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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- /////// Win32BIGFile.h ////////////////////////////////////
- // Bryan Cleveland, August 2002
- ///////////////////////////////////////////////////////////
- #pragma once
- #ifndef __WIN32BIGFILE_H
- #define __WIN32BIGFILE_H
- #include "Common/ArchiveFile.h"
- #include "Common/AsciiString.h"
- #include "Common/List.h"
- class Win32BIGFile : public ArchiveFile
- {
- public:
- Win32BIGFile();
- virtual ~Win32BIGFile();
- virtual Bool getFileInfo(const AsciiString& filename, FileInfo *fileInfo) const; ///< fill in the fileInfo struct with info about the requested file.
- virtual File* openFile( const Char *filename, Int access = 0 );///< Open the specified file within the BIG file
- virtual void closeAllFiles( void ); ///< Close all file opened in this BIG file
- virtual AsciiString getName( void ); ///< Returns the name of the BIG file
- virtual AsciiString getPath( void ); ///< Returns full path and name of BIG file
- virtual void setSearchPriority( Int new_priority ); ///< Set this BIG file's search priority
- virtual void close( void ); ///< Close this BIG file
- protected:
- AsciiString m_name; ///< BIG file name
- AsciiString m_path; ///< BIG file path
- };
- #endif // __WIN32BIGFILE_H
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