| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DSupplyDraw.h ////////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, September 2002
- // Desc: Draw module reacts to SupplyStatus setting by hiding an equal number of the specified bone array.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef _W3D_SUPPLY_DRAW_H_
- #define _W3D_SUPPLY_DRAW_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "W3DDevice/GameClient/Module/W3DModelDraw.h"
- //-------------------------------------------------------------------------------------------------
- class W3DSupplyDrawModuleData : public W3DModelDrawModuleData
- {
- public:
- AsciiString m_supplyBonePrefix;
- W3DSupplyDrawModuleData();
- ~W3DSupplyDrawModuleData();
- static void buildFieldParse(MultiIniFieldParse& p);
- };
- //-------------------------------------------------------------------------------------------------
- class W3DSupplyDraw : public W3DModelDraw
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( W3DSupplyDraw, "W3DSupplyDraw" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( W3DSupplyDraw, W3DSupplyDrawModuleData )
-
- public:
- W3DSupplyDraw( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual void updateDrawModuleSupplyStatus( Int maxSupply, Int currentSupply ); ///< This will do visual feedback on Supplies carried
- virtual void reactToGeometryChange() { }
- protected:
- Int m_totalBones;
- Int m_lastNumberShown;
- };
- #endif // _W3D_TRUCK_DRAW_H_
|