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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #include "Common/MessageStream.h"
- #include "Common/GameMemory.h"
- //----------------------------------------------------------------------------
- class GameMessageParserArgumentType : public MemoryPoolObject
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(GameMessageParserArgumentType, "GameMessageParserArgumentType")
- public:
- GameMessageParserArgumentType(GameMessageArgumentDataType type, Int argCount);
- //virtual ~GameMessageParserArgumentType();
- GameMessageParserArgumentType *getNext();
- void setNext(GameMessageParserArgumentType *next);
- Int getArgCount();
- GameMessageArgumentDataType getType();
- protected:
- GameMessageParserArgumentType* m_next;
- GameMessageArgumentDataType m_type;
- Int m_argCount;
- };
- //----------------------------------------------------------------------------
- inline GameMessageParserArgumentType * GameMessageParserArgumentType::getNext()
- {
- return m_next;
- }
- //----------------------------------------------------------------------------
- inline void GameMessageParserArgumentType::setNext(GameMessageParserArgumentType *next)
- {
- m_next = next;
- }
- //----------------------------------------------------------------------------
- inline GameMessageArgumentDataType GameMessageParserArgumentType::getType()
- {
- return m_type;
- }
- //----------------------------------------------------------------------------
- inline Int GameMessageParserArgumentType::getArgCount()
- {
- return m_argCount;
- }
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- class GameMessageParser : public MemoryPoolObject
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(GameMessageParser, "GameMessageParser")
- public:
- GameMessageParser();
- GameMessageParser(GameMessage *msg);
- //virtual ~GameMessageParser();
- GameMessageParserArgumentType *getFirstArgumentType();
- void addArgType(GameMessageArgumentDataType type, Int argCount);
- Int getNumTypes();
- protected:
- GameMessageParserArgumentType *m_first, *m_last;
- Int m_argTypeCount;
- };
- //----------------------------------------------------------------------------
- inline GameMessageParserArgumentType * GameMessageParser::getFirstArgumentType()
- {
- return m_first;
- }
- //----------------------------------------------------------------------------
- inline Int GameMessageParser::getNumTypes()
- {
- return m_argTypeCount;
- }
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