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@@ -41,7 +41,6 @@ Import SDL.SDLRender
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Private
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Global _driver:TSDLRenderMax2DDriver
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-Global _preferredRenderer:Int = -1
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Function Pow2Size:Int( n:Int )
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Local t:Int = 1
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@@ -170,7 +169,7 @@ Type TSDLRenderMax2DDriver Extends TMax2DDriver
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flags :| SDL_RENDERER_PRESENTVSYNC
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End If
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- renderer = TSDLRenderer.Create(gfx._context.window, _preferredRenderer, flags)
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+ renderer = TSDLRenderer.Create(gfx._context.window, -1, flags)
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t.MakeCurrent
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End Method
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@@ -502,30 +501,13 @@ End Function
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Local driver:TSDLRenderMax2DDriver=SDLRenderMax2DDriver()
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If driver SetGraphicsDriver driver
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-Rem
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-bbdoc: Defines the preferred renderer, by name.
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-about: Available renderers vary by platform. If @renderer is not found, default will be used.
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-End Rem
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-Function SDLSetPreferredRenderer( renderer:String )
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- For Local i:int = 0 Until SDLGetNumRenderDrivers()
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- Local info:SDLRendererInfo
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- SDLGetRenderDriverInfo(i, info)
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- If info.GetName() = renderer Then
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- _preferredRenderer = i
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- Exit
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- End If
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- Next
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- _preferredRenderer = -1
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-End Function
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-
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-
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Rem
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bbdoc: Marks a renderer to be prioritized over others, by name.
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about: Available renderers vary by platform. If @renderer is not found or
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cannot be initialized later then, normal default will be used.
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End Rem
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Function SDLPrioritizeRenderer( renderer:String, priority:ESDLHintPriority = ESDLHintPriority.SDL_HINT_DEFAULT)
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- For Local i:int = 0 Until SDLGetNumRenderDrivers()
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+ For Local i:Int = 0 Until SDLGetNumRenderDrivers()
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Local info:SDLRendererInfo
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SDLGetRenderDriverInfo(i, info)
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If info.GetName() = renderer Then
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