W3DThingFactory.h 2.0 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: W3DThingFactory.h ////////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, February 2002
  25. // Desc: Device dependent thing factory access, for things like post processing the
  26. // Thing database where we might want to look at device dependent stuff like
  27. // model info and such
  28. ///////////////////////////////////////////////////////////////////////////////////////////////////
  29. #pragma once
  30. #ifndef __W3DTHINGFACTORY_H_
  31. #define __W3DTHINGFACTORY_H_
  32. // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
  33. #include "Common/ThingFactory.h"
  34. //-------------------------------------------------------------------------------------------------
  35. //-------------------------------------------------------------------------------------------------
  36. class W3DThingFactory : public ThingFactory
  37. {
  38. public:
  39. W3DThingFactory( void );
  40. virtual ~W3DThingFactory( void );
  41. }; // end W3DThingFactory
  42. #endif // __W3DTHINGFACTORY_H_