 @@ namespace bgfx { namespace d3d9
 
 	void TextureD3D9::commit(uint8_t _stage, uint32_t _flags, const float _palette[][4])
 	{
-		const uint32_t flags = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
-			? _flags
-			: uint32_t(m_flags)
+		const uint64_t flags = (m_flags & BGFX_TEXTURE_SRGB)
+			| (0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags) ? _flags : uint32_t(m_flags) )
 			;
 		uint32_t index = (flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
 		s_renderD3D9->setSamplerState(_stage, flags, _palette[index]);
@@ -3252,9 +3264,11 @@ namespace bgfx { namespace d3d9
 
 		D3DPRESENT_PARAMETERS params;
 		bx::memCopy(&params, &s_renderD3D9->m_params, sizeof(D3DPRESENT_PARAMETERS) );
-		params.BackBufferFormat = TextureFormat::Count == _format ? params.BackBufferFormat : s_textureFormat[_format].m_fmt;
-		params.BackBufferWidth  = m_width;
-		params.BackBufferHeight = m_height;
+		params.BackBufferFormat   = TextureFormat::Count == _format ? params.BackBufferFormat : s_textureFormat[_format].m_fmt;
+		params.BackBufferWidth    = m_width;
+		params.BackBufferHeight   = m_height;
+		params.MultiSampleType    = s_msaa[0].m_type;
+		params.MultiSampleQuality = s_msaa[0].m_quality;
 
 		DX_CHECK(s_renderD3D9->m_device->CreateAdditionalSwapChain(&params, &m_swapChain) );
 		DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_surface[0]) );
@@ -3708,10 +3722,10 @@ namespace bgfx { namespace d3d9
 	{
 		IDirect3DDevice9* device = m_device;
 
-		PIX_BEGINEVENT(D3DCOLOR_FRAME, L"rendererSubmit");
-
 		updateResolution(_render->m_resolution);
 
+		BGFX_D3D9_PROFILER_BEGIN_LITERAL("rendererSubmit", kColorView);
+
 		int64_t timeBegin = bx::getHPCounter();
 		int64_t captureElapsed = 0;
 
@@ -3725,12 +3739,14 @@ namespace bgfx { namespace d3d9
 
 		if (0 < _render->m_iboffset)
 		{
+			BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
 			TransientIndexBuffer* ib = _render->m_transientIb;
 			m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data, true);
 		}
 
 		if (0 < _render->m_vboffset)
 		{
+			BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
 			TransientVertexBuffer* vb = _render->m_transientVb;
 			m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data, true);
 		}
@@ -3745,7 +3761,8 @@ namespace bgfx { namespace d3d9
 		RenderBind currentBind;
 		currentBind.clear();
 
-		ViewState viewState(_render, false);
+		static ViewState viewState;
+		viewState.reset(_render);
 
 		DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, _render->m_debug&BGFX_DEBUG_WIREFRAME ? D3DFILL_WIREFRAME : D3DFILL_SOLID) );
 		ProgramHandle currentProgram = BGFX_INVALID_HANDLE;
@@ -3840,20 +3857,21 @@ namespace bgfx { namespace d3d9
 					view = key.m_view;
 					currentProgram = BGFX_INVALID_HANDLE;
 
-					if (_render->m_view[view].m_fbh.idx != fbh.idx)
-					{
-						fbh = _render->m_view[view].m_fbh;
-						setFrameBuffer(fbh);
-					}
-
-					PIX_ENDEVENT();
 					if (item > 0)
 					{
 						profiler.end();
 					}
 
+					BGFX_D3D9_PROFILER_END();
+					BGFX_D3D9_PROFILER_BEGIN(view, kColorView);
+
 					profiler.begin(view);
-					PIX_BEGINEVENT(D3DCOLOR_VIEW, s_viewNameW[view]);
+
+					if (_render->m_view[view].m_fbh.idx != fbh.idx)
+					{
+						fbh = _render->m_view[view].m_fbh;
+						setFrameBuffer(fbh);
+					}
 
 					viewState.m_rect        = _render->m_view[view].m_rect;
 					const Rect& scissorRect = _render->m_view[view].m_scissor;
@@ -4159,7 +4177,7 @@ namespace bgfx { namespace d3d9
 						}
 					}
 
-					viewState.setPredefined<4>(this, view, 0, program, _render, draw);
+					viewState.setPredefined<4>(this, view, program, _render, draw);
 				}
 
 				{
@@ -4210,11 +4228,12 @@ namespace bgfx { namespace d3d9
 
 					uint32_t numVertices = draw.m_numVertices;
 					uint8_t  numStreams  = 0;
-					for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
+					for (uint32_t idx = 0, streamMask = draw.m_streamMask
 						; 0 != streamMask
-						; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask), ++numStreams
+						; streamMask >>= 1, idx += 1, ++numStreams
 						)
 					{
+						const uint32_t ntz = bx::uint32_cnttz(streamMask);
 						streamMask >>= ntz;
 						idx         += ntz;
 
@@ -4224,7 +4243,9 @@ namespace bgfx { namespace d3d9
 
 						const uint16_t handle = draw.m_stream[idx].m_handle.idx;
 						const VertexBufferD3D9& vb = m_vertexBuffers[handle];
-						const uint16_t decl = !isValid(vb.m_decl) ? draw.m_stream[idx].m_decl.idx : vb.m_decl.idx;
+						const uint16_t decl = isValid(draw.m_stream[idx].m_decl)
+							? draw.m_stream[idx].m_decl.idx
+							: vb.m_decl.idx;
 						const VertexDecl& vertexDecl = m_vertexDecls[decl];
 						const uint32_t stride = vertexDecl.m_stride;
 
@@ -4369,7 +4390,7 @@ namespace bgfx { namespace d3d9
 			}
 		}
 
-		PIX_ENDEVENT();
+		BGFX_D3D9_PROFILER_END();
 
 		int64_t timeEnd = bx::getHPCounter();
 		int64_t frameTime = timeEnd - timeBegin;
@@ -4414,7 +4435,7 @@ namespace bgfx { namespace d3d9
 
 		if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
 		{
-			PIX_BEGINEVENT(D3DCOLOR_FRAME, L"debugstats");
+			BGFX_D3D9_PROFILER_BEGIN_LITERAL("debugstats", kColorFrame);
 
 			m_needPresent = true;
 			TextVideoMem& tvm = m_textVideoMem;
@@ -4512,15 +4533,15 @@ namespace bgfx { namespace d3d9
 
 			blit(this, _textVideoMemBlitter, tvm);
 
-			PIX_ENDEVENT();
+			BGFX_D3D9_PROFILER_END();
 		}
 		else if (_render->m_debug & BGFX_DEBUG_TEXT)
 		{
-			PIX_BEGINEVENT(D3DCOLOR_FRAME, L"debugtext");
+			BGFX_D3D9_PROFILER_BEGIN_LITERAL("debugtext", kColorFrame);
 
 			blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
 
-			PIX_ENDEVENT();
+			BGFX_D3D9_PROFILER_END();
 		}
 
 		device->EndScene();

+ 19 - 1
bgfx.mod/bgfx/src/renderer_d3d9.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -25,6 +25,24 @@
 #include "renderer_d3d.h"
 #include "nvapi.h"
 
+#define BGFX_D3D9_PROFILER_BEGIN(_view, _abgr)          \
+	BX_MACRO_BLOCK_BEGIN                                \
+		PIX_BEGINEVENT(_abgr, s_viewNameW[_view]);      \
+		BGFX_PROFILER_BEGIN(s_viewName[view], _abgr);   \
+	BX_MACRO_BLOCK_END
+
+#define BGFX_D3D9_PROFILER_BEGIN_LITERAL(_name, _abgr)  \
+	BX_MACRO_BLOCK_BEGIN                                \
+		PIX_BEGINEVENT(_abgr, L"" # _name);             \
+		BGFX_PROFILER_BEGIN_LITERAL("" # _name, _abgr); \
+	BX_MACRO_BLOCK_END
+
+#define BGFX_D3D9_PROFILER_END()                        \
+	BX_MACRO_BLOCK_BEGIN                                \
+		BGFX_PROFILER_END();                            \
+		PIX_ENDEVENT();                                 \
+	BX_MACRO_BLOCK_END
+
 namespace bgfx { namespace d3d9
 {
 #	if defined(D3D_DISABLE_9EX)

+ 257 - 226
bgfx.mod/bgfx/src/renderer_gl.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -14,6 +14,14 @@ namespace bgfx { namespace gl
 {
 	static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
 
+	inline void setViewType(ViewId _view, const bx::StringView _str)
+	{
+		if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION || BGFX_CONFIG_PROFILER) )
+		{
+			bx::memCopy(&s_viewName[_view][3], _str.getPtr(), _str.getLength() );
+		}
+	}
+
 	struct PrimInfo
 	{
 		GLenum m_type;
@@ -1005,6 +1013,14 @@ namespace bgfx { namespace gl
 	{
 	}
 
+	static void GL_APIENTRY stubPushDebugGroup(GLenum /*_source*/, GLuint /*_id*/, GLsizei /*_length*/, const char* /*_message*/)
+	{
+	}
+
+	static void GL_APIENTRY stubPopDebugGroup()
+	{
+	}
+
 	static void GL_APIENTRY stubObjectLabel(GLenum /*_identifier*/, GLuint /*_name*/, GLsizei /*_length*/, const char* /*_label*/)
 	{
 	}
@@ -1656,8 +1672,14 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 		_minFilter = s_textureFilterMin[min][_hasMips ? mip+1 : 0];
 	}
 
-	void updateExtension(const char* _name)
+	void updateExtension(const bx::StringView& _name)
 	{
+		bx::StringView ext(_name);
+		if (0 == bx::strCmp(ext, "GL_", 3) ) // skip GL_
+		{
+			ext.set(ext.getPtr()+3, ext.getTerm() );
+		}
+
 		bool supported = false;
 		for (uint32_t ii = 0; ii < Extension::Count; ++ii)
 		{
@@ -1665,12 +1687,6 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 			if (!extension.m_supported
 			&&  extension.m_initialize)
 			{
-				const char* ext = _name;
-				if (0 == bx::strCmp(ext, "GL_", 3) ) // skip GL_
-				{
-					ext += 3;
-				}
-
 				if (0 == bx::strCmp(ext, extension.m_name) )
 				{
 					extension.m_supported = true;
@@ -1680,7 +1696,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 			}
 		}
 
-		BX_TRACE("GL_EXTENSION %s: %s", supported ? " (supported)" : "", _name);
+		BX_TRACE("GL_EXTENSION %s: %.*s", supported ? " (supported)" : "", _name.getLength(), _name.getPtr() );
 		BX_UNUSED(supported);
 	}
 
@@ -1738,6 +1754,8 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 			, m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
 			, m_backBufferFbo(0)
 			, m_msaaBackBufferFbo(0)
+			, m_clearQuadColor(BGFX_INVALID_HANDLE)
+			, m_clearQuadDepth(BGFX_INVALID_HANDLE)
 		{
 			bx::memSet(m_msaaBackBufferRbos, 0, sizeof(m_msaaBackBufferRbos) );
 		}
@@ -1838,6 +1856,8 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 				GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
 				GL_GET(GL_MAX_COLOR_ATTACHMENTS, 1);
 				GL_GET(GL_MAX_DRAW_BUFFERS, 1);
+				GL_GET(GL_MAX_LABEL_LENGTH, 0);
+
 #undef GL_GET
 
 				BX_TRACE("      Vendor: %s", m_vendor);
@@ -1875,29 +1895,16 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 				glGetError(); // ignore error if glGetString returns NULL.
 				if (NULL != extensions)
 				{
-					char name[1024];
-					const char* pos = extensions;
-					const char* end = extensions + bx::strLen(extensions);
+					bx::StringView ext(extensions);
 					uint32_t index = 0;
-					while (pos < end)
+					while (!ext.isEmpty() )
 					{
-						uint32_t len;
-						const bx::StringView space = bx::strFind(pos, ' ');
-						if (!space.isEmpty() )
-						{
-							len = bx::uint32_min(sizeof(name), (uint32_t)(space.getPtr() - pos) );
-						}
-						else
-						{
-							len = bx::uint32_min(sizeof(name), (uint32_t)bx::strLen(pos) );
-						}
+						const bx::StringView space = bx::strFind(ext, ' ');
+						const bx::StringView token = bx::StringView(ext.getPtr(), space.getPtr() );
+						updateExtension(token);
 
-						bx::strCopy(name, BX_COUNTOF(name), pos, len);
-						name[len] = '\0';
+						ext.set(space.getPtr() + (space.isEmpty() ? 0 : 1), ext.getTerm() );
 
-						updateExtension(name);
-
-						pos += len+1;
 						++index;
 					}
 				}
@@ -2148,6 +2155,8 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 
 				for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
 				{
+					const TextureFormat::Enum fmt = TextureFormat::Enum(ii);
+
 					uint16_t supported = BGFX_CAPS_FORMAT_TEXTURE_NONE;
 					supported |= s_textureFormat[ii].m_supported
 						? BGFX_CAPS_FORMAT_TEXTURE_2D
@@ -2156,30 +2165,33 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 						: BGFX_CAPS_FORMAT_TEXTURE_NONE
 						;
 
-					supported |= isTextureFormatValid(TextureFormat::Enum(ii), true)
+					supported |= isTextureFormatValid(fmt, true)
 						? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
 						| BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
 						| BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
 						: BGFX_CAPS_FORMAT_TEXTURE_NONE
 						;
 
-					supported |= isTextureFormatValid(TextureFormat::Enum(ii), false, true)
-						? BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN
-						: BGFX_CAPS_FORMAT_TEXTURE_NONE
-						;
+					if (!bimg::isCompressed(bimg::TextureFormat::Enum(fmt) ) )
+					{
+						supported |= isTextureFormatValid(fmt, false, true)
+							? BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN
+							: BGFX_CAPS_FORMAT_TEXTURE_NONE
+							;
+					}
 
 					supported |= computeSupport
-						&& isImageFormatValid(TextureFormat::Enum(ii) )
+						&& isImageFormatValid(fmt)
 						? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
 						: BGFX_CAPS_FORMAT_TEXTURE_NONE
 						;
 
-					supported |= isFramebufferFormatValid(TextureFormat::Enum(ii) )
+					supported |= isFramebufferFormatValid(fmt)
 						? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
 						: BGFX_CAPS_FORMAT_TEXTURE_NONE
 						;
 
-					supported |= isFramebufferFormatValid(TextureFormat::Enum(ii), false, true)
+					supported |= isFramebufferFormatValid(fmt, false, true)
 						? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
 						: BGFX_CAPS_FORMAT_TEXTURE_NONE
 						;
@@ -2422,12 +2434,18 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 				m_atocSupport = s_extension[Extension::ARB_multisample].m_supported;
 				m_conservativeRasterSupport = s_extension[Extension::NV_conservative_raster].m_supported;
 
+				m_imageLoadStoreSupport = false
+					|| s_extension[Extension::ARB_shader_image_load_store].m_supported
+					|| s_extension[Extension::EXT_shader_image_load_store].m_supported
+					;
+
 				g_caps.supported |= 0
 					| (m_atocSupport               ? BGFX_CAPS_ALPHA_TO_COVERAGE      : 0)
 					| (m_conservativeRasterSupport ? BGFX_CAPS_CONSERVATIVE_RASTER    : 0)
 					| (m_occlusionQuerySupport     ? BGFX_CAPS_OCCLUSION_QUERY        : 0)
 					| (m_depthTextureSupport       ? BGFX_CAPS_TEXTURE_COMPARE_LEQUAL : 0)
 					| (computeSupport              ? BGFX_CAPS_COMPUTE                : 0)
+					| (m_imageLoadStoreSupport     ? BGFX_CAPS_FRAMEBUFFER_RW         : 0)
 					;
 
 				g_caps.supported |= m_glctx.getCaps();
@@ -2509,6 +2527,13 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 					}
 				}
 
+				if (NULL == glPushDebugGroup
+				||  NULL == glPopDebugGroup)
+				{
+					glPushDebugGroup = stubPushDebugGroup;
+					glPopDebugGroup  = stubPopDebugGroup;
+				}
+
 				if (s_extension[Extension::ARB_seamless_cube_map].m_supported)
 				{
 					GL_CHECK(glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS) );
@@ -2520,6 +2545,8 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 					glInsertEventMarker = stubInsertEventMarker;
 				}
 
+				m_maxLabelLen = uint16_t(glGet(GL_MAX_LABEL_LENGTH) );
+
 				setGraphicsDebuggerPresent(s_extension[Extension::EXT_debug_tool].m_supported);
 
 				if (NULL == glObjectLabel)
@@ -2777,26 +2804,24 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 				const TextureGL& texture = m_textures[_handle.idx];
 				const bool compressed    = bimg::isCompressed(bimg::TextureFormat::Enum(texture.m_textureFormat) );
 
-				if(!compressed)
+				if (!compressed)
 				{
-					Attachment attachment[1];
-					attachment[0].handle = _handle;
-					attachment[0].mip = 0;
-					attachment[0].layer = 0;
+					Attachment at[1];
+					at[0].init(_handle);
 
 					FrameBufferGL frameBuffer;
-					frameBuffer.create(1, attachment);
+					frameBuffer.create(BX_COUNTOF(at), at);
 					GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer.m_fbo[0]) );
 					GL_CHECK(glFramebufferTexture2D(
 						  GL_FRAMEBUFFER
 						, GL_COLOR_ATTACHMENT0
 						, GL_TEXTURE_2D
 						, texture.m_id
-						, attachment[0].mip
+						, at[0].mip
 						) );
 
 					if (!BX_ENABLED(BX_PLATFORM_EMSCRIPTEN)
-					&&  !BX_ENABLED(BX_PLATFORM_IOS))
+					&&  !BX_ENABLED(BX_PLATFORM_IOS) )
 					{
 						GL_CHECK(glReadBuffer(GL_COLOR_ATTACHMENT0) );
 					}
@@ -2927,6 +2952,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 				width  = frameBuffer.m_width;
 				height = frameBuffer.m_height;
 			}
+
 			m_glctx.makeCurrent(swapChain);
 
 			uint32_t length = width*height*4;
@@ -2970,26 +2996,46 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 			bx::memCopy(m_uniforms[_loc], _data, _size);
 		}
 
-		void setMarker(const char* _marker, uint32_t _size) override
+		void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
 		{
-			GL_CHECK(glInsertEventMarker(_size, _marker) );
+			m_occlusionQuery.invalidate(_handle);
 		}
 
-		void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
+		void setMarker(const char* _marker, uint16_t _len) override
 		{
-			m_occlusionQuery.invalidate(_handle);
+			GL_CHECK(glInsertEventMarker(_len, _marker) );
 		}
 
-		virtual void setName(Handle _handle, const char* _name) override
+		virtual void setName(Handle _handle, const char* _name, uint16_t _len) override
 		{
+			uint16_t len = bx::min(_len, m_maxLabelLen);
+
 			switch (_handle.type)
 			{
+			case Handle::IndexBuffer:
+				GL_CHECK(glObjectLabel(GL_BUFFER, m_indexBuffers[_handle.idx].m_id, len, _name) );
+				break;
+
 			case Handle::Shader:
-				GL_CHECK(glObjectLabel(GL_SHADER, m_shaders[_handle.idx].m_id, -1, _name) );
+				GL_CHECK(glObjectLabel(GL_SHADER, m_shaders[_handle.idx].m_id, len, _name) );
 				break;
 
 			case Handle::Texture:
-				GL_CHECK(glObjectLabel(GL_TEXTURE, m_textures[_handle.idx].m_id, -1, _name) );
+				{
+					GLint id = m_textures[_handle.idx].m_id;
+					if (0 != id)
+					{
+						GL_CHECK(glObjectLabel(GL_TEXTURE, id, len, _name) );
+					}
+					else
+					{
+						GL_CHECK(glObjectLabel(GL_RENDERBUFFER, m_textures[_handle.idx].m_rbo, len, _name) );
+					}
+				}
+				break;
+
+			case Handle::VertexBuffer:
+				GL_CHECK(glObjectLabel(GL_BUFFER, m_vertexBuffers[_handle.idx].m_id, len, _name) );
 				break;
 
 			default:
@@ -3192,6 +3238,8 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 				if (UINT16_MAX != frameBuffer.m_denseIdx)
 				{
 					m_glctx.makeCurrent(frameBuffer.m_swapChain);
+					GL_CHECK(glFrontFace(GL_CW) );
+
 					frameBuffer.m_needPresent = true;
 					m_currentFbo = 0;
 				}
@@ -3200,6 +3248,8 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 					m_glctx.makeCurrent(NULL);
 					m_currentFbo = frameBuffer.m_fbo[0];
 				}
+
+				frameBuffer.set();
 			}
 
 			GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_currentFbo) );
@@ -3616,16 +3666,8 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 
 				switch (type)
 				{
-//				case ConstantType::Int1:
-//					{
-//						int* value = (int*)data;
-//						BX_TRACE("Int1 sampler %d, loc %d (num %d, copy %d)", *value, loc, num, copy);
-//						GL_CHECK(glUniform1iv(loc, num, value) );
-//					}
-//					break;
-
-				CASE_IMPLEMENT_UNIFORM(Int1, 1iv, I, int);
-				CASE_IMPLEMENT_UNIFORM(Vec4, 4fv, F, float);
+				CASE_IMPLEMENT_UNIFORM(Sampler, 1iv, I, int);
+				CASE_IMPLEMENT_UNIFORM(Vec4,    4fv, F, float);
 				CASE_IMPLEMENT_UNIFORM_T(Mat3, Matrix3fv, F, float);
 				CASE_IMPLEMENT_UNIFORM_T(Mat4, Matrix4fv, F, float);
 
@@ -3739,40 +3781,8 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 					GL_CHECK(glDisable(GL_STENCIL_TEST) );
 				}
 
-				VertexBufferGL& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
-				VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
-
-				{
-					struct Vertex
-					{
-						float m_x;
-						float m_y;
-						float m_z;
-					};
-
-					Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
-					BX_CHECK(vertexDecl.m_stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", vertexDecl.m_stride, sizeof(Vertex) );
-
-					const float depth = _clear.m_depth * 2.0f - 1.0f;
-
-					vertex->m_x = -1.0f;
-					vertex->m_y = -1.0f;
-					vertex->m_z = depth;
-					vertex++;
-					vertex->m_x =  1.0f;
-					vertex->m_y = -1.0f;
-					vertex->m_z = depth;
-					vertex++;
-					vertex->m_x = -1.0f;
-					vertex->m_y =  1.0f;
-					vertex->m_z = depth;
-					vertex++;
-					vertex->m_x =  1.0f;
-					vertex->m_y =  1.0f;
-					vertex->m_z = depth;
-				}
-
-				vb.update(0, 4*_clearQuad.m_decl.m_stride, _clearQuad.m_vb->data);
+				VertexBufferGL& vb = m_vertexBuffers[_clearQuad.m_vb.idx];
+				VertexDecl& vertexDecl = _clearQuad.m_decl;
 
 				GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
 
@@ -3782,14 +3792,31 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 				program.bindAttributes(vertexDecl, 0);
 				program.bindAttributesEnd();
 
-				float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
+				if (m_clearQuadColor.idx == kInvalidHandle)
+				{
+					const UniformRegInfo* infoClearColor = m_uniformReg.find("bgfx_clear_color");
+					if (NULL != infoClearColor)
+						m_clearQuadColor = infoClearColor->m_handle;
+				}
+
+				if (m_clearQuadDepth.idx == kInvalidHandle)
+				{
+					const UniformRegInfo* infoClearDepth = m_uniformReg.find("bgfx_clear_depth");
+					if (NULL != infoClearDepth)
+						m_clearQuadDepth = infoClearDepth->m_handle;
+				}
+
+				float mrtClearDepth[4] = { _clear.m_depth * 2.0f - 1.0f };
+				updateUniform(m_clearQuadDepth.idx, mrtClearDepth, sizeof(float)*4);
+
+				float mrtClearColor[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
 
 				if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
 				{
 					for (uint32_t ii = 0; ii < numMrt; ++ii)
 					{
 						uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
-						bx::memCopy(mrtClear[ii], _palette[index], 16);
+						bx::memCopy(mrtClearColor[ii], _palette[index], 16);
 					}
 				}
 				else
@@ -3804,11 +3831,13 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 
 					for (uint32_t ii = 0; ii < numMrt; ++ii)
 					{
-						bx::memCopy(mrtClear[ii], rgba, 16);
+						bx::memCopy(mrtClearColor[ii], rgba, 16);
 					}
 				}
 
-				GL_CHECK(glUniform4fv(0, numMrt, mrtClear[0]) );
+				updateUniform(m_clearQuadColor.idx, mrtClearColor[0], numMrt * sizeof(float) * 4);
+
+				commit(*program.m_constantBuffer);
 
 				GL_CHECK(glDrawArrays(GL_TRIANGLE_STRIP
 					, 0
@@ -3850,6 +3879,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 		float m_maxAnisotropyDefault;
 		int32_t m_maxMsaa;
 		GLuint m_vao;
+		uint16_t m_maxLabelLen;
 		bool m_blitSupported;
 		bool m_readBackSupported;
 		bool m_vaoSupport;
@@ -3864,6 +3894,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 		bool m_occlusionQuerySupport;
 		bool m_atocSupport;
 		bool m_conservativeRasterSupport;
+		bool m_imageLoadStoreSupport;
 		bool m_flip;
 
 		uint64_t m_hash;
@@ -3875,6 +3906,9 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 		GlContext m_glctx;
 		bool m_needPresent;
 
+		UniformHandle m_clearQuadColor;
+		UniformHandle m_clearQuadDepth;
+
 		const char* m_vendor;
 		const char* m_renderer;
 		const char* m_version;
@@ -4020,7 +4054,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 		{
 		case GL_INT:
 		case GL_UNSIGNED_INT:
-			return UniformType::Int1;
+			return UniformType::Sampler;
 
 		case GL_FLOAT:
 		case GL_FLOAT_VEC2:
@@ -4076,7 +4110,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 		case GL_IMAGE_CUBE:
 		case GL_INT_IMAGE_CUBE:
 		case GL_UNSIGNED_INT_IMAGE_CUBE:
-			return UniformType::Int1;
+			return UniformType::Sampler;
 		};
 
 		BX_CHECK(false, "Unrecognized GL type 0x%04x.", _type);
@@ -4554,7 +4588,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 
 	void VertexBufferGL::destroy()
 	{
-		GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
+		GL_CHECK(glBindBuffer(m_target, 0) );
 		GL_CHECK(glDeleteBuffers(1, &m_id) );
 	}
 
@@ -4709,22 +4743,20 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 
 		if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
 		{
-			uint8_t numMips = imageContainer.m_numMips;
-			const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
-			numMips -= startLod;
-			const uint16_t numLayers = imageContainer.m_numLayers;
-			uint32_t textureWidth;
-			uint32_t textureHeight;
-			uint32_t textureDepth;
-			{
-				const bimg::ImageBlockInfo& ibi = bimg::getBlockInfo(bimg::TextureFormat::Enum(imageContainer.m_format) );
-				textureWidth  = bx::uint32_max(ibi.blockWidth,  imageContainer.m_width >>startLod);
-				textureHeight = bx::uint32_max(ibi.blockHeight, imageContainer.m_height>>startLod);
-				textureDepth  = 1 < imageContainer.m_depth
-					? imageContainer.m_depth
-					: imageContainer.m_numLayers
-					;
-			}
+			const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips-1);
+
+			bimg::TextureInfo ti;
+			bimg::imageGetSize(
+				  &ti
+				, uint16_t(imageContainer.m_width >>startLod)
+				, uint16_t(imageContainer.m_height>>startLod)
+				, uint16_t(imageContainer.m_depth >>startLod)
+				, imageContainer.m_cubeMap
+				, 1 < imageContainer.m_numMips
+				, imageContainer.m_numLayers
+				, imageContainer.m_format
+				);
+			ti.numMips = bx::min<uint8_t>(imageContainer.m_numMips-startLod, ti.numMips);
 
 			m_requestedFormat  = uint8_t(imageContainer.m_format);
 			m_textureFormat    = uint8_t(getViableTextureFormat(imageContainer) );
@@ -4746,7 +4778,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 				target = GL_TEXTURE_3D;
 			}
 
-			const bool textureArray = 1 < numLayers;
+			const bool textureArray = 1 < ti.numLayers;
 			if (textureArray)
 			{
 				switch (target)
@@ -4758,16 +4790,18 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 			}
 
 			if (!init(target
-					, textureWidth
-					, textureHeight
-					, textureDepth
-					, numMips
-					, _flags
-					) )
+				, ti.width
+				, ti.height
+				, textureArray ? ti.numLayers : ti.depth
+				, ti.numMips
+				, _flags
+				) )
 			{
 				return;
 			}
 
+			m_numLayers = ti.numLayers;
+
 			target = isCubeMap()
 				? GL_TEXTURE_CUBE_MAP_POSITIVE_X
 				: m_target
@@ -4795,9 +4829,9 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 				, getName( (TextureFormat::Enum)m_textureFormat)
 				, srgb ? "+sRGB " : ""
 				, getName( (TextureFormat::Enum)m_requestedFormat)
-				, numLayers
-				, textureWidth
-				, textureHeight
+				, ti.numLayers
+				, ti.width
+				, ti.height
 				, imageContainer.m_cubeMap ? 6 : (1 < imageContainer.m_depth ? imageContainer.m_depth : 0)
 				, 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
 				);
@@ -4813,22 +4847,22 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 			uint8_t* temp = NULL;
 			if (convert)
 			{
-				temp = (uint8_t*)BX_ALLOC(g_allocator, textureWidth*textureHeight*4);
+				temp = (uint8_t*)BX_ALLOC(g_allocator, ti.width*ti.height*4);
 			}
 
-			const uint16_t numSides = numLayers * (imageContainer.m_cubeMap ? 6 : 1);
+			const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
 
 			for (uint16_t side = 0; side < numSides; ++side)
 			{
-				uint32_t width  = textureWidth;
-				uint32_t height = textureHeight;
-				uint32_t depth  = imageContainer.m_depth;
+				uint32_t width  = ti.width;
+				uint32_t height = ti.height;
+				uint32_t depth  = ti.depth;
 				GLenum imageTarget = imageContainer.m_cubeMap && !textureArray
 					? target+side
 					: target
 					;
 
-				for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
+				for (uint8_t lod = 0, num = ti.numMips; lod < num; ++lod)
 				{
 					width  = bx::uint32_max(1, width);
 					height = bx::uint32_max(1, height);
@@ -4890,8 +4924,8 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 					{
 						if (compressed)
 						{
-							uint32_t size = bx::uint32_max(1, (width  + 3)>>2)
-										  * bx::uint32_max(1, (height + 3)>>2)
+							uint32_t size = bx::max<uint32_t>(1, (width  + 3)>>2)
+										  * bx::max<uint32_t>(1, (height + 3)>>2)
 										  * 4*4* bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) )/8
 										  ;
 
@@ -5909,7 +5943,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 							attachment = GL_DEPTH_ATTACHMENT;
 						}
 					}
-					else
+					else if (Access::Write == at.access)
 					{
 						buffers[colorIdx] = attachment;
 						++colorIdx;
@@ -5941,9 +5975,9 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 								) );
 						}
 					}
-					else if (Access::Write == at.access)
+					else
 					{
-						if (1 < texture.m_depth
+						if (1 < texture.m_numLayers
 						&&  !texture.isCubeMap())
 						{
 							GL_CHECK(glFramebufferTextureLayer(GL_FRAMEBUFFER
@@ -5968,10 +6002,6 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 								) );
 						}
 					}
-					else
-					{
-						BX_CHECK(false, "");
-					}
 
 					needResolve |= (0 != texture.m_rbo) && (0 != texture.m_id);
 				}
@@ -6169,6 +6199,36 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 		GL_CHECK(glInvalidateFramebuffer(GL_FRAMEBUFFER, idx, buffers) );
 	}
 
+	void FrameBufferGL::set()
+	{
+		for(uint32_t ii = 0; ii < m_numTh; ++ii)
+		{
+			const Attachment& at = m_attachment[ii];
+
+			if (at.access == Access::Write)
+			{
+				continue;
+			}
+
+			if (isValid(at.handle) )
+			{
+				const TextureGL& texture = s_renderGL->m_textures[at.handle.idx];
+
+				if(0 != (texture.m_flags&BGFX_TEXTURE_COMPUTE_WRITE))
+				{
+					GL_CHECK(glBindImageTexture(ii
+						, texture.m_id
+						, at.mip
+						, GL_FALSE //texture.isLayered() ? GL_TRUE : GL_FALSE
+						, at.layer
+						, s_access[Access::ReadWrite]
+						, s_imageFormat[texture.m_textureFormat])
+						);
+				}
+			}
+		}
+	}
+
 	void OcclusionQueryGL::create()
 	{
 		for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
@@ -6295,6 +6355,8 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 			renderDocTriggerCapture();
 		}
 
+		BGFX_GL_PROFILER_BEGIN_LITERAL("rendererSubmit", kColorView);
+
 		if (1 < m_numWindows
 		&&  m_vaoSupport)
 		{
@@ -6330,12 +6392,14 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 
 		if (0 < _render->m_iboffset)
 		{
+			BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
 			TransientIndexBuffer* ib = _render->m_transientIb;
 			m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data, true);
 		}
 
 		if (0 < _render->m_vboffset)
 		{
+			BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
 			TransientVertexBuffer* vb = _render->m_transientVb;
 			m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data, true);
 		}
@@ -6350,9 +6414,8 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 		RenderBind currentBind;
 		currentBind.clear();
 
-		const bool hmdEnabled = false;
 		static ViewState viewState;
-		viewState.reset(_render, hmdEnabled);
+		viewState.reset(_render);
 
 		ProgramHandle currentProgram = BGFX_INVALID_HANDLE;
 		ProgramHandle boundProgram   = BGFX_INVALID_HANDLE;
@@ -6409,18 +6472,14 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 			m_occlusionQuery.resolve(_render);
 		}
 
-		uint8_t eye = 0;
-
 		if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
 		{
 			GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
 
-			bool viewRestart = false;
-			uint8_t restartState = 0;
 			viewState.m_rect = _render->m_view[0].m_rect;
-
 			int32_t numItems = _render->m_numRenderItems;
-			for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
+
+			for (int32_t item = 0; item < numItems;)
 			{
 				const uint64_t encodedKey = _render->m_sortKeys[item];
 				const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
@@ -6438,15 +6497,6 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 
 				if (viewChanged)
 				{
-					if (1 == restartState)
-					{
-						restartState = 2;
-						item = restartItem;
-						restartItem = numItems;
-						view = UINT16_MAX;
-						continue;
-					}
-
 					view = key.m_view;
 					currentProgram = BGFX_INVALID_HANDLE;
 
@@ -6457,55 +6507,18 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 						resolutionHeight = setFrameBuffer(fbh, resolutionHeight, discardFlags);
 					}
 
-					viewRestart = ( (BGFX_VIEW_STEREO == (_render->m_view[view].m_flags & BGFX_VIEW_STEREO) ) );
-					viewRestart &= hmdEnabled;
-					if (viewRestart)
-					{
-						if (0 == restartState)
-						{
-							restartState = 1;
-							restartItem  = item - 1;
-						}
-
-						eye = (restartState - 1) & 1;
-						restartState &= 1;
-					}
-					else
-					{
-						eye = 0;
-					}
-
 					if (item > 1)
 					{
 						profiler.end();
 					}
 
+					BGFX_GL_PROFILER_END();
+					setViewType(view, "  ");
+					BGFX_GL_PROFILER_BEGIN(view, kColorView);
+
 					profiler.begin(view);
 
 					viewState.m_rect = _render->m_view[view].m_rect;
-					if (viewRestart)
-					{
-						if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
-						{
-							char* viewName = s_viewName[view];
-							viewName[3] = ' ';
-							viewName[4] = eye ? 'R' : 'L';
-							GL_CHECK(glInsertEventMarker(0, viewName) );
-						}
-
-						viewState.m_rect.m_x = eye * (viewState.m_rect.m_width+1)/2;
-						viewState.m_rect.m_width /= 2;
-					}
-					else
-					{
-						if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
-						{
-							char* viewName = s_viewName[view];
-							viewName[3] = ' ';
-							viewName[4] = ' ';
-							GL_CHECK(glInsertEventMarker(0, viewName) );
-						}
-					}
 
 					const Rect& scissorRect = _render->m_view[view].m_scissor;
 					viewHasScissor  = !scissorRect.isZero();
@@ -6540,12 +6553,9 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 					{
 						wasCompute = true;
 
-						if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
-						{
-							char* viewName = s_viewName[view];
-							viewName[3] = 'C';
-							GL_CHECK(glInsertEventMarker(0, viewName) );
-						}
+						setViewType(view, "C");
+						BGFX_GL_PROFILER_END();
+						BGFX_GL_PROFILER_BEGIN(view, kColorCompute);
 					}
 
 					if (computeSupported)
@@ -6615,7 +6625,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 								commit(*program.m_constantBuffer);
 							}
 
-							viewState.setPredefined<1>(this, view, eye, program, _render, compute);
+							viewState.setPredefined<1>(this, view, program, _render, compute);
 
 							if (isValid(compute.m_indirectBuffer) )
 							{
@@ -6662,12 +6672,9 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 				{
 					wasCompute = false;
 
-					if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
-					{
-						char* viewName = s_viewName[view];
-						viewName[3] = ' ';
-						GL_CHECK(glInsertEventMarker(0, viewName) );
-					}
+					setViewType(view, " ");
+					BGFX_GL_PROFILER_END();
+					BGFX_GL_PROFILER_BEGIN(view, kColorDraw);
 				}
 
 				const RenderDraw& draw = renderItem.draw;
@@ -7060,7 +7067,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 						commit(*program.m_constantBuffer);
 					}
 
-					viewState.setPredefined<1>(this, view, eye, program, _render, draw);
+					viewState.setPredefined<1>(this, view, program, _render, draw);
 
 					{
 						for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
@@ -7106,11 +7113,12 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 
 					{
 						bool diffStreamHandles = false;
-						for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
+						for (uint32_t idx = 0, streamMask = draw.m_streamMask
 							; 0 != streamMask
-							; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
+							; streamMask >>= 1, idx += 1
 							)
 						{
+							const uint32_t ntz = bx::uint32_cnttz(streamMask);
 							streamMask >>= ntz;
 							idx         += ntz;
 
@@ -7133,11 +7141,12 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 							currentState.m_instanceDataOffset     = draw.m_instanceDataOffset;
 							currentState.m_instanceDataStride     = draw.m_instanceDataStride;
 
-							for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
+							for (uint32_t idx = 0, streamMask = draw.m_streamMask
 								; 0 != streamMask
-								; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
+								; streamMask >>= 1, idx += 1
 								)
 							{
+								const uint32_t ntz = bx::uint32_cnttz(streamMask);
 								streamMask >>= ntz;
 								idx         += ntz;
 
@@ -7166,11 +7175,12 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 						if (0 != currentState.m_streamMask)
 						{
 							bool diffStartVertex = false;
-							for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
+							for (uint32_t idx = 0, streamMask = draw.m_streamMask
 								; 0 != streamMask
-								; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
+								; streamMask >>= 1, idx += 1
 								)
 							{
+								const uint32_t ntz = bx::uint32_cnttz(streamMask);
 								streamMask >>= ntz;
 								idx         += ntz;
 
@@ -7195,18 +7205,21 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 
 								if (UINT8_MAX != draw.m_streamMask)
 								{
-									for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
+									for (uint32_t idx = 0, streamMask = draw.m_streamMask
 										; 0 != streamMask
-										; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
+										; streamMask >>= 1, idx += 1
 										)
 									{
+										const uint32_t ntz = bx::uint32_cnttz(streamMask);
 										streamMask >>= ntz;
 										idx         += ntz;
 
 										currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
 
 										const VertexBufferGL& vb = m_vertexBuffers[draw.m_stream[idx].m_handle.idx];
-										uint16_t decl = !isValid(vb.m_decl) ? draw.m_stream[idx].m_decl.idx : vb.m_decl.idx;
+										const uint16_t decl = isValid(draw.m_stream[idx].m_decl)
+											? draw.m_stream[idx].m_decl.idx
+											: vb.m_decl.idx;
 										GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
 										program.bindAttributes(m_vertexDecls[decl], draw.m_stream[idx].m_startVertex);
 									}
@@ -7228,11 +7241,12 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 						uint32_t numVertices = draw.m_numVertices;
 						if (UINT32_MAX == numVertices)
 						{
-							for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
+							for (uint32_t idx = 0, streamMask = draw.m_streamMask
 								; 0 != streamMask
-								; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
+								; streamMask >>= 1, idx += 1
 								)
 							{
+								const uint32_t ntz = bx::uint32_cnttz(streamMask);
 								streamMask >>= ntz;
 								idx         += ntz;
 
@@ -7385,6 +7399,13 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 				boundProgram = BGFX_INVALID_HANDLE;
 			}
 
+			if (wasCompute)
+			{
+				setViewType(view, "C");
+				BGFX_GL_PROFILER_END();
+				BGFX_GL_PROFILER_BEGIN(view, kColorCompute);
+			}
+
 			submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
 
 			blitMsaaFbo();
@@ -7409,6 +7430,8 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 			}
 		}
 
+		BGFX_GL_PROFILER_END();
+
 		m_glctx.makeCurrent(NULL);
 		int64_t timeEnd = bx::getHPCounter();
 		int64_t frameTime = timeEnd - timeBegin;
@@ -7454,6 +7477,8 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 
 		if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
 		{
+			BGFX_GL_PROFILER_BEGIN_LITERAL("debugstats", kColorFrame);
+
 			m_needPresent = true;
 			TextVideoMem& tvm = m_textVideoMem;
 
@@ -7622,10 +7647,16 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 			}
 
 			blit(this, _textVideoMemBlitter, tvm);
+
+			BGFX_GL_PROFILER_END();
 		}
 		else if (_render->m_debug & BGFX_DEBUG_TEXT)
 		{
+			BGFX_GL_PROFILER_BEGIN_LITERAL("debugtext", kColorFrame);
+
 			blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
+
+			BGFX_GL_PROFILER_END();
 		}
 	}
 } } // namespace bgfx

+ 30 - 2
bgfx.mod/bgfx/src/renderer_gl.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -30,6 +30,24 @@
 			|| BX_PLATFORM_WINDOWS \
 			)
 
+#define BGFX_GL_PROFILER_BEGIN(_view, _abgr)                                               \
+	BX_MACRO_BLOCK_BEGIN                                                                   \
+		GL_CHECK(glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, s_viewName[view]) ); \
+		BGFX_PROFILER_BEGIN(s_viewName[view], _abgr);                                      \
+	BX_MACRO_BLOCK_END
+
+#define BGFX_GL_PROFILER_BEGIN_LITERAL(_name, _abgr)                                       \
+	BX_MACRO_BLOCK_BEGIN                                                                   \
+		GL_CHECK(glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "" # _name) );       \
+		BGFX_PROFILER_BEGIN_LITERAL("" # _name, _abgr);                                    \
+	BX_MACRO_BLOCK_END
+
+#define BGFX_GL_PROFILER_END()        \
+	BX_MACRO_BLOCK_BEGIN              \
+		BGFX_PROFILER_END();          \
+		GL_CHECK(glPopDebugGroup() ); \
+	BX_MACRO_BLOCK_END
+
 #if BGFX_CONFIG_RENDERER_OPENGL
 #	if BGFX_CONFIG_RENDERER_OPENGL >= 31
 #		include <gl/glcorearb.h>
@@ -587,6 +605,10 @@ typedef uint64_t GLuint64;
 #	define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
 #endif // GL_MAX_ARRAY_TEXTURE_LAYERS
 
+#ifndef GL_MAX_LABEL_LENGTH
+#	define GL_MAX_LABEL_LENGTH 0x82E8
+#endif // GL_MAX_LABEL_LENGTH
+
 #ifndef GL_QUERY_RESULT
 #	define GL_QUERY_RESULT 0x8866
 #endif // GL_QUERY_RESULT
@@ -631,7 +653,7 @@ typedef uint64_t GLuint64;
 #	define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
 #endif // GL_RENDERBUFFER_FREE_MEMORY_ATI
 
-// http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt
+// https://web.archive.org/web/20190207230448/http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt
 #ifndef GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
 #	define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
 #endif // GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
@@ -916,6 +938,10 @@ typedef uint64_t GLuint64;
 #	define GL_TEXTURE 0x1702
 #endif // GL_TEXTURE
 
+#ifndef GL_BUFFER
+#	define GL_BUFFER 0x82E0
+#endif // GL_BUFFER
+
 // _KHR or _ARB...
 #define GL_DEBUG_OUTPUT_SYNCHRONOUS         0x8242
 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
@@ -1265,6 +1291,7 @@ namespace bgfx { namespace gl
 		uint32_t m_width;
 		uint32_t m_height;
 		uint32_t m_depth;
+		uint32_t m_numLayers;
 		uint8_t m_numMips;
 		uint8_t m_requestedFormat;
 		uint8_t m_textureFormat;
@@ -1304,6 +1331,7 @@ namespace bgfx { namespace gl
 		uint16_t destroy();
 		void resolve();
 		void discard(uint16_t _flags);
+		void set();
 
 		SwapChainGL* m_swapChain;
 		GLuint m_fbo[2];

+ 1 - 1
bgfx.mod/bgfx/src/renderer_gnm.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 187 - 40
bgfx.mod/bgfx/src/renderer_mtl.h

@@ -18,6 +18,21 @@
 #	import <UIKit/UIKit.h>
 #endif // BX_PLATFORM_*
 
+#define BGFX_MTL_PROFILER_BEGIN(_view, _abgr)         \
+	BX_MACRO_BLOCK_BEGIN                              \
+		BGFX_PROFILER_BEGIN(s_viewName[view], _abgr); \
+	BX_MACRO_BLOCK_END
+
+#define BGFX_MTL_PROFILER_BEGIN_LITERAL(_name, _abgr)   \
+	BX_MACRO_BLOCK_BEGIN                                \
+		BGFX_PROFILER_BEGIN_LITERAL("" # _name, _abgr); \
+	BX_MACRO_BLOCK_END
+
+#define BGFX_MTL_PROFILER_END() \
+	BX_MACRO_BLOCK_BEGIN        \
+		BGFX_PROFILER_END();    \
+	BX_MACRO_BLOCK_END
+
 namespace bgfx { namespace mtl
 {
 	//runtime os check
@@ -64,7 +79,7 @@ namespace bgfx { namespace mtl
 
 #define MTL_CLASS_END };
 
-		typedef void (*mtlCallback)(void* userData);
+	typedef void (*mtlCallback)(void* userData);
 
 	MTL_CLASS(BlitCommandEncoder)
 		void copyFromTexture(
@@ -140,6 +155,11 @@ namespace bgfx { namespace mtl
 		{
 			return (uint32_t)m_obj.length;
 		}
+
+		void setLabel(const char* _label)
+		{
+			[m_obj setLabel:@(_label)];
+		}
 	MTL_CLASS_END
 
 	MTL_CLASS(CommandBuffer)
@@ -223,10 +243,31 @@ namespace bgfx { namespace mtl
 			[m_obj setSamplerState:_sampler atIndex:_index];
 		}
 
+		void dispatchThreadgroups(MTLSize _threadgroupsPerGrid, MTLSize _threadsPerThreadgroup)
+		{
+			[m_obj dispatchThreadgroups:_threadgroupsPerGrid threadsPerThreadgroup:_threadsPerThreadgroup];
+		}
+
+		void dispatchThreadgroupsWithIndirectBuffer(id <MTLBuffer> _indirectBuffer,
+												NSUInteger _indirectBufferOffset, MTLSize _threadsPerThreadgroup)
+		{
+			[m_obj dispatchThreadgroupsWithIndirectBuffer:_indirectBuffer indirectBufferOffset:_indirectBufferOffset threadsPerThreadgroup:_threadsPerThreadgroup];
+		}
+
 		void endEncoding()
 		{
 			[m_obj endEncoding];
 		}
+
+		void pushDebugGroup(const char* _string)
+		{
+			[m_obj pushDebugGroup:@(_string)];
+		}
+
+		void popDebugGroup()
+		{
+			[m_obj popDebugGroup];
+		}
 	MTL_CLASS_END
 
 	MTL_CLASS(Device)
@@ -322,10 +363,14 @@ namespace bgfx { namespace mtl
 		}
 
 		// Creating Command Objects Needed to Perform Computational Tasks
-		id <MTLComputePipelineState> newComputePipelineStateWithFunction(id <MTLFunction> _computeFunction)
+		id <MTLComputePipelineState> newComputePipelineStateWithFunction(
+			  id <MTLFunction> _computeFunction
+			, MTLPipelineOption _options
+			, MTLComputePipelineReflection** _reflection
+			)
 		{
 			NSError* error;
-			id <MTLComputePipelineState> state = [m_obj newComputePipelineStateWithFunction:_computeFunction error:&error];
+			id <MTLComputePipelineState> state = [m_obj newComputePipelineStateWithFunction:_computeFunction options:_options reflection:_reflection error:&error];
 
 			BX_WARN(NULL == error
 				, "newComputePipelineStateWithFunction failed: %s"
@@ -487,6 +532,25 @@ namespace bgfx { namespace mtl
 			[m_obj drawPrimitives:_primitiveType vertexStart:_vertexStart vertexCount:_vertexCount instanceCount:_instanceCount];
 		}
 
+		void drawPrimitives(
+			  MTLPrimitiveType _primitiveType
+			, id <MTLBuffer> _indirectBuffer
+			, NSUInteger _indirectBufferOffset)
+		{
+			[m_obj drawPrimitives:_primitiveType indirectBuffer:_indirectBuffer indirectBufferOffset:_indirectBufferOffset];
+		}
+
+		void drawIndexedPrimitives(
+			  MTLPrimitiveType _primitiveType
+			, MTLIndexType _indexType
+			, id <MTLBuffer> _indexBuffer
+			, NSUInteger _indexBufferOffset
+			, id <MTLBuffer> _indirectBuffer
+			, NSUInteger _indirectBufferOffset)
+		{
+			[m_obj drawIndexedPrimitives:_primitiveType indexType:_indexType indexBuffer:_indexBuffer indexBufferOffset:_indexBufferOffset indirectBuffer:_indirectBuffer indirectBufferOffset:_indirectBufferOffset];
+		}
+
 		void insertDebugSignpost(const char* _string)
 		{
 			[m_obj insertDebugSignpost:@(_string)];
@@ -527,6 +591,11 @@ namespace bgfx { namespace mtl
 			return [m_obj newTextureViewWithPixelFormat:_pixelFormat];
 		}
 
+		id<MTLTexture> newTextureViewWithPixelFormat(MTLPixelFormat _pixelFormat, MTLTextureType _textureType, NSRange _levelRange, NSRange _sliceRange)
+		{
+			return [m_obj newTextureViewWithPixelFormat:_pixelFormat textureType:_textureType levels:_levelRange slices:_sliceRange];
+		}
+
 		//properties
 		uint32_t width() const
 		{
@@ -538,6 +607,11 @@ namespace bgfx { namespace mtl
 			return (uint32_t)m_obj.height;
 		}
 
+		uint32_t arrayLength() const
+		{
+			return (uint32_t)m_obj.arrayLength;
+		}
+
 		MTLPixelFormat pixelFormat() const
 		{
 			return m_obj.pixelFormat;
@@ -567,6 +641,7 @@ namespace bgfx { namespace mtl
 	//descriptors
 	//NOTE: [class new] is same as [[class alloc] init]
 	typedef MTLRenderPipelineDescriptor* RenderPipelineDescriptor;
+	typedef MTLComputePipelineReflection* ComputePipelineReflection;
 
 	inline RenderPipelineDescriptor newRenderPipelineDescriptor()
 	{
@@ -683,7 +758,7 @@ namespace bgfx { namespace mtl
 			typename HashMap::iterator it = m_hashMap.find(_id);
 			if (it != m_hashMap.end() )
 			{
-				MTL_RELEASE(it->second);
+				release(it->second);
 				m_hashMap.erase(it);
 			}
 		}
@@ -712,13 +787,8 @@ namespace bgfx { namespace mtl
 	{
 		BufferMtl()
 			: m_flags(BGFX_BUFFER_NONE)
-			, m_dynamic(false)
-			, m_bufferIndex(0)
+			, m_dynamic(NULL)
 		{
-			for (uint32_t ii = 0; ii < MTL_MAX_FRAMES_IN_FLIGHT; ++ii)
-			{
-				m_buffers[ii] = NULL;
-			}
 		}
 
 		void create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride = 0, bool _vertex = false);
@@ -726,23 +796,21 @@ namespace bgfx { namespace mtl
 
 		void destroy()
 		{
-			for (uint32_t ii = 0; ii < MTL_MAX_FRAMES_IN_FLIGHT; ++ii)
+			MTL_RELEASE(m_ptr);
+
+			if (NULL != m_dynamic)
 			{
-				MTL_RELEASE(m_buffers[ii]);
+				BX_DELETE(g_allocator, m_dynamic);
+				m_dynamic = NULL;
 			}
-
-			m_dynamic = false;
 		}
 
-		Buffer getBuffer() const { return m_buffers[m_bufferIndex]; }
-
 		uint32_t m_size;
 		uint16_t m_flags;
+		bool     m_vertex;
 
-		bool m_dynamic;
-	private:
-		uint8_t  m_bufferIndex;
-		Buffer   m_buffers[MTL_MAX_FRAMES_IN_FLIGHT];
+		Buffer   m_ptr;
+		uint8_t* m_dynamic;
 	};
 
 	typedef BufferMtl IndexBufferMtl;
@@ -776,22 +844,24 @@ namespace bgfx { namespace mtl
 
 		Function m_function;
 		uint32_t m_hash;
+		uint16_t m_numThreads[3];
 	};
 
+	struct SamplerInfo
+	{
+		uint32_t      m_index;
+		UniformHandle m_uniform;
+		bool          m_fragment;
+	};
+
+	struct PipelineStateMtl;
+
 	struct ProgramMtl
 	{
 		ProgramMtl()
 			: m_vsh(NULL)
 			, m_fsh(NULL)
-			, m_vshConstantBuffer(NULL)
-			, m_fshConstantBuffer(NULL)
-			, m_vshConstantBufferSize(0)
-			, m_vshConstantBufferAlignmentMask(0)
-			, m_fshConstantBufferSize(0)
-			, m_fshConstantBufferAlignmentMask(0)
-			, m_samplerCount(0)
-			, m_numPredefined(0)
-			, m_processedUniforms(false)
+			, m_computePS(NULL)
 		{
 		}
 
@@ -804,6 +874,47 @@ namespace bgfx { namespace mtl
 
 		const ShaderMtl* m_vsh;
 		const ShaderMtl* m_fsh;
+
+		PipelineStateMtl* m_computePS;
+	};
+
+	struct PipelineStateMtl
+	{
+		PipelineStateMtl()
+			: m_vshConstantBuffer(NULL)
+			, m_fshConstantBuffer(NULL)
+			, m_vshConstantBufferSize(0)
+			, m_vshConstantBufferAlignmentMask(0)
+			, m_fshConstantBufferSize(0)
+			, m_fshConstantBufferAlignmentMask(0)
+			, m_samplerCount(0)
+			, m_numPredefined(0)
+			, m_rps(NULL)
+			, m_cps(NULL)
+			{
+				m_numThreads[0] = 1;
+				m_numThreads[1] = 1;
+				m_numThreads[2] = 1;
+			}
+
+		~PipelineStateMtl()
+		{
+			if (NULL != m_vshConstantBuffer)
+			{
+				UniformBuffer::destroy(m_vshConstantBuffer);
+				m_vshConstantBuffer = NULL;
+			}
+
+			if (NULL != m_fshConstantBuffer)
+			{
+				UniformBuffer::destroy(m_fshConstantBuffer);
+				m_fshConstantBuffer = NULL;
+			}
+
+			release(m_rps);
+			release(m_cps);
+		}
+
 		UniformBuffer* m_vshConstantBuffer;
 		UniformBuffer* m_fshConstantBuffer;
 
@@ -812,21 +923,23 @@ namespace bgfx { namespace mtl
 		uint32_t m_fshConstantBufferSize;
 		uint32_t m_fshConstantBufferAlignmentMask;
 
-		struct SamplerInfo
-		{
-			uint32_t			m_index;
-			bgfx::UniformHandle m_uniform;
-			bool				m_fragment;
-		};
-
 		SamplerInfo m_samplers[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
 		uint32_t	m_samplerCount;
 
+		uint16_t 	m_numThreads[3];
+
 		PredefinedUniform m_predefined[PredefinedUniform::Count*2];
 		uint8_t m_numPredefined;
-		bool m_processedUniforms;
+
+		RenderPipelineState m_rps;
+		ComputePipelineState m_cps;
 	};
 
+	void release(PipelineStateMtl* _ptr)
+	{
+		BX_DELETE(g_allocator, _ptr);
+	}
+
 	struct TextureMtl
 	{
 		enum Enum
@@ -847,6 +960,10 @@ namespace bgfx { namespace mtl
 			, m_depth(0)
 			, m_numMips(0)
 		{
+			for(uint32_t ii = 0; ii < BX_COUNTOF(m_ptrMips); ++ii)
+			{
+				m_ptrMips[ii] = NULL;
+			}
 		}
 
 		void create(const Memory* _mem, uint64_t _flags, uint8_t _skip);
@@ -855,6 +972,10 @@ namespace bgfx { namespace mtl
 		{
 			MTL_RELEASE(m_ptr);
 			MTL_RELEASE(m_ptrStencil);
+			for (uint32_t ii = 0; ii < m_numMips; ++ii)
+			{
+				MTL_RELEASE(m_ptrMips[ii]);
+			}
 		}
 
 		void update(
@@ -874,9 +995,12 @@ namespace bgfx { namespace mtl
 			, uint32_t _flags = BGFX_SAMPLER_INTERNAL_DEFAULT
 			);
 
+		Texture getTextureMipLevel(int _mip);
+
 		Texture m_ptr;
 		Texture m_ptrMsaa;
 		Texture m_ptrStencil; // for emulating packed depth/stencil formats - only for iOS8...
+		Texture m_ptrMips[14];
 		SamplerState m_sampler;
 		uint64_t m_flags;
 		uint32_t m_width;
@@ -895,6 +1019,7 @@ namespace bgfx { namespace mtl
 		SwapChainMtl()
 			: m_metalLayer(nil)
 			, m_drawable(nil)
+			, m_drawableTexture(nil)
 			, m_backBufferColorMsaa()
 			, m_backBufferDepth()
 			, m_backBufferStencil()
@@ -907,10 +1032,11 @@ namespace bgfx { namespace mtl
 		void init(void* _nwh);
 		void resize(FrameBufferMtl &_frameBuffer, uint32_t _width, uint32_t _height, uint32_t _flags);
 
-		id<CAMetalDrawable> currentDrawable();
+		id <MTLTexture> 	currentDrawableTexture();
 
 		CAMetalLayer* m_metalLayer;
 		id <CAMetalDrawable> m_drawable;
+		id <MTLTexture> 	 m_drawableTexture;
 		Texture m_backBufferColorMsaa;
 		Texture m_backBufferDepth;
 		Texture m_backBufferStencil;
@@ -920,7 +1046,9 @@ namespace bgfx { namespace mtl
 	struct FrameBufferMtl
 	{
 		FrameBufferMtl()
-			: m_denseIdx(UINT16_MAX)
+			: m_swapChain(NULL)
+			, m_nwh(NULL)
+			, m_denseIdx(UINT16_MAX)
 			, m_pixelFormatHash(0)
 			, m_num(0)
 		{
@@ -940,6 +1068,7 @@ namespace bgfx { namespace mtl
 		uint16_t destroy();
 
 		SwapChainMtl* m_swapChain;
+		void* m_nwh;
 		uint32_t m_width;
 		uint32_t m_height;
 		uint16_t m_denseIdx;
@@ -948,6 +1077,8 @@ namespace bgfx { namespace mtl
 
 		TextureHandle m_colorHandle[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS-1];
 		TextureHandle m_depthHandle;
+		Attachment m_colorAttachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS-1];
+		Attachment m_depthAttachment;
 		uint8_t m_num; // number of color handles
 	};
 
@@ -987,15 +1118,31 @@ namespace bgfx { namespace mtl
 
 		void init();
 		void shutdown();
+		uint32_t begin(uint32_t _resultIdx);
+		void end(uint32_t _idx);
 		void addHandlers(CommandBuffer& _commandBuffer);
 		bool get();
 
+		struct Result
+		{
+			void reset()
+			{
+				m_begin     = 0;
+				m_end       = 0;
+				m_pending   = 0;
+			}
+
+			uint64_t m_begin;
+			uint64_t m_end;
+			uint32_t m_pending;
+		};
+
 		uint64_t m_begin;
 		uint64_t m_end;
 		uint64_t m_elapsed;
 		uint64_t m_frequency;
 
-		uint64_t m_result[4*2];
+		Result m_result[4*2];
 		bx::RingBufferControl m_control;
 	};
 

文件差異過大導致無法顯示
+ 429 - 206
bgfx.mod/bgfx/src/renderer_mtl.mm


+ 4 - 4
bgfx.mod/bgfx/src/renderer_noop.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -226,15 +226,15 @@ namespace bgfx { namespace noop
 		{
 		}
 
-		void setMarker(const char* /*_marker*/, uint32_t /*_size*/) override
+		void invalidateOcclusionQuery(OcclusionQueryHandle /*_handle*/) override
 		{
 		}
 
-		void invalidateOcclusionQuery(OcclusionQueryHandle /*_handle*/) override
+		void setMarker(const char* /*_marker*/, uint16_t /*_len*/) override
 		{
 		}
 
-		virtual void setName(Handle /*_handle*/, const char* /*_name*/) override
+		virtual void setName(Handle /*_handle*/, const char* /*_name*/, uint16_t /*_len*/) override
 		{
 		}
 

+ 45 - 0
bgfx.mod/bgfx/src/renderer_nvn.cpp

@@ -0,0 +1,45 @@
+/*
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
+ * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+ */
+
+#include "bgfx_p.h"
+
+namespace bgfx
+{
+
+#define BGFX_DECLARE_EMBEDDED_SHADER(_name)                                             \
+	extern const uint8_t* BX_CONCATENATE(_name, _nvn);                                 \
+	extern const uint32_t BX_CONCATENATE(_name, _nvn_size);                            \
+	static const uint8_t  BX_CONCATENATE(_name, _int_nvn)[] = { 0 };                   \
+	const uint8_t* BX_CONCATENATE(_name, _nvn) = &BX_CONCATENATE(_name, _int_nvn)[0]; \
+	const uint32_t BX_CONCATENATE(_name, _nvn_size) = 1
+
+BGFX_DECLARE_EMBEDDED_SHADER(vs_debugfont);
+BGFX_DECLARE_EMBEDDED_SHADER(fs_debugfont);
+BGFX_DECLARE_EMBEDDED_SHADER(vs_clear);
+BGFX_DECLARE_EMBEDDED_SHADER(fs_clear0);
+BGFX_DECLARE_EMBEDDED_SHADER(fs_clear1);
+BGFX_DECLARE_EMBEDDED_SHADER(fs_clear2);
+BGFX_DECLARE_EMBEDDED_SHADER(fs_clear3);
+BGFX_DECLARE_EMBEDDED_SHADER(fs_clear4);
+BGFX_DECLARE_EMBEDDED_SHADER(fs_clear5);
+BGFX_DECLARE_EMBEDDED_SHADER(fs_clear6);
+BGFX_DECLARE_EMBEDDED_SHADER(fs_clear7);
+
+#undef BGFX_DECLARE_EMBEDDED_SHADER
+
+} // namespace bgfx
+
+namespace bgfx { namespace nvn
+{
+	RendererContextI* rendererCreate(const Init& _init)
+	{
+		BX_UNUSED(_init);
+		return NULL;
+	}
+
+	void rendererDestroy()
+	{
+	}
+} /* namespace nvn */ } // namespace bgfx

+ 294 - 68
bgfx.mod/bgfx/src/renderer_vk.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -224,6 +224,61 @@ VK_IMPORT_DEVICE
 	};
 	BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
 
+	struct Extension
+	{
+		enum Enum
+		{
+			EXT_debug_utils,
+			EXT_debug_report,
+
+			Count
+		};
+
+		const char* m_name;
+		uint32_t m_minVersion;
+		bool m_supported;
+		bool m_initialize;
+	};
+
+	// Extension registry
+	//
+	static Extension s_extension[] =
+	{
+		{ "VK_EXT_debug_utils",  1, false, BGFX_CONFIG_DEBUG_OBJECT_NAME },
+		{ "VK_EXT_debug_report", 1, false, BGFX_CONFIG_DEBUG             },
+	};
+	BX_STATIC_ASSERT(Extension::Count == BX_COUNTOF(s_extension) );
+
+	void updateExtension(const char* _name, uint32_t _version)
+	{
+		bx::StringView ext(_name);
+
+		bool supported = false;
+		for (uint32_t ii = 0; ii < Extension::Count; ++ii)
+		{
+			Extension& extension = s_extension[ii];
+			if (!extension.m_supported
+			&&   extension.m_initialize)
+			{
+				if (       0 == bx::strCmp(ext, extension.m_name)
+				&&  _version >= extension.m_minVersion)
+				{
+					extension.m_supported = true;
+					supported = true;
+					break;
+				}
+			}
+		}
+
+		BX_TRACE("\tv%-3d %s%s"
+			, _version
+			, _name
+			, supported ? " (supported)" : "", _name
+			);
+
+		BX_UNUSED(supported);
+	}
+
 	static const VkFormat s_attribType[][4][2] =
 	{
 		{ // Uint8
@@ -357,6 +412,27 @@ VK_IMPORT_DEVICE
 		internalFreeNotification,
 	};
 
+	VkResult VKAPI_PTR stubSetDebugUtilsObjectNameEXT(VkDevice _device, const VkDebugUtilsObjectNameInfoEXT* _nameInfo)
+	{
+		BX_UNUSED(_device, _nameInfo);
+		return VK_SUCCESS;
+	}
+
+	void VKAPI_PTR stubCmdInsertDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer, const VkDebugUtilsLabelEXT* _labelInfo)
+	{
+		BX_UNUSED(_commandBuffer, _labelInfo);
+	}
+
+	void VKAPI_PTR stubCmdBeginDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer, const VkDebugUtilsLabelEXT* _labelInfo)
+	{
+		BX_UNUSED(_commandBuffer, _labelInfo);
+	}
+
+	void VKAPI_PTR stubCmdEndDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer)
+	{
+		BX_UNUSED(_commandBuffer);
+	}
+
 	static const char* s_debugReportObjectType[] =
 	{
 		"Unknown",
@@ -455,21 +531,21 @@ VK_IMPORT_DEVICE
 			&&  0 < numExtensionProperties)
 			{
 				VkExtensionProperties extensionProperties[64];
-				numExtensionProperties = bx::uint32_min(numExtensionProperties, BX_COUNTOF(extensionProperties) );
+				numExtensionProperties = bx::min<uint32_t>(numExtensionProperties, BX_COUNTOF(extensionProperties) );
 				result = enumerateExtensionProperties(_physicalDevice
 					, NULL
 					, &numExtensionProperties
 					, extensionProperties
 					);
 
-				BX_TRACE("\tGlobal extensions (%d):"
+				BX_TRACE("Global extensions (%d):"
 					, numExtensionProperties
 					);
 
 				for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
 				{
-					BX_TRACE("\t\t%s (s: 0x%08x)"
-						, extensionProperties[extension].extensionName
+					updateExtension(
+						  extensionProperties[extension].extensionName
 						, extensionProperties[extension].specVersion
 						);
 				}
@@ -484,10 +560,10 @@ VK_IMPORT_DEVICE
 		&&  0 < numLayerProperties)
 		{
 			VkLayerProperties layerProperties[64];
-			numLayerProperties = bx::uint32_min(numLayerProperties, BX_COUNTOF(layerProperties) );
+			numLayerProperties = bx::min<uint32_t>(numLayerProperties, BX_COUNTOF(layerProperties) );
 			result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, layerProperties);
 
-			char indent = VK_NULL_HANDLE == _physicalDevice ? ' ' : '\t';
+			char indent = VK_NULL_HANDLE == _physicalDevice ? '\0' : '\t';
 			BX_UNUSED(indent);
 
 			BX_TRACE("%cLayer extensions (%d):"
@@ -514,7 +590,7 @@ VK_IMPORT_DEVICE
 				&&  0 < numExtensionProperties)
 				{
 					VkExtensionProperties extensionProperties[64];
-					numExtensionProperties = bx::uint32_min(numExtensionProperties, BX_COUNTOF(extensionProperties) );
+					numExtensionProperties = bx::min<uint32_t>(numExtensionProperties, BX_COUNTOF(extensionProperties) );
 					result = enumerateExtensionProperties(_physicalDevice
 						, layerProperties[layer].layerName
 						, &numExtensionProperties
@@ -570,6 +646,35 @@ VK_IMPORT_DEVICE
 		return "<VkResult?>";
 	}
 
+	template<typename Ty>
+	VkObjectType getType();
+
+	template<> VkObjectType getType<VkBuffer      >() { return VK_OBJECT_TYPE_BUFFER;        }
+	template<> VkObjectType getType<VkShaderModule>() { return VK_OBJECT_TYPE_SHADER_MODULE; }
+
+	template<typename Ty>
+	static BX_NO_INLINE void setDebugObjectName(VkDevice _device, Ty _object, const char* _format, ...)
+	{
+		if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) )
+		{
+			char temp[2048];
+			va_list argList;
+			va_start(argList, _format);
+			int32_t size = bx::min<int32_t>(sizeof(temp)-1, bx::vsnprintf(temp, sizeof(temp), _format, argList) );
+			va_end(argList);
+			temp[size] = '\0';
+
+			VkDebugUtilsObjectNameInfoEXT ni;
+			ni.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
+			ni.pNext = NULL;
+			ni.objectType   = getType<Ty>();
+			ni.objectHandle = uint64_t(_object.vk);
+			ni.pObjectName  = temp;
+
+			VK_CHECK(vkSetDebugUtilsObjectNameEXT(_device, &ni) );
+		}
+	}
+
 	void setImageMemoryBarrier(VkCommandBuffer _commandBuffer, VkImage _image, VkImageLayout _oldLayout, VkImageLayout _newLayout)
 	{
 		BX_CHECK(true
@@ -811,16 +916,27 @@ VK_IMPORT
 					/*not used*/ ""
 				};
 
-				const char* enabledExtension[] =
+				uint32_t numEnabledExtensions = 2;
+
+				const char* enabledExtension[Extension::Count + 2] =
 				{
 					VK_KHR_SURFACE_EXTENSION_NAME,
 					KHR_SURFACE_EXTENSION_NAME,
-#if BGFX_CONFIG_DEBUG
-					VK_EXT_DEBUG_REPORT_EXTENSION_NAME,
-#endif // BGFX_CONFIG_DEBUG
-					/*not used*/ ""
 				};
 
+				for (uint32_t ii = 0; ii < Extension::Count; ++ii)
+				{
+					const Extension& extension = s_extension[ii];
+
+					if (extension.m_supported
+					&&  extension.m_initialize)
+					{
+						enabledExtension[numEnabledExtensions++] = extension.m_name;
+				BX_TRACE("%d: %s", numEnabledExtensions, extension.m_name);
+					}
+				}
+
+
 				VkInstanceCreateInfo ici;
 				ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
 				ici.pNext = NULL;
@@ -828,7 +944,7 @@ VK_IMPORT
 				ici.pApplicationInfo = &appInfo;
 				ici.enabledLayerCount   = BX_COUNTOF(enabledLayerNames) - 1;
 				ici.ppEnabledLayerNames = enabledLayerNames;
-				ici.enabledExtensionCount   = BX_COUNTOF(enabledExtension) - 1;
+				ici.enabledExtensionCount   = numEnabledExtensions;
 				ici.ppEnabledExtensionNames = enabledExtension;
 
 				if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
@@ -868,7 +984,7 @@ VK_IMPORT_INSTANCE
 
 			m_debugReportCallback = VK_NULL_HANDLE;
 
-			if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
+			if (s_extension[Extension::EXT_debug_report].m_supported)
 			{
 				VkDebugReportCallbackCreateInfoEXT drcb;
 				drcb.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
@@ -903,7 +1019,7 @@ VK_IMPORT_INSTANCE
 				}
 
 				VkPhysicalDevice physicalDevices[4];
-				numPhysicalDevices = bx::uint32_min(numPhysicalDevices, BX_COUNTOF(physicalDevices) );
+				numPhysicalDevices = bx::min<uint32_t>(numPhysicalDevices, BX_COUNTOF(physicalDevices) );
 				result = vkEnumeratePhysicalDevices(m_instance
 					, &numPhysicalDevices
 					, physicalDevices
@@ -978,7 +1094,7 @@ VK_IMPORT_INSTANCE
 				g_caps.deviceId = uint16_t(m_deviceProperties.deviceID);
 
 				g_caps.limits.maxTextureSize     = m_deviceProperties.limits.maxImageDimension2D;
-				g_caps.limits.maxFBAttachments   = uint8_t(bx::uint32_min(m_deviceProperties.limits.maxFragmentOutputAttachments, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
+				g_caps.limits.maxFBAttachments   = bx::min(uint8_t(m_deviceProperties.limits.maxFragmentOutputAttachments), uint8_t(BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
 				g_caps.limits.maxComputeBindings = BGFX_MAX_COMPUTE_BINDINGS;
 
 				{
@@ -1060,7 +1176,7 @@ VK_IMPORT_INSTANCE
 					);
 
 				VkQueueFamilyProperties queueFamilyPropertices[10] = {};
-				queueFamilyPropertyCount = bx::uint32_min(queueFamilyPropertyCount, BX_COUNTOF(queueFamilyPropertices) );
+				queueFamilyPropertyCount = bx::min<uint32_t>(queueFamilyPropertyCount, BX_COUNTOF(queueFamilyPropertices) );
 				vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
 					, &queueFamilyPropertyCount
 					, queueFamilyPropertices
@@ -1359,7 +1475,7 @@ VK_IMPORT_DEVICE
 				}
 
 				VkSurfaceFormatKHR surfaceFormats[10];
-				numSurfaceFormats = bx::uint32_min(numSurfaceFormats, BX_COUNTOF(surfaceFormats) );
+				numSurfaceFormats = bx::min<uint32_t>(numSurfaceFormats, BX_COUNTOF(surfaceFormats) );
 				vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, surfaceFormats);
 
 				// find the best match...
@@ -1374,7 +1490,7 @@ VK_IMPORT_DEVICE
 				}
 
 				VkPresentModeKHR presentModes[10];
-				numPresentModes = bx::uint32_min(numPresentModes, BX_COUNTOF(presentModes) );
+				numPresentModes = bx::min<uint32_t>(numPresentModes, BX_COUNTOF(presentModes) );
 				vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, presentModes);
 
 				// find the best match...
@@ -1706,9 +1822,10 @@ VK_IMPORT_DEVICE
 
 				VkDescriptorSetLayoutBinding dslb[] =
 				{
-//					{ DslBinding::CombinedImageSampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
-					{ DslBinding::UniformBuffer,        VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,         1,                                VK_SHADER_STAGE_ALL, NULL },
-//					{ DslBinding::StorageBuffer,        VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,         BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
+//					{ DslBinding::CombinedImageSampler,  VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL,          NULL },
+					{ DslBinding::VertexUniformBuffer,   VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,         1,                                VK_SHADER_STAGE_ALL,          NULL },
+					{ DslBinding::FragmentUniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,         1,                                VK_SHADER_STAGE_FRAGMENT_BIT, NULL },
+//					{ DslBinding::StorageBuffer,         VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,         BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL,          NULL },
 				};
 
 				VkDescriptorPoolCreateInfo dpci;
@@ -1781,6 +1898,29 @@ VK_IMPORT_DEVICE
 
 			errorState = ErrorState::DescriptorCreated;
 
+			if (NULL == vkSetDebugUtilsObjectNameEXT)
+			{
+				vkSetDebugUtilsObjectNameEXT = stubSetDebugUtilsObjectNameEXT;
+			}
+
+			if (NULL == vkCmdBeginDebugUtilsLabelEXT
+			||  NULL == vkCmdEndDebugUtilsLabelEXT)
+			{
+				vkCmdBeginDebugUtilsLabelEXT = stubCmdBeginDebugUtilsLabelEXT;
+				vkCmdEndDebugUtilsLabelEXT   = stubCmdEndDebugUtilsLabelEXT;
+			}
+
+			if (NULL == vkCmdInsertDebugUtilsLabelEXT)
+			{
+				vkCmdInsertDebugUtilsLabelEXT = stubCmdInsertDebugUtilsLabelEXT;
+			}
+
+			// Init reserved part of view name.
+			for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
+			{
+				bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d   ", ii);
+			}
+
 			return true;
 
 		error:
@@ -2016,7 +2156,7 @@ VK_IMPORT_DEVICE
 		void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
 		{
 			BX_UNUSED(_handle, _offset, _size, _mem);
-//			m_indexBuffers[_handle.idx].update(m_commandBuffer, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
+//			m_indexBuffers[_handle.idx].update(m_commandBuffer, _offset, bx::min<uint32_t>(_size, _mem->size), _mem->data);
 		}
 
 		void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
@@ -2033,7 +2173,7 @@ VK_IMPORT_DEVICE
 		void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
 		{
 			BX_UNUSED(_handle, _offset, _size, _mem);
-//			m_vertexBuffers[_handle.idx].update(m_commandBuffer, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
+//			m_vertexBuffers[_handle.idx].update(m_commandBuffer, _offset, bx::min<uint32_t>(_size, _mem->size), _mem->data);
 		}
 
 		void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
@@ -2148,18 +2288,53 @@ VK_IMPORT_DEVICE
 			bx::memCopy(m_uniforms[_loc], _data, _size);
 		}
 
-		void setMarker(const char* /*_marker*/, uint32_t /*_size*/) override
+		void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
 		{
+			BX_UNUSED(_handle);
 		}
 
-		void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
+		void setMarker(const char* _marker, uint16_t _len) override
 		{
-			BX_UNUSED(_handle);
+			if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
+			{
+				BX_UNUSED(_len);
+
+				VkDebugUtilsLabelEXT dul;
+				dul.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
+				dul.pNext = NULL;
+				dul.pLabelName = _marker;
+				dul.color[0] = 1.0f;
+				dul.color[1] = 0.0f;
+				dul.color[2] = 0.0f;
+				dul.color[3] = 1.0f;
+				vkCmdInsertDebugUtilsLabelEXT(m_commandBuffer, &dul);
+			}
 		}
 
-		virtual void setName(Handle _handle, const char* _name) override
+		virtual void setName(Handle _handle, const char* _name, uint16_t _len) override
 		{
-			BX_UNUSED(_handle, _name)
+			switch (_handle.type)
+			{
+			case Handle::IndexBuffer:
+				setDebugObjectName(m_device, m_indexBuffers[_handle.idx].m_buffer, "%.*s", _len, _name);
+				break;
+
+			case Handle::Shader:
+				setDebugObjectName(m_device, m_shaders[_handle.idx].m_module, "%.*s", _len, _name);
+				break;
+
+			case Handle::Texture:
+//				setDebugObjectName(m_device, m_textures[_handle.idx].m_ptr, "%.*s", _len, _name);
+				break;
+
+			case Handle::VertexBuffer:
+				setDebugObjectName(m_device, m_vertexBuffers[_handle.idx].m_buffer, "%.*s", _len, _name);
+				break;
+
+			default:
+				BX_CHECK(false, "Invalid handle type?! %d", _handle.type);
+				break;
+			}
 		}
 
 		void submitBlit(BlitState& _bs, uint16_t _view);
@@ -2281,20 +2456,22 @@ VK_IMPORT_DEVICE
 		void commitShaderUniforms(VkCommandBuffer _commandBuffer, ProgramHandle _program)
 		{
 			const ProgramVK& program = m_program[_program.idx];
-			VkDescriptorBufferInfo descriptorBufferInfo;
-			uint32_t total = 0
-				+ program.m_vsh->m_size
-				+ (NULL != program.m_fsh ? program.m_fsh->m_size : 0)
-				;
+
+			const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
+			const uint32_t vsize = bx::strideAlign(program.m_vsh->m_size, align);
+			const uint32_t fsize = bx::strideAlign( (NULL != program.m_fsh ? program.m_fsh->m_size : 0), align);
+			const uint32_t total = vsize + fsize;
+
 			if (0 < total)
 			{
-				uint8_t* data = (uint8_t*)m_scratchBuffer[m_backBufferColorIdx].allocUbv(descriptorBufferInfo, total);
+				ScratchBufferVK& sb = m_scratchBuffer[m_backBufferColorIdx];
+
+				uint8_t* data = (uint8_t*)sb.allocUbv(vsize, fsize);
 
-				uint32_t size = program.m_vsh->m_size;
-				bx::memCopy(data, m_vsScratch, size);
-				data += size;
+				bx::memCopy(data, m_vsScratch, program.m_vsh->m_size);
+				data += vsize;
 
-				if (NULL != program.m_fsh)
+				if (0 != fsize)
 				{
 					bx::memCopy(data, m_fsScratch, program.m_fsh->m_size);
 				}
@@ -2304,8 +2481,7 @@ VK_IMPORT_DEVICE
 					, m_pipelineLayout
 					, 0
 					, 1
-					, &m_scratchBuffer[m_backBufferColorIdx].m_descriptorSet
-						[m_scratchBuffer[m_backBufferColorIdx].m_currentDs - 1]
+					, &sb.m_descriptorSet[sb.m_currentDs - 1]
 					, 0
 					, NULL
 					);
@@ -2873,9 +3049,9 @@ VK_IMPORT_DEVICE
 					}
 					break;
 
-				CASE_IMPLEMENT_UNIFORM(Int1, I, int);
-				CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
-				CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
+				CASE_IMPLEMENT_UNIFORM(Sampler, I, int);
+				CASE_IMPLEMENT_UNIFORM(Vec4,    F, float);
+				CASE_IMPLEMENT_UNIFORM(Mat4,    F, float);
 
 				case UniformType::End:
 					break;
@@ -2903,7 +3079,7 @@ VK_IMPORT_DEVICE
 //			if (isValid(fbh) )
 //			{
 //				const FrameBufferVK& fb = m_frameBuffers[fbh.idx];
-//				numMrt = bx::uint32_max(1, fb.m_num);
+//				numMrt = bx::max(1, fb.m_num);
 //			}
 
 			VkClearAttachment attachments[BGFX_CONFIG_MAX_FRAME_BUFFERS];
@@ -2918,7 +3094,7 @@ VK_IMPORT_DEVICE
 					{
 						attachments[mrt].colorAttachment = mrt;
 						attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
-						uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
+						uint8_t index = bx::min<uint8_t>(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
 						bx::memCopy(&attachments[mrt].clearValue.color.float32, _palette[index], 16);
 						++mrt;
 					}
@@ -3205,30 +3381,54 @@ VK_DESTROY
 		m_currentDs = 0;
 	}
 
-	void* ScratchBufferVK::allocUbv(VkDescriptorBufferInfo& _descriptorBufferInfo, uint32_t _size)
+	void* ScratchBufferVK::allocUbv(uint32_t _vsize, uint32_t _fsize)
 	{
-		uint32_t total = bx::strideAlign(_size
-			, uint32_t(s_renderVK->m_deviceProperties.limits.minUniformBufferOffsetAlignment)
-			);
-		_descriptorBufferInfo.buffer = m_buffer;
-		_descriptorBufferInfo.offset = m_pos;
-		_descriptorBufferInfo.range  = total;
+		VkDescriptorBufferInfo dbi[2];
+
+		dbi[0].buffer = m_buffer;
+		dbi[0].offset = m_pos;
+		dbi[0].range  = _vsize;
+
+		VkWriteDescriptorSet wds[2];
 
-		VkWriteDescriptorSet wds[1];
 		wds[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
 		wds[0].pNext = NULL;
 		wds[0].dstSet     = m_descriptorSet[m_currentDs];
-		wds[0].dstBinding = DslBinding::UniformBuffer;
+		wds[0].dstBinding = DslBinding::VertexUniformBuffer;
 		wds[0].dstArrayElement  = 0;
 		wds[0].descriptorCount  = 1;
 		wds[0].descriptorType   = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
 		wds[0].pImageInfo       = NULL;
-		wds[0].pBufferInfo      = &_descriptorBufferInfo;
+		wds[0].pBufferInfo      = &dbi[0];
 		wds[0].pTexelBufferView = NULL;
-		vkUpdateDescriptorSets(s_renderVK->m_device, BX_COUNTOF(wds), wds, 0, NULL);
+
+		uint32_t numWds = 1;
+
+		if (0 != _fsize)
+		{
+			dbi[1].buffer = m_buffer;
+			dbi[1].offset = m_pos + _vsize;
+			dbi[1].range  = _fsize;
+
+			wds[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+			wds[1].pNext = NULL;
+			wds[1].dstSet     = m_descriptorSet[m_currentDs];
+			wds[1].dstBinding = DslBinding::FragmentUniformBuffer;
+			wds[1].dstArrayElement  = 0;
+			wds[1].descriptorCount  = 1;
+			wds[1].descriptorType   = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+			wds[1].pImageInfo       = NULL;
+			wds[1].pBufferInfo      = &dbi[1];
+			wds[1].pTexelBufferView = NULL;
+
+			++numWds;
+		}
+
+		vkUpdateDescriptorSets(s_renderVK->m_device, numWds, wds, 0, NULL);
 
 		void* data = &m_data[m_pos];
-		m_pos += total;
+
+		m_pos += _vsize + _fsize;
 		++m_currentDs;
 
 		return data;
@@ -3570,6 +3770,9 @@ VK_DESTROY
 		smci.flags = 0;
 		smci.codeSize = m_code->size;
 		smci.pCode    = (const uint32_t*)m_code->data;
+
+//		disassemble(bx::getDebugOut(), m_code->data, m_code->size);
+
 		VK_CHECK(vkCreateShaderModule(
 			  s_renderVK->m_device
 			, &smci
@@ -3662,12 +3865,14 @@ VK_DESTROY
 
 		if (0 < _render->m_iboffset)
 		{
+			BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
 //			TransientIndexBuffer* ib = _render->m_transientIb;
 //			m_indexBuffers[ib->handle.idx].update(m_commandList, 0, _render->m_iboffset, ib->data);
 		}
 
 		if (0 < _render->m_vboffset)
 		{
+			BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
 //			TransientVertexBuffer* vb = _render->m_transientVb;
 //			m_vertexBuffers[vb->handle.idx].update(m_commandList, 0, _render->m_vboffset, vb->data);
 		}
@@ -3679,9 +3884,8 @@ VK_DESTROY
 		currentState.m_stateFlags = BGFX_STATE_NONE;
 		currentState.m_stencil    = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
 
-		const bool hmdEnabled = false;
-		ViewState viewState(_render, hmdEnabled);
-		viewState.reset(_render, hmdEnabled);
+		static ViewState viewState;
+		viewState.reset(_render);
 
 // 		bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
 // 		setDebugWireframe(wireframe);
@@ -3771,12 +3975,10 @@ VK_DESTROY
 		{
 //			m_batch.begin();
 
-// 			uint8_t eye = 0;
-// 			uint8_t restartState = 0;
 			viewState.m_rect = _render->m_view[0].m_rect;
 
 			int32_t numItems = _render->m_numRenderItems;
-			for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
+			for (int32_t item = 0; item < numItems;)
 			{
 				const uint64_t encodedKey = _render->m_sortKeys[item];
 				const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
@@ -3798,6 +4000,11 @@ VK_DESTROY
 					{
 						vkCmdEndRenderPass(m_commandBuffer);
 						beginRenderPass = false;
+
+						if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
+						{
+							vkCmdEndDebugUtilsLabelEXT(m_commandBuffer);
+						}
 					}
 
 					VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
@@ -3828,6 +4035,20 @@ BX_UNUSED(currentSamplerStateIdx);
 					rpbi.renderArea.extent.width  = rect.m_width;
 					rpbi.renderArea.extent.height = rect.m_height;
 					VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
+
+					if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
+					{
+						VkDebugUtilsLabelEXT dul;
+						dul.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
+						dul.pNext = NULL;
+						dul.pLabelName = s_viewName[view];
+						dul.color[0] = 1.0f;
+						dul.color[1] = 1.0f;
+						dul.color[2] = 1.0f;
+						dul.color[3] = 1.0f;
+						vkCmdBeginDebugUtilsLabelEXT(m_commandBuffer, &dul);
+					}
+
 					vkCmdBeginRenderPass(m_commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
 					beginRenderPass = true;
 
@@ -3997,7 +4218,7 @@ BX_UNUSED(currentSamplerStateIdx);
 					||  hasPredefined)
 					{
 						ProgramVK& program = m_program[currentProgram.idx];
-						viewState.setPredefined<4>(this, view, 0, program, _render, compute);
+						viewState.setPredefined<4>(this, view, program, _render, compute);
 //						commitShaderConstants(key.m_program, gpuAddress);
 //						m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
 					}
@@ -4066,7 +4287,7 @@ BX_UNUSED(currentSamplerStateIdx);
 						wasCompute = false;
 					}
 
-					if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
+					if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
 					{
 						BX_UNUSED(s_viewName);
 // 						wchar_t* viewNameW = s_viewNameW[view];
@@ -4300,7 +4521,7 @@ BX_UNUSED(currentSamplerStateIdx);
 						ProgramVK& program = m_program[currentProgram.idx];
 						uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
 						viewState.m_alphaRef = ref/255.0f;
-						viewState.setPredefined<4>(this, view, 0, program, _render, draw);
+						viewState.setPredefined<4>(this, view, program, _render, draw);
 						commitShaderUniforms(m_commandBuffer, key.m_program); //, gpuAddress);
 					}
 
@@ -4601,6 +4822,11 @@ BX_UNUSED(presentMin, presentMax);
 		{
 			vkCmdEndRenderPass(m_commandBuffer);
 			beginRenderPass = false;
+
+			if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
+			{
+				vkCmdEndDebugUtilsLabelEXT(m_commandBuffer);
+			}
 		}
 
 		setImageMemoryBarrier(m_commandBuffer

+ 109 - 96
bgfx.mod/bgfx/src/renderer_vk.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 
@@ -80,99 +80,111 @@
 			VK_IMPORT_INSTANCE_FUNC(true,  vkDebugReportMessageEXT);                   \
 			VK_IMPORT_INSTANCE_PLATFORM
 
-#define VK_IMPORT_DEVICE                                                  \
-			VK_IMPORT_DEVICE_FUNC(false, vkGetDeviceQueue);               \
-			VK_IMPORT_DEVICE_FUNC(false, vkCreateSwapchainKHR);           \
-			VK_IMPORT_DEVICE_FUNC(false, vkDestroySwapchainKHR);          \
-			VK_IMPORT_DEVICE_FUNC(false, vkGetSwapchainImagesKHR);        \
-			VK_IMPORT_DEVICE_FUNC(false, vkAcquireNextImageKHR);          \
-			VK_IMPORT_DEVICE_FUNC(false, vkQueuePresentKHR);              \
-			VK_IMPORT_DEVICE_FUNC(false, vkCreateFence);                  \
-			VK_IMPORT_DEVICE_FUNC(false, vkDestroyFence);                 \
-			VK_IMPORT_DEVICE_FUNC(false, vkCreateSemaphore);              \
-			VK_IMPORT_DEVICE_FUNC(false, vkDestroySemaphore);             \
-			VK_IMPORT_DEVICE_FUNC(false, vkResetFences);                  \
-			VK_IMPORT_DEVICE_FUNC(false, vkCreateCommandPool);            \
-			VK_IMPORT_DEVICE_FUNC(false, vkDestroyCommandPool);           \
-			VK_IMPORT_DEVICE_FUNC(false, vkResetCommandPool);             \
-			VK_IMPORT_DEVICE_FUNC(false, vkAllocateCommandBuffers);       \
-			VK_IMPORT_DEVICE_FUNC(false, vkFreeCommandBuffers);           \
-			VK_IMPORT_DEVICE_FUNC(false, vkGetBufferMemoryRequirements);  \
-			VK_IMPORT_DEVICE_FUNC(false, vkGetImageMemoryRequirements);   \
-			VK_IMPORT_DEVICE_FUNC(false, vkAllocateMemory);               \
-			VK_IMPORT_DEVICE_FUNC(false, vkFreeMemory);                   \
-			VK_IMPORT_DEVICE_FUNC(false, vkCreateImage);                  \
-			VK_IMPORT_DEVICE_FUNC(false, vkDestroyImage);                 \
-			VK_IMPORT_DEVICE_FUNC(false, vkCreateImageView);              \
-			VK_IMPORT_DEVICE_FUNC(false, vkDestroyImageView);             \
-			VK_IMPORT_DEVICE_FUNC(false, vkCreateBuffer);                 \
-			VK_IMPORT_DEVICE_FUNC(false, vkDestroyBuffer);                \
-			VK_IMPORT_DEVICE_FUNC(false, vkCreateFramebuffer);            \
-			VK_IMPORT_DEVICE_FUNC(false, vkDestroyFramebuffer);           \
-			VK_IMPORT_DEVICE_FUNC(false, vkCreateRenderPass);             \
-			VK_IMPORT_DEVICE_FUNC(false, vkDestroyRenderPass);            \
-			VK_IMPORT_DEVICE_FUNC(false, vkCreateShaderModule);           \
-			VK_IMPORT_DEVICE_FUNC(false, vkDestroyShaderModule);          \
-			VK_IMPORT_DEVICE_FUNC(false, vkCreatePipelineCache);          \
-			VK_IMPORT_DEVICE_FUNC(false, vkDestroyPipelineCache);         \
-			VK_IMPORT_DEVICE_FUNC(false, vkGetPipelineCacheData);         \
-			VK_IMPORT_DEVICE_FUNC(false, vkMergePipelineCaches);          \
-			VK_IMPORT_DEVICE_FUNC(false, vkCreateGraphicsPipelines);      \
-			VK_IMPORT_DEVICE_FUNC(false, vkCreateComputePipelines);       \
-			VK_IMPORT_DEVICE_FUNC(false, vkDestroyPipeline);              \
-			VK_IMPORT_DEVICE_FUNC(false, vkCreatePipelineLayout);         \
-			VK_IMPORT_DEVICE_FUNC(false, vkDestroyPipelineLayout);        \
-			VK_IMPORT_DEVICE_FUNC(false, vkCreateSampler);                \
-			VK_IMPORT_DEVICE_FUNC(false, vkDestroySampler);               \
-			VK_IMPORT_DEVICE_FUNC(false, vkCreateDescriptorSetLayout);    \
-			VK_IMPORT_DEVICE_FUNC(false, vkDestroyDescriptorSetLayout);   \
-			VK_IMPORT_DEVICE_FUNC(false, vkCreateDescriptorPool);         \
-			VK_IMPORT_DEVICE_FUNC(false, vkDestroyDescriptorPool);        \
-			VK_IMPORT_DEVICE_FUNC(false, vkResetDescriptorPool);          \
-			VK_IMPORT_DEVICE_FUNC(false, vkAllocateDescriptorSets);       \
-			VK_IMPORT_DEVICE_FUNC(false, vkFreeDescriptorSets);           \
-			VK_IMPORT_DEVICE_FUNC(false, vkUpdateDescriptorSets);         \
-			VK_IMPORT_DEVICE_FUNC(false, vkQueueSubmit);                  \
-			VK_IMPORT_DEVICE_FUNC(false, vkQueueWaitIdle);                \
-			VK_IMPORT_DEVICE_FUNC(false, vkDeviceWaitIdle);               \
-			VK_IMPORT_DEVICE_FUNC(false, vkWaitForFences);                \
-			VK_IMPORT_DEVICE_FUNC(false, vkBeginCommandBuffer);           \
-			VK_IMPORT_DEVICE_FUNC(false, vkEndCommandBuffer);             \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdPipelineBarrier);           \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdBeginRenderPass);           \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdEndRenderPass);             \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdSetViewport);               \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdDraw);                      \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdDrawIndexed);               \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdDrawIndirect);              \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdDrawIndexedIndirect);       \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdDispatch);                  \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdDispatchIndirect);          \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdBindPipeline);              \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdSetStencilReference);       \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdSetBlendConstants);         \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdSetScissor);                \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdBindDescriptorSets);        \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdBindIndexBuffer);           \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdBindVertexBuffers);         \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdUpdateBuffer);              \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdClearColorImage);           \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdClearDepthStencilImage);    \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdClearAttachments);          \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdResolveImage);              \
-			VK_IMPORT_DEVICE_FUNC(false, vkCmdCopyBuffer);                \
-			VK_IMPORT_DEVICE_FUNC(false, vkMapMemory);                    \
-			VK_IMPORT_DEVICE_FUNC(false, vkUnmapMemory);                  \
-			VK_IMPORT_DEVICE_FUNC(false, vkFlushMappedMemoryRanges);      \
-			VK_IMPORT_DEVICE_FUNC(false, vkInvalidateMappedMemoryRanges); \
-			VK_IMPORT_DEVICE_FUNC(false, vkBindBufferMemory);             \
-			VK_IMPORT_DEVICE_FUNC(false, vkBindImageMemory);              \
-			/* VK_EXT_debug_marker */                                     \
-			VK_IMPORT_DEVICE_FUNC(true,  vkDebugMarkerSetObjectTagEXT);   \
-			VK_IMPORT_DEVICE_FUNC(true,  vkDebugMarkerSetObjectNameEXT);  \
-			VK_IMPORT_DEVICE_FUNC(true,  vkCmdDebugMarkerBeginEXT);       \
-			VK_IMPORT_DEVICE_FUNC(true,  vkCmdDebugMarkerEndEXT);         \
-			VK_IMPORT_DEVICE_FUNC(true,  vkCmdDebugMarkerInsertEXT);      \
+#define VK_IMPORT_DEVICE                                                   \
+			VK_IMPORT_DEVICE_FUNC(false, vkGetDeviceQueue);                \
+			VK_IMPORT_DEVICE_FUNC(false, vkCreateSwapchainKHR);            \
+			VK_IMPORT_DEVICE_FUNC(false, vkDestroySwapchainKHR);           \
+			VK_IMPORT_DEVICE_FUNC(false, vkGetSwapchainImagesKHR);         \
+			VK_IMPORT_DEVICE_FUNC(false, vkAcquireNextImageKHR);           \
+			VK_IMPORT_DEVICE_FUNC(false, vkQueuePresentKHR);               \
+			VK_IMPORT_DEVICE_FUNC(false, vkCreateFence);                   \
+			VK_IMPORT_DEVICE_FUNC(false, vkDestroyFence);                  \
+			VK_IMPORT_DEVICE_FUNC(false, vkCreateSemaphore);               \
+			VK_IMPORT_DEVICE_FUNC(false, vkDestroySemaphore);              \
+			VK_IMPORT_DEVICE_FUNC(false, vkResetFences);                   \
+			VK_IMPORT_DEVICE_FUNC(false, vkCreateCommandPool);             \
+			VK_IMPORT_DEVICE_FUNC(false, vkDestroyCommandPool);            \
+			VK_IMPORT_DEVICE_FUNC(false, vkResetCommandPool);              \
+			VK_IMPORT_DEVICE_FUNC(false, vkAllocateCommandBuffers);        \
+			VK_IMPORT_DEVICE_FUNC(false, vkFreeCommandBuffers);            \
+			VK_IMPORT_DEVICE_FUNC(false, vkGetBufferMemoryRequirements);   \
+			VK_IMPORT_DEVICE_FUNC(false, vkGetImageMemoryRequirements);    \
+			VK_IMPORT_DEVICE_FUNC(false, vkAllocateMemory);                \
+			VK_IMPORT_DEVICE_FUNC(false, vkFreeMemory);                    \
+			VK_IMPORT_DEVICE_FUNC(false, vkCreateImage);                   \
+			VK_IMPORT_DEVICE_FUNC(false, vkDestroyImage);                  \
+			VK_IMPORT_DEVICE_FUNC(false, vkCreateImageView);               \
+			VK_IMPORT_DEVICE_FUNC(false, vkDestroyImageView);              \
+			VK_IMPORT_DEVICE_FUNC(false, vkCreateBuffer);                  \
+			VK_IMPORT_DEVICE_FUNC(false, vkDestroyBuffer);                 \
+			VK_IMPORT_DEVICE_FUNC(false, vkCreateFramebuffer);             \
+			VK_IMPORT_DEVICE_FUNC(false, vkDestroyFramebuffer);            \
+			VK_IMPORT_DEVICE_FUNC(false, vkCreateRenderPass);              \
+			VK_IMPORT_DEVICE_FUNC(false, vkDestroyRenderPass);             \
+			VK_IMPORT_DEVICE_FUNC(false, vkCreateShaderModule);            \
+			VK_IMPORT_DEVICE_FUNC(false, vkDestroyShaderModule);           \
+			VK_IMPORT_DEVICE_FUNC(false, vkCreatePipelineCache);           \
+			VK_IMPORT_DEVICE_FUNC(false, vkDestroyPipelineCache);          \
+			VK_IMPORT_DEVICE_FUNC(false, vkGetPipelineCacheData);          \
+			VK_IMPORT_DEVICE_FUNC(false, vkMergePipelineCaches);           \
+			VK_IMPORT_DEVICE_FUNC(false, vkCreateGraphicsPipelines);       \
+			VK_IMPORT_DEVICE_FUNC(false, vkCreateComputePipelines);        \
+			VK_IMPORT_DEVICE_FUNC(false, vkDestroyPipeline);               \
+			VK_IMPORT_DEVICE_FUNC(false, vkCreatePipelineLayout);          \
+			VK_IMPORT_DEVICE_FUNC(false, vkDestroyPipelineLayout);         \
+			VK_IMPORT_DEVICE_FUNC(false, vkCreateSampler);                 \
+			VK_IMPORT_DEVICE_FUNC(false, vkDestroySampler);                \
+			VK_IMPORT_DEVICE_FUNC(false, vkCreateDescriptorSetLayout);     \
+			VK_IMPORT_DEVICE_FUNC(false, vkDestroyDescriptorSetLayout);    \
+			VK_IMPORT_DEVICE_FUNC(false, vkCreateDescriptorPool);          \
+			VK_IMPORT_DEVICE_FUNC(false, vkDestroyDescriptorPool);         \
+			VK_IMPORT_DEVICE_FUNC(false, vkResetDescriptorPool);           \
+			VK_IMPORT_DEVICE_FUNC(false, vkAllocateDescriptorSets);        \
+			VK_IMPORT_DEVICE_FUNC(false, vkFreeDescriptorSets);            \
+			VK_IMPORT_DEVICE_FUNC(false, vkUpdateDescriptorSets);          \
+			VK_IMPORT_DEVICE_FUNC(false, vkQueueSubmit);                   \
+			VK_IMPORT_DEVICE_FUNC(false, vkQueueWaitIdle);                 \
+			VK_IMPORT_DEVICE_FUNC(false, vkDeviceWaitIdle);                \
+			VK_IMPORT_DEVICE_FUNC(false, vkWaitForFences);                 \
+			VK_IMPORT_DEVICE_FUNC(false, vkBeginCommandBuffer);            \
+			VK_IMPORT_DEVICE_FUNC(false, vkEndCommandBuffer);              \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdPipelineBarrier);            \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdBeginRenderPass);            \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdEndRenderPass);              \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdSetViewport);                \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdDraw);                       \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdDrawIndexed);                \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdDrawIndirect);               \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdDrawIndexedIndirect);        \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdDispatch);                   \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdDispatchIndirect);           \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdBindPipeline);               \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdSetStencilReference);        \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdSetBlendConstants);          \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdSetScissor);                 \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdBindDescriptorSets);         \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdBindIndexBuffer);            \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdBindVertexBuffers);          \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdUpdateBuffer);               \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdClearColorImage);            \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdClearDepthStencilImage);     \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdClearAttachments);           \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdResolveImage);               \
+			VK_IMPORT_DEVICE_FUNC(false, vkCmdCopyBuffer);                 \
+			VK_IMPORT_DEVICE_FUNC(false, vkMapMemory);                     \
+			VK_IMPORT_DEVICE_FUNC(false, vkUnmapMemory);                   \
+			VK_IMPORT_DEVICE_FUNC(false, vkFlushMappedMemoryRanges);       \
+			VK_IMPORT_DEVICE_FUNC(false, vkInvalidateMappedMemoryRanges);  \
+			VK_IMPORT_DEVICE_FUNC(false, vkBindBufferMemory);              \
+			VK_IMPORT_DEVICE_FUNC(false, vkBindImageMemory);               \
+			/* VK_EXT_debug_marker */                                      \
+			VK_IMPORT_DEVICE_FUNC(true,  vkDebugMarkerSetObjectTagEXT);    \
+			VK_IMPORT_DEVICE_FUNC(true,  vkDebugMarkerSetObjectNameEXT);   \
+			VK_IMPORT_DEVICE_FUNC(true,  vkCmdDebugMarkerBeginEXT);        \
+			VK_IMPORT_DEVICE_FUNC(true,  vkCmdDebugMarkerEndEXT);          \
+			VK_IMPORT_DEVICE_FUNC(true,  vkCmdDebugMarkerInsertEXT);       \
+			/* VK_EXT_debug_utils */                                       \
+			VK_IMPORT_DEVICE_FUNC(true,  vkSetDebugUtilsObjectNameEXT);    \
+			VK_IMPORT_DEVICE_FUNC(true,  vkSetDebugUtilsObjectTagEXT);     \
+			VK_IMPORT_DEVICE_FUNC(true,  vkQueueBeginDebugUtilsLabelEXT);  \
+			VK_IMPORT_DEVICE_FUNC(true,  vkQueueEndDebugUtilsLabelEXT);    \
+			VK_IMPORT_DEVICE_FUNC(true,  vkQueueInsertDebugUtilsLabelEXT); \
+			VK_IMPORT_DEVICE_FUNC(true,  vkCmdBeginDebugUtilsLabelEXT);    \
+			VK_IMPORT_DEVICE_FUNC(true,  vkCmdEndDebugUtilsLabelEXT);      \
+			VK_IMPORT_DEVICE_FUNC(true,  vkCmdInsertDebugUtilsLabelEXT);   \
+			VK_IMPORT_DEVICE_FUNC(true,  vkCreateDebugUtilsMessengerEXT);  \
+			VK_IMPORT_DEVICE_FUNC(true,  vkDestroyDebugUtilsMessengerEXT); \
+			VK_IMPORT_DEVICE_FUNC(true,  vkSubmitDebugUtilsMessageEXT);    \
 
 #define VK_DESTROY                                \
 			VK_DESTROY_FUNC(Buffer);              \
@@ -228,7 +240,8 @@ VK_DESTROY
 		enum Enum
 		{
 //			CombinedImageSampler,
-			UniformBuffer,
+			VertexUniformBuffer,
+			FragmentUniformBuffer,
 //			StorageBuffer,
 
 			Count
@@ -300,7 +313,7 @@ VK_DESTROY
 		void create(uint32_t _size, uint32_t _maxDescriptors);
 		void destroy();
 		void reset(VkDescriptorBufferInfo& _gpuAddress);
-		void* allocUbv(VkDescriptorBufferInfo& _gpuAddress, uint32_t _size);
+		void* allocUbv(uint32_t _vsize, uint32_t _fsize);
 
 		VkDescriptorSet* m_descriptorSet;
 		VkBuffer m_buffer;

+ 1 - 1
bgfx.mod/bgfx/src/shader.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/shader.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/shader_dx9bc.cpp

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

+ 1 - 1
bgfx.mod/bgfx/src/shader_dx9bc.h

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
 

部分文件因文件數量過多而無法顯示