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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- //==============================================================================
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //=============================================================================
- //
- // Project: RTS3
- //
- // File name: W3DConvert.h
- //
- // Created: Colin Day, April 2001
- //
- //=============================================================================
- #pragma once
- #ifndef __W3DCONVERT_H_
- #define __W3DCONVERT_H_
- //=============================================================================
- // Includes
- //=============================================================================
- #include "Lib/BaseType.h"
- //=============================================================================
- // Forward References
- //=============================================================================
- extern void W3DLogicalScreenToPixelScreen( Real logX, Real logY,
- Int *screenX, Int *screenY,
- Int screenWidth, Int screenHeight );
- extern void PixelScreenToW3DLogicalScreen( Int screenX, Int screenY,
- Real *logX, Real *logY,
- Int screenWidth, Int screenHeight );
- //=============================================================================
- // Type Defines
- //=============================================================================
- #endif // _W3DCONVERT_H_
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