SDL backend for BlitzMax

#blitzmax

Brucey 1baef7a017 Merge pull request #68 from bmx-ng/task/event-callbacks 1 mese fa
d3d9sdlgraphics.mod 1b0416ee42 Fix: [Brl.D3D9xxx] Reapplied SuperStrict-corrections 3 anni fa
d3d9sdlmax2d.mod 361cff5c90 Cleanup DestroyRenderImage() 2 anni fa
gl2sdlmax2d.mod 5a90ce9a74 Fix: Defer FBO-Deletion to main thread 5 mesi fa
glsdlgraphics.mod 5df4e8a2fc [Misc] Replace shorthand codes ($, %...) with their long versions 2 anni fa
glsdlmax2d.mod 5a90ce9a74 Fix: Defer FBO-Deletion to main thread 5 mesi fa
macosmfi.mod 6619eae008 Disable dynapi. 3 anni fa
sdl.mod 347575c94e Cast to new thread type. 8 mesi fa
sdlfreeaudio.mod 5df4e8a2fc [Misc] Replace shorthand codes ($, %...) with their long versions 2 anni fa
sdlgamecontroller.mod 4a471c5bae Added to APIs. 3 anni fa
sdlgraphics.mod 06e39cae0d Added support for event callbacks. 1 mese fa
sdlhaptic.mod dc8959eeec Updated to SDL 2.0.21.8ce003 3 anni fa
sdlhints.mod b5b19915eb Updated to SDL 2.26.0.5129a0 2 anni fa
sdljoystick.mod 5df4e8a2fc [Misc] Replace shorthand codes ($, %...) with their long versions 2 anni fa
sdlrender.mod 06e39cae0d Added support for event callbacks. 1 mese fa
sdlrendermax2d.mod 06e39cae0d Added support for event callbacks. 1 mese fa
sdlsensor.mod dc8959eeec Updated to SDL 2.0.21.8ce003 3 anni fa
sdlsurface.mod 06e39cae0d Added support for event callbacks. 1 mese fa
sdlsystem.mod 06e39cae0d Added support for event callbacks. 1 mese fa
sdltimer.mod 5df4e8a2fc [Misc] Replace shorthand codes ($, %...) with their long versions 2 anni fa
sdlvideo.mod 59dce2b650 Updated to SDL 2.28.0 2 anni fa
virtualjoystick.mod 5df4e8a2fc [Misc] Replace shorthand codes ($, %...) with their long versions 2 anni fa
.gitignore 211441a164 Ignore .DS_Store files. 3 anni fa
README.md 1f354a21bf Fixed include path. 6 anni fa

README.md

A libSDL backend for BlitzMax

SDL.mod leverages libSDL as a replacement for some of the core BlitzMax modules that drive the events and graphics subsystems.

The SDL modules allow for improved graphics window management, more consistent cross-platform events, and extra functionality such as touch and haptic support, as well as acting as a base for taking BlitzMax to new platforms such as Android and iOS.

How Does it Work?

SDL.mod

Installation

Clone or download the repository source, and extract into your BlitzMax/mod folder. The main folder will be called sdl.mod and will contain each of the SDL modules.

You can then optionally build the modules, or have them automatically compiled when your application builds (bmk understands whenever dependent modules require compilation, and will add them to the build).

Requirements

Depending on which platform you are targeting, you may be required to install extra libraries as part of the compilation process.

Linux

As well as the usual packages required to build BlitzMax, the following developer packages are required for building the libSDL sources with SDL.mod :

Debian (Ubuntu, Mint, etc)


#### Fedora

nas-devel dbus-devel libudev-devel libXScrnSaver-devel```

openSUSE

libudev-devel libXss-devel

Although these are required for compilation, the runtime requirements for specific audio libraries are optional.

Windows

Doesn't require anything extra to build or run.

macOS

Doesn't require anything extra to build or run.