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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: SupplyWarehouseCreate.cpp ///////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood Feb 2002
- // Desc: When a Supply Center is created, it needs to update all the Resource brains in all players
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/Player.h"
- #include "Common/PlayerList.h"
- #include "Common/ResourceGatheringManager.h"
- #include "Common/Xfer.h"
- #include "GameLogic/Module/SupplyWarehouseCreate.h"
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- SupplyWarehouseCreate::SupplyWarehouseCreate( Thing *thing, const ModuleData* moduleData ) : CreateModule( thing, moduleData )
- {
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- SupplyWarehouseCreate::~SupplyWarehouseCreate( void )
- {
- }
- //-------------------------------------------------------------------------------------------------
- void SupplyWarehouseCreate::onCreate( void )
- {
- // Warehouses are never Built.
- if( ThePlayerList == NULL )
- return;
- for( Int playerIndex = ThePlayerList->getPlayerCount() - 1; playerIndex >= 0; playerIndex-- )
- {
- Player *currentPlayer = ThePlayerList->getNthPlayer( playerIndex );
- if( currentPlayer == NULL )
- continue;
- ResourceGatheringManager *manager = currentPlayer->getResourceGatheringManager();
- if( manager == NULL )
- continue;
- manager->addSupplyWarehouse( getObject() );
- }
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void SupplyWarehouseCreate::crc( Xfer *xfer )
- {
- // extend base class
- CreateModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void SupplyWarehouseCreate::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- CreateModule::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void SupplyWarehouseCreate::loadPostProcess( void )
- {
- // extend base class
- CreateModule::loadPostProcess();
- } // end loadPostProcess
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