DelayedUpgrade.cpp 4.3 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: DelayedUpgrade.cpp /////////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, April 2002
  25. // Desc: An Upgrade that broadcasts to all DelayedUpgradeUpdates that maybe they should start
  26. // counting down to execution
  27. ///////////////////////////////////////////////////////////////////////////////////////////////////
  28. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  29. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  30. #include "Common/Xfer.h"
  31. #include "GameLogic/Object.h"
  32. #include "GameLogic/Module/DelayedUpgrade.h"
  33. #include "GameLogic/Module/UpdateModule.h"
  34. //-------------------------------------------------------------------------------------------------
  35. //-------------------------------------------------------------------------------------------------
  36. DelayedUpgrade::DelayedUpgrade( Thing *thing, const ModuleData* moduleData ) : UpgradeModule( thing, moduleData )
  37. {
  38. }
  39. //-------------------------------------------------------------------------------------------------
  40. //-------------------------------------------------------------------------------------------------
  41. DelayedUpgrade::~DelayedUpgrade( void )
  42. {
  43. }
  44. //-------------------------------------------------------------------------------------------------
  45. //-------------------------------------------------------------------------------------------------
  46. void DelayedUpgrade::upgradeImplementation( )
  47. {
  48. UnsignedInt delay = getDelayedUpgradeModuleData()->m_delayTime;
  49. DelayedUpgradeUpdateInterface *upgradeUpdate = NULL;
  50. Object *me = getObject();
  51. Int64 activation, conflicting;
  52. getUpgradeActivationMasks(activation, conflicting);
  53. for (BehaviorModule** u = me->getBehaviorModules(); *u; ++u)
  54. {
  55. // Check all Upgradeupdate modules for firing
  56. if ((upgradeUpdate = (*u)->getDelayedUpgradeUpdateInterface()) != NULL)
  57. {
  58. if( upgradeUpdate->isTriggeredBy( activation ) )
  59. {
  60. // My mask is valid because otherwise I myself would have never fired. So okay to send it
  61. upgradeUpdate->setDelay( delay );
  62. }
  63. }
  64. }
  65. }
  66. // ------------------------------------------------------------------------------------------------
  67. /** CRC */
  68. // ------------------------------------------------------------------------------------------------
  69. void DelayedUpgrade::crc( Xfer *xfer )
  70. {
  71. // extend base class
  72. UpgradeModule::crc( xfer );
  73. } // end crc
  74. // ------------------------------------------------------------------------------------------------
  75. /** Xfer method
  76. * Version Info:
  77. * 1: Initial version */
  78. // ------------------------------------------------------------------------------------------------
  79. void DelayedUpgrade::xfer( Xfer *xfer )
  80. {
  81. // version
  82. XferVersion currentVersion = 1;
  83. XferVersion version = currentVersion;
  84. xfer->xferVersion( &version, currentVersion );
  85. // extend base class
  86. UpgradeModule::xfer( xfer );
  87. } // end xfer
  88. // ------------------------------------------------------------------------------------------------
  89. /** Load post process */
  90. // ------------------------------------------------------------------------------------------------
  91. void DelayedUpgrade::loadPostProcess( void )
  92. {
  93. // extend base class
  94. UpgradeModule::loadPostProcess();
  95. } // end loadPostProcess