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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: OCLUpdate.cpp /////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, August2002
- // Desc: Update Spits out an OCL on a timer
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
- #include "Common/RandomValue.h"
- #include "Common/Xfer.h"
- #include "GameLogic/GameLogic.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/ObjectCreationList.h"
- #include "GameLogic/PartitionManager.h"
- #include "GameLogic/Module/OCLUpdate.h"
- #include "GameLogic/TerrainLogic.h"
- //-------------------------------------------------------------------------------------------------
- OCLUpdateModuleData::OCLUpdateModuleData()
- {
- m_minDelay = 0;
- m_maxDelay = 0;
- m_ocl = NULL;
- m_isCreateAtEdge = FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- /*static*/ void OCLUpdateModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- UpdateModuleData::buildFieldParse(p);
- static const FieldParse dataFieldParse[] =
- {
- { "OCL", INI::parseObjectCreationList, NULL, offsetof( OCLUpdateModuleData, m_ocl ) },
- { "MinDelay", INI::parseDurationUnsignedInt, NULL, offsetof( OCLUpdateModuleData, m_minDelay ) },
- { "MaxDelay", INI::parseDurationUnsignedInt, NULL, offsetof( OCLUpdateModuleData, m_maxDelay ) },
- { "CreateAtEdge", INI::parseBool, NULL, offsetof( OCLUpdateModuleData, m_isCreateAtEdge ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- OCLUpdate::OCLUpdate( Thing *thing, const ModuleData* moduleData ) : UpdateModule( thing, moduleData )
- {
- m_nextCreationFrame = 0;
- m_timerStartedFrame = 0;
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- OCLUpdate::~OCLUpdate( void )
- {
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- UpdateSleepTime OCLUpdate::update( void )
- {
- /// @todo srj use SLEEPY_UPDATE here
- if( shouldCreate() )
- {
- if( m_nextCreationFrame == 0 )
- {
- // You don't get to actually spread the first try, you start on a timer, then go
- setNextCreationFrame();
- return UPDATE_SLEEP_NONE;
- }
- setNextCreationFrame();
- Coord3D creationCoord;
- if( getOCLUpdateModuleData()->m_isCreateAtEdge )
- creationCoord = TheTerrainLogic->findClosestEdgePoint( getObject()->getPosition() );
- else
- creationCoord = *getObject()->getPosition();
- ObjectCreationList::create( getOCLUpdateModuleData()->m_ocl, getObject(), &creationCoord, getObject()->getPosition() );
- }
- return UPDATE_SLEEP_NONE;
- }
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- Bool OCLUpdate::shouldCreate()
- {
- if( TheGameLogic->getFrame() < m_nextCreationFrame )
- return FALSE;//too soon
- if( BitTest( getObject()->getStatusBits(), OBJECT_STATUS_UNDER_CONSTRUCTION ) == TRUE )
- return FALSE;// not built yet
- return TRUE;
- }
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- void OCLUpdate::setNextCreationFrame()
- {
- UnsignedInt delay = GameLogicRandomValue( getOCLUpdateModuleData()->m_minDelay,
- getOCLUpdateModuleData()->m_maxDelay );
- m_timerStartedFrame = TheGameLogic->getFrame();
- m_nextCreationFrame = m_timerStartedFrame + delay;
- }
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- Real OCLUpdate::getCountdownPercent() const
- {
- UnsignedInt now = TheGameLogic->getFrame();
- return 1.0f - (( m_nextCreationFrame - now ) / (float)( m_nextCreationFrame - m_timerStartedFrame ));
- }
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- UnsignedInt OCLUpdate::getRemainingFrames() const
- {
- UnsignedInt now = TheGameLogic->getFrame();
- return ( m_nextCreationFrame - now );
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void OCLUpdate::crc( Xfer *xfer )
- {
- // extend base class
- UpdateModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void OCLUpdate::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- UpdateModule::xfer( xfer );
- // next creation frame
- xfer->xferUnsignedInt( &m_nextCreationFrame );
- // timer stated frame
- xfer->xferUnsignedInt( &m_timerStartedFrame );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void OCLUpdate::loadPostProcess( void )
- {
- // extend base class
- UpdateModule::loadPostProcess();
- } // end loadPostProcess
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