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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: CleanupAreaPower.cpp /////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Electronic Arts Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Created: September 2002
- //
- // Author: Kris Morness
- //
- // Makes use of the cleanup hazard update by augmenting the cleanup range
- // until there is nothing left to cleanup at which time it goes idle.
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/Player.h"
- #include "Common/ThingTemplate.h"
- #include "Common/Xfer.h"
- #include "GameLogic/Module/CleanupAreaPower.h"
- #include "GameLogic/Module/CleanupHazardUpdate.h"
- #include "GameLogic/Object.h"
- //-------------------------------------------------------------------------------------------------
- CleanupAreaPowerModuleData::CleanupAreaPowerModuleData()
- {
- m_cleanupMoveRange = 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- void CleanupAreaPowerModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- SpecialPowerModuleData::buildFieldParse( p );
- static const FieldParse dataFieldParse[] =
- {
- { "MaxMoveDistanceFromLocation", INI::parseReal, NULL, offsetof( CleanupAreaPowerModuleData, m_cleanupMoveRange ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- } // end buildFieldParse
- //-------------------------------------------------------------------------------------------------
- CleanupAreaPower::CleanupAreaPower( Thing *thing, const ModuleData* moduleData ) : SpecialPowerModule( thing, moduleData )
- {
- }
- //-------------------------------------------------------------------------------------------------
- CleanupAreaPower::~CleanupAreaPower()
- {
- }
- //-------------------------------------------------------------------------------------------------
- void CleanupAreaPower::doSpecialPowerAtLocation( const Coord3D *loc, UnsignedInt commandOptions )
- {
- if (getObject()->isDisabled())
- return;
- Object *obj = getObject();
- const CleanupAreaPowerModuleData *data = getCleanupAreaPowerModuleData();
- static NameKeyType key_CleanupHazardUpdate = NAMEKEY( "CleanupHazardUpdate" );
- CleanupHazardUpdate *update = (CleanupHazardUpdate*)obj->findUpdateModule( key_CleanupHazardUpdate );
- if( update )
- {
- update->setCleanupAreaParameters( loc, data->m_cleanupMoveRange );
- }
- else
- {
- //This case will only happen should the ambulance not have a cleanuphazard update module.
- DEBUG_CRASH( ("%s is attempting to use CleanupAreaPower, but requires a CleanupHazardUpdate module to work!", obj->getTemplate()->getName().str() ) );
- }
- }
- //-------------------------------------------------------------------------------------------------
- void CleanupAreaPower::crc( Xfer *xfer )
- {
- // extend base class
- SpecialPowerModule::crc( xfer );
- } // end crc
- //-------------------------------------------------------------------------------------------------
- // Xfer method
- // Version Info:
- // 1: Initial version
- //-------------------------------------------------------------------------------------------------
- void CleanupAreaPower::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- SpecialPowerModule::xfer( xfer );
- } // end xfer
- //-------------------------------------------------------------------------------------------------
- void CleanupAreaPower::loadPostProcess( void )
- {
- // extend base class
- SpecialPowerModule::loadPostProcess();
- } // end loadPostProcess
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