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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: CostModifierUpgrade.cpp /////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Electronic Arts Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // created: Aug 2002
- //
- // Filename: CostModifierUpgrade.cpp
- //
- // author: Chris Huybregts
- //
- // purpose: Upgrade that modifies the cost by a certain percentage
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/player.h"
- #include "Common/Xfer.h"
- #include "GameLogic/Module/CostModifierUpgrade.h"
- #include "GameLogic/Object.h"
- #include "Common/BitFlagsIO.h"
- //-----------------------------------------------------------------------------
- // DEFINES ////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- CostModifierUpgradeModuleData::CostModifierUpgradeModuleData( void )
- {
- m_kindOf = KINDOFMASK_NONE;
- m_percentage = 0;
- } // end CostModifierUpgradeModuleData
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- /* static */ void CostModifierUpgradeModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- UpgradeModuleData::buildFieldParse( p );
- static const FieldParse dataFieldParse[] =
- {
- { "EffectKindOf", KindOfMaskType::parseFromINI, NULL, offsetof( CostModifierUpgradeModuleData, m_kindOf ) },
- { "Percentage", INI::parsePercentToReal, NULL, offsetof( CostModifierUpgradeModuleData, m_percentage ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- } // end buildFieldParse
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- CostModifierUpgrade::CostModifierUpgrade( Thing *thing, const ModuleData* moduleData ) :
- UpgradeModule( thing, moduleData )
- {
- } // end CostModifierUpgrade
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- CostModifierUpgrade::~CostModifierUpgrade( void )
- {
- } // end ~CostModifierUpgrade
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void CostModifierUpgrade::onDelete( void )
- {
- // if we haven't been upgraded there is nothing to clean up
- if( isAlreadyUpgraded() == FALSE )
- return;
- // remove the radar from the player
- Player *player = getObject()->getControllingPlayer();
- if( player )
- player->removeKindOfProductionCostChange(getCostModifierUpgradeModuleData()->m_kindOf,getCostModifierUpgradeModuleData()->m_percentage );
- // this upgrade module is now "not upgraded"
- setUpgradeExecuted(FALSE);
- } // end onDelete
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void CostModifierUpgrade::onCapture( Player *oldOwner, Player *newOwner )
- {
- // do nothing if we haven't upgraded yet
- if( isAlreadyUpgraded() == FALSE )
- return;
- // remove radar from old player and add to new player
- if( oldOwner )
- {
- oldOwner->removeKindOfProductionCostChange(getCostModifierUpgradeModuleData()->m_kindOf,getCostModifierUpgradeModuleData()->m_percentage );
- setUpgradeExecuted(FALSE);
- } // end if
- if( newOwner )
- {
- newOwner->addKindOfProductionCostChange(getCostModifierUpgradeModuleData()->m_kindOf,getCostModifierUpgradeModuleData()->m_percentage );
- setUpgradeExecuted(TRUE);
- } // end if
- } // end onCapture
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void CostModifierUpgrade::upgradeImplementation( void )
- {
- Player *player = getObject()->getControllingPlayer();
- // update the player with another TypeOfProductionCostChange
- player->addKindOfProductionCostChange(getCostModifierUpgradeModuleData()->m_kindOf,getCostModifierUpgradeModuleData()->m_percentage );
- } // end upgradeImplementation
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void CostModifierUpgrade::crc( Xfer *xfer )
- {
- // extend base class
- UpgradeModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void CostModifierUpgrade::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- UpgradeModule::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void CostModifierUpgrade::loadPostProcess( void )
- {
- // extend base class
- UpgradeModule::loadPostProcess();
- } // end loadPostProcess
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