MoneyCrateCollide.cpp 4.0 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: MoneyCrateCollide.cpp ///////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, March 2002
  25. // Desc: A crate that gives x money to the collider
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/AudioEventRTS.h"
  30. #include "Common/MiscAudio.h"
  31. #include "Common/Player.h"
  32. #include "Common/Xfer.h"
  33. #include "GameLogic/Object.h"
  34. #include "GameLogic/Module/MoneyCrateCollide.h"
  35. //-------------------------------------------------------------------------------------------------
  36. //-------------------------------------------------------------------------------------------------
  37. MoneyCrateCollide::MoneyCrateCollide( Thing *thing, const ModuleData* moduleData ) : CrateCollide( thing, moduleData )
  38. {
  39. }
  40. //-------------------------------------------------------------------------------------------------
  41. //-------------------------------------------------------------------------------------------------
  42. MoneyCrateCollide::~MoneyCrateCollide( void )
  43. {
  44. }
  45. //-------------------------------------------------------------------------------------------------
  46. Bool MoneyCrateCollide::executeCrateBehavior( Object *other )
  47. {
  48. UnsignedInt money = getMoneyCrateCollideModuleData()->m_moneyProvided;
  49. other->getControllingPlayer()->getMoney()->deposit( money );
  50. other->getControllingPlayer()->getScoreKeeper()->addMoneyEarned( money );
  51. //Play a crate pickup sound.
  52. AudioEventRTS soundToPlay = TheAudio->getMiscAudio()->m_crateMoney;
  53. soundToPlay.setObjectID( other->getID() );
  54. TheAudio->addAudioEvent(&soundToPlay);
  55. return TRUE;
  56. }
  57. // ------------------------------------------------------------------------------------------------
  58. /** CRC */
  59. // ------------------------------------------------------------------------------------------------
  60. void MoneyCrateCollide::crc( Xfer *xfer )
  61. {
  62. // extend base class
  63. CrateCollide::crc( xfer );
  64. } // end crc
  65. // ------------------------------------------------------------------------------------------------
  66. /** Xfer method
  67. * Version Info:
  68. * 1: Initial version */
  69. // ------------------------------------------------------------------------------------------------
  70. void MoneyCrateCollide::xfer( Xfer *xfer )
  71. {
  72. // version
  73. XferVersion currentVersion = 1;
  74. XferVersion version = currentVersion;
  75. xfer->xferVersion( &version, currentVersion );
  76. // extend base class
  77. CrateCollide::xfer( xfer );
  78. } // end xfer
  79. // ------------------------------------------------------------------------------------------------
  80. /** Load post process */
  81. // ------------------------------------------------------------------------------------------------
  82. void MoneyCrateCollide::loadPostProcess( void )
  83. {
  84. // extend base class
  85. CrateCollide::loadPostProcess();
  86. } // end loadPostProcess