GUICommandTranslator.h 2.1 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: GUICommandTranslator.h ///////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, March 2002
  25. // Desc: Translator for commands activated from the selection GUI, such as special unit
  26. // actions, that require additional clicks in the world like selecting a target
  27. // object or location
  28. ///////////////////////////////////////////////////////////////////////////////////////////////////
  29. #pragma once
  30. #ifndef __GUICOMMANDTRANSLATOR_H_
  31. #define __GUICOMMANDTRANSLATOR_H_
  32. // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
  33. #include "GameClient/InGameUI.h"
  34. //-------------------------------------------------------------------------------------------------
  35. //-------------------------------------------------------------------------------------------------
  36. class GUICommandTranslator : public GameMessageTranslator
  37. {
  38. public:
  39. GUICommandTranslator( void );
  40. ~GUICommandTranslator( void );
  41. virtual GameMessageDisposition translateGameMessage( const GameMessage *msg );
  42. };
  43. #endif // end __GUICOMMANDTRANSLATOR_H_