func_graphics_max2d_setimagefont.rst 530 B

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  1. .. _func_graphics_max2d_setimagefont:
  2. ============
  3. SetImageFont
  4. ============
  5. SetImageFont -
  6. Description
  7. ===========
  8. .. code-block:: blitzmax
  9. SetImageFont( font:TImageFont )
  10. Set current image font
  11. In order to #DrawText in fonts other than the default system font use the #SetImageFont
  12. command with a font handle returned by the #LoadImageFont command.
  13. Use &{SetImageFont Null} to select the default, built-in font.
  14. Parameters
  15. ==========
  16. Return Values
  17. =============
  18. Nothing.
  19. Examples
  20. ========
  21. See Also
  22. ========