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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: RepairDockUpdate.h ///////////////////////////////////////////////////////////////////////
- // Author: Colin Day, June 2002
- // Desc: The action of docking with a structure for repairs
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/Xfer.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/Module/BodyModule.h"
- #include "GameLogic/Module/RepairDockUpdate.h"
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- RepairDockUpdateModuleData::RepairDockUpdateModuleData( void )
- {
- m_framesForFullHeal = 1.0f; // 1 frame, instant heal by default (keeps away from divide by 0's)
- } // end RepairDockUpdateModuleData
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- /*static*/ void RepairDockUpdateModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- DockUpdateModuleData::buildFieldParse( p );
- static const FieldParse dataFieldParse[] =
- {
- { "TimeForFullHeal", INI::parseDurationReal, NULL, offsetof( RepairDockUpdateModuleData, m_framesForFullHeal ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- } // end buildFieldParse
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- RepairDockUpdate::RepairDockUpdate( Thing *thing, const ModuleData* moduleData )
- : DockUpdate( thing, moduleData )
- {
- m_lastRepair = INVALID_ID;
- m_healthToAddPerFrame = 0.0f;
- } // end RepairDockUpdate
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- RepairDockUpdate::~RepairDockUpdate( void )
- {
- } // end ~RepairDockUpdate
- // ------------------------------------------------------------------------------------------------
- /** Do the action while docked
- * Return TRUE to continue the docking process
- * Return FALSE to complete the dockin process */
- // ------------------------------------------------------------------------------------------------
- Bool RepairDockUpdate::action( Object *docker, Object *drone )
- {
- // sanity
- if( docker == NULL )
- return FALSE;
- // get our module data
- const RepairDockUpdateModuleData *modData = getRepairDockUpdateModuleData();
- // get the body module for the docker
- BodyModuleInterface *body = docker->getBodyModule();
- //
- // no matter if the object is damaged just a little bit, or on the brink of death, we will
- // heal the object over a fixed amount of *TIME* that is specified in the INI file. Whenever
- // we get a new docker, given its current health we figure out how much health we will add
- // to this docked object each frame so that it is fully healed after the correct amount
- // of time has passed
- //
- if( m_lastRepair == 0 )
- {
- // save ID of this docker as the last docker
- m_lastRepair = docker->getID();
- //
- // figure out how much health we need to add each frame to this object so that it's
- // fully healed at the right time
- //
- m_healthToAddPerFrame = (body->getMaxHealth() - body->getHealth()) / modData->m_framesForFullHeal;
- } // end if
- // if we're at max health we're done
- if( body->getHealth() >= body->getMaxHealth() )
- {
- // repair is complete, clear our last docker
- m_lastRepair = INVALID_ID;
- // returning false will complete the docking process
- return FALSE;
- } // end if
- // give us some health buddy
- DamageInfo healingInfo;
- healingInfo.in.m_amount = m_healthToAddPerFrame;
- healingInfo.in.m_sourceID = getObject()->getID();
- healingInfo.in.m_damageType = DAMAGE_HEALING;
- healingInfo.in.m_deathType = DEATH_NONE;
- body->attemptHealing( &healingInfo );
- if( drone )
- {
- body = drone->getBodyModule();
- healingInfo.in.m_amount = body->getMaxHealth();
- body->attemptHealing( &healingInfo );
- }
-
- // stay docked
- return TRUE;
- } // end action
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void RepairDockUpdate::crc( Xfer *xfer )
- {
- // extend base class
- DockUpdate::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void RepairDockUpdate::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- DockUpdate::xfer( xfer );
- // last repair
- xfer->xferObjectID( &m_lastRepair );
- // health to add per frame
- xfer->xferReal( &m_healthToAddPerFrame );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void RepairDockUpdate::loadPostProcess( void )
- {
- // extend base class
- DockUpdate::loadPostProcess();
- } // end loadPostProcess
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