| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: TerrainVisual.cpp ////////////////////////////////////////////////////////////////////////
- // Interface for visual representation of terrain on the client
- // Author: Colin Day, April 2001
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/Xfer.h"
- #include "GameClient/TerrainVisual.h"
- // GLOBALS ////////////////////////////////////////////////////////////////////////////////////////
- TerrainVisual *TheTerrainVisual = NULL;
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // DEFINITIONS
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- TerrainVisual::TerrainVisual()
- {
- } // end TerrainVisual
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- TerrainVisual::~TerrainVisual()
- {
- } // end ~TerrainVisual
- //-------------------------------------------------------------------------------------------------
- /** initialize the device independent functionality of the visual terrain */
- //-------------------------------------------------------------------------------------------------
- void TerrainVisual::init( void )
- {
- } // end init
- //-------------------------------------------------------------------------------------------------
- /** Reset */
- //-------------------------------------------------------------------------------------------------
- void TerrainVisual::reset( void )
- {
- m_filenameString.clear();
- } // end reset
- //-------------------------------------------------------------------------------------------------
- /** Update */
- //-------------------------------------------------------------------------------------------------
- void TerrainVisual::update( void )
- {
- // All the interesting stuff happens in load. jba.
- } // end update
- //-------------------------------------------------------------------------------------------------
- /** device independent implementation for common terrain visual systems */
- //-------------------------------------------------------------------------------------------------
- Bool TerrainVisual::load( AsciiString filename )
- {
- // save the filename
- if (filename.isEmpty())
- return FALSE;
- m_filenameString = filename;
- return TRUE;; // success
- } // end load
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void TerrainVisual::crc( Xfer *xfer )
- {
- } // end CRC
- // ------------------------------------------------------------------------------------------------
- /** Xfer
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void TerrainVisual::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void TerrainVisual::loadPostProcess( void )
- {
- } // end loadPostProcess
|