W3DConvert.h 2.8 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. //==============================================================================
  24. //
  25. // Westwood Studios Pacific.
  26. //
  27. // Confidential Information
  28. // Copyright (C) 2001 - All Rights Reserved
  29. //
  30. //=============================================================================
  31. //
  32. // Project: RTS3
  33. //
  34. // File name: W3DConvert.h
  35. //
  36. // Created: Colin Day, April 2001
  37. //
  38. //=============================================================================
  39. #pragma once
  40. #ifndef __W3DCONVERT_H_
  41. #define __W3DCONVERT_H_
  42. //=============================================================================
  43. // Includes
  44. //=============================================================================
  45. #include "Lib/BaseType.h"
  46. //=============================================================================
  47. // Forward References
  48. //=============================================================================
  49. extern void W3DLogicalScreenToPixelScreen( Real logX, Real logY,
  50. Int *screenX, Int *screenY,
  51. Int screenWidth, Int screenHeight );
  52. extern void PixelScreenToW3DLogicalScreen( Int screenX, Int screenY,
  53. Real *logX, Real *logY,
  54. Int screenWidth, Int screenHeight );
  55. //=============================================================================
  56. // Type Defines
  57. //=============================================================================
  58. #endif // _W3DCONVERT_H_