PersistentStorageDefs.h 1.6 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: PersistentStorageDefs.h //////////////////////////////////////////////////////
  24. // Generals GameSpy Persistent Storage definitions
  25. // Author: Matthew D. Campbell, July 2002
  26. #pragma once
  27. #ifndef __PERSISTENTSTORAGEDEFS_H__
  28. #define __PERSISTENTSTORAGEDEFS_H__
  29. enum LocaleType
  30. {
  31. LOC_UNKNOWN = 0,
  32. LOC_MIN = 1,
  33. LOC_MAX = 37
  34. };
  35. void HandlePersistentStorageResponses(void);
  36. void UpdateLocalPlayerStats(void);
  37. void SetLookAtPlayer( Int id, AsciiString nick );
  38. void PopulatePlayerInfoWindows( AsciiString parentWindowName );
  39. #endif // __PERSISTENTSTORAGEDEFS_H__