func_graphics_max2d_tileimage.rst 407 B

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  1. .. _func_graphics_max2d_tileimage:
  2. =========
  3. TileImage
  4. =========
  5. TileImage -
  6. Description
  7. ===========
  8. .. code-block:: blitzmax
  9. TileImage( image:TImage,x#=0#,y#=0#,frame=0 )
  10. Draw an image in a tiled pattern
  11. #TileImage draws an image in a repeating, tiled pattern, filling the current viewport.
  12. Parameters
  13. ==========
  14. Return Values
  15. =============
  16. Nothing.
  17. Examples
  18. ========
  19. See Also
  20. ========