UnpauseSpecialPowerUpgrade.cpp 5.3 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: UnpauseSpecialPowerUpgrade.cpp ///////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, August 2002
  25. // Desc: An upgrade that starts the timer on a Special Power module, so you can have them
  26. // dependent on upgrades on the logic side, like NEED_UPGRADE does on the client side by disabling
  27. // the button.
  28. ///////////////////////////////////////////////////////////////////////////////////////////////////
  29. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  30. #include "PreRTS.h"
  31. #include "Common/SpecialPower.h"
  32. #include "Common/Xfer.h"
  33. #include "GameLogic/Object.h"
  34. #include "GameLogic/Module/SpecialPowerModule.h"
  35. #include "GameLogic/Module/UnpauseSpecialPowerUpgrade.h"
  36. //-------------------------------------------------------------------------------------------------
  37. //-------------------------------------------------------------------------------------------------
  38. UnpauseSpecialPowerUpgradeModuleData::UnpauseSpecialPowerUpgradeModuleData( void )
  39. {
  40. m_specialPower = NULL;
  41. }
  42. //-------------------------------------------------------------------------------------------------
  43. //-------------------------------------------------------------------------------------------------
  44. /* static */ void UnpauseSpecialPowerUpgradeModuleData::buildFieldParse(MultiIniFieldParse& p)
  45. {
  46. UpgradeModuleData::buildFieldParse( p );
  47. static const FieldParse dataFieldParse[] =
  48. {
  49. { "SpecialPowerTemplate", INI::parseSpecialPowerTemplate, NULL, offsetof( UnpauseSpecialPowerUpgradeModuleData, m_specialPower ) },
  50. { 0, 0, 0, 0 }
  51. };
  52. p.add(dataFieldParse);
  53. } // end buildFieldParse
  54. ///////////////////////////////////////////////////////////////////////////////////////////////////
  55. ///////////////////////////////////////////////////////////////////////////////////////////////////
  56. ///////////////////////////////////////////////////////////////////////////////////////////////////
  57. //-------------------------------------------------------------------------------------------------
  58. //-------------------------------------------------------------------------------------------------
  59. UnpauseSpecialPowerUpgrade::UnpauseSpecialPowerUpgrade( Thing *thing, const ModuleData* moduleData ) :
  60. UpgradeModule( thing, moduleData )
  61. {
  62. }
  63. //-------------------------------------------------------------------------------------------------
  64. //-------------------------------------------------------------------------------------------------
  65. UnpauseSpecialPowerUpgrade::~UnpauseSpecialPowerUpgrade( void )
  66. {
  67. }
  68. //-------------------------------------------------------------------------------------------------
  69. //-------------------------------------------------------------------------------------------------
  70. void UnpauseSpecialPowerUpgrade::upgradeImplementation( void )
  71. {
  72. for (BehaviorModule** m = getObject()->getBehaviorModules(); *m; ++m)
  73. {
  74. SpecialPowerModuleInterface* sp = (*m)->getSpecialPower();
  75. if (!sp)
  76. continue;
  77. if( sp->getSpecialPowerTemplate() == getUnpauseSpecialPowerUpgradeModuleData()->m_specialPower )
  78. sp->pauseCountdown( FALSE );
  79. }
  80. }
  81. // ------------------------------------------------------------------------------------------------
  82. /** CRC */
  83. // ------------------------------------------------------------------------------------------------
  84. void UnpauseSpecialPowerUpgrade::crc( Xfer *xfer )
  85. {
  86. // extend base class
  87. UpgradeModule::crc( xfer );
  88. } // end crc
  89. // ------------------------------------------------------------------------------------------------
  90. /** Xfer method
  91. * Version Info:
  92. * 1: Initial version */
  93. // ------------------------------------------------------------------------------------------------
  94. void UnpauseSpecialPowerUpgrade::xfer( Xfer *xfer )
  95. {
  96. // version
  97. XferVersion currentVersion = 1;
  98. XferVersion version = currentVersion;
  99. xfer->xferVersion( &version, currentVersion );
  100. // extend base class
  101. UpgradeModule::xfer( xfer );
  102. } // end xfer
  103. // ------------------------------------------------------------------------------------------------
  104. /** Load post process */
  105. // ------------------------------------------------------------------------------------------------
  106. void UnpauseSpecialPowerUpgrade::loadPostProcess( void )
  107. {
  108. // extend base class
  109. UpgradeModule::loadPostProcess();
  110. } // end loadPostProcess