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Update to latest SDL source.

woollybah 10 năm trước cách đây
mục cha
commit
b5acea27c3

+ 55 - 0
sdl.mod/SDL/include/SDL_config.h

@@ -0,0 +1,55 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2015 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_config_h
+#define _SDL_config_h
+
+#include "SDL_platform.h"
+
+/**
+ *  \file SDL_config.h
+ */
+
+/* Add any platform that doesn't build using the configure system. */
+#ifdef USING_PREMAKE_CONFIG_H
+#include "SDL_config_premake.h"
+#elif defined(__WIN32__)
+#include "SDL_config_windows.h"
+#elif defined(__WINRT__)
+#include "SDL_config_winrt.h"
+#elif defined(__MACOSX__)
+#include "SDL_config_macosx.h"
+#elif defined(__IPHONEOS__)
+#include "SDL_config_iphoneos.h"
+#elif defined(__ANDROID__)
+#include "SDL_config_android.h"
+#elif defined(__PSP__)
+#include "SDL_config_psp.h"
+#else
+/* This is a minimal configuration just to get SDL running on new platforms */
+#include "SDL_config_minimal.h"
+#endif /* platform config */
+
+#ifdef USING_GENERATED_CONFIG_H
+#error Wrong SDL_config.h, check your include path?
+#endif
+
+#endif /* _SDL_config_h */

+ 84 - 0
sdl.mod/SDL/src/video/android/SDL_androidmouse.c

@@ -0,0 +1,84 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2015 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_ANDROID
+
+#include "SDL_androidmouse.h"
+
+#include "SDL_events.h"
+#include "../../events/SDL_mouse_c.h"
+
+#include "../../core/android/SDL_android.h"
+
+#define ACTION_DOWN 0
+#define ACTION_UP 1
+#define ACTION_HOVER_MOVE 7
+#define ACTION_SCROLL 8
+#define BUTTON_PRIMARY 1
+#define BUTTON_SECONDARY 2
+#define BUTTON_TERTIARY 4
+
+void Android_OnMouse( int androidButton, int action, float x, float y) {
+    static Uint8 SDLButton;
+
+    if (!Android_Window) {
+        return;
+    }
+
+    switch(action) {
+        case ACTION_DOWN:
+            // Determine which button originated the event, and store it for ACTION_UP
+            SDLButton = SDL_BUTTON_LEFT;
+            if (androidButton == BUTTON_SECONDARY) {
+                SDLButton = SDL_BUTTON_RIGHT;
+            } else if (androidButton == BUTTON_TERTIARY) {
+                SDLButton = SDL_BUTTON_MIDDLE;
+            }
+            SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
+            SDL_SendMouseButton(Android_Window, 0, SDL_PRESSED, SDLButton);
+            break;
+
+        case ACTION_UP:
+            // Android won't give us the button that originated the ACTION_DOWN event, so we'll
+            // assume it's the one we stored
+            SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
+            SDL_SendMouseButton(Android_Window, 0, SDL_RELEASED, SDLButton);
+            break;
+
+        case ACTION_HOVER_MOVE:
+            SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
+            break;
+
+        case ACTION_SCROLL:
+            SDL_SendMouseWheel(Android_Window, 0, x, y, SDL_MOUSEWHEEL_NORMAL);
+            break;
+
+        default:
+            break;
+    }
+}
+
+#endif /* SDL_VIDEO_DRIVER_ANDROID */
+
+/* vi: set ts=4 sw=4 expandtab: */
+

+ 31 - 0
sdl.mod/SDL/src/video/android/SDL_androidmouse.h

@@ -0,0 +1,31 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2015 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_androidmouse_h
+#define _SDL_androidmouse_h
+
+#include "SDL_androidvideo.h"
+
+extern void Android_OnMouse( int button, int action, float x, float y);
+
+#endif /* _SDL_androidmouse_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 55 - 0
sdl.mod/include/ios/SDL_config.h

@@ -0,0 +1,55 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_config_h
+#define _SDL_config_h
+
+#include "SDL_platform.h"
+
+/**
+ *  \file SDL_config.h
+ */
+
+/* Add any platform that doesn't build using the configure system. */
+#ifdef USING_PREMAKE_CONFIG_H
+#include "SDL_config_premake.h"
+#elif defined(__WIN32__)
+#include "SDL_config_windows.h"
+#elif defined(__WINRT__)
+#include "SDL_config_winrt.h"
+#elif defined(__MACOSX__)
+#include "SDL_config_macosx.h"
+#elif defined(__IPHONEOS__)
+#include "SDL_config_iphoneos.h"
+#elif defined(__ANDROID__)
+#include "SDL_config_android.h"
+#elif defined(__PSP__)
+#include "SDL_config_psp.h"
+#else
+/* This is a minimal configuration just to get SDL running on new platforms */
+#include "SDL_config_minimal.h"
+#endif /* platform config */
+
+#ifdef USING_GENERATED_CONFIG_H
+#error Wrong SDL_config.h, check your include path?
+#endif
+
+#endif /* _SDL_config_h */