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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Chat.cpp //////////////////////////////////////////////////////
- // Generals GameSpy chat-related code
- // Author: Matthew D. Campbell, July 2002
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/AudioEventRTS.h"
- #include "Common/INI.h"
- #include "GameClient/GameText.h"
- #include "GameClient/GadgetListBox.h"
- #include "GameClient/LanguageFilter.h"
- #include "GameClient/GameWindowManager.h"
- #include "GameNetwork/GameSpy/PeerDefsImplementation.h"
- #include "GameNetwork/GameSpy/PeerThread.h"
- #include "GameClient/InGameUI.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- #define OFFSET(x) (sizeof(Int) * (x))
- static const FieldParse GameSpyColorFieldParse[] =
- {
- { "Default", INI::parseColorInt, NULL, OFFSET(GSCOLOR_DEFAULT) },
- { "CurrentRoom", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CURRENTROOM) },
- { "ChatRoom", INI::parseColorInt, NULL, OFFSET(GSCOLOR_ROOM) },
- { "Game", INI::parseColorInt, NULL, OFFSET(GSCOLOR_GAME) },
- { "GameFull", INI::parseColorInt, NULL, OFFSET(GSCOLOR_GAME_FULL) },
- { "GameCRCMismatch", INI::parseColorInt, NULL, OFFSET(GSCOLOR_GAME_CRCMISMATCH) },
- { "PlayerNormal", INI::parseColorInt, NULL, OFFSET(GSCOLOR_PLAYER_NORMAL) },
- { "PlayerOwner", INI::parseColorInt, NULL, OFFSET(GSCOLOR_PLAYER_OWNER) },
- { "PlayerBuddy", INI::parseColorInt, NULL, OFFSET(GSCOLOR_PLAYER_BUDDY) },
- { "PlayerSelf", INI::parseColorInt, NULL, OFFSET(GSCOLOR_PLAYER_SELF) },
- { "PlayerIgnored", INI::parseColorInt, NULL, OFFSET(GSCOLOR_PLAYER_IGNORED) },
- { "ChatNormal", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_NORMAL) },
- { "ChatEmote", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_EMOTE) },
- { "ChatOwner", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_OWNER) },
- { "ChatOwnerEmote", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_OWNER_EMOTE) },
- { "ChatPriv", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_PRIVATE) },
- { "ChatPrivEmote", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_PRIVATE_EMOTE) },
- { "ChatPrivOwner", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_PRIVATE_OWNER) },
- { "ChatPrivOwnerEmote", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_PRIVATE_OWNER_EMOTE) },
- { "ChatBuddy", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_BUDDY) },
- { "ChatSelf", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_SELF) },
- { "AcceptTrue", INI::parseColorInt, NULL, OFFSET(GSCOLOR_ACCEPT_TRUE) },
- { "AcceptFalse", INI::parseColorInt, NULL, OFFSET(GSCOLOR_ACCEPT_FALSE) },
- { "MapSelected", INI::parseColorInt, NULL, OFFSET(GSCOLOR_MAP_SELECTED) },
- { "MapUnselected", INI::parseColorInt, NULL, OFFSET(GSCOLOR_MAP_UNSELECTED) },
- { "MOTD", INI::parseColorInt, NULL, OFFSET(GSCOLOR_MOTD) },
- { "MOTDHeading", INI::parseColorInt, NULL, OFFSET(GSCOLOR_MOTD_HEADING) },
- { NULL, NULL, NULL, 0 } // keep this last
- };
- void INI::parseOnlineChatColorDefinition( INI* ini )
- {
- // parse the ini definition
- ini->initFromINI( GameSpyColor, GameSpyColorFieldParse );
- }
- Color GameSpyColor[GSCOLOR_MAX] =
- {
- GameMakeColor(255,255,255,255), // GSCOLOR_DEFAULT
- GameMakeColor(255,255, 0,255), // GSCOLOR_CURRENTROOM
- GameMakeColor(255,255,255,255), // GSCOLOR_ROOM
- GameMakeColor(128,128,0,255), // GSCOLOR_GAME
- GameMakeColor(128,128,128,255), // GSCOLOR_GAME_FULL
- GameMakeColor(128,128,128,255), // GSCOLOR_GAME_CRCMISMATCH
- GameMakeColor(255, 0, 0,255), // GSCOLOR_PLAYER_NORMAL
- GameMakeColor(255, 0,255,255), // GSCOLOR_PLAYER_OWNER
- GameMakeColor(255, 0,128,255), // GSCOLOR_PLAYER_BUDDY
- GameMakeColor(255, 0, 0,255), // GSCOLOR_PLAYER_SELF
- GameMakeColor(128,128,128,255), // GSCOLOR_PLAYER_IGNORED
- GameMakeColor(255,0,0,255), // GSCOLOR_CHAT_NORMAL
- GameMakeColor(255,128,0,255), // GSCOLOR_CHAT_EMOTE,
- GameMakeColor(255,255,0,255), // GSCOLOR_CHAT_OWNER,
- GameMakeColor(128,255,0,255), // GSCOLOR_CHAT_OWNER_EMOTE,
- GameMakeColor(0,0,255,255), // GSCOLOR_CHAT_PRIVATE,
- GameMakeColor(0,255,255,255), // GSCOLOR_CHAT_PRIVATE_EMOTE,
- GameMakeColor(255,0,255,255), // GSCOLOR_CHAT_PRIVATE_OWNER,
- GameMakeColor(255,128,255,255), // GSCOLOR_CHAT_PRIVATE_OWNER_EMOTE,
- GameMakeColor(255, 0,255,255), // GSCOLOR_CHAT_BUDDY,
- GameMakeColor(255, 0,128,255), // GSCOLOR_CHAT_SELF,
- GameMakeColor( 0,255, 0,255), // GSCOLOR_ACCEPT_TRUE,
- GameMakeColor(255, 0, 0,255), // GSCOLOR_ACCEPT_FALSE,
- GameMakeColor(255,255, 0,255), // GSCOLOR_MAP_SELECTED,
- GameMakeColor(255,255,255,255), // GSCOLOR_MAP_UNSELECTED,
- GameMakeColor(255,255,255,255), // GSCOLOR_MOTD,
- GameMakeColor(255,255, 0,255), // GSCOLOR_MOTD_HEADING,
- };
- Bool GameSpyInfo::sendChat( UnicodeString message, Bool isAction, GameWindow *playerListbox )
- {
- RoomType roomType = StagingRoom;
- if (getCurrentGroupRoom())
- roomType = GroupRoom;
- PeerRequest req;
- req.text = message.str();
- message.trim();
- // Echo the user's input to the chat window
- if (!message.isEmpty())
- {
- if (!playerListbox)
- {
- // Public message
- req.message.isAction = isAction;
- req.peerRequestType = PeerRequest::PEERREQUEST_MESSAGEROOM;
- TheGameSpyPeerMessageQueue->addRequest(req);
- return false;
- }
- // Get the selections (is this a private message?)
- Int maxSel = GadgetListBoxGetListLength(playerListbox);
- Int *selections;
- GadgetListBoxGetSelected(playerListbox, (Int *)&selections);
- if (selections[0] == -1)
- {
- // Public message
- req.message.isAction = isAction;
- req.peerRequestType = PeerRequest::PEERREQUEST_MESSAGEROOM;
- TheGameSpyPeerMessageQueue->addRequest(req);
- return false;
- }
- else
- {
- // Private message
- // Construct a list
- AsciiString names = AsciiString::TheEmptyString;
- AsciiString tmp = AsciiString::TheEmptyString;
- AsciiString aStr; // AsciiString buf for translating Unicode entries
- names.format("%s", TheGameSpyInfo->getLocalName().str());
- for (int i=0; i<maxSel; i++)
- {
- if (selections[i] != -1)
- {
- aStr.translate(GadgetListBoxGetText(playerListbox, selections[i], GadgetListBoxGetNumColumns(playerListbox)-1));
- if (aStr.compareNoCase(TheGameSpyInfo->getLocalName()))
- {
- tmp.format(",%s", aStr.str());
- names.concat(tmp);
- }
- }
- else
- {
- break;
- }
- }
- if (!names.isEmpty())
- {
- req.nick = names.str();
- req.message.isAction = isAction;
- req.peerRequestType = PeerRequest::PEERREQUEST_MESSAGEPLAYER;
- TheGameSpyPeerMessageQueue->addRequest(req);
- }
- return true;
- }
- }
- return false;
- }
- void GameSpyInfo::addChat( AsciiString nick, Int profileID, UnicodeString msg, Bool isPublic, Bool isAction, GameWindow *win )
- {
- PlayerInfoMap::iterator it = getPlayerInfoMap()->find(nick);
- if (it != getPlayerInfoMap()->end())
- {
- addChat( it->second, msg, isPublic, isAction, win );
- }
- else
- {
- }
- }
- void GameSpyInfo::addChat( PlayerInfo p, UnicodeString msg, Bool isPublic, Bool isAction, GameWindow *win )
- {
- Int style;
- if(isSavedIgnored(p.m_profileID) || isIgnored(p.m_name))
- return;
-
- Bool isOwner = p.m_flags & PEER_FLAG_OP;
- Bool isBuddy = getBuddyMap()->find(p.m_profileID) != getBuddyMap()->end();
- Bool isMe = p.m_name.compare(TheGameSpyInfo->getLocalName()) == 0;
- if(!isMe)
- {
- if(m_disallowAsainText)
- {
- const WideChar *buff = msg.str();
- Int length = msg.getLength();
- for(Int i = 0; i < length; ++i)
- {
- if(buff[i] >= 256)
- return;
- }
- }
- else if(m_disallowNonAsianText)
- {
- const WideChar *buff = msg.str();
- Int length = msg.getLength();
- Bool hasUnicode = FALSE;
- for(Int i = 0; i < length; ++i)
- {
- if(buff[i] >= 256)
- {
- hasUnicode = TRUE;
- break;
- }
- }
- if(!hasUnicode)
- return;
- }
- if (!isPublic)
- {
- AudioEventRTS privMsgAudio("GUIMessageReceived");
- if( TheAudio )
- {
- TheAudio->addAudioEvent( &privMsgAudio );
- } // end if
- }
- }
- if (isBuddy)
- {
- style = GSCOLOR_CHAT_BUDDY;
- }
- else if (isPublic && isAction)
- {
- style = (isOwner)?GSCOLOR_CHAT_OWNER_EMOTE:GSCOLOR_CHAT_EMOTE;
- }
- else if (isPublic)
- {
- style = (isOwner)?GSCOLOR_CHAT_OWNER:GSCOLOR_CHAT_NORMAL;
- }
- else if (isAction)
- {
- style = (isOwner)?GSCOLOR_CHAT_PRIVATE_OWNER_EMOTE:GSCOLOR_CHAT_PRIVATE_EMOTE;
- }
- else
- {
- style = (isOwner)?GSCOLOR_CHAT_PRIVATE_OWNER:GSCOLOR_CHAT_PRIVATE;
- }
- UnicodeString name;
- name.translate(p.m_name);
- // filters language
- // if( TheGlobalData->m_languageFilterPref )
- // {
- TheLanguageFilter->filterLine(msg);
- // }
- UnicodeString fullMsg;
- if (isAction)
- {
- fullMsg.format( L"%ls %ls", name.str(), msg.str() );
- }
- else
- {
- fullMsg.format( L"[%ls] %ls", name.str(), msg.str() );
- }
- Int index = addText(fullMsg, GameSpyColor[style], win);
- if (index >= 0)
- {
- GadgetListBoxSetItemData(win, (void *)p.m_profileID, index);
- }
- }
- Int GameSpyInfo::addText( UnicodeString message, Color c, GameWindow *win )
- {
- if (TheGameSpyGame && TheGameSpyGame->isInGame() && TheGameSpyGame->isGameInProgress())
- {
- static AudioEventRTS messageFromChatSound("GUIMessageReceived");
- TheAudio->addAudioEvent(&messageFromChatSound);
- TheInGameUI->message(message);
- }
- if (!win)
- {
- // try to pick up a registered text window
- if (m_textWindows.empty())
- return -1;
- win = *(m_textWindows.begin());
- }
- Int index = GadgetListBoxAddEntryText(win, message, c, -1, -1);
- GadgetListBoxSetItemData(win, (void *)-1, index);
- return index;
- }
- void GameSpyInfo::registerTextWindow( GameWindow *win )
- {
- m_textWindows.insert(win);
- }
- void GameSpyInfo::unregisterTextWindow( GameWindow *win )
- {
- m_textWindows.erase(win);
- }
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