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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: SpecialPowerCompletionDie.cpp ////////////////////////////////////////////////////////////
- // Author: Matthew D. Campbell, May 2002
- // Desc: Die method responsible for telling TheScriptEngine that a special power has been completed
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/Player.h"
- #include "Common/SpecialPower.h"
- #include "Common/Xfer.h"
- #include "GameLogic/Module/SpecialPowerCompletionDie.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/ScriptEngine.h"
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- SpecialPowerCompletionDie::SpecialPowerCompletionDie( Thing *thing, const ModuleData* moduleData ) : DieModule( thing, moduleData )
- {
- m_creatorID = INVALID_ID;
- m_creatorSet = FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- SpecialPowerCompletionDie::~SpecialPowerCompletionDie( void )
- {
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void SpecialPowerCompletionDie::onDie( const DamageInfo *damageInfo )
- {
- if (!isDieApplicable(damageInfo))
- return;
- notifyScriptEngine();
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void SpecialPowerCompletionDie::notifyScriptEngine( void )
- {
- if (m_creatorID != INVALID_ID)
- {
- TheScriptEngine->notifyOfCompletedSpecialPower(
- getObject()->getControllingPlayer()->getPlayerIndex(),
- getSpecialPowerCompletionDieModuleData()->m_specialPowerTemplate->getName(),
- m_creatorID);
- }
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void SpecialPowerCompletionDie::setCreator( ObjectID creatorID )
- {
- if (!m_creatorSet)
- {
- m_creatorSet = TRUE;
- m_creatorID = creatorID;
- }
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void SpecialPowerCompletionDie::crc( Xfer *xfer )
- {
- // extend base class
- DieModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void SpecialPowerCompletionDie::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- DieModule::xfer( xfer );
- // creator id
- xfer->xferObjectID( &m_creatorID );
- // creator set
- xfer->xferBool( &m_creatorSet );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void SpecialPowerCompletionDie::loadPostProcess( void )
- {
- // extend base class
- DieModule::loadPostProcess();
- } // end loadPostProcess
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