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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DThingFactory.h ////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, February 2002
- // Desc: Device dependent thing factory access, for things like post processing the
- // Thing database where we might want to look at device dependent stuff like
- // model info and such
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __W3DTHINGFACTORY_H_
- #define __W3DTHINGFACTORY_H_
- // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
- #include "Common/ThingFactory.h"
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class W3DThingFactory : public ThingFactory
- {
- public:
- W3DThingFactory( void );
- virtual ~W3DThingFactory( void );
- }; // end W3DThingFactory
- #endif // __W3DTHINGFACTORY_H_
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