Browse Source

Cleaned up code.

Brucey 3 years ago
parent
commit
c155d9b099
1 changed files with 2 additions and 20 deletions
  1. 2 20
      sdlrendermax2d.mod/sdlrendermax2d.bmx

+ 2 - 20
sdlrendermax2d.mod/sdlrendermax2d.bmx

@@ -41,7 +41,6 @@ Import SDL.SDLRender
 Private
 
 Global _driver:TSDLRenderMax2DDriver
-Global _preferredRenderer:Int = -1
 
 Function Pow2Size:Int( n:Int )
 	Local t:Int = 1
@@ -170,7 +169,7 @@ Type TSDLRenderMax2DDriver Extends TMax2DDriver
 			flags :| SDL_RENDERER_PRESENTVSYNC
 		End If
 
-		renderer = TSDLRenderer.Create(gfx._context.window, _preferredRenderer, flags)
+		renderer = TSDLRenderer.Create(gfx._context.window, -1, flags)
 		
 		t.MakeCurrent
 	End Method
@@ -502,30 +501,13 @@ End Function
 Local driver:TSDLRenderMax2DDriver=SDLRenderMax2DDriver()
 If driver SetGraphicsDriver driver
 
-Rem
-bbdoc: Defines the preferred renderer, by name.
-about: Available renderers vary by platform. If @renderer is not found, default will be used.
-End Rem
-Function SDLSetPreferredRenderer( renderer:String )
-	For Local i:int = 0 Until SDLGetNumRenderDrivers()
-		Local info:SDLRendererInfo
-		SDLGetRenderDriverInfo(i, info)
-		If info.GetName() = renderer Then
-			_preferredRenderer = i
-			Exit
-		End If
-	Next
-	_preferredRenderer = -1
-End Function
-
-
 Rem
 bbdoc: Marks a renderer to be prioritized over others, by name.
 about: Available renderers vary by platform. If @renderer is not found or
        cannot be initialized later then, normal default will be used.
 End Rem
 Function SDLPrioritizeRenderer( renderer:String, priority:ESDLHintPriority = ESDLHintPriority.SDL_HINT_DEFAULT)
-	For Local i:int = 0 Until SDLGetNumRenderDrivers()
+	For Local i:Int = 0 Until SDLGetNumRenderDrivers()
 		Local info:SDLRendererInfo
 		SDLGetRenderDriverInfo(i, info)
 		If info.GetName() = renderer Then