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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2015 Sam Lantinga <[email protected]>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+
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+#include "../../SDL_internal.h"
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+
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+#if SDL_VIDEO_DRIVER_ANDROID
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+
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+#include "SDL_androidmouse.h"
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+
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+#include "SDL_events.h"
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+#include "../../events/SDL_mouse_c.h"
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+
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+#include "../../core/android/SDL_android.h"
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+
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+#define ACTION_DOWN 0
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+#define ACTION_UP 1
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+#define ACTION_HOVER_MOVE 7
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+#define ACTION_SCROLL 8
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+#define BUTTON_PRIMARY 1
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+#define BUTTON_SECONDARY 2
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+#define BUTTON_TERTIARY 4
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+
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+void Android_OnMouse( int androidButton, int action, float x, float y) {
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+ static Uint8 SDLButton;
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+
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+ if (!Android_Window) {
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+ return;
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+ }
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+
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+ switch(action) {
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+ case ACTION_DOWN:
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+ // Determine which button originated the event, and store it for ACTION_UP
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+ SDLButton = SDL_BUTTON_LEFT;
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+ if (androidButton == BUTTON_SECONDARY) {
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+ SDLButton = SDL_BUTTON_RIGHT;
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+ } else if (androidButton == BUTTON_TERTIARY) {
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+ SDLButton = SDL_BUTTON_MIDDLE;
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+ }
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+ SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
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+ SDL_SendMouseButton(Android_Window, 0, SDL_PRESSED, SDLButton);
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+ break;
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+
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+ case ACTION_UP:
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+ // Android won't give us the button that originated the ACTION_DOWN event, so we'll
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+ // assume it's the one we stored
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+ SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
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+ SDL_SendMouseButton(Android_Window, 0, SDL_RELEASED, SDLButton);
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+ break;
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+
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+ case ACTION_HOVER_MOVE:
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+ SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
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+ break;
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+
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+ case ACTION_SCROLL:
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+ SDL_SendMouseWheel(Android_Window, 0, x, y, SDL_MOUSEWHEEL_NORMAL);
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+ break;
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+
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+ default:
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+ break;
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+ }
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+}
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+
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+#endif /* SDL_VIDEO_DRIVER_ANDROID */
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+
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+/* vi: set ts=4 sw=4 expandtab: */
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+
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