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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: INIControlBarScheme.cpp /////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Electronic Arts Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // created: Apr 2002
- //
- // Filename: INIControlBarScheme.cpp
- //
- // author: Chris Huybregts
- //
- // purpose: Parse a control Bar Scheme
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/INI.h"
- #include "GameClient/ControlBar.h"
- #include "GameClient/ControlBarScheme.h"
- //-----------------------------------------------------------------------------
- // DEFINES ////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- /** Parse a ControlBarScheme button */
- //-------------------------------------------------------------------------------------------------
- void INI::parseControlBarSchemeDefinition( INI *ini )
- {
- AsciiString name;
- ControlBarSchemeManager *CBSchemeManager;
- ControlBarScheme *CBScheme;
- // read the name
- const char* c = ini->getNextToken();
- name.set( c );
- // find existing item if present
- CBSchemeManager = TheControlBar->getControlBarSchemeManager();
- DEBUG_ASSERTCRASH( CBSchemeManager, ("parseControlBarSchemeDefinition: Unable to Get CBSchemeManager\n") );
- if( !CBSchemeManager )
- return;
- // If we have a previously allocated control bar, this will return a cleared out pointer to it so we
- // can overwrite it
- CBScheme = CBSchemeManager->newControlBarScheme( name );
- // sanity
- DEBUG_ASSERTCRASH( CBScheme, ("parseControlBarSchemeDefinition: Unable to allocate Scheme '%s'\n", name.str()) );
- // parse the ini definition
- ini->initFromINI( CBScheme, CBSchemeManager->getFieldParse() );
- } // end parseCommandButtonDefinition
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