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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Science.cpp /////////////////////////////////////////////////////////
- // Created: Steven Johnson, October 2001
- // Desc: @todo
- //-----------------------------------------------------------------------------
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/INI.h"
- #include "Common/Player.h"
- #include "Common/Science.h"
- ScienceStore* TheScienceStore = NULL;
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- //-----------------------------------------------------------------------------
- void ScienceStore::init()
- {
- DEBUG_ASSERTCRASH(m_sciences.empty(), ("Hmm"));
- m_sciences.clear();
- }
- //-----------------------------------------------------------------------------
- void ScienceStore::reset()
- {
- // nope.
- //m_sciences.clear();
- // go through all sciences and delete any overrides
- for (ScienceInfoVec::iterator it = m_sciences.begin(); it != m_sciences.end(); /*++it*/)
- {
- ScienceInfo* si = *it;
- Overridable* temp = si->deleteOverrides();
- if (!temp)
- {
- it = m_sciences.erase(it);
- }
- else
- {
- ++it;
- }
- }
- }
- //-----------------------------------------------------------------------------
- ScienceType ScienceStore::getScienceFromInternalName(const AsciiString& name) const
- {
- if (name.isEmpty())
- return SCIENCE_INVALID;
- NameKeyType nkt = TheNameKeyGenerator->nameToKey(name);
- ScienceType st = (ScienceType)nkt;
- return st;
- }
- //-----------------------------------------------------------------------------
- AsciiString ScienceStore::getInternalNameForScience(ScienceType science) const
- {
- if (science == SCIENCE_INVALID)
- return AsciiString::TheEmptyString;
- NameKeyType nk = (NameKeyType)(science);
- return TheNameKeyGenerator->keyToName(nk);
- }
- //-----------------------------------------------------------------------------
- // return a vector of all the currently-known science names
- // NOTE: this is really only for use by WorldBuilder! Please
- // do not use it in RTS!
- std::vector<AsciiString> ScienceStore::friend_getScienceNames() const
- {
- std::vector<AsciiString> v;
- for (ScienceInfoVec::const_iterator it = m_sciences.begin(); it != m_sciences.end(); ++it)
- {
- const ScienceInfo* si = (const ScienceInfo*)(*it)->getFinalOverride();
- NameKeyType nk = (NameKeyType)(si->m_science);
- v.push_back(TheNameKeyGenerator->keyToName(nk));
- }
- return v;
- }
- //-----------------------------------------------------------------------------
- void ScienceInfo::addRootSciences(ScienceVec& v) const
- {
- if (m_prereqSciences.empty())
- {
- // we're a root. add ourselves.
- if (std::find(v.begin(), v.end(), m_science) == v.end())
- v.push_back(m_science);
- }
- else
- {
- // we're not a root. add the roots of all our prereqs.
- for (ScienceVec::const_iterator it = m_prereqSciences.begin(); it != m_prereqSciences.end(); ++it)
- {
- const ScienceInfo* si = TheScienceStore->findScienceInfo(*it);
- if (si)
- si->addRootSciences(v);
- }
- }
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- const ScienceInfo* ScienceStore::findScienceInfo(ScienceType st) const
- {
- for (ScienceInfoVec::const_iterator it = m_sciences.begin(); it != m_sciences.end(); ++it)
- {
- const ScienceInfo* si = (const ScienceInfo*)(*it)->getFinalOverride();
- if (si->m_science == st)
- {
- return si;
- }
- }
- return NULL;
- }
- //-----------------------------------------------------------------------------
- /*static*/ void ScienceStore::friend_parseScienceDefinition( INI* ini )
- {
- const char* c = ini->getNextToken();
- NameKeyType nkt = NAMEKEY(c);
- ScienceType st = (ScienceType)nkt;
- if (TheScienceStore)
- {
- static const FieldParse myFieldParse[] =
- {
- { "PrerequisiteSciences", INI::parseScienceVector, NULL, offsetof( ScienceInfo, m_prereqSciences ) },
- { "SciencePurchasePointCost", INI::parseInt, NULL, offsetof( ScienceInfo, m_sciencePurchasePointCost ) },
- { "IsGrantable", INI::parseBool, NULL, offsetof( ScienceInfo, m_grantable ) },
- { "DisplayName", INI::parseAndTranslateLabel, NULL, offsetof( ScienceInfo, m_name) },
- { "Description", INI::parseAndTranslateLabel, NULL, offsetof( ScienceInfo, m_description) },
- { 0, 0, 0, 0 }
- };
- ScienceInfo* info = NULL;
- // see if the science already exists. (can't use findScienceInfo() since it is const and should remain so.)
- for (ScienceInfoVec::iterator it = TheScienceStore->m_sciences.begin(); it != TheScienceStore->m_sciences.end(); ++it)
- {
- // note that we don't use getFinalOverride here. this is correct and as-desired.
- if ((*it)->m_science == st)
- {
- info = *it;
- break;
- }
- }
- if (ini->getLoadType() == INI_LOAD_CREATE_OVERRIDES)
- {
- ScienceInfo* newInfo = newInstance(ScienceInfo);
-
- if (info == NULL)
- {
- // only add if it's not overriding an existing one.
- info = newInfo;
- info->markAsOverride(); // yep, so we will get cleared on reset()
- TheScienceStore->m_sciences.push_back(info);
- }
- else
- {
- // copy data from final override to 'newInfo' as a set of initial default values
- info = (ScienceInfo*)(info->friend_getFinalOverride());
- *newInfo = *info;
- info->setNextOverride(newInfo);
- newInfo->markAsOverride(); // must do AFTER the copy
- // use the newly created override for us to set values with etc
- info = newInfo;
- //TheScienceStore->m_sciences.push_back(info); // NO, BAD, WRONG -- don't add in this case.
- }
- }
- else
- {
- if (info != NULL)
- {
- DEBUG_CRASH(("duplicate science %s!\n",c));
- throw INI_INVALID_DATA;
- }
- info = newInstance(ScienceInfo);
- TheScienceStore->m_sciences.push_back(info);
- }
- ini->initFromINI(info, myFieldParse);
- info->m_science = st;
- info->addRootSciences(info->m_rootSciences);
- }
- }
- //-----------------------------------------------------------------------------
- Int ScienceStore::getSciencePurchaseCost(ScienceType st) const
- {
- const ScienceInfo* si = findScienceInfo(st);
- if (si)
- {
- return si->m_sciencePurchasePointCost;
- }
- else
- {
- return 0;
- }
- }
- //-----------------------------------------------------------------------------
- Bool ScienceStore::isScienceGrantable(ScienceType st) const
- {
- const ScienceInfo* si = findScienceInfo(st);
- if (si)
- {
- return si->m_grantable;
- }
- else
- {
- return false;
- }
- }
- //-----------------------------------------------------------------------------
- Bool ScienceStore::getNameAndDescription(ScienceType st, UnicodeString& name, UnicodeString& description) const
- {
- const ScienceInfo* si = findScienceInfo(st);
- if (si)
- {
- name = si->m_name;
- description = si->m_description;
- return true;
- }
- else
- {
- return false;
- }
- }
- //-----------------------------------------------------------------------------
- Bool ScienceStore::playerHasPrereqsForScience(const Player* player, ScienceType st) const
- {
- const ScienceInfo* si = findScienceInfo(st);
- if (si)
- {
- for (ScienceVec::const_iterator it2 = si->m_prereqSciences.begin(); it2 != si->m_prereqSciences.end(); ++it2)
- {
- if (!player->hasScience(*it2))
- {
- return false;
- }
- }
- return true;
- }
- else
- {
- return false;
- }
- }
- //-----------------------------------------------------------------------------
- Bool ScienceStore::playerHasRootPrereqsForScience(const Player* player, ScienceType st) const
- {
- const ScienceInfo* si = findScienceInfo(st);
- if (si)
- {
- for (ScienceVec::const_iterator it2 = si->m_rootSciences.begin(); it2 != si->m_rootSciences.end(); ++it2)
- {
- if (!player->hasScience(*it2))
- {
- return false;
- }
- }
- return true;
- }
- else
- {
- return false;
- }
- }
- //-----------------------------------------------------------------------------
- /** return a list of the sciences the given player can purchase now, and a list he might be able to purchase in the future,
- but currently lacks prereqs or points for. (either might be an empty list) */
- void ScienceStore::getPurchasableSciences(const Player* player, ScienceVec& purchasable, ScienceVec& potentiallyPurchasable) const
- {
- purchasable.clear();
- potentiallyPurchasable.clear();
- for (ScienceInfoVec::const_iterator it = m_sciences.begin(); it != m_sciences.end(); ++it)
- {
- const ScienceInfo* si = (const ScienceInfo*)(*it)->getFinalOverride();
-
- if (si->m_sciencePurchasePointCost == 0)
- {
- // 0 means "cannot be purchased"
- continue;
- }
- if (player->hasScience(si->m_science))
- {
- continue;
- }
- if (playerHasPrereqsForScience(player, si->m_science))
- {
- purchasable.push_back(si->m_science);
- }
- else if (playerHasRootPrereqsForScience(player, si->m_science))
- {
- potentiallyPurchasable.push_back(si->m_science);
- }
- }
- }
- //-----------------------------------------------------------------------------
- // this is intended ONLY for use by INI::scanScience.
- // Don't use it anywhere else. In particular, never, ever, ever
- // call this with a hardcoded science name. (srj)
- ScienceType ScienceStore::friend_lookupScience(const char* scienceName) const
- {
- NameKeyType nkt = NAMEKEY(scienceName);
- ScienceType st = (ScienceType)nkt;
- if (!isValidScience(st))
- {
- DEBUG_CRASH(("Science name %s not known! (Did you define it in Science.ini?)",scienceName));
- throw INI_INVALID_DATA;
- }
- return st;
- }
- //-----------------------------------------------------------------------------
- Bool ScienceStore::isValidScience(ScienceType st) const
- {
- const ScienceInfo* si = findScienceInfo(st);
- return si != NULL;
- }
- //-----------------------------------------------------------------------------
- void INI::parseScienceDefinition( INI* ini )
- {
- ScienceStore::friend_parseScienceDefinition(ini);
- }
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