| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __W3D_DEBUG_ICONS_H_
- #define __W3D_DEBUG_ICONS_H_
- #include "always.h"
- #include "rendobj.h"
- #include "vertmaterial.h"
- #include "Lib/BaseType.h"
- #if defined _DEBUG || defined _INTERNAL
- struct DebugIcon;
- //
- /// W3DDebugIcons: Draws huge numbers of debug icons for pathfinding quickly.
- //
- //
- class W3DDebugIcons : public RenderObjClass
- {
- public:
- W3DDebugIcons(void);
- W3DDebugIcons(const W3DDebugIcons & src);
- W3DDebugIcons & operator = (const W3DDebugIcons &);
- ~W3DDebugIcons(void);
- /////////////////////////////////////////////////////////////////////////////
- // Render Object Interface
- /////////////////////////////////////////////////////////////////////////////
- virtual RenderObjClass * Clone(void) const;
- virtual int Class_ID(void) const;
- virtual void Render(RenderInfoClass & rinfo);
- virtual bool Cast_Ray(RayCollisionTestClass & raytest);
- virtual void Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const;
- virtual void Get_Obj_Space_Bounding_Box(AABoxClass & aabox) const;
- protected:
- VertexMaterialClass *m_vertexMaterialClass;
- protected:
- static DebugIcon *m_debugIcons;
- static Int m_numDebugIcons;
- protected:
- enum {MAX_ICONS = 100000};
- void allocateIconsArray(void);
- void compressIconsArray(void);
- public:
- static void addIcon(const Coord3D *pos, Real width, Int numFramesDuration, RGBColor color);
- };
- #endif // _DEBUG or _INTERNAL
- #endif // end __W3D_DEBUG_ICONS_H_
|