Money.cpp 4.2 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: Money.cpp /////////////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Westwood Studios Pacific.
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2001 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // Project: RTS3
  34. //
  35. // File name: Money.cpp
  36. //
  37. // Created: Steven Johnson, October 2001
  38. //
  39. // Desc: @todo
  40. //
  41. //-----------------------------------------------------------------------------
  42. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  43. #include "Common/Money.h"
  44. #include "Common/GameAudio.h"
  45. #include "Common/MiscAudio.h"
  46. #include "Common/Player.h"
  47. #include "Common/Xfer.h"
  48. // ------------------------------------------------------------------------------------------------
  49. UnsignedInt Money::withdraw(UnsignedInt amountToWithdraw, Bool playSound)
  50. {
  51. if (amountToWithdraw > m_money)
  52. amountToWithdraw = m_money;
  53. if (amountToWithdraw == 0)
  54. return amountToWithdraw;
  55. //@todo: Do we do this frequently enough that it is a performance hit?
  56. AudioEventRTS event = TheAudio->getMiscAudio()->m_moneyWithdrawSound;
  57. event.setPlayerIndex(m_playerIndex);
  58. // Play a sound
  59. if (playSound)
  60. TheAudio->addAudioEvent(&event);
  61. m_money -= amountToWithdraw;
  62. return amountToWithdraw;
  63. }
  64. // ------------------------------------------------------------------------------------------------
  65. void Money::deposit(UnsignedInt amountToDeposit, Bool playSound)
  66. {
  67. if (amountToDeposit == 0)
  68. return;
  69. //@todo: Do we do this frequently enough that it is a performance hit?
  70. AudioEventRTS event = TheAudio->getMiscAudio()->m_moneyDepositSound;
  71. event.setPlayerIndex(m_playerIndex);
  72. // Play a sound
  73. if (playSound)
  74. TheAudio->addAudioEvent(&event);
  75. m_money += amountToDeposit;
  76. }
  77. // ------------------------------------------------------------------------------------------------
  78. /** CRC */
  79. // ------------------------------------------------------------------------------------------------
  80. void Money::crc( Xfer *xfer )
  81. {
  82. } // end crc
  83. // ------------------------------------------------------------------------------------------------
  84. /** Xfer method
  85. * Version Info:
  86. * 1: Initial version */
  87. // ------------------------------------------------------------------------------------------------
  88. void Money::xfer( Xfer *xfer )
  89. {
  90. // version
  91. XferVersion currentVersion = 1;
  92. XferVersion version = currentVersion;
  93. xfer->xferVersion( &version, currentVersion );
  94. // money value
  95. xfer->xferUnsignedInt( &m_money );
  96. } // end xfer
  97. // ------------------------------------------------------------------------------------------------
  98. /** Load post process */
  99. // ------------------------------------------------------------------------------------------------
  100. void Money::loadPostProcess( void )
  101. {
  102. } // end loadPostProcess