W3DSupplyDraw.h 2.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970
  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: W3DSupplyDraw.h ////////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, September 2002
  25. // Desc: Draw module reacts to SupplyStatus setting by hiding an equal number of the specified bone array.
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef _W3D_SUPPLY_DRAW_H_
  29. #define _W3D_SUPPLY_DRAW_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "W3DDevice/GameClient/Module/W3DModelDraw.h"
  32. //-------------------------------------------------------------------------------------------------
  33. class W3DSupplyDrawModuleData : public W3DModelDrawModuleData
  34. {
  35. public:
  36. AsciiString m_supplyBonePrefix;
  37. W3DSupplyDrawModuleData();
  38. ~W3DSupplyDrawModuleData();
  39. static void buildFieldParse(MultiIniFieldParse& p);
  40. };
  41. //-------------------------------------------------------------------------------------------------
  42. class W3DSupplyDraw : public W3DModelDraw
  43. {
  44. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( W3DSupplyDraw, "W3DSupplyDraw" )
  45. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( W3DSupplyDraw, W3DSupplyDrawModuleData )
  46. public:
  47. W3DSupplyDraw( Thing *thing, const ModuleData* moduleData );
  48. // virtual destructor prototype provided by memory pool declaration
  49. virtual void updateDrawModuleSupplyStatus( Int maxSupply, Int currentSupply ); ///< This will do visual feedback on Supplies carried
  50. virtual void reactToGeometryChange() { }
  51. protected:
  52. Int m_totalBones;
  53. Int m_lastNumberShown;
  54. };
  55. #endif // _W3D_TRUCK_DRAW_H_